Secret Of Mana Walk Through

  • October 2019
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_ /________________________\ _ (_)////|________________________|////(_) \ / Çã§þër'§ unofficial ___ ___ ____ / _| / _ \ / \ |_ | ||_|| | |_| | \___| \___/ |_| |_| **g

u

i d e** v 1.0 f i n a l _ /________________________\ _ (_)////|________________________|////(_) \ / /------\ /| __ | / | | | | /| | |__| | / | | |__| | / / /------/ /|/ / / / / __ / /| / | | / |/ /||-| || | / || |__||

{casper

'98} |/

||

|

( feel free to

||

||

|

( but please give

||

||

|

( credit.

gank this, ) me

)

) || || | || //------/ ||// / / / | / / / / |/_/__/_/ song that rocks --------------'the wretched'

artist(nine inch nails) - cd(the fragile)

contents -------history new info farewell introduction the map storyline the characters where do i get the weapons? weapon special abilities location of the weapon orbs weapon list spell list item list derogatory chest effects walkthrough monster list boss list bugs special thanks recommended links author's word legal stuff

history ------[*nr stands for not released*] v0.1 - i finally got off my ass, and decided [nr] to make this faq. :) v0.2 - updated tables [nr] - started the walkthrough - fixed various spelling/grammatical errors - beginning stats for the characters - began boss list - began adding weapon damage - added where to find weapons section - added location of orbs section

v0.3 - first public release - changed walkthrough format v0.4 -

added special thanks section major fixes & additions to walkthrough changed walkthrough format again update armour lists added monster list edited weapon list added derogatory chest effects list updated item list

v0.5 - fixed walkthrough (i was calling pandora, potos) oops! :) - added help me section (im stuck in terranigma :) ) - updated walkthrough - my guide finally got so big you have to use wordpad :) - changed boss list format v0.6 - added 'quote of the version' section - updated walkthrough - updated armour lists - updated monster list - updated boss list - now includes all boss stats - updated derogatory chest effects list - the guide just broke 100k! - new monster list format (now includes item it drops, in chest) - updated bugs list (remembered the colour bug) v0.7 - fixed various stupid errors - major update to super spell's - updated derogatory chest effects list v0.8 - major update to armour lists - found 2 missing orbs (see 2nd para, location of the weapon orbs) - majorly updated weapons list (found names of other lv9 weapons) - found out all special effects for the weapons (see weapon list) - fixed some major stuff ups (ie missed 1 enemy, 1 boss) - major update to monster & boss lists (now have all stats)

- got bored of quote of the version, changed to 'song that rocks' - added another possible bug (bee) - found a weird neko bug on lofty mts.(not the dissappearing neko) v0.9 - early walkthru fix (able to buy armour earlier than i said) - found another chest containg 1000g in the fire palace - found watts in northtown - included the 'double-chest' bug - found an easier way to defeat aegagropilon in the mana palace - majorly updated walkthru (its finally finished!) - updated general stats v1.0 - complete revision & checking of walkthrough (150+ errors fixed) - completed all possible statistical information - complete overhaul of layout - i now believe that the double chest bug, isnt a bug - removed all unecessary text (stuff left over from earlier versions that wasn't applicable anymore). - added more stats for each boss during the walkthrough - fixed some stupid stuff ups (missing weakness bar for tropicallo)

new info -------- some people didn't seem to read my note saying that the map for the game only comes with the zip version of my guide (also on gamefaqs). - notice that there is new information on each boss encounter now, anybody who has played a few rpg's before would be able to figure it out, but for the newbies, i better explain it, it works like this, (hp-xx/mp-xx/exp-xx/g-xx) (replace x with approriate value). hp = hit points, how much damage the boss can take before he dies. mp = magic points, this limits the amount of magic spells he

can cast, different spells eat up different amounts of magic points. exp = experience, how much experience you will gain for defeating the boss, which goes toward gaining levels, and becoming more powerful, the stronger the boss, the more experience you will recieve. g = gold, how much money you will gain for defeating that boss. if you knew what that meant and you just read all that anyway, you must be really bored :).

farewell -------welcome to version 1.0 of my secret of mana faq/guide. this is the final version of it, and as far as i am aware, it is the most informative and complete som faq/guide on the net. this version is a big improvement on previous versions, and should be much clearer and readable. i have attempted to fix up any formatting & grammar problems, that i could see. well, enjoy it, this has been the result of many hours of work, and sometimes, i must admit, i did get very sick of it. on the whole though, this has been a lot of fun. i have found faq/guide writing to be very rewarding (if a little time consuming :) ). judging from the response i have recieved on this faq/guide, and the enthusiasm thrown at me about possible future projects, you can look forward to my future projects, i am currently working on a zelda 3 faq which should be out on gamefaqs, sometime fairly soon (preliminary version of course). i am extremely sorry about this taking so long to finish, but after spending so long

making this guide, i didn't particularly feel like fixing it up. after this long, i finally got back my motivation to do it, i hope you enjoy, i spent a few days working my ass off, to get everything up to scratch for a final version.

introduction -----------i absolutely love secret of mana, i have played it through so many times, and i haven't seen much in the way of guides etc for it on the net, so i thought, well why not make my own? obviously since you are reading this, i have actually gone out and done it!. what is secret of mana you say? it is a snes rpg made by the masters at squaresoft, it is one of the few multiplayer "true" rpg's. you can play with up to three players at the same time, it kicks ass! in the game, you play a young lad, who, accidentally pulls out the mana sword, and unleashes the forces of evil upon the land. how long will it take me to finish? you may be saying, a seasoned pro should be able to do it between 15-20 hours, maybe even 1015, if you are reasonably good at rpg's, it shouldn't take you longer than 25 hours, and for beginners, the instruction book says up to 70 hours, but i'll say 50 absolute tops. anywayz on with the guide. enjoy!

the map ------after the point in the game where you recieve flammie (after fighting mech rider for the 2nd time), it helps a lot if you have the map that came with the game, it points out exactly where certain towns

and places are, i will have a picture of it (assuming you got the zip file version, it is available at gamefaqs) in this zip. now i have the actual map, yes, i have finally managed to get hold of a perfect scanned copy :). i was getting sick of that crappy substitute, i was forced to put in. however thanks must go out to joey liaw, he sent me a much better version of the map, which would have been included had i not found a scanned copy of the original map.

storyline --------here is the opening story from the secret of mana instruction booklet, entitled "power of life". i thought that it was pretty cool, so i included it, ignore the references to the instruction booklet in it, you'll live without it if you dont have it. -------------------------------------------------------------------------my friends, i come to you today to tell you what you must know to fulfill your quest and save our world. i have little time. long ago, when the ancient ones grew powerful and used the energy of mana to threaten the gods, they were struck down in violence and terror. a great hero wielded the mighty sword of mana to destroy the civilization of the ancient ones. after that, peace returned to our toubled world, and the mana energy that gives life to us all was again in balance. the sword of mana was buried in a rock and placed in a stream to guard a nearby village. there, it patiently rested until the day it was pulled free

by you, young man. you are the one being who can release the sword's power and restore the mana to our once more endangered world. you have been born to seek out our enemies, who threaten the eight seeds of mana. if they succeed in breaking the seals that guard those seeds, they will bend the power of mana to evil and ravage our world. it is mana that fills us and surrounds us, nourishing all life, balancing the good and evil forces of nature. if it should be twisted and overwhelmed by dark forces, most of our world would be annihilated. whatever survived would be hideously warped beyond recognition. a vision has shown me that you are the ancient hero of our land, re-turned to us again in our great time of need. on the pages that follow, i wrote down all that i know. you must take this book with you as you travel, and refer to it when you forget what i say. seek out the eight palaces of our world. long ago, one mana seed was set in each palace and its power used to seal the palace off from all danger. but now the forces of evil besiege the palaces and are breaking down the seals to steal the seeds. you must find the eight seeds and seal their power so you can use it. when you touch a mana seed, its orb transfers to you, and you become stronger. only then will you be able to wipe away the smear of evil that darkens our world. do not despair, and never give up hope. combine sword skill and magic arts. return the energy orbs to the tree of mana and restore balance to our world. you must succeed, or we are all surely lost.... ---------------------------------------------------------------------------

here is the text from the back of the box, i also thought that this was pretty kewl: --------------------------------------------------------------------------good and evil battle for a young warrior's heart. there is one force in the universe that keeps good and evil in perfect balance. it is called the tree of mana. but a magic sword has tricked a young warrior into upsetting this balance, spreading evil throughout the land. thus the warrior must undertake a dangerous journey to find the seeds of the mana tree which have been hidden for centuries. only then can perfect harmony be restored. in this incredible adventure, things are not as they seem. magic swords release evil as well as fight it. treasure chests hold booby traps. monsters are friends and friends are enemies. potions give power, black magic takes it away. dragons fly, weapons change. it is a world turned upside down that you must help the warrior make right. and the only way to succeed is to solve the secret of mana. --------------------------------------------------------------------------the characters -------------hero - young hero, you were marked by the gods at an early age when you were guided to the ancient sword of mana. your sword skill will become unequaled. when a weapon is in your hand. you will be unstoppable. use magic? - no

beginning stats --------------strgth = strength, agil = agility, const = constitution, int = intelligence, wis = wisdom, atk = attack, hit % = hit percentage, def = defence, evade % = evade percentage, mag def = magic defence strgth agil mag def ------ ---------15 15 6

const

int

wis

atk

hit %

def

evade %

-----

---

---

---

-----

---

-------

13

5

5

18

78

16

40

ally - you are an active, young sprite. the hero finds you soon, in the dwarf cave. you are aggresive, and will excel at casting attack spells especially when confronting the enemy lords. use magic? - yes (offensive) strgth agil mag def ------ ---------9 11 17

const

int

wis

atk

hit %

def

evade %

-----

---

---

---

-----

---

-------

13

7

15

11

77

17

39

ally - you are a very gentle, but strong-willed, young lady and have spent your life learning the healing arts and studying how to give strength to others. when in the thick of battle, you will enhance your friends' abilities and cure them of their injuries. use magic? - yes (defensive/aid) strgth agil mag def ------ ----------

const

int

wis

atk

hit %

def

evade %

-----

---

---

---

-----

---

-------

6

13

11

15

5

8

78

18

40

9

where do i get the weapons? --------------------------sword: in the river at the beginning of the game. pole arms: sage luka (at the water palace) gives it to you the first time you visit. boomerang: the sprite child has it when he joins you, after you have defeated tropicallo. (dwarf village) bow: given to you by the mayor at dwarf village, just after the sprite child joins you. axe: sold to you (for 100g) by watts, the blacksmith (dwarf village). visit his shop after sprite joins you. glove: gotten from the girl at pandora, who joins your group. whip: given to you by elinee after you defeat her pet, spiky. javelin: undine (the water elemental) gives it you after you defeat the biting lizards (boss) in her cave.

weapon special abilities -----------------------() = distance weapon is used from, c = close, m = medium, f = far. swords - cut bushes, and grass (c) gloves - none (c) axes - break apart certain blockages, rocks, boulders etc (c) pole arms - none (f)

whips - grab onto poles, pull you across ravines (m) bows and arrows - hit enemies on different levels of height (f) boomerangs - none (m) darts - none (f)

location of the weapon orbs --------------------------(**note** - all of the weapons start at level 1, therefore there are only seven normal weapon orbs to find for each one not eight.) however it is possible to find another one to power the weapon up to 8:99. apparently the places in the axe and glove lists, occur because their are only 6 orbs for those two weapons not 7. so basically you have to find 2 orbs for them not 1 (fun, i know!). sword ----1 - gained by defeating mantis antis (the first boss) 2 - after you have defeated the evil wall in the ruins south of pandora, return to pandora castle. go to the king's bedroom (just above the thrones). talk to him, and a guard will be removed, giving you acess to the second sword orb and a load of cash among other things. 3 - you gain this orb, after defeating the great viper, while you are looking for the white dragon in the caves near matango. 4 - this orb is found in the ruins east of northtown, in a chest. the chest is behind a door that is surrounded by spikes, after you have figured out how to lower them, you can go in, and the sword orb is your

prize. 5 - gained from the king of tasnica after you have defeated the dark stalker. 6 - a chest under the grand palace after you have defeated kettle kin. 7 - gained by defeating thunder gigas in the mana forest. pole arms --------1 - gained by defeating tropicallo in the dwarf village. 2 - found in the treasure room in pandora castle after defeating the evil wall in the southern ruins. (same room as no.2 sword orb) 3 - found in a chest in santa's house in the ice country. 4 - from a chest in the ruins east of northtown. it's on the roof of the ruins, on the west side. 5 - from a chest in the entranceway of the gold tower (light palace), north of the gold city. 6 - gained by defeating sheex (aegagropilon) in the grand palace. 7 - gained by defeating mech rider in the grand palace. boomerang --------1 - gained by defeating spiky (boss of the witch's area). 2 - gained by defeating spring beak, after saving the moogle village and 'walking the seasons'. 3 - gained by defeating frost gigas in the ice palace.

4 - gained by defeating vampire in the ruins east of northtown. 5 - gained by defeating blue spike in the gold tower. (light palace) 6 - found in a chest at the entrance to the path underneath the grand palace. 7 - gained by defeating the blue dragon in the mana forest. bow --1 - gained by defeating the evil wall in the ruins south of pandora. 2 - gained by defeating the water beast after you return the stolen water seed to the water palace. 3 - gained by defeating boreal face (a boss) in the ice country, on your way to the "tropical paradise" city. 4 - found in a chest on the right side of the roof of the ruins east of northtown. (similar to the spear orb of the same number.) 5 - gained by defeating the gorgon bull in the gold tower. (light palace) 6 - gained by defeating kettle kin (a robotic boss) in the tunnels under the grand palace. 7 - gained by defeating the snow dragon in the mana forest. axe --1 - gained by defeating fire gigas in the underground palace. 2 - found in a chest in the moogle village after defeating

the three monsters there. village.

kill them and then try to leave the

3 - found in a chest in the fire palace, shortly after the first crystal switch. leave northwest/down from the room after the switch. 4 - found in a chest in the eastern tower of northtown castle after escaping from jail. 5 - found in a chest on the level after blue spike in the gold tower. (light palace) 6 - gained by defeating the dragon worm in the mana forest. glove ----1 - gained by defeating the biting lizards in undine's cave. (east of the water palace.) 2 - found in a chest in the moogle village after freeing it. (same as the axe orb of the same number.) 3 - found in a chest in the ice palace. 4 - gained by defeating metal mantis, after being captured in northtown castle by the emperor. 5 - found in a chest behind a gate on ground level, at the front of the darkness palace. 6 - gained by defeating the red dragon in the mana forest. whip ---1 - found in a chest aboard the ship that stole the water seed. (in the

dwarf village area.) 2 - jema gives it to you after you defeat the water beast and return the water seed. 3 - gained by defeating gestar's airbike in the desert (after sandship). 4 - gained by defeating the evil wall in the ruins east of northtown. (yes, it's a different evil wall.) 5 - found in a chest in the eastern tower of northtown castle after being captured by the emperor. 6 - gained by killing the hydra in the path under the grand palace. 7 - gained by killing fanha (hexas) in the grand palace. javelin ------1 - gained by defeating kilroy (the water seed-powered robot). 2 - found in a room near king truffle (in matango) when you first meet him. 3 - gained by defeating the minotaur in the fire palace. 4 - gained by defeating geshtar's mech rider on the roof of northtown castle. 5 - gained by defeating the lime slime in the darkness palace. 6 - gained by defeating the snap dragon under the grand palace, after first defeating the robot (kettle kin). 7 - gained by defeating axe beak in the mana forest.

weapon list ----------i have decided to scrap the damage rating section, as it is completely useless, proves nothing, and would be a pain in the ass to implement. sorry if anyone thought it was a good idea, but im scrapping it unless somebody is prepared to do it for me. in its place i am adding an 'effective' column, telling you what enemies that weapon works especially well against, if any. this list is now complete, finally :). (** note ** - you cannot normally get to lvl 9 for each weapon, you can only power them up to this level, if you find the orb in a chest, from the mana fortress usually, and this happens very rarely) if i know the name, of the weapon, when it is powered up to the next level, i will list it here, certain weapon's also have special powers, i will mark them down when i find them. swords - the sword of mana can go through a transformation every time you locate and collect an energy orb. as with all weapons, watt's needs to reforge your old weapon to make a new one, its levels are: weapon effective -------------1. rusty sword 2. broad sword 3. herald sword reptiles 4. claymore

spec effect ----------raise agility/evade % -

morphs,

insects 5. excalibur undead 6. masamune 7. gigas sword 8. dragon buster dragons 9. mana sword -

raise critical hit % strength +2 -

gloves - don this powerful handgear and punch your enemies into oblivion. weapon effective -------------1. spike knuckle 2. power glove insects 3. moogle claw 4. chakra hand 5. heavy glove insects 6. hyper-fist reptiles 7. griffin claws 8. dragon claws dragons 9. aura glove -

spec effect ----------sleep raise intelligence/wisdom % -

morphs,

poison -

axes - you can use axes in many different ways. attack venemous plants and fishes with an axe, or break apart certain rocks. weapon effective ------

spec effect -----------

--------1. watt's axe 2. lode axe plants, fish 3. stout axe 4. battle axe plants, fish 5. golden axe insects 6. were-buster birds, demons 7. great axe plants, fish 8. gigas axe 9. doom axe -

constitution +2 -

animals,

strength +5 -

pole arms - wield a spear when you don't dare get too close to your foe. you will find spears helpful when fighting dragons. weapon effective -------------1. spear 2. heavy spear 3. sprite's spear 4. partisan reptiles 5. halberd 6. oceanid spear 7. gigas lance 8. dragoon lance dragons 9. dedaelus lance -

spec effect ----------baloon confuse sleep strength +2 -

morphs,

whips - if you are being attacked by giant insects, arm yourself with a whip. also use whips to snag poles to cross ravines. weapon effective -------------1. whip 2. black whip 3. backhand whip 4. chain whip reptiles 5. flail of hope undead 6. morning star insects 7. hammer flail 8. nimbus chain insects 9. gigas whip -

spec effect ----------slow raise agility/evade % -

morphs,

slow -

bows and arrows - shoot arrows over long distances and different levels the enemy can't lay a hand on you! weapon effective -------------1. chobin's bow 2. short bow 3. long bow birds, demons 4. great bow 5. bow of hope

spec effect ----------confuse -

animals,

undead 6. elfin bow 7. wing bow 8. doom bow 9. garuda buster -

raise intelligence/wisdom % confuse raise critical hit % -

boomerangs - when you throw a boomerang, you have a better chance of making a critical hit. it's also a good distance weapon. weapon effective -------------1. boomerang 2. chakram reptiles 3. lode boomerang 4. rising sun 5. red cleaver insects 6. cobra shuttle 7. frizbar reptiles 8. shuriken 9. ninjas trump -

spec effect -----------

morphs,

slow poison -

morphs,

raise critical hit % -

darts - arm yourself with a dart, and then use it in battle to hit enemies who are at some distance from you. weapon effective --------------

spec effect -----------

1. pole dart 2. javelin 3. light trident birds, demons 4. lode javelin 5. fork of hope undead 6. imp's fork 7. elf's harpoon 8. dragon dart dragons 9. valkyrian -

-

animals,

baloon baloon raise intelligence/wisdom % -

armour list ----------if the cost of the piece of armour is marked n/a then it cannot be bought, only found. helm prtction amt --------------bandana 2 hair ribbon 3 rabite cap 5 head gear 7 quill cap 10 steel cap 13 golden tiara 17 racoon cap 21 quilted hood 26 tiger cap 32 circlet 38 ruby armlet (???) ??? unicorn helm 55 dragon helm 66 duck helm 78 needle helm 140 cockatrice cap 142 amulet helm ??? faerie crown 145

cost ---50g 55g 45g 70g 220g 180g 350g 550g 700g 1100g 2300g n/a 5625g 7500g 11250g 30000g n/a n/a n/a

who can use it -------------hero girl sprite hero girl, sprite hero girl all girl, sprite all all all all all

body ---overalls kung fu suit midge robe chain vest spiky suit kung fu dress fancy overalls chest guard golden vest ruby vest tiger suit tiger bikini magical armour tortis mail flower suit battle suit vestguard vampire cape power suit faerie cloak

prtction amt -----------3 4 7 10 13 17 22 28 34 43 52 64 78 95 115 139 240 243 245 250

cost ---20g 350g 22g 120g 260g 350g 675g 1000g 2250g 4500g 6375g 7100g 11500g 14850g 21000g 30000g 65500g n/a n/a n/a

who can use it? --------------hero

wrist ----wristband elbow pad power wrist cobra bracelet wolf's band silver band golem ring frosty ring ivy amulet gold bracelet shield ring lazuri ring guardian ring gauntlet ninja gloves dragon ring watcher ring imp's ring amulet ring

prtcti0n amt -----------1 2 4 6 8 10 13 16 20 24 29 35 41 90 91 92 93 94 95

cost ---90g 90g 150g 280g 400g 525g 750g 1200g 1875g 3750g 5100g 8800g n/a 37500g n/a n/a n/a n/a n/a

who can use it? --------------hero, sprite all all all all all all all all all all all all all all all all all all

sprite all hero, sprite girl all girl, sprite all all hero, sprite girl all all all

faerie's ring

100

n/a

all

spell list ---------(** note ** - spells can only go up to lvl 8 they will not go beyond 8:99, when a spell is at lvl8 it will occasionally do a super powerful version. this is very cool.) ** sprite's magic ** gnome ----spell desc -------------speed down enemy as well

mp's

description

----

-----------

1mp

super

vines grip your enemy,

tangles

slowing him down

as

a large ball of mud

has a

drops on enemies

on the

a shower of sharp

large

jewels shred foes

small

mp's

description

super

----

-----------

casting slow. earth slide 3mp large smiley face ball of mud. gem missile 2mp jewel, breaks into ones. undine -----spell desc -------------energy absorb a ton of hp's

2mp

steals enemies hp's

drains

freeze 2mp large ice balls

enemies temp frozen

lots of hit

enemy acid storm 3mp def down, rains

corrosive rain falls

takes

on enemies

for

mp's

description

super

----

-----------

ages, does damage salamando --------spell desc -------------lava wave pools of lava

3mp

tide of molten rock

large

drowns enemy

hit

shoots blazing

three

fireball at enemy

circle

blows up enemies

lots of

emeny fireball fire dragons

2mp

around enemy exploder stronger

4mp

explosi ons hit enemy sylphid ------spell desc -------------silence

mp's

description

super

----

-----------

2mp

confuses enemies

???

air blast

2mp

three gale force winds blast enemy

???

thunder bolt

4mp

burn up your foes

???

luna ---spell desc -------------lunar magic

mp's

description

super

----

-----------

8mp

??? (not sure)

???

change form

5mp

randomly convert one enemy to another

???

magic absorb

1mp

steals enemies mp's

???

mp's

description

super

----

-----------

shade ----spell desc -------------dispel magic

4mp

halts enemies magic attacks

???

evil gate

8mp

wave of night sweeps over enemies

???

dark force

2mp

orbs of darkness attack enemies

???

mp's

description

super

----

-----------

dryad ----spell desc -------------sleep flower burst

2mp

send enemies into deep sleep

???

4mp

ultraviolet rays crisp enemies

???

mana magic ??? (*note* - this is a special magic that you only get at the end of the game)

awakens the mana sword

** girl's magic ** gnome ----spell ----defender

mp's ---2mp

description ----------ups parties def pts

stone saber

4mp

party's weapons turn enemies to stone

speed up

3mp

ups hit and evade pts

undine -----spell ----remedy

mp's ---1mp

description ----------cures a person who has been poisoned

ice saber

2mp

party's weapons turn enemies to ice

cure water

2mp

restores some hp's

mp's ---4mp

description ----------wall of flame falls upon enemies

salamando --------spell ----blaze wall flame saber

2mp

party's weapons toast enemies

???

fire bouquet

3mp

drop enemy atk power

sylphid ------spell ----analyzer

mp's ---1mp

description ----------finds traps and enemy weak spots

thunder saber

3mp

party's weapons strike with thunders power

balloon

2mp

immobilize enemy

luna ---spell ----moon energy

mp's ---2mp

description ----------make party critically hit more

moon saber

3mp

your hp's increase when knocking enemies down

lunar boost

2mp

allies focus on attack not defence

lumina -----spell ----lucid barrier

mp's ---4mp

description ----------protection from physical attacks

light saber

5mp

party's weapons gain power of light

lucent beam

2mp

enemies get hit by blast of pure light

dryad ----spell ----wall

mp's ---6mp

description ----------makes barrier to ward off magic

revivifier

10mp

restores life, some hp

mana magic ??? (*note* - this is a special magic that you only get at the end of the game)

awakens the mana sword

item list --------every item that can be bought, can be bought at two prices, one cheaply, and one at double that. it depends which shop you buy the item at. item cost -------

its effect

can it be bought?

----------

-----------------

barrel 900g

invincible for a while,

cannot attack though seeing it at 450g)

y (i cant rem ever

candy 10g/20g

restores 100 hp

y

chocolate 30g/60g

restores more hp

y

cup of wishes 150g/300g

restores characters life,

y

some hp's regained

faerie walnut 500g/1000g

restores 100 mp

y

flammie drum n/a

summons flammie to you,

n

(cant be used in dungeons) magic rope n/a

escape from the dungeon you

n

are in medical herb 10g/20g

cures poison, moogled etc

y

midge mallet n/a

cures shrunk status

n

moogle belt n/a

cures moogle status

n

royal jam 100g/200g

restores 300 hp

y

derogatory chest effects -----------------------throughout the game, when you pick up a chest, their is a chance that it will have a variety of negative effects. when you gain the analyzer spell for the girl, if you analyze a chest, and it comes up with a flashing ok!, you can pick it up, otherwise avoid it. bomb - explodes when you attempt to pick the chest up, doing you damage. poision needles - when you pick up the chest, green spikes pop out, they do you damage, and poison you, which does you one damage at a fairly slow pace, wears off eventually. punch gloves - when you attempt to pick up the chest, two boxing gloves on springs pop out and punch you for damage.

stone trap - when you attempt to pick up the chest, a burst of gas comes out and turns your character to stone. this can only be cured with a medicinal herb, remember if all your party members become petrified it's game over. riot gas - when you pick this chest up, a cloud of gas is released which pygmiyises your character, you must use a medical herb to get rid of this, it won't wear off. mimic box - looks like a normal chest until you attempt to pick it up, it then becomes a live box, with teeth and can charge you for major damage. doom trap - when you open the chest a grim reaper, will appear sickle and all, it will attempt to kill the character who opened the box, if it works you are dead, it doesn't usually work though, just leaves you with 1 hp. obviously you would want to heal yourself quickly :) shadow zero - i know this exits, a little black dude, jumps out of the chest, but i can't remember what it does, if anything, so can anybody fill me in? walkthrough ----------during the course of this walkthrough, i will attempt to give away as little of the story line as possible, so if my tips seem very vague, its because i don't want to ruin the game for you. i will also list events which i see as important, besides the basic guide. when i instruct you to buy a piece of armour, i will tell, you how much it will cost and how

it will add to your current defensive power. obviously after i have told you to buy armour, equip it. you can tell who you can equip it on, because when you buy it, in the middle of the ring, you will see a picture of the face of the characters who can wear it. don't forget to sell your old armour to make some more cash. i usually have the hero equipped with the sword, the girl with the spear, and the sprite with the bow & arrow or axe. obviously it is up to you though, in addition i will tell you if a particular weapon or spell is effective on a boss. i will also tell you, the monsters found around that area. i will tell you what magic to use on an orb (no need to waste an mp casting analyser to find out!). i recommend that when i mention a specific enemy, you check it out in my monster list, because i wouldn't usually unless i consider it to be reasonably dangerous. i suggest that you only use this guide when you get stuck, as you will get more enjoyment out of the game, but of course, again it is up to you! i have specifically set up this guide, so that you can read it, while ruining as little of the game as i can manage. it doesn't exactly do that at the moment, i am well aware of this, i don't give away much of the storyline, but i feel that i have put too much detail in certain areas. that will be fixed up when i finish the guide, i figure you would rather have an imperfect guide now than wait extra time, while i fix it up. --------------------------------------------------------------------------under the waterfall --------------------------------------------------------------------------enemies - none --------------------------------------------------------------------------when the hero says that he needs something to cut through some bushes so that he can get back to town. look around for a weapon to

cut through the bushes with. cut through the bushes, and head to potos. hint - head up and to the left from the point where he makes the remark about needing something to cut through the bushes. i got stuck here for about 10 mins the first time i played som! :) ----------------------------------------------------------------------------------------------------------------------------------------------------on the way to potos --------------------------------------------------------------------------enemies - rabites --------------------------------------------------------------------------try to power up to at least level 3, and your sword to level 1 so that you can kill the rabite's with one hit. try to at least fill up your number of candy's to max (4) from the chest's that occasionally appear after you kill enemies. ----------------------------------------------------------------------------------------------------------------------------------------------------in potos --------------------------------------------------------------------------enemies - (boss = mantis ant) --------------------------------------------------------------------------buy the headband (50g +2), and fill up on candy's if you aren't already full. then go and save the game at the inn. go around and talk to everyone and then head up to the elders house. he will have a bit to say about your adventures so far. -----------------------------------------------------------

------------------------------------------------------------------------------------------boss - mantis ant --------------------------------------------------------------------------weaknesses - none - (hp-150/mp-10/exp-10/g-100) --------------------------------------------------------------------------this boss is pathetically easy, you basically cannot die on him, if you do, a man will revive you every time anyway. just hold down the attack button and power your sword up to level 1 and keep attacking him, piece of cake. usually he barely hits you at all, sometimes everything hits you. but it doesn't really matter because, as i said, you can't die. --------------------------------------------------------------------------after you have defeated him you will recieve a sword orb. the man (jema), will pull you out of the hole, he will then talk to you and give you some advice. after this, go back to the elder, the council and he are discussing your punishment. grab the chest downstairs and leave potos. ----------------------------------------------------------------------------------------------------------------------------------------------------to the water palace --------------------------------------------------------------------------enemies - rabite, mushboom, lullabud --------------------------------------------------------------------------there are two ways to get their, either by cannon travel, located near the exit of potos, which has been pre-paid by jema, or you can choose to walk. it's up to you, but it's a better bet, not to take the easy way. so walk

their. along the way, you will find a shop, buy a wristband (90g +1). just below the water palace, you will run into major dyluck and his troops, who are going to fight elinee the witch. talk to them and they will then leave to the left. head up to get to the water palace. --------------------------------------------------------------------------------------------------------------------------------------------------water palace -------------------------------------------------------------------------enemies - none -------------------------------------------------------------------------jema will meet you at the entrance as he promised, you will then both go to see sage luka. she will tell you about the mana sword and fortress, and then will allow you to seal the power of the mana seed with your sword. she will tell you about the 8 mana seeds, and give you the mana spear. head for gaia's navel as instructed by jema, it is located south of pandora, which is south of the water palace. --------------------------------------------------------------------------------------------------------------------------------------------------on the way to pandora -------------------------------------------------------------------------enemies - lullabud -------------------------------------------------------------------------you will be kidnapped by a bunch of goblins, and will be set up in a pot, as their dinner!. the guards who were set to watch you, run down, to join in the dancing, after a small exchange of words, you will

be rescued by a strange girl. --------------------------------------------------------------------------------------------------------------------------------------------------pandora -------------------------------------------------------------------------enemies - none -------------------------------------------------------------------------rest at the inn and save your game, buy any essentials (candy etc) from the store, but there is no armour worth buying. head to the castle, which is in the top right corner of potos, you will meet the girl there, the one who saved you from the goblins. she will join your party (note - press select to be able to control different party members, this is very handy when the computer controlled characters are being dumb. you can tell, who you currently are, by looking in the top right hand corner, of the characters pictures, you will see a '1', which tells you that, that character is currently controlled by controller 1) head up to the big doors on the left to meet jema, and be told to go to gaia's navel. exit and go back to the shop, buy a hair ribbon(55g +3) and a wristband(90g +1) and equip them on the girl. the girl will not want to go to gaia's navel, and you will have to visit the haunted forest, to the north of gaia's navel first. i recommend equipping the girl with the spear as soon as you leave potos, as she is better with it than the weapon she comes equipped with. also edit her 'act' option, in her command ring, and move her to the bottom left on it and set her at level 0.

___________ |__|__|__|__| |__|__|__|__| |__|__|__|__| |*_|__|__|_*| starts here ---/ \ | |___________________________| move to here if you do not do this, she will be excessively shy, and not attack much. the book says that you should move them from bottom right to upper left, in a diagonal movement, but i have found that to be insufficient. you will also need to do this, when the next, and final party member joins your party. gradually move them up the left hand side as they become more powerful. i will indicate when i think you should move them up to the next square. --------------------------------------------------------------------------------------------------------------------------------------------------before gaia's navel -------------------------------------------------------------------------enemies - rabite, mushboom, lullabud, buzz bee -------------------------------------------------------------------------at the shop in kippo village near gaia's navel, you should buy a kung fu dress(350g +17),chain vest(120g +10) and 2 elbow pads(90g each +2). don't forget to sell your old equipment, and go to the inn if necessary. you are unlikely to have enough money to buy all of that, so run around killing monsters until you can afford it. there isn't anything else to do in kippo village. although you can visit one of the cannon travel men, and major

dyluck's parents. by the time i was ready to leave kippo village, my main character was well on the way to level 6 and the girl was almost level 5. --------------------------------------------------------------------------------------------------------------------------------------------------haunted forest -------------------------------------------------------------------------enemies - chobin hood, blat -------------------------------------------------------------------------the chobin hoods aren't too hard to beat, just destroy some of the pink & white flowers, around the area they are in to gain entrance. in the forest you will meet neko, he doesn't have any armour worth buying, so just stock up on candies if you need to, he can also save your game if you want. after you have gone through the warp point, head to the left and attempt to cut down the skull statues, you will not be able to, you will realize that you are in need of an axe to get through them, the girl has heard of a dwarven blacksmith in gaia's navel who may be able make one, so she now agrees to go their first. --------------------------------------------------------------------------------------------------------------------------------------------------gaia's navel -------------------------------------------------------------------------enemies - kid goblin, green drop, blat, buzz bee -------------------------------------------------------------------------remember to kill every monster along the way, wherever you go, it's better

to be more powerful than necessary, than underpowered. so kill all the monsters until you reach a waterfall area with two caves, enter the one on the left, as the one on the right is currently empty. when you get to the area, where there is a small lake of water and a bed of lava below it, head up to the room in the top-left, there is a switch on the top wall, that looks like a skull, hit it. this will lower the rock, that is holding the water in, and will therefore put out the lava. in the next room, head up to the top left, defeat the green slimes and enter the cave. in it you will find the most missed special item in the game, guarded by two kid goblins. defeat them, to receive the 'magic rope', an item which allows you to leave a dungeon whenever you want. when you get to the room, where there is a cave in the top-middle, with two stairs but no way to get to it, head to the cave at the top right and hit the skull switch inside, this will drop a piece of rock down, allowing you to enter the cave and the... --------------------------------------------------------------------------

-------------------------------------------------------------------------dwarven village -------------------------------------------------------------------------enemies - (boss = tropicallo) -------------------------------------------------------------------------once inside the dwarven village, head up to the top, and enter the door to the left of the store. head down the left passage, you will see the dwarven elder who offers to put on a show for you, for 50g, you will see the

'amazing' rabite man, and after that a sprite child, he is apparently working of a 50,000g debt, he will ask you to donate 100g, so do this. after this, exit the area, and enter the right hand passage. as you enter the room, you will hear the dwarven elder and the sprite child, talking about how they sucessfully ripped you off. walk up to them and speak to them, the elder, will admit that they tricked you, but he is really trying to get enough money, to get the sprite child back home. he will be ashamed and give you your money back. go to the store, stock up on candies, buy 2 power wrists(150g +4) a spiky suit(260g + 13) and a head gear(70g + 7). then go to the inn and save your game. head up to the top left and enter the door, watts the blacksmith will look at your sword, and remark at how rusty it is, he will offer to reforge it for 100g. it will then become the broad sword. as you leave the blacksmith's all of a sudden there will be an earthquake, prepare to fight...... --------------------------------------------------------------------------------------------------------------------------------------------------boss - tropicallo/brambler -------------------------------------------------------------------------weaknesses - none - (hp-315/mp-0/exp-80/g-132), weaknesses - none (hp-78/mp-99/exp-2/g-24) -------------------------------------------------------------------------this boss is not particularly hard to beat, just dodge the vine thingy, that comes from brambler. power your sword up to maximum, and run in and hit tropicallo, when he comes out of his shell. as he moves around, there is always at least one spot that you can hit him from.

-------------------------------------------------------------------------after you defeat tropicallo, you will recieve the spear orb, then the elder, will ask you take the sprite child with you, talk to the sprite child to accept him, and then give him a name. the elder will give you the bow & arrow that he found with the sprite. he then tells you about the underground palace just to the north of where you are in the dwarven village, but you can't go there until you get elinee to remove the seal she put on it. you will now have to travel to her castle in the haunted forest. he also tells you that the blacksmith watts is looking for you, so head back up to his store. don't forget to edit the sprite's action 'act' grid, can't remember what you were supposed to do? here you go again: :) ___________ |__|__|__|__| |__|__|__|__| |__|__|__|__| |*_|__|__|_*| starts here ---/ \ | |___________________________| move to here he has made an axe and offers to sell it to you for 100g. it seems useless, , but only until you hold it. it turns out that it is one of the mana weapons, and you are the only one who can wield it. some of the mana power from your sword, has seeped into his forge hammer, so he is the only one who can reforge your weapons. he opens up a passage, to the top right, which leads into the cave that was previously empty, except that, now neko is in there. but don't worry about that yet, head back to

the dwarven store, and buy a power wrist(150g +4), a spiky suit(260g +13) and a rabite cap (45g +5). equip them on the sprite, i recommend buying 2 cup of wishes, these revive your characters from the dead. head back out through to watt's workshop. talk to him and power the spear up to the heavy spear for 200g. then use the passage that watt's opened just before, ignore neko, the stuff he is selling is expensive and rubbish. by the time i had left gaia's navel, the main character and the girl were level 8 and the sprite was level 4. --------------------------------------------------------------------------------------------------------------------------------------------------haunted forest again -------------------------------------------------------------------------enemies - chobin hood, blat, mushboom, eye spy -------------------------------------------------------------------------follow the section earlier on in the guide to the haunted forest, up until the skull statues, equip the axe and attack them with it, they will be destroyed, and you now have passage to the area bellow. however don't go that way yet, as it will lead to a warp point, that takes you to a platform with nowhere to go. head down the passage to the right instead, eventually you will come to a warp point. after stepping on it you will be taken to an area, with a thing that looks like another warp point. defeat the eye spy and any chobin hoods that it spits out, then step on it. it is really a switch, which moves, the two platforms above next to each other, now warp back to the last area, and walk back to the place where the skull

statues were. head down that passage and onto the warp point. you can now walk to the right, and down a set of stairs, up the top of this area, there is a platform, with a wooden pole on it, don't worry about it, it is useless to you at the moment. head to the left and up onto the warp point. in the next area, make your way through, to the warp in the top left hand corner, this will take you to....... ------------------------------------------------------------------------------------------------------------------------------------------------elinee's castle ------------------------------------------------------------------------enemies - werewolf, eye spy, polter chair, chobin hood, (boss = spiky tiger) ------------------------------------------------------------------------head to the right then up and around, you will come to the entrance of the castle after a short way, watch out for the werewolves, to beat them charge up your sword and attack them, they can do a lot of damage. once inside the castle, hit the switch to get rid of the grate, go up into the next room, there are 3 polter chair's, then make your way up. in this room there are two eye spy's and two bell switches, kill the eye spy's, then press the right bell switch, and go in the room, to fight 3 polter chairs, of course this is optional but all experience counts. leave and press the left bell switch and head into that room. you will come to a passage with werewolves in it, be careful, they can do mega damage. head left and you will see a switch, step on it and it appears to do nothing. head into the room below, and talk to the guy in the left hand prison,

the prison bars will be removed, he will tell you that all three of you need to step on the switch to make it work. in the right hand cell is neko, here you should fill up on cup of wishes, candy & chocolate. refill yourself to full health with the candies and buy some more. save your game using neko. get ready because in a minute you will be fighting spiky. go back to the switch and all three of you will step on it, creating a passage. in the next room you can choose from three doors. the one on the left contains three blats, the one on the right contains three polter chair's. the one in the middle leads to the main passage. when you go through this, you will see that the passage to the left, is blocked by a stone wall, head up and kill the eye spy then hit the switch, this pulls up the stone wall, allowing you passage to the left. head up into the next room, and destroy the two polter chair's blocking the stairs, up the top over of the room, over a large desk you will meet elinee, after a short talk, she will walk into the room above. enter it, and after another short talk, involving the heroes, elinee & dyluck, its time to fight.... ------------------------------------------------------------------------------------------------------------------------------------------------boss - spiky tiger ------------------------------------------------------------------------weaknesses - none - (hp-520/mp-21/exp-210/g-288) ------------------------------------------------------------------------i would recommend that you have the sprite equipped with the bow & arrow at this point, as it is the only weapon that can hit spiky when he

is on either of the higher ledges. spiky is actually quite tough, i hope you have been following my guidelines for what level you should be up to, this is where most beginners get stuck, as you need to be at a reasonably high level. if you are not i recommend going and killing some monsters. by the time i fought spiky my main character was level 10, the girl was level 9, and the sprite was level 8. i recommend that all your characters are at least level 8 or you will have a tough time. if you haven't already, go into the characters action grids, and move their weapon level up to the maximum possible. when spiky is on the ground charge up your sword and hit him. keep your characters health up, if they die use a cup of wishes. when he is up on the ledges, switch to the sprite, and use his bow & arrow, to shoot spiky. if spiky casts one of the fire spells, there is nothing you can do but switch to another character and wait for it to wear out. good luck! ------------------------------------------------------------------------after defeating spiky you will recieve a boomerang orb, head back down to the bottom of the room, and step on the warp plates, head down the stairs and to the left, you will come across elinee, she will turn back into a normal old woman and apologize for her behaviour. she tells you that the orb in the underground palace, needs the power of ice to be removed, but she has no more magical power left. she gives you two chests, one contaning 50g and the other containing the mana weapon, the whip. make your way back out of the castle. as you leave the girl remarks that she is happy to know that dyluck is alive. then luka contacts

you telepathically telling you to come to the water palace quickly, the girl and the sprite decide to stay with you. now its back too.... ------------------------------------------------------------------------------------------------------------------------------------------------haunted forest yet again ------------------------------------------------------------------------enemies - chobin hood, blat, mushboom, eye spy ------------------------------------------------------------------------head back to the platform that had the wooden pole on it, that seemed useless before. to get to it, head back through the last section, and just to the right in the section before it, you will see it. equip the whip, and move up onto the platform just up above the wooden pole, you will know you are in the right place, because all three members of your party will be pulled together. attack with the whip, and it will grab onto the pole on the other side, and pull you across. head right and down, and into the warp point. ------------------------------------------------------------------------------------------------------------------------------------------------water palace revisited ------------------------------------------------------------------------enemies - none ------------------------------------------------------------------------you will appear at an area just to the left of the entrance, of the water palace, this was where major dyluck and his troops disappeared to. head

right and up to the water palace. when you talk to sage luka, she will offer to restore you and save your game. she will then tell you that the seal placed on the water palace, by the water elemental undine, who lives in a cave to the east, is failing and she is worried about her. time to go and drop in on undine. ------------------------------------------------------------------------------------------------------------------------------------------------undine's cave ------------------------------------------------------------------------enemies - iffish,(boss = tonpole(biting lizard) ------------------------------------------------------------------------head just outside the doors of the water palace, then head to the right, up the river, on the next screen you will see 3 iffish's, kill them, and head into the cave above. kill the three iffish there, and then move up to get to the boss. ------------------------------------------------------------------------------------------------------------------------------------------------boss - tonpole/biting lizard ------------------------------------------------------------------------weaknesses - salamano(exploder) - (hp-600/mp-0/exp-50/g-0), weaknesses salamando(exploder) - (hp-770/mp-6/exp-210/g-348) ------------------------------------------------------------------------this is not really a full on boss, and as such is pretty easy. his original tonpole form can't even attack! after 600hp of damage, it changes into the biting lizard, he is a little bit tougher. basically just power up

your sword and keep attacking him. watch out for his tongue as he can suck you in and swallow you for a reasonable amount of damage. he can heal himself, so it may take a while, but you shouldn't have too much trouble. ------------------------------------------------------------------------after you have defeated the biting lizard, a cave will open up at the top right hand corner of the room, enter it to meet undine. finally you get some magic! the girl is given the three undine defensive magics, remedy, ice saber & cure water. look in the magic list for a description of what they do. cure water is the most useful spell in the game, remember that you have to use a spell in the spell group to build up the power of the spells within that spell group, in this case the spell group 'undine'. the sprite will receive three undine attacking magics, energy absorb, freeze & acid storm. these are fairly useless, they are really only used on switches like the one in the underground palace. the hero questions undine on what he will recieve, he will be given some advice, and the mana weapon the pole dart. the sprite will air his view that he is now invincible. :) ------------------------------------------------------------------------------------------------------------------------------------------------water palace revisited again! ------------------------------------------------------------------------enemies - none ------------------------------------------------------------------------dammit! i've been forgetting to tell you the levels of my

characters, by this stage the hero is level 11 as is the girl, the sprite is level 10. head back to the left, and back up to the water palace. sage luka, will restore you and offer to save your game. she will tell you that undine's powers are to be used on the switch in the underground palace. i have recieved a reminder of a very important tip here, when you cast a magic spell as soon as the little elemental who casts it disappears, (ie undine, gnome etc.) you can cast the spell again. therefore allowing you to chain spells together basically infinitely (well at least until you can't refill your mp anymore!) :). ------------------------------------------------------------------------------------------------------------------------------------------------the underground palace ------------------------------------------------------------------------enemies - goblin, ma goblin, blat, green drop, chess knight, (boss = fire gigas) ------------------------------------------------------------------------head back to gaia's navel, this time go in the right hand cave, go down the stairs into watt's blacksmith shop, talk to him and get all the weapons you have orbs for, powered up, you can tell which one's need to be powered up, because their picture will be in colour not grey, although it is sometimes hard to tell, so also look in the right hand side of the bar that has the name of the weapon, if there is a money amount, it needs to be powered up, if it has lots of dots, then it is at its current maximum. after powering up your weapons, head down into the

dwarven village, in the top-centre of the bottom floor, you will see a cave, this is the underground palace. head in their and you will see what looks like an orb, this is a switch, and you will be seeing a ton of them throughout the game. orb switches react to a certain type of magic. upon the use of the right type of magic on it, they will perform a special function. in this case if you use the sprite's 'freeze' magic, in the undine spell group, it will put out the lava in front of you, allowing you access to the underground palace. the underground palace is a good place to power up the whip, it is a very handy weapon for hitting enemies from a distance, so i recommend equipping it, except for the boss. when you enter the palace, you will come across a goblin and two ma goblin's, they can be complete bastards, so watch out! power up your weapon and run in and attack them, in the pauses between their attacks (usually with the boomerang, because they are trying to hit you from a distance). after defeating them, you will be in a large room, above you, you will see a goblin sleeping in front of a calendabra (the thing with fire in it), kill him and then head either left or right, doesn't matter which first, but you have to go both ways. after killing the enemies, hit the switches on both sides, the calendabra in the middle of the room, will be removed, allowing you passage to the stairs behind it. hit either of the switches and a bridge will appear, allowing you to pass. head to the left through various rooms, killing the goblins and ma goblin's, use the whip to get across the gap with the wooden poles. eventually you will get to a room

with two chess knights, kill them, and move through the passage above, to make it to the stage room. a gnome will appear and talk to you, the sprite will get pissed off and attack him, an earthquake will start, prepare to fight..... ------------------------------------------------------------------------------------------------------------------------------------------------boss - fire gigas ------------------------------------------------------------------------weaknesses - undine(freeze) - (hp-850/mp-66/exp-326/g-360) ------------------------------------------------------------------------this guy can definitely get on your nerves, he is a fire type boss, so obviously he is weak against undine attack magic because they are water type (duhhh! :)~ ). he will split into little balls and fly around the room, power up your sword, and as he is reforming, get the sprite to cast freeze, remember the chain spell tip from before, and run in and attack him, keep doing it as much as you can until he disperses himself again, you will have to heal yourself a lot, so don't forget to. use up all of the girl's cure water magic, because it is very useful, and that will help to power it up. ------------------------------------------------------------------------after you have defeated the fire gigas, move into the room above, you will see the gnome from before, standing on a mana seed pedestal. the sprite will trick him into serving you, you have now gained the use of gnome's powers. gnome is the most useful attacking magic in the game, so i recommend that you power it up whenever possible. remember

the sprite gains attack magic, and the girl defensive. he will disappear allowing you to seal the 2nd mana seed, with your mana sword. after you step down from the pedestal, sprite will stay there, he will walk up and touch the mana seed, he gains his memory back, he remembers that his people live in the upper land forest, and he wants to go their, right away. walk up to watt's blacksmith, and get him to forge any weapons that need powering up, time to head to pandora. ------------------------------------------------------------------------------------------------------------------------------------------------pandora again, the ruins ------------------------------------------------------------------------enemies - tomato man, zombie, evil sword, chess knight, (boss = evil wall) ------------------------------------------------------------------------yes that's right, it's time to make your way back to pandora, you can either walk their, or go back to the entrance of the haunted forest (with the lullabud's and the guy walking around) head right, and you can catch the cannon to pandora. once in pandora, visit the inn if you need to, head up to the castle in the top-right, and talk to the king again, he will walk off to his room in the top-left, a deep depression has come over him. head out of the castle, and down to the bottom-middle of the town, you will see a girl with blue hair walking around, this is phanna, a friend of the girl's. talk to her and she will disappear, the hero decides to check out the ruin's below. before the entrance to the ruin's, you will see a

load of towns people, walking around who say nothing, and some trippers in steel masks. walk up to see phanna again. after an arguement, the two guards at the top of the stairs, let phanna through, the girl tries to follow but is blocked. she smashes, them and they run off. now you can enter the ruins. when you enter the main hallway, there are three exits, a main set of doors, and doors on the left and right, the room on the left, contains 3 evil swords. the one on the right contains 2 evil swords, and a tomato man. head down the middle passage (do the side rooms if you want to), eventually you will come to a point, where you can go up or down, if you go up, you will go into a room, with two evil swords and a tomato man. keep heading through, eventually you will come to a room, with a platform in the middle, and guards all around. walk up the platform to meet thanatos, a powerful servant of the empire. after some discussion, involving thanatos, phanna & dyluck, he will open up the floor and drop you into the room below. its time to fight..... ------------------------------------------------------------------------------------------------------------------------------------------------boss - evil wall ------------------------------------------------------------------------weaknesses - gnome(gem missile) - (hp(eyes)300/hp(forehead)-300)mp-99/ exp-2/g-0) ------------------------------------------------------------------------this guy isn't ridiculously hard to beat, just hit his eyes first with charged up sword attacks, hit him around the outside edge of the eye, it seems to hit the most there. after the eye is shut, go

and attack the other one, they can be revived, but don't take much to kill after they have been revived. most of the magic attacks that they do, you can physically see, and therefore avoid. after both eyes have been shut, it will sit there for a while, then it will open its forehead eye thingy, and start moving forward, remember that wall of spikes down the bottom of the room? well put 2 and 2 together and you can see that you need to kill him and quick. power up your sword, and release the button about 2-3 cms from him (if you do it next to him, your attack will just do nothing) because he is moving forward. get the sprite to keep attacking him with gem missile. ------------------------------------------------------------------------after you have beaten him, thanatos will release the villagers and rack off, walk around talking to them, you will notice jema among them! he will tell you that he is going to the underground palace, and that you should make your way to the water palace. after that he will transport, to the entrance of the ruins. make your way back to the main town, head to the armour store in the middle-right of the town. he will now be able to sell you stuff, buy three cobra bracelets (280g +6). now head back up to the castle and talk to the king again. he will remark how light is returning to the land, he will say how he has been guarding treasure in his basement for a long time, to give to the true wielder of the mana sword, he now believes it is you! his wife welcomes you to come to pandora whenever you want. head into the basement, which the guard was

just removed from, just down from where you are. in it you will see six chests, 4 of them contain 50g, one contains a sword orb, and another contains a spear orb. now its time to head back to the water palace. ------------------------------------------------------------------------------------------------------------------------------------------------the water palace yet again ------------------------------------------------------------------------enemies - none ------------------------------------------------------------------------sage luka tells you that the water seed has been stolen, she believes that it was done by members of the empire, while undine was weak. she also believes that it has been taken to gaia's navel, or deeper. leave the water palace and head for gaia's navel. usually i take a shortcut through the haunted forest, just use the warp point down and left of the water palace, make your way back to the start of the haunted forest, and you will come out very close to gaia's navel. ------------------------------------------------------------------------------------------------------------------------------------------------the hole in the dwarven village ------------------------------------------------------------------------enemies - (boss = kilroy) ------------------------------------------------------------------------go through gaia's navel, and use the shortcut to get back to watt's, get him to power up any of the weapons that need it. then go to the

store and stock up on any essentials, then the inn. after a good nights rest head down to the middle of the main floor area. you will see the elder and jema as well as a huge hole. talk to both of them, and then jump into the hole. you will find yourself on a steel ship, make your way downstairs, and on the top-right hand side you will find a whip's orb. head into the room above, to meet the members of the scorpion army for the first time, they have stolen the water seed to power their machine 'kilroy'. after they walk off, make your way into the next room, to fight him. ------------------------------------------------------------------------------------------------------------------------------------------------boss - kilroy ------------------------------------------------------------------------weaknesses - gnome(gem missile) - (hp/900/mp-18/exp-686/g650) ------------------------------------------------------------------------there isn't a whole lot to this guy, just keep your allies as far away from him as possible. power up your sword and run in and hit him. when he is spinning around with his mallets just avoid him, he can cast 'lunar boost' on himself, which ups his attack and drops his defence. his mallets can moogle you. get the sprite to cast gem missile on him. ------------------------------------------------------------------------ater you have defeated kilroy, the scorpion army will give the water seed back. after which, you will be automatically transported back outside the huge hole. the elder will tell you that jema left with a bunch of pandorian

soldiers, and you should head back to the water palace. so head back out, going to the inn etc, and getting watt's to power up any weapons, you know the score :). just reverse the shortcut through the haunted forest, to get back there. ------------------------------------------------------------------------------------------------------------------------------------------------water palace in trouble! ------------------------------------------------------------------------enemies - iffish, water thug, (boss = jabberwocky) ------------------------------------------------------------------------when you get to the entrance of the water palace, you can tell that something is up, as their are iffish and water thug's hanging around. defeat them and make your way up to the water seed platform. you will see sage luka surrounded by soldiers of the empire. geshtar will introduce himself, and then tell you to give him the seed, at this point you can give him the seed or try to run, either way he gets the seed, as he leaves, he gives you a present in the form of.... ------------------------------------------------------------------------------------------------------------------------------------------------boss - jabberwocky ------------------------------------------------------------------------weaknesses - gnome(mud slide) - (hp-950/mp-90/exp-800/g-768) ------------------------------------------------------------------------this boss is pretty much a wuss, just keep your characters as far away from him as possible, have the sprite cast mud slide on him

from a distance, power up your weapons and charge at him, it seems easiest to hit him, if you try to hit him on the side. ------------------------------------------------------------------------after you have beaten jabberwocky, you will recieve a bow orb, head up and go to sage luka again. jema is there, he tells you that the empire's forces have withdrawn from the water palace as well as pandora. he gives you a whip's orb, and tells you that the cannon travel man near potos will take you to the upper land. talk to sage luka, and she will ask you to use your mana sword to redo the seal on the 1st mana seed. do so, and then she will tell you that you need to visit sage jock, and then the 8 mana palaces of the world. at the moment your main worry is the upper land though, so head back the cannon travel centre outside potos and use it. ------------------------------------------------------------------------------------------------------------------------------------------------the upperland ------------------------------------------------------------------------enemies - silk tail, water thug, nemesis owl, pebblers, steamed crab, crawler, kimono bird, (boss = spring beak) ------------------------------------------------------------------------once there, head up a bit to find watts. get him to power up the weapons that need powering up. make sure you talk to one of the moogles before you leave this area, head down, and you will come across a neko. buy all the general crap that you need, and a faerie walnut.

get two quill caps (220g +10). head down and to the right, in the next section, head up and to the left, to find the moogles village, except it has been taken over by pebblers! kill them and attempt to leave, you will hear that the moogles can return, the screen will black out and then the village will be back to normal (if you didn't talk to the moogle on the first screen, it will just make you leave). in the village you will find two chests, one containing an axe orb and the other, a glove orb. watt's is their so talk to him, and get him to power up those weapons. talk to one of the moogles and the sprite will remember a rhyme of how to get to his village 'walk the seasons spring to winter, spring again and we may enter'. talk to neko and refill on anything, refill your energy etc, and then save if you want. head around to the right and back to winter (the first screen you were on) head down and around to the right and back to winter, then down into spring again (it will say some crap about 'that was from the right!' ignore it, i don't know what the hell its talking about! :), you have done it correctly). at this point, i would recommend heading back to the moogle village. fill up your energy, and refill any items that need it. buy another faerie walnut. then head back to spring (to the left) if you head up from where you enter spring you will see a path (a small lake was their before). enter it, it is the sprite's village! the sprite will notice that something is up, head up, that's right its boss time! by now all of my characters were level 15. -----------------------------------------------------------

--------------------------------------------------------------------------------------boss - spring beak ------------------------------------------------------------------------weaknesses - gnome(mud slide) - (hp-950/mp-90/exp-800/g-768) ------------------------------------------------------------------------this guy isn't too hard, but he is very tall and jumps all over the place, it is very hard to kill him with weapons. this is why you need the faerie walnut, in this battle you need to rely on magic. just have the sprite continually cast mud slide on him. during this battle my gnome magic became level 1, a level 1 mud slide does him 180 damage! obviously since he only has around 600 hp's, after that he's not very tough. ------------------------------------------------------------------------after defeating the boss you will recieve a boomerang orb, and a tree above you will disappear, head up. you will come to another mana palace, in it you will find the sprite's grandpa, he will tell you about a place called matango to the west, and give you the elemental 'slyphid' (yes! no more guessing stats) which can be used to analyze enemies, chests, orbs etc. head onto the pedestal and seal the 3rd mana seed with your sword. head out of this area, and down left in the spring area. you will come to another exit, in the next area there will be an orb down the bottom-left. use the slyphid's air blast magic on it, to make it dissapear opening a path for you. head left and up a couple of screens, eventually you will come to a cave, enter it. kill the kimono bird

quickly, and destroy the stalagmites with the axe (barrier spikes on the ground). head to the left, and down to come out, near matango! ------------------------------------------------------------------------------------------------------------------------------------------------matango ------------------------------------------------------------------------enemies - water thug, steamed crab, crawler, pebblers, kimono bird, nemesis owl, ------------------------------------------------------------------------the matango people are a peaceful race who are completely unlike their cousins 'mushboom'. head around to the left and up, to come to the main village. head into the main building on the right, you will see watts, get him to power up any weapons, and head up to talk to king truffle. he states that he thinks you are the hero of their legends, he remarks that a dragon was seen fighting a snake yesterday! he says that you need to explore that cave, before he will tell you where the next mana palace is. he also remarks that their is something upstairs for you. head upstairs and open the chest to recieve a javelin's orb! go back to watt's and get him to power it up. head out of the main building, and to the shop on the left. stock up to full on every item he has, after that you need to buy 3 wolf's band (400g +8), 3 fancy overalls (675g +22) and a steel cap (180g +13). i doubt you have enough money for this, so its time to power up ladies and gentlemen! head back to the main building after having bought what you could afford, head right from the entrance, their will

be an inn and an exit to the south, use the inn if you need to. then head south, around and up into the cave. this is another area, with another cave at the top of it, when you have killed all the enemies in this area, exit and re-enter it. continue doing so until you have the required amount of money. then go back and buy and equip all the armour i mentioned before. go to the inn, this bit will be tedious, get the girl to keep casting cure water until her mp are empty, then rest at the inn, you are doing this now because it only costs 50g to stay in the inn, and at this point money is abundant. do this until undine is level 2, this should take around 4-5 sleeps at the inn. when undine is level 2 it heals around 125hp each, which is very handy. make your way back through the area you were fighting in, and into the cave at the top, make your way through, the cave, it's not particularly tough, there is an orb in a dead end room, use the, gnome(mud slide), magic on it. eventually you will make your way to the boss..... ------------------------------------------------------------------------------------------------------------------------------------------------boss - great viper ------------------------------------------------------------------------weaknesses - slyphid(thunder bolt) - (hp-1330/mp-8/exp1410/g-1056) ------------------------------------------------------------------------here is a guy who is a little on the tough side, keep as far away from him as possible, if he touches you he can pygmyise you, which makes you tiny, do crap damage, although you can still cast magic, i think

it only does 1/2 damage etc, use a medical herb to grow again. get the sprite to cast slyphid(thunder bolt) on him, and run in and attack him with your powered up sword, while he is held still by the spell. ------------------------------------------------------------------------after defeating him you will recieve a sword orb, and a small passage will open at the top of the screen, go through it. you will enter a cave, walk through it, there are no enemies, after a little while you will come to a room with light streaming down. in it there is a baby dragon! after finding out about its parents, you find that you can't move it, you go ask king truffle, he offers to take him in and raise him, he asks you if you like the name flammie, but you don't have a choice, he is the king after all! he tells you that the cannone travel to the south is open and can take you to kakkara, the desert country. on the way out talk to watt's and get him to power up your weapons, go to the shop and fill up on all the items. head back out through the cave that took you outside matango, and head down-right, where you will find a cannon travel man, although king truffle told you to go to kakkara, you actually have to go to the ice country first, this is another point where many people get stuck, so go to the ice country. ------------------------------------------------------------------------------------------------------------------------------------------------ice country -------------------------------------------------------------------------

enemies - howler, pebblers, shellblast, la funk, (boss = boreal face) ------------------------------------------------------------------------once you arrive in the ice country, head up to the item shop, in there you need to stock up on items, and buy 3 silver bands(525g +10), 3 racoon caps (550g +21) & 3 golden vests(2250g +34). it is unlikely that you will have this much money, so its time to power up again. rest at the inn etc, as neccesary, and head into the woods to the left. in there, there are a ton of howlers, good money but be careful. after you can afford all the armour mentioned above, your ready to go. watts is also in the armour store, in case you need any weapons powered up. now is probably a good time to edit your action grid again, move your characters up one square and set their weapon power to the highest possible. by the time i left this little town, the hero and girl were level 20 & the sprite was level 19. head to the left and through the first forest screen, the exit is on the bottom left, on the next screen you will meet rudolph (yes really!) he will tell you that his master has been kidnapped by a monster in the ice palace. enter santa's house and open the chest to gain a spear orb. (the double-chest bug usually happens there, for me) make your way through the next screen, the exit is on the mid-left, make your way through the next one to face... ------------------------------------------------------------------------------------------------------------------------------------------------boss - boreal face/brambler -------------------------------------------------------------------------

weaknesses - none - (hp-1100/mp-12/exp-2245/g-1040), weaknesses - none (hp-78/mp-99/exp-2/g-24) ------------------------------------------------------------------------this guy is pretty easy to beat, he is very similar to tropicallo from earlier in the game. just ignore the brambler, and charge up your sword and hit him when he pops out from the ground, he can appear in any of the four corners, you tend to hit him more if you hit him on the side, don't worry about offensive magic, you don't need it. ------------------------------------------------------------------------after defeating him you will recieve a bow orb and automatically walk up onto the next screen. in it you will see a member of the scorpion army tending to a wood stove, everything is green, this is ice land what's going on? it appears that the scorpion army are using the heater to create a resort, its warm so everyone one from ice land wants to go their. talk to the guy on the stove, he has to jet for a while, so he asks you to look after the stove. press the button on it, and you will hear some tapping, it will ask you you if you want to open it, choose yes. inside is the fire elemental salamando! he is very peeved at them having used him for a heater, and gives you his powers as your reward for freeing him! the land freezes back up and everybody leaves, after a confrontation with the scorpion army, head out the top of the screen. this screen has two exits, the one on the left takes you to a neko where you can refill and save, the one on the right takes you to the ice palace. -------------------------------------------------------------------------

------------------------------------------------------------------------the ice palace ------------------------------------------------------------------------enemies - shellblast, blue drop, specter, weepy eye, mystic book, (mid-boss = 3 tonpole(biting lizard), (boss = frost gigas) ------------------------------------------------------------------------upon entering the palace you will find yourself in a room with three switches and numerous shellblast's, the correct switch to hit is the one on the right. a bit beyond that, there will be a switch that you hit to open a path to a door, there are two of them. the right room contains a glove orb. the left room contains two switches, the switch on the right open's a new doorway. after some more rooms you will come to a mazey type area lined with bookshelves. to exit head down and past two bookshelves that look like this: ____ |____|__ |____| {this is an overhead view} around the bottom-middle (this had me stuck for a while the first time :) you will get to a room with a couple of mystic books, and two switches up the top of the room, hit the switches to fall down into the mid-boss room. ------------------------------------------------------------------------------------------------------------------------------------------------mid-boss - 3 tonpole(biting lizard) ------------------------------------------------------------------------weaknesses - salamando(exploder) - (hp-600/mp-0/exp-50/g0), weaknesses -

salamando(exploder) - (hp-770/mp-6/exp-210/g-348) ------------------------------------------------------------------------these guys are easy, just use the same method as when you fought the tonpole in undine's cave. it is exactly the same, except you have magic and there are three of them. i recommend not using magic because they are so easy, it also makes it easier if you concentrate all your attacks on one of them at a time. ------------------------------------------------------------------------after you have defeated him you will be back in the room you were in before you dropped down, except now a doorway is open above you. go through the next room, and step on the switch to be warped into a room with 3 weepy eyes. head up to go into the boss hallway, he asks you if you will leave, reply with a no. get ready to fight. ------------------------------------------------------------------------boss - frost gigas ------------------------------------------------------------------------weaknesses - salamando(fireball) - (hp-1140/mp-99/exp3045/g-1200) ------------------------------------------------------------------------this guy is fairly tough to beat, he can cast ice saber on your weapons, since this will make you do him jack all damage, cast flame saber on all your characters. get the sprite to chain cast fireball on him, remember you can only hit him while he is in his whole form. although you can hit him with magic as he is just changing, if timed right. charge your sword up while he is flying around and run in and hit him when he reforms, fireball does him around 70 damage, during this fight, my

salamando went to level 1, at which point fireball does around 160 damage to him, which is obviously a lot better. ------------------------------------------------------------------------upon defeating frost gigas you will recieve a boomerang orb. you will then be warped back into the hall where you heard the voice, and will find santa waiting for you. he will explain what happend to him, and give you the fire seed! make your way back a couple of screens through the crystal forest, you eventually come to a cannon travel centre, in the middle-right hand side of one of the forest areas. get the cannon travel man to send you to matango (he doesn't have enough gunpowder to send you to kakkara). exit matango and make your way back to the cannon travel man you used to get to the ice country, get him to send you to kakkara. ------------------------------------------------------------------------------------------------------------------------------------------------the desert and the sandship ------------------------------------------------------------------------enemies - pebbler, spider legs, mad mallard, pumpkin bomb, sand stinger, (boss = mech rider) ------------------------------------------------------------------------you will end up being dumped in the desert completely lost and very thirsty. the desert loops endlessly until you find the right way through, one way to do it is u,l,l,d,l you will then mention something about not being able to go on. the girl will notice something in the distance so head up to find a sandship. after meeting the people of

the sandship, each of you is assigned a job. you will find yourself all alone in the kitchen, to escape you have to talk to sergo, then the guards on the door, sergo again, and then the guards on the door again. he will create a handy little diversion :), allowing you to escape. head to the left, down, and up the stairs, head down the stairs on the right of the guard you can see on the deck. in the room down there you will find the sprite, it turns out he has eaten all the ships food! you are asked to take him with you. after that exit, and (this is very hard to see, took me ages to find it the first time) head down, in the middle of the wall above you when you at the bottom of that area, you will see a door, enter it. head up the stairs and talk to the guard to save your game, talk to the guards on the door, the sprite will tell them that 'rats' ate all the food, they will run off to check, allowing you acess. enter to find morie trying to get the girl to give her a backrub, meria intervenes and then the empire appears, you will be warped out onto the deck. talk to the guy in the top middle, geshtar, he will want to have some fun with you, so prepare to fight the boss....... ------------------------------------------------------------------------------------------------------------------------------------------------boss - mech rider ------------------------------------------------------------------------weaknesses - none - (hp-980/mp-18/exp-1595/g-1055) ------------------------------------------------------------------------this guy is so easy its pathetic, he takes no effort whatsoever, you

have to be near him to cast magic on him, so stand near him, and chain cast gem missile until you run out of mp, he's dead, wasn't that easy :) ------------------------------------------------------------------------after his defeat you will be warped to an area with members of the sandship around. talk to one of the soldiers and he will ask you if you are leaving, reply yes and you will be warped into an area with sand pits, head up to get to kakkara. talk to the seller, and fill up on items, you don't need to buy any armour. watts is here and you can get him to power up your weapons, rest at the inn etc if neccesary. talk to the two guys near the dried up lake to find out about kakkara, head down and out of kakkara. head d,l,u to get to the fire palace. ------------------------------------------------------------------------------------------------------------------------------------------------the fire palace ------------------------------------------------------------------------enemies - sand stinger, spider legs, robin foot, dark funk, mad mallard, red drop,(boss = minotaur) ------------------------------------------------------------------------once inside the fire palace, head into the left door, go around until you come to the room filled with lava, use salamando(exploder) on the orb there, to extinguish the lava. go up and you will enter a room with 5 exits, a room on the left and right, a staircase in the middle and a doorway below the staircase, and one to the left of it. the top left

& right rooms are empty, the doorway down, takes you down a ramp and back to the start. with no way to get back than walk around again. head into the bottom-left door, in the bottom-left corner of this room you will find a chest containing a 1000g! leave the room, and take the staircase, in the next room use salamando(fireball) on the orb, to create an extension to the bridge just to the right of you, head down and you will come to another bridge and a staircase, head up the bridge and into the room, open the chest for 1000g! (not a bad find), then go up the staircase, head left and down the stairs, make your way through the little maze thingy, and collect the axe orb in the chest at the top, head back out and make your way down and around to the left and up, go into the staircase there. make your way through the next couple of rooms, remembering to hit the switch on the platform with the two robin foot's, and across the whip post area, head up the staircase, you will come to a room full lof lit calendabra's and an orb on a platform. use undine(freeze) on the orb, all of the calendabra's bar two will go out, walk between the two that are still lit, and the platform the orb was on will rise revealing another staircase, go up it, its time to fight the mid-boss. --------------------------------------------------------------------------------------------------------------------------------------------------boss - minotaur -------------------------------------------------------------------------weaknesses - slyphid(thunder bolt) - (hp-1200/mp-99/exp3348/g-1440)

-------------------------------------------------------------------------this guy is not too tough, he is another boss that is easy to chain cast on, so just keep your characters away from him, and get the sprite to chain cast slyphid(thunder bolt), you will have to refill the sprite's mp's fairly often though, as you can only cast slyphid(thunder bolt) 4-5 times at this stage, before you run out of mp's. -------------------------------------------------------------------------after defeating him, you will recieve a javelin's orb. head up to the top of the screen and out through the doorway, you will put the fire seed on the pedestal, then go up and seal the 4th mana seed (fire), head back out the fire palace area and head r,u,u to get back to kakkara. talk to everybody, stock up on items, get watt's to power up your weapons, rest at the inn etc. you will find out that the water still hasn't returned the only way the can get it back is a sea hare's tail (you can't do this until much later), so head to the cannon travel centre on the right and get him to send you to the empire. --------------------------------------------------------------------------------------------------------------------------------------------------southtown -------------------------------------------------------------------------enemies - iffish, dinofish, blue drop, mad mallard, pumpkin bomb -------------------------------------------------------------------------if you head down you will come to a building that is an inn, head upstairs and you find a merchant, buy 3 golem ring's(750g +13), 3

ruby vest(4500g +43) & 2 quilted hoods(700g +26). head up to the house in the top left, attempt to talk to the woman standing outside the doors, and she will go back inside, talk to her and she will reveal the she knows who you are and that she is really a tasnican spy, she tells you the password (634) that you need to get into the secret passage. the secret passage is located right and up from the inn, give the guard the password the lady told you and he will allow you to enter. make your way through the passage its not hard to find your way around, the only thing to watch out for is the enemies, they can be tough at times. after making it through the passage you arrive in a house in....... --------------------------------------------------------------------------------------------------------------------------------------------------northtown -------------------------------------------------------------------------enemies - none -------------------------------------------------------------------------on your arrival you will be accused of being an imperial spy, however it doesn't take long for you to be recognised as friends of jema, this is the resistance hq. head out, at the item store you should buy 3 frosty ring(1200g +16), 2 tiger suit(6375g +52), tiger bikini(7100g +64) & 3 tiger cap(1100g +32). save etc at the inn, if you head down the left bottom stairs in the inn, you will find watts. after that head up to the ruins in the top right hand corner, after another meeting with phanna, its time to enter the ruins.

--------------------------------------------------------------------------------------------------------------------------------------------------northtown ruins -------------------------------------------------------------------------enemies - ghoul, wizard eye, weepy eye, imp, grave bat, tomato man, blue drop, specter, green drop, red drop, robin foot, (mid-boss = doom's wall), -------------------------------------------------------------------------head up the stairs on the left or right, there are 2 rooms, one on the left and one on the right, each contain an orb, after you have gone through a couple of rooms, you can come back and do them, after you have completed the ruins, but i recommend doing them now, as the enemies along the way give pretty good experience. the one on the left contains a spear orb, the one on the right a bow's orb. downstairs, the rooms on the left and right are empty, so head into the double doors in the middle, eventually you will come out in a longish hallway with 2 other exits, the one to your left protected by robin foot's is empty, the one further left protected by ghouls is the one you should go in. after a couple of rooms, you will come to an room with some downstairs areas, the downstairs area you can get too, has a switch surrounded by spikes, their is a room surrounded by spikes in the top-left corner of the room. head to the bottom-right exit(top area not downstairs). after going through a couple of rooms, you will come to a room with a switch in it, hit it, this drop's the spikes that were there earlier. head back and into the room's

top-left corner, to find a sword orb. head down to the downstairs area and step on the switch you can now get to, a door will appear in the wall above you, enter it. head through a couple of rooms, the crappy spike maze, and a couple more rooms, you will come to the midboss..... --------------------------------------------------------------------------------------------------------------------------------------------------mid-boss - doom's wall -------------------------------------------------------------------------weaknesses - lumina - (hp-1180/mp-99/exp-4750/g-648) -------------------------------------------------------------------------this guy isn't very hard at all, he is basically exactly the same as evil wall, except that he doesn't move, and he has this really annoying move that carries you around the room, encircled by rocks. just charge up your sword and hit his eyes, when they are dead charge up your sword and hit the thing in his forehead, get sprite to chain cast gnome(gem missile) on it. don't forget to heal, he can do some damage. -------------------------------------------------------------------------after defeating doom's wall, head up a couple of screens and after a meeting with dyluck and thanatos, its time to fight the boss.... -------------------------------------------------------------------------boss - vampire -------------------------------------------------------------------------weaknesses - lumina - (hp-2550/mp-99/exp-5148/g-696) --------------------------------------------------------------------------

this guy is also none too hard to defeat, just have the sprite continually chain cast gnome(gem missile) on him, he'll be dead in no time (remember you cant't do more than 999 damage in one chain, so if you think it'll do more, stop the chain, then start again). -------------------------------------------------------------------------after you have defeated him, you will recieve a boomerang orb, there is nothing else to do here, so head back to northtown. --------------------------------------------------------------------------------------------------------------------------------------------------northtown again -------------------------------------------------------------------------enemies - none -------------------------------------------------------------------------head down and left two buildings, enter the right hand side door of the building with red/white striped shades over the doors, you will find phanna in their being treated by a doctor, head into the building just below their, krissie will be waiting for you just inside, it seems that the king of northtown wants to talk, they invite you along and go along ahead of you, so go and rest at the inn etc. by this stage all of my characters were level 32. the entrance to the castle is in the top-left corner. --------------------------------------------------------------------------------------------------------------------------------------------------northtown castle

-------------------------------------------------------------------------enemies - (mid-boss = metal mantis), emberman, armored man, dark ninja, (boss = mech rider 2) -------------------------------------------------------------------------make your way through to the throne room, you can't really go wrong because the ways that you are not supposed to go, are blocked off. upon your arrival in the room, you will be suprised to see no one there. go up and speak to the king, you will end up in jail. talk to the guard, he will let you out, and then shove you into the hole in the middle of the screen, its time to fight! --------------------------------------------------------------------------------------------------------------------------------------------------mid-boss - metal mantis -------------------------------------------------------------------------weaknesses - none - (hp-1220/mp-40/exp-4749/g-1464) -------------------------------------------------------------------------this guy is an absolute joke, he's almost as easy as mech rider, just get the sprite to chain cast gnome(gem missile) on him, he will be dead in no time. -------------------------------------------------------------------------after his defeat you will recieve a glove's orb and a warp point will appear, step onto it. head left and press the attack button on the yellow blob, to use it to jump across to the other side. get the chest up on the platform to recieve a 1000g. head into the doorway on the left, head through the next couple of rooms, and you will eventually come

out outside, with a couple of armored men around. head down and into the door up the stairs on the right, after a couple of rooms, you will come to a room containing two chests, one has an axe orb and the other an whip's orb, leave and enter through the main double doors. head up the main stairs, and up the stairs on the left. after a few rooms you will come out on the roof, head down and through the doubledoors. after a couple of rooms you will come to a room, where a door is blocked off by a load of bell switches on the floor, the one's on the bottom, just knock you back, head into the one in the top right it will warp you across to the other side. head up and to the right, you will notice that that switch throws you back too, (this is where tons of people get stuck) on the wall above the switch and just to the left, you will notice a little indentation thingy, hit it, its a switch, you can now walk straight over the bell floor switch. head up through the door, after an exchange with the emporer and his cohorts, its time to fight... --------------------------------------------------------------------------------------------------------------------------------------------------boss - mech rider 2 -------------------------------------------------------------------------weaknesses - none - (hp-1258/mp-30/exp-6013/g-1500) -------------------------------------------------------------------------this guy is just as easy as before, just get the sprite to chain cast gnome(gem missile), don't cast it more than 5 times in a row though, as you cannot do more than 999 damage in one go. -----------------------------------------------------------

---------------after his defeat you will recieve a javelin's orb, he starts to burn the place up, it looks like you are all goners. then you hear king truffle's voice! head right to find him, it appears he rode flammie there, he says that flammie thinks you are his parents, and gives you his favourite toy 'flammie drum', it is an unlimited item, whenever you use it (not in dungeons) flammie will come to you and you can ride him anywhere you want! he asks that you take him back to matango (check my map), on your arrival back at matango, he tells you that you need to go to the lofty mountains, in the south west. buy any items etc you need, get watt's to power up all the weapons that need it (an awful lot by now!), and rest etc at the inn. go outside and call flammie to go on a....... --------------------------------------------------------------------------------------------------------------------------------------------------quest for the bonus items -------------------------------------------------------------------------enemies - none -------------------------------------------------------------------------before you go to number 10 (lofty mountains) now is as good a time as any to go and get the two optional items in the game, that you need flammie for. the midge mallet is located in gaia's navel (no.4 on the map). go back to the dwarf village, and towards the bottom-middle of the area, you will find the chief of the village, talk to him, to recieve the midge mallet. you are required to get a sea hare's tail before you can get the

moogle belt. it is located on an island just to the north of tasnica. they aren't selling very well so the store owner will give on to you. after you have recieved it, take it back to kakkara. and talk to the two guys, who were standing near the empty lake. after giving them the sea hare's tail, the water re-appears and the music changes. everybody, is now very happy, and they give you the moogle belt, as a token of their appreciation. the midge mallet is used to switch between being small and big, as well as vice-versa. the moogle belt is used to switch between being normal and being a moogle, and vice-versa. --------------------------------------------------------------------------------------------------------------------------------------------------lofty mountains -------------------------------------------------------------------------enemies - trap flower, bomb bee, eggatrice -------------------------------------------------------------------------once you arrive their, head up and left, ignore the cave (palace of darkness) you will come to a town. head to the store in the bottom right corner, buy 3 ivy amulets(1875g +20), 2 circlets(2300g +38) and 3 magical armour(11500g +78). watts is in the house in the bottomleft, the inn is in the top-right corner. if you head up you can visit their temple, in it there are orbs that have sounds recorded on them, i think it is from before the world was nearly destroyed the first time. in the top-right hand corner of the temple their is a door that allows you to reach the top, and speak with a man. once you have finished, head back down and

right past the palace of darkness. head up and to the top, its pretty obvious which way to go, considering their is only one way :). the only thing i recommend, is that you equip the hero with the whip, it is a handy weapon and this is a good place to start using it, see what you think. in the cave at the top, you will meet jehk, sage jock's assistant. he tells you that the sage has gone to the palace of darkness. so make your way back down the mountain, and use the inn in the village to the left. its time to head to the palace of darkness, so enter the cave i told you not to before. --------------------------------------------------------------------------------------------------------------------------------------------------palace of darkness -------------------------------------------------------------------------enemies - fierce head, grave bat, imp, dark knight, dark ninja, emberman, (boss = dread slime) -------------------------------------------------------------------------once inside the palace, head into the right-hand passage, the one on the left is a dead end containing a dark ninja. you will come out in a room full of stalagmites, and a few embermen. there is a cracked wall to the top left(currently does nothing) and exits in the top and bottom-right. kill the embermen, the top-right exit is a dead end room, so head into the bottom right. once through, enter the doorway in the top-left and step on the switch their, to raise a whip pole. head back out and towards the bottom-right. exit through the doorway, hit the switch in the top-left

and then enter the doorway in the bottom-right (at the bottom of the stairs). make your way through the next long winding hallway, and you will come out at the bottom of a set of stairs, with a doorway to the right of them. it is a dead end, so head up the stairs, and enter the doorway above you. go through the hallway, and you will come out in a cavey room with a couple of embermen and some whip poles, that you created with a switch earlier. head across the whip poles and hit the switch, a doorway will open to the right. head back, ignore the doorway above you, its a dead end. make your way back, in the long winding hallway on the way back i found a chest in the top-middle containing 1000g! it wasn't their before , and i didn't kill any enemies to get it, so you should find it too. i got lucky at this point though, i killed a dark knight and found a gauntlet!(37500g +90). make your way right back to the first cavey room, destroy the stalagmites and this time head up and left, there is the doorway that you created just before, enter it. head up and you will come to a room with switches in the floor, when you press these you will see a string of blue flames appear, these are invisible walkways, so head across them. after pressing switches, and going across a couple of walkways you will come to a doorway, enter it. now its time to fight, the boss, that many players hate..... (myself included). --------------------------------------------------------------------------------------------------------------------------------------------------boss - dread slime --------------------------------------------------------------------------

weaknesses - shade - (hp-5000/mp-99/exp-37000/g-26400) -------------------------------------------------------------------------this guy can be a bastard, if he traps you in the corner, but generally he isnt too hard. just power up your weapons and hit him. you cannot hit him with magic (does 1 damage) unless it is chain cast. so usually i get the sprite to chain cast 3-4 gem missiles on him. you can tell when he is getting near death, as he gets smaller and smaller as he takes more damage. continually heal yourself, to guarantee staying alive, your hp's should be above 120-130 at all times. -------------------------------------------------------------------------after his defeat you will receive a javelins orb, and be transported out to the room containing, the pedestal of the next mana seed. talk to the guy at the bottom of the pedestal, this is shade. he tells you that he is the spirit of darkness, and few have beaten his creatures. he gives you his powers as a reward, head up the pedastal to receive the 5th mana seed. make your way back to the start (all the enemies have gone), dont leave yet, enter the middle doorway (previously blocked by a gate) and open the chest to receive a glove orb. now you can exit. --------------------------------------------------------------------------------------------------------------------------------------------------up lofty mountains again! -------------------------------------------------------------------------enemies - trap flower, bomb bee, eggatrice -------------------------------------------------------------------------its time to head back up lofty mountains again, so make

your way back up, again i recommend equipping the hero with the whip. upon seeing jehk again he tells you, that sage joch is at the gold isle to the northeast. exit the cave, and call flammie, head to no.19(see map). --------------------------------------------------------------------------------------------------------------------------------------------------gold city -------------------------------------------------------------------------enemies - none -------------------------------------------------------------------------the inn is located in the top-right, watts is located in the bottom-left, and the store is located in the top-left. rest at the inn, visit watts etc as neccessary. head to the store and buy 3 lazuri ring(8800g +35), 1 dragon helm(7500g +66), 2 duck helm(11250g +78), and now for the real killer, 3 battle suit(30000g +139). it is unlikely that you will have enough cash for all of this, so head back to lofty mountains, and keep running up and down it, it is a good place to power up and get cash, after you have the required amount(it does take forever!), head back to gold city. if you dont, you will die easily in the next dungeon, so yes you have to. buy all the armour you couldn't afford before, and then head up the stairs towards the top-middle. make your way all around the wall to the other side. talk to the man there and he will tell you that the king has sealed the gold tower shut, and that the key had been stolen by a tasnican spy who was caught in southtown, but the key was never recovered. its time to head to southtown. so call flammie

and catch a ride to southtown, no.18(see map). --------------------------------------------------------------------------------------------------------------------------------------------------southtown again -------------------------------------------------------------------------enemies - none -------------------------------------------------------------------------once you get there, head to the house in the top-left, remember the woman who gave you the password to the secret passage before, and who's husband was a tasnican spy? well it turns out that he was the one who stole the key, his wife has found it amongst his things, she would gladly exchange it to get him back, but she gives the key to you. now you can enter the tower! so call flammie and head back to gold city. --------------------------------------------------------------------------------------------------------------------------------------------------gold city again & the golden tower -------------------------------------------------------------------------enemies - beast zombie, dark ninja, wizard eye, weepy eye, (mid-boss = blue spike), emberman, (boss = gorgon bull) -------------------------------------------------------------------------once there, rest at the inn etc. the make your way up the passage in the top-middle of the town. walk up to the tower doors, and you will automatically use the key, giving you access. enter the tower. upon entering the tower all of my characters were level 40. kill the beast

zombies(pink wolves), but be very careful, their charge does huge damage, if they trap you in the corner you are dead. open the chest to receive a spear orb. make your way around the next couple of rooms, and it will be time to fight a mid-boss..... --------------------------------------------------------------------------------------------------------------------------------------------------mid-boss - blue spike -------------------------------------------------------------------------weaknesses - none - (hp-1980/mp-99/exp-9150/g-3840) -------------------------------------------------------------------------this guy isn't too hard to beat, have the sprite equipped with the bow & arrow. get the sprite to chain cast gem missile on him in groups of 5 or 6. when he is up on the pedestals, switch to the sprite and shoot him with the bow & arrow. charge up your weapons and run up and hit him when he is standing still. when he dies, he is not really dead, he comes back, chain cast gem missile on him another 5-6 and he should finally die. -------------------------------------------------------------------------after his defeat, you will receive a boomerang orb, and a staircase will rise, allowing you access to the floor above. on the above floor you will receive an axe orb in a chest. make your way through the next couple of rooms. it will be time to fight the boss..... -------------------------------------------------------------------------boss - gorgon bull -------------------------------------------------------------------------weaknesses - slyphid(thunder bolt) - (hp-2470/mp-99/exp-

9755/g-4800) -------------------------------------------------------------------------this guy is even easier than the last mid-boss, just make sure you dont stand in front of him, as he can charge at you, knocking you unconscious and then continually charge over your body. get the sprite to chain cast thunder bolt on him, refilling his mp as neccessary. thats all their is too it. -------------------------------------------------------------------------after his defeat you will receive a bow's orb, head up to the pedestal of the 6th mana seed (light seed), where you will find lumina waiting for you. he will tell you that the king was using his powers to make gold, he tells you that you should be the only ones to wield his power, and grants it to you. go up and seal the seed with your sword, then exit the tower. stock up on items you used at the store, and rest at the inn. call flammie its time to go back to lofty mountains again. --------------------------------------------------------------------------------------------------------------------------------------------------the lofty mountains yet again! -------------------------------------------------------------------------enemies - trap flower, bomb bee, eggatrice -------------------------------------------------------------------------its time to head back up lofty mountains again, so make your way back up, again i recommend equipping the hero with the whip. upon seeing jehk again he tells you, that sage joch has gone to the moon palace in the kakkara

desert. exit the cave, and call flammie, head to no.14(see map). --------------------------------------------------------------------------------------------------------------------------------------------------moon palace -------------------------------------------------------------------------enemies - marmablue -------------------------------------------------------------------------you will arrive in the kakkara desert, head up and catch karon's ferry, to the moon palace. upon entrance to the moon palace you will come across a couple of marmablues, kill then and head into the doors at the top. head south for a couple of seconds, and then east for a couple of seconds, (the area loops endlessly until you find this orb), you will come across a crystal orb use lumina(lucent beam) on it to be taken to the mana pedestal, luna is waiting for you, he gives you his powers, use your sword to go up and seal the 7th mana seed. exit the moon palace and ride karon's ferry back to the desert(for some reason you can only call flammie when you are back in the desert). call flammie, and you guessed it, back to the lofty mts. --------------------------------------------------------------------------------------------------------------------------------------------------you aren't finished with the lofty mountains for a while yet! -------------------------------------------------------------------------enemies - trap flower, bomb bee, eggatrice -----------------------------------------------------------

---------------its time to head back up lofty mountains again :), so make your way back up, again i recommend equipping the hero with the whip. upon seeing jehk again he tells you, that sage joch has gone to tasnica, the republic to the east. exit the cave, and call flammie, head to no.11(see map). --------------------------------------------------------------------------------------------------------------------------------------------------the republic of tasnica -------------------------------------------------------------------------enemies - (boss = dark stalker) -------------------------------------------------------------------------once inside, head left or right it doesn't really matter which, you will eventually meet up with the king, jema will come up behind you, he will realize that its not the king, its really the stalker everybody has been talking about. i am not even going to create a section for this guy, because he is so pathetically easy. get the sprite to chain cast 2 gem missiles on him and he is dead! yes he is that easy, after that, the king will give you a sword orb, talk to jema, he will tell you that, you have to go back to sage joch and learn the true meaning of courage. so head back out of the castle, and get flammie to take you back to the lofty mts, for the last time. --------------------------------------------------------------------------------------------------------------------------------------------------the final lofty mountains trip

-------------------------------------------------------------------------enemies - trap flower, bomb bee, eggatrice -------------------------------------------------------------------------its time to head back up lofty mountains for the last time, so make your way back up, and again i recommend equipping the hero with the whip. upon seeing jehk again he makes sage joch appear, he speaks in the old language so jehk translates, he tells you that you must take a test to find courage, head up the path that he opens, to fight the ultimate fight. --------------------------------------------------------------------------------------------------------------------------------------------------the test of courage -------------------------------------------------------------------------enemies - nitro pumpkin, shape shifter, marmablue,(boss = shadowx1,2&3) -------------------------------------------------------------------------you must make your way through a mini maze to get to it, the maze itself isn't too hard, i recommend you equip the hero with the axe here, or you will be continually changing weapons, as you have to chop down about a million stalagmites. the enemies aren't too tough in general, but be very careful of the shape shifters, they can spawn very powerful enemies, on my way through, one spawned a needlion which did me 300+ damage! eventually you will make your way through to the test itself. --------------------------------------------------------------------------------------------------------------------------------------------------ultimate test battle - shadowx1,2&3

-------------------------------------------------------------------------weaknesses - none - (hp-?/mp-?/exp-?/g-?) -------------------------------------------------------------------------this is the ultimate test of courage, a battle against yourself!, it isnt really that tough, dont worry about magic or anything, just keep powering up your weapons and attacking them, after each dies they will nod their head in approval of your achievement. after all three have been defeated, head back down. -------------------------------------------------------------------------you will automatically be transported to jehk, who will reveal his true identity, and when questioned as to why he didnt help you sooner, he tells you that you werent yet ready. he tells you of the mana palace which you must now hurry too. from now on, i recommend that you use matango as your base of operations, as it has a store that sells most of the stuff you need, a watts, and an inn, and its all fairly cheap. so head their (no.9 on map) and rest at the inn etc. from their make your way to no.21 on the map. --------------------------------------------------------------------------------------------------------------------------------------------------the mana palace -------------------------------------------------------------------------enemies - (boss = aegagropilon) -------------------------------------------------------------------------upon entering the mana palace, you will find the emperor with 2 of his cohorts, he invites either of them to deal with you, sheex

will offer, as he has a grudge against you, he was the dark stalker in tasnica, he now wants to show you his true power. --------------------------------------------------------------------------------------------------------------------------------------------------boss - aegagropilon -------------------------------------------------------------------------weaknesses - none - (hp-3016/mp-99/exp-11050/g-1800) -------------------------------------------------------------------------this boss's name is a mouthful in itself :). he is quite tough though, cast mud slide on him, as soon as you can, then chain cast it until you run out of mp, he should be dead, if this doesnt work, dont rely on magic, as he can cast wall, which reflects it back at you. you could be in serious trouble if he traps you, so keep moving around, power up your weapons and attack him, remember to heal yourself, dont take risks. -------------------------------------------------------------------------after his defeat you will receive a spear orb, and instantly be warped, to the 8th and final mana seed. as you reach it the seal melts, you do not have time to seal it again! then dryad appears, he says that he will go down with the palace, as he has failed in his quest, you ask him to join you, he relucantly agrees, and tells you that some of his magic has been sealed. you will call flammie, and appear outside the palace, on his back, the entire palace starts to rise from the land. i recommend going back to matango, and resting etc, i also recommend moving your characters up one square in the action grid, and setting their level to 4, then head

back to the palace. --------------------------------------------------------------------------------------------------------------------------------------------------the full mana palace unveiled! -------------------------------------------------------------------------enemies - dark knight, shape shifter, metal crawler, dinofish, marmablue, steelpion, kimono wizard, basilisk, (mid-boss = hydra), captain duck, fierce head, grave bat, dark stalker, (boss = kettle kin) -------------------------------------------------------------------------once you have landed again, you will see jema walking around, talk to him and he will tell you about some stuff, after this head down the sets of stairs you see around, for a couple of levels until you reach the ground. (there are shape shifters around, so be careful). when you reach the bottom, go down the left hand stairway, make your way along the river, and after a short way you will come to a stairway going down, enter it. you will come across some little crystals moving up and down, they can be destroyed with the axe, after destroying them, use the little yellow guy, to jump up to the area above. head right up to the top of the river and attempt to cross it, you have to be at the top or you will fall down. over the other side is a chest containing a boomerang orb. head up into the doorway on the top-left, chop down the crystals (there are tons of them) and head up (dont step on the switch with different coloured crystals around it, it makes all the ones you cut down pop back up). fight your way through whatever enemies appear (kimono wizard can be

killed very quickly with gem missile). and head toward the top-left, you will come across some rivers that drag you down, hold up to slow yourself. the first one has a switch a fair way down, on the left that stops it (a red switch on the end of a metal thing in a gap in the wall). the second river just carries you down a little bit, and the 3rd river has a red switch that stops it, a fair way down on the right. hake your way to the top-left corner and enter the door you find there. its time to fight a boss.... --------------------------------------------------------------------------------------------------------------------------------------------------mid-boss - hydra -------------------------------------------------------------------------weaknesses - salamando(fireball) - (hp-3382/mp-99/exp12439/g-3600) -------------------------------------------------------------------------this dude is basically a stronger version of jabberwocky. he really isn't too hard to beat, as long as you dont let him trap you, heal yourself, and get the sprite to continually cast fireball on him. run in and hit him with a powered up sword, when you get a chance. -------------------------------------------------------------------------after his defeat you will recieve a whip's orb. after talking to a few of the empires henchmen, you will be left alone, head up and around for a screen or two, you will come to a room with three exit type alcoves, but only the middle one is an actual door, so enter it. head down and after defeating a couple of enemies, you will see two conveyor belts, one going

towards you, and one going away. go down the one going towards you (on the left). hold down and towards the left hand wall, you will enter a room, with a switch on the floor, step on it. head down and through a couple of screens, you will see, wall type things that look like they are blocking your way, but you can just walk under them. the first doorway you come to, enter it, inside are watts and krissie (who will restore your hp). head around and up, and enter the doorway up the top. you will come to a forked road, head left as right is a deadend. after a couple more screens you will see a doorway blocked by a barrier (dont worry you come back to it in a sec). head into the right doorway, and you will see a floor switch and another barrier. step on the floor switch, it doesnt appear to do anything. wrong! go back to where the barrier was across the door, just before, and it has dissapeared, so head up into that now open doorway. make your way through the long hallway, and you will come to a room with 4 squares on the ground, kill all the enemies, and then step right in the middle of the 4 squares, the barrier, over the door in the top left will disappear, so head into it. make your way through a few more rooms (be careful because there are a couple of shape shifters around). you will eventually come to a puzzle on a wall, you will see 4 flashing lights, that are (from left to right) green, blue, yellow and red, and a barrier over a door just below it. it makes two different sounds depending on whether you hit the right one or not, the correct order to hit the lights in is red, blue, yellow, green. the barrier over the door will

disappear, so head into that doorway (there is an area below, you can get to by going left or right of this doorway, but it doesnt prove anything). head around, and step on the floor switch. head towards, the top right of this area. you will make it back at the place, where the switch appeared to do nothing, the barrier over the door below it, is now gone, so you can now enter. head down a couple of screens and you will come to some more conveyor belts, again, it doesnt matter which one you walk down. after another screen or two, you will come across a train, you can enter it through the open doorway on the left. this is a pretty good place to power up, as it is packed full of ghouls who are easy to kill as long as you dont let them charge you. be careful towards the end of the train though, as there is an eggplant man (they can spawn needlions). and as you exit, there are two shape shifters. after exiting the train, head down a couple of screens, you will see two archways and a doorway blocked by a barrier, walk through the middle of the right hand archway to step on a hidden floor switch, the barrier in front of the door will now be removed. so keep heading down, you will enter a room with another fork road, however, you can only go right. head around and enter the bottom left doorway (if you head up from there, you will end up running round in circles). after entering that doorway, you will run across the scorpion army again, they will unleash their second version robot on you.....

-------------------------------------------------------------------------boss - kettle kin -------------------------------------------------------------------------weaknesses - none - (hp-1230/mp-33/exp-15555/g-3360) -------------------------------------------------------------------------this guy really isnt too hard to beat. just power up your sword, run in and hit him. get the sprite to chain cast gem missile, after a short amount of time, he will be dead. -------------------------------------------------------------------------after defeating him, you will recieve a bow's orb. the scorpion army will have a few more words to say to you, and then you will appear back outside. head to the left, and you will see a stairway and a door. the doorway leads to the grand palace. if you head up the stairs, you will get to jema again, he will thank you for finding a shortcut to the grand palace, as you can now get to it through the bottom right hand stairs. if you need to stock up on basic items or want to rest and save etc, call flammie and get him to take you to matango. when your ready, or if you are ready already, its time to enter the grand palace. -------------------------------------------------------------------------quest for the bonus items -------------------------------------------------------------------------enemies - none -------------------------------------------------------------------------if you have been using my guide so far, you won't have gotten the bonus items as early as you could have, sorry, just look for the section earlier

on with the same title, as now would be a good time to go and get them. --------------------------------------------------------------------------------------------------------------------------------------------------the grand palace -------------------------------------------------------------------------enemies - heck hound, doom sword, turtlance, gremlin, national scar, marmablue, -------------------------------------------------------------------------upon entering the grand palace, all of my characters were level 46, as you enter, you will se that there are two doorways, one in the middle of the room, and one in the top middle. enter the one in the middle of the room. once through, head around to the top left and enter the doorway there. use the gnome magic, gem missile, on the orb in there. head back out, and this time enter the doorway in the top-right corner. use undine (freeze) magic on the orb in there. exit this area, and go back to the main room, this time enter the doorway in the top middle of the room. use the whip to make your way across the gaps, and enter the doorway in the top left of the room (it would have been blocked if you had tried before). use slyphid(air blast), on the orb in there. leave the room and make your way down and into the doorway at the bottom of the screen. head right across the room, and enter the doorway in the top right corner. head up and enter the doorway there. use salamando(fireball), on the orb in there. head back down, and enter the doorway in the middle of the room you walked across before. enter the doorway in the bottom-

left of the new room you just entered (its not very obvious), and head left and up into the doorway there. use lumina(lucent beam), on the orb in there. (remember the girl has it). exit, and makr your way over to the doorway in the top right corner of the room. use shade(dark force), on the orb in there. exit the room, and make your way up the passage in the middle of the room, the chest you see, contains a sword orb. dont enter the doorway at the top, its just an empty room. so make your way back out this room, the way you came in (the open doorways). the rooms in the top left and right of this room, are empty so dont bother entering them. make your way up the stairs and into the doorway in the mid top right of the room, walk left and you will appear on the platform in the mid top left of the room you were in before. just to your right is a switch on the top wall, hit it and the grate covering the doorway in the middle will disappear. exit this room, and make your way into the doorway, which the grate just disappeared from. head straight up and into the doorway there. in the next room make your way to the top left, down the stairs and around the path until you end up in the top right corner of the room, enter the doorway there. (all the orbs you hit before, created this path and the stairs, without them you couldnt have gone any further). head up and step on the switch in the top-left corner, to create a staircase just below it. walk down the staircase and step on the switch down there. it will lower a stone block just in front of you that was blocking your way. head down, and use the whip to cross the gap down, head left and

enter the doorway there. use luna(lunar magic), on the orb in there. head out and back up to the top-right corner of the room, step on the switch there, to again create a staircase below it. walk down the stairs and hit the switch there, to again lower a stone block just in front of you. head down and whip yourself across the gap, enter the doorway in the top-right. after entering the room, step on the switch and prepare to fight..... --------------------------------------------------------------------------------------------------------------------------------------------------mid-boss - snap dragon -------------------------------------------------------------------------weaknesses - salamando(fireball) - (hp-1215/mp-6/exp19200/g-12480) -------------------------------------------------------------------------this guy is quite similar to the biting lizard boss from earlier, but he is a lot deadlier. he can swallow your for aound 250+ hp damage. so keep healing yourself, run in and hit him with a charged sword. and get the sprite to cast fireball as quickly as possible (it cant be chain cast, because you have to wait for them to hit the enemy). -------------------------------------------------------------------------after his defeat your will recieve a spear's orb. head left and down the path, and enter the doorway there. head up and you will see a pedestal with a mana seed on it, blocked by the emperor. he isn't moving and there is an exit above him, so head up, and enter the exit. after a talk with fahna & thanatos. it is fahna's turn to fight you, he turns

into his other form...... -------------------------------------------------------------------------mid-boss - hexas -------------------------------------------------------------------------weaknesses - none - (hp-3465/mp-69/exp-20103/g-14400) -------------------------------------------------------------------------this guy is fairly easy to beat, just run up and hit him with a charged up sword, and get the sprite to chain cast mud slide on him (no more than 4 at a time though, or you are wasting mp). -------------------------------------------------------------------------after his defeat you will recieve a whip's orb. head up and step on the switch there, you will be transported to another room, its time to fight again..... -------------------------------------------------------------------------boss - mech rider -------------------------------------------------------------------------weaknesses - none - (hp-4327/mp-38/exp-21104/g-16000) -------------------------------------------------------------------------this guy isnt too hard to beat, at the start, chain cast gem missile on him, after a while he will cast reflect, so when you run out of mp stop, run in and hit him with a charged up sword, and thats about all there is to it. -------------------------------------------------------------------------after his defeat you will recieve a spear's orb, and the whole place will begin to shake. the empire has been successful in activating the mana

fortress. the mana palace is sinking, so you call flammie, to come and get you, you watch as the palace is sinking. if you look around you, you will see the mana fortress floating in the sky. -------------------------------------------------------------------------the mana palace again -------------------------------------------------------------------------enemies - none -------------------------------------------------------------------------as soon as you are free to move again, land where the mana palace was. (try to land on the building, its hard sometimes, but it can be done). talk to jema, he will tell you about the fortress and the coming of the mana beast. he will tell you that it is now time to search for the mana forest. after talking to him, you can talk to krissie who will restore your hp's. if you walk inside the building, you will meet phanna and her and the girl will make up. after you have finished, head outside and head around the mana palace from the left, when you make it down to the bottom right corner, you will come across a neko. this neko sells the best equipment that can be bought. buy three gauntlet (37500g +90), three vestguard (65500g +240), three needle helm (30000g +140). also stock up on every item he has available. i recommend buying every item and the gauntlets and needle helms first. you will probably not have enough money to afford everything, so buy what you can. call flammie and get him to take you to matango (no.9 on the map). once their, rest and save, and get watt's to forge any weapons that you can afford.

its now time to head to the mana forest. the map does not mention where the mana forest is. it is the roundish island in the top left corner of the map. you have to land on the edge of the green bit it the middle. upon entering, i recommend that you run back and forth killing all the enemies in the first two screens, to gain all the money you need. you earn around 5000g for the first screen and around 8000g for the second so it shouldnt take forever. after you have gained enough money to buy everything from neko and power up all your weapons, leave and head back to the mana palace. buy everything you need from neko, and then catch flammie back to matango, and power up all your weapons, rest, save etc. you are now ready to tackle the mana forest. --------------------------------------------------------------------------------------------------------------------------------------------------the mana forest -------------------------------------------------------------------------enemies - needlion, griffin hand, mushgloom, ice thug -------------------------------------------------------------------------you now should be around level 50+ and have no real need to gain much more levels or money. so use a barrel on each of your characters, it covers them and protects you from damage. this enables you to get through the first section effortlessly. you can't attack enemies, dont try or you will remove the barrel. make your way through the next couple of screens and when you get to the 5th screen (with ice thugs around) head up and enter the cave to fight...... -----------------------------------------------------------

----------------------------------------------------------------------------------------mid-boss - dragon worm -------------------------------------------------------------------------weaknesses - slyphid(thunderbolt) - (hp-3525/mp-99/exp24290/g-17460) -------------------------------------------------------------------------this guy is quite easy, he is basically a powered up version of great viper. just get the sprite to chain cast thunderbolt on him, you will have to refill his mp once. -------------------------------------------------------------------------after his defeat you will recieve an axe orb. if you head up a few screens you will see a stone structure, walk up into the middle of it, it will tell you that it will let you pass after you have defeated the dragon to the left, and gives you the option to save your game. head left and then in the next room, exit in the top-left corner, you will find yourself facing...... -------------------------------------------------------------------------mid-boss - snow dragon -------------------------------------------------------------------------weaknesses - salamando(fireball) - (hp-2800/mp-99/exp26588/g-18360) -------------------------------------------------------------------------this guy can be quite tough to beat, just stay away from him as much as possible. his tail can easily do you 100 dmg, and his wing attack can do all of you 100 dmg. so avoid him as much as possible, and get the sprite to continually cast fireball at him.

-------------------------------------------------------------------------after his defeat you will recieve a bow's orb. head back to the stone structure, and call flammie. get him to take you to the mana palace, so that you can stock up on items from neko, then to matango, so you can power up your weapons and rest, save etc. head into the forest area just to the right of matango, and get the sprite to use his undine magic until it reaches at least level 3, you will need it soon. after you are ready, head back to the mana forest, and use exactly the same method as you did before to get back to the stone structure (except this time you can make it a lot further using the barrels). after you have got past the stone structure, head up, and on the second screen, head right and enter the cave there. after a couple of screens, its time to fight...... -------------------------------------------------------------------------mid-boss - axe beak -------------------------------------------------------------------------weaknesses - undine(freeze) - (hp-2800/mp-99/exp-27748/g20400) -------------------------------------------------------------------------this guy isnt too hard providing your undine is at least level 3. just get the sprite to chain cast freeze on him, the main reason you need undine, is because this guy is very hard to hit with physical attacks. -------------------------------------------------------------------------after his defeat you will recieve a javelin's orb. head up a couple of screens and you will come across another stone structure.

it again, tells you that it will let you past after you have defeated the dragon to the left. head left and into the cave to fight..... -------------------------------------------------------------------------mid-boss - red dragon -------------------------------------------------------------------------weaknesses - undine(freeze) - (hp-3000/mp-99/exp-29000/g21) -------------------------------------------------------------------------this guy isnt too hard, you basically use exactly the same tactic as with the snow dragon except that you are casting freeze on this dude instead. -------------------------------------------------------------------------after his defeay you will recieve a glove's orb. now do exactly what you did before, go to the mana palace and stock up on items from neko, go to matango and get watts to power up your weapons, rest, save etc. then head back to the mana forest, and make your way back to the second stone structure. (you are forced to take your barrels off, just after the place where you defeated axe beak). go past it, and head around for quite a few screens, eventually you will come to the place where its time to fight...... -------------------------------------------------------------------------mid-boss - thunder gigas -------------------------------------------------------------------------weaknesses - gnome(gem missile) - (hp-4462/mp-99/exp30277/g-30600) --------------------------------------------------------------------------

this guy is very easy, why?, because the idiot is weak aginst gnome, which by this stage of the game, as well as being your best magic, it should be very strong (level 6 or 7). so get the sprite to chain cast 2 gem missiles on him at a time, he'll be dead in no time. -------------------------------------------------------------------------after defeating him, you will recieve a sword orb. head up a couple of screens and you will come upon a third stone structure. it again tells you, that if you defeat the dragon to the left it will let you pass. so head left a couple of screens and you will come to.... -------------------------------------------------------------------------mid-boss - blue dragon -------------------------------------------------------------------------weaknesses - gnome(gem missile) - (hp-3200/mp-99/exp31570/g-28560) -------------------------------------------------------------------------this guy is an absolute joke, use the same tactics as with the previous two dragons, except you are casting gem missile on him. remember not to cast more than two in a row on him, after you have blasted him with it around 8 measly times, he's dead. (incredibly difficult huh! :) ) -------------------------------------------------------------------------after his defeat you will recieve a boomerang orb. make your way back to the third stone structure. head up, there is no need to fly anywhere else this time, when you reappear, you will be standing on a platform, and there is the mana tree! after witnessing some events, and meeting the hero's mother, who revives the power of the mana seeds, its

time to call flammie and prepare for the final battle. get him to take you to matango, power up all your weapons, rest, save etc. sorry about this, but its time to do a really boring part, and you really can't avoid it. its time to power up some of your magics. the girl needs to power up dryad and lumina to at least level 3. the best way to do this is to stand in the inn, and get her to continously cast lucid barrier for lumina, and wall for dryad on herself, once she has run out of mp use a faerie walnut on her, when you have run out. go to the store on the left, stock up on faerie walnuts, rest at the inn, and then repeat the process until these two magics are level 3. the sprite need to power dryad up to at least level 3. so take him down to the forest just to the right of matango, and get him to chain cast sleep flower, on the first enemy he sees, you should only need to use one faerie walnut on him, before he reaches level 3. when you are done go back to the store, stock up on faerie walnut's, rest at the inn and save etc. now its time to go to the mana fortress. fly around and you will see it floating in the sky, get as close to it as you can without it moving, then move flammie up until he is flying the highest he can. if you have done it right, he will fly of the top of the screen, and then take you onboard the fortress. -------------------------------------------------------------------------the final battle of fate - the mana fortress -------------------------------------------------------------------------enemies - captain duck, kimono wizard, dark stalker, fiend

head, metal crab, tsunami, national scar, heck hound, wolf lord, whimper, marmablue, basalisk, master ninja, doom sword, terminator, armoured man, shape shifter -------------------------------------------------------------------------once onboard the mana fortress, head up, around the topmiddle of the screen you will find a doorway, enter it. a couple of screens up you will come across what looks like a purple crystal and a plate on the floor next to it, that is light blue in the middle. these are the places that you can use your whip to cross. a bit further along, you will find green crystals blocking your way, these can be chopped down in a couple of hits, with your sword. a few rooms on from that you will come to a room where it branches off, you can go left and into a doorway, or use your whip to go down, go down, left is a dead end. a few rooms later you will come to a room full of green cyrstals, dont step on the switch in the middle of the room, as this makes them all reappear. a few screens on, just after you have whipped across a gap, you start to fight.... --------------------------------------------------------------------------------------------------------------------------------------------------mid-boss - buffy -------------------------------------------------------------------------weaknesses - lumina(lucent beam) - (hp-4200/mp-99/exp35686/g-22200) -------------------------------------------------------------------------this boss isnt particularly difficult, however i dont recommend that you use lumina, you can do about 2x the damage with the same

amount of magic points, by casting gem missile, so use that. keep chain casting it on him (no more than 4 in one go). -------------------------------------------------------------------------head up and step on the floor switch to be transported to the next area, in the next area, you can either head left or right, right is essentailly a dead end so you are better off going left. head up and around a few screens you will have to whip across quite a few gaps. you will come to a room with a winding pathway, the exit is in the bottom right corner. you will see a floor switch, step on it, head down the pathway that it creates, it will then be time to fight the next boss..... -------------------------------------------------------------------------mid-boss - dread slime -------------------------------------------------------------------------weaknesses - shade(dark force) - (hp-5000/mp-99/exp37000/g-26400) -------------------------------------------------------------------------i recommend that you don't waste your time using magic on this boss as he is quite easy. he is basically exactly the same as before, except this time he gets bigger as he gets hit rather than smaller. just keep powering up your sword and hitting him (my main character hit him for around 600 dmg each time). he won't take too long to die. make sure you keep your hit points at 150+ at all times. -------------------------------------------------------------------------after his defeat you will be transported to the next area, at this point i recommend that you make your way all the way back to the

start of the mana fortress, and call flammie. get him to take you back to matango. once their save your game and rest etc. stock up on all the items you can (fly to the neko at the mana palace if you need to). why would i do this you may ask, there are 2 main reasons, the bosses that you have beaten will be saved as being dead so you don't have to fight them again, and it gives you a chance to stock up and be as powerful as you can for the final battles. once you are ready head back to the mana fortress, and make you way back up to the point just after you have beaten dread slime. from there, head up a few screens, and whip across a gap to the left, and keep heading down. you will find youself heading up and to the left, then down again. after making your way through a ton more rooms (i know this isn't very descriptive but you can only go one way). you will come to a room with three master ninja's in it. be careful as they can do you 200+ damage with one physical attack. after a few more rooms, you will find another floor switch, step on it to be transported to the room where you fought mech rider in the mana palace earlier. make your way to the right of the room and step on the switch there, to be transported to another room. standing there are thanatos and dyluck! after some sad events take place, its time to fight thanatos in his true form (i love the music to this).... -------------------------------------------------------------------------mid-boss - dark lich -------------------------------------------------------------------------weaknesses - lumina(lucent beam) - (hp-6666/mp-99/exp-?/g-?)

-------------------------------------------------------------------------this guy is actually quite easy to beat, get the girl to cast lucent beam on him (it should be at least level 3) and the sprite to cast mud slide him, they should do a combined damage of 500+. when he is visible, power up your sword and run in and hit him. (try and leave the girl with as many mp's as possible and the sprite with at least 30, and a faerie walnut to spare if you can, you'll need it soon). -------------------------------------------------------------------------after his defeat, the seal on dryad's magic will be gone, you can now use mana magic! after the girl shows her distress, the whole place starts to shake. step on the floor switch at the bottom of the screen, to be transported outside of the mana fortress. you will realise that it is the mana beast attacking the fortress! if the mana beast suceeds in destorying the fortress, the world will be destroyed, after a long discussion, they decide the must face their fate, and destroy the mana beast. by this time you should be a few levels either side of level 60. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- final-boss - mana beast ------------------------------------------------------------------------------------------------------------------------------------------------------------------------weaknesses - lumina(lucent beam) - (hp-9999/mp-99/exp-?/g-?) -------------------------------------------------------------------------the mana beast has two main attacks, the first one he fly's

away from the screen and comes flying towards you as a fireball, in the second one he just fly's straight at you. the first attack does around 120-150 damage, the second one does around 70-80 damage. they cannot be avoided, however if you get the girl to cast cure water 1-2 seconds after it starts coming towards you, you can avoid taking any damage (the water drops have to hit you at the same time as he does). after this he will fly onto the screen from the top or bottom. get both the girl & sprite to cast mana magic on you, after they have done this, the mana sword will have been revived, and you are ready to hurt the mana beast. when he has stopped moving, charge up your sword and run in and hit him. you should have enough time for 1 level 8 attack, and 1 at around level 5. he will eventually fly off the screen, and then fly across the screen from the right, hitting you for around 20-60 damage, if timed exactly right it is possible to hit him as he is flying across the screen. after he has completed this he will begin the pattern again from the start, keep going and hitting him, and eventually he will be defeated. -------------------------------------------------------------------------well after coming all that way you have finally finished the secret of mana, so feel proud, and now its time to kick back and watch the pretty kewl ending. ttttttt h t h

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monster list -----------here i will be attempting to list every monster in the game, and a brief descrption of them and any special abilities they may have, i will try to put them into or around the order that you will actually come across them. i will also include any useful items that i have seen them drop (ie armour). this was a real pain in the butt, as i thought you had to critically hit a monster to find out its name, well at least until you get magic. thanks to sean m reminding me of the targetting system, it saved some time, until i actually got magic. i think that targetting makes your ally's attack a specific creature, i never found it too useful, so i didn't think of it. but you might! it's in your action ring, why not try it. i will also tell you if they can do you some serious damage, when you first meet them. -------------------------------------------------------------------------name - rabite type - animal desc - cute little monster, with pink ears, can suddenly jump at you doing some rather large damage initially. especially if as couple manage to trap you in a corner, i have died from this before, when starting a new game! drop - ??????? stats

-----level = 1 hit points = 20 magic points = 0 experience = 1 gold = 2 --------------------------------------------------------------------------------------------------------------------------------------------------name - mushboom type - plant desc - a cute little mushroom guy, who has a boom attack which can make you unconscious for a short while. spins around on his head, attempting to knock you down. drop - ??????? stats -----level = 3 hit points = 30 magic points = 0 experience = 3 gold = 7 --------------------------------------------------------------------------------------------------------------------------------------------------name - lullabud type - plant desc - a small pink flower, who snaps his petals at you to do damage. drop - ??????? stats -----level

= 2

hit points = 36 magic points = 10 experience = 3 gold = 8 --------------------------------------------------------------------------------------------------------------------------------------------------name - buzz bee type - insect desc - a menacing flying bee, who can sting you with the barb on his butt, and is pretty good at avoiding attacks. drop - ??????? stats -----level = 4 hit points = 65 magic points = 0 experience = 4 gold = 11 --------------------------------------------------------------------------------------------------------------------------------------------------name - chobin hood type - dragon desc - a goblin who carries a bow and arrow, shoots them at you, and is able to hit you from a distance. drop - ??????? stats -----level hit points magic points experience

= = = =

7 80 0 12

gold = 17 --------------------------------------------------------------------------------------------------------------------------------------------------name - green drop type - morph desc - a small green blob of jelly, who can multiply into up to three, and and will continue to do so until they are all dead. very good for gaining money and experience. kill them all bar one, and keep on letting them regenerate. drop - ??????? stats -----level = 6 hit points = 40 magic points = 0 experience = 10 gold = 12 --------------------------------------------------------------------------------------------------------------------------------------------------name - kid goblin type - dragon desc - a goblin who's weapon is an axe, he is initially asleep when you see him, but soon wakes up when you bury your sword in him! drop - ??????? stats -----level = 5 hit points = 64 magic points = 0

experience = 8 gold = 14 --------------------------------------------------------------------------------------------------------------------------------------------------name - blat type - animal desc - a bat who fly's around and attacks you, can cast baloon on you, which paralyzes you for a short while. drop - ??????? stats -----level = 5 hit points = 55 magic points = 18 experience = 7 gold = 10 --------------------------------------------------------------------------------------------------------------------------------------------------name - eye spy type - morph desc - looks like a small flesh coloured plant with a big eye, continually spits out chobin hoods until destroyed. can 'moogle' you, which basically turns you into a cute little guy, who can't do anything but walk around, wears off after a little while. they can also cast 'cure' which gives them or others hp's back. drop - ??????? stats ------

level = 8 hit points = 100 magic points = 15 experience = 28 gold = 30 --------------------------------------------------------------------------------------------------------------------------------------------------name - werewolf type - animal desc - pretty obvious what it looks like, it can charge at you for an awful lot of damage. drop - ??????? stats -----level = 9 hit points = 140 magic points = 6 experience = 30 gold = 36 --------------------------------------------------------------------------------------------------------------------------------------------------name - polter chair type - plant desc - a plush chair with a life of its own, jumps at you to attack, dangerous if they trap you. drop - ??????? stats -----level = 8 hit points = 128 magic points = 0

experience = 21 gold = 22 --------------------------------------------------------------------------------------------------------------------------------------------------name - iffish type - fish desc - a purple fish who lives in water areas, he can jump out of the water, and spit some water at you. drop - ??????? stats -----level = 10 hit points = 140 magic points = 18 experience = 35 gold = 29 --------------------------------------------------------------------------------------------------------------------------------------------------name - goblin type - dragon desc - a pink goblin, who uses a boomerang as a weapon, can spawn two ma goblins continually (to a max of 2) to help fight you. drop - ??????? stats -----level = 11 hit points = 150 magic points = 8 experience = 38 gold = 36 -----------------------------------------------------------

----------------------------------------------------------------------------------------name - ma goblin type - dragon desc - a blue goblin, who uses a boomerang from a distance, and an axe for close up work. drop - ??????? stats -----level = 12 hit points = 130 magic points = 18 experience = 42 gold = 80 --------------------------------------------------------------------------------------------------------------------------------------------------name - chess knight type - insect desc - so called because it looks exactly like the knights out of a chess game, can charge at you. drop - ??????? stats -----level = 12 hit points = 135 magic points = 15 experience = 36 gold = 38 ------------------------------------------------------------------------------------------------------------------------------------

---------------name - tomato man type - dragon desc - a weird little tomato guy who fly's around, it is impossible to do him damage with your weapons, unless they are charged up. he can spawn zombies. drop - ??????? stats -----level = 14 hit points = 40 magic points = 46 experience = 65 gold = 96 --------------------------------------------------------------------------------------------------------------------------------------------------name - zombie type - undead desc - weird little, blue-grey skinned zombies, they walk around slowly not too dangerous, but can do damage if you let them get close. drop - ??????? stats -----level = 13 hit points = 150 magic points = 20 experience = 50 gold = 48 ------------------------------------------------------------------------------------------------------------------------------------

---------------name - evil sword type - machine desc - basically a flying sword, these guys start off on a stand, when you get near them they break free of it, they are good at dodging attacks, and can cast 'moon saber' on themselves, which allows them to siphon hp's from you, to heal them when they attack you, they gain back an equal amount of hp's to the amount of damage they do you. drop - ??????? stats -----level = 15 hit points = 125 magic points = 24 experience = 64 gold = 60 --------------------------------------------------------------------------------------------------------------------------------------------------name - water thug type - fish desc - little green frog/fish type dudes, who carry a trident, can do a fair bit of damage, keep attacking them while their down. drop - ??????? stats -----level = 16 hit points = 145 magic points = 10 experience = 77 gold = 65 -----------------------------------------------------------

----------------------------------------------------------------------------------------name - silk tail type - animal desc - looks exactly like a rabite, except its pink, behaves exactly the same as a rabite, but can do you quite a bit of damage when you first meet them. drop - ??????? stats -----level = 17 hit points = 130 magic points = 40 experience = 91 gold = 79 --------------------------------------------------------------------------------------------------------------------------------------------------name - nemesis owl type - bird desc - obviously this is an owl, its bluish/pinkish, can't really damage you, but can cast silence on you, which reverses your controls (ie right is left, left is right), for a while. drop - ??????? stats -----level hit points magic points experience gold

= = = = =

18 122 24 100 88

--------------------------------------------------------------------------------------------------------------------------------------------------name - pebblers type - animal desc - little blue/yellow guys who can dig their way into the ground, you can only hit them when they are not spinning, and when they are above ground. they can do you a fair amount of damage, and have a special attack where they spin around spitting rocks at you. drop - ??????? stats -----level = 19 hit points = 186 magic points = 0 experience = 125 gold = 96 --------------------------------------------------------------------------------------------------------------------------------------------------name - steamed crab type - insect desc - a smalish orange crab, has an attack which renders you unconscious, and can throw his claw at you, best attacked from a distance. can cast thunder saber on himself, doesn't seem to do much. drop - ??????? stats -----level hit points

= 18 = 110

magic points = 25 experience = 110 gold = 180 --------------------------------------------------------------------------------------------------------------------------------------------------name - crawler type - insect desc - a small green bug thing with purple spikes, spins its tail around to attack you, can do damage when you first meet him. he can cast sleep flower on you, works the same as being unconscious. drop - ??????? stats -----level = 19 hit points = 100 magic points = 16 experience = 124 gold = 97 --------------------------------------------------------------------------------------------------------------------------------------------------name - kimono bird type - bird desc - a large bird guy who flys around and is fairly tough to hit, i recommend killing him asap, not because he is dangerous himself, but because he can spawn pebblers! drop - ??????? stats -----level

= 20

hit points = 160 magic points = 48 experience = 145 gold = 120 --------------------------------------------------------------------------------------------------------------------------------------------------name - howler type - animal desc - blue wolves that live in the ice country, can do you hell damage when you first meet them, they attack by charging at you. drop - ??????? stats -----level = 24 hit points = 190 magic points = 16 experience = 240 gold = 180 --------------------------------------------------------------------------------------------------------------------------------------------------name - shellblast type - reptile desc - a turtle with a purple shell, with a gold moon & star painted on it, he uses a spear for a weapon, and has a charging attack which can do mega damage, at times can be very hard to hit. drop - ??????? stats -----level hit points

= 26 = 180

magic points = 16 experience = 300 gold = 204 --------------------------------------------------------------------------------------------------------------------------------------------------name - la funk type - gas body desc - a greenish cloud with a face, has to be hit with magic, physical attacks to nothing, it can spit out snowballs which can frosty you. which is basically a paralyze spell. he can cast a magic spell on you called acid storm, it's not too damaging. drop - ??????? stats -----level = 25 hit points = 100 magic points = 20 experience = 265 gold = 190 --------------------------------------------------------------------------------------------------------------------------------------------------name - blue drop type - morph desc - basically the same as the green drop, except that it is blue and has the power to frosty you. drop - golden tiara stats -----level

= 27

hit points = 380 magic points = 0 experience = 330 gold = 216 --------------------------------------------------------------------------------------------------------------------------------------------------name - specter type - apparition desc - a small pinkish ghost, cannot be hit with physical attacks, can cast freeze & thunder bolt on you. watch out for thunder bolt it can do around 80 damage! drop - ??????? stats -----level = 27 hit points = 200 magic points = 99 experience = 330 gold = 213 --------------------------------------------------------------------------------------------------------------------------------------------------name - weepy eye type - plant desc - a metallic grey eye that floats around, it is quite hard to hit, and can fire a beam from its eye at you. drop - chest guard stats -----level hit points

= 28 = 165

magic points = 80 experience = 370 gold = 264 --------------------------------------------------------------------------------------------------------------------------------------------------name - mystic book type - plant desc - a book with a brown cover, rustles its pages and floats around, can cast lucid barrier on itself, which protects it from physical attacks. can also cast freeze, thunder bolt & energy steal on you. occasionally open's up to a centrefold double page :) of a woman lying naked on her stomach. drop - ??????? stats -----level = 28 hit points = 190 magic points = 99 experience = 370 gold = 264 --------------------------------------------------------------------------------------------------------------------------------------------------name - spider legs type - insect desc - a spider that lives underground with a black body, and yellow stripes, moves his leg in and grabs you, can cast mud slide on you. usually lives in quick sand type pits, but not always. drop - ???????

stats -----level = 22 hit points = 230 magic points = 21 experience = 188 gold = 38 --------------------------------------------------------------------------------------------------------------------------------------------------name - mad mallard type - dragon desc - a yellow duck wearing a green army camo helmet, can flip bomb at you using his legs. drop - ??????? stats -----level = 23 hit points = 200 magic points = 0 experience = 215 gold = 174 --------------------------------------------------------------------------------------------------------------------------------------------------name - red drop type - morph desc - this is basically the same as the green & the blue drops, except that it is fire based, and can cast blaze wall on you. they have a hell of a lot of hit points, and are more dangerous than the other drops, so i recommend killing them quickly.

drop - ??????? stats -----level = 27 hit points = 380 magic points = 0 experience = 330 gold = 216 --------------------------------------------------------------------------------------------------------------------------------------------------name - pumpkin bomb type - plant desc - an orange pumpkin with a mean face carved into it, slides along the ground, can explode itself using a burst spell, doing you damage. drop - ??????? stats -----level = 21 hit points = 160 magic points = 4 experience = 1 gold = 12 --------------------------------------------------------------------------------------------------------------------------------------------------name - sand stinger type - insect desc - look like a yellow mechanised scorpion, has purple bumps and a stinger, stabs you with its stinger to do you damage. drop - ???????

stats -----level = 21 hit points = 200 magic points = 10 experience = 170 gold = 144 --------------------------------------------------------------------------------------------------------------------------------------------------name - robin foot type - dragon desc - basically a more powerful version of chobin hood, except that it is green and can cast flame saber on himself. drop - ??????? stats -----level = 36 hit points = 300 magic points = 22 experience = 740 gold = 800 --------------------------------------------------------------------------------------------------------------------------------------------------name - dark funk type - gas body desc - these guys are very similar to la funk except they are more purple in colour, and are fire aligned, spits out fireballs which will engulf you. drop - ??????? stats ------

level = 25 hit points = 100 magic points = 20 experience = 268 gold = 192 --------------------------------------------------------------------------------------------------------------------------------------------------name - dinofish type - fish desc - they are quite similar to iffish except that they are red/yellow and instead of spitting out water they spit little missiles (yes really!) drop - ??????? stats -----level = 29 hit points = 240 magic points = 25 experience = 400 gold = 264 --------------------------------------------------------------------------------------------------------------------------------------------------name - imp type - demon desc - a small purple/pink imp with a pitchfork, who flys around, can disappear and re-appear somewhere else in the room, can cast exploder on you. can also spit fireballs out of its mouth. drop - ??????? stats ------

level = 33 hit points = 138 magic points = 64 experience = 582 gold = 312 --------------------------------------------------------------------------------------------------------------------------------------------------name - grave bat type - animal desc - a red bat with black wings, up to this point i haven't seen it do anything much at all, its main attack appears to be charging at you. drop - ??????? stats -----level = 30 hit points = 210 magic points = 25 experience = 446 gold = 258 --------------------------------------------------------------------------------------------------------------------------------------------------name - ghoul type - undead desc - these green enemies are very similar to the zombie, except that they have a charge attack which does decent damage. drop - ??????? stats -----level

= 31

hit points = 230 magic points = 32 experience = 450 gold = 264 ---------------------------------------------------------------------------------------------------------------------------------------------------name - wizard eye type - morph desc - very similar to eye spy, except that it creates weepy eyes instead, can cast cure water and remedy. drop - ??????? stats -----level = 32 hit points = 200 magic points = 50 experience = 530 gold = 504 ---------------------------------------------------------------------------------------------------------------------------------------------------name - emberman type - morph desc - a black/grey man from the waist up, he has glowing green mouth and eyes, he claps his hand together to damage you, and can cast blaze, he is able to regenerate himself continually to a max of 3, the same as the drop's. drop - ??????? stats ------

level = 35 hit points = 125 magic points = 36 experience = 685 gold = 516 --------------------------------------------------------------------------------------------------------------------------------------------------name - armored man type - machine desc - a tall man dressed in an armoured suit, uses a morning star as a weapon, spins it round to attack you, and can use it to fly a short distance. drop - ??????? stats -----level = 34 hit points = 250 magic points = 20 experience = 633 gold = 540 --------------------------------------------------------------------------------------------------------------------------------------------------name - dark ninja type - dragon desc - a ninja in a red tabi and wearing metal armour, can cast flame saber and speed down, he has an invisible screen which he can pull up to make himself completely invincible. drop - ??????? stats

-----level = 50 hit points = 523 magic points = 22 experience = 1850 gold = 1440 --------------------------------------------------------------------------------------------------------------------------------------------------name - trap flower type - plant desc - a small flower with blue petals, snaps at you to do damage, can cast sleep flower & energy absorb on you. drop - ??????? stats -----level = 37 hit points = 144 magic points = 50 experience = 800 gold = 532 -------------------------------------------------------------------------------------------------------------------------------------------------name - bomb bee type - insect desc - a large orangish bee, who is quite good at avoiding attacks, he can fire the barb from his butt at you, it explodes on impact, hence his name. drop - ??????? stats ------

level = 38 hit points = 310 magic points = 40 experience = 863 gold = 528 -------------------------------------------------------------------------------------------------------------------------------------------------name - eggatrice type - bird desc - an enemy that starts of in a large white shell with purple spots, when you come near it hatches, and an animal thing comes out, with half the egg still attached to its back. not too dangerous, mainly uses a charging attack. drop - ??????? stats -----level = 39 hit points = 185 magic points = 0 experience = 928 gold = 720 -------------------------------------------------------------------------------------------------------------------------------------------------name - fierce head type - demon desc - a large blue head with a single horn in the middle of its forehead, can cast a beam on you which pygmises you, and spit something on you for largish damage. recommend attacking from a dfistance. drop - ???????

stats -----level = 39 hit points = 308 magic points = 80 experience = 928 gold = 864 -------------------------------------------------------------------------------------------------------------------------------------------------name - dark knight type - machine desc - quite similar to an armoured man, except he has darker coloured armour, and purple hair. can fly around using his weapon, can cast wall on himself, which wards of magic. drop - gauntlet, magical armour stats -----level = 40 hit points = 200 magic points = 56 experience = 996 gold = 1020 -------------------------------------------------------------------------------------------------------------------------------------------------name - beast zombie type - undead desc - quite similar to the howlers that you fought earlier except that they are pink, they are just as deadly to you now, if not more so. watch out for their charge attack, if they trap you in the corner, you are

most likely dead. drop - ??????? stats -----level = 41 hit points = 320 magic points = 48 experience = 1065 gold = 708 -------------------------------------------------------------------------------------------------------------------------------------------------name - marmablue type - fish desc - looks like a blue jellyfish with yellow tentacles, flys around in the air, doesnt appear to do much, except cast magic absorb, which steals mp from you. drop - ??????? stats -----level = 45 hit points = 324 magic points = 30 experience = 1385 gold = 816 -------------------------------------------------------------------------------------------------------------------------------------------------name - nitro pumpkin type - plant desc - a green pumpkin who is very similar to the pumpkin bomb, he can cast sleep flower and burst, occasionally after he has cast

burst, a pumpkin bomb will appear in his place, hard to hit with physical attacks. drop - ??????? stats -----level = 44 hit points = 420 magic points = 20 experience = 1300 gold = 468 -------------------------------------------------------------------------------------------------------------------------------------------------name - shape shifter type - morph desc - very similar to the drop enemies from before, excep that this one is grey, and spawns other monsters instead of other drops, to a max of 3, be careful as he can spawn some very powerful creatures. drop - ??????? stats -----level = 42 hit points = 350 magic points = 0 experience = 1140 gold = 1500 -------------------------------------------------------------------------------------------------------------------------------------------------name - metal crawler type - machine

desc - these are steel & green in colour, by the time you get up to them they are fairly easy to defeat. drop - ??????? stats -----level = 47 hit points = 450 magic points = 44 experience = 1563 gold = 1020 -------------------------------------------------------------------------------------------------------------------------------------------------name - steelpion type - machine desc - what looks like a yellow & steel scorpion. can cast gem missile on you, genereally not too tough. drop - ??????? stats -----level = 46 hit points = 390 magic points = 52 experience = 1472 gold = 960 -------------------------------------------------------------------------------------------------------------------------------------------------name - kimono wizard type - bird desc - these are very similar to the kimono birds you fought earlier, it

can spawn metal crawlers, and is very weak against gem missile. drop - ??????? stats -----level = 48 hit points = 408 magic points = 80 experience = 1660 gold = 1080 -------------------------------------------------------------------------------------------------------------------------------------------------name - basalisk type - reptile desc - this is a small green creature that looks a bit like a toad, while they arent all that tough, they can spawn eggatrice. drop - ??????? stats -----level = 49 hit points = 580 magic points = 41 experience = 1755 gold = 1200 -------------------------------------------------------------------------------------------------------------------------------------------------name - captain duck type - dragon desc - a duck wearing an army hat, similar to an earlier enemy, can throw explosives at you.

drop - ??????? stats -----level = 62 hit points = 300 magic points = 99 experience = 3390 gold = 2444 -------------------------------------------------------------------------------------------------------------------------------------------------name - dark stalker type - demon desc drop - ??????? stats -----level = 43 hit points = 510 magic points = 60 experience = 1219 gold = 9000 -------------------------------------------------------------------------------------------------------------------------------------------------name - heck hound type - animal desc drop - ??????? stats -----level = 51 hit points = 550 magic points = 40

experience = 1964 gold = 2450 -------------------------------------------------------------------------------------------------------------------------------------------------name - doom sword type - machine desc drop - ??????? stats -----level = 53 hit points = 411 magic points = 32 experience = 2190 gold = 2640 -------------------------------------------------------------------------------------------------------------------------------------------------name - turtlance type - reptile desc drop - ??????? stats -----level = 54 hit points = 560 magic points = 44 experience = 2300 gold = 2965 --------------------------------------------------------------------------------------------------------------------------------------------------

name - gremlin type - demon desc drop - ??????? stats -----level = 52 hit points = 423 magic points = 64 experience = 2074 gold = 1620 -------------------------------------------------------------------------------------------------------------------------------------------------name - national scar type - plant desc drop - ??????? stats -----level = 55 hit points = 630 magic points = 58 experience = 2425 gold = 2600 -------------------------------------------------------------------------------------------------------------------------------------------------name - needlion type - plant desc - these are very similar to the pebblers that you fought earlier, except that they are much more powerful, i recommend that

you kill them as quickly as possible, because they can kill you in as little as 3 hits when you first meet them. drop - ??????? stats -----level = 58 hit points = 599 magic points = 28 experience = 2800 gold = 2430 -------------------------------------------------------------------------------------------------------------------------------------------------name - griffin hand type - bird desc - these look a bit like a pink footstool with a hand instead of legs, they are not really too dangerous, unless you are trapped by a group of them. drop - ??????? stats -----level = 60 hit points = 600 magic points = 99 experience = 3090 gold = 2560 -------------------------------------------------------------------------------------------------------------------------------------------------name - mushgloom type - plant

desc drop - ??????? stats -----level = 56 hit points = 628 magic points = 38 experience = 2550 gold = 3200 -------------------------------------------------------------------------------------------------------------------------------------------------name - ice thug type - fish desc drop - ??????? stats -----level = 57 hit points = 440 magic points = 40 experience = 2680 gold = 2850 -------------------------------------------------------------------------------------------------------------------------------------------------name - fiend head type - demon desc drop - ??????? stats -----level

= 65

hit points = 1150 magic points = 99 experience = 3868 gold = 2280 -------------------------------------------------------------------------------------------------------------------------------------------------name - metal crab type - machine desc drop - ??????? stats -----level = 61 hit points = 533 magic points = 28 experience = 3230 gold = 2846 -------------------------------------------------------------------------------------------------------------------------------------------------name - tsunami type - morph desc - these are a more powerful version of the emberman enemy that you fought earlier, they are not too dangerous, and they are quite weak to gem missile. drop - amulet ring, spear's orb stats -----level hit points magic points experience

= = = =

64 388 99 1140

gold = 2100 -------------------------------------------------------------------------------------------------------------------------------------------------name - fiend head type - demon desc drop - ??????? stats -----level = 65 hit points = 1150 magic points = 99 experience = 3868 gold = 2280 -------------------------------------------------------------------------------------------------------------------------------------------------name - wolf lord type - demon desc drop - ??????? stats -----level = 67 hit points = 280 magic points = 50 experience = 4210 gold = 2400 -------------------------------------------------------------------------------------------------------------------------------------------------name - whimper

type - machine desc drop - ??????? stats -----level = 66 hit points = 230 magic points = 99 experience = 4036 gold = 2280 -------------------------------------------------------------------------------------------------------------------------------------------------name - master ninja type - dragon desc - this enemy is basically a more powerful version of the dark stalker. he is wearing gold armour, and can do big damage in single hits (200+), so make sure you kill them first, if there are a few in the room. drop - ??????? stats -----level = 68 hit points = 400 magic points = 44 experience = 4388 gold = 2760 -------------------------------------------------------------------------------------------------------------------------------------------------name - terminator

type - machine desc - this enemy looks very similar to the armoured man, except that it is gold in colouring, hard to hit with physical attacks, but can be killed easily with a blast of gem missile. drop - ??????? stats -----level = 69 hit points = 300 magic points = 99 experience = 4570 gold = 3600 -------------------------------------------------------------------------

boss list --------here i will be attempting to list every boss in the game, and their stats. i have also listed their weaknesses, and what group of creatures they fit into. -----------------------------------mantis ant type - insect hit points = 150 magic points = 10 experience = 10 gold = 100 weaknesses = none ----------------------------------------------------------------------tropicall0 type - plant

hit points = 315 magic points = 0 experience = 80 gold = 132 weaknesses = none ------------------brambler type - plant hit points = 78 magic points = 99 experience = 2 gold = 24 weaknesses = none ----------------------------------------------------------------------spiky tiger type - animal hit points = 520 magic points = 21 experience = 210 gold = 288 weaknesses = none ----------------------------------------------------------------------tonpole type - reptile hit points = 600 magic points = 0 experience = 50 gold = 0 weaknesses = salamando(exploder) ---------------------------------biting lizard type - reptile hit points = 770 magic points = 6 experience = 210

gold = 348 weaknesses = salamando(exploder) ----------------------------------------------------------------------fire gigas type - apparition hit points = 850 magic points = 66 experience = 326 gold = 360 weaknesses = undine(freeze) ----------------------------------------------------------------------evil wall type - demon hit points = 300 (eyes) hit points = 300 (forehead) magic points = 99 experience = 2 gold = 0 weaknesses = gnome(gem missile) ----------------------------------------------------------------------kilroy type - machine hit points = 900 magic points = 18 experience = 686 gold = 650 weaknesses = gnome(gem missile) ----------------------------------------------------------------------jabberwocky type - reptile hit points

= 950

magic points = 90 experience = 800 gold = 768 weaknesses = gnome(mud slide) ----------------------------------------------------------------------spring beak type - bird hit points = 720 magic points = 99 experience = 1090 gold = 864 weaknesses = gnome(mud slide) ----------------------------------------------------------------------great viper type - reptile hit points = 1330 magic points = 8 experience = 1410 gold = 1056 weaknesses = slyphid(thunder bolt) ----------------------------------------------------------------------boreal face type - plant hit points = 1100 magic points = 12 experience = 2245 gold = 1040 weaknesses = none ------------------brambler (the vine thing) type - plant hit points = 78 magic points = 99

experience = 2 gold = 24 weaknesses = none ----------------------------------------------------------------------3 tonpole type - reptile hit points = 600 magic points = 0 experience = 50 gold = 0 weaknesses = salamando(exploder) ---------------------------------3 biting lizard type - reptile hit points = 770 magic points = 6 experience = 210 gold = 348 weaknesses = salamando(exploder) ----------------------------------------------------------------------frost gigas type - apparition hit points = 1140 magic points = 99 experience = 3045 gold = 1200 weaknesses = salamando(fireball) ----------------------------------------------------------------------mech rider type - machine hit points = 980 magic points = 18 experience = 1595

gold = 1055 weaknesses = none ----------------------------------------------------------------------minotaur type - animal hit points = 1200 magic points = 99 experience = 3348 gold = 1440 weaknesses = slyphid(thunder bolt) ----------------------------------------------------------------------doom's wall type - demon hit points = 1180 magic points = 99 experience = 4750 gold = 648 weaknesses = lumina ----------------------------------------------------------------------vampire type - undead hit points = 2550 magic points = 99 experience = 5148 gold = 696 weaknesses = lumina ----------------------------------------------------------------------metal mantis type - machine hit points = 1220 magic points = 40

experience = 4749 gold = 1464 weaknesses = none ----------------------------------------------------------------------mech rider 2 type - machine hit points = 1258 magic points = 30 experience = 6013 gold = 1500 weaknesses = none ----------------------------------------------------------------------dread slime type - morph hit points = 5000 magic points = 99 experience = 37000 gold = 26400 weaknesses = shade ----------------------------------------------------------------------blue spike type - animal hit points = 1980 magic points = 99 experience = 9150 gold = 3840 weaknesses = none ----------------------------------------------------------------------gorgon bull type - animal hit points

= 2470

magic points = 99 experience = 9755 gold = 4800 weaknesses = slyphid(thunder bolt) ----------------------------------------------------------------------dark stalker type -

?

hit points = ? magic points = ? experience = ? gold = ? weaknesses = lumina(lucent beam) ----------------------------------------------------------------------shadowx1,2&3 type -

?

hit points = ? magic points = ? experience = ? gold = ? weaknesses = none ----------------------------------------------------------------------aegagropilon type - plant hit points = 3016 magic points = 99 experience = 11050 gold = 1800 weaknesses = none ----------------------------------------------------------------------hydra type - reptile

hit points = 3382 magic points = 99 experience = 12439 gold = 3600 weaknesses = salamando(fireball) ----------------------------------------------------------------------kettle kin type - machine hit points = 1230 magic points = 33 experience = 15555 gold = 3360 weaknesses = none ----------------------------------------------------------------------snap dragon type - dragon hit points = 1215 magic points = 6 experience = 19200 gold = 12480 weaknesses = salamando(fireball) ----------------------------------------------------------------------hexas type - demon hit points = 3465 magic points = 69 experience = 20103 gold = 14400 weaknesses = none ----------------------------------------------------------------------mech rider type - machine

hit points = 4327 magic points = 38 experience = 21104 gold = 16000 weaknesses = none ----------------------------------------------------------------------dragon worm type - dragon hit points = 3525 magic points = 99 experience = 24290 gold = 17460 weaknesses = slyphid(thunderbolt) ----------------------------------------------------------------------snow dragon type - dragon hit points = 2800 magic points = 99 experience = 26588 gold = 18360 weaknesses = salamando(fireball) ----------------------------------------------------------------------axe beak type - bird hit points = 2800 magic points = 99 experience = 27784 gold = 20400 weaknesses = undine(freeze) ----------------------------------------------------------------------red dragon

type - dragon hit points = 3000 magic points = 99 experience = 29000 gold = 21 weaknesses = undine(freeze) ----------------------------------------------------------------------thunder gigas type - apparition hit points = 4462 magic points = 99 experience = 30277 gold = 30600 weaknesses = gnome(gem missile) ----------------------------------------------------------------------blue dragon type - dragon hit points = 3200 magic points = 99 experience = 31570 gold = 28560 weaknesses = gnome(gem missile) ----------------------------------------------------------------------buffy type - undead hit points = 4200 magic points = 99 experience = 35686 gold = 22200 weaknesses = lumina(lucent beam) ----------------------------------------------------------------------dread slime

type - morph hit points = 5000 magic points = 99 experience = 37000 gold = 26400 weaknesses = shade(dark force) ----------------------------------------------------------------------dark lich type - unknown hit points = 6666 magic points = 99 experience = unknown gold = unknown weaknesses = lumina(lucent beam) ----------------------------------------------------------------------mana beast type - unknown hit points = 9999 magic points = 99 experience = unknown gold = unknown weaknesses = lumina(lucent beam) -----------------------------------bugs ---there are only 3 bugs that i can remember off of the top of my head, one is that sometimes a character will get stuck while you are walking through tight passages, or going across a ravine, the only way to get them unstuck, is if there is a pole nearby, equip the whip and move so you can use your whip to get across, all your characters will be pulled into one group

and you can continue. if there is no pole nearby, its reset time, ladies and gentlemen. don't worry though, i have only had this bug affect me 4-5 time before, and i only had to reset once. also when you are near the poles that you can use the whip with, and you have pulled everyone together, if you attack enemies nearby without moving, away from the point you are on (you can change direction), occasionally you will find that your attack bar will stay at 100% and not go down! this means that you can continually attack at full strength! it doesn't happen very often, but it is sometimes very handy when it does. as well, sometimes for no apparent reason the colours of certain things will change and become weird colours, although this doesn't affect the games performance at all, and will change back to normal after a little while. i have seen the character bars down the bottom of the screen turn ice blue, hand pointer turn hospital green etc, it happens but its nothing to worry about. im not exactly sure whether this is a bug, but when you are fighting any bee enemies (buzz bee & bomb bee) occasionally when you hit them to the ground, they cant get back up, and they fly around on the actual ground! i think this is a bug, because it only happens occasionally, it may be meant to represent that its wings have been damaged, but why bother when other enemies dont do anything like it? i just found another bug, it is extremely weird, i was at lofty mountains, and as i walked out of jehk's cave, i began to talk to the neko, who was located way further down the mountain, when i wasn't

anywhere near him, i could scroll through his ring of items for sale, but i couldn't see the pictures of the items, it also invoked the colour bug mentioned above. also sometimes at the spot where he is meant to appear, he just doesn't, there is no one there, if you walk past the spot so that it is scrolled off screen, and then walk back, neko will usually appear. this is another bug that i forgot to mention earlier, sometimes when you open a chest containing an orb, it wont dissappear and you can get another orb from it. it occurs most frequently at santa's house in the crystal forest in ice country (the house where rudolph is running around outside). although it has happened to me once in the ruins above northtown. i have recently discovered that this isn't actually a bug it appears that if you miss orb's you are meant to collect, then this double chest effect appears so you dont miss any. special thanks -------------angel - good friend and fellow som freak, his save file has helped me an awful lot. fatal exception - good friend who continually exerts his opinion that som is crap, maybe ill teach him the truth one day !? an expert, at ruining his playstation cd's :) (trust me the count is at least 10!) mal - without his sik bbs, there are many things i would never have gotten into, including the net. 123sexyeyes - without her i would never have gotten into the net in a big way, she'll never get this, but thanx! loreli - e-mailed me about my faq, i wasn't sure i was going to continue

it until i found out that someone was actually reading it, even if it is helping only one person at the moment! sean m - reminded me of an easier way to tell enemy names, reminded me about chain spells (don't ask me how i forgot that!), and gave me encouragement. helping me with the special magics that occur when a magic spell is above level 8. pooh40 - informed me about the names of some of the weapons when you get them powered up to the special level. (the one you have to find the weapon orb for.) konami - azure dreams is keeping me very occupied at the moment, yet another reason why the updates to the faq/guide is slowing down. sk4kim2 - thanx, the continual encouragment i recieve from ppl help's me a lot to sit down and keep writing this guide :) lok - these guys let you show the sysop fools on irc exactly what its its like to be on the other end :) shade8284 - helping me with some of the stats from the game, should save me time, to update it quicker. kel d - yet more encouragement, thanx, im beginning to think writing this faq/guide wasn't a complete waste of time!, as she pointed out at least two ppl are now reading it! :)~ hehe. boblee1 - guess what, yes more encouragement, it really is appreciated. capcom - i can always rely on their being yet another street fighter for me to play if i feel like some mindless violence, will the series ever end? squaresoft - without them som and the ff series wouldn't exist, only complaint i have is where's som2?, i've played the jap version and it rocks, oh well maybe one day....., som4 here we come!!! sahmohtelf - thanx for the encouragement and the help offers, we will

have to see if the zelda guide goes ahead :).

recommended links ----------------please note that these links are recommended and i take no responsibility for the contents of the aforementioned pages. if anything you download from these pages conflict with your pc, it is your responsibility. follow them at your own risk, although i am sure that the owners are thorough about making their site as safe as possible. do not bother me with stupid questions like 'what is an emulator?', you will be ignored, or flamed , so figure it out for yourself. www.nineinchnails.net --------------------has tons of wikked nine inch nails media. www.zophar.net --------------tells you about the latest news to do with emulation, updated daily www.zsnes.com ------------the homepage of zsnes, the best snes emulator available. www.zophar.net/utilities/psxutil.html ------------------------------------has some really kewl playstation utilities, allowing you to watch videos from playstation cd's, listen to music etc. www4.ncsu.edu/~nscorlet/sd3/ ---------------------------this is the homepage of a translation for the secret of mana 2 rom, it is currently 100% completed, go and pick it up now! authors word

-----------this guide was the result of many hours of work, this is my first guide and it was a lot harder to do than i had originally expected. thanks to everyone i know, especially angel, his save file saved me a lot of stuffing around. and fatal exception you punk, this game is the original rpg. feel free to e-mail me at ([email protected]). if you have any additions or suggestions that you would like to make, questions etc, it would be much appreciated. some of the data in this guide, is incorrect, i am going to fix that up eventually, the location of the weapon orbs, was taken from the som faq, because i couldn't be bothered doing it! :) if the author has a problem, with this, e-mail me, and the offending text will be augmented. i am hoping to make a collection of faq's for classic snes games, well the ones that i don't think have been covered too well anyway, the next one is going to be a guide for zelda 3: a link to the past, because the recent release of zelda 64: ocarina of time has got me back into the zelda mood. don't expect this one anytime soon, i have barely started the zelda one. the latest version of this guide can always be found at (www.gamefaqs.com). please remember, as i mentioned before, i do have a life, i don't check my e-mail every day, but i will attempt to get back to you asap.

legal stuff ----------this guide is my intellectual property, please respect that, feel free to distribute it in its current unchanged form. this guide is not to be used

for profitable purposes, be it magazine, book or any other publication, without my prior consent. if you want to html or ftp this guide, feel free to do so, in its current unchanged form, including all copyright information. then please e-mail me the address, so i can create a list, of where people can get it. if you obtained this faq/guide from anywhere besides (www.gamefaqs.com) or (www.gumshoegraphics.com/egads, or any of its associated sites) then it was taken without my permission, please inform me of the address of the offending site. the latest version can always be found at the two afformentioned sites. unpublished work copyright 1998-99-00 owen yates.

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