Ss New Tech Tree

  • November 2019
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Technology: Name

Max. Lv.

Engines

6

Improved Engines

6

Power Core

5

Armor Class

6

Light Weapons

6

Heavy Weapons

6

EMP

4

Shielding Technology

5

Advanced Mining

5

Advanced Power Gen.

5

Advanced Combat Tactics Scan Wave Modulation

5 5

Description Every Unit needs an Engine. Lv. 1-5 needed for Units. - Reduces Launch Costs by 10%. (Lv. 5-6) ETAs: 4, 8, 16, 32, 48, 96 – Costs: 1000C 500E per tick Needs Engines of the desired Lv. to be researched. - Gives ETA -1. – LV.1-2: Skill-Res ETAs: 8, 16, 32, 48, 96, 192 – Costs: 1000C 1000E per tick The Energy Source of a Unit. Lv. 1-4 needed for Units. - Reduces Launch Costs by 10%. – Skill-Res ETAs: 4, 8, 16, 32, 48 – Costs: 500C 500E per tick The Armor Level of a Unit. Lv. 1-5 needed for Units. - Increases Armor by 5%. ETAs: 4, 8, 16, 32, 48, 96 - Costs: 2000C 500E per tick Research into small fast firing weapon systems. Lv. 1-6 needed for Units. - Increases Firepower of Units with L. W. by 5% (Lv. 5-6) ETAs: 4, 8, 16, 32, 48, 96 - Costs: 1000C 500E per tick Research into slower firing weapon systems with increased power. Lv. 1-6 needed for Units. - Increases Firepower of Units with H. W. by 5% (Lv. 5-6) ETAs: 4, 8, 16, 32, 48, 96 - Costs: 1000C 500E per tick An electromagnetic Pulse is used to render enemy ships board systems useless. Lv. 1-3 needed for Units. – Lv. 4: EMP Missile ETAs: 8, 24, 48, 144 - Costs: 1000C 2000E per tick Needed for cloaked units. – Cloaked units aren’t invisible – rather no sensor can detect them, because they cloak their signals/energy readings etc… Lv. 1-4 needed for Units. - + 5% “Armor” per Lv. (if the ship uses a Shield) ETAs: 8, 16, 32, 48, 96 - Costs: 1000C 500E per tick Advanced Research into improving the mining Output. (+3% for each Lv.) - Skill-Res ETAs: 8, 16, 32, 48, 96 - Costs: 1000C 750E per tick Advanced Research into improving the power Output. (+3% for each Lv.) - Skill-Res ETAs: 8, 16, 32, 48, 96 - Costs: 1000C 750E per tick + 5% Firepower per Lv. - Skill-Res ETAs: 8, 16, 32, 48, 96 - Costs: 1000C 750E per tick + 10% Higher Scan Efficiency per Lv. - Skill-Res ETAs: 8, 16, 32, 64, 96 - Costs: 500C 500E per tick

Structures: Name

Max. Lv.

Research Lab

8

Hangar

6

Assembly Hall

6

Defense Centre

5

Planetary Scanner

7

Power Control Centre

3

Mining Control Centre

2

Mission Command

5

Description Simple said u need it to be able to get your Research going. – Without a Research Lab u can’t Research anything. Lv. 5: Starting with Lv. 5 you may have up to 2 Researches going on at the same time. The total level of those 2 may not exceed your Res. Lab. Level. ETAs: 4, 8, 16, 32, 48, 64, 72, 96 - Costs: 500C 1000E per tick You need a Hangar where u can “Store” your newly build ships. ETAs: 4, 8, 16, 32, 48, 96 - Costs: 2000C 500E per tick Well simple said – your ships get build(/upgraded) here ETAs: 4, 8, 16, 32, 48, 96 - Costs: 1000C 1000E per tick Your Planetary Defense Systems are controlled by this Structure. Lv. 4: Ability to “launch” PDS as ingal-def fleets. (1 PDS fleet slot) ETAs: 8, 16, 32, 64, 96 - Costs: 1000C 500E per tick It enables u to scan: Lv1 = Amplifiers – Ability to further upgrade the scanner, Lv2 = Roid Scans, Lv3 = Surface Scans, Lv4 = Scan Blocker/Tech. Scan, Lv5 = Signature Scans, Lv.6 = Incomming Fleet Scan, Lv.7 = News Scan, ETAs: 4, 8, 16, 32, 64, 96, 144 - Costs: 1000C 500E per tick Lv. 1 = PPs, Lv. 2 = Cells, Lv. 3 = + 500 per PP ETAs: 8, 16, 144 - Costs: 1000C 250E per tick Lv. 1 = SMs, Lv. 2 = + 500 per SM ETAs: 16, 96 - Costs: 1000C 250E per tick Your fleets are being coordinated here. Each Lv. = 1 Fleet slot. ETAs: 4, 16, 48, 72, 144 - Costs: 1000C 500E per tick

Commander Skills/Technology: Name

Max. Lv.

SP/Lv,

Description

Technology Power Core

5

Improved Engines Advanced Mining

2(/6) 5

Advanced Power Gen. Advanced Combat Tactics Scan Wave Modulation

5

Advanced Research Techniques Advanced Construction Methods

(The Player will start with those) Lv. 1-2 needed for Units. - Reduces Launch Costs by 10%. – Skillusual Res Reduces ETA by 1. (Lv.1 = worth 12 ticks, Lv.2 = worth 24 ticks) 3, 9 Advanced Research into improving the mining Output. (+3% for each Lv.) usual - Skill-Res Advanced Research into improving the power Output. (+3% for each Lv.) usual Skill-Res

5

usual

+ 5% Firepower per Lv. - Skill-Res

5

usual

+ 10% Higher Scan Efficiency per Lv. - Skill-Res

5

usual

Reduces the needed ETA of any Technology-Research by 5 % per Lv.

5

usual

Reduces the needed ETA of any Structure-Construction by 5 % per Lv.

Skills

New Stuff: Movea ble PD S:



PDS has ingal ETA+1 of the Hull-Size it posses.

EMP -Mi ssi le: • 100% Hit

• • • • • • •

ETA 2 – means can only target fleets that are ETA 2+ away from your planet. Can target fleets incoming to your planet. (hostile and friendly) Effect: Gives the targeted fleet ETA+1 on hit. There is a Launch and a Hit event. Construction Time: 24 Hs Missile Slots: 2 Cool Down after a Missile shoot: ETA 6

Inco mm in g F lee t S can:

• •



Can only scan fleets incoming to your planet. (hostile and friendly) Tells you the composition of the fleet. (Cloaked units don’t show but u see how many “cloaked energy readings” that fleet has.) Either targets 1 fleet – you choose it when you scan – or all fleets incoming to your planet.

Tec h-S ca n: • Tells you the tech levels of the target.

Units: Name

Standard: Crow Vulture Chayton Std-FR Litonya Advanced: Adv-CR Adv-CC Adv-Co Cloaked: Behmoth Stingray V Clo-CC Power: Power-All EMP: Spider Leucothea EMP-BS EMP-Sui Thief

Suicide: Sui-DE Sui-Pods Pods: Cell Thief Raptor PDS: Repulser Discharger

– not changed ignore this for now Te ch ne ed ed:

Engines Engines Engines Hall 4 Engines Engines

2, Power Core 1, Armor Class 1, Light Weapons 3, Hangar 2, Assembly Hall 3 1, Power Core 1, Light Weapons 1, Hangar 1, Assembly Hall 1 2, Power Core 2, Armor Class 2, Light Weapons 4, Shielding Technology 1, Hangar 3, Assembly 2, Power Core 2, Armor Class 1, Heavy Weapons 2, Hangar 3, Assembly Hall 2 1, Power Core 3, Armor Class 1, Heavy Weapons 3, Hangar 2, Assembly Hall 3

Engines 3, Power Core 3, Armor Class 3, Heavy Weapons 3, Hangar 4, Assembly Hall 4 Engines 4, Power Core 3, Armor Class 4, Heavy Weapons 4, Shielding Technology 1, Hangar 5, Assembly Hall 4 Engines 4, Power Core 4, Armor Class 5, Heavy Weapons 5, Shielding Technology 2, Hangar 6, Assembly Hall 5 Engines 4, Power Core 3, Armor Class 2, Light Weapons 4, Shielding Technology 3, Hangar 5, Assembly Hall 4 Engines 3, Power Core 2, Armor Class 2, Heavy Weapons 3, Shielding Technology 3, Hangar 4, Assembly Hall 3 Engines 4, Power Core 4, Armor Class 3, Heavy Weapons 5, Shielding Technology 4, Hangar 6, Assembly Hall 5 Engines 5, Power Core 4, Armor Class 5, Light Weapons 6, Heavy Weapons 6, Shielding Technology 4, Hangar 6, Assembly Hall 6 Engines Engines Engines Engines Engines

1, 1, 3, 1, 1,

Power Power Power Power Power

Core Core Core Core Core

1, 2, 2, 2, 3,

EMP 1, Hangar 1, Assembly Hall 1 EMP 2, Hangar 2, Assembly Hall 2 Armor Class 2, EMP 3, Shielding Technology 1, Hangar 4, Assembly Hall 4 Armor Class 1, EMP 3, Hangar 3, Assembly Hall 3 Light Weapons 3, EMP 2, Shielding Technology 1, Hangar 5, Assembly Hall 3

Engines 2, Power Core 1, Light Weapons 3, Shielding Technology 1, Hangar 1, Assembly Hall 3 Engines 3, Power Core 1, Light Weapons 2, Shielding Technology 1, Hangar 3, Assembly Hall 3 Engines 1, Power Core 1, Armor Class 2, Hangar 3, Assembly Hall 2 Engines 1, Power Core 1, Armor Class 1, Hangar 2, Assembly Hall 1 Engines 1, Power Core 1, Armor Class 1, Light Weapons 1, Heavy Weapons 1, Hangar 1, Assembly Hall 1, Defense Centre 1 Engines 2, Power Core 2, Armor Class 1, Light Weapons 1, Heavy Weapons 1, Hangar 3, Assembly Hall

Ion Cannon Silencer Sui-PDS

3, Defense Centre 3 Engines 3, Power Core 2, Armor Class 2, Light Weapons 3, Shielding Technology 1, Hangar 2, Assembly Hall 2, Defense Centre 2 Engines 4, Power Core 3, Armor Class 3, Light Weapons 2, Heavy Weapons 4, Shielding Technology 3, Hangar 5, Assembly Hall 4, Defense Centre 5 Engines 2, Power Core 3, Light Weapons 3, Hangar 4, Assembly Hall 3, Defense Centre 4

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