Metrics For Social Games

  • May 2020
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metrics for social games david king green patch

siqi chen serious business

metrics are a force multiplier but you need to have something to multiply! can’t replace a good product can’t replace creativity, art, design can’t replace qualitative metrics (user sentiment, net promoter score, etc)

the business of social games

(life time value - user acquisition cost) X scale = profit* * these variables are not independent

user acquisition costs

virality, retention, cross promotion, marketing etc

life time value

retention, quality, flow, mechanics, theme, payments, etc

3 ‘A’s of metrics actionable, accessible, auditable

actionable build a framework for experimentation, not vanity emphasis on split testing and actionable insights

accessible on demand experimentation capabilities timely, transparent and accessible reporting separate metrics infrastructure as much as possible

auditable sanity check against other data sources: db, google analytics, facebook

why companies are metrics focused simple math: linear improvements yield non-linear results

k = (infection rate) * (conversion rate) [summed across all channels]

Visit Product quality New user experience Social proof (friends)

Activation

Key Metric: activation rate

the “viral loop” Infection Invite flows Retention Call to actions Game mechanics Self expresssion Allocation tuning Key Metric: infection rate

Conversion Copy writing Persuasion psychology Demographic targeting Key Metric: click through rate

Revenue

virality discounts user acquisition costs (potentially, down to $0)

user acquisition: user acquisition cost: user acquisition cost discount:

infection rate

viral flows, calls to action, product quality, game mechanics, allocation tuning

conversion rate

copy writing, persuasion mechanics/psychology, demographic targeting

viral channels

requests, notifications, feed forms, email, profile box, share link, email, app tab, etc.

brief overview of facebook rpgs

metrics can help with game flow

this affects retention, virality, and everything else

metrics can help with revenue

gain actionable insights on virtual goods behavior

that’s it. questions?

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