Samantha Wrickwich

  • December 2019
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Samantha Wrickwich

Shadow

CHARACTER NAME

Select A Region

PLAYER

Sorcerer

Female

Chaotic Neutral ALIGNMENT

RACE

GENDER

1

Medium

Outsider (native)

115 Año 1,50 Mts

38 Kg

Color miel

Rojo oscuro

LEVEL

SIZE

TYPE

AGE

WEIGHT

EYES

HAIR

ABILITY NAME

ABILITY SCORE

ABILITY MODIFIER

13

+1

16

+3

STR STRENGTH

DEX DEXTERITY

TEMP. SCORE

HEIGHT

TEMP. MODIFIER

TOTAL

HP

WOUNDS

CONSTITUTION

INT INTELLIGENCE

WIS WISDOM

CHA

14

+2

14

+2

11

+0

18

CHARISMA

HIT POINTS

AC

SAVING THROWS

TOTAL

TOUCH

10 + +0

=

FORTITUDE

+2

(CONSTITUTION

REFLEX (DEXTERITY)

WILL (WISDOM)

+3

+0

=

+

+2

+

+0

TEMP MODIFIER

+3

=

+

DEX MODIFIER

TOTAL MISC. & MAGIC

10

ARMOR CLASS

MODIFIER

+0 MISC. MODIFIER

CONDITIONAL MODIFIERS

=

+0

+

+3

+

+2

+

+2

=

+2

+

+0

+

+0

+

MODIFIER

+1

+0

+

BASE ATTACK

+1

+

MELEE

=

+3

ATTACK BONUS

+0 MISC. MODIFIER

0

=

ACTION POINTS STR MODIFIER

+1

+

0

+3

+

BASE ATTACK BONUS

TOTAL

WEAPON

+

ARCANE SPELL FAILURE *

BASE ATTACK BONUS

+1

RANGED

+0 SIZE MODIFIER

TOTAL ATTACK BONUS

SIZE MODIFIER

+2

+0

+

MISC. MODIFIER

+0

+

+0

+

DEX MODIFIER

TOTAL ATTACK BONUS

Naeglin

0

SPELL RESISTANCE

STR MODIFIER

SIZE MODIFIER

+

MISC. MODIFIER

TEMP. MODIFIER

DAMAGE

CRITICAL

1d8+2

19-20/x2

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

0 ft

4 lb

S

Medium

Almacena conjuros ……………

TEMP. MODIFIER

+

+0

+

RANGE

AMMUNITION

……………

……………

……………

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

Light Crossbow

+3

1d8

19-20/x2

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

80 ft

4 lb

P

Medium

Two-handed ……………

AMMUNITION

……………

……………

……………

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

Masterwork dagger

+2

1d4+1

19-20/x2

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

10 ft

1 lb

P/S

Medium

One-handed ……………

AMMUNITION

WEAPON RANGE

WEIGHT

TOTAL ATTACK BONUS

TYPE

SIZE

WEAPON RANGE

WEIGHT

SIZE

WEAPON RANGE

WEIGHT

AMMUNITION

SIZE

……………

……………

……………

CRITICAL

SPECIAL PROPERTIES

TOTAL ATTACK BONUS

TYPE

……………

CRITICAL

DAMAGE

……………

AMMUNITION

……………

SPECIAL PROPERTIES

TOTAL ATTACK BONUS

TYPE

…………… DAMAGE

……………

AMMUNITION

+0

+0

+

SIZE MODIFIER

NATURAL ARMOR

……………

……………

DAMAGE

……………

CRITICAL

SPECIAL PROPERTIES

……………

……………

……………

……………

+

+0

+

DEFLECT MOD

+0 MISC MOD

ARMOR CHECK PENALTY

DAMAGE REDUCTION

SKILLS

MAX RANKS KEY ABILITY

SKILL MODIFIER

6 Appraise¹

INT

6 Balance¹

DEX*

+2 +4 +8 +1 +6 +2 +4 +4 +3 +2 +4 +0 +6 +4 +1 +6 +4 +3 +4 +3 +4 +0 +4 +4 +0 +1 +3

SKILL NAME

… Bluff¹

CHA

6 Climb¹

STR*

… Concentration¹

CON INT

6 Diplomacy¹

CHA

6 Disguise¹

CHA

6 Escape Artist¹

DEX*

6 Gather Information¹

+0

=

TOTAL

+

DEX MODIFIER

6 Forgery¹

TEMP.

GRAPPLE

+3

… Craft skills…¹

+

+5

BASE ATTACK BONUS

+

SHIELD BONUS

FLAT-FOOTED

INITIATIVE

ABILITY MODIFIER

+0

+

ARMOR BONUS

13

ARMOR CLASS

BASE SAVE

SPEED

30 ft/x4;Fly 40 ft.(Poor)

13

ARMOR CLASS

+4

CHARACTER RECORD SHEET

NONLETHAL DAMAGE

6

TOTAL

CON

DEITY

CROSS-CLASS

CLASS

REGION

Fey'ri

INT CHA

6 Heal¹

WIS

6 Hide¹

DEX*

6 Intimidate¹

CHA

6 Jump¹

STR*

… Knowledge (arcana)

INT

6 Listen¹

WIS

6 Move Silently¹

DEX*

6 Perform skills ...¹

CHA

6 Ride¹

DEX

6 Search¹

INT

6 Sense Motive¹

WIS

… Spellcraft

INT

6 Spot¹

WIS

6 Survival¹

WIS

6 Swim¹ 6 Use Rope¹

STR** DEX

ABILITY MODIFIER

4/2 MISC. MODIFIER

RANKS

=

2

+

0

+

0

=

3

+

1

+

0

=

4

+

2

+

2

=

1

+

0

+

0

=

2

+

4

+

0

=

2

+

0

+

0

=

4

+

0

+

0

=

4

+

0

+

0 0

=

3

+

0

+

=

2

+

0

+

0

=

4

+

0

+

0

=

0

+

0

+

0

=

3

+

1

+

2

=

4

+

0

+

0

=

1

+

0

+

0

=

2

+

4

+

0

=

0

+

0

+

4

=

3

+

0

+

0

=

4

+

0

+

0

=

3

+

0

+

0

=

2

+

0

+

2

=

0

+

0

+

0

=

2

+

2

+

0

=

0

+

0

+

4

=

0

+

0

+

0

=

1

+

0

+

0

=

3

+

0

+

0

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

Skills marked with ¹ can be used normally even if the character has zero (0) skill ranks. Skills marked with 6 are cross-class skills. * ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.

SPECIAL ABILITIES –– RACE ABILITIES –– • +2 Dexterity, -2 Constitution, +2 Intelligence • Base land speed of 30 feet. • Darkvision 60 feet. • Low-Light Vision • Immunity to sleep effects • Spell-like abilities: At will - alter self. • +2 racial bonus on Will saves against enchantment spells and effects. • +2 racial bonus on Bluff, Hide, Listen, Search, and Spot checks. • Demonic Abilties: Clairaudience/Clairvoyance 1/day, Darkness 1/day, Fire Resistance 10, Suggestion 1/day • Elven Blood: can use items keyed towards elves • Favored Class: Sorcerer –– CLASS ABILITIES –– • Proficient with all simple and martial weapons. • Familiar: You have called a Weasel as a magical companion. ¤ Alertness: While the familiar is within arms reach, you gain the Alertness feat(+2 to Spot & Listen checks). –– FEATS –– • Deepening Darkness (Rac 162) : The darkness you create with your racial ability is treated as deeper darkness for the purpose of countering or being countered by spells such as daylight. You may now use it 3x/day.

3.000 / 6.000

Las cronicas de Eon CAMPAIGN

EXPERIENCE POINTS

GEAR ARMOR/PROTECTIVE ITEM ACP

SPELL FAILURE

TYPE

SPEED

SHIELD/PROTECTIVE ITEM

ARMOR BONUS

WEIGHT

MAX DEX BONUS

SPECIAL PROPERTIES

ARMOR BONUS

WEIGHT

CHECK PENALTY

SPELL FAILURE

SPECIAL PROPERTIES

OTHER POSSESSIONS Wgt

ITEM

Wgt

ITEM

Petate Piedra de afilar 4 Raciones de viaje (por d•a) Hamaca Fuego de alquimista (frasco) Mochila Bolsa para componentes de conjuro Simbolo sagrado de madera Vestiduras de clerigo Muda de viajero

Magic Items Equipped by Slot

Muda de artista

Ring Slot (RH) (none) (0 GP) Ring Slot (LH) (none) (0 GP) Hand Slot (none) (0 GP)

0

Arm Slot (none) (0 GP)

0

Head Slot (none) (0 GP)

0

Face Slot (none) (0 GP)

0

Shoulder Slot (none) (0 GP)

0

Neck Slot (none) (0 GP)

0

Body Slot (none) (0 GP)

0

Torso Slot (none) (0 GP)

0

Waist Slot 0

(none) (0 GP) Feet Slot (none) (0 GP)

0

TOTAL WEIGHT CARRIED

0

NOTES

LANGUAGES

Common

1

Abyssal

2

Draconic

3

Elven

4

Sylvan

5

CARRYING INFO

TURN/REBUKE ATTEMPTS

Times/Day

6

50

100

150

LIGHT LOAD

MED LOAD

HEAVY LOAD

Used

Turning/Rebuking Check Modifier

7 8 9

Turning/Reb uking Check

10

Up to 0

300

750

LIFT OVER HEAD 12

150

LIFT OFF GROUND

PUSH DRAG

13

MONEY

1-3

11

4-6 7-9

14

PP

15

GP

47

13-15

16

SP

8

16-18

17

CP

8

19-21

18

Art

19

Gems

20 Other (GP)

10-12

22+

Most Powerful Undead Affected(Max HD)

# of HD Turned/Rebuked

2d6 If your cleric level is double the HD of the undead or more the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.

# 4

Sorcerer CASTER LVL SPELL SAVE

1

+4

# 4

SPELL SAVE DC

14

15

LEVEL

0

1ST

SPELLS PER DAY

5

4

5

4

comp

cast time

# 4

2ND

# 4

# 4

3RD

4TH

# 4

# 4

5TH

-1 -1 -1 -1 Character: Samantha Wrickwich

DC MOD

6TH

-1

# 4

# 4

7TH

-1

# 4

8TH

-1

9TH

-1

SPELL RANGES CLOSE RANGE (25 ft. + 5 ft. / 2 levels) MEDIUM RANGE (100 ft. + 10 ft. / level) LONG RANGE (400 ft. + 40 ft. / level)

25 ft. 110 ft. 440 ft.

*Requires LG Spell Access

SPELL LIST prep

spell name

school

range

duration

save

SR

description

ref ph:201

—— 0-Level Spells (Cantrips) —— Arcane Mark

uni

vs

1a

0 ft.

Perm

None

No

Inscribes a personal rune (visible or invisible).

Detect Magic

div

vs

1a

60 ft.

[c]->1 min(D)

None

No

Detects spells and magic items within 60 ft.

ph:219

Open/Close

tra

vsf

1a

Close

Inst

Will neg(o)

Yes(o)

Opens or closes small or light things.

ph:258

Touch of Fatigue

nec

vsm

1a

Touch

1 rd

Fort neg

Yes

Touch attack fatigues target.

ph:294

—— 1st-Level Spells —— Mage Armor

con(creation)[force]

vsf

1a

Touch

1 hr(D)

Will neg(h)

No

Gives subject +4 armor bonus.

ph:249

Magic Missile

evo[force]

vs

1a

Med

Inst

None

Yes

1 missile deals 1d4+1 damage .

ph:251

Page 1 of 1

Jinx

Shadow

FAMILIAR NAME

PLAYER

Weasel

Neutral

RACE

ALIGNMENT

Familiar 1

Tiny

LEVEL

SIZE

ABILITY NAME

AGE

ABILITY SCORE

ABILITY MODIFIER

3

–4

15

+2

STR STRENGTH

DEX DEXTERITY

GENDER TEMP. SCORE

HEIGHT

WEIGHT

TEMP. MODIFIER

TOTAL

HP

EYES

CON

10

+0

6

–2

12

+1

INT INTELLIGENCE

WIS WISDOM

5

CHARISMA

HIT POINTS

AC

15

ARMOR CLASS

=

10 + +0

TOUCH

+2

TOTAL

FORTITUDE

+2

(CONSTITUTION

REFLEX (DEXTERITY)

WILL (WISDOM)

BASE SAVE

ABILITY MODIFIER

+2

=

+0

+

MISC. MODIFIER

SPECIAL ABILITIES/FEATS

=

+2

+

+2

+

+3

=

+2

+

+1

+

–12

+0

=

BASE ATTACK

TOTAL

–4

+

STR MODIFIER

MELEE

+4

RANGED

+4

ATTACK BONUS

WEAPON

WEAPON TYPE

WEAPON TYPE

ARMOR/PROTECTIVE ITEM SPELL FAILURE

SPEED

+ +

+2 +2

SHIELD/PROTECTIVE ITEM

SIZE MODIFIER

+ +

DEX MODIFIER

+2 +2 SIZE MODIFIER

DAMAGE

CRITICAL

1d3-4

x2

DAMAGE

CRITICAL

DAMAGE

CRITICAL

ARMOR BONUS

MAX DEX BONUS

SPECIAL PROPERTIES

WEIGHT

CHECK PENALTY

SPELL FAILURE

SPECIAL PROPERTIES

AMMUNITION

GEAR …………… …………… …………… …………… …………… ……………

0–5

6–10

11–15

LIGHT LOAD

MEDIUM LOAD

HEAVY LOAD

11–15

30

75

LIFT OVER HEAD

LIFT OFF GROUND

PUSH OR DRAG

Climb¹

STR*

Concentration¹

CON

DESCRIPTION

TOTAL WEIGHT CARRIED

Forgery¹

INT

Gather Information¹

CHA

Heal¹

WIS

Hide¹

DEX*

Intimidate¹

CHA

Jump¹

STR*

Knowledge (arcana)

INT

Listen¹

WIS

Move Silently¹

DEX*

Perform skills ...¹

CHA

Ride¹

DEX

Search¹

INT

Sense Motive¹

WIS

Spellcraft

INT

Spot¹

WIS

Survival¹

WIS

Use Rope¹

SPECIAL PROPERTIES

SHIELD BONUS

CHA

Swim¹

SPECIAL PROPERTIES

WEIGHT

Bluff¹

–2 +11 –1 +4 +4 –2 –3 –3 +2 –2 –3 +1 +11 –3 –10 +2 +1 +8 –3 +2 –2 +1 +0 +3 +1 –4 +2

DEX*

SPECIAL PROPERTIES

TYPE

DEX*

Escape Artist¹

0

SIZE

INT

Balance¹

Low-light vision

TOTAL ATTACK BONUS

WEIGHT

Appraise¹

Agile

0

SIZE

SKILL MODIFIER

CHA

TOTAL ATTACK BONUS

WEIGHT

KEY ABILITY

Disguise¹

STR MODIFIER

WT.

ARMOR CHECK PENALTY

DAMAGE REDUCTION

SKILLS

Weapon Finesse

SIZE MODIFIER

SIZE

MISC MOD

Empathic link

+4 TYPE

+ DEFLECT MOD

INT

BASE ATTACK BONUS

Bite

+

CHA

TOTAL ATTACK BONUS

WEIGHT

NATURAL ARMOR

Diplomacy¹

–8

=

TOTAL

+1

+

SIZE MODIFIER

Craft skills…¹

Scent

=

+2

Share spells

BASE ATTACK BONUS

TOTAL ATTACK BONUS

+

+

Improved evasion

+0

MODIFIIER

CHECK PENALTY

+0

+

BASE ATTACK BONUS

GRAPPLE

RANGE

+2

+

+4

ARCANE SPELL FAILURE *

RANGE

MISC. MODIFIER

DEX MODIFIER

SKILL NAME

DEX MODIFIER

TOTAL

SPELL RESISTANCE

RANGE

=

+2

13

ARMOR CLASS

INITIATIVE

+

SHIELD BONUS

FLAT-FOOTED

14

ARMOR CLASS

+0

+

ARMOR BONUS

–3

SAVING THROWS

SPEED

20 ft./ climb 20 ft.

MODIFIER

CHA

FAMILIAR RECORD SHEET NONLETHAL DAMAGE

3

TOTAL CONSTITUTION

HAIR/SKIN

WOUNDS/CURRENT HP

STR** DEX

ABILITY MODIFIER

MISC. MODIFIER

RANKS

=

-2

+

0

+

=

2

+

1

+

8

=

-3

+

2

+

0

=

-4

+

0

+

8

=

0

+

4

+

=

-2

+

0

+

=

-3

+

0

+

0

=

-3

+

0

+

0

+

=

2

+

0

=

-2

+

0

+

=

-3

+

0

+

=

1

+

0

+

=

2

+

1

+

=

-3

+

0

+

0

=

-4

+

0

+

-6

=

-2

+

4

+

=

1

+

0

+

0

=

2

+

2

+

4

=

-3

+

0

+ +

8

=

2

+

0

=

-2

+

0

+

0

=

1

+

0

+

0

=

-2

+

2

+

0

=

1

+

2

+

0

=

1

+

0

+

0

=

-4

+

0

+

0

=

2

+

0

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

Skills marked with ¹ can be used normally even if the familiar has zero (0) skill ranks. * ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies. Some skills may not be usable by the familiar. Check with your DM when in question

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