Tall Mouther

  • April 2020
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  • Words: 194
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Tall Mouther Level 5 Skirmisher Large Aberration Exp: 100 Initiative: +6 Senses: Perception +5 HP: 68 Bloodied: 34 AC 18; Fort 13; Ref 16; Will 15 Speed: 8 Whirlwind of Fists (Standard; At-Will) Melee 2; 4 Attacks; +9 vs. AC (1d4+5 damage) and the Tall Mouther can shift two squares Bite (Minor; At-Will) Melee; +4 vs. AC (2d6+5 damage) Bloodied Beating (Encounter; Free action when bloodied) When bloodied, the Tall Mouther makes two attacks on each target within range (melee 2); +7 vs. AC (1d4+5 damage) and the Tall Mouther can shift four squares. Targets hit by both attacks are knocked prone if they fail a save at a -1 penalty. Arrow Evasion All normal missiles (sling stones and bullets, arrows, and crossbow bolts) fired at the Tall Mouther are against its defense +4 (AC 22; Fortitude 17; Reflex 20; Will 19). Threatening Reach The Tall Mouther can make opportunity attacks against all enemies within its reach (2 squares) Alignment-Unaligned Languages-Heavily accented Common and Halfling Strength: 20 (+7) Dexterity: 19 (+6) Wisdom: 10 (+2) Constitution: 13 (+3) Intelligence: 8 (+1) Charisma: 7 (0) Skills: Athletics +8, Nature +5, Stealth +8

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