P3_hour Rooms Presentation

  • June 2020
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PATH A PASSAGE FROM PLACE TO PLACE NOT A PLACE IN ITSELF NOT A PLACE IN ITSELF

PLACEMAKING Placemaking is a term that began to be used in  the 1970s by architects and planners to  describe the process of creating squares,  plazas, parks, streets and waterfronts that will  f attract people because they are pleasurable or  interesting. Landscape often plays an  important role in the design process. http://www.wikipedia.org/

Placemaking is the art of creating public "places places of the soul" that uplift and help us connect to each other and to our environment. —PPS member

PLACEMAKING

PLACEMAKING

PLACELESSNESS

NOWHERE

Placemaking is the art of creating public "places of the soul" that uplift and help us connect to each other and to our environment. —PPS member

•Creating landscapes •Creating Creating interest interest •Connecting to the environment (outside environment perhaps) •Creating places of pause •Creating places for human connection and interaction •Since you are ‘NOWHERE’, we are dealing with a blank slate which  can allow you to chose to be anywhere you want to be (perhaps  virtually)

MAKING ‘SOMEWHERE’

SEEING SOMEWHERE BEING SOMEWHERE

SCENARIO ONE_wonder leads to discovery A projected video is pixelated until a motion sensor senses a stopped presence. A person who pauses brings the projected image into focus. Slowing down one’s pace or stopping slowly unvails an image leading to discovery. A landscape of pause furniture is put in place to encourage and facilitate discoverability. The furniture responds to traffic volumes, as to not impede movement during times of high traffic. A people count is set up at both ends of the corridor, calculating traffic volume each minute in order to continually optimize a furniture setup for the space. The space is adjusted according to occupancy, with a fitting ratio of landsape to passage area.

SCENARIO ONE. v2_ wonder leads to discovery A bottom portion of a projected video is pixelated until a stationary presence in sensed. The projected sky remains unfaffected by human movement and interaction with the art piece; only the city interacts by revealing itself when movement slows and stops. The bottom part of the video comes into focus allowing people to discoved the projected image of an iconic skyline one piece at a time, the way they would do so if physically present in a new location. Putting the puzzle pieces together, one would eventually realize the geographical location of the live feed. The corridor space changes throughout the day according ot the volume of traffic, with a landscape emerging as the corridors die down. Walls slide out becoming hills to sit on and take in the projected view. The passageways become intentional places of pause, impeding movement, strongly suggesting rest. As to nature of the projected videos, they would be non-stop real time videos of sunrises in the east end of the PATH, sunsets in the west end, with middle of the day images in the central PATH corridors. PATH users would witness, throughout the day, different cities beginning or ending their day as it happens.

SCENARIO TWO_a place that follows you The projected video is pixelated and illegible until a presence is sensed in front of it, whether the presence be moving or stationary. The image comes into focus only for as long as the person is occupying the space in front of it. A crowded, fast paced corridor will respond in images going in and out of focus at a rapid rate, visualizing the energy of the space. This scenario allows one to discover a space on one’s own terms, and at a pace adapted to their movement.

SCENARIO THREE_memory, discovery, play Grid-like arrays of sensors are implanted into the flooring system of the PLAY SQUARE. Every time someone inhabits or passes over a tile with a sensor, a corresponding image located somehwere on a pixelated puzzle wall responds. The longer you stay on a tile, the sharper the image becomes; also, the longer you stay, the longer it takes for the image to fade back into pixels. Collaborative efforts can make large pieces of a wall come into focus revealing a significant chunk of the projected video. The walls become registers of the inhabitation of the space.

RESPONSE TO SENSED CHANGE_ speed of response as the indicator of location The closer one is to the centre of the PATH, the quicker the sensors actuate change. For example, on the periphery one has to stay some time to make pixelated image come into focus; while in the centre, once a presence is sensed the change is almost instantenous.

RARAMETER_ speed of video response pixelating/blurring--focusing/sharpening cycles

FAST PACED CENTRAL ENVIONMENT

FAST PROJECTED VIDEO RESPONSE

MEDITATIVE, SLOWPACED PERIPHERY ENVIRONMENT

SLOW PROJECTED VIDEO RESPONSE

PARAMETER_nature of projected images Depending on which zone one finds oneself in the PATH system, the nature of projected images changes. The west side provides a constant live feed of images of sunsets around the world, the central zone projects daytime scenery and activity, while the east projects live videos of the rising sun over iconic skylines. Time remains frozen in the differnt zones as the live feed cameras “chase” the sun around the globe.

WEST

CENTRAL

EAST

PARAMETER_nature of projected images The project proposes an ancient method of navigating, based on the simple principles of the sun’s location in the sky; it is a universal truth across the globe that the sun rises in the East and sets in the West. The path system temporally “travels” across the globe following the sun, constantly providing windows into alternative time zones, showing how a day passes through different cities and continets. Time in the PATH is a constant; only the geographical location of projected videos changes. The project adresses the multicultural aspect of Toronto and its inhabitants. It places in their daily path something they can connect to, a piece of nostalgia, a memory of their motherland. The video is projected with the hopes of making people pause in the PATH.

5 cameras are installed in various locations in China. These cameras would play live feed from China in the appropriate “designated time zones” of the path. A visitor of the path system would have the opportunity to watch the day unforld in China throughout the day, in different locations of the PATH system.

5-8 am

9am-11 pm

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STANDARD TIME ZONES OF THE WORLD

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TONGA

STANDARD TIME ZONES OF THE WORLD

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HAWAIIAN ISLANDS

STANDARD TIME ZONES OF THE WORLD

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Anchorage

STANDARD TIME ZONES OF THE WORLD

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Los Angeles

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Denver

STANDARD TIME ZONES OF THE WORLD

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Mexico

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New York

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Manaus

STANDARD TIME ZONES OF THE WORLD

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Buenos Aires

STANDARD TIME ZONES OF THE WORLD

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South Georgia and the South Sandwitch Islands

STANDARD TIME ZONES OF THE WORLD

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Itseqqortoomiit (Scoresbysund)

STANDARD TIME ZONES OF THE WORLD

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London

STANDARD TIME ZONES OF THE WORLD

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Paris

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Istanbul

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Moscow

STANDARD TIME ZONES OF THE WORLD

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Samara

STANDARD TIME ZONES OF THE WORLD

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Perm'

STANDARD TIME ZONES OF THE WORLD

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Mumbai (Bombay)

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SINGAPORE

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Beijing

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T Tokyo

STANDARD TIME ZONES OF THE WORLD

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Sydney

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Magadan

STANDARD TIME ZONES OF THE WORLD

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Auckland

STANDARD TIME ZONES OF THE WORLD

Itseqqortoomiit (Scoresbysund)

Magadan

Anchorage Moscow

London

Perm'

S Samara

Paris New York

Denver

Beijing

Istanbul

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Los Angeles HAWAIIAN ISLANDS Mexico

Mumbai (Bombay)

Manaus

SINGAPORE

TTONGA

Sydney Auckland

Buenos Aires

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South Georgia and the South Sandwitch Islands

PATH TIME ZONES_ frozen time

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A scheme was devised which divided the PATH into the 24 STANDARD TIME ZONES of the world. The project gives time a spatial dimension. Each of the zones preserves a certain hour of the day; live feed from places where the assigned hour is at that moment real time is projected in the space. Inhabitants of the PATH are given the opportunity to not only go to a new space and geographical place, but also to a chosen time of day.

PATH TIME ZONES_ frozen time

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15:00 16:00 17:00 18:00

00:00 01:00 02:00 03:00 04:00 05:00 06:00 07:00 08:00 09:00 10:00 11:00 12:00 13:00 14:00

A scheme was devised which divided the PATH into the 24 STANDARD TIME ZONES of the world. The project gives time a spatial dimension. Each of the zones preserves a certain hour of the day; live feed from places where the assigned hour is at that moment real time is projected in the space. Inhabitants of the PATH are given the opportunity to not only go to a new space and geographical place, but also to a chosen time of day.

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22:00 09: 0 0 08:00 10:00 21:00

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01:0004:00 17:00 02:0003:0015:0016:00

PATH TIME ZONES_ frozen time A scheme was devised which divided the PATH into the 24 STANDARD TIME ZONES of the world. The project gives time a spatial dimension. Each of the zones preserves a certain hour of the day; live feed from places where the assigned hour is at that moment real time is projected in the space. Inhabitants of the PATH are given the opportunity to not only go to a new space and geographical place, but also to a chosen time of day.

PATH TIME ZONES_ time as a system of organisation Time in the PATH system is organized in a continuous manner, allowing inhabitants to create cognitive maps of the space. The PATH system is given a layer of information and an organizing system that people intuitively understand, easing thier common frustration with being lost and being unable to tell direction. One always understands that 3 is before 4, and that 5 follows it. The PATH TIME ZONES system makes no relation to the above ground map; rather it creates a new and completely unrelated basic system of organization and sequencing.

PATH TIME ZONES_ time as destination and journey The PATH TIME ZONES system allows one to travel the journey of a full 24 hour day in a fragment of that time, always experiencing real time during the journey. Or alternatively, on a whim, inhabitants of the PATH can travel to a particular desired time (and location) and expereince the activities associated with that time (and location), escaping the realities of Toronto’s real time.

TONGA HAWAII ANCHORAGE LOS ANGELES DENVER MEXICO NEW YORK MANAUS BUENOS AIRES S. SANDWITCH IS.

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ITSEQQORTOOMIITT LONDON PARIS ISTANBUL MOSCOW SAMARA PERM’ MUMBAI SINGAPORE BEIJING TOKYO SYDNEY MAGADAN AUCKLAND

TONGA HAWAII ANCHORAGE LOS ANGELES DENVER MEXICO NEW YORK MANAUS BUENOS AIRES S. SANDWITCH IS.

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ITSEQQORTOOMIITT LONDON PARIS ISTANBUL MOSCOW SAMARA PERM’ MUMBAI SINGAPORE BEIJING TOKYO SYDNEY MAGADAN AUCKLAND

TONGA HAWAII ANCHORAGE LOS ANGELES DENVER MEXICO NEW YORK MANAUS BUENOS AIRES S. SANDWICH IS.

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ITTOQQORTOOMIITT LONDON PARIS ISTANBUL MOSCOW SAMARA PERM’ MUMBAI SINGAPORE BEIJING TOKYO SYDNEY MAGADAN AUCKLAND

TAKE PART IN THE EDUCATION _let Toronto witness your world

TORONTO TIME PATH _GIVING TORONTO WINDOWS INTO WORLD CULTURE AND EVERYDAY RITUALS

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ITTOQQORTOOMIIT LONDON PARIS ISTANBUL MOSCOW SAMARA PERM’ MUMBAI SINGAPORE BEIJING TOKYO SYDNEY MAGADAN AUCKLAND

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TONGA HAWAII ANCHORAGE LOS ANGELES DENVER MEXICO NEW YORK MANAUS BUENOS AIRES S. SANDWICH IS.

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If you know of an interesting everyday ritual which is particular to your county/city of residence, SHARE IT WITH TORONTO! Fill out the below form and we will send you a camera kit for you to install, so that we can capture the event as it happens everyday and play it live to our Toronto PATH visitors. DOWNLOAD FORM

24 HOURS LIVE_

0 PLAYBACK.24 LIVE

Click on a time to be taken to place where that time is real time. See what the people in the Toronto PATH system are seeing right now.

24 HOUR city archive_

23 PLAYBACK.1 LIVE

Click on a city to view the last 24 hours of footage recorded in 24 different locations within that city, giving you glimpses into local culture and hourly customs of that particular location.

24 HOUR time archive_

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23 PLAYBACK.1 LIVE

Click on a particular hour to see where our cameras have been today to witness that particular hour and the activities associated with it.

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