Shadow Dandy
Level 3 Lurker
Medium natural humanoid XP 125 Initiative +8 Senses Perception +1 HP 35; Bloodied 18 AC 17; Fortitude 16, Reflex 18, Will 16 Speed 6 Rapier (standard; at-will) ✦ Weapon +8 vs. AC; 1d8 + 1 damage, and the Street Dandy gains concealment if 2 or more creatures are adjacent to either him or the target. Parrying Dagger (standard; at-will) ✦ Weapon Ranged 5/10; +10 vs. AC ranged/+8 vs. AC Melee; 1d4 + 3 damage. Disarm (standard; encounter) ✦ Weapon Requires parrying dagger; +6 vs. reflex; 1[W} + 1 damage, the targets weapon is flung 1d3+1 squares in a random direction and the Street Dandy shifts 1 square. Combat Advantage The Street Dandy deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against. Quickstep If an opponent misses with an attack of opportunity versus the Street Dandy, the dandy can then move an extra square of movement. Topple If the Street Dandy hits an opponent with an attack of opportunity, the target is knocked prone. Alignment Any Languages Common Skills: Athletics + 12, Stealth +12, Streetwise +8, Thievery +10 Str 12 (+2) Dex 17 (+4) Wis 11 (+1) Con 13 (+2) Int 10 (+1) Cha 12 (+2) Equipment leather armor, rapier, parrying dagger