Survival

  • November 2019
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#wxsand: owen piette's falling sand game #version 4.4, file subversion 2 group group group group group group group group group group group

-terrains- air ocean air oceanwater freshwater sand mud rock land sand dirt mud rock lava petroleum space spacefiller space rock lava minerals -structures- air material concrete lifesupport crewquarters powersupport air -lifeair sentients human locust elite pkall wildlife orangefish shark seaweed(seed)

#----------nature stuff----------#normal ol' salty sea air, contains oxygen, bits of sand and is very strong in gusts. it's the 'eraser'. element air 0 1 0 0 1 0 .32 1 #very salty and abrasive because it carries bits of sand and sediment. rich in oxygen and micro-organisms. element oceanwater 100 180 255 .6 .9 2 .2 1 #not so salty and much better to drink. may have effects on ecosystem though (like orangefish is a saltwater fish only) element freshwater 75 155 255 .6 .9 2 .2 1 #bits of everything washed and settled in the sea. like dirt or sediment.... but wet. can be found under the ocean or on (what was once) dry land. element mud 192 64 35 .1 .2 4 .01 1 #both on earth and on moon. use as the terrains underlining-support. element rock 87 73 58 0 0 10 0 1 #how else are you going to make money? sell this to the rest of the world and you will rake in the dough. (refine it for more money and uses) element petroleum 5 5 15 .2 .1 5 .4 1 #dirt: pieces of organic and inorganic junk formed into nutrient rich medium for land-dwellers. a tad moist. element dirt 90 70 20 .45 .6 2 .2 1 #sand is dirt but without as much organic part. it is all tiny rocks and minerals. element sand 235 215 75 .45 .8 2.5 .6 1 #deep underground (and usually deep underneath rock) is magma. but in this game lets just call it lava. can you find a use for it?? element lava 255 0 0 .2 .1 5 1.05 1 hotcolor lava 255 255 0 self .1 lava 1 lava #earth just a tid bit crowded for you? then come live in space where vacancies just seem to never run out! terraforming welcome! element space 0 0 1 0 .9 0 0 1

#instead of having to draw in all that space, you can place a dab of this and soon the entire screen is space! element spacefiller 255 255 255 0 0 0 0 1 pexplosion spacefiller air 999 space #the land naturaly has minerals to exploit. the type of minerals and the impact they have on you and the enviroment is all chance. element minerals 122 122 122 0 .1 6 0 1

#----------------------------------wildlife--------------------------------------#---------------sentient beings----------------#homeworld: earth. spl needs: oxy, food, freshwater, elec, heat. don'ts: slag, co2, cold, aliens. dif: easy element human 190 90 90 0 .3 5 .5 1 #homeworld: earth. spl needs: oxy, cold meat, freashwater, imulsion, cold. don'ts: slag, co2, heat, aliens. dif: med element locust #homeworld: n/a. spl needs: oxy, food, freshwater, elec, heat. don'ts: slag, co2, cold, aliens. dif: easy element elite #homeworld: n'kanna spl needs: co2, slag, oceanwater, steam, cold. don'ts: freshwater, heat, oxy, aliens. dif: hard element pkall

#----------plant life---------#seaweed #plant this in mud or sand to grow kelp. (also needs salt water) kelp is seaweed. it requires little and supports alot. i am sure there is a way to expliot this. element seaweed(seed) 240 240 120 0 0 4 0 1 #universal for all plants. binds plant to ground and gathers nutrients to keep it from dying. eventually hits surface and causes problems. element roots 91 71 21 0 0 4 0 0 element seaweedstalk 0 70 0 0 0 4 .2 0 element seaweedleaf 0 155 0 0 .5 3 .6 0 #seaweed seed growth --------> neighbor 1 seaweed(seed) mud .65 seaweed(seed) roots .35 seaweed(seed) rock neighbor 1 seaweed(seed) sand .65 seaweed(seed) roots .35 seaweed(seed) rock neighbor 1 seaweed(seed) rock .65 seaweed(seed) rock .20 seaweed(seed) sand .10 seaweed(seed) roots .05 seaweed(seed) plantdeath #seaweed death code --------> neighbor 1 plantdeath seaweed(seed) 1 plantdeath plantdeath neighbor 1 plantdeath roots 1 plantdeath plantdeath neighbor 1 plantdeath seaweedstalk 1 plantdeath plantdeath neighbor 1 plantdeath seaweedleaf 1 plantdeath plantdeath #seaweed plant growth code --------> neighbor 1 roots oceanwater 1 roots seaweedstalk neighbor .3 seaweed(seed) oceanwater 1 plantdeath oceanwater self .001 seaweedstalk .7 sg1 .15 sg2 .15 sg2

neighbor .00002 seaweedleaf oceanwater 1 seaweedleaf seaweedleaf item sg1 0 0 2 .0 0 seaweedstalk s " s ", " s ", " s ", item sg2 0 0 2 0 0 seaweedstalk s seaweedleaf l " s ", " sl ", " s ", item sg3 0 0 2 0 0 seaweedstalk s seaweedleaf l " ls ", " s ", " s ", #basicly a helper element that kills plants. why is it selectible? i dunno; be the harbinger of plant death. element plantdeath 1 25 1 0 0 2 0 1 neighbor .01 plantdeath oceanwater 1 oceanwater oceanwater neighbor .01 plantdeath air 1 air air

#----------fish life-----------#if you know of a name of a fish that eats kelp, please do not hesitate to pm me with it. this fish is just part of the food chain and keeps kelp under control. element orangefish 255 158 0 0 .9 2 .2 1 neighbor .3 orangefish oceanwater .95 oceanwater orangefish .05 orangefish orangefish neighbor .75 orangefish seaweedleaf .75 oceanwater orangefish .23 seaweedleaf orangefish .02 orangefish orangefish self .03 orangefish 1 oceanwater #eats that other orange fish. more rare and endangered than orange fish, and so of course, is more prised and delectible. element shark 75 75 90 0 .9 2 .2 1 neighbor .6 shark oceanwater .997 oceanwater shark .003 shark shark neighbor .8 shark orangefish 1 oceanwater shark #-----------------------------------structure------------------------------------#building material element concrete 93 99 108 0 .0001 8 .001 1 #crew quarters code--------> #connect the needs of a creature so it can live in here. a shade of green = live able. but live able by what? element crewquarters 200 120 0 0 .9 5 .1 1

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