BAGS i inv_pouch| JOURNAL palace|queencleo|kathya| SCROLLS cleo|courtyard|cleoscroll| HISTORICAL hist_cleopatra.png|hist_octavian.png| HOTSPOTS sceneHotSpot(roomtothrone in palace_room.scene){ 5 0 0 0 4 0,Force To Next State 2 1,Play Sound 0,Finish Level 1,Transition } sceneHotSpot(scroll1 in palace_room.scene){ 3 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(startscene in palace_room.scene){ 1 0 0 0 } sceneHotSpot(startscene2 in palace_room.scene){ 5 0 0 0 } sceneHotSpot(ihogindicator in palace_room.scene){ 3 0 0 0 } sceneHotSpot(fruits in palace_room.scene){ 0 0 0 0
1 1,Ambient Dialogue } sceneHotSpot(waterclock in palace_room.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(shelf in palace_room.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(particle1 in palace_room.scene){ 0 0 0 0 1 1,Particles } sceneHotSpot(particle2 in palace_room.scene){ 0 0 0 0 1 1,Particles } sceneHotSpot(particle3 in palace_room.scene){ 0 0 0 0 1 1,Particles } sceneHotSpot(particle4 in palace_room.scene){ 0 0 0 0 1 1,Particles }
sceneHotSpot(roomtomap in palace_room.scene){ 0 0 0 0 3 1,Finish Level 1,Play Sound 1,Transition } sceneHotSpot(cipher in palace_room.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(historicalfact in palace_room.scene){ 1 0 0 0 } sceneHotSpot(toRoom in palace_throne.scene){ 0 0 0 0 3 1,Play Sound 0,Finish Level 1,Transition } sceneHotSpot(startscene in palace_throne.scene){ 4 0 0 0 } sceneHotSpot(particle1 in palace_throne.scene){ 0 0 0 0 1 1,Particles } sceneHotSpot(historicalfact in palace_throne.scene){ 1 0 0
0 } sceneHotSpot(ending in palace_throne.scene){ 0 0 0 0 3 1,Finish Task Text 1,Wait 1,Dialogue } sceneHotSpot(ending2 in palace_throne.scene){ 0 0 0 0 2 1,Wait 1,Dialogue } sceneHotSpot(chair in palace_throne.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(pot in palace_throne.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(fruits1 in palace_throne.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(fruits2 in palace_throne.scene){ 0 0 0 0 1 1,Ambient Dialogue
} sceneHotSpot(cy_intro in palace_courtyard.scene){ 2 0 0 0 } sceneHotSpot(doorway in palace_courtyard.scene){ 0 0 0 0 3 0,Finish Level 1,Play Sound 1,Transition } sceneHotSpot(particle1 in palace_courtyard.scene){ 0 0 0 0 1 1,Particles } sceneHotSpot(particle_dust1 in palace_courtyard.scene){ 0 0 0 0 1 1,Particles } sceneHotSpot(particle_dust2 in palace_courtyard.scene){ 0 0 0 0 1 1,Particles } sceneHotSpot(particle_dust3 in palace_courtyard.scene){ 0 0 0 0 1 1,Particles } sceneHotSpot(particle_dust4 in palace_courtyard.scene){ 0
0 0 0 1 1,Particles } sceneHotSpot(ms_footprints in palace_courtyard.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(ms_strap in palace_courtyard.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(ms_capefragment in palace_courtyard.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(object_infscr in palace_courtyard.scene){ 2 0 0 0 } sceneHotSpot(carpentry1 in palace_courtyard.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(carpentry2 in palace_courtyard.scene){ 0 0 0 0 1 1,Ambient Dialogue }
sceneHotSpot(pillar1 in palace_courtyard.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(pillar2 in palace_courtyard.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(pillar3 in palace_courtyard.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(pillar4 in palace_courtyard.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(historicalfactcy in palace_courtyard.scene){ 0 0 0 0 1 1,Historical } sceneHotSpot(bellforma in docks_gate.scene){ 0 0 0 0 1 1,Dialogue } sceneHotSpot(bell in docks_gate.scene){ 0 0
0 0 0 } sceneHotSpot(sfxdoor in docks_gate.scene){ 0 0 0 0 0 } sceneHotSpot(gateWhole in docks_gate.scene){ 0 0 0 0 3 1,Play Sound 1,Finish Level 1,Transition } sceneHotSpot(gate1 in docks_gate.scene){ 0 0 0 0 0 } sceneHotSpot(objective in docks_gate.scene){ 0 0 0 0 3 1,Wait 1,Journal 1,Activate Task Text } sceneHotSpot(jar in docks_gate.scene){ 0 0 0 0 1 1,Interactive Hotspot } sceneHotSpot(gate2 in docks_gate.scene){ 0 0 0 0 0
} sceneHotSpot(gate3 in docks_gate.scene){ 0 0 0 0 0 } sceneHotSpot(gate4 in docks_gate.scene){ 0 0 0 0 0 } sceneHotSpot(clutter in docks_gate.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(clutter2 in docks_gate.scene){ 0 0 0 0 0 } sceneHotSpot(winespillambient in docks_gate.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(scrollsambient in docks_gate.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(inkstainambient in docks_gate.scene){ 0 0 0 0
1 1,Ambient Dialogue } sceneHotSpot(basthead in docks_gate.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(ihogtrigga in docks_gate.scene){ 0 0 0 0 0 } sceneHotSpot(doorarca in docks_gate.scene){ 0 0 0 0 0 } sceneHotSpot(doorarcb in docks_gate.scene){ 0 0 0 0 0 } sceneHotSpot(doorarcc in docks_gate.scene){ 0 0 0 0 0 } sceneHotSpot(doorshadow in docks_gate.scene){ 0 0 0 0 0 } sceneHotSpot(logs in docks_warehouse.scene){ 0 0 0 0
2 1,Activate Task Text 1,Dialogue } sceneHotSpot(wharf in docks_warehouse.scene){ 0 0 0 0 2 1,Play Sound 1,Transition } sceneHotSpot(papyrus in docks_warehouse.scene){ 0 0 0 0 3 1,Wait 1,Activate Task Text 1,Inventory HOG } sceneHotSpot(jar in docks_warehouse.scene){ 0 0 0 0 1 1,Interactive Hotspot } sceneHotSpot(debrisblown in docks_warehouse.scene){ 0 0 0 0 1 1,Particles } sceneHotSpot(toMap in docks_warehouse.scene){ 0 0 0 0 2 1,Play Sound 1,Transition } sceneHotSpot(mindseekdonetrigger in docks_warehouse.scene){ 0 0 0
0 2 1,Wait 1,Dialogue } sceneHotSpot(fprints in docks_warehouse.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(kapa in docks_warehouse.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(satyel in docks_warehouse.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(scaffolding in docks_warehouse.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(scaffolding2 in docks_warehouse.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(goods in docks_warehouse.scene){ 0 0 0 0 1 1,Ambient Dialogue
} sceneHotSpot(intro in docks_warehousesunset.scene){ 0 0 0 0 2 1,Wait 1,Dialogue } sceneHotSpot(toMap in docks_warehousesunset.scene){ 0 0 0 0 3 1,Finish Level 1,Play Sound 1,Transition } sceneHotSpot(scroll in docks_wharf.scene){ 0 0 0 0 1 1,Play Sound 2 } sceneHotSpot(intro in docks_wharf.scene){ 0 0 0 0 2 1,Wait 1,Dialogue } sceneHotSpot(historicalfact in docks_wharf.scene){ 0 0 0 0 2 1,Historical 1,Particles } sceneHotSpot(warehouse in docks_wharf.scene){ 0 0 0 0 2
1,Play Sound 1,Transition } sceneHotSpot(soldier in docks_wharf.scene){ 0 0 0 0 4 1,Scene HOG 1,Force To Next State 1,Activate Task Text 1,Play Sound } sceneHotSpot(spiceblown in docks_wharf.scene){ 0 0 0 0 1 1,Particles } sceneHotSpot(watersplash in docks_wharf.scene){ 0 0 0 0 1 1,Particles } sceneHotSpot(ms_redfigurejar in docks_wharf.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(ms_canopicjar in docks_wharf.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(ms_blackfigurejar in docks_wharf.scene){ 0 0 0 0 1
1,Ambient Dialogue } sceneHotSpot(gotodockwarehouse in docks_wharf.scene){ 0 0 0 0 0 } sceneHotSpot(bloodiedface in docks_wharf.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(woodensword in docks_wharf.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(emblem in docks_wharf.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(ihogcontroller in docks_wharf.scene){ 0 0 0 0 0 } sceneHotSpot(branchdia in docks_wharf.scene){ 0 0 0 0 0 } sceneHotSpot(intro in docks_wharfsunset.scene){ 0 0 0
0 2 1,Wait 1,Dialogue } sceneHotSpot(warehouse in docks_wharfsunset.scene){ 0 0 0 0 2 1,Play Sound 1,Transition } sceneHotSpot(watersplash in docks_wharfsunset.scene){ 0 0 0 0 1 1,Particles } sceneHotSpot(goblet in palace_handmaidenschamber.scene){ 0 0 0 0 1 1,Interactive Hotspot } sceneHotSpot(jar in palace_handmaidenschamber.scene){ 0 0 0 0 1 1,Interactive Hotspot } sceneHotSpot(chest in palace_handmaidenschamber.scene){ 0 0 0 0 1 1,Interactive Hotspot } sceneHotSpot(amphora in palace_handmaidenschamber.scene){ 0 0 0 0 0
} sceneHotSpot(masks in palace_handmaidenschamber.scene){ 0 0 0 0 0 } sceneHotSpot(ending in palace_handmaidenschamber.scene){ 0 0 0 0 4 1,Journal 1,Finish Level 1,Play Sound 1,Transition } sceneHotSpot(shogindicator1 in palace_handmaidenschamber.scene){ 0 0 0 0 0 } sceneHotSpot(shogindicator2 in palace_handmaidenschamber.scene){ 0 0 0 0 0 } sceneHotSpot(intro in palace_handmaidenschamber.scene){ 0 0 0 0 3 1,Finish Task Text 1,Wait 1,Dialogue } sceneHotSpot(activateShog in palace_handmaidenschamber.scene){ 0 0 0 0 0 } sceneHotSpot(evidence in palace_handmaidenschamber.scene){
0 0 0 0 0 } sceneHotSpot(resin in palace_handmaidenschamber.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(bstuff in palace_handmaidenschamber.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(window in palace_handmaidenschamber.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(particle1 in palace_handmaidenschamber.scene){ 0 0 0 0 1 1,Particles } sceneHotSpot(OverseerTable in library_office.scene){ 0 0 0 0 3 1,Activate Task Text 1,Play Sound 2 1,Scene HOG } sceneHotSpot(toscrollchamber in library_office.scene){ 0 0 0
0 3 1,Play Sound 1,Finish Level 1,Transition } sceneHotSpot(jarwink in library_office.scene){ 0 0 0 0 2 1,Inventory Object 1,Text Tip } sceneHotSpot(lampko in library_office.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(introdialogue in library_office.scene){ 0 0 0 0 2 1,Wait 1,Dialogue } sceneHotSpot(hole in library_office.scene){ 0 0 0 0 1 1,Dialogue } sceneHotSpot(introdialogue2 in library_office.scene){ 0 0 0 0 2 1,Wait 1,Mindseek Dialogue } sceneHotSpot(caughtgregorios in library_office.scene){ 0 0
0 0 3 1,Wait 1,Play BGM 1,Dialogue } sceneHotSpot(particle1 in library_office.scene){ 0 0 0 0 1 1,Particles } sceneHotSpot(particle2 in library_office.scene){ 0 0 0 0 1 1,Particles } sceneHotSpot(particle3 in library_office.scene){ 0 0 0 0 1 1,Particles } sceneHotSpot(toMap in library_office.scene){ 0 0 0 0 2 1,Play Sound 1,Transition } sceneHotSpot(scr1 in library_office.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(scr2 in library_office.scene){ 0 0 0
0 1 1,Ambient Dialogue } sceneHotSpot(scr3 in library_office.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(scr4 in library_office.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(studytable in library_scrollchamber.scene){ 0 0 0 0 3 1,Text Tip 1,Inventory Object 1,Play Sound } sceneHotSpot(transition2 in library_scrollchamber.scene){ 0 0 0 0 5 1,Finish Level 1,Text Tip 1,Interactive Item 1,Play Sound 1,Transition } sceneHotSpot(onenter in library_scrollchamber.scene){ 0 0 0 0 2 1,Wait 1,Dialogue } sceneHotSpot(armariachest in library_scrollchamber.scene){
0 0 0 0 3 1,Text Tip 1,Inventory HOG 1,Play Sound } sceneHotSpot(magnifierihog in library_scrollchamber.scene){ 0 0 0 0 0 } sceneHotSpot(teeboru in library_scrollchamber.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(pijonhowl in library_scrollchamber.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(pijonhowl2 in library_scrollchamber.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(pijonhowl in library_scrollchamber.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(historicalfact in library_scrollchamber.scene){ 0 0 0
0 2 1,Particles 1,Historical } sceneHotSpot(toscrollchamber in library_lecturehall.scene){ 0 0 0 0 3 1,Finish Level 1,Play Sound 1,Transition } sceneHotSpot(onenter in library_lecturehall.scene){ 0 0 0 0 2 1,Wait 1,Dialogue } sceneHotSpot(basket in library_lecturehall.scene){ 0 0 0 0 3 1,Activate Task Text 1,Scene HOG 1,Play Sound } sceneHotSpot(organ in library_lecturehall.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(phisto in library_lecturehall.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(waxtab in library_lecturehall.scene){ 0
0 0 0 1 1,Ambient Dialogue } sceneHotSpot(particle1 in library_lecturehall.scene){ 0 0 0 0 1 1,Particles } sceneHotSpot(particle2 in library_lecturehall.scene){ 0 0 0 0 1 1,Particles } sceneHotSpot(smalljar in theater_actorshall.scene){ 0 0 0 0 1 1,Interactive Hotspot } sceneHotSpot(maskhammer in theater_actorshall.scene){ 0 0 0 0 0 } sceneHotSpot(stool in theater_actorshall.scene){ 0 0 0 0 1 1,Interactive Hotspot } sceneHotSpot(helmet in theater_actorshall.scene){ 0 0 0 0 0 }
sceneHotSpot(bodyarmor in theater_actorshall.scene){ 0 0 0 0 0 } sceneHotSpot(costume in theater_actorshall.scene){ 0 0 0 0 0 } sceneHotSpot(toMap in theater_actorshall.scene){ 0 0 0 0 3 1,Finish Level 1,Play Sound 1,Transition } sceneHotSpot(maskstand in theater_actorshall.scene){ 0 0 0 0 0 } sceneHotSpot(intro in theater_actorshall.scene){ 0 0 0 0 3 1,Wait 1,Activate Task Text 1,Dialogue } sceneHotSpot(armoria in theater_actorshall.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(lyreia in theater_actorshall.scene){ } 0
0 0 0 1 1,Ambient Dialogue } sceneHotSpot(swordia in theater_actorshall.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(historicalfact in theater_actorshall.scene){ 0 0 0 0 2 1,Particles 1,Historical } sceneHotSpot(brazier in barracks_quarters.scene){ 0 0 0 0 1 1,Interactive Hotspot } sceneHotSpot(introdialogue in barracks_quarters.scene){ 0 0 0 0 2 1,Wait 1,Dialogue } sceneHotSpot(chest in barracks_quarters.scene){ 0 0 0 0 1 1,Dialogue } sceneHotSpot(door in barracks_quarters.scene){ 0 0 0
0 0 } sceneHotSpot(ms_chestitems in barracks_quarters.scene){ 0 0 0 0 1 1,Scrolls } sceneHotSpot(historicalfact in barracks_quarters.scene){ 0 0 0 0 2 1,Particles 1,Historical } sceneHotSpot(fplace in barracks_quarters.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(wbox in barracks_quarters.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(window in barracks_quarters.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(todocks in map_crossroad.scene){ 0 0 0 0 3 1,Image Tip 1,Play Sound
1,Transition } sceneHotSpot(tolibrary in map_crossroad.scene){ 0 0 0 0 3 1,Image Tip 1,Play Sound 1,Transition } sceneHotSpot(totheater in map_crossroad.scene){ 0 0 0 0 3 1,Image Tip 1,Play Sound 1,Transition } sceneHotSpot(tobarracks in map_crossroad.scene){ 0 0 0 0 3 1,Image Tip 1,Play Sound 1,Transition } sceneHotSpot(todocks2 in map_crossroad.scene){ 0 0 0 0 3 1,Image Tip 1,Play Sound 1,Transition } sceneHotSpot(tolighthouse in map_crossroad.scene){ 0 0 0 0 3 1,Image Tip 1,Play Sound 1,Transition }
sceneHotSpot(topalace in map_crossroad.scene){ 0 0 0 0 3 1,Image Tip 1,Play Sound 1,Transition } sceneHotSpot(toEntrance in lighthouse_keepershack.scene){ 0 0 0 0 2 1,Play Sound 1,Transition } sceneHotSpot(ihogTiles in lighthouse_keepershack.scene){ 0 0 0 0 0 } sceneHotSpot(intro in lighthouse_keepershack.scene){ 0 0 0 0 2 1,Wait 1,Dialogue } sceneHotSpot(libraIhog in lighthouse_keepershack.scene){ 0 0 0 0 1 1,Inventory HOG } sceneHotSpot(basket in lighthouse_keepershack.scene){ 0 0 0 0 1 1,Interactive Hotspot } sceneHotSpot(particle1 in lighthouse_keepershack.scene){
0 0 0 0 1 1,Particles } sceneHotSpot(window in lighthouse_keepershack.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(bed in lighthouse_keepershack.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(obj_istatwa in lighthouse_keepershack.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(toShack in lighthouse_entrance.scene){ 0 0 0 0 0 } sceneHotSpot(toInterior in lighthouse_entrance.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(toInterior1 in lighthouse_entrance.scene){ 0 0 0 0 2
1,Play Sound 1,Transition } sceneHotSpot(toInterior2 in lighthouse_entrance.scene){ 0 0 0 0 2 1,Play Sound 1,Transition } sceneHotSpot(jarA in lighthouse_entrance.scene){ 0 0 0 0 1 1,Interactive Hotspot } sceneHotSpot(jarB in lighthouse_entrance.scene){ 0 0 0 0 1 1,Interactive Hotspot } sceneHotSpot(doorA in lighthouse_entrance.scene){ 0 0 0 0 1 1,Inventory Object } sceneHotSpot(doorB in lighthouse_entrance.scene){ 0 0 0 0 1 1,Inventory Object } sceneHotSpot(intro in lighthouse_entrance.scene){ 0 0 0 0 2 1,Wait 1,Dialogue
} sceneHotSpot(gearIhog in lighthouse_entrance.scene){ 0 0 0 0 1 1,Inventory HOG } sceneHotSpot(libraIhog in lighthouse_entrance.scene){ 0 0 0 0 1 1,Inventory HOG } sceneHotSpot(onUseCircles in lighthouse_entrance.scene){ 0 0 0 0 0 } sceneHotSpot(onUseTiles in lighthouse_entrance.scene){ 0 0 0 0 0 } sceneHotSpot(particle1 in lighthouse_entrance.scene){ 0 0 0 0 1 1,Particles } sceneHotSpot(armaria in lighthouse_entrance.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(shovel1 in lighthouse_entrance.scene){ 0 0 0
0 1 1,Ambient Dialogue } sceneHotSpot(shovel2 in lighthouse_entrance.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(torchlight in lighthouse_entrance.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(jar in lighthouse_beacon.scene){ 0 0 0 0 1 1,Interactive Hotspot } sceneHotSpot(intro in lighthouse_beacon.scene){ 0 0 0 0 4 1,Finish Task Text 1,Wait 1,Journal 1,Mindseek Dialogue } sceneHotSpot(intro2 in lighthouse_beacon.scene){ 0 0 0 0 2 1,Wait 1,Dialogue } sceneHotSpot(gear in lighthouse_beacon.scene){ 0 0 0
0 0 } sceneHotSpot(plate in lighthouse_beacon.scene){ 0 0 0 0 0 } sceneHotSpot(toEntrance in lighthouse_beacon.scene){ 0 0 0 0 2 1,Play Sound 1,Transition } sceneHotSpot(brazier in lighthouse_beacon.scene){ 0 0 0 0 1 1,Interactive Hotspot } sceneHotSpot(particle1 in lighthouse_beacon.scene){ 0 0 0 0 1 1,Particles } sceneHotSpot(ms_arrow in lighthouse_beacon.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(base in lighthouse_beacon.scene){ 0 0 0 0 1 1,Ambient Dialogue }
sceneHotSpot(clutter in lighthouse_beacon.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(clutter2 in lighthouse_beacon.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(clutter3 in lighthouse_beacon.scene){ 0 0 0 0 1 1,Ambient Dialogue } sceneHotSpot(historicalfact in lighthouse_beacon.scene){ 0 0 0 0 2 1,Particles 1,Historical } sceneHotSpot(begin in starting_scene.scene){ 1 0 0 0 } OBJECTS sc00_bg|sc00_bg.png|0|0|1024|768|100|0|0|0|000110000|1| obj_toga|obj_toga.png|841|601|152|107|100|0|0|0|011010000|2| ispt_papyrus00|ispt_papyrus00.png|500|533|89|72|0|0|0|0|000110000|1| ispt_papyrus01|ispt_papyrus01.png|489|531|152|75|100|0|0|0|000110000|1| obj_armband|obj_armband.png|826|275|25|16|100|0|0|0|011010000|2|sfx_hogpickup1 obj_gold|obj_gold.png|97|632|28|24|100|0|0|0|011010000|2|sfx_hogpickup2 obj_copper|obj_copper.png|694|166|23|22|100|0|0|0|011010000|2|sfx_hogpickup2 obj_bronze|obj_bronze.png|171|430|28|19|100|0|0|0|011010000|2|sfx_hogpickup2 obj_silver|obj_silver.png|595|520|22|18|100|0|0|0|011010000|2|sfx_hogpickup2 obj_pouch|obj_pouch.png|114|208|27|36|100|0|0|0|011010000|2|sfx_hogpickup2 obj_sash|obj_sash.png|12|229|40|149|100|0|0|0|011010000|2|sfx_hogpickup1 hif_scroll_cleopatra|hif_scroll_cleopatra.png|861|375|21|78|100|0|0|0|011110000|1| sc02_bg_throne|sc02_bg.png|0|0|1024|768|100|0|0|0|000110000|1|
hif_scroll_throne|hif_scroll.png|320|411|179|46|100|0|0|0|011110000|1| obj_lamplight_alpha_35-95-50|obj_lamplight_alpha_35_95_50.png|0|0|809|751|25|0|0| 0|000110000|1| obj_lamplight2_alpha_35-95-60|obj_lamplight_alpha_35_95_60.png|323|0|677|768|25|0| 0|0|000110000|1| mindseek_help|sc01_bg00.png|0|0|1024|768|100|0|0|0|000110000|1| obj_informantscroll_cy|obj_informantscroll.png|857|490|64|12|0|0|0|0|000110000|1| obj_footprints|obj_footprints.png|324|572|251|93|100|0|0|0|000110000|1| obj_strap_cy|obj_strap.png|166|499|73|101|100|0|0|0|000110000|1| obj_capefragment|obj_capefragment.png|677|482|184|97|100|0|0|0|000110000|1| hif_scroll_marcantony|hif_scroll_marcantony.png|622|559|78|52|100|0|0|0|000110000| 1| sc01_doorclosed|sc01_doorclosed.png|916|315|124|178|0|0|0|0|000110000|1| sc01_dooropen|sc01_dooropen.png|916|314|133|179|100|0|0|0|000110000|1| bg_00|bg_00.png|0|0|1024|768|100|0|0|0|000110000|1| anim_doorarcc|anim_doorarcc.png|725|306|24|172|50|0|0|0|000110000|1| anim_gateshadowb_01|anim_gateshadowb_01.png|453|535|291|44|100|0|0|0|000110000|1| anim_doorarcb|anim_doorarcb.png|489|19|264|287|50|0|0|0|000110000|1| anim_doorarca|anim_doorarca.png|143|13|346|179|50|0|0|0|000110000|1| sc00_door00_a1|sc00_door00.png|147|35|584|569|100|0|0|0|000110000|1| sc00_door00_a2|sc00_door00.png|147|35|584|569|100|0|0|0|000110000|1| sc00_door00_b1|sc00_door00.png|147|35|584|569|100|0|0|0|000110000|1| sc00_door00_b2|sc00_door00.png|147|35|584|569|100|0|0|0|000110000|1| sc00_bell00|sc00_bell00.png|800|46|174|198|100|0|0|0|000110000|1| sc00_objects|sc00_objects.png|0|0|1024|768|100|0|0|0|000110000|1| obj_bell|obj_bell.png|848|341|98|98|100|0|0|0|000100000|1|sfx_hogpickup2 obj_hook|obj_hook.png|684|439|47|56|100|0|0|0|000110000|1|sfx_hogpickup2 obj_woodenshaft|obj_woodenshaft.png|266|575|16|41|100|0|0|0|000110000|2| sfx_hogpickup2 sc00_jar02_glow|sc00_jar02_glow.png|0|448|245|105|100|0|0|0|000110000|1| sc00_jar02|sc00_jar02.png|0|451|230|97|100|0|0|0|000110000|1| obj_chain|obj_chain.png|614|543|67|25|100|0|0|0|000100000|1|sfx_hogpickup2 obj_bolt|obj_bolt.png|137|558|47|21|100|0|0|0|000110000|2| sc02_bgsky|sc02_bgsky.png|0|0|1024|768|100|0|0|0|000110000|1| sc02_bgcloud|sc02_cloud00.xml|0|23|367|61|100|0|0|0|000110100|1| sc02_bgwall|sc02_bgwall.png|0|0|1024|768|100|0|0|0|000110000|1| sc02_satchelbag|sc02_satchelbag.png|645|519|72|34|100|0|0|0|000110000|1| obj_whl00_a|obj_whl00.png|706|469|145|44|100|0|0|0|000110000|1|sfx_hogpickup2 obj_papyrus012|obj_papyrus01.png|519|491|46|18|0|0|0|0|000110000|1|sfx_hogpickup2 sc02_logs|sc02_logs.png|425|379|492|135|100|0|0|0|000110000|1| sc02_tentshadow|sc02_tentshadow.png|0|115|206|387|78|0|0|0|000110000|1| sc02_tent2_169_bA|tent_anim_backA.xml|102|186|33|27|100|0|0|0|000110100|1| sc02_tent2_169_bB|tent_anim_backB.xml|101|368|33|27|100|0|0|0|000110100|1| sc02_tentobjects|sc02_tentobjects.png|4|275|228|282|100|0|0|0|000110000|1| obj_pyxisA|obj_pyxisA.png|88|372|30|38|100|0|0|0|000110000|1| eff_tenthighlight|eff_tenthighlight.png|0|54|190|452|76|0|0|0|000110000|1| obj_pyxisB|obj_pyxisB.png|454|83|22|26|100|0|0|0|000110000|1| obj_papyrus00|obj_papyrus00.png|154|466|38|39|100|0|0|0|000110000|2|sfx_hogpickup2 obj_woodnbd|obj_woodnbd.png|800|132|189|98|100|0|0|0|000110000|1|sfx_hogpickup2 sc02_cart00|sc02_cart00.png|-122|344|482|182|0|0|0|0|000110000|1| sc02_cart05|sc02_cart05.png|150|264|439|306|100|0|0|0|000110000|1| sc02_cape|sc02_cape.png|143|504|115|38|100|0|0|0|000110000|1| sc02_tent2_169_fA|tent_anim_frontA.xml|91|179|33|27|100|0|0|0|000110100|1| sc02_tent2_169_fB|tent_anim_frontB.xml|36|390|33|27|100|0|0|0|000110100|1| sc02_basket02|sc02_basket02.png|820|148|195|471|100|0|0|0|000110000|1| sc02_jars_dck|sc02_jars.png|648|45|376|632|100|0|0|0|000110000|1| obj_rope|obj_rope.png|436|599|247|231|100|0|0|0|000110000|1|sfx_hogpickup2 sc02_ostrichfans|sc02_fan00.xml|735|328|191|190|100|0|0|0|000110100|1|
obj_woodspke00_b|obj_woodspke01.png|534|529|97|12|100|0|0|0|000110000|1| sfx_hogpickup2 sc02_linen|sc02_linen00.xml|314|193|104|146|100|0|0|0|000110100|1| sc02_carpet|sc02_carpet.png|20|523|446|110|100|0|0|0|000110000|1| sc02_jar00|sc02_jar00.png|886|533|138|85|100|0|0|0|000110000|1| sc02_jar00_glow|sc02_jar00_glow.png|862|509|162|105|100|0|0|0|000110000|1| sc02_fishrack|sc02_fishrack.png|-63|347|184|150|100|0|0|0|000110000|1| sc02_lionskin|sc02_lionskin00.xml|0|427|220|194|100|0|0|0|000110100|1| sc02_lionshadow|sc02_lionshadow.png|0|484|177|119|100|0|0|0|000110000|1| sc02_jar01|sc02_jar01.png|0|497|169|276|100|0|0|0|000110000|1| obj_whlaxle|obj_whlaxle.png|198|533|167|28|100|0|0|0|000110000|1|sfx_hogpickup2 obj_woodspke00_a|obj_woodspke00.png|200|74|27|62|100|0|0|0|000110000|1| sfx_hogpickup2 obj_whl00_b|obj_whl01.png|694|571|216|56|100|0|0|0|000110000|1|sfx_hogpickup2 sc02_basket04|sc02_basket04.png|14|544|1011|225|100|0|0|0|000110000|1| obj_lekythosC|obj_lekythosC.png|613|575|84|127|100|0|0|0|000110000|1| obj_papyrus02|obj_papyrus02.png|554|81|40|19|100|0|0|0|000110000|2|sfx_hogpickup2 obj_papyrus03|obj_papyrus03.png|42|151|35|10|100|0|0|0|000110000|2|sfx_hogpickup2 obj_papyrus04|obj_papyrus04.png|352|545|57|12|100|0|0|0|000110000|2|sfx_hogpickup2 eff_bluelight|eff_bluelight.png|0|0|1024|768|30|0|0|0|000110000|1| eff_highlights00|eff_highlights00.png|0|0|1024|768|45|0|0|0|000110000|1| seagull1b_anim_1000|sc02_seagull3.xml|109|103|33|27|100|0|0|0|000110100|1| seagull2b_anim_1000|sc02_seagull2.xml|742|45|33|27|100|0|0|0|000110100|1| sc02_fan_blocker|sc02_fan_blocker.png|846|473|93|48|100|0|0|0|000110000|1| sc02b_bg|sc02_bg.png|0|0|1024|768|100|0|0|0|000110000|1| sc02b_tentshadow|sc02_tentshadow.png|0|115|206|387|78|0|0|0|000110000|1| sc02b_tentobjects|sc02_tentobjects.png|4|275|228|282|100|0|0|0|000110000|1| sc02b_tent2_169_bA|tent_anim_backA_01.xml|102|186|33|27|100|0|0|0|000110100|1| sc02b_tent2_169_bB|tent_anim_backB_01.xml|101|368|33|27|100|0|0|0|000110100|1| sc02b_cart03|sc02_cart03.png|145|283|457|241|100|0|0|0|000110000|1| sc02b_tent2_169_fA|tent_anim_frontA_01.xml|91|179|33|27|100|0|0|0|000110100|1| sc02b_tent2_169_fB|tent_anim_frontB_01.xml|36|390|33|27|100|0|0|0|000110100|1| sc02b_ostrichfans|sc02_fan01.xml|735|328|191|190|100|0|0|0|000110100|1| sc02b_linen|sc02_linen01.xml|314|193|104|146|100|0|0|0|000110100|1| obj_pyxisA|obj_pyxisA.png|89|373|28|36|100|0|0|0|000110000|2|sfx_hogpickup2 obj_pyxisB|obj_pyxisB.png|456|85|18|24|100|0|0|0|000110000|2|sfx_hogpickup2 sc02b_fishrack|sc02_fishrack.png|0|348|120|149|100|0|0|0|000110000|1| sc02b_lionshadow|sc02_lionshadow.png|0|484|177|119|100|0|0|0|000110000|1| sc02b_lionskin|sc02_lionskin01.xml|0|427|220|194|100|0|0|0|000110100|1| sc02b_jars|sc02_jars.png|-1|497|1026|276|100|0|0|0|000110000|1| obj_lekythosC|obj_lekythosC.png|614|580|71|108|100|0|0|0|000110000|2| sfx_hogpickup2 sc02_fan_blocker2|sc02_fan_blocker.png|846|473|93|48|100|0|0|0|000110000|1| sc01_bg_docks|sc01_bg.png|0|0|1024|768|100|0|0|0|000110000|1| sc01_water|sc01_water.png|333|189|675|172|100|0|0|0|000110000|1| sc01_waterlayer|sc01_waterlayer.png|0|219|1024|549|100|0|0|0|000110000|1| sc01_ship01_434|sc01_ship03.xml|307|60|752|226|100|0|0|0|000110100|1| sc01_ship01_sail1_435|sc01_ship01_sail1.xml|327|-6|308|100|100|0|0|0|000110100|1| sc01_ship01_sail2_436|sc01_ship01_sail2.xml|317|0|310|100|100|0|0|0|000110100|1| obj_sword|obj_sword.xml|940|94|24|50|100|0|0|0|000110100|1|sfx_hogpickup2 sealeft|sc01_sealeft00.xml|493|338|35|31|100|0|0|0|000110100|1| searight|sc01_searight00.xml|824|314|35|31|100|0|0|0|000110100|1| obj_crest|obj_crest.xml|409|27|35|31|100|0|0|0|000110100|1|sfx_hogpickup2 sc01_ship00_139|sc01_ship02.xml|0|-9|569|423|100|0|0|0|000110100|1| sc01_floor01|sc01_floor01.png|0|154|1024|614|100|0|0|0|000110000|1| obj_boot|obj_boot.png|527|326|134|44|100|0|0|0|000110000|1|sfx_hogpickup2 obj_shield03|obj_shield03.png|833|341|91|18|100|0|0|0|000110000|2|sfx_hogpickup2 obj_shield02|obj_shield02.png|795|410|94|48|100|0|0|0|000110000|2|sfx_hogpickup2
obj_shield00|obj_shield00.png|0|351|123|91|100|0|0|0|000110000|2|sfx_hogpickup2 obj_shield01|obj_shield01.png|75|568|125|175|100|0|0|0|000110000|2|sfx_hogpickup2 sc01_body01|sc01_body01.png|147|265|651|439|100|0|0|0|000110000|1| int_scroll|int_scroll.png|560|540|223|99|100|0|0|0|000110000|1| hif_scroll|hif_scroll.png|755|238|76|48|100|0|0|0|000110000|1| sc01_body03|sc01_body03.png|185|327|648|284|0|0|0|0|000110000|1| eff_reflectedlight|eff_reflectedlight.png|0|232|1024|536|50|0|0|0|000110000|1| eff_ambient|eff_ambient.png|0|0|1024|768|100|0|0|0|000110000|1| eff_highlights|eff_highlights.png|0|160|1024|598|100|0|0|0|000110000|1| sc01b_bg_wss|sc01b_bg.png|0|0|1024|768|100|0|0|0|000110000|1| sc01b_ship01_434|sc01b_ship01.xml|307|59|752|226|100|0|0|0|000110100|1| sc01b_ship01_sail1_435|sc01b_ship01_sail1.xml|327|-6|308|100|100|0|0|0|000110100| 1| sc01b_ship01_sail2_436|sc01b_ship01_sail2.xml|317|0|310|100|100|0|0|0|000110100|1| sc01b_ship00_139|sc01b_ship00.xml|-20|-20|569|423|100|0|0|0|000110100|1| sc01b_foreground_wss|sc01b_foreground.png|0|96|1024|672|100|0|0|0|000110000|1| ms_lidlesspyxis_wss|ms_lidlesspyxis.png|782|458|59|52|100|0|0|0|000110000|1| obj_amphorapieceD_wss|obj_amphorapieceD.png|568|452|127|75|100|0|0|0|000110000|2| sfx_hogpickup1 obj_amphorapieceC_wss|obj_amphorapieceC.png|381|383|82|45|100|0|0|0|000110000|2| sfx_hogpickup1 obj_amphorapieceB_wss|obj_amphorapieceB.png|855|336|68|51|100|0|0|0|000110000|2| sfx_hogpickup1 obj_amphorapieceA_wss|obj_amphorapieceA.png|88|569|109|113|100|0|0|0|000110000|2| sfx_hogpickup1 obj_lekythosA_wss|obj_lekythosA.png|909|236|25|67|100|0|0|0|000110000|2| sfx_hogpickup1 obj_exaleiptron_wss|obj_exaleiptron.png|175|377|53|36|100|0|0|0|000110000|2| sfx_hogpickup1 obj_lekythosB_wss|obj_lekythosB.png|405|259|36|94|100|0|0|0|000110000|2| sfx_hogpickup1 scfinal_bg|scfinal_bg.png|0|0|1024|768|100|0|0|0|000110000|1| obj_letterpiece1|obj_letterpiece1.png|5|51|69|51|100|0|0|0|000110000|2| sfx_hogpickup1 obj_letterpiece2|obj_letterpiece2.png|855|72|45|36|100|0|0|0|000110000|2| sfx_hogpickup1 obj_letterpiece3|obj_letterpiece3.png|338|447|35|18|100|0|0|0|000110000|2| sfx_hogpickup1 obj_letterpiece4|obj_letterpiece4.png|216|159|30|32|100|0|0|0|000110000|2| sfx_hogpickup1 obj_letterpiece5|obj_letterpiece5.png|492|607|46|22|100|0|0|0|000110000|2| sfx_hogpickup1 obj_arrows1|obj_arrows1.png|43|353|71|218|100|0|0|0|000110000|2|sfx_hogpickup2 obj_arrows2|obj_arrows2.png|961|328|28|120|100|0|0|0|000110000|2|sfx_hogpickup2 obj_arrows3|obj_arrows3.png|509|265|20|76|100|0|0|0|000110000|2|sfx_hogpickup2 obj_bow|obj_bow.png|612|572|306|42|100|0|0|0|000110000|2|sfx_hogpickup2 obj_venomvial|obj_venomvial.png|460|425|21|20|100|0|0|0|000110000|2|sfx_hogpickup2 ispt_chest_palace|ispt_chest.png|332|312|108|147|100|0|0|0|000110000|1| ispt_chest_palace_glow|ispt_chestglow.png|334|288|129|193|100|0|0|0|000110000|1| scfinal_chestopen|scfinal_chestopen.png|0|0|1024|768|0|0|0|0|000110000|1| handmaidendress_a|handmaidendress_a.png|497|323|211|133|100|0|0|0|000110000|1| ispt_goblet|ispt_goblet.png|61|587|104|93|100|0|0|0|000110000|1| ispt_goblet_glow|ispt_goblet_glow.png|37|563|150|117|100|0|0|0|000110000|1| ispt_jar_hmc|ispt_jar.png|947|62|77|150|100|0|0|0|000110000|1| ispt_jar_hmc_glow|ispt_jar_glow.png|923|38|101|180|100|0|0|0|000110000|1| obj_maskpiece1|obj_maskpiece1.png|67|223|17|12|100|0|0|0|000110000|2| sfx_hogpickup1 obj_maskpiece3|obj_maskpiece3.png|651|632|33|30|100|0|0|0|000110000|2|
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sc01_armariaopen02|sc01_armariaopen02.png|306|95|167|143|0|0|0|0|000110000|1| inv_lamp|inv_lamp.png|378|196|49|38|0|0|0|0|000110000|1| obj_lampglow_alpha_35-75-72|obj_lampglow_alpha_35_100_48.png|327|122|123|103|0|0| 0|0|000110000|1| sc02_liblecthall_bg00|sc02_liblecthall_bg00.png|0|0|1024|768|100|0|0|0|000110000| 1| obj_rollerB|obj_rollerB.png|861|244|31|82|100|0|0|0|000110000|2|sfx_hogpickup1 obj_rollerA|obj_rollerA.png|255|380|27|86|100|0|0|0|000110000|2|sfx_hogpickup1 obj_scrollB|obj_scrollB.png|533|326|150|65|100|0|0|0|000110000|2|sfx_hogpickup1 obj_scrollA|obj_scrollA.png|310|0|79|15|100|0|0|0|000110000|2|sfx_hogpickup1 obj_docuA|obj_docuA.png|128|148|98|21|100|0|0|0|000110000|1|sfx_hogpickup1 obj_docuB|obj_docuB.png|961|48|63|16|100|0|0|0|000110000|1|sfx_hogpickup1 obj_docuC|obj_docuC.png|902|528|123|54|100|0|0|0|000110000|1|sfx_hogpickup1 sc02_liblecthall_cup|sc02_liblecthall_cup.png|155|123|116|58|100|0|0|0|000110000| 1| sc02_liblecthall_jar01|sc02_liblecthall_jar01.png|896|0|104|76|100|0|0|0| 000110000|1| sc02_liblecthall_anubisbust|sc02_liblecthall_anubisbust.png|994|22|30|54|100|0|0| 0|000110000|1| sc02_liblecthall_holderlinen|sc02_liblecthall_holderlinen.png|749|561|275|207|100| 0|0|0|000110000|1| sc02_liblecthall_heron01|sc02_liblecthall_heron01.png|440|319|166|170|100|0|0|0| 000110000|1| sc02_liblecthall_jar02|sc02_liblecthall_jar02.png|612|310|131|94|100|0|0|0| 000110000|1| sc02_liblecthall_organ|sc02_liblecthall_organ.png|820|123|204|417|100|0|0|0| 000110000|1| sc02_liblecthall_basket00|sc02_liblecthall_basket00.png|686|305|135|185|100|0|0|0| 000110000|1| sc02_liblecthall_basket01|sc02_liblecthall_basket01.png|686|280|135|210|0|0|0|0| 000110000|1| sc02_cryptex|sc02_cryptex.png|548|482|86|60|0|0|0|0|000110000|1| obj_sunlight1_alpha2_10-100-128|sunlight1.png|51|0|973|512|100|0|0|0|000110000|1| obj_sunlight1_alpha2_10-100-200|sunlight2.png|118|0|906|490|100|0|0|0|000110000|1| sc00_bg|sc00_bg.png|0|0|1024|768|100|0|0|0|000110000|1| anim_theatcurtn_a|anim_theatcurtn_a.xml|45|65|138|331|100|0|0|0|000110100|1| anim_theatcurtn_b|anim_theatcurtn_b.xml|183|73|127|318|100|0|0|0|000110100|1| sc00_animblocker|sc00_animblocker.png|274|220|59|11|100|0|0|0|000110000|1| ispt_smalljar|ispt_smalljar.png|751|364|57|85|100|0|0|0|000110000|1| ispt_smalljar_glow|ispt_smalljar_glow.png|728|340|103|132|100|0|0|0|000110000|1| ispt_stool|ispt_stool.png|124|384|132|79|100|0|0|0|000110000|1| ispt_stool_glow|ispt_stool_glow.png|113|361|165|124|100|0|0|0|000110000|1| obj_gauntlet|obj_gauntlet.png|970|277|53|33|100|0|0|0|000110000|2| obj_chainmail|obj_chainmail.png|105|610|186|82|100|0|0|0|000110000|2| obj_greaves|obj_greaves.png|554|349|69|55|100|0|0|0|000110000|2| obj_helmet|obj_helmet.png|488|253|48|76|100|0|0|0|000110000|2| obj_faceplateleft|obj_faceplateleft.png|964|529|60|20|100|0|0|0|000110000|2| hif_scroll_alexandria|hif_scroll_alexandria.png|129|477|144|55|100|0|0|0| 000110000|1| obj_mask1|obj_mask1.png|90|95|44|16|100|0|0|0|000110000|1| obj_mask3|obj_mask3.png|390|99|29|23|100|0|0|0|000110000|1| obj_mask4|obj_mask4.png|942|31|42|43|100|0|0|0|000110000|1| obj_mask5|obj_mask5.png|841|400|36|36|100|0|0|0|000110000|1| obj_mask2|obj_mask2.png|74|418|50|53|100|0|0|0|000110000|1| obj_harness|obj_harness.png|501|564|146|144|100|0|0|0|000110000|2| obj_scaleplatter1_a|obj_scaleplatter1.png|386|472|44|51|100|0|0|0|000100000|1| obj_scalebar|obj_scalebar.png|339|188|82|14|100|0|0|0|000100000|1| obj_scalebase|obj_scalebase.png|354|275|54|121|100|0|0|0|000110000|1|
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