Shey
1
2
3
a great MMORPG 3D MMORPG
4
Create your own characters Race
Class druid, priest, warrior, rogue, mage, hunter, paladin, shaman, warlock 5
Play in a quest Goal: slaying the traitorous Edwin VanCleef
Reward: experience points, equipment, ingame money or items 6
World of Warcraft provides several means of structured collaboration where much play takes place. Players may play with players they don’t know, with friends and family from offline-life, or with in-game friends.
7
Party (2-5 players) – Short-dterm A party, composed of 2-5 players, has its own chat channel. Party members may or may not know one another. For example, a party may set out at half-strength with players who know each other. They begin a quest and then add new members as needed as they meet other players doing the same quest. If party members enjoy playing together they may share their other quests.
8
9
Raid(8 Parties) – Short-term For bigger challenges than can be handled by parties, raids are formed. A raid is a group of up to eight(five) parties. Each party within the raid has its own chat channel and a raid channel connects the members of the entire raid.
10
-
-
Guild – Long-term Guilds are long-term groups which range in size from a small handful to a couple hundred players. There is a guild chat channel and you can chat with other guild members. An organization for players - Community How to form a guild*
11
Collected a variety of group structure Based on the paper: The Life and Death of Online Gaming Communities: A Look at Guilds in World of Warcraft - Class balance ratio (28.135)
More balanced guilds survive better than others (priests are in short supply) -
Guild size (24.481) as expected, bigger guilds are more likely to survive. 12
Level standard deviation (23.283)
Maximum subgraph size (15.845)
Time in instances (15.481)
Density (15.339)
13
Small is beautiful – Dunbar suggested that there is a cognitive limit for people to form groups around 150 – Allen argued that for online groups to be creative and efficient, the number should be smaller 45 – The authors claim the optimal guild in WOW is 35
14
Tragedy of commons “nothing prevents players from leaving a guild as soon as their personal objectives are accomplished. To be sure, high‐level players who behave selfishly will tarnish their reputation and news travels fast on a WoW server, decreasing their chances of finding a new group. Still, no mechanisms are in place to build up a player’s attachment to his/her guild, which probably encourages churn.”
15
Teamwork
16
17
In-game market : auction house Out-game trade gold, card, characters, training*
18
19
How to attract people?
Can you think of examples in real life communities or other games where the same things happen?
20
21