Netball Resource File

  • June 2020
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1

School of Health Sciences HPE 1202: Physical Performance Lab 2 – Modified Games Assessment 1: Netball Resource File

Contents: Section 1: Basic Rules of Netball……………………………………………….Pages 2-4

Section 2: Key Teaching Points…………………………………......................Pages 5-8

Section 3: Netball Positions and roles………………………………………...Pages 9-10

Section 4: Netball Skills……………………………………………………….Pages 11-16

Section 5: Tutorial Notes……………………………………………………..Pages 17-21

Section 6: Modified Rules………………………………………………………..Page 22

Section 7: Wet Weather Activities………………………………………………..Page 23

Section 8: References……………………………………………………………..Page 24

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BASIC RULES OF NETBALL: Length of the Game Netball is played over four 15 minute quarters. There is a three-minute break between the first and second quarter and the third and fourth quarters. The half time break is five minutes. Injury time is up to two minutes. Starting the Game The game commences with the first centre pass taken at the umpire's whistle. After each goal is scored, a new centre pass is taken alternatively by the two centre players, irrespective of who scores the goal. The umpire's whistle indicates the beginning and end of each quarter. Scoring a Goal A goal is scored when a Goal Shooter or Goal Attack within the goal circle shoots the ball completely through the goal ring. The umpire's whistle signals the goal is scored. Team Changes and Substitutions A team may make any number of substitutions at the quarter, half or three-quarter time break as well as during a stoppage due to injury or illness. If a substitution or team change is made due to injury or illness, the injured or ill player must be involved in the substitution or positional change. The opposing team is free to make substitutions or positional changes, regardless if the team who called for the time out makes no changes. Contact A player cannot accidently or deliberately come into contact with another player in a way, which impedes their play. For example, pushing, charging, tripping, throwing the body against an opponent or using the ball to push or contact an opponent. Players must not hold an opponent, nor keep their elbows against another player. Obstruction A player with arms extended cannot defend a player with the ball, closer than 0.9m (3 feet). This distance is measured from the first landed foot of the attacking player to the nearer foot of the defending player. A player may stand closer to an opponent without the ball provided their arms are not extended, but a player may not use intimidating actions against an opponent with or without the ball. If the attacking player lessens the distance in their throwing or shooting action, then the defending player is not considered to be obstructing because it was the attacking player and not the defending player who shortened the distance. Held Ball A player must pass the ball or shoot for goal within 3 seconds of receiving the ball. Over a Third The ball cannot be thrown over a complete third without being touched by a player in that third. The pass is taken from the third where the player gained possession. It does not matter if they step into an adjacent third to throw. A free pass is taken where the ball crossed the second transverse line.

3 Offside Players must stay within their designated playing areas. If a player goes offside, a free pass is awarded to the opposing team in the offside area. A player may reach over and take the ball from an offside area provided that no part of their body touches the ground in that area. When two opposing players go offside but neither touches the ball, they are not penalised. If one or both players are in possession of the ball when they go offside, a toss up is given in their area of play. Out of Court If a player has no contact with the ball they may stand or move out of the court, but must make contact with the playing area and have no other contact with anything outside the court before attempting to touch the ball again. Footwork a. One-Foot Landing When a player lands on one foot they may step with the other foot, lift the landing foot, but must throw the ball before re-grounding the lifted foot. They may use the landing foot as a pivoting foot, stepping in any direction with the other foot as many times as they wish. Once the pivoting foot is lifted they must pass or shoot before re-grounding this foot. A player may jump from the landing foot onto the other foot and jump again, providing they throw the ball before regrounding either foot. NB. A player cannot drag or slide the landing foot, or hop on either foot. b. Two-Foot Landing If a player catches the ball and lands on both feed simultaneously, they may step in any direction with one foot, lift the other foot but must throw or shoot before re-grounding this foot. They may pivot on one foot, stepping in any direction with the other foot as often as they wish. Once the pivot foot is lifted they must throw the ball before re-grounding this foot. They may jump from both feet onto either foot, or step and jump but must throw or shoot before regrounding either foot. Playing the Ball (Replay) A player who has possession of the ball may not bounce the ball and re-gain possession of the ball (replay it). If a player does not catch the ball cleanly, it may be allowed to bounce once to gain possession or batted or bounced to another team mate. After throwing the ball, a player cannot play it again until it is touched by another player, or rebounds off the goal post. A player cannot: - punch, roll, kick or fall on the ball; - gain or pass the ball in any way while lying, sitting or kneeling on the ground - use the goal post to regain balance or support while stopping the ball from going out of court. Short Pass There must alway be room for a third player to move in between the hands of the thrower and those of the receiver when passing. Passes that do not have this room are called short passes. Penalties There are five types of penalties in netball: 1. free pass 2. penalty pass 3. penalty pass or shot 4. throw in 5. toss up

4 a. Free Pass A free pass is awarded for infringements on the court involving one player. The pass is taken where the infringement occurred by any player who is allowed in the area. The offending player does not have to stand beside the thrower taking the pass. If a free pass is awarded in the goal circle, the shooter may only pass the ball - not shoot for goal.

b. Penalty Pass/Penalty Pass or Shot A penalty pass is awarded for contact, intimidation and obstruction infringements. The pass is taken where the infringer was standing, except if it places the non-defending team at a disadvantage. Any player who is allowed in the area can take the pass. The penalised player must stand "out of play". That is, beside and away from the player taking the pass and make no attempt to take part in play. This includes directing play, until the ball has left the throwers hands. If a penalty is given to a Goal Attack or Goal Shooter in the goal circle they are awarded a "penalty pass or shot". c. Throw-In When the ball goes out of court it is thrown-in by an opponent of the team in the court that was last to touch it. The player taking the throw-in should place one or both feet behind the point where the ball crossed the line and make sure all other players are on the court before throwing the ball. d. Toss Up A toss up is used to put the ball in play in situations such as, simultaneous contact by opposing players or if the umpire cannot decide who last touched the ball out of court. The two players stand 0.9m (3 feet) apart, facing each other and their own goal end. Their arms should be straight with hands by their sides. Once in position, they must not move until the umpire has tossed it up from just below shoulder height of the shorter player, and blown the whistle. The ball may be caught or batted except directly at an opponent. A goal shooter or goal attack may shoot for goal from a successful possession at a toss up. Blood Policy An umpire is required to call time when no "on court" player has called time and the umpire observes that a player is bleeding or there is blood on the court, ball or any other player. Play may be stopped for up to two minutes and the rules regarding stoppages shall apply. Before any player may retake the court: 1. the flow of blood must be stopped 2. any wound must be cleaned and adequately covered 3. any blood stained clothing must be cleaned or removed 4. if necessary, the ball and court must be cleaned before play restarts.

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Key Teaching Points: 1. Footwork and movement skills  Initial stance  Feet shoulder-width apart  Shoulders back and down  Knees slightly flexed  Knees over toes  Head up with eyes looking in direction of play  Arms relaxed by side of body  Centre of gravity is love and over base of support 





Safe landing o Two feet:  Land with feet shoulder width apart to give a firm support base  Keep body upright, bend at hips, knees and ankles on impact to cushion landing  Continuing to bend knees after impact to assist with a balanced soft landing  Body weight over both feet with shoulders even and weight on both feet o Right/left foot:  If player leads to the left, they should land on the left (outside foot). If lead to the right, land on the right foot.  Body weight over the outside foot with shoulders even and weight on the outside foot  Place other foot on the ground quickly to help absorb impact and provide balance Take off  Arms/legs move in opposition  Lean body forward  Start with small steps and gradually move to bigger steps  Arms drive forward in relaxed style, elbows bent  Keep head erect and eyes up  If leading to the right take off with the right foot and vice versa Jumping and leaping o Two-foot jump  Bend slightly at the knees, hips and ankle, weight forward over toes  Step into take off with a quick left right or right left-step pattern  Use both arms to drive up to extend toward the ball  Land on both feet, cushioning landing by bending at knees, hips and ankles o One foot leap – right/left foot  Bend slightly at the knees, hips and ankles, weight forward over toes  Push strongly off take-off foot  Drive arms up to extend toward ball  Land on the foot away from the thrower, cushioning the landing by bending at knees, hips and ankles

6 

Pivot         

Pivoting must always be on the landing foot Bring weight over grounded foot Bend knees slightly Turn on ball of the pivot foot, pushing off with the other foot Non-grounded foot is lifted and regrounded to maintain balance throughout movement Players must be able to turn quickly after receiving a pass and face the play down court Keep ball close to body and positioned ready to throw When leading to the right, land on the right foot and pivot to the right, this goes for the same if you lead to the left, land on the left foot and pivot to the left. When leading straight, pivot on the first landed foot away from the defended side

2. Ball skills  Catch o Two hand catch

 Eyes on the ball  Move towards the ball  Extend hands forward with fingers spread and thumbs behind the ball (W formation)  Extend arms to meet and snatch ball towards the body and control it with fingers and thumbs 

Shoulder pass  Opposite foot to the throwing arm forward  Feet shoulder-width apart, with weight on back foot at start of throw  Ball held with two hands initially then in one hand with arm back behind the shoulder  Arms extend with elbow slightly bent, shoulders turned  Fingers spread wide behind the ball  Transfer weight forward as throwing arm comes through  Follow through throwing arm till almost extended, fingers and wrist extend in the direction of the pass  Rotate hips and shoulders towards target  Direct pass to space in ahead of receiver



Chest pass  Stand front on with the ball in two hands at chest height and elbows down  Spread fingers around the ball with thumbs behind  Step forward with weight transferred onto front foot as you push the ball with wrist and fingers  Ball comes out evenly from both hands  Head up – eyes looking forward



Bounce pass  Step forward and bend/lunge on opposite leg  Push ball forward and downwards  Release ball between the hip and knee

7  The path of the ball is lower – under the outstretched hands of the defender  The ball should touch the ground approximately two thirds of the distance to the receiver and reach the intended player about knee height 



Lob    

Start movement from the shoulder Short back movement One handed high release Follow through in direction of pass with wrist/fingers

Ball placement  Place in front of moving player  Receiver to receive at full stretch, in front of defender  Into space created by attacker – hold for a bounce or a lob

3. Attacking skills  Timing of lead  Reading cues from the thrower  Reading available space 

Straight lead  Sprint strongly to the ball, either directly forward or diagonally at a 45-degree angle to the free side  When the lead is to the right, take off with the right leg and vice versa  Emphasis should be on strong first 3-4 steps with shoulders in direction of lead  When leading to the right, land on the right foot and pivot to the right  When leading to the left, land on the left foot and pivot to the left  Strong arms to accelerate  Maintain speed onto ball



Single dodge  Eyes on thrower  Body upright, feet shoulder-width apart, slightly bent knees and hips  Move a few steps away from the intended catching position, should be a definite move  Place outside foot strongly on ground and push off in opposite direction, turning hips to face toward direction of travel  Use arms to accelerate and extend to receive ball



Change of direction (two straight leads)  Sprint strongly to the ball, either directly forward or diagonally at a 45-degree angle, shoulders should be in direction of movement  Emphasis should be strong first 3-4 steps  Push off strongly on outside foot and use inside foot as take-off foot to move into a new space  Emphasis again on strong first steps when moving to the new space

8 4. Defence skills  One on one shadowing  Stand in front of opponent with back to attacker, and body halfway across opponent’s body  Arms close to sides of body  Feet shoulder-width apart, knees bent, weight slightly forward over toes and back upright  Vision to see attacker and the ball  Shadow moves using fast small steps  Aim to move feet, keep head up and maintain vision of the attacker and not swing head 

Interception  Read cues provided by the thrower to anticipate direction of the pass  Drive for an intercept at an angle  Focus on ball  Emphasis should be on strong first 3-4 steps  Run through to take the ball  Land on the outside foot and balance



Recovery to 3feet  Push off strongly 3feet distance  Strong stride/jump back – can be one large stride or few quick steps  Use arms for power to jump back  Head up with eyes on ball and opponent



Hands over ball  Stand 3feet in front of the person throwing  Feet shoulder-width apart, knees, hips and ankles slightly bent  Weight balanced over two feet with knees over toes and entire foot on ground  Arms up and in position over the ball

5. Shooting skills  Shooting  Ball is held above the head  Arms are extended with the shooting arm reasonably straight and close to the ear  Ball rests on the base of the spread fingers and the thumb  The opposite hand is placed on the side of the ball to steady it  Stand upright with the feet about shoulder width apart  Feet, hips and elbows pointing towards the goal post  Bend the elbows and knees  Straighten elbows and knees  Release the ball just before elbows and knees are straight  Flick the ball with the wrist  Follow through, arms towards post  Straighten fingers pointing them towards the post  The ball should travel in an arc towards the post

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Netball Positions:

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11

Netball Skills: 

Warm Up  Shuttle Run 1. Players begin on the base line 2. The coach will blow the whistle signalling the players to begin running 3. Players will run to the first cone (i.e. the blue cone) and then run and return to the base line 4. The coach will blow the whistle again, signalling players to begin running to the second cone (i.e. the first white cone) and then run and return to the base line 5. The process will continue until the players reach the opposite base line.

 Numbers Game

1. The class is split into two teams and each player is given a number, teams line up on opposite sides of the court 2. The coach calls out a series of players’ numbers 3. The players’ whose numbers were called run out on to the court and play a game until a goal is scored or time exceeds 1minute

 Run Through Passes 1. Players split into two groups and line up facing each other 2. The player with the ball will chest pass it to the person standing opposite them and run through, going to the back of the line of the other group 3. This process continues while changing the types of passes (i.e. bounce pass, shoulder pass etc.)

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Foot Work  Criss-Cross Pass 1. Split players into 4’s or more with 2 balls, 2 of the 4 will have a ball 2. The players with the ball both pass the ball to the receivers who in turn pass the ball back 3. After returning the ball the receivers swap places 4. The feeders again pass the ball and the process repeats 5. Time the cross over moves so that players receive the ball on the move

 Face Forwards

1. Working in small groups, players run once around the outer sides of the grid at speed 2. Players must face the same direction the whole wayround 3. Sprint along the first side facing forward 4. Side step along the second edge 5. Jog backwards along the third edge 6. Side step along the final edge

 Fast Feet

1. Players line up behind the set of cones 2. The coach will blow a whistle, signalling the player to begin side stepping in between the cones at speed 3. Then the player must do fast high knees through the ladder 4. The player must then sprint to each cone 5. Then do fast high knees through the ladder again.

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Passing  Bump 1. Players work in pairs and stand opposite each other 2. Each pair are given a number. The first pair are given 5, the following pair are given 10 and so on (going up in 5’s) 3. Players have to make their allocated number of passes. Once they are done they have to shout ‘bump’ and swap places with the pair next to them with the higher number. They then start their passing again, but add 5 to their starting number 4. Pairs must try move up the group and have the highest number possible.

 Bounce and Pass 1. Working in pairs with 2 balls between the two players 2. 1 ball will be bounce passed and the other ball will be passed through the air as either a shoulder or chest pass 3. Both balls must be continuously moving between the pair so each player always has 1 ball.

 The Clock 1. Split players into groups of at least 10 players with one ball between them inside a square grid 2. Players work in pairs (1-4) who start opposite one another. The ball starts with the number 1 (top left) 3. The ball is passed around the outside of the grid. After the player has thrown the ball, they switch places with their partner 4. Players do the drill for 1minute then rotate clockwise to the next numbers start point 5. Players must not miss the ball.

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Attacking

 3v2

1. There are 3 attacking players and 2 defenders in a small grid 2. The attacking players must make 5 passes to each other in order to score a goal 3. The defenders must try to intercept these passes and shadow the attackers.

 Helper 1. There are 2 attackers, 2 defenders in a small grid and a helper on the outside of the grid helping the attackers 2. The 2 attacking players must make 5 passes between each other and 3 passes to the helper on the outside in order to score 1 goal 3. Defenders must try and intercept the passes 4. The helper is able to move around the sides of the grid.

 Attack the Top of the D 1. To the side is a feeder with the ball 2. On the 1/3 court line is an attacker and a defender 3. The attacking player is trying to make it to the top of the D where they will receive a pass from the feeder. They must break free from the defender 4. Once the attacker receives the pass at the top of the D, they must pass it to the attacker inside the D 5. The defenders are aiming to shadow the attacking players and intercept passes.

15 

Defending  1v1 1. Players stand in pairs in two lines, there is 1 attacker and 1 defender in each pair 2. There are 2 feeders in the middle of the court 3. The attackers start with the ball and pass it to the feeders then run out to the feeder looking for the return pass 4. The defenders must try to intercept the play and push the attackers out wide.

 Piggy in the Middle 1. There are 5 attackers circling 2 defenders 2. The attackers are passing each other the ball trying to keep it from the defenders 3. The defenders are trying to intercept the passes and focusing on the 3foot rule.

 Prevention 1. There are 2 attackers and 2 defenders in 1/3 of the court 2. There is 1 attacker and 1 defender in the D 3. The attackers in the 1/3 are trying to make 5 passes between each other and then pass it to the attacker in the D 4. The defenders are trying to shadow and get the ball, stopping it from reaching the attacker in the D 5. The defender in the D is constantly marking and shadowing the attacker.

16 

Shooting  3 Passes and a Shot 1. There are 3 players, 2 players have a ball 2. 2 players pass the ball 3 times 3. The third player in the mean-time takes a shot 4. The shooter then becomes a passer and passes the ball 3 times to the other player without the ball, and the new shooter takes a shot.

 Around the Cone 1. Feeder starts a few feet from the edge of the D with the ball ready to feed it to the shooter 2. There are a series of cones on the D, the shooter runs around 1 cone at a time 3. The player drives into the circle to receive the ball before making the shot. 4. The player must get any rebounds, pass the ball back to the feeder and repeat by going around the next cone.

 Shots 1. There are 10 cones spread out around the goal post in various positions 2. The feeder who is also moving around the 1/3 with the ball passes the ball to the shooter who will run to a cone and attempt a shot 3. If the shot is not made, the player must stay on that cone until successful 4. Once the shot has been made, the shooter passes the ball back to the feeder and runs to the next cone and the process is repeated.

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Tutorial Notes: 

Warm Up 1. The class is split into groups of 6 2. Half of each group are on either side of the court opposite each other 3. The players jumped, skipped and did dynamic stretches to the players opposite them 4. Players sprinted to the players opposite them and back, each time increasing their speed from 50% to 100%.  Purpose  Stretch and warm muscles that are going to be used in exercise  Prevent injury  Prepare students physically and mentally.



Foot Work 1. In groups of 3, 1 person is in the middle and 2 people on the outside with a 1 ball between the group 2. The person with the ball passes it to the player in the middle 3. The person in the middle receives the ball by running towards the feeder and lands on either their right or left foot or both 4. Once the ball has been caught, the player pivots and passes it to the other feeder.  Key Teaching Points  Fingers spread around the ball with thumbs behind when throwing  Move towards the ball when catching  Knees slightly bent when pivoting.



Passing 1. 4 cones are set out in a square shape, 1 player stands on the top edge with a ball and another player starts at the bottom left cone 2. The receiver runs into the middle of the grid and lands on either their left or right foot, or both and receives the ball from the outside feeder and passes it back 3. After passing the ball back, the receiver runs to the top right cone and then side steps to the cone on the left and back into the centre where they receive the ball again 4. Once received, they pass the ball back and side step to the bottom right cone and then to the left where they started.  Key Teaching Points  Opposite foot to throwing arm forward when shoulder passing  Ball comes out evenly from both hands when chest passing.

18 

Defending and Attacking 1. Groups of 3 there is a feeder, an attacker and a defender 2. The feeder has the ball and waits for the attacker to break away from the defender 3. The attacker must lead with either their left or right-hand signalling for a pass 4. The defender must stand either side on or with their back to the attacker, always in front and keeping close to the attacker trying to prevent a successful pass.  Key Teaching Points  Move feet, keep head up and maintain vision of the attacker and swing head when one on one shadowing  Focus on the ball when trying to intercept  Read available space when timing a lead  Use arms to accelerate and extend to receive ball when dodging.



Shooting 1. In groups of 3 there is a feeder and 2 shooters 2. The feeder stands with the ball outside the D while the two shooters stand at the edges of the D 3. 1 shooter at a time runs to a cone on the edge of the D and then towards the goal post where the feeder will pass them the ball 4. The shooters receive the ball, pivot to face the goal and then shoot and pass it back to the feeder after their attempt.  Key Teaching Points  Ball is held above the head  Bend the elbows and the knees  Follow through, arms towards posts  The ball should travel in an arc towards post.



Game Play 1. In teams of 6, 1/3 of the court was used to play a mini game 2. 3 players on each team and 1 team was defending and the other was attacking 3. The attacking teams aimed to score and the defending teams aimed to prevent goals from being scored 4. A full court game was played where teams of 6 played against each other following Netta Netball rules.  Purpose  Practice skills learnt in the lesson  Make mistakes and learn from them  Watch other people and learn from their success and mistakes.

19 

Warm Up  Drill 1 1. Players split into two groups and line up facing each other 2. The player with the ball will chest pass it to the person standing opposite them and run through, going to the back of the line of the other group.  Drill 2 3. Players were then split into groups of 3. 1 person is in the middle and 2 people on the outside with a 1 ball between the group 4. The person with the ball passes it to the player in the middle, who then receives the ball by running towards the feeder and lands on either their right or left foot or both 5. Once the ball has been caught, the player pivots and passes it to the other feeder.  Key Teaching points  Ball at chest height and elbows down  Fingers spread around the ball with thumbs behind  Step forward with weight transferred onto the front foot as you push the ball with wrist and fingers  Eyes on the ball  Turn on ball of the pivot foot, pushing off with the other foot.



Foot Work  Drill 1 1. A 4-cone grid was set up. 2. Players sprinted to the first cone, side stepped to the next cone, ran backwards to the 3rd cone and side stepped again to the final cone. 3. A ball was passed during the first side stepping phase to practice stopping and landing.  Drill 2 4. In pairs, players put their hands on each other’s’ shoulders 5. One person was ‘it’ and had to try and tag the other players’ foot to reverse the roles.  Drill 3 1. In pairs, 1 player would jog backwards, forwards, to the side or diagonally 2. The other player must mirror these movements and stay as close as possible.  Key Teaching Points  Bend slightly at knees, hips and ankles, weight forward over toes when jumping and leaping  Feet shoulder-width apart during initial stance  Centre of gravity is low and over base of support in initial stance.

20 

Passing 1. A group of 8 was split into two teams of 4 2. Both teams were trying to make 5 passes in order to score 1 goal 3. After each goal, the type of pass changed between chest passes, shoulder passes, bounces and lobs.  Key Teaching Points  Move towards the ball when catching  Extend arms to meet and snatch ball towards the body, controlling it with fingers and thumbs when catching  When shoulder passing, arms extend with elbows slightly bent, shoulders turned  Stand front on with ball in two hands at chest height and elbows down when chest passing  Step forward and lunge on opposite left when bounce passing  One handed high release for lobs.



Attacking 1. Two teams of 4 played a passing game where 1 team was defending and the other was attacking 2. The attacking team had to make 5 passes with no interceptions and get the ball from one end of the grid to the other end to score 1 goal 3. Each pass an attacker made had to be forwards never backwards 4. The defenders had to intercept passes and shadow attackers.  Key Teaching Points  Push off strongly on outside foot and use inside foot as take-off foot to move into new space when changing direction  When leading to the right, land on the right foot and pivot to the right.  Watch the thrower and read cues and available space when timing a lead.



Defending 1. In groups of 6, there are 2 attackers and 2 defenders outside of the D and an attacker and defender inside the D 2. 1 attacker starts with the ball and must make 3 passes with the other attacker before passing it to the attacker in the D 3. The 2 defenders must use the 3foot rule and try block passes 4. Once the 3 passes have been made and the attacker in the D receives the ball, they must shoot.  Key Teaching Points  Sprint strongly to the ball when attacking or changing directing  Arms up and in position over the ball when defending  Stand in front of opponent with back to attacker, and body halfway across opponent’s body when shadowing  Ball rests on the base of the spread fingers and the thumb when shooting

21 

Shooting 1. In groups of 3 there is a feeder, attacker and defender 2. The attacker starts with the ball outside the D and passes to the feeder and runs into space 3. The feeder receives the ball and passes it back to the attacker when open 4. The defender is trying to intercept the pass 5. Once the attacker receives the ball they must shoot.  Key Teaching Points  Transfer of weight forward as throwing arm comes through when shoulder passing  Extend hands forward with fingers spread and thumbs behind the ball when catching  Drive for an intercept at an angle when intercepting  Weight balanced over two feet with knees over toes and entire foot on ground when defending a shot  Straighten elbows and knees when shooting  Flick the ball with the wrist when shooting.

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Modified Rules (Netta Netball Rules): Rule Match Duration Goal Post Ball Tim to pass the ball Stepping

Defending Obstruction

Obstruction/Contact

Substitutions

Netball 4 x 15 minute quarters 3.05 metres (10feet) in height Size 5 of composite leather or all leather Up to 3 seconds Strict application of footwork rules A variety of defending tactics employed A player defending a player from the opposing team in possession of the ball must defend from a distance of 0.9m (3feet) A player who obstructs or contacts a player from the opposing team must stand out of play whilst the penalty pass or shot is taken A team may make unlimited substitutions in any one game at ¼, ½ and ¾ time intervals, or during an injury time

Awards & Scoring



All other rules of netball apply to Netta Netball.

Netta Netball 4 x 10 minute quarters 2.4 metres (8feet) in height Size 4 of composite leather or all leather Up to 6 seconds Shuffling on the spot allowed to gain balance before throwing, without moving down the court Strict one on one defence. Undefended shot for goal A player defending a player from the opposing team in possession of the ball must defend from a distance of 1.2m (4feet) A player who contacts or obstructs will not be stood out of play. The umpire will blow the whistle for the infringement but will allow the player to continue after a brief explanation A team of up to 12 players may make unlimited substitutions at ¼, ½ and ¾ time intervals. All playing positions are rotated at the end of each quarter. Each player should experience every playing position. All players must play a minimum of two quarters Scores should not be recorded. No final matches should be played. Each participant in the competition should be given a memento of participation

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Wet Weather Activities: 

10 Passes 1. Split players into 2 equal teams. Each team has their own area in which they keep possession of the ball by passing it around 2. 1 team starts with the ball and tries to make 10 consecutive passes 3. The other team can send 1 or 2 players across to try and win the ball for their side 4. If the other team wins possession, the roles reverse and the ball is taken to the area of the team with possession.



Additional Defence 1. 2 equal teams of 4, 5 or 6 players 2. The first team starts with the ball inside the attacking third with all the other players except 1 stood outside the area 3. The team in the area with the ball is to complete as many sets of 5 passes as possible 4. Every time the team complete 5 passes, another defender from outside the area is allowed in to try and intercept the ball 5. Once all of the defending players have entered the area, or after an interception has been made, the teams change over and try to beat the first teams score.

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References

Chapman, S. (2017). Coaching points. Lecture notes distributed in the course Modified Games Netball – Physical Performance Laboratory II (HPE1202), at University of Notre Dame Australia, Fremantle on August 2, 2017.

Chapman, S. (2017). Netball court layout & positions. Lecture notes distributed in the course Modified Games Netball – Physical Performance Laboratory II (HPE1202), at University of Notre Dame Australia, Fremantle on August 2, 2017.

Netball Australia (2014). Basic rules of netball. Retrieved from http://www.old.netball.asn.au/extra.asp?ID=78 Netball Australia (2014). Netta netball rules. Retrieved from www.netball.asn.au

Sports Plan. (2017). Netball. Retrieved August 28, 2017, from https://www.sportplan.net/app/#

Top Netball Drills. (Unknown). 6 Ridiculously fun netball drills. Retrieved August 21, 2017, from https://www.topnetballdrills.com/fun-netball-drills/

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