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A Brief Overview
Virtual worlds: Multiuser “worlds” that exist in computer‐simulated “virtual reality” y y y y
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Vi Virtual Theatre: theatrical performances in virtual worlds l Th h i l f i i l ld y y y
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Often contains analogues of the real world, such as currency and similar spatial relations Current Mainstream Implementations: User interacts in world represented by his/her avatar Different virtual worlds have different features, but communication medium present in all. Popular v.w.’s: ActiveWorlds, World of Kaneva, World of Warcraft, The Sims Online, Second Life
Manifestation: Actors control avatars to tell a story, as witnessed by an audience of avatars No longer location dependent, globally accessible anywhere with an Internet connection More easily create immersive settings for theatrical presentations, can customize rules of reality.
Puppetry Analogy y y y
Actor as represented by an avatar puppet Keystrokes in lieu of strings to control the avatar y g (Tangled strings manifest as virtual world server/software congestion!)
S L S ha a k e s p e a r e Co ompany
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Stats (as of late 2008) • Over 15 million registered users
open ended virtual world imagined open‐ended virtual world imagined • ~50,000 online simultaneously li i lt l • US$10 million exchanged by and created by its users. monthly on LindeX Extensive inworld commerce system Global, communal, effective social networking platform. Users register for a unique avatar name, purchase land or islands to establish venues with a unique address (SLurl) l d bl h h dd ( l) Second Life as the “metaverse”
S L S ha a k e s p e a r e Co ompany
y Second Life (SL) is an immersive
y Basic Implementations of Theatre Avatar moves/activates things directly via arrow keys and mouse‐clicks, minimal scripted support. y Combination of movement with animations create new choreography y Speech via text chat, media stream, or SL Voice Speech via text chat media stream or SL Voice y
y Technology‐guided Implementations of Theatre Artificial intelligence used to present a sequence of scripted behavior. y Speech via text chat, media stream, or SL Voice (Virtual Ventriloquism) y
y Hybrid y Voice acting by real humans, mixed with avatars guided by (programmatic) scripts.
S L S ha a k e s p e a r e Co ompany
y Actor: represented by avatar in Second Life (Avatar: “virtual body” of participant) y Dependent on connective interface (e.g., keyboard, gamepad, OCZ nia, custom software)
actually, a play that exists in virtual reality—particularly, the metaverse, a virtual world with analogues to the real world, such as its own currency and economy, its own culture and intelligentsia, etc.
y Not a broadcast medium, per se: Limitations in number of avatars in a single
l l local venue similar to a RL theatre, not easy to record a high quality film of an i il RL h d hi h li fil f event. When broadcast, in the traditional sense, as a raster video, the performance loses its scope.
y Not just animation: The animation medium is premeditated, requiring that
each frame of the spiel be planned for or created in advance. When you have an avatar on a virtual stage, it’s definitely a live medium, where anything can happen once showtime appe ce s w e sstarts! a s!
S L S ha a k e s p e a r e Co ompany
y Not a teleplay: Not merely about actors being separated by long distances, but
y Possibilities P ibili i y SL, as is, can facilitate high customization in avatar and
set design, recognizably emulate RL productions y Innovative Possibilities y Transparent Interface: Natural movements via customized
browser for real‐time motion capture streaming animation. b f l i i i i i y Holographic projections
S L S ha a k e s p e a r e Co ompany
y Second Life is new; the platform is experimental.
y The SLSC is an independent organization. y Fiscal Sponsor: sLiterary, Inc. (NPO, arts in virtual worlds) Fi l S Li I (NPO i i l ld ) y Not affiliated with Linden Lab (Second Life) y Not affiliated with any one institution, though many have participated, and all are welcome to participate. p p , p p y Origins y Founded in 2007 by Ina Centaur y Composed entirely of virtual staff recruited from the user communities of Second Life, and the Internet.
S L S ha a k e s p e a r e Co ompany
y The SL Shakespeare Company (SLSC) is y a professional theatre company based in SL. y curator of the most historically accurate theatres and architecture relating to William Shakespeare in virtual worlds.
To‐Scale replica of Shakespeare’s second Globe Theatre T S l li f Sh k ’ d Gl b Th t y Set in the midst of an an arts mecca in virtual worlds. y
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Blackfriars Theatre World’s only complete replica of Shakespeare’s indoor theatre. y Perfect for Elizabethan‐style black box theatre. Perfect for Elizabethan‐style black box theatre y
y Networking, Publicity, and Outreach y Utilizes the talented network of artists and creators, who are the merchants of SL y Thrives in the “artistic meritocracy” of SL Th i i h “ i i i ” f SL y Grassroots‐based publicity, with focus on inworld communities. y SL reaches to all econ‐sectors, around the world. Many saw their first Shakespearean play on SL. h i fi Sh k l S
S L S ha a k e s p e a r e Co ompany
y Performance Environment y SL Globe Theatre
y Several smaller productions other than the main play p p y y RSC Methods of scansion/analysis with rigorous rehearsals y Open auditions, recruit from SL. y Most actors have never met in RL. Most actors have never met in RL y Performed scenes from Hamlet in our pilot year 2007 y Elizabethan‐era production y Created avatars based on photos submitted by actors y Shown in B&W are imagery of avatars created based on actors
S L S ha a k e s p e a r e Co ompany
y Main: A single full‐length Shakespearean play/year
y Early work started in Summer of 2008, as a full‐costumed y ,
tag‐team staged reading series of the entire play. y Act 1 (full ensemble) is currently an open‐ended run. y Acts 2, 3, 4 & 5 will open in June, September, and November y Set in the “Generic Past,” archetypal character designs y The Domain of Our Theatre is an Evolving Virtual World y Second Life is constantly evolving and changing based on what its users do. The world itself is a very live medium. y Live Demo: Scene from Twelfth Night: Act 1, Scene 2 f g
S L S ha a k e s p e a r e Co ompany
y Twelfth Night is our main Shakespearean production for ’09