QUEST RPG BRIANS-GB ADVANCED .Items ___________________________________________________________________________________ ______ Spirit Light - Full HP recovery Fresh Bread - Recovers 50 HP Honey Bread - Recovers 100 HP Healing Potion - Recovers 300 HP Dragon's Potion - Full MP recovery Dew Drop - Recovers 50 MP Mint Leaves - Recovers 100 MP Heroes Drink - Recovers 300 MP Silent Flute - Stops enemies from casting spells Celine's Bell - Freezes enemies Replica - Gets you out of a fight Giant's Shoes - Doubles range in battle Silver Amulet - Increases defense x1.5 Golden Amulet - Increases defense x2 Secret Potion Warrior's Cape Warrior's Staff Warrior's Badge Orchestra ___________________________________________________________________________________ _____ .Spells ___________________________________________________________________________________ _____ note: the elements must be called in the right order for desired spell to work f w e d
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Fire Water Earth Wind
Fire Spells Fire Ball Lv1 (f) -Shoots a fireball at an enemy Fire Ball Lv2 (f-f) -Shoots a two fireballs at enemies Fire Ball Lv3 (f-f-f) -Shoots a fireball at an enemy with three Power Staff Lv1 (f-e) -Increases the attack power of your staff Power Staff Lv2 (f-e-e) -Increases the attack power of your staff Homing Arrow Lv1 (f-d) -Shoots three arrows at an enemy Homing Arrow Lv2 (f-d-d) -Shoots six arrows at an enemy Hot Steam Lv1 (f-w) -Shoots steam up around Brian Hot Steam Lv2 (f-w-w) -Shoots steam up around Brian in a larger
times the damage as Lv1 for several turns for the battle
radius than Lv1
Compression (f-f-d) -Reduces an enemy's attack power Fire Pillar (f-f-w) -Shoots a pillar of fire with a short range Fire Bomb (f-f-e) -Causes explosions with a wide range Vampire's Touch (f-e-w) -Causes damage to an enemy and heals Brian Magma Ball (f-e-d) -Shoots magma in three directions Extinction (f-d-w) -Can kill a random enemy Earth Spells Rock Lv1 (e) -Drops small rocks on the enemy Rock Lv2 (e-e) -Drops bigger rocks on the enemy Rock Lv3 (e-e-e) -Drops huge rocks on the enemy Spirit Armor Lv1 (e-w) -Increases Brian's defense x1.5 Spirit Armor Lv2 (e-w-w) -Increases Brian's defense x2 Rolling Rock Lv1 (e-f) -Rockslide hits the enemy in a horizontal line Rolling Rock Lv2 (e-f-f) -Rockslide hits the enemy twice in a horizontal line Weakness Lv1 (e-d) -Reduces an enemy's defense x.75 Weakness Lv2 (e-d-d) -Reduces an enemy's defense x.5 Weaken All (e-d-d) -Reduces all enemies' defense x.75 Magnet Rock (e-e-w) -Smashes the enemy with two magnetic rocks Avalanche (e-e-d) -An avalance of rocks hits the enemy in random locations Confusion (e-w-f) -Converts the enemy's attack into MP Rock Shower (e-e-d) -Rocks fall down on the enemies Magic Barrier (e-d-f) -Enemy attack spells become ineffective Water Spells Water Pillar Lv1 (w) -A pillar of water emerges under an enemy Water Pillar Lv2 (w-w) -A pillar of water emerges under an enemy with twice... -...the damage as Lv1 Water Pillar Lv3 (w-w-w) -A pillar of water emerges under an enemy with three... -times the damage of Lv1 Healing Lv1 (w-e) -Heals Brian's HP Healing Lv2 (w-e-e)
-Heals more of Brian's HP Soul Searcher Lv1 (w-f) -Tells you the HP, MP, and other stats on an enemy Soul Searcher Lv2 (w-f-f) -Tells you the HP, MP, and other stats on all enemies Ice Wall (w-w-e) -A frozen wall forms around Brian Ice Knife (w-w-d) -A chunk of ice hits an enemy Exit (w-d) -Removes Brian from a dungeon Escape (w-d-e) -Removes Brian from a battle Return (w-n-n) -Puts Brian in the town he most recently visited Walking Water (w-w-f) -Puts a water pillar in the forward direction Drain Magic (w-e-f) -Takes MP from enemy and gives it to Brian Invalidity (w-f-d) -All magic spells against Brian become innefective Wind Spells Wind Cutter Lv1 (d) -Sends a wind boomerang thing at the enemy Wind Cutter Lv2 (d-d) -Sends multiple wind boomerang things at the enemy... -...with twice the damage of Lv1 Wind Cutter Lv3 (d-d-d) -Sends even more wind boomerang things at the enemy... -...with three times the damage of Lv1 Large Cutter (d-d-d) -Sends a wierd boomerang thing that does three times the damage of Lv1 Restriction Lv1 (d-f) -Holds an enemy still for several turns Restriction Lv2 (d-f-f) -Holds all enemies still for several turns Evade Lv1 (d-w) -Increases agility x2 Evade Lv2 (d-w-w) -Increases agility x4 Silence Lv1 (d-e) -Stops an enemy from casting any spells Silence Lv2 (d-e-e) -Stops all enemies from casting spells Wind Bomb (d-d-w) -Sets of a bomb of high winds around Brian Cyclone (d-d-e) -Creates a cyclone that damages all enemies in its path Slow Enemy (d-e-f) -Decreases the movement of an enemy x.5 Wind Walk (d-w-e) -Increases Brian's range of movement x2 Ultimate Wind (d-w-f) -Causes damage to all enemies ___________________________________________________________________________________ _____
.Enemies ___________________________________________________________________________________ _____ Tim HP-20 Attack-8 Defense-4 Speed-4 Type-Fire Hell Hound HP-16 Attack-18 Defense-2 Speed-18 Type-Fire Man Eater HP-24 Attack-3 Defense-4 Speed-6 Type-Earth Were Hare HP-9 Attack-3 Defense-1 Speed-5 Type-Wind Parassault HP-16 Attack-1 Defense-3 Speed-6 Type-Water Big Mouth HP-28 Attack-2 Defense-3 Speed-4 Type-Water Bumber Shoot HP-9 Attack-3 Defense-2 Speed-6 Type-Fire Frog Knight HP-38 Attack-13 Defense-6 Speed-10 Type-Water
Kobold HP-32 Attack-9 Defense-5 Speed-16 Type-Wind Goblin HP-83 Attack-19 Defense-8 Speed-19 Type-Fire Marionasty HP-28 Attack-25 Defense-8 Speed-10 Type-Earth Bat HP-30 Attack-16 Defense-5 Speed-11 Type-Wind Man Trap HP-50 Attack-20 Defense-5 Speed-8 Type-Earth Solvaring HP-150 Attack-15 Defense-13 Speed-17 Type-Earth Mad Doll HP-70 Attack-17 Defense-12 Speed-17 Type-Earth Death Hugger HP-60 Attack-8 Defense-8 Speed-20 Type-Wind Apophis HP-80
Attack-25 Defense-8 Speed-21 Type-Wind Hot Lips HP-156 Attack-20 Defense-15 Speed-30 Type-Fire Frog King HP-68 Attack-11 Defense-10 Speed-18 Type-Water Kiliac HP-300 Attack-15 Defense-15 Speed-50 Type-Water Skeleton HP-90 Attack-15 Defense-17 Speed-50 Type-Earth Merrow HP-70 Attack-9 Defense-15 Speed-86 Type-Water Wolf Goat HP-95 Attack-20 Defense-18 Speed-139 Type-Earth Ork Jr. HP-83 Attack-20 Defense-15 Speed-16 Type-Earth Skele Bat HP-66 Attack-20 Defense-15 Speed-46
Type-Wind Scorpion HP-110 Attack-22 Defense-17 Speed-162 Type-Water Crowler HP-90 Attack-20 Defense-15 Speed-53 Type-Water Multi Optics HP-100 Attack-28 Defense-15 Speed-56 Type-Water Mimic HP-180 Attack-25 Defense-25 Speed-45 Type-Water Gremlin HP-85 Attack-30 Defense-15 Speed-46 Type-Wind Ghost Hound HP-90 Attack-30 Defense-15 Speed-63 Type-Wind Wyvern HP-210 Attack-37 Defense-20 Speed-96 Type-Wind Blood Jell HP-120 Attack-35 Defense-20 Speed-32 Type-Earth Lamia
HP-300 Attack-30 Defense-30 Speed-60 Type-Fire Scare Crow HP-130 Attack-40 Defense-16 Speed-38 Type-Earth Dragon HP-400 Attack-32 Defense-30 Speed-120 Type-Water Leonardo HP-350 Attack-22 Defense-38 Speed-62 Type-Wind Sprite HP-132 Attack-45 Defense-25 Speed-88 Type-Wind Jack 'O Lantern HP-160 Attack-25 Defense-30 Speed-80 Type-Fire Ork HP-180 Attack-23 Defense-25 Speed-33 Type-Earth Giant Ant HP-160 Attack-38 Defense-25 Speed-40 Type-Fire Arachnoid HP-148 Attack-28 Defense-27
Speed-36 Type-Fire Zelse HP-580 Attack-35 Defense-30 Speed-160 Type-Wind Winged Sunfish HP-320 Attack-35 Defense-40 Speed-85 Type-Water Pixie HP-210 Attack-18 Defense-20 Speed-90 Type-Wind Grangach HP-230 Attack-37 Defense-30 Speed-75 Type-Water Thunder Jell HP-180 Attack-45 Defense-30 Speed-25 Type-Earth Nepty HP-700 Attack-18 Defense-35 Speed-160 Type-Water Cockatrice HP-550 Attack-55 Defense-60 Speed-130 Type-Fire Caterpiller HP-230 Attack-28 Defense-30 Speed-65 Type-Fire
Cryshell HP-250 Attack-35 Defense-35 Speed-68 Type-Water Fishman HP-250 Attack-45 Defense-27 Speed-27 Type-Water Ghost HP-260 Attack-33 Defense-50 Speed-185 Type-Fire Sprite HP-230 Attack-32 Defense-30 Speed-178 Type-Wind Will-O'-Wisp HP-180 Attack-48 Defense-50 Speed-80 Type-Fire Dark Goblin HP-380 Attack-37 Defense-40 Speed-55 Type-Earth Lavaar HP-900 Attack-30 Defense-60 Speed-80 Type-Earth Fargo HP-1000 Attack-38 Defense-70 Speed-100 Type-Fire Blue Man HP-240 Attack-26
Defense-50 Speed-80 Type-Wind Were Cat HP-240 Attack-45 Defense-70 Speed-195 Type-Fire Magma Fish HP-220 Attack-39 Defense-80 Speed-90 Type-Fire Nightmare HP-245 Attack-58 Defense-61 Speed-138 Type-Fire Sand Man HP-300 Attack-21 Defense-80 Speed-80 Type-Earth Red Wyvern HP-500 Attack-29 Defense-85 Speed-100 Type-Fire Ghost Stalker HP-575 Attack-37 Defense-80 Speed-158 Type-Wind Flamed Mane HP-300 Attack-35 Defense-80 Speed-10 Type-Fire Rocky HP-350 Attack-38 Defense-80 Speed-90 Type-Earth
Red Rose Knight HP-260 Attack-30 Defense-65 Speed-95 Type-Fire White Rose Knight HP-300 Attack-60 Defense-76 Speed-90 Type-Fire Ogre HP-400 Attack-58 Defense-90 Speed-85 Type-Fire Lavaar HP-900 Attack-30 Defense-60 Speed-80 Type-Earth Lavaar2 HP-1500 Attack-25 Defense-100 Speed-80 Type-Earth Shilf HP-1400 Attack-39 Defense-100 Speed-90 Type-Wind Dragon HP-1500 Attack-43 Defense-80 Speed-200 Type-Water Guilty HP-1200 Attack-39 Defense-70 Speed-70 Type-Fire Gloom Wing HP-320
Attack-38 Defense-68 Speed-150 Type-Fire Winged Sunfish HP-320 Attack-35 Defense-40 Speed-85 Type-Water Beigus HP-1800 Attack-37 Defense-100 Speed-70 Type-Fire Spriggan HP-700 Attack-33 Defense-100 Speed-200 Type-Wind Pale Rider HP-480 Attack-39 Defense-60 Speed-190 Type-Earth Judgement HP-380 Attack-35 Defense-100 Speed-0 Type-Earth Pin Head HP-580 Attack-43 Defense-90 Speed-130 Type-Fire Mammon HP-???(about 200) Attack-66 Defense-100 Speed-150 Type-Earth ___________________________________________________________________________________ .Spirit Locations ___________________________________________________________________________________ _____
1-In 1-In 3-In 1-In 1-In 1-In 1-In 1-In 3-In 2-On 3-In 3-In 1-On 1-In 3-In 2-In 1-On 2-On 1-In 2-At 1-On 5-In 3-In 1-In 3-On 2-In 1-In 1-In 2-In 1-In 5-In 7-In 2-In 3-On 1-In
Bart's Hut Shannon's house in Connor Forest Connor Forest Melrode near the sheep Dondoran Castle Dondoran Treasury in Dondoran Castle the cave in Connor Forest the outside world after exiting Connor Forest the way to Larapool Larapool the Water Cave the way to Cull Hazard Cull Hazard Normoon Windward Forest the boat on the way to the Isle of Skye the Isle of Skye the side room of Colleen's house Rock Circle on the Isle of Skye the path to Limelin Limelin Limelin Castle tower in Limelin the path to the Ruins house on the path to the cave to the Ruins the cave to the Ruins the second part of the cave to the Ruins the third part of the cave to the Ruins Gelson's House Desert the area with all the items in the desert the cave in the desert the way to Brannoch Bation's house
___________________________________________________________________________________ ____ .Gaining Levels ___________________________________________________________________________________ ____ Gaining levels in this game is much different than in your run of the mill RPG. In this game, you must use the skills you want to build. If you want to be stronger, use your staff more, if you want more defense/hp, get hit more, if you want more agility, dodge more hits, if you want more MP, use your magic more, etc. ___________________________________________________________________________________ _____ Walkthrough ___________________________________________________________________________________ _____ Getting the Earth Orb When you start out, go to the left of the castle into the stable where your dad, Bart, is. In the hut, get the spirit floating left of Bart. Leave
the hut and take the path to town. When you get to town, go south and take a first right, and go into the pasture where the sheep are. Here, get the spirit. Go talk to the girls to the immediate left of the pasture, then go into the hut in the pasture. In the hut, beat Tim by simply repeated use of the staff. After the battle, return to the castle. When Grand Abbot is done talking, go down the stairs to the main floor, and go talk to Cerius. When Cerius finishes talking, search the castle head to toe and get all the items, you just might need them. Return to town and talk to everyone, make sure to get the wings from the house with the wierd blue symbol above it. After this, leave town and LEVEL UP. After leveling up for a while, follow the path, and when you reach a fork in the road go up, to the town, down will take you to Connor Forest, you will go there later. When you arrive at the town, go get the wings from this town and rest. After you have rested, go to the castle, go upstairs on the right side, go up a little, then go far right. In this room there is a spirit, get it. Then, go the the left side and into the room and overhear Flora's conversation. Now, you must fight two Kobolds and a Goblin. The Goblin is much stronger than the Kobolds, so attack the Goblin first. After the battle, explore the castle and get all the items you can find. After your search, leave the castle and go to the bottom left corner of town, where you will find another spirit. Now leave town, go to Connor Forest, and LEVEL UP. While you are leveling up in Connor Forest, look for items and three spirits, but do not go in the fort or the cave. When you have found all the items, and are feeling all might, proceed to the cave in the upper left corner of the forest. When you are far enough in the cave, you will reach Solvaring, Water Pillar Lv2 does quite a bit of damage. After defeating Solvaring, you will return to the castle, when the king is done speaking, you will have...the EARTH ORB!! Now go to the treasure room behind the throne, get the items and the spirit here. Getting the Mermaid Orb The exit of this area is the locked door in Connor Forest, when you arrive here, go to the cave where Solvaring was, and get the spirit and two treasure chests here. Now proceed to the locked door, which you will find is now open. Go through the door and get the spirit that is visible immediatly outside the door. Proceed to the south end of this area where you will find a house and a boat, all the while searching for the 3 spirits i have found in this area. Enter the house and talk to Shannon. Then talk to the other man in the inn, he will take you on a boat. On the boat you will have to fight Kiliac, who is fairly tough. Now go to Larapool, it is a long way and the enemies can be tough, but you should make it. When you arrive in Larapool, talk to the first lady you come across and agree to go get the crystal for her. When you are put in the valley, go back into the little area of town and get all the spirits you can find, there should be 3 of them. Now work your way to the upper left part of the water cave to a dead end, where Brian will be washed away by a title wave and put into Crystal Valley, and you have the Mermaid Orb. Getting the Wind Orb Leave Larapool and go south to the fork in the road. Now go left here to get to Cull Hazard. Follow the path, getting the spirit, until you reach the cave. LEVEL UP, I had 21 spirits in each crystal before going all the way through Cull Hazard. Work your way through Cull Hazard to the upper right corner, getting the spirit and treasure chest along the way. When you get out of Cull Hazard and walk along the path, you will fight the dragon. The dragon is really easy when you use fire magic on him. After defeating the dragon, proceed to Normoon. In Normoon find the three spirits, and get all the treasures from the wind mills in the top left corner. Then go to the top story of the inn, and fight Leonardo, an easy enemy. Now it is time to go to Windward Forest. Search the forest, looking for spirits, until you come
across the scene with Zelse and Leonardo.
Defeat Zelse using earth magic.
Getting the Water Crystal Now you have to go to the Isle of Skye. While on the boat, go find the spirit and rest, then leave the cabin and you must fight the Sunfish, a very easy enemy. Go into the side room and get the spirit there, then leave the house on the Isle of Skye, and get the two spirits out there. Take the path until you get to the circle of rocks. Here, get the spirit that is under the circle, then enter the rock circle, then enter the new rock circle that you come out of, then get the spirit to the right, then return once again through the rock circle. You should now be in the cave. Follow the path in the cave and fight Nepty. Use Fire Ball lv3 on her and she should be defeated in no time. Now, return to Colleen's house and talk to Colleen. Getting the Fire Ruby After leaving Larapool, go to the boat that took you to this area, and set sail to Limelin. Follow the path to Limelin, here find the spirits and enter the castle. Here, find the spirits and talk to the queen at the top, who will tell you about Fargo. Go south now and enter the cave. The exit to the cave is in the top right corner, but you might want to get all the treasures and the spirit first. After collecting treasures and the spirit in the second part of the cave, go to the bottom and meet, and fight, Lavaar. Use Wind Cutter Lv3 on him and it will do immense damage. After defeating Lavaar for the time being, continue down and out of this part of the cave. In the third part of the cave, get the spirit and any treasure you can find, then go to the bottom and fight Fargo. Defeating Fargo is fairly easy, he doesnt do very much damage. Once Fargo is defeated, the Fire Ruby is yours!! Now continue down, further into this part of the cave. Now proceed through the cave, get the spirit and treasure, then leave the cave. Some Extra Stuff Go to the house you see when you exit the cave and get the spirit there. Now go south through the desert into the rocky area, here, find the spirits and enter the ruins. There is not much in this beat up old town. Now, go to the bottom right area of this place and stand on the platform. In this area there are loads of items and spirits, make sure to get all of em! After you get the items and spirits, proceed to the top of the area. After you have everything you are done, leave the place and go to the lower left corner of the desert area and enter the cave here. In this cave, find all the treasure chests and the spirit, then find the exit in the mid left side of the cave. Along the path, keep your eyes out for spirits, there's a bunch of them. Make sure to stop by Bation's house to get all the treasures and the spirit. Eventually, you should arrive in Brannoch. Look around here, there arnt any spirits or treasures. When you are ready, proceed north, out of the town and onto the path to the castle. When you get to the castle, you have to enter through the back of it. Here, you will have to beat Lavaar two times, the first time he is pretty easy, the second time can be difficult, so use Wind Cutter Lv3. Im pretty sure you leave the castle now, I don't remember what happened, but I ended up out in the world somehow. If you know what happened here or if I am missing a part of the game, let me know, I stopped playing the game for a little bit and I believe I forgot to write something here when I left off. Getting/Fixing the Mirror Once you are back in the overworld, go back to that area that items, the one where you had to go on the platform to get to. castle, get all the items you left on the way, enter the room you will have to fight Shilf. Use Rock magic on Shilf, after you will get the mirror and decide to head to Dondoran. Exit you are back in the desert, use your wings to go to Dondoran.
had all the Go up in the at the top, and you have beat her, the area, once Once you get
to Dondoran, go to the upper left area of the town and go into one of the houses to talk to Clay. He will tell you he needs a scale of a dragon to repair the mirror, time to go to Cull Hazard. Leave the town and use the wings to go to Normoon, leave the town and head north and into the cave. Talk to the dragon and you will have to fight him for the scale. When you are fighting the dragon, use Fire magic to kill him off, he is pretty easy. Now exit the cave and use wings to go to go to Dondoran. Go and talk to Clay again. You will get the mirror fixed and a little scene will happen. Finishing the Game When you gain control you will be in Brannoch castle fighting Guilty. Defeat Guilty, he is pretty easy, then follow the path to the throne. Now you will have to fight Beigus. After you beat Beigus, follow the path and go up to the big stone and you will be teleported. You will get the Eletale Book from Shannon, then you will be teleported again. Follow the simple path and eventually you will get to a house. Enter the house then leave it and you will be in a different place. Go up the steps and into the door at the top, then follow the next path to the next door. Now you will be in the same place as the first checkered path, go the same ways and go through the same door, and now you will be in a dark town. Go north and through the large gates, then follow this path to the next door. You will have a little scene and will have a chance to get your health and mp restored. Now follow the next path and you will finally be at Mammon. Mammon is one tough cookie, good luck in beating him, Wind magic seems to work the best. The ending is pretty decent for a gameboy game, it doesn't have any flashy graphics or anything, but it wraps up some stuff(Shannon) and then you get to see how all the towns are doing while the credits are rolling. ___________________________________________________________________________________ _____ .Lottery Info/Items ___________________________________________________________________________________ _____ The Lottery is located in Limelin, in this lottery you can use your spirit gemstones to enter and win items, some that you cant find anywhere else. After entering the Lottery, you must wait a while, walking around in the outside world, for about five minutes or so, it varies. Then, if you win, you must wait for the item to be delivered. Mint Leaves - 1 Spirit Gemstone Healing Potion - 2 Spirit Gemstones Heroes Drink - 3 Spirit Gemstones Spirit Light - 4 Spirit Gemstones Dragons Potion - 5 Spirit Gemstones Secret Potion - 6 Spirit Gemstones Warrior's Cape - 7 Spirit Gemstones Warrior's Staff - 8 Spirit Gemstones Warrior's Badge - 9 Spirit Gemstones Orchestra - 10 Spirit Gemstones