Shadow
Level 4 Minion
Medium Undead (incorporeal) Initiative +9
Senses: Perception +8,
Darkvision HP: 1(a missed attack never damages a minion) AC: 18 Fortitude: 11 Reflex: 18 Will: 17 Immune disease, poison; Resist 10 necrotic, insubstantial; Vulnerable 5 radiant Speed: fly 6 (hover); phasing Shadow Touch (standard; at-will) ✦ Necrotic +7 vs. Reflex; 1d6 + 2 necrotic damage and the target takes a cumulative -1 penalty to saves, attack and damage rolls, and all rolls related to strength, dexterity, or constitution with each hit of this power (save ends) Invisibility (standard; at-will) ✦ Illusion The shadow is considered invisible if it has partial or total concealment granted from darkness. Burst of Darkness (standard; encounter) Shadow, Necrotic Close Burst 1; Targets Enemies; +7 vs. Fortitude; Targets hit by this power take 4 necrotic damage and are blind until the end of the shadows next turn Alignment: Evil Languages: None Skills: Perception +8, Stealth +9
Str Ø (+2)
Dex 14 (+4)
Wis 12 (+3)
Con Ø(+2)
Int 6 (-2)
Cha 13 (+3)
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Boneshard Skeleton 77
Deathlock Wight 54
Boneshard Skeleton Level 5 Brute
Medium natural animate (undead)
Initiative +5 Senses Perception +4; Darkvision HP 77; Bloodied 38;
see also
boneshard burst
AC 17; Fortitude 16, Reflex 16, Will 15 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 6 Scimitar (standard; at-will) ✦ Necrotic, Weapon +11 vs. AC; 1d8 + 3 damage (crit 1d8 + 11) plus 5 necrotic damage. Boneshard (standard; at-will) ✦ Necrotic +9 vs. AC; 1d4 + 3 damage, and ongoing 5 necrotic damage (save ends). Boneshard Burst (when first bloodied and again when the boneshard skeleton is reduced to 0 hit points) ✦ Necrotic Close burst 3; +8 vs. Reflex; 2d6 + 3 necrotic damage. Str 16 (+5) Dex 16 (+5) Wis 14 (+4) Con 17 (+5) Int 3 (–2) Cha 3 (–2) Equipment: Scimitar+2, boneshard, gold bracer (100gp) with ruby (750gp) set in it. Boneshard Skeleton Tactics This skeleton alternates between slashing foes with its scimitar and impaling them with its boneshard. Deathlock Wight Level 4 Controller Medium natural humanoid (undead) Initiative +4 Senses Perception +1; Darkvision HP 54; Bloodied 27 AC 18; Fortitude 15, Reflex 16, Will 17 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 6 Claw (standard; at-will) ✦ Necrotic +9 vs. AC; 1d6 necrotic damage, and the target loses 1 healing surge. Grave Bolt (standard; at-will) ✦ Necrotic Ranged 20; +6 vs. Reflex; 1d6+4 necrotic damage/ target immobilized (save ends). Reanimate (minor; encounter) ✦ Healing, Necrotic Ranged 10; affects a destroyed undead creature of a level no higher than the deathlock wight’s level + 2; the target stands as a free action with a number of hit points equal to one-half its bloodied value. This power does not affect minions. Horrific Visage (standard; recharge ⚃ ⚄ ⚅ ) ✦ Fear
Close blast 5; +7 vs. Will; 1d6 damage, and the target is pushed 3 squares. Alignment Evil Languages Common Skills Arcana +10, Religion +10 Str 10 (+2) Dex 14 (+4) Wis 9 (+1) Con 14 (+4) Int 16 (+5) Cha 18 (+6) Eq: Force Wand +2, decrepit purple wizard robes and hat, 30gp, scroll of Analyze Portal Deathlock Wight Tactics: A deathlock wight uses grave bolt to immobilize enemies and horrific visage to keep them at a distance. When its most powerful ally or bodyguard falls in battle, it uses reanimate to put it back in play.