Samantha Wrickwich
Shadow
CHARACTER NAME
Select A Region
PLAYER
Sorcerer
Female
Chaotic Neutral ALIGNMENT
RACE
GENDER
1
Medium
Outsider (native)
115 Año 1,50 Mts
38 Kg
Color miel
Rojo oscuro
LEVEL
SIZE
TYPE
AGE
WEIGHT
EYES
HAIR
ABILITY NAME
ABILITY SCORE
ABILITY MODIFIER
13
+1
16
+3
STR STRENGTH
DEX DEXTERITY
TEMP. SCORE
HEIGHT
TEMP. MODIFIER
TOTAL
HP
WOUNDS
CONSTITUTION
INT INTELLIGENCE
WIS WISDOM
CHA
14
+2
14
+2
11
+0
18
CHARISMA
HIT POINTS
AC
SAVING THROWS
TOTAL
TOUCH
10 + +0
=
FORTITUDE
+2
(CONSTITUTION
REFLEX (DEXTERITY)
WILL (WISDOM)
+3
+0
=
+
+2
+
+0
TEMP MODIFIER
+3
=
+
DEX MODIFIER
TOTAL MISC. & MAGIC
10
ARMOR CLASS
MODIFIER
+0 MISC. MODIFIER
CONDITIONAL MODIFIERS
=
+0
+
+3
+
+2
+
+2
=
+2
+
+0
+
+0
+
MODIFIER
+1
+0
+
BASE ATTACK
+1
+
MELEE
=
+3
ATTACK BONUS
+0 MISC. MODIFIER
0
=
ACTION POINTS STR MODIFIER
+1
+
0
+3
+
BASE ATTACK BONUS
TOTAL
WEAPON
+
ARCANE SPELL FAILURE *
BASE ATTACK BONUS
+1
RANGED
+0 SIZE MODIFIER
TOTAL ATTACK BONUS
SIZE MODIFIER
+2
+0
+
MISC. MODIFIER
+0
+
+0
+
DEX MODIFIER
TOTAL ATTACK BONUS
Naeglin
0
SPELL RESISTANCE
STR MODIFIER
SIZE MODIFIER
+
MISC. MODIFIER
TEMP. MODIFIER
DAMAGE
CRITICAL
1d8+2
19-20/x2
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
0 ft
4 lb
S
Medium
Almacena conjuros
TEMP. MODIFIER
+
+0
+
RANGE
AMMUNITION
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
Light Crossbow
+3
1d8
19-20/x2
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
80 ft
4 lb
P
Medium
Two-handed
AMMUNITION
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
Masterwork dagger
+2
1d4+1
19-20/x2
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
10 ft
1 lb
P/S
Medium
One-handed
AMMUNITION
WEAPON RANGE
WEIGHT
TOTAL ATTACK BONUS
TYPE
SIZE
WEAPON RANGE
WEIGHT
SIZE
WEAPON RANGE
WEIGHT
AMMUNITION
SIZE
CRITICAL
SPECIAL PROPERTIES
TOTAL ATTACK BONUS
TYPE
CRITICAL
DAMAGE
AMMUNITION
SPECIAL PROPERTIES
TOTAL ATTACK BONUS
TYPE
DAMAGE
AMMUNITION
+0
+0
+
SIZE MODIFIER
NATURAL ARMOR
DAMAGE
CRITICAL
SPECIAL PROPERTIES
+
+0
+
DEFLECT MOD
+0 MISC MOD
ARMOR CHECK PENALTY
DAMAGE REDUCTION
SKILLS
MAX RANKS KEY ABILITY
SKILL MODIFIER
6 Appraise¹
INT
6 Balance¹
DEX*
+2 +4 +8 +1 +6 +2 +4 +4 +3 +2 +4 +0 +6 +4 +1 +6 +4 +3 +4 +3 +4 +0 +4 +4 +0 +1 +3
SKILL NAME
Bluff¹
CHA
6 Climb¹
STR*
Concentration¹
CON INT
6 Diplomacy¹
CHA
6 Disguise¹
CHA
6 Escape Artist¹
DEX*
6 Gather Information¹
+0
=
TOTAL
+
DEX MODIFIER
6 Forgery¹
TEMP.
GRAPPLE
+3
Craft skills…¹
+
+5
BASE ATTACK BONUS
+
SHIELD BONUS
FLAT-FOOTED
INITIATIVE
ABILITY MODIFIER
+0
+
ARMOR BONUS
13
ARMOR CLASS
BASE SAVE
SPEED
30 ft/x4;Fly 40 ft.(Poor)
13
ARMOR CLASS
+4
CHARACTER RECORD SHEET
NONLETHAL DAMAGE
6
TOTAL
CON
DEITY
CROSS-CLASS
CLASS
REGION
Fey'ri
INT CHA
6 Heal¹
WIS
6 Hide¹
DEX*
6 Intimidate¹
CHA
6 Jump¹
STR*
Knowledge (arcana)
INT
6 Listen¹
WIS
6 Move Silently¹
DEX*
6 Perform skills ...¹
CHA
6 Ride¹
DEX
6 Search¹
INT
6 Sense Motive¹
WIS
Spellcraft
INT
6 Spot¹
WIS
6 Survival¹
WIS
6 Swim¹ 6 Use Rope¹
STR** DEX
ABILITY MODIFIER
4/2 MISC. MODIFIER
RANKS
=
2
+
0
+
0
=
3
+
1
+
0
=
4
+
2
+
2
=
1
+
0
+
0
=
2
+
4
+
0
=
2
+
0
+
0
=
4
+
0
+
0
=
4
+
0
+
0 0
=
3
+
0
+
=
2
+
0
+
0
=
4
+
0
+
0
=
0
+
0
+
0
=
3
+
1
+
2
=
4
+
0
+
0
=
1
+
0
+
0
=
2
+
4
+
0
=
0
+
0
+
4
=
3
+
0
+
0
=
4
+
0
+
0
=
3
+
0
+
0
=
2
+
0
+
2
=
0
+
0
+
0
=
2
+
2
+
0
=
0
+
0
+
4
=
0
+
0
+
0
=
1
+
0
+
0
=
3
+
0
+
0
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
Skills marked with ¹ can be used normally even if the character has zero (0) skill ranks. Skills marked with 6 are cross-class skills. * ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.
SPECIAL ABILITIES –– RACE ABILITIES –– • +2 Dexterity, -2 Constitution, +2 Intelligence • Base land speed of 30 feet. • Darkvision 60 feet. • Low-Light Vision • Immunity to sleep effects • Spell-like abilities: At will - alter self. • +2 racial bonus on Will saves against enchantment spells and effects. • +2 racial bonus on Bluff, Hide, Listen, Search, and Spot checks. • Demonic Abilties: Clairaudience/Clairvoyance 1/day, Darkness 1/day, Fire Resistance 10, Suggestion 1/day • Elven Blood: can use items keyed towards elves • Favored Class: Sorcerer –– CLASS ABILITIES –– • Proficient with all simple and martial weapons. • Familiar: You have called a Weasel as a magical companion. ¤ Alertness: While the familiar is within arms reach, you gain the Alertness feat(+2 to Spot & Listen checks). –– FEATS –– • Deepening Darkness (Rac 162) : The darkness you create with your racial ability is treated as deeper darkness for the purpose of countering or being countered by spells such as daylight. You may now use it 3x/day.
3.000 / 6.000
Las cronicas de Eon CAMPAIGN
EXPERIENCE POINTS
GEAR ARMOR/PROTECTIVE ITEM ACP
SPELL FAILURE
TYPE
SPEED
SHIELD/PROTECTIVE ITEM
ARMOR BONUS
WEIGHT
MAX DEX BONUS
SPECIAL PROPERTIES
ARMOR BONUS
WEIGHT
CHECK PENALTY
SPELL FAILURE
SPECIAL PROPERTIES
OTHER POSSESSIONS Wgt
ITEM
Wgt
ITEM
Petate Piedra de afilar 4 Raciones de viaje (por d•a) Hamaca Fuego de alquimista (frasco) Mochila Bolsa para componentes de conjuro Simbolo sagrado de madera Vestiduras de clerigo Muda de viajero
Magic Items Equipped by Slot
Muda de artista
Ring Slot (RH) (none) (0 GP) Ring Slot (LH) (none) (0 GP) Hand Slot (none) (0 GP)
0
Arm Slot (none) (0 GP)
0
Head Slot (none) (0 GP)
0
Face Slot (none) (0 GP)
0
Shoulder Slot (none) (0 GP)
0
Neck Slot (none) (0 GP)
0
Body Slot (none) (0 GP)
0
Torso Slot (none) (0 GP)
0
Waist Slot 0
(none) (0 GP) Feet Slot (none) (0 GP)
0
TOTAL WEIGHT CARRIED
0
NOTES
LANGUAGES
Common
1
Abyssal
2
Draconic
3
Elven
4
Sylvan
5
CARRYING INFO
TURN/REBUKE ATTEMPTS
Times/Day
6
50
100
150
LIGHT LOAD
MED LOAD
HEAVY LOAD
Used
Turning/Rebuking Check Modifier
7 8 9
Turning/Reb uking Check
10
Up to 0
300
750
LIFT OVER HEAD 12
150
LIFT OFF GROUND
PUSH DRAG
13
MONEY
1-3
11
4-6 7-9
14
PP
15
GP
47
13-15
16
SP
8
16-18
17
CP
8
19-21
18
Art
19
Gems
20 Other (GP)
10-12
22+
Most Powerful Undead Affected(Max HD)
# of HD Turned/Rebuked
2d6 If your cleric level is double the HD of the undead or more the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.
# 4
Sorcerer CASTER LVL SPELL SAVE
1
+4
# 4
SPELL SAVE DC
14
15
LEVEL
0
1ST
SPELLS PER DAY
5
4
5
4
comp
cast time
# 4
2ND
# 4
# 4
3RD
4TH
# 4
# 4
5TH
-1 -1 -1 -1 Character: Samantha Wrickwich
DC MOD
6TH
-1
# 4
# 4
7TH
-1
# 4
8TH
-1
9TH
-1
SPELL RANGES CLOSE RANGE (25 ft. + 5 ft. / 2 levels) MEDIUM RANGE (100 ft. + 10 ft. / level) LONG RANGE (400 ft. + 40 ft. / level)
25 ft. 110 ft. 440 ft.
*Requires LG Spell Access
SPELL LIST prep
spell name
school
range
duration
save
SR
description
ref ph:201
—— 0-Level Spells (Cantrips) —— Arcane Mark
uni
vs
1a
0 ft.
Perm
None
No
Inscribes a personal rune (visible or invisible).
Detect Magic
div
vs
1a
60 ft.
[c]->1 min(D)
None
No
Detects spells and magic items within 60 ft.
ph:219
Open/Close
tra
vsf
1a
Close
Inst
Will neg(o)
Yes(o)
Opens or closes small or light things.
ph:258
Touch of Fatigue
nec
vsm
1a
Touch
1 rd
Fort neg
Yes
Touch attack fatigues target.
ph:294
—— 1st-Level Spells —— Mage Armor
con(creation)[force]
vsf
1a
Touch
1 hr(D)
Will neg(h)
No
Gives subject +4 armor bonus.
ph:249
Magic Missile
evo[force]
vs
1a
Med
Inst
None
Yes
1 missile deals 1d4+1 damage .
ph:251
Page 1 of 1
Jinx
Shadow
FAMILIAR NAME
PLAYER
Weasel
Neutral
RACE
ALIGNMENT
Familiar 1
Tiny
LEVEL
SIZE
ABILITY NAME
AGE
ABILITY SCORE
ABILITY MODIFIER
3
–4
15
+2
STR STRENGTH
DEX DEXTERITY
GENDER TEMP. SCORE
HEIGHT
WEIGHT
TEMP. MODIFIER
TOTAL
HP
EYES
CON
10
+0
6
–2
12
+1
INT INTELLIGENCE
WIS WISDOM
5
CHARISMA
HIT POINTS
AC
15
ARMOR CLASS
=
10 + +0
TOUCH
+2
TOTAL
FORTITUDE
+2
(CONSTITUTION
REFLEX (DEXTERITY)
WILL (WISDOM)
BASE SAVE
ABILITY MODIFIER
+2
=
+0
+
MISC. MODIFIER
SPECIAL ABILITIES/FEATS
=
+2
+
+2
+
+3
=
+2
+
+1
+
–12
+0
=
BASE ATTACK
TOTAL
–4
+
STR MODIFIER
MELEE
+4
RANGED
+4
ATTACK BONUS
WEAPON
WEAPON TYPE
WEAPON TYPE
ARMOR/PROTECTIVE ITEM SPELL FAILURE
SPEED
+ +
+2 +2
SHIELD/PROTECTIVE ITEM
SIZE MODIFIER
+ +
DEX MODIFIER
+2 +2 SIZE MODIFIER
DAMAGE
CRITICAL
1d3-4
x2
DAMAGE
CRITICAL
DAMAGE
CRITICAL
ARMOR BONUS
MAX DEX BONUS
SPECIAL PROPERTIES
WEIGHT
CHECK PENALTY
SPELL FAILURE
SPECIAL PROPERTIES
AMMUNITION
GEAR
0–5
6–10
11–15
LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD
11–15
30
75
LIFT OVER HEAD
LIFT OFF GROUND
PUSH OR DRAG
Climb¹
STR*
Concentration¹
CON
DESCRIPTION
TOTAL WEIGHT CARRIED
Forgery¹
INT
Gather Information¹
CHA
Heal¹
WIS
Hide¹
DEX*
Intimidate¹
CHA
Jump¹
STR*
Knowledge (arcana)
INT
Listen¹
WIS
Move Silently¹
DEX*
Perform skills ...¹
CHA
Ride¹
DEX
Search¹
INT
Sense Motive¹
WIS
Spellcraft
INT
Spot¹
WIS
Survival¹
WIS
Use Rope¹
SPECIAL PROPERTIES
SHIELD BONUS
CHA
Swim¹
SPECIAL PROPERTIES
WEIGHT
Bluff¹
–2 +11 –1 +4 +4 –2 –3 –3 +2 –2 –3 +1 +11 –3 –10 +2 +1 +8 –3 +2 –2 +1 +0 +3 +1 –4 +2
DEX*
SPECIAL PROPERTIES
TYPE
DEX*
Escape Artist¹
0
SIZE
INT
Balance¹
Low-light vision
TOTAL ATTACK BONUS
WEIGHT
Appraise¹
Agile
0
SIZE
SKILL MODIFIER
CHA
TOTAL ATTACK BONUS
WEIGHT
KEY ABILITY
Disguise¹
STR MODIFIER
WT.
ARMOR CHECK PENALTY
DAMAGE REDUCTION
SKILLS
Weapon Finesse
SIZE MODIFIER
SIZE
MISC MOD
Empathic link
+4 TYPE
+ DEFLECT MOD
INT
BASE ATTACK BONUS
Bite
+
CHA
TOTAL ATTACK BONUS
WEIGHT
NATURAL ARMOR
Diplomacy¹
–8
=
TOTAL
+1
+
SIZE MODIFIER
Craft skills…¹
Scent
=
+2
Share spells
BASE ATTACK BONUS
TOTAL ATTACK BONUS
+
+
Improved evasion
+0
MODIFIIER
CHECK PENALTY
+0
+
BASE ATTACK BONUS
GRAPPLE
RANGE
+2
+
+4
ARCANE SPELL FAILURE *
RANGE
MISC. MODIFIER
DEX MODIFIER
SKILL NAME
DEX MODIFIER
TOTAL
SPELL RESISTANCE
RANGE
=
+2
13
ARMOR CLASS
INITIATIVE
+
SHIELD BONUS
FLAT-FOOTED
14
ARMOR CLASS
+0
+
ARMOR BONUS
–3
SAVING THROWS
SPEED
20 ft./ climb 20 ft.
MODIFIER
CHA
FAMILIAR RECORD SHEET NONLETHAL DAMAGE
3
TOTAL CONSTITUTION
HAIR/SKIN
WOUNDS/CURRENT HP
STR** DEX
ABILITY MODIFIER
MISC. MODIFIER
RANKS
=
-2
+
0
+
=
2
+
1
+
8
=
-3
+
2
+
0
=
-4
+
0
+
8
=
0
+
4
+
=
-2
+
0
+
=
-3
+
0
+
0
=
-3
+
0
+
0
+
=
2
+
0
=
-2
+
0
+
=
-3
+
0
+
=
1
+
0
+
=
2
+
1
+
=
-3
+
0
+
0
=
-4
+
0
+
-6
=
-2
+
4
+
=
1
+
0
+
0
=
2
+
2
+
4
=
-3
+
0
+ +
8
=
2
+
0
=
-2
+
0
+
0
=
1
+
0
+
0
=
-2
+
2
+
0
=
1
+
2
+
0
=
1
+
0
+
0
=
-4
+
0
+
0
=
2
+
0
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
Skills marked with ¹ can be used normally even if the familiar has zero (0) skill ranks. * ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies. Some skills may not be usable by the familiar. Check with your DM when in question