Richard Horne Resume 09

  • June 2020
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Richard Horne

C OMPUTER S KILLS HLSL shader programming - 4 years Maya - 8 years ZBrush - 2 years Mental Ray and Renderman - 1 year C#/C++ - 1 year

ART

AND

RSL - 1 year Photoshop - 11 years Painter - 2 years MEL scripting - 0.5 years Perforce - 4 years

PRODUCTION S KILLS

Deep knowledge of light, surface properties, composition and color theory. Clear and constructive communication techniques. Creative problem solver and quick, adaptive learner. Strong and passionate team-member with a love for creative media.

O BJECTIVE To help create immersive and engaging characters, environments and lighting through the use of my diverse skill set and unique creativity.

E DUCATION Academy of Art University, 2001 - 2003, Computer Art and Animation Texas A&M University, 1998 - 2001, Environmental Design/Architecture

W ORK E XPERIENCE Senior Lighting/Shader TD, September 2006 - Current 2K Sports / Visual Concepts NBA 2K10 - 2K8, MLB 2K10 - 2K9, NHL 2K10 - 2K9, APF 2K8 Designed and authored the skin shader for our 2K10 brand of games. Codesigned the lighting philosophy and character shaders used across all 2K Sports games. Collaborated with art directors to define and achieve the company’s artistic vision. Fine tuned lighting and shaders in-game on the pixel level. Enhanced communication between engineers and artists. Worked with engineers to isolate and eliminate the cause of visual bugs. Provided consultation and created assets for particle effect generation. Character Modeler, September 2005 - August 2006 2K Sports / Visual Concepts All Pro Football 2K8, College Hoops 2K7 Provided 3D character models with UV layouts, textures, rigging and skinning. Responsible for creating occlusion maps and normal maps based off of high resolution ZBrush models, as well as providing color maps and gloss maps.

90 Bayo Vista Way #8A San Rafael, CA 94901 Work Phone: 415-507-7593 Phone: 415-596-5373 E-mail: [email protected] Website: www.papercastlestudios.com www.linkedin.com/in/richardhorne

Texture Artist, January 2004 - August 2005 2K Sports / Visual Concepts College Hoops 2K6, ESPN College Hoops 2K5, ESPN NFL 2K5 Created design concepts for team logos and uniforms. Responsible for creating textures for characters and environments. Organized and maintained Photoshop files to ensure ease of communication between artists. Researched and gathered reference to help force detail and believability into our games.

REFERENCES Lynell Jinks, Art Director - 2K Sports, 415-507-7589 Matthias Wloka, Senior Graphics Engineer - 2K Sports, 415-507-7673

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