Pest Control Guide

  • November 2019
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Pest Control Guide By: Lil_Falco Created for use of: 3v0luti0n X (This guide is to be posted only on the 3v0luti0n X website and may not be distributed without permission)

INDEX Chapter 1 - Description. Chapter 2 - What to bring. Chapter 3 - General points. Chapter 4 - Monsters. Chapter 5 - Tactics. Chapter 6 - Rewards.

Chapter 1 – Description The point of this minigame is to destroy all the portals before the Void Knight in the middle is killed.

The Void Knights are devoted to keeping the balance that exists on Gielinor as decreed by Guthix. In the past this meant little more than the odd assassination but times are changing. Recently creatures from another realm have started breaking through into this one, though so far their incursions are limited to small islands to the south. Outposts were constructed near the areas of regular breaches to house the Void Knights whose magic was used to close the portals. Unfortunately the invaders have become more aggressive and have managed to overrun some outposts before the ritual could be completed. Can someone help the Void Knights' effort and fight back against the creatures?

Chapter 2 – What To Bring.

The above image contains what I recommend for Pest Control. ALWAYS bring a dragon dagger super poison, this will make the most of your special bar and hits well against the portals. I usually come with the above outfit and a whip in my inventory. If you wish to repair walls and gates bring a hammer and hatchet. As you will be attacking and defending against a large number of creatures you should bring your best armour. If you are going as a mage, you will need runes for your spells. If you are going as a ranger, you will need your arrows. *note - any runes used or ammo lost will not be returned. *note – Cannons are not allowed on the island. *note – Do not fear dying, if you perish in your struggle you will not lose any items and you will be respawned on the island.

Chapter 3 – General Points This mini game is located at the Void Knights outpost. To get there, talk to the squire located on the most southern dock in Port Sarim. When you decide you want to join the efforts of the Void Knights, cross the gangplank to board the lander. The lander will leave after 5 minutes if 5 or more people are in the lander, or automatically when the lander is full (25 people). The current departure status will be found in the upper left corner of your screen as shown below.

When you arrive on the island the battle has begun! The aim of the game is to defend the Void Knight, and not let him die to claim your reward. The amount of creatures in the game is dependant on the amount of people in the game. The bigger the group, the more creatures will come through the portals (Usually a lot). There are 4 portals which need to be destroyed in order to achieve victory. One is to the East, one to the South-East, one to the South-West, and one to the West. The Hitpoints of each portal is displayed in the upper right corner of your screen as shown below.

The health of the Void Knight and the damage you have done will be shown in the upper left corner during battle as shown below.

Chapter 4 – Monsters Below is a list of the various monsters you will encounter while aiding the void knights in their quest to keep balance.

BEWARE THE SPINNERS THEY HEAL THE PORTALS. Brawler Level 50, 75, 100, 128, 157

Brawlers are large monsters, varying in combat level and colouring. Generally these lumbering beasts will defend the portals and not stray too far towards the fort, however beware, for they will try to crush anyone who gets in their way! Ravager Level 35, 52, 70, 88, 105 Ravagers are small humanoid beings with mole like claws. Varying again in combat level, colouring and hence difficulty, Ravagers will have no problem tearing down and through defences with their claws. If you are to defend well, it is important to kill these before you lose your gates! Spinner Level 37, 55, 74, 87, 92 Spinners appear to float above the ground and use spider like legs to repair the portals. They will not stray into fighting to take the Void Knight, but must be killed if any effort to destroy a portal is undertaken as they can repair damage very fast. Torcher Level 33, 50, 67, 83, 100 Torchers are again varied in colour and combat level. These are winged creatures that fly towards the Knight to attack. Similarly to the Defilers, Torchers will use very long distance attacks, however these are magical fire.

Defiler Level 33, 50, 67, 84, 101 Defilers are agile and fast movers, again varying in combat level and colouring. Beware, for they throw large barbs over great distances, and hence have the ability to attack you (or the Void Knight) from far away, inflicting large damage. Shifter Level 37, 56, 75, 94, 113 Shifters are dangerous melee fighters, with large spines on their backs. Again with different combat levels and colouring watch out for these creatures because they can create small portals for themselves to teleport short distances away. Beware: they can teleport past walls! Splatter Level 21, 32, 43, 54, 64 Splatters look like a large ball of pulsing fluid with one eye in the middle. They should not be underestimated at all. Splatters are dangerous, as they will happily bounce towards your fort and explode! This inflicts damage on nearby objects and/or players. They will also damage any other nearby monsters.

Chapter 5 – Tactics I created this guide in hopes of getting together a clan event for Pest Control. Therefore I will base the tactics on having a full group of players averaging level 100. The basic tactics are to: 1.Go and destroy the portals. 2. Stay and protect the Void Knight in the middle. 3. Climb up one of the ladders to defend the Void Knight there (Using Magic and Ranged). Ideally I would like to have 5 groups of 5 people which would use the maximum number of people. In each group I would like to have 4 melee and 1 Ancient magick’s people. The 4 melee people will attack the portal itself while the ancient mage will stand back a few squares to ice barrage or ice burst spinners when they appear. Group 1 – Attacks the East portal and reinforces other groups in a clockwise priority when they destroy their portal. Group 2 - Attacks the South-East portal and reinforces the group in priority of whichever portal has the most hp remaining when they destroy their portal. Group 3 - Attacks the South-West portal and reinforces the group in priority of whichever portal has the most hp remaining when they destroy their portal. Group 4 – Attacks the West portal and reinforces other groups in a COUNTER-clockwise priority when they destroy their portal.

Group 5 – Defends the Void knight.

For Group 5 I have created a picture showing where the Shifters will attempt to teleport to. The green circle represents the void knight.

If four members of group 5 stand directly to the north, south, west, and east of the void knight, he will be untouchable by melee. This allows the ancients mage to ice barrage/burst the shifters in large groups and the melee can help so long as they stay in their designated spot. Generally The long range mage/archer foes will not hit the void knight, or if they do it will be for low damage.

Chapter 6 – Rewards! Victory by defending the Void Knight for 20 minutes (Very uncommon) For lasting the 20 minutes against the creatures, and keeping the Void Knight from death, you will be awarded 1 point which gives free experience in a Combat skill of your choice from Attack, Defence, Strength, Hitpoints, Ranged, Magic or Prayer. The amount of experience you get is your level in that skill squared and then divided by 6. If you choose Prayer, it is divided by 12.

Victory by destroying all Portals For destroying all the portals you will be awarded 1 free point which gives experience in a Combat skill of your choice from Attack, Defence, Strength, Hitpoints, Ranged, Magic or Prayer AND you will also receive coins based on your combat level. *Note - If you do not deal more than 50 points of hitpoint damage total (on any monsters or portals), you will not be awarded a point. You can also earn 5 of these damage points for repairing broken barriers. *Note - You can only have a maximum of 250 points. To cash your points in, speak to or right-click and select “Exchange” with a Void Knight found on and around the Outpost. The Void Knights will only offer training in skills that you have at level 25 or above.

Rewards Below are the rewards available to exchange your Void Knight Commendations for.

After you confirm your selection you will receive the below message with whatever stat you chose to receive XP in.

*Note – If you exchange points at 100 a time, you will receive an extra 10% XP!

Credits:

Pictures – Lil_falco

Information – Lil_falco

Tactics – Lil-Falco

Keylogger – Lil_Falco… Lol, just joking.

Afterword I hope that you all enjoy this guide. It many hours and I hope you can learn much and use it towards your advantage. I look to getting together at Pest Control with one day. And yes, I wrote it myself. Peace, Lil_falco

took me from it forward you all ;)

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