POLISH ARMY - COSSACK WARS 1648-1654 1 Mounted General/Hetman General
Number
Weapon
General
1
Pistol
Horse
Number
Weapon
Hussar
5-8
CF
FF
Armour Heavy
Status General
Pts per model 50
1-4 Winged Hussar Units CF
FF
Armour
Status
Heavy Lance 5 3 Heavy Elite Pistol Reduction to downgrade one unit to armour (as Lithuanians) -1 per model.
Pts per model 10
2-6 Pancerni Units Horse Pancerni
Number
Weapon
CF
FF
Armour
6-16
Pistol 4 3 Armour Bow Reduction to downgrade up to 2 units to no armour -1 per model. Extra to upgrade one unit to elite status +1 per model. Extra to equip up to 2 units with lance +1 per model.
Status Trained
Pts per model 8
2-4 General Levy Units Horse
Number
Weapon
CF
FF
Armour
Levy
6-16
Pistol
4
3
None
Status Raw
Pts per model 5
Extra to upgrade up to 2 units to armour -1 per model. Extra to upgrade one unit to trained status +1 per model. Extra to equip up to 2 units with lance +1 per model.
0-2 Rajtar (Reiter) Units Horse
Number
Weapon
CF
FF
Rajtar
6-12
Pistol
4
3
Armour Armour
Status Trained
Pts per model 6
Extra to equip any units with carbines +1 per model.
0-1 Wallachian Light Horse Unit Horse Wallachian
Number
Weapon
6-12
Bow
CF 3
FF 3
Armour None
Status Trained
Pts per model 6
Can fire when evading a charge, and are considered to be facing the enemy after withdrawing so they can fight if they are caught by the charger.
0-1 Regimented Cossack Cavalry Unit Horse Cossacks
Number
Weapon
6-12
Lance
CF
FF
3
Armour
3
None
Status
Pts per model
Trained
6
Extra to equip unit with carbines +1 per model. Can fire when evading a charge, and are considered to be facing the enemy after withdrawing so they can fight if they are caught by the charger.
1-3 Dragoon Units Horse Dragoon
Number
Weapon
CF
FF
Armour
6-12
Musket
3
3
None
Status
Pts per model
Raw
4
Extra to upgrade up to two units to trained status +1 per model.
0-2 Haiduk Regiments of Foot Foot Muskets
Number
Weapon
CF
FF
Armour
Status
12-20
Musket
3
3
None
Raw
Pts per model 3
Extra to upgrade one unit to trained status +1 per model.
1-2 Mercenary Regiments of Foot Foot Pike Muskets
Number
Weapon
CF
FF
Armour
12-20 12-20
Pike Musket
3 3
3
None None
Status
Pts per model
Trained Trained
4 4
Extra to upgrade one unit to elite status +1 per model.
0-1 Cossack Regimented Foot Foot Muskets
Number
Weapon
CF
FF
Armour
Status
12-20
Pts per model
Musket 4 3 None Trained Axe Infantry equipped with axe are eligible to fight in two ranks (see p. 104 1644 rules).
4
0-4 Artillery Gun Gun and 4 crew Light gun and 2 crew
Number
Weapon
CF
FF
Armour
Status
Pts per model
0-2
Field gun
1
-
None
Trained
40
0-4
Light gun
1
-
None
Trained
21
POLISH ROYAL ARMY – Deluge Period 1655-1660 1 Mounted Hetman General
Number
Weapon
General
1
Pistol
CF
FF
Armour Heavy
Status General
Pts per model 50
1-2 Winged Hussar Units Horse
Number
Hussar
6-8
Weapon
CF
FF
Armour
Status
Heavy Lance 5 3 Heavy Elite Pistol Reduction to downgrade one unit to armour (as Lithuanians) -1 per model.
Pts per model 10
2-4 Pancerni Units Horse Pancerni
Number
Weapon
CF
FF
Armour
6-16
Pistol 4 3 Bow Extra to upgrade up to 2 units to armour +1 per model. Extra to upgrade one unit to elite status +1 per model. Extra to equip up to 2 units with lance +1 per model.
None
Status Trained
Pts per model 7
2-6 General Levy Units Horse
Number
Weapon
CF
FF
Armour
Levy
6-12
Pistol
4
3
None
Status Raw
Pts per model 5
Extra to upgrade up to 2 units to armour -1 per model. Extra to upgrade one unit to trained status +1 per model. Extra to equip up to 2 units with lance +1 per model.
0-1 Rajtar (Reiter) Units Horse
Number
Weapon
CF
FF
Rajtar
6-12
Pistol
4
3
Armour Armour
Status Trained
Pts per model 6
Extra to equip any units with carbines +1 per model.
0-1 Wallachian Light Horse Unit Horse Wallachian
Number
Weapon
6-12
Bow
CF 3
FF 3
Armour None
Status Veteran
Pts per model 5
Can fire when evading a charge, and are considered to be facing the enemy after withdrawing so they can fight if they are caught by the charger.
2-5 Tartar Light Horse Unit Horse
Number
Weapon
CF
FF
Armour
Tartar
6-12
Bow
2
3
None
Status
Pts per model
Trained
3
Extra to equip one unit with lance +1 per model. Extra to upgrade unit with lance to veteran +1 per model. Extra upgrade unit with lance to CF 4 +1 per model. Can fire when evading a charge, and are considered to be facing the enemy after withdrawing so they can fight if they are caught by the charger.
0-2 Regimented Cossack Cavalry Unit Horse Cossacks
Number
Weapon
6-12
Lance
CF
FF
3
Armour
3
None
Status
Pts per model
Raw
5
Extra to equip unit with carbines +1 per model. Extra to upgrade one unit to trained +1 per model. Can fire when evading a charge, and are considered to be facing the enemy after withdrawing so they can fight if they are caught by the charger.
2-3 Dragoon Units Horse Dragoon
Number
Weapon
CF
FF
Armour
6-16
Musket
3
3
None
Status
Pts per model
Raw
4
Extra to upgrade up to two units to trained status +1 per model.
0-2 Haiduk Regiments of Foots Foot Muskets
Number
Weapon
CF
FF
Armour
Status
Pts per model
12-20
Musket
3
3
None
Raw
3
Status
Pts per model
Extra to upgrade one unit to trained status +1 per model.
0-1 Mercenary Regiments of Foot Foot Pike Muskets
Number
Weapon
CF
FF
Armour
12-20 12-20
Pike Musket
3 3
3
None None
Trained Trained
4 4
Extra to upgrade one unit to elite status +1 per model.
0-1 Cossack Regimented Foot Foot Muskets
Number 12-20
Weapon
CF
FF
Armour
Status
Pts per model
Musket 4 3 None Trained Axe Infantry equipped with axe are eligible to fight in two ranks (see p. 104 1644 rules).
4
0-4 Artillery Gun Gun and 4 crew Light gun and 2 crew
Number
Weapon
CF
FF
Armour
Status
Pts per model
0-2
Field gun
1
-
None
Trained
40
0-4
Light gun
1
-
None
Trained
21
LITHUANIAN REBEL ARMY – Deluge Period 1655-1657 1 Mounted Hetman General
Number
Weapon
General
1
Pistol
Horse
Number
Weapon
Hussar
6-12
CF
FF
Armour Heavy
Status General
Pts per model 50
0-2 Winged Hussar Units CF
FF
Armour
Status
Heavy Lance 5 3 Heavy Elite Pistol Reduction to downgrade one unit to armour (as Lithuanians) -1 per model.
Pts per model 10
1-2 Pancerni Units Horse Pancerni
Number
Weapon
CF
FF
Armour
6-16
Pistol 4 3 Bow Extra to upgrade up to 2 units to armour +1 per model. Extra to upgrade one unit to elite status +1 per model. Extra to equip up to 2 units with lance +1 per model.
None
Status Trained
Pts per model 7
1-2 General Levy Units Horse
Number
Weapon
CF
FF
Armour
Levy
6-12
Pistol
4
3
None
Status Raw
Pts per model 5
Extra to upgrade up to 1 unit to armour -1 per model. Extra to upgrade one unit to trained status +1 per model. Extra to equip up to 2 units with lance +1 per model.
1-3 Rajtar (Reiter) Units Horse
Number
Weapon
CF
FF
Rajtar
6-12
Pistol
4
3
Armour Armour
Status Trained
Pts per model 6
Extra to equip any units with carbines +1 per model.
1-2 Wallachian/Tartar Light Horse Unit Horse Wallachian
Number
Weapon
6-10
Bow
CF 3
FF 3
Armour None
Status Trained
Pts per model 6
Can fire when evading a charge, and are considered to be facing the enemy after withdrawing so they can fight if they are caught by the charger.
1-2 Dragoon Units Horse Dragoon
Number
Weapon
CF
FF
Armour
6-10
Musket
3
3
None
Status
Pts per model
Raw
4
Extra to upgrade up to one unit to trained status +1 per model.
1-2 Mercenary Regiments of Foot (Scots and Germans) Foot Pike Muskets
Number
Weapon
CF
FF
Armour
12-20 12-20
Pike Musket
3 3
3
None None
Status Trained Trained
Pts per model 4 4
Extra to upgrade one unit to elite status +1 per model.
0-4 Artillery Gun Gun and 4 crew Light gun and 2 crew
Number
Weapon
CF
FF
Armour
Status
Pts per model
0-2
Field gun
1
-
None
Trained
40
0-4
Light gun
1
-
None
Trained
21
COSSACK REBELLION ARMY-1648-1660 1 Mounted Hetman General
Number
Weapon
General
1
Pistol
CF
FF
Armour Heavy
Status General
Pts per model 50
1-2 Regimented Cossack Cavalry Unit Horse Cossacks
Number
Weapon
6-12
Lance
CF
FF
3
Armour
3
None
Status Trained
Pts per model 6
Extra to equip any units with carbines +1 per model. Extra to upgrade one unit to veteran +1 per model. Can fire when evading a charge, and are considered to be facing the enemy after withdrawing so they can fight if they are caught by the charger.
2-6 Cossack Cavalry Unit Horse Cossacks
Number
Weapon
6-16
Lance
CF 3
FF
Armour
3
None
Status Raw
Pts per model 5
Extra to equip any unit with carbines +1 per model. Extra to equip up to two units with bow +1 per model. Extra to upgrade two units to trained +1 per model. Extra to upgrade one unit only (Brotherhood) to veteran +2 per model. Extra to give veteran unit armour +1 per model. Extra to upgrade veteran unit to CF 4 +1 per model. Can fire when evading a charge, and are considered to be facing the enemy after withdrawing so they can fight if they are caught by the charger.
2-5 Tartar Light Horse Unit Horse
Number
Weapon
CF
FF
Armour
Tartar
6-12
Bow
2
3
None
Status Trained
Pts per model 3
Extra to equip one unit with lance +1 per model. Extra to upgrade unit with lance to veteran +1 per model. Extra to upgrade unit with lance to CF 4 +1 per model. Extra to give veteran unit armour +1 per model. Can fire when evading a charge, and are considered to be facing the enemy after withdrawing so they can fight if they are caught by the charger.
1-2 Cossack Regimented Foot Foot Muskets
Number
Weapon
CF
FF
Armour
Status
12-20
Musket
3
3
None
Trained
Pts per model 4
Axe Extra to upgrade two units to veteran status +1 per model. Extra to upgrade one unit only to CF 4 +1 per model. Infantry equipped with axe are eligible to fight in two ranks (see p. 104 1644 rules).
2-6 Zaporohjan Foot Foot Muskets
Number
Weapon
CF
FF
Armour
12-20
Musket Axe
3
3
None
Status
Pts per model
Trained
4
Extra to upgrade two units to veteran status +1 per model. Extra to upgrade one unit only to CF 4 +1 per model. Infantry equipped with axe are eligible to fight in two ranks (see p. 104 1644 rules).
2-6 Nijhovsty (Cossack) Foot Foot Muskets
Number
Weapon
CF
FF
Armour
Status
Pts per model
20-40
Musket
3
3
None
Raw
3
Extra to upgrade any unit to trained status +1 per model. Extra to upgrade one unit only to veteran status +2 per model. Free to exchange muskets for ½ pike, up to ½ models in unit. Infantry equipped with ½ pike are eligible to fight in two ranks (see p. 104 1644 rules as per axe rule).
0-6 Tchaban (Horseherder/Peasant) Foot Foot Levy
Number 20-40
Weapon
CF
FF
Armour
Status
½ pike 3 Improvised axe
(3)
None
Raw
Pts per model 3
Extra to give up to ¼ of models in any unit musket +1 per model. Extra to up to ½ of models in any unit bow +1 per model Infantry equipped with ½ pike/improvised axe are eligible to fight in two ranks (see p. 104 1644 rules as per axe rule).
0-1 Crimean Janissary unit Foot Muskets
Number 12-20
Weapon
CF
FF
Musket 4 Sword and buckler
3
Armour
Status
see below
Veteran
Pts per model 5
Infantry equipped with sword and buckler are considered to be armoured.
0.1 Wagons
Number
Wagon
4-8
Foot
Cossack Wagon Tabor 0.2
Weapon Defended Obstacle
CF
FF
4
_
Armour None
Status _
5
Number
Weapon
CF
FF
Armour
12-24
Musket
3
3
None
Number
Weapon
CF
FF
Armour
Gun and 4 crew
0-1
Field gun
1
-
None
Trained
40
Light gun and 2 crew
0-2
Light gun
1
-
None
Trained
21
Muskets Guns
Status
Pts per model
Trained Status
Pts per model 3 Pts per model
Infantry defending wagons use the CF (4) of the wagons. Cavalry cannot assault the Wagon Tabor and only foot may attempt to capture it. Pikes are the only unit that may use 2 ranks when attacking the Wagon Tabor, all other units fight only the front rank. Deploying the Wagon Tabor The Wagon Tabor is modelled as a complete piece and placed on the table at the beginning of the battle. The tabor may be placed anywhere within the Cossack deployment zone as per p. 22 of the 1644 rules. Modelling the Wagon Tabor I have modelled my Wagon Tabor of 8 wagons, 2 light guns and 1 field gun on a triangular piece of MDF measuring 24 inches (60cm) by 18 inches (45cm) along the axis. This also allows me to place pieces within the Tabor to give it a diorama look. Vignettes such as tents, cooking fires and baggage add to the look.
Base 24 inches (60cm)
Ottoman Turks - 1640-1673 1 Mounted General General
Number
Weapon
General
1
Pistol
CF
FF
Armour Heavy
Status General
Pts per model 50
3-8 Spahi Units Horse
Number
Weapon
Spahi
6-16
Bow
CF 3
FF
Armour
3
None
Status Trained
Pts per model 4
Extra to equip any units with lance +1 per model. Extra to upgrade any units to veteran +1 per model. Extra to upgrade up to two units to elite +2 per model. Extra to give any unit armour +1 per model. Extra to upgrade any unit to CF 4 +1 per model. Extra to upgrade elite units to CF 5 +1 per model. Extra to give elite unit heavy armour +2 per model.
2-5 Tartar Light Horse Units Horse
Number
Weapon
CF
FF
Armour
Tartar
6-12
Bow
2
3
None
Status Trained
Pts per model 3
Extra to equip one unit with lance +1 per model. Extra to upgrade unit with lance to veteran +1 per model. Extra to upgrade unit with lance to CF 4 +1 per model. Extra to give veteran unit armour +1 per model. Can fire when evading a charge, and are considered to be facing the enemy after withdrawing so they can fight if they are caught by the charger.
2-6 Janissary units Foot Muskets
Number 12-20
Weapon
CF
FF
Musket 4 Sword and buckler
3
Armour
Status
see below
Veteran
Infantry equipped with sword and bucklers are considered to be armoured. Extra to upgrade up to two units to elite status +2 per model.
Pts per model 5