Mdm Course Work 1 - Proposal

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Michail Chnarakis

"MobileTours" Proposal

09/11/2004

CO32004 - MDM Multimedia Development Methods

Michail Chnarakis ”MobileTours” Proposal Client – Edinburgh Tourist Bureau

Napier University of Edinburgh Department of Computing Science CO32004 Multimedia Development Methods

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Department of Computing Science Napier University of Edinburgh

Michail Chnarakis

"MobileTours" Proposal

09/11/2004

Contents 1

Brief

Page 3

1.1 1.2

Purpose / Aims Document Overview

Page 3 Page 3

2

Project Plan

Page 4

2.1 2.2

Project Activities Future Deliverables

Page 4 Page 4

3

Initial Requirements Specification

Page 5

3.1 3.2 3.3 3.4

Technical Requirements Context Of Use Target Audience Scope Of The Application (Risk Analysis)

Page 5 Page 5 Page 6 Page 6

4

Initial Design Documentation

Page 8

4.1 4.2 4.3

Creative Strategy Initial Navigation Map / Structure Chart Storyboard For Initial Screen Designs

Page 8 Page 9 Page 10

5

Test Documentation

Page 14

5.1 5.2

Strategy Test Data

Page 14 Page 14

6

Summary

Page 15

6.1

Proposal Document’s Summary

Page 15

Appendix 1

Page 16

References

Page 16

CO32004 Multimedia Development Methods

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Department of Computing Science Napier University of Edinburgh

Michail Chnarakis

"MobileTours" Proposal

09/11/2004

1. Brief 1.1 Purpose / Aims This document will present a proposal of the “MobileTours” system dedicated to the Edinburgh Tourist Bureau (ETB). The application will be a mobile guide of the Old Town of Edinburgh City. The “Mobile Tours” will be used from potential visitors of Edinburgh City to help them find their way around the city and provide them with information for various locations around the Old town of Edinburgh. The “MobileTours” system will be an application intended for use on mobile devices, more specifically on HP iPAQ devices, Personal Digital Assistant (PDA), which will be loaned from the Edinburgh Tourist Bureau to visitors. The application could possibly be downloaded and used from visitors on their own mobile phones and other mobile devices, in future. The development of this application has been divided into three phases. • Phase One - Proposal of the application • Phase Two - Development of a small-scale prototype and plan for the development of the fully functional system. • Phase Three - Development of the fully functional application. On this phase of the project, a proposal of the system will be described according to the initial requirements from the client and discussion on the future activities for the project. On phase two, a working small-scale prototype will be developed in relation to the proposal discussed on the proposal document and the client’s feedback after the proposal. Also, a plan for the fully functional system will be described, for the last phase of the project. On the last phase, phase three, a fully functional system will be developed according to the previous plan and the client’s feedback from the prototype of phase two. At phases two and three, testing will be carried out to ensure minimal bugs on final system.

1.2 Document Overview The proposal document consists of the following four parts: Brief Explains the overall aims of the project. Project Plan Explains the activities of the project their sequence and length. Also, the milestones and deliverables of next phases. Initial Requirements Specification Consists of the following: technical requirements of the finished application, context of use, target of audience and scope of application. Design Documentation Explains the ‘look and feel’ Consists of the following: creative strategy, initial navigation map/structure chart and storyboard for initial screen designs (including sketches of screen contents for key screens). Test Documentation Explains the overview of the proposed test plan for the application. Summary Summary of the Proposal Document

CO32004 Multimedia Development Methods

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Department of Computing Science Napier University of Edinburgh

Michail Chnarakis

"MobileTours" Proposal

09/11/2004

2. Project Plan 2.1 Project Activities The project has been divided into three phases and each phase into several activities. The following table shows the activities to be carried out on each phase of the project. Title Phase One – Proposal (4hrs) Proposal Document with sketches for key screens [MC]

Hours Allocated

Completion

4hrs

4pm Tues. 09/11/2004

Phase Two – Small Scale Prototype & Phase Three plan (20hrs) Prototype GUI Design [MC] 5hrs Prototype Implementation [MC] 8hrs Prototype Final Testing [MC] 2hrs Phase Three Plan [MC] 4hrs Phase Two Submission [MC]

--

Demo Presentation [MC]

1hrs

Phase Three – Fully Function Development (32hrs) System GUI Revision [MC] 5hrs System Implementation [MC] 18hrs System Testing [MC] 7hrs System Testing (client) [MC] 2hrs Fully Functional System -Submission [MC]

Tues. 16/11/2004 Tues. 23//11/2004 Tues. 30/11/2004 Tues. 07/12/2004 4pm Tues. 14/12/2004 06-08/01/2005 Mon. 31/01/2005 Fri. 08/04/2005 Thurs. 25/04/2005 Thurs. 28/04/2005 Thurs. 02/06/2005

As stated already, the above table gives details on the several activities for each phase of the project. Also, it is shown the duration for each activity, as each activity endures until the next is to be started. Note that each of the activities described can be divided into other smaller activities themselves but these are not shown as can been detailed at this phase of the project. They will be described on later phases.

2.2 Future Deliverables On each phase of the project, through the activities to be carried out, several deliverables has to be produced and submitted to the client or the client’s representative. Each deliverable has to have a specified quality as pre-agreed with the client (this will be detailed in a later section of this document). Also, each deliverable has to be submitted on the date agreed with the client. The first deliverable, Phase One, is the Proposal Document (present documentation). This document has to specify a detailed proposal for the “MobileTours” application. The next two deliverables will be at the end of Phase Two. The first deliverable, of Phase Two, will be a small-scale prototype of the “MobileTours” application. Secondly a detailed plan of Phase Three of the application. Thirdly, a presentation of the demo produced for the “MobileTours” application will be delivered to the client. On Phase Three, the fully functional application has to be delivered, fully documented. All the above deliverables has to been delivered on agreed dates with the client and with a specified quality as agreed and according to the requirements of the application.

CO32004 Multimedia Development Methods

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Department of Computing Science Napier University of Edinburgh

Michail Chnarakis

"MobileTours" Proposal

09/11/2004

3. Initial Requirements Specification 3.1 Technical Requirements The “MobileTours” fully functional system will be designed to run on mobile devises, such as the HP iPAQ PDA. Also, the small-scale prototype, of Phase Two, will be build according, as close as possible, to the specifications of such a devise. The following are the technical requirements for running the fully functional system: Technical Specifications integrated • Integrated Bluetooth™ (ver. 1.1) wireless • Wireless ready with the addition of SDIO WLAN 802.11b card* operating system processor display

Powered by Microsoft® Windows® Pocket PC 2003 Premium 400 MHz Intel® XScale™ technology-based processor • Type: Transflective type TFT colour with LED Backlight • Number of Colours: 64K colour (65,536 colours) 16-bit • Touch Screen: Yes • Resolution (W x H): 240 x 320 • Viewable Image Size: 3.5 in (96 mm)

memory memory expansion

64 MB SDRAM (56 MB main memory) • SD Slot: SD, SDIO, and MMC support • CF Slot: Compact Flash Type I and II

audio

Microphone, speaker, one 3.5 mm headphone jack, MP3 stereo (through audio jack)

* A standard WLAN infrastructure, other Bluetooth-enabled devices, and a service contract with a wireless airtime provider may be required for applicable wireless communication. Wireless Internet use requires a separately purchased service contract. Check with service provider for availability and coverage in your area. Not all web content available. Brands and product names herein are trademarks or registered trademarks of their respective holders. © 2003 Hewlett-Packard Company

The technology that will be used to develop the “MobileTours” application will be the Macromedia Director MX. The research done on this area is that the best technology to use is the Macromedia Flash, as mobile version of that is already in use. Although, it is considered that by the time the fully functional application will be ready to be distributed, a mobile version of Shockwave player will be available. So as there is already an experience on the use of Macromedia Director MX this technology has been agreed to be used. Thought, on the next phase of the project, the prototype will be developed for use on personal computers using the above technology and with as much as possible of the above technical specifications described above.

3.2 Context Of Use The client in interested to an application for use on mobile devises such as PDAs and possibly mobile phones as well. The application has to be engaging to the potential users. That means that it has to overcome the use of traditionally papered maps and information booklets and of ordinary websites. Given that the subsequent users will be the public which means that the application needs to be easy to use and to navigate through, with enough but not distractive, multimedia (videos, pictures, text). In addition the application should be able to use the multimedia hardware (camera, microphone, speakers) of the devise that will be used to. Currently, there is not a specific layout to be followed to design the prototype and the fully functional system, on the later stages, but the application needs to use interactive multimedia CO32004 Multimedia Development Methods

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Department of Computing Science Napier University of Edinburgh

Michail Chnarakis

"MobileTours" Proposal

09/11/2004

with all the advantages of the flexibility and richness they can provide. Thought, as already mentioned, it needs to be clear and strait forward to navigate through the different stages of it. The application needs to cover the Old Town of Edinburgh City with interactive maps and also with audio-visual resources to specific areas of interest. Finally, the application will need to provide the user with the facility to upload his personal resources that describe his experience from his visit to the Edinburgh city and also submit his feedback about the places he has visited for use from other future users of the application. On that said the use of a suitable Database system needs to be linked to the application for the storage of all this data. This approach will be used as a guideline for the design of the application and along with the feedback from the client for the revision of the future versions.

3.3 Target Audience The target audience of the “MobileTours” application is the wide public, any potential visitor of the Edinburgh City and more specifically of the Old Town of the Edinburgh, and the places of interest around that area. As the application has to be developed for the public, it needs to cover the wide variety of users that might be from professional users to very beginners ones. Saying that we could possibly divide the potential users into the following three categories: •

Professional Users: Users with good knowledge and experience of interactive multimedia systems and the use of mobile devices. These users should be able to understand well the navigation approach, to be used, of the system and be aware of its functionality.



Intermediate Users: Users with some knowledge and experience on interactive multimedia systems and mobile devices; more common from their experience on using the web and/or the navigation of the web through their mobile phones or other mobile devices.



Beginners Users (wide public): Users with low or not knowledge or experience at all of interactive systems and with possibly with low experience and knowledge of mobile devices as well. These users will be the main target of approach of the development of the present application.

The use and the navigation of the fully functional system should be easy to use and strait forward to navigate through from all the above categories of users.

3.4 Scope Of The Application The scope of this application is to create an interactive multimedia site to be used on mobile devices such as PDAs and possibly mobile phones. The application should help visitors of Edinburgh City to find their way around Edinburgh and specifically to the Old Town and provide them location-based information. It should cover the Old Town of Edinburgh City and the various locations of interest and attractions around the area. The application is dedicated to the Edinburgh Tourist Bureau (ETB). On the first stages, the application will be only used on PDAs and more specifically to the HP iPAQ PDAs that will be loaned from the Edinburgh Tourist Bureau to a limited number of visitors. This will enable the client, the Edinburgh tourist Bureau, to assess the use and the impact of such an application to the potential users, mainly the visitors of Edinburgh, before the wider distribution of the application. In later stages it is considered that the application would be used from any kind of mobile device, such as PDAs and mobile phones that have the ability of connecting to the analogous web services and use interactive multimedia. The initial technical and technological requirements of the prototype and the fully functional application are described on a section above.

CO32004 Multimedia Development Methods

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Department of Computing Science Napier University of Edinburgh

Michail Chnarakis

"MobileTours" Proposal

09/11/2004

On the following catalogue you can see the detailed initial functional requirements of the fully functional application. All or most of them will be available on the prototype of the application but with not with the great variety that the final application will have. These should use the advantages of the flexibility and the richness of the interactive multimedia technology. By doing that, the application will be more engaging than the ordinary web-sites and the traditional paper based maps and guides of the city. The application should consist of the following functionality:

1. Cover the Old Town of Edinburgh and the nearby various locations of interest and attractions around that area.

2. An interactive map-based navigation will be used to navigate the main functions of the application. Also, other more traditional routes will be used for the navigation.

3. The application should include virtual tours of selected areas around the Old Town. The user should aloud to stop, pause and play again any of these at any time he wishes. For that purpose there is a possibility that an application already installed on the mobile devise might be used; though, it mainly considered that the user will be able to view the virtual tours directly through the “MobileTours” application. 4. Users should be able to submit their personal experience of the visit to the area and/or specific locations and places the visited. This will be done by enabling the users to submit their own reviews. 5. Users should be able to download and use the already submitted reviews of previous visitors and some professional reviews about the various locations and places of the area. This will enable the visitors what they would like to visit and what they do not and also where to eat or what to avoid. 6. A search engine will be provided with frequently asked questions (FAQ) and search facilities, in addition to the above navigation methods. That should enable the users to look for something more specific than navigating the application to find it. 7. A ‘Tips’ section will be included in the application where there will be the option to get tips through text or multimedia such as sound or video with sound. The tips should provide the visitor with information such as how to get the bus and from where, what places to visit, which places to avoid during the night hours and much more. 8. The application will be usable to a 3.5” screen, as described in the Technical Specifications table. 9. A camera and microphone will be available with the loaned PDAs provided by the Edinburgh Tourist Bureau. That will enable the users to take their own pictures, videos, and record audio, either for submitting them wirelessly for future use in the application or personal use, if they have the available facilities, such as a laptop computer. 10. Finally, it is considered the option that the user will have option to download the main functions and parts of the application to the mobile device and use the application locally on the device and only connect for secondary resources; or be connected to view the information provided. This is under thought to ensure that the user get the most from the application and at the same time the mobile device can be used for other functions simultaneously, such making a call and maintaining better use of the battery life. All the above functionality is the initial proposal for the application. Even though, in later stage of development there might be technical, resources or other difficulties that might not allow that all the above to be included in final application. The following table shows a risk analysis of the development, the probability of a risk and its impact to the project: Risk Software development Team Inexperienced Lack of training of tools Customer will change requirements Delivery deadline will be tightened Technology not up to standard

Probability 50% 35% 99.9% 10% 30%

Impact 2 3 2 2 1

Impact values: 1 Catastrophic, 2 Critical, 3 Marginal, 4 Negligible

CO32004 Multimedia Development Methods

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Department of Computing Science Napier University of Edinburgh

Michail Chnarakis

"MobileTours" Proposal

09/11/2004

4. Initial Design Documentation 4.1 Creative Strategy In the development of the “MobileTours” application the needs and the experience of the potential users and the expected functionality along with the use of the available multimedia methods and resources to be used, need to be balanced to provide a successful, useful and usable application. A more detailed treatment of the design of the development of the project follows. To develop the application, the initial requirements have taken from the client. After that, a proposal navigation map and sketches have been produced to give a better idea to the developer what needs to be done. Afterwards, I small research has gone through about the mobile devices that the client plans to use the application, to gain better understanding of the technical specification of the project. Shortly after another research has been done of the potential users; how much of experience and knowledge do they have on multimedia systems. It was considered what multimedia needs to be used, pictures, audio, video, if all these can be used on the devices the client wants to use the application on and if the users will be ready and prepared for such an application. So, it has been decided that enough multimedia will be used but not too much in order to create an application that will engage the user in one hand, gut it will not destruct him from the real results of using the application that the system is build for. After that, the initial requirements were broke down to obtain as much as possible from these. That helped to update and revise the navigation map with the intention of creating a more usable application. Of course, these might be slightly be changed on the next phase by the development team, if it is believed that this needs to be done in order to get an application that will bring more quality. Also, there was done an analysis of the potential problems that the development team might get on its way and other constraints, in order to get a Risk Analysis of the project and try to be prepared and avoid any future inconvenience and misunderstanding with the client. The above has been done in consideration of what the client wants the application to do and of what the users needs are from such an application. The navigation controls of the application have been designed in order to convey the look and feel of an application of this type; but quite simple at same time to help inexperienced users to use the application without any problems on understanding or not getting through the navigation. That was decided because the client wants that the application will make an immediate impact to the users and will be far more engaging of other traditional maps and web-sites. The main menu links will be designed so that the user will not be more than one or two actions away form the main menu. Lastly, the screen layouts are designed to be consistent throughout and give the user a sense of continuity. Throughout the design progress, the development team efforts on creating an application that will be using enough multimedia to be usable and engaging to the user and to keep balance on these issues.

CO32004 Multimedia Development Methods

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Department of Computing Science Napier University of Edinburgh

Michail Chnarakis

"MobileTours" Proposal

09/11/2004

4.2 Initial Navigation Map / Structure Chart

The above shows the navigation map of the application. This one shows the more important paths. Other ones might be inserted on the next phase of the project, if this is considered important. The middle thick line means that all pages having arrows on that line they can all communicate to each other.

CO32004 Multimedia Development Methods

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Department of Computing Science Napier University of Edinburgh

Michail Chnarakis

"MobileTours" Proposal

09/11/2004

4.3 Storyboard For Initial Screen Designs

Welcome page of the “MobileTours” application

Main Page

CO32004 Multimedia Development Methods

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Department of Computing Science Napier University of Edinburgh

Michail Chnarakis

"MobileTours" Proposal

09/11/2004

Interactive Navigation Map

Virtual Tour Page

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Department of Computing Science Napier University of Edinburgh

Michail Chnarakis

"MobileTours" Proposal

09/11/2004

Tips Page / Location Description

FAQ / Search Page

CO32004 Multimedia Development Methods

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Department of Computing Science Napier University of Edinburgh

Michail Chnarakis

"MobileTours" Proposal

09/11/2004

The above pictures show examples of the navigation of the fully functional system on a mobile device, more specifically on PDA. Please, note that the navigation structure might be changed in a later phase of the project in order to gain better engagement of the potential users. The following table explains the layout and the contents of each screen identifying media and interaction components: First Screen Second Screen

Screen 1

Screen 2

Screen 5 Screen 6

The First Screen is the first page that the users will see when visiting the “MobileTours” application. It is a welcome page that the user can see only once each time he visits the application. The Second Screen is the main page of the application. On the top left corner there is a logo, which most probably will be changed on the next phase. This page consists of several links for the next pages and a small picture that indicates to the user what to expect for the next page. This technique uses text and picture in order to gain better communication with the user and to help him to gain better understanding of what follows. Screen 1 is an example of an interactive navigation map screen. A map with labels is shown where the user will be able to click on a location’s label to view location’s text description. It is considered the option that the user, by selecting a label, to move to another very simple page that asks him what to see about that location; text description, virtual tour, tips, etc. Doing that would look like that the application gives more control to the user. Also, on that page there will be a link to go to the main menu. If the map is not shown in full, arrows will be displayed to scroll up and down accordingly. Screen 2 shows a virtual tour’s page. Most of the screen is used for the video. There are play, pause, stop buttons and move to previous / next (video) buttons, as well. A slide bar most probably will be displayed to allow user to move to any part the video he wishes. Screen 5 shows a location’s text description. There is a small picture or drawing of the attraction, as I virtual aid for the user, on the top left corner, under the logo. This page could also be useful for the tips section. Screen 6 shows the help page. The screen is divided into sections where the user could either select to read the Frequently Asked Questions or type a question in the search field. It is considered for the prototype to have the FQA fully working, and the search engine only for display, because of time and resources constraints.

The above ‘sketches’ are used here as an example for key screens from different sections. A better understanding of the navigation can be gained from the previous section (navigation map).

CO32004 Multimedia Development Methods

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Department of Computing Science Napier University of Edinburgh

Michail Chnarakis

"MobileTours" Proposal

09/11/2004

5. Test Documentation 5.1 Strategy The application has to be tested from two points of view, the users view (Black Box Testing) and the developers view (White Box Testing). Firstly, Test Cases will be identified for each of the above testing ways of the application. On Black Box Testing, feedback will be taken from the users, through questioners. Also, on White Box Testing, testing reports should be produced. Each separate section will be tested from both the developer and the user. This will be done by following the navigation maps of the application as described in above sections. At the end of the testing a Testing Results Overview Document will be produced which will contain all the Test Cases that have been carried out and their results (fail/pass). Also a Bugs Documentation will be produced which will contain the bugs that have found from the developer and if they have been fixed or not. Finally, please note that the client could possibly play the role of the user. Also, testing will be carried out the whole time of the development process from the developer, to ensure as little bugs and failures as possible and to ensure the quality agreed with the client. All the above consist the System Test of the application. In addition, a Performance Test will be performed, to ensure that the application will respond within an acceptable time and also to check that the system could cope with the stored data.

5.2 Test Data The Test Cases to be produced will contain all the data and all the sections of the application to be tested. Though, these will be prioritised and the most important will be carried out first. This will ensure that in case of time and/resources failure the most important activities of the application will have been tested. Two tables follow. The first table shows the Test Cases in general; these will be break down into more cases in a later phase of the project. The second table shows in general the data to be tested (from both the user and the developer); again these will be break down in later phase of the project. Graphics Clear and legible Located correctly

Data to be Tested General Application is the correct resolution The information used was appropriate to the topic The information used was detailed enough

Text / Colour / Layout Correct Spelling/Grammar/Punctuation Correct Fonts/Alignments Colour use in titles is consistent Navigation All navigation buttons work Navigation’s conform to maps Navigation’s are logical Main Menu & Quit options appear on every screen Multimedia Audio samples are correctly synchronised with navigation and transition options Audio samples are correctly synchronised with movie clips Movie clips run smoothly Timing and placement of media is logical Media used adds value

CO32004 Multimedia Development Methods

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Department of Computing Science Napier University of Edinburgh

Michail Chnarakis

"MobileTours" Proposal

09/11/2004

6. Summary 6.1 Proposal Document’s Summary The present document introduced the Proposal of the “MobileTours” application, dedicated to the Edinburgh Tourist Bureau. An application that will be used on mobile devices, such as PDAs and probably to mobile phones on a later stage. “MobileTours” will be used from potential visitors of Edinburgh City to help them find their way around the city and provide them with information for various locations around the Old town of Edinburgh. A proposal of the navigation and sketches of key screens have provided on this document. Also, a detailed requirements section has been produced. A Risk Analysis has been presented as well. All, the above are a proposal to the client and any of the above can be considered under discussion. Although, some parts might not be able to be revised because of technical or other constraints. Providing this Proposal Document we hope that we gained enough understanding of the clients needs and that the development of the “MobileTours” application will start soon.

CO32004 Multimedia Development Methods

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Department of Computing Science Napier University of Edinburgh

Michail Chnarakis

"MobileTours" Proposal

09/11/2004

Appendix 1 References:

1. Elaine England &Andy Finney , “Managing Multimedia – Project Management for Interactive Media” - Second Edition, Addison-Wesley,. 2. http://www.dcs.napier.ac.uk/~gregory/teaching/CO32004/resources/sample2/ 3. http://www.dcs.napier.ac.uk/~gregory/teaching/CO32004/resources/sample2/ 4. R. S. Pressman, “Software Engineering: A Practitioner's Approach” - Fifth Edition (European Adaptation), McGraw-Hill (2000) 5. http://www.edinphoto.org.uk/0_maps/0_maps_of_edinburgh_old_town.htm 6. http://www.royalmile.com/ 7. http://www.aboutscotland.com/edin/royal.html 8. http://welcome.hp.com/country/us/en/prodserv/handheld.html

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Department of Computing Science Napier University of Edinburgh

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