Notation -------1 2 3 4
Meaning ------Left Punch (Square) Right Punch (Triangle) Left Kick (X) Right Kick (Circle)
----------------------Direction ----------------------Notation -------f F F# b B B# u U U# d D D# D/B# D/F# qcb QCB qcf QCF hcf HCF
Meaning ------Press Forward (Towards opponent) Hold Forward (Towards opponent) Hold Forward until next D-Pad command Press Backward (Away from opponent) Hold Backward (Away from opponent) Hold Back until next D-Pad command Press Up Hold Up Hold Up until next D-Pad command Press Down Hold Down Hold Down until next D-Pad command Hold Down/Back until next D-Pad command Hold Down/Forward until next D-Pad command Quarter Circle Backward; Down to Back (d,d/b,b) Quarter Circle Backward; Down to Back (d,d/b,B) Quarter Circle Forward; Down to Forward (d,d/f,f) Quarter Circle Forward; Down to Forward (d,d/f,F) Half circle Forward (b,d/b,d,d/f,f) Half circle Forward (b,d/b,d,d/f,F)
Note1: D-pad represents the arrows (up, down, left, right) on the PS2 controller or Arcade stick Note2: "F#" requires you to hold forward for a longer period of time than "F". ----------------------FAQ Notations Notation -------# ( _ ) ~ / + N * ** *** [ ] { } : ( )... , <
Meaning ------Hold; Hold indicated button(s) until that move is executed or until N (Neutral) Or; Choose one of the moves within the parenthesis to do Press button immediately after Press indicated directional buttons at the same time Press buttons at same exact time Leave joy pad neutral Short pause between button presses Medium pause between button presses Long pause between button presses Optional command(s) Action within these must be completed in order for the command to be executed correctly The command following this requires "just frame" input Repeat the pattern within the brackets Separates commands Delayed input
1
=
Next in sequence
----------------------Action Notation ----------------------Notation -------BLK BT cd CD CH CL ecd FC GRAB HIT HIT* OBT OCR OGR Parry RevL RevR SS SSL SSR SSW TAC WR WS
Meaning ------Attack must be blocked by opponent Back Towards Opponent Crouch Dash (f,N,d,d/f) Crouch Dash (f,N,d,D/F) During Counter Hit/Attack Clean Hit Electric Crouch Dash (f~N,d~d/f) Full Crouch; While Crouching Opponent must be grabbed from the front While opponent is being hit (damaged) After opponent is hit (damaged) Opponent's Back Turned Crouching Opponent Grounded Opponent (Opponent on ground) Move is parried While opponent is reversing your left attack While opponent is reversing your right attack Side Step Side Step Left Side Step Right Side Step Walk Tackle While your fighter is running; While running While standing from a crouch; While Rising
----------------------Grounded Positions ----------------------Notation -------FUFA FUFT FDFA FDFT GRND KNDW
Meaning ------Face up & feet away Face up & feet towards Face down & feet away Face down & feet towards While lying on ground Right after the opponent knocks to you the floor
----------------------Fighter Specific Legend ----------------------Notation -------ALB AOP CDS CJM CRA DCT DFS DGF
Meaning ------Albatross Spin Art of Phoenix Crouching Demon Stance Chaos Judgment Crane Stance Dragon Charge Transition Dragon Fake Step Dragonfly Stance
Fighter ------Steve Fox Ling Xiaoyu Jin Kazama Anna Williams Lei Wulong Marshall Law Marshall Law Yoshimitsu
2
DGN DRU DSS
Dragon Stance Drunken Master Dragon Sign Stance/ Dragon Charge FKS Fake Step FLE Flea Stance FLK Flicker Stance FLM Flamingo Stance HBS Hunting Bear Stance HMS Hitman Stance HSP Handstand Position HYP Hypnotist INS Indian Stance LFF Left Foot Forward/ Left Stance LFS Left Flamingo Stance MED Meditation MNP Mount Position PAN Panther Stance RDS Rain Dance Stance PNX Phoenix Illusion RFF Right Foot Forward/ Right Stance RFS Right Flamingo Stance RLX Negativa/ Relaxed Position ROL Prowling Grizzly Roll SDW Shadow Stance SIT Sit Down SNA Snake Stance SOM After Soul Omen SPL During Splits SUS During Slap U Silly SWY Sway TAUNT After Taunt TGR Tiger Stance VTS Vale Tudo Stance/ Ready Position ----------------------Combo Specific Legend ----------------------These are commands that relate to the
Lei Wulong Lei Wulong Marshall Law Marshall Law Yoshimitsu Steve Fox Baek Doo San Kuma / Panda Lee Chaolan Christie Monteiro / Eddy Gordo Ling Xiaoyu Yoshimitsu Hwoarang Hwoarang Yoshimitsu Craig Marduk Lei Wulong Ling Xiaoyu Lei Wulong Hwoarang Hwoarang Christie Monteiro / Eddy Gordo Kuma / Panda Raven Ganryu, Jack-5, Kuma/Panda Lei Wulong Jin Kazama Ganryu Yoshimitsu Paul, Steve Bryan Fury Lei Wulong Craig Marduk
combo section.
All combos will be written in the format: move; move; ... (damage) Notation -------{} ( ) [+/- dmg] ; * WALL WGF EWGF DEWGF WHF
Meaning ------The stance that you should be in after executing the previous move For the combo to work, this move will not hit the opponent The amount of damage that the launcher adds to or subtracts from the total Separates different moves used within a combo Possibility of escape from full damage Your opponent must hit a wall Wind Godfist (f,N,d,d/f+2) Electric Wind Godfist (f~N,d~d/f+2) Dashing Electric Wind Godfist Wind Hookfist (f,N,d,d/f+2)
3
EWHF DEWHF ecd BIG CC iWS
Electric Wind Hookfist (f~N,d~d/f+2) Dashing Electric Wind Hookfist Electric Crouch Dash (f~N,d~d/f) Combos that will only work on large opponents Crouch Cancel Instant While Standing
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 5. Legend Explanations ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1)
+ -> and Christie Monteiro Rasteila to Handstand d/b+3, B Press "d/b" and "3" at the same exact time.
2)
[ ] -> Optional command Bryan Fury Vulcan Cannon Body Blow D/F#+1, 1, [1], [1], 2 This move can be expanded into these moves... Vulcan Cannon Body Blow 1 D/F#+1, 1, 2 Vulcan Cannon Body Blow 2 D/F#+1, 1, 1, 2 Vulcan Cannon Body Blow 3 D/F#+1, 1, 1, 1, 2
3)
( _ ) -> or Steve Fox Left Right Left to Swaying 1, 2, 1, b+(3 _ 4) This move can be performed by doing: 1, 2, 1, b+3 or by doing... 1, 2, 1, b+4 Only one of these commands is needed.
4)
"Dragon Fake Step to Dragon Sign Stance" Explanation Marshall Law Dragon Fake Step to Dragon Sign Stance DCT ~ b, f, f Explanation: Performing a move that can be transitioned into DFS by pressing "b,f" afterwards can be transitioned into DSS by pressing "b,f,f" instead. An example can be shown with the Junkyard Kick: In this example, "b+2,3,4" is the DCT move. Junkyard Kick to Dragon Fake Step
4
b+2, 3, 4 ~ b, f Junkyard Kick to Dragon Sign Stance b+2, 3, 4 ~ b, f, f 5)
6)
"Dragon Sign Stance Transition" (DSST) Explanation Explanation: Performing a move that can be transitioned into DSS by pressing "b,f" afterwards, such as 1,2~b,f. "Indian Stance Motion Taunt" (Explanation) Yoshimitsu Indian Stance Motion Taunt INS 3+4#, (1 _ 2 _ 1+2), (u _ d _ f _ b) While in Yoshimitsu's Indian stance, hold down "3+4". While still holding these buttons, press "1" or "2". Then while you are still holding down "3+4", press any directional D-PAD button. You will hear Yoshimitsu's taunt whenever you press any D-PAD button. Note1: During this entire hidden move, you will be holding down the "3+4" buttons. Note2: Pressing the "1", "2", or "1+2" buttons will give you three different taunts.
7)
PHX BT (Explanation) Ling Xiaoyu Reverse Phoenix Mistrust PHX BT 4 "PHX BT" means that you are in the PHX stance with your back towards your enemy. This can occur when you are in "PHX" and the opponent jumps over you or sidesteps around you.
8)
Crouched Step Combo (Explanation) FC, d/f, d, d/f, N, f+(Any button preceded by f,f) For example, Lee Crouched Step to FC, d/f, d, Crouched Step to FC, d/f, d,
has the following "Crouched Step Combo" moves: Pulse Blast d/f, N, f+3 Deadly Edge d/f, N, f+4
However, this move doesn't seem to work with Lee's f,f+3+4 grab. 9)
Snakeshot Rolling Dash Punch Combo (Explanation) SS+1, F, 1, (Any move preceded by d/f+1) For example, Nina has the Snakeshot Rolling Dash to SS+1, F, 1, 2, 1, 2, Snakeshot Rolling Dash to SS+1, F, 1, 2, F+1+2 Snakeshot Rolling Dash to SS+1, F, 1, 2, 3
following moves: 10-Hit Combo 2 3, 3, 2, 1, 2, 4 Double Explosion 3 Spider Knee Combo
10) Soul Omen (Explanation) Jin Kazama - Soul Omen b+1+2#, d, u, b, f
5
"Soul Omen" is performed from Jin's "Power Stance" (b+1+2). During the execution of the move you will hold "1+2" until you see Jin perform "Mental Alertness" (Check out Jin's in-game move list to see what it looks like). You are able to input the "d,u,b,f" part quickly or at normal speed. The most important part is to make sure that you are still holding "1+2". Right after you execute Jin's soul omen, you have a window of 5 seconds to perform any Soul Omen with the letters "SOM" in front of it (See "Hidden Moves" section). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 6. Fighter Specific Legend Commands (FSLC) ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In this section, you will find the commands for different ways to perform the moves listed under the "Fighter Specific Legend". Listed in here will just be some of the ways, not all. Anna Williams CJM (Chaos Judgment) Baek Doo San FLM (Flamingo Stance) Bryan Fury TAUNT (Taunt) Christie Monteiro / Eddy Gordo HSP (Handstand Position) RLX (Negativa / Relaxed Position) Craig Marduk MNP (Mount Position) VTS (Vale Tudo Stance / Ready Position) Ganryu SIT (Sit Down) Hwoarang LFF (Left Stance) LFS (Left Flamingo Stance) RFF (Right Stance) RFS (Right Flamingo Stance) Jack-5 SIT (Sit Down) Jin Kazama CDS (Crouching Demon Stance) SOM (Soul Omen) King (Backdrop) (Cannonball Buster) Kuma / Panda FDFA (Play Dead) HBS (Hunting Bear Stance) ROL (Prowling Grizzly Roll) SIT (Sit Down) (Forward Roll Attacks) Lee Chaolan HMS (Hitman Stance) Lei Wulong BT (Back Turn) CRA (Crane)
b+3 b+3 1+3+4 f+1+2 FC, d/f+1+2 d+3+4 3~4,N SS+3 d+3~3 b+3,3 1,2,4,3 1,2,4,4 VTS 1+2 3+4 d/b+3+4 3+4 u/f+3+4 N {Default Stance} RFF 3+4 f+3 RFF f+3 [1],2,3 LFF 3+4 f+4 RFF f+4 [1],2,4 d+3+4 u/f+3+4 b+1 b+1+2#, d, u, b, f f, D/F+(1+3 _ 2+4) * 2, 1, 1+2 SS+2+4 HBS d+3+4 3+4 HBS f,f FC, d/f+1+2 d+3+4 u/f+3+4 N _ 1 _ 2 _ 3 _ 4 _ 1+2 _ 3+4 3+4 d+3,4 FC+3+4 b+3+4 f,f+3~b (u _ u/f _ u/b)+3 b+4,f
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DGN (Dragon Stance) DRU (Drunken Master) FDFA (Sidewind) FDFT (Reverse Sidewind) FUFA (Play Dead) FUFT (Reverse Play Dead) PAN (Panther Stance) PNX (Phoenix Illusion) SNA (Snake Stance) TGR (Tiger Stance) Ling Xiaoyu AOP (Art of Phoenix) HYP (Hypnotist) RDS (Rain Dance Stance) Marshall Law DFS (Dragon Fake Step) DSS (Dragon Sign Stance / Dragon Charge) FKS (Fake Step) Nina Williams (Triple Slaps)
f,N+1,2,1,2,4,(u_d) f+1+2,F f,N+1,2,(u_d) f+3+4 SS+2,2,f b,b+1,F d+1+2 BT d+1+2 4~3 d+3+4 BT d+3+4 f,N+1,2,1,(u_d) f+1+2,(u_d) b+1+4 PAN 3,B SS+1+4 SS+2+3 f+2+3 f,N+1,(u_d) f,N+1,2,1,2,(u_d) d/f+1+2,f d+1+2 RDS d+1+2 D+1 b+1+2 b+3+4 d/f+1 2,1 WS+3 WS+4~b,f b+2,3,4~b,f d+1+2 b+1+2 [1],2,3:1+2 b,f+3:1+2 WS+3:1+2
Raven SDW (Shadow Stance) Steve Fox ALB (Albatross Spin) FLK (Flicker Stance) SWY (Sway) Yoshimitsu BT (Back Turn) DGF FLE INS MED
(Dragonfly) (Flea Stance) (Indian Stance) (Meditation)
Every Fighter FC (While Crouching) SS (Side Step) SSL (Side Step Left) SSR (Side Step Right) SSW (Side Step Walk) WR (While Running) WS (While Rising) Other
cd (Crouch Dash) CD (Crouch Dash) ecd (Electric Crouch Dash) EWGF (Electric Wind Godfist) EWHF (Electric Wind Hookfist) WGF (Wind Godfist)
b+3+4 3+4 1+2 b+(3 _ 4) f,f+1+2,N f,f+1+4,N MED 3+4 WS+2 u+1+2 1+2 d+3+4 3+4 D (u,N _ u,N on d,N on u,N on d,N on (u,U _ (f,f,f FC, N
d,N) left side right side right side left side d,D) _ f,F)
f,N,d,d/f f,N,d,D/F f~N,d~d/f f~N,d~d/f+2 f~N,d~d/f+2 f,N,d,d/f+2
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 7. Definitions ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - "Clean Hit" and "Juggle" definitions taken from the "Still Standing" website (http://www.manji-clan.com/wtcl/index.html) - "okizeme" and "Tech roll" definition by sithlord - For more words, check out "The Tekken Zaibatsu Jargon Dictionary": http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=92806 Clean Hit Hitting your opponent from very close range. Clean hits inflict more damage than a normal hit. However, not all attacks will be able to become a clean hit. Counter Hit Occurs when you hit an opponent that is getting ready to attack or is in the process of attacking. Counter hits inflict more damage than a normal hit. Ground roll To roll around while lying down on the ground (not instantly after hitting the ground like "tech roll"). Juggle An event that occurs when a character is thrusted into the air by an attack followed by a series of combos, punches or kicks while falling down to the ground. The juggling process stops once the character has hit the ground. Launcher A move that makes it possible for your opponent to be juggled. (Also known as "Juggle Starter") Okizeme (often called "oki") Japanese for "wake-up". In other words, the art of hitting someone on the ground or as they try to get up. Tech roll To instantly roll away and then stand up the moment your body impacts the ground. Whiff An attack that does not touch the opponent. opponent completely.
The attack misses the
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 8. New Moves / Changed Commands ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The following is a list of new moves available in TDR that weren't available in Tekken 5 and are listed in the in-game move lists. NOTE: This is a modified/updated version of the information available in the "New Move (Command) Compilation Thread" on the Tekken Zaibatsu forums: http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=87958
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You can view the TZ legend at: http://www.tekkenzaibatsu.com/legend.php Anna Williams qcf+2 (m) d/f+3,2,1,4 (m,h,h,h) d/f+3,2,1,d+4 (m,h,h,L - old d/f+3,2,1,4) u/f+3+4 (m,m) CJM 2,1 (h,m) Asuka Kazama d/b+1 (m) b+2<1+2,4 (m,h,m) b+1+4,3 (h,l,l) b+1+4,4 (h,l,m) Baek Doo San f+2,1,2 (m,h,h) d+2 (M) d/b+3,3 (l,h) Bruce Irvin f,f+3+4 (throw - 1+2 escape) f+2,3,4 (h,l,h) b+2 (m) d/f+1+2,1 (m,h) d/f+1+2,4 (m,l) b,b+1 (h - old b+1) f,f+1+2 (m - old f,f+1) 1,2,4 (h,h,h - old 1,2,f+4, old 1,2,4 appears to be gone) b+1,2,1 (h,h,m - old f+1,2,1) Bryan d+2,3 qcb+4 d+1+2
Fury (m,m) (m) (m,m - old 1+2)
Christie Monteiro / Eddy Gordo d/b+2,3 (l,m) u/f+3+4 (m,m) FC,d/f+4 (l - ends in RLX) u_u/b+3+4 (m,m - old u/b_u_u/f+3+4) Craig Marduk WS+1<2 (m,h) SS+1+2 (m) f,f+4 (m) VTS 1+3 (new throw) Devil Jin f,hcf+1+2 (throw - 1+2 escape) d/b+2 (l) u/f+4 (m) b,f+2,1,4 (m,m,m) SS+2 (m - Devil Twister) d/f+1+2,(1_2) (old d/f+2,...) u/b+2 (h - old SS+2) u+4,4,4,4 (m,L,l,m - old u/f+4,4,4,4) Feng Wei d+4,1+2 (l,m)
9
d+3+4 (L - old d+4) 2~1,1 (m,m) u/b+2 (m,h - old 2,2) u/f+3+4 (m,h,h,h - old qcf+3+4) GRND d+3+4 (L - old GRND d+4) Ganryu b,f+1 (m) f,f+4 (m) 3+4,3+4 (l) Heihachi Mishima b,f+2,1 (m,h) b,f+2,2 (m,m - b,f+2,2,1 gone) b+1+2,1+2 (m,m) d/f+2+3,2 (l,m) Hwoarang RFF b+2 (m) LFS f+4,3 (m,h) RFS f+3,4 (m,h) Jack-5 d+2+4 (crouch throw - 2 escape, old one is d+1+3 only now) d/b+1+2,1+2 (m,m) d+3+4,1+2 (m) WS+1+2,1+2,1+2 (m,m,l) FC,f+1,2,(f+1_d/f+1_d+1) (old FC,d/f+1,2,...) Jin Kazama 4 (h - new roundhouse kick) d+2 (L - grounded opponent only) CDS 1,2 (m,m) CDS 3 (h) Julia Chang 2+4 (back throw - old b+2+4, other back throw is now only 1+3) d/b+1 (m) f+2,1,2 (h,h,m) 4~2,1 (l,h,m) u/f+4,3,1 (m,m,m) Kazuya Mishima b,b+2,2 (h,l) 3,1<4 (h,h,m) 1+2 (m,m) b+3,1,4,3 (h,h,l,l) King f,hcf+1 (air throw, Running Jaguar Bomb is only f,f,f+2+4 now) 1+2,3 (m,h) f+2,2,1 (h,h,h) d/f+2,1 (m,h) 3+4,1 (h) 3+4,3 (m) (u/f_u_u/b)+2 (M - old u/f+2+4) Kuma / Panda 2,1,3 (h,m,l) b+3+4 (m JG)
10
d+1+2 (M) f+3+4 (L) HBS b+1+2,1+2 [~3+4] (m,m JG [HBS]) b+3~4 (m,M - old b+3+4) b,b+2+3 (! - old b,f+2+3 hold unblockable) GRND d+1+4 (L,! - old GRND d+4) Lee Chaolan 2,1,1 [~3+4] (h,h,m [HMS after 2nd hit]) d/b+4 (L) f+3+4 (h, ends in HMS) u/b_u+3 (old FC,u/b_u_u/f+3) Lei Wulong b+2+3 (goes into in SNA) FC,d/f+2,1,4 (l,l,m - ends in PNX) WS+2,1 (m,m JGc) d/b+1+2 (m) f,f+3+4 (m) PNX 1 (h) PNX 2 (m JG) PNX 3,3 (h,l) PNX 4 (L JGc) PNX b+3 (m - old PNX 3) PNX f+4 (! - old PNX 4) Ling Xiaoyu u/f+1+2 (m) f,f+1,4 (m,m) d/b+1+2 (Sm - standard Tekken d+1 jab) d/f+1+2 (throw - old qcb+2, 1+2 escape) AOP u/f+3,1 (m,m) RDS 2,2,1 [~d] (h,h,m [AOP]) Marshall Law b+4,3 (m,h) BT 4,3 (h,m) Nina Williams d/f+1+3 (throw - old 1+3~b_f) d/f+2+4 (throw - old 2+4~b_f) b+1+4 (m,m) qcb+4 (m) u/f+1 (M - old b,f+1, old u/f+1 is gone) Paul Phoenix d/f+1,1,2 (m,h,m) d/b+2 (m) b+4 (l) FC,u+3+4 (m,m - old FC,u+1+2+3+4) Raven b+4,b+4,3,4,2 (m,L,L,m) b+4,b+4,3,f+4,2 (m,L,L,m) b+4,b+4,3,3+4 (m,L,M) u/b+1,2 (h,m - old f+1,2)
11
u/b+1,2,2,2,4,2,3,4,2,1+2 (old f+1,2,2,2,4,2,3,4,2,1+2) d/f,d,D/F+3+4 (L - old qcf+3+4) FC,f+4 or qcf+3+4 (m - old FC,f+4) SDW 3~4,4 (h,m,m) SDW f,f+3+4 (l) u/b,b+3+4 (m,m,m - old f,f+3+4) Roger Jr. f+1,2,d/f+1 (h,h,m) d+1+2,1+2,2 (h,h,h,h,m) (u/f_u_u/b)+2 (M - old u/f+2+4) b+1+2,1 (m) b+1+2,d/f (Road Runner Fake-out) 1+2,3 (h,h,m - old 1+2,3+4) 1+2,3+4 (h,h,L - old 1+2,u+3+4) Steve Fox f,b+1,1,2,1 [~b] (m,h,m,m [FLK]) SS+2 (h) 1,d+1 (h,m - old 1,f+1) 1,1,d+1 (h,h,m - old 1,1,f+1) d/f+1,f+1+2 (h,m,m - old d/f+1,2,1+2) f+1+2 (h,h - old f+2~1) f+1+2,1,1,2,1,1,2,1,2 (old f+2~1,1,1,2,1,1,2,1,2) f+1+2,1,1,2,1,1,2,1,b+2 (old f+2~1,1,1,2,1,1,2,1,b+2) f+1+2,1,1,2,1,1,3,2,3+4 (old f+2~1,1,1,2,1,1,3,2,3+4) qcf+2 (m - old f+1+2) LWV 1,1,f+1 [~b] (m,m,h [FLK]) Wang Jinrei d/f+3+4 (Sm - old d/f+1+3+4) f+2 (h) d/b+1+2 (m) d/b+1 (m - old d/b+1+2) FC,f+2 (m - old f+2) Yoshimitsu DGF 3+4 (throw) d/f+1+2,2 (l,m) u/f+3+4,u+3+4 (m,m,m) FLE u+3+4 (m) f,f,f+3 (m) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 9. Changed Move Properties ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In this section, you will find a list of move properties that have changed from Tekken 5 (for PS2).
-------------------------------------------------------------------
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Anna Williams ------------------------------------------------------------------- d/f+1,2,3 (Uppercut Jab to Radiant Arch) Flips the opponent over in the air puts them in FDFA position instead of launching them.
------------------------------------------------------------------Bryan Fury ------------------------------------------------------------------- b+1 (Chopping Elbow) Now launches on CH only. - WS+3 (Kigh Knee Kick) On counter hit, opponent will now be in an inescapable stun.
------------------------------------------------------------------Feng Wei ------------------------------------------------------------------- 2~1 (Pummeling Windmill) On hit, puts opponent into crouching position instead of FDFA position. - u+4 (Right Vertical Jump Kick Launcher) No longer launches on normal hit.
------------------------------------------------------------------Ganryu ------------------------------------------------------------------- WS+1+2 (Rising Hammer) On hit, lifts the opponent straight up into the air instead of making them flip in the air.
------------------------------------------------------------------Kazuya Mishima ------------------------------------------------------------------- WS+2 (Demon God Fist) On hit, opponent will be in an inescapable stun.
------------------------------------------------------------------Lei Wulong -------------------------------------------------------------------
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- 3~4,u,u (Tornado Kicks) On hit, puts opponent in crouching position instead of knocking them back into FUFT position.
------------------------------------------------------------------Ling Xiaoyu ------------------------------------------------------------------- d/f+2~1 (Cross Lifting Palms) On launch, the opponent will launch normally instead of flipping over like in Tekken 5.
------------------------------------------------------------------Paul Phoenix ------------------------------------------------------------------- b+3 (Lights Out) Now has crumple fall property on normal hit instead of crumple stun on counter hit. - f+2,3 (Quick PK Combo) Opponent will be in a crumple stun if only second hit connects on a counter hit. - SS+1 (Turn Thruster) Opponent will be in a crumple stun on a counter hit.
------------------------------------------------------------------Raven ------------------------------------------------------------------- f+4 (Lance Kick) Knocks the opponent straight back and down to the ground instead of floating slightly to the right. - u+3,3 (Deathbringer Mid) Changed hit properties from m,h to h,h - u+3,d+3 (Deathbringer Low) Changed hit properties from m,L to h,L - u+3,4 (Deathbringer High) Changed hit properties from m,h to h,h
------------------------------------------------------------------Steve Fox -------------------------------------------------------------------
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- d/f+2 (Right Uppercut) Now launches on CH only. - f+3,f,2 (Power Skyscraper) Launches a lot higher now.
------------------------------------------------------------------Wang Jinrei ------------------------------------------------------------------- {CH} d/b+1 (Cobra Fang) On hit, opponent enters a crumple stun and falls forward instead of entering an escapable stun and falling backwards.
------------------------------------------------------------------Yoshimitsu ------------------------------------------------------------------- f+3+4 (Kamikaze) On hit, both Yoshimitsu and the opponent will be knocked to the ground into the FUFT position. Transition into Indian Stance is no longer possible. When used in a combo, Yoshimitsu will remain standing after the move connects.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 10. Hidden Moves ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In this section, you will find a list of new moves available in Dark Resurrection that aren't available in Tekken 5 and aren't listed in the in-game move lists. Check out my "Tekken 5 Hidden Moves FAQ" for more hidden moves. Be aware that some moves no longer work in TDR. Tekken 5 Hidden Moves FAQ http://www.gamefaqs.com/console/ps2/file/920588/36103
------------------------------------------------------------------Armor King ------------------------------------------------------------------Crouching Crouch Grab FC+(1+3 _ 2+4) Crouching Ground Grab FC, D/B+(1+3 _ 2+4)
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Crouching Taurus Cutter FC, (3+4 _ d/f+4) Dark Destroyer Crouich Cancel b+2+3 ~ D Frankensteiner Hurt Pose (Armor King will go into a "hurt" animation.) d/f+3+4 {BLK _ MISS}, D Hammer Impact Auto-Parry (Armor King will quickly move the opponent's right arm out of the way and continue with his attack. Requires precise timing.) f+1+2 {Opponent Mid/High Punch} High Elbow Drop (ALTER) (u/b _ u)+2 Right Power Jump Kick Launcher u/f, N+4 Right Vertical Jump Kick Launcher {CH} u+4 Running Taurus Cutter WR+4 Shadow Step Low Parry d+(1+4 _ 2+3) {Opponent Low/Special Mid Attack}
------------------------------------------------------------------Bruce Irvin ------------------------------------------------------------------Left Punch (Extra damage) (Normal left punch that does 7 damage instead of 6.) f+1
------------------------------------------------------------------Bryan Fury ------------------------------------------------------------------Gatling Rush of Doom (Bryan will perform the "Gatling Rush", but instead of ending with a knee, he will do a few extra punches and end with the "Mach Breaker". If doing it correctly, you should see blue sparks right around the 12th hit.) TAUNT, b+1~2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2 Mach Breaker Special (Does 44 damage instead of 35, and opponent spirals to the ground.) TAUNT, f, f+2
16
------------------------------------------------------------------Christie Monteiro / Eddy Gordo ------------------------------------------------------------------Gut Kick 4
------------------------------------------------------------------Craig Marduk ------------------------------------------------------------------Ready Position Heavy Artillery VTS, 1, 2
------------------------------------------------------------------Devil Jin ------------------------------------------------------------------Right Uppercut Launcher (Old T3/TTT Jin style "d/f+2".) d/f+2
------------------------------------------------------------------Feng Wei ------------------------------------------------------------------Right Vertical Jump Kick Launcher {CH} u+4
------------------------------------------------------------------Ganryu ------------------------------------------------------------------Rock Cleaving Palm to Sit d+1 ~ 3+4 Sumo Hammer to Sit b+1, 1, 1 ~ 3+4
------------------------------------------------------------------Jack-5 ------------------------------------------------------------------Get Up Punch to Ground Assault FUFT, d+1+2, 1+2
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Pancacke Press to Ground Assault u/f+3+4, 1+2
------------------------------------------------------------------Jin Kazama ------------------------------------------------------------------Soul Rage Right Roundhouse Punch (Does 36 damage instead of 25 on normal hit or 30 on counter hit. White sparks will come from Jin's right hand. If hit connects, opponent will get launched in the air.) SOM f, N, d, D/F+2
------------------------------------------------------------------Jinpachi Mishima (PS3 only) ------------------------------------------------------------------NOTE: Jinpachi Mishima is playable only in the PS3 version. Airborne Scorching Impale {Opponent in Air} f,f+2 Basic Uppercut d/f+1 Lift-off {OGR} b+2 Power Jump Kick Launcher u/f, N+(3 _ 4) Right Jump Kick (u _ u/b)+4 Right Vertical Jump Kick Launcher {CH} u+4 Roundhouse 4 Side Kick 3 Weighted Punch (u/b _ u _ u/f)+2
------------------------------------------------------------------Kuma / Panda -------------------------------------------------------------------
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Break'n to Hunting HBS, b+1+2 ~ 3+4
------------------------------------------------------------------Lee Chaolan ------------------------------------------------------------------Combination Drei to Hitman 2, 1 ~ 3+4 Fake (Retreating) u/b+3
------------------------------------------------------------------Lei Wulong ------------------------------------------------------------------Phoenix Spear to Drunken Master PNX 1 ~ f Phoenix Tornado Kick to Reverse Play Dead PNX b+4, [u], [u] ~ D Phoenix Triple Tornado Kick PNX b+4, (u, u _ U#) Snake Stance (ALTER) SS+(1+4 _ 2+3)
------------------------------------------------------------------Lili (Emily Rochefort) ------------------------------------------------------------------Angel Knee Ascension (ALT) u+3+4,3+4 Feisty Rabbit Combo b+4 ~ f, (Any qcf move) Feisty Rabbit to Dew Glide b+4 ~ f Heliotrope to Back Turn b+2, 1 ~ b Left Jump Kick (u/b _ u _ u/f)+3 Left Power Jump Kick Launcher u/f, N+3 Orchid Ring to Facing Forward
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BT, d+3+4 ~ f Pendulum Strike (ALT) f+2 ~ 1 Right Power Jump Kick Launcher u/f, N+4 Right Vertical Jump Kick Launcher {CH} u+4 Shears to Spinning Edge (ALT) BT 4 ~ 3
------------------------------------------------------------------Ling Xiaoyu ------------------------------------------------------------------Crouch Jab d/f+1+2 Turn of Fortune to Phoenix RDS, 2, 2, 1, D
------------------------------------------------------------------Nina Williams ------------------------------------------------------------------Snakeshot Reverse Rolling Dash to Ice Pick SS+1, b ~ b+4
------------------------------------------------------------------Paul Phoenix ------------------------------------------------------------------Tanyoda Punch Auto-Parry (Paul will throw the opponents arm up and proceed with his attack. Requires precise timing.) d/b+2 {Opponent Mid/High Punch}
------------------------------------------------------------------Raven ------------------------------------------------------------------Chariot to Phantom Roll 3 ~ 4 ~ F Deathbringer Low to Summon Force u+3, d+3, d
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Instant Shadow Clone Technique (Raven will temporarily create a clone of himself. While clone is present, you can press "b,3+4" to perform the "Pandora Spin".) {Opponent High/Mid attack} d+1+2 Fafnir to Phantom Roll SDW, 3 ~ 4, 4 ~ f Revese Chakram to Phantom Roll BT, f+3+4 ~ F Unicorn Combo to Shadow Stance b+2, 2 ~ b
------------------------------------------------------------------Roger Jr. ------------------------------------------------------------------Road Runner Fake-out to Animal Uppercut b+1+2, d/f, 1
------------------------------------------------------------------Sergei Dragunov ------------------------------------------------------------------Clipping Sweep Grab {CH} d/b+3 Eye Gouge Stingray to Cold Fate b+2, 1, 3 ~ 1+2 Feint and Catch Cancel f, f+2 ~ 1+2 ~ B Grounded Kick Throw Shift {CL} FDFT 3 ~ D Hammer Sickle Feint and Catch 1, 3, 2 ~ 1+2 Hammer Sickle Feint and Catch Cancel 1, 3, 2 ~ 1+2 ~ B Inescapable Feint and Catch {After 1+2+3+4} f, f+2 ~ 1+2 Inescapable Hammer Sickle Feint and Catch {After 1+2+3+4} 1, 3, 2 ~ 1+2 Iron Flail Tech Roll 3+4, (1 _ 2 _ 3 _ 4) Right Power Jump Kick Launcher u/f, N+4
21
------------------------------------------------------------------Steve Fox ------------------------------------------------------------------Power Punisher to Sway Technique f+(3 _ 4), f, f+2 ~ (3 _ 4 _ f+3 _ f+3,f _ b+3)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 11. Combo List ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In this section, you will find a list of combos using the new TDR moves, changed move properties, and combos that are only available in TDR. Check out my "Tekken 5 Combo FAQ" for more combos. Be aware that some T5 combos no longer work in TDR, however that information will not be covered in this FAQ. Tekken 5 Combo FAQ http://www.gamefaqs.com/console/ps2/file/920588/37553 NOTE: For most launchers, the guaranteed damage total doesn't begin until the opponent is launched. Not all of the hits are guaranteed to hit the opponent, so the actual damage may be less in the combo listed below. The damage after each combo below assumes that the opponent isn't blocking during the combo (unless indicated). It was easier for me to write it this way.
------------------------------------------------------------------Anna Williams ------------------------------------------------------------------d/f+2 ================================== - d/f+1,2; f+1; qcf+2 (44) - d/f+1,2; d/f+1; u/f+3+4 (47) d/f+3,2,1,4 ================================== - d/f+1,2; u/f+1,3,3+4 (89) Wall Combos ================================== f,f+3,4,b+3 {WALL}; CJM,2 (43)
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------------------------------------------------------------------Armor King ------------------------------------------------------------------b+2+3 ================================== - BT,1+4 (79) d/b+3 ================================== - FC+3 (26) - FC+3+4 (28) - WS+4; d+3+4 (39) {Kuma only} - WS+4; b+2 (41) {Kuma only} u/f+4 _ WGF [+8 dmg] _ BT,u/f+4 [+8 dmg] ================================== - f,hcf+1 (33) - 2; f+2,1 (38) - 2,1; b+3 (37) - 2; f+1,2; b+3 (39) - f+3,4,3 (40) - 2,1; f+1+4 (40) - f+1; f+3,4,3 (41) - f+1,2; f+1,2; b+3 (41) - f+1; f+1,2; f+2,1 (41) - 2,1; f+2,1 (42) - f+1,2; f,hcf+1 (42) - 1+2,2; d+3+4 (42) - 2; f+1,2; f+2,1 (44) - 2; f+3,4,3 (44) - f+1; f+1,2; 1+2,2 (44) - f+1,2; f+1,2; f+1+4 (44) - 1+2,2; f+1; d+3+4 (45) - 1+2,2; f+1; b+3 (49) - f+1; 1+2,2; f+1+4 (50) - 1+2,2; f+1; f+1+4 (52) - 2,1; 1+2,2; d+3+4 (52) - 1+2,2; f,hcf+1 (55) WGF (only) ================================== - WGF; 1; f+4 (47) - WGF; 1; WGF (47) - WGF; f+1; b+3 (49) - WGF; 1; f+1+4 (51) - WGF; 1; f+2,1 (53) - WGF; 1,2; f+1+4 (56) - WGF; 1,2; f+1+4 (56) - WGF, 1, 1+2,2 (56) - WGF; 1; f,hcf+1 (57) - WGF; 1; f+1,2; f+1+4 (59) u/f,N+4 _ {CH} (1+2),2 _ {CH} u+4 ================================== - f,hcf+1 (45)
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-
2; f+2,1 (48) 2,1; b+3 (49) 2; f+1,2; b+3 (51) f+3,4,3 (52) 2,1; f+1+4 (52) f+1; f+3,4,3 (53) f+1; f+1,2; f+2,1 (53) f+1,2; f,hcf+1 (54) 1+2,2; d+3+4 (54) f+1,2; f+1,2; f+1+4 (56) 1+2,2; f+1; d+3+4 (57) 1+2,2; f+1; b+3 (62) f+1; 1+2,2; f+1+4 (62) 1+2,2; f+1; f+1+4 (64) 1+2,2; f,hcf+1 (67)
u/f+1+2 _ u/f,N+1+2 ================================== - d+3+4 (45) - d+2; FC+3+4 (47) - f+1+4 (54) - d/f+1; f+1,2; b+3 (64) - d/f+1; f+1; f+2,1 (64) - d/f+1; f,hcf+1 (65) - d/f+1; f+1,2; f+1+4 (67) f,f+3 ================================== - d+3+4 (42) BT,3 ================================== - d+3+4 (25) - d+1+2 (29) - f+4 (29) - d/f+3 (30) - f+1+4 (34) - 3+4,2 (37) - 3+4,1 (38) WS+1 ================================== - d+3+4 (26) - d+1; FC+3+4 (26) - d+2; FC+3+4 (28) - d+1; FC+2; FC+3+4 (30) - d/f+3 (31) - d+2; FC+2; FC+3+4 (32) - f+1+4 (35) - d+1; WS+4; d+3+4 (36) - d+2; WS+4; d+3+4 (38) - d/f+1; f+1,2; b+3 (45) - d/f+1; f+1; f+2,1 (45) - d/f+1; 2; f+2,1 (47) - d/f+1; f+1,2; f+1+4 (48) - d/f+1; 1; f,hcf+1 (48) - d/f+1; 1,2; f,hcf+1 (53)
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- d/f+1; f+1,2; f,hcf+1 (54) - d/f+1; f+1; 1+2,2; d+3+4 (55) {CH} 4 ================================== - d+3+4 (34) - b+3 (40) - f+1+4 (43) {CH} b+1 ================================== - b+1; d/f+3 (39) - b+1; f+1,2; b+1 (43) - b+1; f+1; f+2,1 (47) - b+1; f+1,2; b+3 (47) - d/f+1; f+1,2; b+3 (47) - 1+2,2; d+3+4 (47) - 1+2,2; b+2 (49) - 1+2,2; f+1; d+3+4 (50) - b+1; f+1,2; f+1+4 (50) - d/f+1; f+1,2; f+1+4 (50) - 1+2,2; f+1; b+2 (52) - 1+2,2; f+1; b+3 (54) - d/f+1; f+1,2; f,hcf+1 (56) - 1+2,2; f+1; f+1+4 (57) - 1+2,2; f,hcf+1 (60) - 1+2,2; d/f+1; f+1+4 (61) - 1+2,2; f+1,2; f+1+4 (62) {CH} d/f+2 ================================== - d+3+4 (30) - f+4 (34) - d/b+3 (39) {CH} d/f+3 ================================== - b+2 (39) - u/f+3+4 (40) - d/f+3 (41) - f,f+4 (43) - f+2,1 (45) - 3+4,2 (48) - 3+4,1 (49) - b+4,3 (50) - 2,1; f+1+4 (53) - 1+2,2; d+3+4 (55) - d/f+1; f+1,2; b+3 (55) - d/f+1; f+1; f+2,1 (55) - d/f+1; d/f+1; f+1+4 (57) - d/f+1; f+1,2; f+1+4 (58) - d/f+1; 1; f,hcf+1 (58) - f+1,2; 1+2,2; d+3+4 (61) - d/f+1; f+1; 1+2,2; d+3+4 (65) {Slightly on opponent's right side} {CH} d/f+3
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================================== - 1+2,2; f+1; d+3+4 (58) - 1+2,2; f+1; b+3 (62) - f+1; 1+2,2; f+1+4 (63) - 1+2,2; f+1; f+1+4 (65) - 1+2,2; f,hcf+1 (68) {CH} f,f,N+2 ================================== - d+4 (26) - d+3 (30) - d+3+4 (32) - d/f+2 (33) - d+1+2 (36) - f+1+2 (36) - WGF (36) - f+1+4 (41) - 3+4,1 (45) {Slightly on opponent's left side} {CH} f,f,N+2 ================================== - d/f+1, d+3+4 (39) - d/f+1, b+2 (41) - d/f+1, 2; b+3 (48) {Armor King/King/Kuma/Marduk only} - d/f+1; d/f+1; f+1+4 (53) {CH} cd+4 ================================== - f+1+4 (49) {Jack-5/Marduk only} {CH} FC,d/f+2 ================================== - d/f+3 (42) - f+2,1 (46) - b+4,3 (51) - d/f+1; 1,2; b+3 (55) - 1+2,2; d+3+4 (56) - d/f+1; f+1; f+2,1 (56) - f+1,2; f+1,2; f+1+4 (58) - d/f+1; d/f+1; f+1+4 (58) - d/f+1; f+1,2; f+1+4 (59) - d/f+1; 1; f,hcf+1 (59) - 1+2,2; f+1; b+3 (63) - 1+2,2; f+1; f+1+4 (66) - d/f+1; f+1; 1+2,2; d+3+4 (66) - 1+2,2; f,hcf+1 (69) {OBT} WS+1 ================================== - f+1; b+3 (31) - f+1; f+1; b+3 (34) - f+1; f+1,2; d+3+4 (35) - f+1; f+2,1 (36) - f+1; f+1; f+2,1 (39) - f+1; f+2,1 (42) - f+1,2; f+1,2; f+1+4 (47)
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------------------------------------------------------------------Asuka Kamama ------------------------------------------------------------------2 ================================== - 1; * b+1+4,3 (39) - 1; * b+1+4,4 (41) - d/b+1; 1+4,2,4 (47) f+2 ================================== - 1; b+2,1+2;4 (49) - 1+4; b+2,1+2;4 (51) - d/b+1; 1+4,2,4 (52) - 1; 1; b+2,1+2;4 (53) - 1; 1+4; b+2,1+2;4 (55)
------------------------------------------------------------------Baek Doo San ------------------------------------------------------------------b+4 ================================== - 1,2,3~f; FLM,d/b+3,3 (35) - 1,2,3~f; FLM,1,2,3~f; FLM,d+2 (40) d+2 ================================== - d+2 (34) - d+4,3,3,[3~f] (36) - d+3,3,3 (42) - iWS+4,4,4 (44) d/f+2 ================================== - f+2,1; d+4,3 (32) - f+1,2; d/b+3,3 (33) - f+2; f+1; d/b+3,3 (34) - * f+2,1,2; d+4 (34) - 1,2~f; FLM,1,2~f; FLM,d/b+3,3 (39) u+4 ================================== - f+2,1; d+4,3 (30) - f+2,1,2; d+4,3 (37) cd+3 ==================================
27
- (3)+4~f; FLM,1,2,3~f; FLM,1,2,3~f; FLM,1,2,3~f; FLM,1+2,4 (67) {CH} 4 ================================== - 3+4~f; {FLM} f+1,2; 1+2,4 (52) - 3+4~f; {FLM} 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (58) - 3+4~f; {FLM} f+1,2; 3+4~f; {FLM} 1+2,4 (62) {CH} (f+2,1),2 ================================== - d/b+4 (32) - 4,4 (37) - f+2,1; d+4,3 (38) - d+3,3,3 (40) - f+1,2; 4,4 (43) - d/f+4,4,4 (44) - f+2,1,2; d+4,3 (45) - f+1; f+1; d/f+4,4,4 (48) - d/f+1; d/f+4,4,4 (48) - f+1,2; f+1,2; 1+2,4 (49) - d/f+1; f+1; d/f+4,4,4 (51) - 2; f+1; d/f+4,4,4 (52) - 2; 2; f+1,2; 1+2,4 (52) - 3+4~f; {FLM} f+1,2; 1+2,4 (52) - 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (54) - 3+4~f; {FLM} 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (58) - 3+4~f; {FLM} f+1,2; 3+4~f; {FLM} 1+2,4 (62)
------------------------------------------------------------------Bruce Irvin ------------------------------------------------------------------{CH} b+2 ================================== - d/f+3,1 (49) - f+3; d+3,4 (56) - f+3; 1; b+4,3,4 (67) - f+3; 1; f+4,3,4 (70) {CH} f+3 ================================== - f+3; b+2 (53) - f+3; 1; b+4,3; b+2 (68) {CH} (d/f+1+2),1 ================================== - f,f; d+4 (23) - f,f+3 (31) - f,f; d+3,4 (32) - f,f+4 (35) - d/f+3,1 (38) - b+4,3,4 (39)
28
{CH} (d/f+1+2),4 ================================== - f,f; d+3 (23) - f,f; d+4 (23) - d/f+3,1 (38)
------------------------------------------------------------------Bryan Fury ------------------------------------------------------------------f,b+2 ================================== - u/f+3; 1; f,f+2 (51) qcb+4 ================================== - d+3,2; d+3,2 (47) - f+1; 3,3,4 (49) - d/b+2; d/b+2; d+3,2 (50) - 2; 3,3,4 (51) - f+1,2; f+1; f,f+2 (51) - d/b+2; f+1; f,f+2 (52) - d/b+2; f+1,2; f,f+2 (56) - d+3,2; f+1; f,f+2 (56) - d/b+2; d/b+2; f+1; f,f+2 (59) {CH} WS+3 ================================== - d/b+2; d+2 (38) - 3,3,4 (46) - 4,3,4 (48) - FC,N; WS+3,4; d+3,2 (56) - d+3,2; f+1; f,f+2 (56) - d/b+2; d/b+2; f+1; f,f+2 (59) {CH} WS+3,4 ================================== - d+4 (40) - d/b+3 (43) - d+3+4,2 (46) - d+3,2; f+1 (52) - d+3,2; d+3 (53)
------------------------------------------------------------------Christie Monteiro / Eddy Gordo ------------------------------------------------------------------NOTE: These combos might also work for Eddy Gordo, but were only tested with Christie. d/f+3+4
29
================================== - 1; u/f+3+4 (43) d/b+1+2 ================================== - 1; u/f+3+4 (38) d/b+2,3 ================================== - f+2,3,4 (45) - b+3,3; RLX,3 (49) - b+3,3; RLX,4 (50) - d/f+1,1; b+3,3 (50) - d/f+1,1; 1,2,4,4 (59) - b+3,3; RLX,2,f+3 (64) {CH} FC,d/f+4 ================================== - RLX,4~3 (24) - RLX,3 (25) - RLX,3~4 (30) - RLX,2,3; d+3 (38) - RLX,2,f+3 (41) - RLX,1,4,4,3+4 (51) Other Combos ================================== u/f+3+4 (37) Other Launchers ================================== u/f+3+4 {only first hit connects}
------------------------------------------------------------------Craig Marduk ------------------------------------------------------------------d/b+1+2 ================================== - SS+1+2 (45) - f,f+4 (46) {CH} (WS+1),2 _ {CH} (VTS,1),2 ================================== - d+3 (29) - d+4 (32) - b+1 (33) - d/b+4 (36) - d/f+1+2 (37) - d/b+1; WS+1; d+4 (39) - d/b+1; WS+1,2 (40) - f,f+1,2 (47)
30
------------------------------------------------------------------Devil Jin ------------------------------------------------------------------SS+2 ================================== - u/f+1+2 (47) - 1+2 (51) - * b,f+2,1,4 (54) - cd+1,u/f (61) WS+2 ================================== - f+1; b,f+2,1,4 (44)
------------------------------------------------------------------Feng Wei ------------------------------------------------------------------2~1,1 ================================== - d+4,1+2 (39) u/f+3 ================================== - 1~1; d+4,1+2 (52) - d/f+1; d/f+1; d+4,1+2 (53) u/f+4 ================================== - d/f+1; d/f+1; d+4,1+2 (41) - d/f+1; f,f+4,3; d+4,1+2 (54) f+4 ================================== - (b+2),3 (23) - d/b+2 (25) - d/b+3 (25) - d/f+4 (28) - d+2 (30) - d+4,1+2 (33) - (f+4),3 (34) - b+4; d+4,1+2 (42) (f+4),3 ================================== - d+4,1+2 (39) - b+4; d+4,1+2 (48)
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(f+4),4 ================================== - d+4,1+2 (30) - b+4; d+4,1+2 (39) f,f+4,3 ================================== - d+4,1+2 (46) - b+4; d+4,1+2 (53) WS+2 ================================== - d/f+1; d/f+1; d+3+4 (46) - d/f+1; d/f+1; d+4,1+2 (49) - d/f+1; 1~1; d+4,1+2 (55) - d/f+1; f+1~1; d+4,1+2 (56) WS+3 ================================== - f,f+4,3; d+4,1+2 (52) - d/f+1; f,f+4,3; d+4,1+2 (57) {CH} u+4 ================================== - d/f+1; d/b+1+2,2 (42) - d/f+1; d/f+1; f,f+2 (44) - d/f+1; d/f+1; d+4,1+2 (46) - d/f+1; d/f+1; b+1+2 (47) - b+2,3,4,2 (48) - d/f+1; f+2,1<2 (50) - d/f+1; d/f+1; d/f+1; f+1+2 (55) Other Combos ================================== f+4,4 (28) f+4,3 (34)
------------------------------------------------------------------Ganryu ------------------------------------------------------------------b+2 ================================== - 3+4; SIT,3+4 (37) - b,f+1 (38) d/f+2 ================================== - f,f+4 (36)
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WS+1 ================================== - d+1,[3+4] (30) WS+2 ================================== WS+2; f,f+4 (36) Other Combos ================================== WS+1+2,1+2 (32)
------------------------------------------------------------------Heihachi Mishima ------------------------------------------------------------------d/f+1,2 ================================== - d/f+1; b,f+2,2 (47) - f+1; b+1+2,1+2 (48) - d/f+1; d/f+1,1; b,f+2,1 (51) f,f+2 ================================== - d/f+1; b,f+2,2 (54) - f+1; b+1+2,1+2 (55) - d/f+1; d/f+1,1; b,f+2,1 (58) WGF ================================== - d/f+1; b,f+2,2 (47) - f+1; b+1+2,1+2 (48) - d/f+1; d/f+1,1; b,f+2,1 (51) {CH} b+2 ================================== - b+1+2,1+2 (55) {CH} (b,f+2),2 ================================== - d/b+2 (39) - 1+2 (45) - f,f+2 (51) - d/f+1; d/f+1,1; b,f+2,1 (58) {CH} WS+2 ================================== - b+1+2,1+2 (49) Other Combos
33
================================== d/f+2+3,2 (30)
------------------------------------------------------------------Hwoarang ------------------------------------------------------------------d/f+2 ================================== - 1,2,3; LFS,f+4,3 (45) - 1,2,4; RFS,f+4,3 (45) RFF,f+4~4 ================================== - RFF,2,1; RFF,b+2 (36) - RFF,4; RFF,b+2 (37) - RFF,4~f; RFS,2; RFF,b+2 (40) - RFF,4~f; RFF,b+2 (52) {CH} RFF,b+2 ================================== - RFF,d/b+4 (30)
------------------------------------------------------------------Jack-5 ------------------------------------------------------------------d/b+1+2,1+2 ================================== - f+2; f+2; d/b+1+2,1+2 (50) - f+2; f+2; f+2; f+1+2,2 (55) - 4; f+2; f+2; f+1+2,2 (62) f,f+2 ================================== - FC,N; WS+1+2,1+2,1+2 (49) Other Combos ================================== WS+1+2,1+2,1+2 (36)
------------------------------------------------------------------Jin Kazama ------------------------------------------------------------------d/b+2,2,3 ================================== - f,f,N; d+2 (36)
34
4 ================================== - cd,N+4 (30) - d+4 (31) - d+3+4 (31) - d/b+4 (31) - u+2 (33) - f,f+4 (34) - f+4,[d+1+2] (35) - 4~3 (35) - ecd+1 (36) - d+2 (36) - f,f+2 (37) {Kuma/Marduk/Jinpachi only} - d/b+2,2,3 (46) {Kuma/Marduk/Jinpachi only} SOM WHF _ {CH} SOM WHF [+6 dmg] ================================== - d+2 (45) - EWHF; f+4,[d+1+2] (61) - WHF; f+4,[d+1+2] (63) - b,f+2,1; 2,1; f+4,[d+1+2] (65) - b,f+2,1; 1,3~3 (67) - EWHF; f+4,[d+1+2] (67) - f+1; f+1; b,f+2,1<2 (69) - 2,1; d/b+2,2,3 (69) - f+1; 2,1; d/b+2,2,3 (65) - b,f+2,1; d/b+2,2,3 (70) - f+1; 2,1; d/b+2,2,3 (71) - b+3; b,f+2,1<2 (72) - d/f+1; d/f+1; d/b+2,2,3 (73) - EWHF; d/b+2,2,3 (74) - b,f+2,1; d/f+1; d/b+2,2,3 (76) - d/f+1,4; d/b+2,2,3 (76) - b,f+2,1; d/b+2,2,3 (76) - b,f+2,1; f+1; d/b+2,2,3 (79) - b,f+2,1; b,f+2,1<2 (79)
------------------------------------------------------------------Jinpachi Mishima (PS3 only) ------------------------------------------------------------------NOTE: Jinpachi Mishima is playable only in the PS3 version. f+1 ================================== - d/b+3 (32) - b+2 (33) - d+2 (33) - d/b+4 (35) - d+4 (37) - d+3 (37) - b+1+2 (38) - f+1+2 (42) - d/b+3 (42)
35
-
d/f+1; d/f+1; d/f+1; b+1 (43) d+1+2 (45) d/f+1; d/f+1; d/f+1; b+1+2 (46) d/f+1; d/f+1; d/f+1; d/f+2 (47) D; FC,d/f+1; FC,d/f+1; d+3 (52) f+2,1,1+2 (58) d/b+2; d/b+2; d/b+2; d/b+2; d+3 (77)
d+3 ================================== - FC,d/f+3 (32) - FC+3 (33) - FC,d/f+1; FC,d/f+1; d+3 (55) d/f+2 _ 1+2+3+4,2 [+16 dmg] ================================== - d/f+1, 4 (46) - d/f+1; d/f+1; b+1+2 (47) - d/f+1; d/f+1; 1,2 (50) - d/f+1; d/f+1; d/f+1; b+1+2 (51) - d/f+1; d/f+1; d/f+1; d/f+2 (52) - d/f+2; b+2 (53) - d/f+1; d/f+1; d/f+1; d/f+1; d+1 (53) - d/f+1; d/f+1; d/f+1; 1,2 (54) - d/f+1; d/f+1; 1+3 (56) - d/f+2; b+1+2 (56) - d/f+2; d/f+2 (57) - d/f+1; 1; f+2+4 (57) - d/f+1; d/f+1; 1; d+1+2 (57) - f,f+2 (58) - 1; f,f+2 (58) - d/f+1; d/f+1; d/f+1; f+2+4 (60) - d/f+1; d/f+1; d/f+1; d/f+1; d+1+2 (60) - d/f+2; d+1+2 (61) - f+2,1,1+2 (63) - d/f+1; 1; f,f+2 (63) - d/f+2; 1+3 (65) - f,f; 1; f+2,1,1+2 (66) - d/f+1; d/f+1; f+2,1,1+2 (68) d/b+2 ================================== - d/b+3 (31) - d+2 (32) - d+4 (36) - d/f+3 (50) WS+4 ================================== - d/f+1; d/f+1; b+1+2 (45) - d/f+1; d/f+1; 1,2 (48) - d/f+1; d/f+1; d/f+1; b+1+2 (49) - d/f+1; d/f+1; d/f+1; d/f+2 (50) - d/f+1; d/f+1; d/f+1; d/f+1; d+1 (51) - d/f+1; 1; f+2+4 (55) - d/f+1; d/f+1; 1; d+1+2 (55) - 1; f,f+2 (58)
36
- d/f+1; 1; f,f+2 (61) - 1; f+2,1,1+2 (64) Other Launchers ================================== b+1 d/f+3 u/f,N+3 u/f,N+4 BT,u/f+4 {CH} b+2 {CH} u+4 {OGR} b+2 Other Combos ================================== f+1,2 (51)
------------------------------------------------------------------Julia Chang ------------------------------------------------------------------u/f+4 ================================== - f+2; f+2,(1),2 (37) - f+2; u/f+4,3,1 (45) u/f+4,3 ================================== - f+2,(1),2 (40) - u/f+4,3,1 (48) - f,f+1; f,f+1; 4~2,1 (48) b+1+2 ================================== - f,f+1; f,f+1; f,f+1; 4~2,1 (53) - (d+2),3; f,f+1; f,f+1; 4~2,1 (54) {CH} d/b+1 ================================== - b+3,4 (32) - d+4,1 (36) - d+4,4 (37) - 1+4,3 (40) - d/f+4,2,b,f+1 (42) - u/f+4,3,1 (44) - f,f+1; d/f+4,2,b,f+1 (47) - f,f+1; f,f+1; f,f+1; f,f+1,4 (48) - f,f+1; f,f+1; f,f+1; 4~2,1 (49) - 1+2,4,b,f+1+2 (49) - 1+2; d/f+4,2,b,f+1 (49) - 1+2; f,f+1; f,f+1; f,f+1,4 (50) - 1+2; f,f+1; f,f+1; 4~2,1 (51)
37
- f,f+1; f,f+1; u/f+4,3,1 (54) - d/f+4; f,f+1; f,f+1; d,D/F+1,2 (56) - 1+2; f,f+1; f,f+1; d,D/F+1,2 (57)
------------------------------------------------------------------Kazuya Mishima ------------------------------------------------------------------3,1,4 ================================== - d+4 (54) - d/f+2 (54) - d/f+4,4 (56) - d+2; WS+4,4 (62) - d/b+3; WS+4,4 (64) - b+2,4,1 (65) - b+2,4; d/f+4,4 (68) - 3,1,4; d/b+3 (69) - EWGF; d/f+4,4 (70) - f+3,1; d/f+1,f+2 (71) - 3,1,4; d/f+2 (72) - f+3,1; b+2,4,1 (78) b,b+2,2 ================================== - d+4 (56) - d/f+4,4 (58) - d+2; WS+4,4 (62) - cd+4,1 (64) - b+2,4,1 (67) - EWGF; EWGF (69) - b+2,4; d/f+4,4 (68) - EWGF; d/f+4,4 (72) - EWGF; b+2,4,1 (81) WS+2 ================================== - d/f+2 (39) - f+2 (46) - 4 (46) - cd+4,1 (47) - b+3,1,(4),3 (47) - b+2,4,1 (50) - d/f+3; d/f+4,4 (50) - f+1,2; f+1,2; d/f+2 (50) - f+1+2,f+2 (51) - b+3,1; d/f+2 (51) - d/f+1,4; d/f+2 (52) - f+1; b+2,4,1 (52) - * (u+4),4,4,4 (53) - f+3,1; d/f+1,f+2 (56) - b+3,1; d/f+1,f+2 (57) - EWGF; b+2,4<1 (64)
38
------------------------------------------------------------------King ------------------------------------------------------------------3+4,1 _ 3+4#{2 spins},1 [+4 dmg] _ 3+4#{3-5 spins},1 [+10 dmg] ================================== - b+3 (37) - 1+2,1 (43) - 1+2,3 (45) - 4; d+3+4,2 (47) - f+1; f+1,2; b+3 (48) - d/f+1,2; d+3+4,2 (49) - f+1,2; f+1,2; b+3 (55) - f+3; 1; 1+2,1 (55) - f+1,2; f+2,2,1 (59) - f+3; 1; f+2,2,1 (62) u/f+4 ================================== - 2,1; f+2,2,1 (52) d/f+2,1 ================================== - d/f+4 (40) - d+3+4,4 (42) - d+3+4,2 (44) - d/b+3 (47)
------------------------------------------------------------------Kuma / Panda ------------------------------------------------------------------b+3+4 ================================== - b+3+4 (39) - d+1+2 (40) - f+3+4 (44) - u/f+3,4,1+2 (49) - f+2; u/f+3,4,1+2 (54) u/f+3 ================================== - 2,(1),3 (26) - f+2; d+1+2 (33) u/f+4 ================================== - 2,(1),3 (26) - f+2; d+1+2 (33) u/f+3,4 ==================================
39
- d+1+2 (34) HBS,b+1+2~3+4 ================================== - HBS,1; HBS,1 (30) - HBS,1,2 (32) Other Combos ================================== HBS,b+1+2,1+2 (36)
------------------------------------------------------------------Lee Chaolan ------------------------------------------------------------------d/f+2 ================================== - 2; b+1,1~f; 1; b+1,1~f; 1,2~f,N+3,4 (50) u/f+4 ================================== - 1,2~f; 1,2~f; 1,2~f; d/b+4 (41) - 1,2~f; 1,2~f; 2,1,1 (48) - 2; b+1,1~f; 1; b+1,1~f; 1,2~f,N+3,4 (51) {all except Kuma} - 2,1; 1,2~f; 1,2~f; 1,2~f,N+3,4 (53) - 2,1; 1,2~f; 2,1,1 (54) - 4; b+1,1~f; 1; b+1,1~f; 1,2~f,N+3,4 (55) {all except Kuma} f,N+3 ================================== - 2; b+1,1~f; 1; b+1,1~f; 1,2~f,N+3,4 (55) {CH} 1,2,4# ================================== - d/b+4 (35) - f,N+3,4,4 (56) Wall Combos ================================== f+3+4 {WALL}; HMS,4 (50) f+3+4 {WALL}; HMS,3 (50) f+3+4 {WALL}; HMS,2 (51) f+3+4 {WALL}; HMS,1,1,1,1 (73)
------------------------------------------------------------------Lei Wulong ------------------------------------------------------------------u/f+3+4
40
================================== - BT,d/f~N; WS+2,1; d+4,[d] (48) - BT,d+2; WS+2,1; d+4,[d] (52) d/b+4 ================================== - D; FC,d/f+2,1,4; AOP,4 (32) BT,d+4 ================================== - D; FC,d/f+2,1,4; AOP,4 (37) AOP,2 ================================== - SS+2,2,[f] (35) - SS+2~b; {BT} D+1,1,1 (38) - f+1; f,N+4~(1),2,3 (39) - f+2; f,N+1,2,(1),2,4,[u_d] (40) - f+2; f+2; d/f+1+2,[f] (42) - f+1,2; f+3 (43) - f+1; f,N+4~1,2,(2),2,[f] (43) - SSR+3+4; {BT} D+1,1,1; {BT} d+4,[d] (45) - f+2; f,N+4~1,2,(2),2,[f] (47) - f,N+4~1; f+3 (59) - f+2; f+1; f,f+3,4 (50) - f+2; f+1,2; f+3 (50) - f+2; f+2; f,f+3,4 (53) - f,N+4~1; f,f+3,4 (55) {CH} (WS+2),1 ================================== - f+2; f+1,2; f+3 (50) - f+2; f+1,2; f,f+3,4 (56) {CH} AOP,4 ================================== - WS+4; d+4,[d] (35) - WS+3 (36) - WS+2,1; d+4,[d] (41) - FC,d/f+2,1,4; AOP,4 (41) - f,f+3,4 (44) Wall Combos ================================== f,f+3+4 {WALL}; FUFT,3 (30) f,f+3+4 {WALL}; FUFT,4 (35) d/b+1+2 {WALL}; f,f+3+4 (42) d/b+1+2 {WALL}; b+1+2 (44) d/b+1+2 {WALL}; d/b+1+2 (45) d/b+1+2 {WALL}; 3,3 (57) d/b+1+2 {WALL}; f+3,3 (59)
-------------------------------------------------------------------
41
Lili (Emily Rochefort) ------------------------------------------------------------------3+4 ================================== - f,f+4 (47) - d/b+4 (49) - f,f+1,2,4 (53) - f+2,1+2 (58) - f,f+1,2; 1,2,4 (60) b+4~3 ================================== - FC+4 (29) - FC+3 (30) - WS+3 (36) - FC,d/f+3 (38) - WS+2; d/f+4,4 (53) - WS+2; d+1,2,4 (57) d+3+4 _ u/f+3+4,3+4 [-1 dmg] ================================== - u+3+4,3+4 (44) - 1,2; 1,2,4 (50) - f+4; 1,2,4 (59) - u/f+3+4; 1; d+2,2,3 (59) - u/f+3+4; 1; d+2,2,4 (60) - 2; b+2,1; 1,2,4 (61) - f+4; d+2,2,3 (64) - f+4; d+2,2,3 (65) - 2; b+2,1; d+2,2,3 (66) - 2; b+2,1; 1; f+2,1+2 (66) d/f+2 _ u/f+3 [+2 dmg] _ u/f,N+4 [+12 dmg] _ BT,u/f+4 [+8 dmg] _ SS+3 [+4 dmg] _ WS+2 [+5 dmg] _ {CH} u+4 [+5 dmg] ================================== - 1,2; 1,2,4 (40) - 1; 1,2; 1,2,4 (42) - d/f+1; 1,2; f+3+4 (43) - 1,2; d/f+2; 1,2,4 (46) - 1; f+3+4,3,4 (47) - d/f+1; 1,2; f+3+4,3 (47) - d/f+2; d/f+1; 1,2,4 (48) - 2; b+2,1; 1; f,f+2 (48) - 1,2; 1; d+2,2,4 (48) - 1,2; b+2,1~b; BT,1+2 (48) - d/f+1; 1,2; 1,2,4 (49) - 1,2; b+2,1; u/f+3+4,3+4 (51) - 2; b+2,1; 1,2,4 (51) - d/f+2; d/f+1; d+1,2,4 (52) - b+2,1; d/f+2; 1,2,4 (53) - d/f+1; 1,2; d+2,2,3 (54) - d/f+1; 1,2; d+2,2,4 (55) - 2; b+2,1; d+2,2,3 (56) - 2; b+2,1; 1; f+2,1+2 (56) - d/f+1; b+2,1; d+2,2,3 (59)
42
d/f+3+4 ================================== - BT,d+4 (29) - BT,d+3+4 (36) - BT,1+2 (38) - BT,d+3,4 (43) - ~b; d+1,2; d/f+4,4 (51) - ~b; d+1,2; d+1,2,4 (55) - BT,d+1; WS+2; d+1,2,4 (60) u+3 ================================== - d/b+1 (18) - d+4 (19) - d/b+2 (20) f,f+2 ================================== - d/f+4,4 (50) - d+1,2,4 (53) - d+1,2; d/f+1; 1+2 (56) - d+1,2; d/f+4,4 (58) - d+1,2; d+1,2,4 (62) qcf+1 _ b+4~f,1 ================================== - 1,2; 1,2,4 (45) - 1; 1,2; 1,2,4 (47) - d/f+1; 1,2; f+3+4 (48) - 1,2; d/f+2; 1,2,4 (52) - 1; f+3+4,3,4 (52) - d/f+1; 1,2; f+3+4,3 (52) - 1,2; 1; d+2,2,4 (53) - 1,2; b+2,1~b; BT,1+2 (53) - d/f+1; 1,2; 1,2,4 (54) - 1,2; b+2,1; u/f+3+4,3+4 (56) - 2; b+2,1; 1,2,4 (56) - d/f+1; 1,2; d+2,2,3 (59) - d/f+1; 1,2; d+2,2,4 (60) - 2; b+2,1; d+2,2,3 (61) - 2; b+2,1; 1; f+2,1+2 (61) u/f,N+3 ================================== - 1,2; 1,2,4 (52) - 1; 1,2; 1,2,4 (54) - d/f+1; 1,2; f+3+4 (55) - 1,2; d/f+2; 1,2,4 (59) - 1; f+3+4,3,4 (59) - d/f+1; 1,2; f+3+4,3 (59) - 1,2; 1; d+2,2,4 (60) - 1,2; b+2,1~b; BT,1+2 (60) - d/f+1; 1,2; 1,2,4 (61) - 1,2; b+2,1; u/f+3+4,3+4 (63) - 2; b+2,1; 1,2,4 (63) - b+2,1; d/f+2; 1,2,4 (65)
43
- d/f+1; 1,2; d+2,2,3 (66) - d/f+1; 1,2; d+2,2,4 (67) - 2; b+2,1; d+2,2,3 (68) WS+3 _ qcf+3 ================================== - d+4 (25) - d/b+2 (26) (WS+3),4 ================================== - d+4 (29) - d+3 (33) BT,3+4 _ 4,1,3,4,4,3,4,4,3+4 [+79 dmg] ================================== - f,f+4 (47) - d/f+1; 1+2 (53) - u/f+3+4,3+4 (54) - d/f+1; 1; 1+2 (55) - f+2,1+2 (58) 137 - f+1,2; 1,2,4 (60) - d/f+1; 1,2,4 (62) - d/f+1; 1; 1,2,4 (64) - f+1,2; d+1,2,4 (64) - f+1,2; d+2,2,3 (65) - d/f+1; d+1,2,4 (66) BT,d+3+4 ================================== - BT,d+4 (30) - BT,d+3,4 (44) {CH} d/f+3 _ {CH} b+1+2 [+1 dmg] _ {CH} b+1 [-2 dmg] ================================== - d/f+4,4 (49) - d+1,2,4 (52) - d+1,2; d/f+1; 1+2 (55) - d+1,2; d/f+4,4 (57) - d+1,2; d+1,2,4 (61) - d/b+1; WS+2; d+1,2,4 (62) {CH} d/b+4 _ {CH} SS+1+2 [-2 dmg] ================================== - d+4 (31) - d+3 (35) - d/b+3 (41) - d/b+4 (43) - d/f+4,4 (49) - d+1,2,4 (52) - SSL; d+1,2; d+1,2,4 (61) {CH} qcf+2 _ {CH} b+4~f,2 ==================================
44
-
d/f+4,4 (50) d+1,2,4 (53) d+1,2; d+1,2,4 (62) d/b+1; WS+2; d+1,2,4 (63) d/f+1; 1,2; 1,2,4 (64) d/f+1; 1,2; f+2,1+2 (67) d/f+1; 1,2; d+2,2,3 (69) d/f+1; 1,2; d+2,2,4 (70)
{CH} WS+1 ================================== - 1+2 (28) - d/f+4,4 (36) - d+1,2; d+1,2,4 (48) {CH} FC,d/f+3 ================================== - d+3 (27) - d/f+4,4 (41) - d/b+4 (42) - d+1,2,4 (44) - d+1,2; d+1,2,4 (53) Other Combos ================================== d/f+3+4,3+4 (36) f+3+4,3,4 (41) f,f+3,3+4 (47) BT,4,3+4 (47) BT,d+3+4~f; d+3 (34) WS+3,4 (38) {CH} BT,d+3,4 (40)
------------------------------------------------------------------Ling Xiaoyu ------------------------------------------------------------------d/f+2~1 ================================== - f+1,2; d/b+1 (38) - f+1,2; u/f+3+4 (41) - f+1,d+2; {RDS} 2; {RDS} 2,2,1,[D] (49) RDS,f+3+4,3+4 ================================== - RDS,2; RDS,2; RDS,2; RDS,2,2 (52) - RDS,2; RDS,2; RDS,2; RDS,2,2,1,[D] (61) WS+2# ================================== - RDS,2; RDS,2; RDS,2; RDS,2,2 (43) - RDS,d+2; WS+2; RDS,2; RDS,2,2 (44) - RDS,2; RDS,2; RDS,2; RDS,2,2,1,[D] (52)
45
- RDS,d+2; WS+2; RDS,2; RDS,2,2,1,[D] (53) Other Combos ================================== AOP u/f+3,1 (32)
------------------------------------------------------------------Marshall Law ------------------------------------------------------------------d/f+2 ================================== - f+2; f+2; b+4,3 (41) - 2,2; BT,4,3 (42)
------------------------------------------------------------------Nina Williams ------------------------------------------------------------------b+1+4 ================================== - d/f+1,2; f+1; b+1+4 (43) - d/f+1,2; d/f+3,4,3 (54) - d/f+1,2; f+1,2; f,f+1+2 (54) - d/f+3,2; d/f+3,2,3 (55) Wall Combos ================================== b+1+4 {WALL}; d/f+1,2,1,2,4 (54)
------------------------------------------------------------------Paul Phoenix ------------------------------------------------------------------b+3 ================================== - d+3 (22) - b+4 (23) - d+1 (24) - d+2 (28) - d+1+2 (35) - qcb+3,2,2 (45) - qcb+3,2,1 (47) - d+4:2:1+2 (47) d/f+2 ================================== - f+2; d/f+1,1,2 (43)
46
WS+2 ================================== - f+2; d/f+1,1; d+1+2 (54) {CH} (f+2),3 ================================== - f+2,3 (43) - f+1+2 (43) - d+1+2 (46) - qcf+2 (50) - d/f+1,1,2 (52) - qcb,3,2,2 (54) - f,f+3,4,4 (55) - qcb,3,2,1 (56) - d+4:2:1+2 (57) - qcf+1; f+1; qcf+2 (57) {CH} d/f+4 ================================== - d/b+2 (46) {CH} SS+1 ================================== - f+2,3 (45) - f+1+2 (45) - d+1+2 (48) - d/f+1,1,2 (52) - qcb,3,2,2 (56) - f,f+3,4,4 (57) - qcb,3,2,1 (58) - qcf+2 (58) - d+4:2:1+2 (58) - qcf+1; f+1; qcf+2 (59)
------------------------------------------------------------------Raven ------------------------------------------------------------------3~4 ================================== - SDW,3~4,4 (50) d/f+2 ================================== - SDW,3~4,4 (38) qcf+4 ================================== - SDW,3~4,4 (37) SDW,f,f+3+4
47
================================== - SDW,d+4 (25)
------------------------------------------------------------------Roger Jr. ------------------------------------------------------------------u/f+4 ================================== - f+1; 1+2; 1,2,3 (49) - d+1+2,1+2,2 (54) b+1+2,1 ================================== - 1+2,3+4 (47) - 1+2; d+3+4,2 (49) - 1+2; 1; f,f+2 (52) - d/f+1,2; d+3+4,2 (54) - d/f+1,2; f,f+2 (54) - f+4,3,2 (54) - f+1; f+4,3,2 (57) - 1+2; 1,2,3 (59) - f+1; 1+2; 1,2,3 (62) - f+1; d+1+2,1+2,2 (64)
------------------------------------------------------------------Sergei Dragunov ------------------------------------------------------------------NOTE: Dragunov can tech roll after performing "3+4" by pressing one of the face buttons while hitting the floor: on left side, techleft = 1 or 2 on right side, techleft = 3 or 4 3+4 ================================== - FUFT,3 (42) - Techleft; WS+4; d+4,1,3 (64) - Techleft; WS+4; d+4,4,3 (70) b+1+2 ================================== - d+4 (37) - D; FC+3 (39) - d+2 (40) - d+3+4 (51) b+3+4 ================================== - D; FC+3 (30) - d+2 (31)
48
- d+3+4 (38) - d+4,1,3 (43) - * d+4,4,3 (49) u/f+4 _ u+4 ================================== - SSR; d+2 (30) - d+3+4 (37) - d+4,1,3 (42) - SSR; d+4,4,3 (48) - d+4,4; d+4,1,3 (55) d/f+2 _ qcb+2 [+9 dmg] _ WS+2 [+1 dmg] _ u/f,N+4 [+11 dmg] _ BT,u/f+4 [+7 dmg] _ qcf+2 [+7 dmg] ================================== - d+4,4,3 (41) - d+4,4; d+4,4 (42) - b+2,1; b+2,1 (43) - d+4,1; d+4,1,3 (44) - 2,1; 4,3 (45) - 2,1; 2,1,3 (46) - d+4,4; d+4,1,3 (48) - d/f+1; d/f+1; d+4,1,3 (48) - b+2,1; * d+4,1,3 (49) - b+2,1; 2,1,3 (51) - 2,1; 2,1; 2,(1),3 (51) d/b+2,1,2 ================================== - f,f,N; d+4,1,3 (57) - f,f,N; d+4,4; d+4,1,3 (70) d/b+3 _ b+2,1,3 ================================== - FC+3 (28) - CC; d+2 (29) - CC; d+3+4 (44) - CC; d+4,4; d+4,1,3 (54) {Slight left} d/b+3 _ {Slight left} b+2,1,3 ================================== - WS+4; d+4,1; d+4,1 (48) - WS+4; d+4,1,3 (49) SS+2,1+2,4 ================================== - d/b+4 (32) - d+4 (35) - d+2 (37) - d+3 (38) - d/b+3 (42) - f,f+4 (42) - d+3+4 (44)
49
{CH} 4 ================================== - d+2 (29) - * d+4,1,3 (41) - b+2; WS+1+2 (44) - d+4,1; d+4,1,3 (50) - d+4,4; d+4,1,3 (54) {CH} 4,3 ================================== - d+2 (42) - d+4,4 (49) - d+4,1,3 (55) {CH} b+3,1 ================================== - d+2 (36) - d+4,1,3 (49) - b+2; WS+1+2 (51) - d+4,4,3 (55) - d/f+1; * d+4,1,3 (55) - 2,1; 2,(1),3 (56) - d+4,4; d+4,4 (56) - d+4,1; d+4,1,3 (58) - d+4,4; d+4,1,3 (62) {Slight left} {CH} b+3,1 ================================== - 1; 1; qcf+1+2 (47) - 1; 1,2,1 (49) - 1; d+4,1,3 (51) - 1; 1,3,2 (53) - 1; 1; 2,1,3 (55) {CH} u+2 _ {CH} u/f+2 ================================== - d+4 (28) - D; FC+3 (29) - d+3+4 (37) {CH} u/b+2 _ {CH} b+3 _ {CH} f,f+2 [+10 dmg] _ {CH} (1,3),2 [+7 dmg] ================================== - f,f+2 (39) - d+4,1,3 (42) - SSR; d/f+1; 1; 1; qcf+1+2 (47) - d+4,4,3 (48) - f+4; d+4,1,3 (51) - d/f+1; 1; d+4,1,3 (51) - d/b+2,1; d+4,1,3 (53) - d+4,4; d+4,1,3 (55) - 2,1; 1; 2,1,3 (55) - b+2,1; * d+4,1,3 (56) - f+4; d+4,4,3 (57) - f+4; d+4,4; d+4,4 (58) - b+2,1; b+2; WS+1+2 (58) - d/b+2,1,2, d+4,1,3 (60)
50
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b+3,1; 2,1,3 (61) SSR; f,f+4; WS+4; d+4,1,3 (61) SSR; b+3; d+4,4; d+4,1,3 (65) u/f+4; d+4,4; d+4,1,3 (67) 3; d+4,1; d+4,1,3 (68)
{CH} (f+2),4 ================================== - d+4,4,3 (52) - b+4; d+4,1,3 (54) - d+4,4; d+4,1,3 (59) - d/f+1; f+1; f+1; qcf+1+2 (53) - b+4; d+4,1; d+4,1 (53) - b+2,1; * d+4,1,3 (60) - b+2,1; b+2; WS+1+2 (62) - f+4; d+4,4; d+4,1,3 (68) - b+3; d+4,4; d+4,1,3 (69) {CH} f,f+4 ================================== - FC+4 (32) - FC+3 (33) - WS+4; d+4,1,3 (54) - FC,u; d+4,4; d+4,1,3 (59) Other launchers ================================== {CH} (f+4),4
------------------------------------------------------------------Steve Fox ------------------------------------------------------------------d/b+2 ================================== - d/b+2 (39) - d/b+3,2 (40) f+3,f,1 ================================== - d/b+3,2 (38) - d/f+1,2,1~b; FLK,1,2 (54) - b+1~b; FLK,1~b; FLK,1,2 (56) f+3,f,2 ================================== - f+2,1; f+2,1~b; FLK,1,2 (62) - f+3,1; d/f+1,2,1~b; FLK,1,2 (65) - f+3,1; d/f+1,2,1~b; FLK,1,(1),2 (65) {CH} (3,1,f+1),1 ==================================
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3+4,2 (24) d/b+2 (25) f; d/b+3,2 (26) f,f+2 (30) f+2,1; d/f+1+2 (37) f+2,1; f+2,1; d/f+1+2 (38) f,b+1,1,2,1 (40) f+2,1~b; FLK,1,(1),1,2 (43) f; D+2,1,2; d/f+1+2 (44) d/f+1,2,1~b; FLK,1,1,(1),2 (46)
{CH} (3,1,f+1),1~b ================================== - FLK,2 (25) - FLK,b+2 (26) - FLK,1,1,1; d/f+1+2 (40) - FLK,1,1,1~b; FLK,1,(1),2 (42) Other Combos ================================== f+3,f,f+2 ~ f+3,2 (36)
------------------------------------------------------------------Wang Jinrei ------------------------------------------------------------------d/f+2,1 ================================== - f+2 (48) d/b+4,2 ================================== - f+2 (50) {CH} d/b+1 ================================== - f+1+2 (48) - f+2 (50) - d/f+1+2 (52) - qcf+2 (54) - b+2,1; d+2,1+2 (61) - b+2,1; b+2,1; f+1+2 (62) - b+2,1; b+2,1; qcf+2 (66) {CH} d/b+1+2 ================================== - f+1+2 (45*) - d/f+1+2 (49*) - qcf+2 (51*) - f+2 (55*)
52
------------------------------------------------------------------Yoshimitsu ------------------------------------------------------------------4~3 _ FLE,3+4 ================================== - f+3+4; f+1+2 (64) d/f+2 ================================== - f+1; d/f+1+2,2 (36) D/B#+1+2,1 _ D/B#+1+2,2 ================================== - d/f+1+2,2 (47) {CH} d/f+1+2 ================================== - f+3+4 (42) - d/f+1+2,2 (43) - d/f+1,1,1 (44) - 1+2; FLE,f+3+4 (44) - d/f+1,2,D/B+2,2,2 (46) - 1+2; FLE,1+2; f,f+4 (47) {CH} b,b+1,1+2 ================================== - 1+2; FLE,f+3+4 (34) - d/f+1,1 (35) - f+1+2 (36) - f+3+4 (39) - d/f+1+2,2 (40) - 3,3,[d+3+4] (43) - d/f+2; f+1; f+3+4 (45) - d/f+2; f+1; d/f+1+2,2 (49) - f+1; b+1,1; f+1; f+3+4 (50) {CH} SS+4~3+4 ================================== - MED,3+4; BT,d+1+4 (65) {CH} BT,D/B#+1+2,(3_4) ================================== - BT,d/b+2 (33) - BT,b; d+1+2 (38) - BT,d+1; WS+2 (45) - BT,b; d/f+1+2,2 (49) - BT,b; 1+2; FLE,1+2; d+4 (49) - BT,b; 1+2; FLE,f+3+4 (50) {CH} DGF,3 ================================== - d/f+1+2,2 (48)
53
Other Combos ================================== {CH} d/f+1+2,2 (35)
54