A “journey” “A quest is a journey across a symbolic, fantastic landscape in which a protagonist or player collects and talks to characters in order to overcome challenges and
A “middle term” The QUEST is where the following meet: GAME ----------- NARRATIVE GAMING ----------- LITERATURE TECHNOLOGY ------------ MYTHOLOGY MEANING -------------- ACTION
Related Terms: Quests Quest Games Quest Narratives
Quest Narrative Ancient and and well-known literary genre. Quest is a structure in which a hero embarks upon a journey to attain a meaningful goal.
Quest Games Quest is an activity in which the player must overcome challenges in order to meet a goal.
Quests • “…take place between games and narratives”
Quest Games
Quests
Quest Narratives
In other words: Narratology <-------> Ludology
Narratology • Denotes both the theory and the study of narrative and narrative structure and the ways that these affect our perception. • In games: the belief that games can be analyzed as narratives.
Ludology • (from ludus, the Latin word for "game”) • The "discipline that studies game and play activities". • Just like narratology, ludology should also be independent from the medium that supports the activity.
Quests can be defined by: • • • •
Spaces Characters Objects Challenges
Spaces • • • • • • • •
Goal oriented Tiered Leveled Quest Hubs Dungeons & Labyrinths Allegorical Dream Spaces Avatar oriented
Characters • • • • • • • • • •
Villain Donor Helper Princess Her Father Dispacher Hero False Hero Anti-hero “NPC”
Objects • Useless • Functional • Quest/Plot
Challenges • • • • • •
Fetch Quests Combat Quests Kill Quests Chained Quests Story/Main Quests Side Quests