Lois

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Archery is the practice of using a bow to shoot arrows. Archery has historically been used in hunting and combat and has become a precision sport. A person practicing archery is called an archer, and one who is fond of or an expert at archery is sometimes called a toxophilite. History The bow seems to have been invented in the late Paleolithic or early Mesolithic. The oldest indication for its use in Europe comes from the Stellmoor in the Ahrensburg valley north of Hamburg, Germany and date from the late Paleolithic Hamburgian culture (9000-8000 BC). The arrows were made of pine and consisted of a mainshaft and a 15-20 centimetre (68 inches) long foreshaft with a flint point. There are no known definite earlier bows; previous pointed shafts are known, but may have been launched by atlatls rather than bows. The oldest bows known so far come from the Holmegård swamp in Denmark. In the 1940s, two bows were found there. They are made of elm and have flat arms and a D-shaped midsection. The center section is biconvex. The complete bow is 1.50 m (5 ft) long. Bows of Holmegaardtype were in use until the Bronze Age; the convexity of the midsection has decreased with time. Mesolithic pointed shafts have been found in England, Germany, Denmark, and Sweden. They were often rather long (up to 120 cm [4 ft]) and made of hazel (Corylus avellana), wayfaring tree (Viburnum lantana) and other small woody shoots. Some still have flint arrow-heads preserved; others have blunt wooden ends for hunting birds and small game. The ends show traces of fletching,

which was fastened on with birch-tar. Bows and arrows have been present in Egyptian culture since its predynastic origins. The nine bows symbolize the various peoples that had been ruled over by the pharaoh since Egypt was united. In the Levant, artifacts which may be arrow-shaft straighteners are known from the Natufian culture, ca. 12.800-10.300 BP) onwards. The Khiamian and PPN A shouldered Khiam-points may well be arrowheads. The bow was one of the earliest forms of artillery. Bows eventually replaced the atlatl as the predominant means for launching projectiles. Classical civilizations, notably the Persians, Macedonians, Nubians, Greeks, Koreans, Parthians, Indians, Japanese, and Chinese fielded large numbers of archers in their armies. Arrows proved exceptionally destructive against massed formations, and the use of archers often proved decisive. The Sanskrit term for archery, dhanurveda, came to refer to martial arts in general. During the Middle Ages, archery in warfare was not as prevalent and dominant in Western Europe as popular myth sometimes dictates. Archers were quite often the lowest-paid soldiers in an army or were conscripted from the peasantry. This was due to the cheap nature of the bow and arrow, as compared to the expense needed to equip a professional man-atarms with good armour and a sword. Professional archers required a lifetime of training and expensive bows to be effective, and were thus rare in Europe Archery was highly developed in Asia and in the Islamic world. In East Asia the ancient Korean

civilizations were wellknown for their archery skills[1][2], and South Korea remains a particularly strong performer at Olympic archery competitions even to this day[3][4][5]. Horse archers were the main military force of most of the Equestrian Nomads. Central Asian and American Plains tribesmen were extremely adept at archery on horseback. Decline and revival of archery The advent of firearms rendered bows obsolete in warfare. Despite the high social status, ongoing utility, and widespread pleasure of archery in England, Japan, Korea, China, Turkey, America, Egypt, and elsewhere, every culture that gained access to even early firearms used them widely, to the relative neglect of archery. Early firearms were vastly inferior in rate-of-fire, and were very susceptible to wet weather. But they had longer effective range [6] and were tactically superior in the common situation of soldiers shooting at each other from behind obstructions. They also required significantly less training to use properly, in particular penetrating steel armour without any need to develop special musculature. Armies equipped with guns could thus provide superior firepower by sheer weight of numbers, and highly-trained archers became obsolete on the battlefield. "Have them bring as many guns as possible, for no other equipment is needed. Give strict orders that all men, even the samurai, carry guns." [7] The last recorded use of bows, in an English battle, seems to have been a skirmish at Bridgnorth, in October 1642, during the English Civil War[8]. Archery continued in some areas that were subject to limitations on the ownership of arms, such as the Scottish Highlands during the repression that followed the decline of the Jacobite cause, and the Cherokees after the Trail of Tears. Archery remained an

important part of the military examinations until 1894 (in Korea) and 1904 (in China). Traditional archery remained in minority use for sport and for hunting in many areas long after its military disuse. In Turkey, its last revival for this purpose took place with the encouragement of Mahmud II in the 1820s, but the art, and that of constructing composite bows, fell out of use in the later 1800s. The rest of the Middle East also lost the continuity of its archery tradition at this time. In Korea, the transformation from military training to healthy pastime was led by Emperor Gojong, and is the basis of a popular modern sport. Japanese continue to make and use their unique traditional equipment. Among the Cherokees and the British, popular use of longbows never entirely died out. In China, the revival of archery continued until the Cultural Revolution, when it was suppressed; the last of the traditional Chinese bowmakers is now working again.[9] In modern times, horse archery continues to be practiced in some Asian countries but is not used in international competition. Modern Hungarians have revived horsed archery as a competitive sport.[10] Archery is the national sport of the Kingdom of Bhutan.[11] Modern primitive archery After the American Civil War, two Confederate veterans, Maurice and Will Thompson, revived archery in America. The two brothers and a former slave lived in the wild in the Okefenokee Swamp in Georgia. As exConfederate soldiers they were not allowed to own guns, so they needed other ways to hunt for food. For some reason, the former slave (Thomas Williams) knew something about English-style Archery (using a longbow) and showed Maurice and Will. Later, Maurice wrote a book, "The

Witchery of Archery," which became a best seller and enthused people about the sport of archery. In 1879 the National Archery Association was formed. However, public interest in archery soon subsided.

archery were revived by American enthusiasts, and combined with the new scientific understanding. Much of this expertise is available in the "Traditional Bowyer's Bible" (see bibliography).

That all changed when Ishi came out of hiding in California in 1911. Ishi was the last of the Yahi Indian tribe. Once he came out of hiding, he was extensively studied and then lived at the University of California at Berkeley Anthropology Museum.[12] His medical caretaker, Dr. Saxton Pope, was an instructor of surgery at the school. Dr. Pope was very interested in Ishi and his culture, especially archery. Ishi willingly taught Dr. Pope about his culture, how to make tools the way the Yahi did, and how to hunt using a bow and arrow. Soon, Dr. Pope was joined by archeryenthusiast Arthur Young.

Mythology Archers and archery play a role in several mythologies, including Greek Apollo, Germanic Agilaz, continued in legends like those of William Tell, Palnetoke, or Robin Hood. Armenian Hayk and Babylonian Marduk, Indian Arjuna and Persian Arash, were all archers. Earlier Greek representations of Heracles normally depict him as an archer. Yi the archer features in several early Chinese myths,[16] and the historical character of Zhou Tong features in many fictional forms. Equipment

Ishi's time was short however, and he died in 1916 of tuberculosis. Dr. Pope and Mr. Young did not lose interest in archery, and set about proving that archery could be used to bag large game.[13] They hunted in Alaska and Africa and took several large game animals.[14] Because Dr. Pope and Mr. Young demonstrated to Western society that archery was effective on not only small game, but large game as well, archery did not lose public interest so easily. Many methods that Ishi taught Dr. Pope are still used today by primitive archers. From the 1920s, professional engineers took an interest in archery, previously the exclusive field of traditional craft experts. [15] They led the commercial development of new forms of bow including the modern recurve and compound bow. These modern forms are now dominant in modern Western archery; traditional bows are in a minority. In the 1980s, the skills of traditional

Types of bows A longbow is a type of bow that is tall (roughly equal to or greater than the height of a person), is not recurved, and has relatively narrow limbs that are D-shaped in cross section. The traditional English longbow is usually made so that its thickness is at least ⅝ of its width. If the thickness is less than ⅝ of its width then the bow would be disqualified from most modern longbow competitions. Typically a longbow is widest at the handle. Longbows have been used for hunting and warfare, by many cultures around the world, a famous example being the English longbow, during the Middle Ages. A shortbow is a smaller version of the longbow. While it is lighter and more maneuverable, it can be drawn less far, therefore stores less energy and hence has a shorter maximum range. Short bows were used for hunting by, among others,

many West Coast American tribes.

Types of arrows and fletching

A recurve bow is the only class of bow that is shot at the Olympic Games. Its basic working principles are similar to that of a traditional longbow. Its defining feature is that the ends of the limbs curve forwards slightly, which increases the power gained from the bow and smoothens the draw.

A normal arrow consists of shaft with an arrowhead attached the front end, with fletchings and a nock at the other. Shafts are usually made of solid wood, fiberglass, aluminum alloy, carbon/alloy composite or carbon fiber. Wooden arrows are prone to warping. Fiberglass arrows are brittle, but are more easily produced to uniform specifications. Aluminum shafts were a very popular high-performance choice in the later half of the 20th century due to their straightness, lighter weight, and subsequently higher speed and flatter trajectories. Carbon fiber arrows became popular in the 1990s and are very light, flying even faster and flatter than aluminum arrows. Today carbon/alloy arrows are the most popular tournament arrows at Olympic Events especially the Easton X10.

A compound bow is designed to reduce the force that an archer must hold, yet increase the overall energy stored by the bow. Most compound designs use cams or elliptical wheels on the ends of the limbs to optimize the leverage exerted by the archer and to reduce the holding force of the bow at full draw in what is known as the "let-off". With less force required to hold a compound bow at full draw, the muscles take longer to fatigue, thus giving a compound archer more time to aim. A compound bow must be adjusted so that the let-off occurs at the correct draw length appropriate to the archer. A crossbow is a variation on the general bow design. Instead of the limbs being held vertically, they are mounted horizontally on a stock much like that of a firearm. The limb design can either be compound or a recurve but the basic concept of shooting is the same. The string is pulled back either manually or with a windlass and locked into place. The string remains in this locked position, held solely through mechanical means until the energy stored in its limbs is released by a trigger mechanism, which launches the loaded arrow. The energy stored in the shortened limbs is comparable to the longbow but packed into a smaller design that is also much easier to aim. Crossbows shoot quarrels or bolts, shorter arrows than those usual for bows.

The arrowhead is the primary functional part of the arrow, and plays the largest role in determining its purpose. Some arrows may simply use a sharpened tip of the solid shaft, but it is far more common for separate arrowheads to be made, usually from metal, horn, or some other hard material. The most commonly-used forms are target points, field points, and broadheads, although there are also other types, like bodkin, judo, and blunts. Fletching is traditionally made from bird feathers, but also solid plastic vanes and thin sheetlike spin vanes are used. They are attached near the nock (rear) end of the arrow with thin double sided tape, glue, or, traditionally, sinew. The fletching is equally spaced around the shaft with one placed such that it is perpendicular to the bow when nocked on the string [though with modern equipment, variations are seen especially when using the modern spin vanes]. This

fletch is called the "index fletch" or "cock feather", (the others sometimes being called the "hen feathers") and is a reference for the nocking of the arrow. Three fletches is the most common configuration, though more may be used. The fletching is sometimes attached at a slight angle, to introduce a stabilizing spin to the arrow while in flight. Oversized fletchings can be used to accentuate drag and thus limit the range of the arrow significantly; these arrows are called flu-flus. Misplacement of fletchings can often change the arrow's flight path dramatically.

Bow string Dacron and other modern materials offer high strength for their weight and are used on most modern bows. Linen and other traditional materials are still used on traditional bows. Almost any fiber can be made into a bow string. The author of "Arab Archery" suggests the hide of a young, emaciated camel[17]. Njál's saga famously describes the refusal of a wife, Hallgerd, to cut her hair in order to make an emergency bowstring for her husband, Gunnar Hámundarson, who is then killed. Protective equipment Most archers wear a bracer (also known as an armguard) to protect the inside of the bow arm and prevent clothing from catching the bow string. The Navajo people have developed highly-ornamented bracers as non-functional items of adornment.[18] Some archers also wear protection on their chests, called chestguards. Chestguards are to prevent the bowstring from being obstructed by the archer's body or clothing as it is released. They also protect the archer. Roger Ascham mentions one archer,

presumably with an unusual shooting style, who wore a leather guard for his face.[19] The drawing fingers, or thumb in the case of archers using the thumb or Mongolian draw, are normally protected by a leather tab, glove, or thumb ring. A simple tab of leather is commonly used, as is a skeleton glove. Mediaeval Europeans probably used a complete leather glove.[20] Eurasiatic archers using the Mongolian draw protected their thumbs, usually with leather according to the author of "Arab Archery", but also with special rings of various hard materials. Many surviving Turkish and Chinese examples are works of considerable art; some are so highly ornamented that they could not have been used to loose an arrow. Presumably these were items of personal adornment. In traditional Japanese archery a special glove is used, provided with a ridge which is used to draw the string. Release aids Archers using compound bows often use a release aid to hold the string steadily and release it precisely. This attaches to the bowstring at the nocking point and permits the archer to release the string by pulling a trigger. The "trigger" may be an actual trigger lever which is depressed by a finger or thumb (or held then released) but it may also be some other mechanism. Hydraulic and mechanical time delay triggers have been used, as have "back tension" triggers which are operated by either a change in the position of the release or "true back tension"; that is to say the release triggers when a predetermined draw weight is reached. A mechanical release aid permits a single point of contact on the string instead of three fingers. This allows less deformity in the string at full draw, as well as providing a more consistent

release than can be achieved by human fingers.

such as index fletch and cock feather.

Shooting technique and form

The bowstring and arrow are held with three fingers. When using a sight, the index finger is placed above the arrow and the next two fingers below. The string is usually placed in either the first or second joint of the fingers.

The bow is held in the hand opposite to the archer's dominant eye, though holding the bow in the dominant hand side is advocated by some. This hand is referred to as the bow hand and its arm the bow arm. The opposite hand is called the drawing hand or string hand. Terms such as bow shoulder or string elbow follow the same convention. Right-eyedominant archers hold the bow with their left hand, have their left side facing the target, sight towards the target with their right eye and handle the arrow and string with their right hand. Modern international competitive form To shoot an arrow, an archer first assumes the correct stance. The body should be perpendicular to the target and the shooting line, with the feet placed shoulderwidth apart. As an archer progresses from beginner to a more advanced level an 'open stance' is used/developed. Each archer will have a particular preference but mostly this term indicates that the leg furthest from the shooting line will be a half to a whole foot-length in front of the other, on the ground. To load, the bow is pointed toward the ground and the shaft of the arrow is placed on an arrow rest which is attached in the bow window. The back of the arrow is attached to the bowstring with the 'nock' (a small plastic component which is typified by a 'v' groove for this purpose). This is called nocking the arrow. Typical arrows with three vanes should be oriented such that a single vane is pointing away from the bow. This vane is often coloured differently and has numerous names

The bow is then raised and drawn. This is often one fluid motion which tends to vary from archer to archer. The string hand is drawn towards the face, where it should rest lightly at an anchor point. This point is consistent from shot to shot and is usually at the corner of the mouth or on the chin. The bow arm is held outwards toward the target. The elbow of this arm should be rotated so that the inner elbow is parallel to the ground though Archers with hyper extendable elbows tend to angle the inner elbow toward the ground as exemplified by the Korean archer Jang Yong Ho. The bow should always remain vertical which can be assisted by the fitment of stabilizer rods. In proper form, the archer stands erect, forming a 'T'. The archer's back muscles are used to pull the arrow to the anchor point. Some bows will be equipped with a mechanical device, called a clicker, which produces a clicking sound when the archer reaches the correct draw length. The arrow is typically released by relaxing the fingers of the drawing hand. An archer should pay attention to the recoil or follow through of his or her body, as it may indicate problems with form (technique). Physics Bows function by converting elastic potential energy stored in the limbs into kinetic energy of the arrow. In this process, some energy

is dissipated through elastic hysteresis, reducing the overall amount released when the bow is shot. Of the energy remaining, some is damped both by the limbs of bow and the bowstring.

Modern competitive target archery is often governed by the International Archery Federation, abbreviated FITA (Fédération Internationale de Tir à l'Arc). Olympic rules are derived from FITA rules.

Arrows themselves may be designed to spread or concentrate force, depending on their applications.

Target archery competitions may be held indoors or outdoors. Indoor distances are 18 m and 25 m. Outdoor distances range from 30 m to 90 m. Competition is divided into ends of 3 or 6 arrows. After each end, the competitors walk to the target to score and retrieve their arrows. Archers have a set time limit in which to shoot their arrows.

Hunting Using archery to take game animals is known as bowhunting. Bowhunting differs markedly from hunting with firearms as the distances between the hunter and the game are much shorter in order to ensure a humane kill. The skills and practices of bowhunting therefore emphasize very close approach to the prey, whether by stalking, or waiting in a blind or treestand. Using a bow and arrow to take fish is known as bowfishing. Modern competitive archery Competitive archery involves shooting arrows at a target for accuracy from a set distance or distances. This is the most popular form of archery worldwide and is called target archery. A form particularly popular in Europe and America is field archery, shot at targets generally set at various distances in a wooded setting. There are also several other lesser-known and historical forms, as well as archery novelty games. Competitive archery is a sport of precision, and is as much a mental as it is a physical game. Note the tournament rules vary from organization to organization. FITA rules are often considered normative, but large non-FITA-affiliated archery organizations do exist with different rules. Target Archery

Targets are marked with 10 evenly spaced concentric rings, which have score values from 1 through 10 assigned to them. In addition, there is an inner 10 ring, sometimes called the X ring. This becomes the 10 ring at indoor compound competitions. Outdoors, it serves as a tiebreaker with the archer scoring the most X's winning. Archers score each end by summing the scores for their arrows. Line breakers, an arrow just touching a scoring boundary line, will be awarded the higher score. Different rounds and distances use different size target faces. These range from 40 cm (18 m FITA Indoor) to 122 cm (70 m and 90 m FITA, used in Olympic competition). Field Archery Field archery involves shooting at targets of varying (and sometimes unmarked) distance, often in rough terrain. Three common types of rounds (in the NFAA) are the field, hunter, and animal. A round consists of 28 targets in two units of 14. Field rounds are at 'even' distances up to 80 yards (some of the shortest are measured in feet instead), using targets with a

black bullseye (5 points), a white center (4) ring, and black outer (3) ring. Hunter rounds use 'uneven' distances up to 70 yards, and although scoring is identical to a field round, the target has an all-black face with a white bullseye. Children and youth positions for these two rounds are closer, no more than 30 and 50 yards, respectively. Animal rounds use life-size 2D animal targets with 'uneven' distances reminiscent of the hunter round. The rules and scoring are also significantly different. The archer begins at the first station of the target and shoots his first arrow. If it hits, he does not have to shoot again. If it misses, he advances to station two and shoots a second arrow, then to station three for a third if needed. Scoring areas are vital (20, 16, or 12) and nonvital (18, 14, or 10) with points awarded depending on which arrow scored first. Again, children and youth shoot from reduced range.

to see unmarked distances in 3D archery, as the goal is to accurately recreate a hunting environment for competition.

One goal of field archery is to improve the technique and abilities required for bowhunting in a more realistic outdoor setting, but without introducing the complication and guesswork of unknown distances. As with golf, fatigue can be an issue as the athlete walks the distance between targets across sometimes rough terrain.

Similar to target archery, except that the archer attempts to drop arrows at long range (180 yards / 165 m for the men and 140 yards / 128 m for women; there are shorter distances for juniors depending on age) into a group of concentric circular scoring zones on the ground surrounding a marker flag. The flag is 12 inches (30 cm) square and is fixed to a stick. The flag should be as near to the ground as is practicable. Archers shoot 'ends' of six arrows then, when given the signal to do so, archers proceed to the target area. A Clout round usually consists of 36 arrows. Clout tournaments are usually a 'Double Clout' round (36 arrows shot twice). They can be shot in one direction (one way) or both directions (two way). All bow types may compete (longbows, recurve, barebow and compound).

On these animals there are 4 rings, only 3 of these are used in ASA shoots. The one that isn't used very often is the 14 ring. This can only be scored if you call it before you shoot, and even then it may not be allowed. Next is the 12 ring inside of the 10 ring, inside of the 8 ring. Anything on the target that is outside of the 8, 10, 12, or 14 rings is a 5. If you miss the target, you score a zero. Though the goal is hunting practice, hunting tips (broadheads) are not used, as they would tear up the foam targets too much. Normal target or field tips, of the same weight as the intended broadhead, are used instead. Clout Archery (G.N.A.S. rules in the United Kingdom)

A home-made Archery target Other modern competitions The following are listed on the FITA website. These competitions are not as popular as the two listed above, but they are competed internationally. 3D Archery 3D archery is a subset of field archery focusing on shooting at life-size models of game, and is popular with hunters. It is most common



Scoring. A 'rope' with a loop on the end is placed over the flag stick. This rope is

divided into the scoring zones of the target: Gold (5 points), Red (4 points), Blue (3 points), Black (2 points) and White (1 point). The rope is 'walked' around the target area and arrows falling within a particular scoring zone are withdrawn and, on completion of the full circle, are laid out on the rope on the corresponding colours. The designated scorer would then call out the archers' names and the archers would (in turn) call out their scores as they pick up their arrows. The scores must be called in descending order as with target archery. Flight Archery Flight Archery can only take place where space permits usually in a protected area such as an aerodrome, subject to approval and access, since archers compete by shooting for maximum distances. Flight Archers shoot in various classes and weights and shoot six arrows at each "end" and then search for all of them marking the one which has been shot the furthest parallel to the datum line then marking this furthest one with an identifiable marker, the arrows can then be drawn from their landing sites. Alternative bows may be shot on subsequent "ends" and also marked as above with their bow types and weights. Only four ends are usual in one shoot. At the end of the shoot, archers stand or sit by their furthest arrows while judges and their assistants measure the distances they were shot. There are many bow classes and bow weights that one can shoot in. The archer who shoots the furthest in their class is the winner. Ski archery An event very similar to the sport of biathlon except a recurve bow is used in place of a gun. The athletes ski around a cross-country track and there are two stances in which the athlete must shoot

the targets: kneeling and standing. During competition the skis must not be removed at any time. The athlete may unfasten the ski when shooting in the kneeling position but must keep the foot in contact with the ski. The shooting distance is 18 meters and the targets 16 cm in diameter. In certain events, for every missed target, the athlete must ski one penalty loop. The loop is 150 meters long. Traditional competitions The following are not listed on the FITA website but are competitions that have a long tradition in their respective countries. Beursault A traditional northern French and Belgian archery contest. Archers teams shoot alternately at two targets facing each other, 50 meters away. A perpendicular array of wooden walls secures a path parallel to the shooting range. After each round, the archers take their own arrow and shoot directly in the opposite direction (thus having opposite windage). One shoots always the same arrow, supposedly the best built, as it was difficult in medieval times to have constant arrow quality. The round black-and-white target mimics the size of a soldier: its diameter is shoulder-wide, the center is heart-sized. Popinjay (or Papingo) A form of archery originally derived from shooting birds on church steeples. Popinjay is popular in Belgium, but little known elsewhere. Archers stand within 12 feet (3.7 m) of the bottom of a 90 ft (27 m) mast and shoot almost vertically upwards with 'blunts' (arrows with rubber caps on the front instead of a pile), the object being to dislodge any one of a number of wooden 'birds'. These birds must be one Cock, four Hens, and a

minimum of twenty-four Chicks. A Cock scores 5 points when hit and knocked off its perch; a Hen, 3; and a Chick, 1 point. A Papingo is also hosted during the summer in Scotland by the Ancient Society of Kilwinning Archers. The archers shoot at a wooden bird suspended from the steeple of Kilwinning Abbey. Here only one bird is the target, and the archers take it in turn to shoot with a longbow until the "bird" is shot down. Roving Marks The oldest form of competitive archery, as practiced by Henry VIII. The archers will shoot to a "mark" then shoot from that mark to another mark. A mark is a post or flag to be aimed at. As with clout a rope or ribbon is used to score the arrows. In the Finsbury Mark the scoring system is 20 for hitting the mark, 12 for within ~3ft, 7 points for within the next ~6ft and 3 points for within the next ~9ft. Wand shoot A Traditional English archery contest. Archers take turns shooting at a vertical strip of wood, the wand, usually about six feet high and three to six inches wide. Points are awarded for hitting the strip. As the target is a long vertical strip this competition allows for more errors in elevation, however since no points are awarded for near misses the archers windage accuracy becomes more important. Other competitions Archers often enjoy adding variety to their sport by shooting under unusual conditions or by imposing other special restrictions or rules on the event. These competitions are often less formalized and are more or

less considered as games. Some forms include the broadhead round, bionic and running bucks, darts, archery golf, night shooting, and turkey tester. Historical reenactment

Four reenactors practice Tudor-style 'Skirmish' archery Archery is popularly used in historical reenactment events. This sort of event usually combines education of the audience of aspects of archery (such as the bow, arrows, and practice drill), combined with a demonstration or competition of archery in the style most favored by the period on display, generally in period costume. Archery education A relatively new program has developed in U.S. schools called the National Archery in Schools Program (NASP). In this students use Genesis bows (a compound-style bow without a let-off). This is similar to a physical education programmes, and students who want to can also go to state and national shoots to compete against other schools. Though started in the United States, it has begun to spread to other countries. Many sportsman's clubs and similar establishments throughout the US and other countries offer archery education programs for those under 18. These programs are commonly referred to as Junior Olympic Archery Development Programs, or simply JOAD. There are over 250 JOAD Clubs recognized by the National Archery Association.[21] Archery as an entertainment art

Demonstrations of archery skill are sometimes featured as entertainment in circuses or wild west shows. Sometimes these acts feature a performer acting as a human "target" (strictly speaking they are not the target as the objective of the archer is to narrowly miss them, however they are frequently referred to as human targets). Archery in this context is sometimes known as one of the "impalement arts", a category which also includes knife throwing and sharpshooting demonstrations. Howard Hill used his extraordinary accuracy for stunts such as shooting small items off a person's head, and for the archery in the 1938 Robin Hood film, starring Errol Flynn. He used a heavy hunting bow to hit small reinforced target areas on the chests of actors in motion. It is important to note the strict separation between archery practised as a competitive sport and archery as an impalement art. For example, organising bodies for competitive archery prohibit activity that involves deliberate shooting in the general direction of a human being.[22] The separation between the worlds of competition archery and the impalement arts is more marked than that between, for example, knife throwing as a sport and as an entertainment. While some competition knife throwers have also performed circus acts and there are official organisations that embrace both worlds, there is little or no evidence of such crossover in archery. Archery involving a person in the vicinity of the target is a particularly dangerous practice and, even with very experienced performers, there have been cases of very serious injury.[23][24] Rackets Badminton rackets are light, with top quality rackets

weighing between about 70 and 100 grams (without strings). [9][10] They are composed of carbon fibre composite (graphite reinforced plastic), which may be augmented by a variety of materials. Carbon fibre has an excellent strength to weight ratio, is stiff, and gives excellent kinetic energy transfer. Before the adoption of carbon fibre composite, rackets were made of light metals such as aluminium. Earlier still, rackets were made of wood. Cheap rackets are still often made of metal, but wooden rackets are no longer manufactured for the ordinary market, due to their excessive weight and cost. There is a wide variety of racket designs, although the racket size and shape are limited by the Laws. Different rackets have playing characteristics that appeal to different players. The traditional oval head shape is still available, but an isometric head shape is increasingly common in new rackets. Strings Badminton strings are thin, with high performing strings in the range of about 0.65 to 0.73 millimetres thickness. Thicker strings are more durable, but many players prefer the feel of thinner strings. String tension is normally in the range of 18 to 36 lbf (80 to 130 newtons). Recreational players generally string at lower tensions than professionals, typically between 18 and 25 lbf. Professionals string between about 25 and 36 lbf. It is often argued that high string tensions improve control, whereas low string tensions increase power.[11] The arguments for this generally rely on crude mechanical reasoning, such as claiming that a lower tension stringbed is more bouncy and therefore provides more power. An alternative view suggests that

the optimum tension for power depends on the player:[12] the faster and more accurately he can swing his racket, the higher the tension for maximum power. Neither view has been subjected to a rigorous mechanical analysis, nor is there clear evidence in favour of one or the other. The most effective way for a player to find a good string tension is to experiment. Playing at high string tensions can cause injury, depending on the player's ability: few amateur players can safely play above 30 lbf, and for most players even 25 lbf is too high. Grip The choice of grip allows a player to increase the thickness of his racket handle and choose a comfortable surface to hold. A player may build up the handle with one or several grips before applying the final layer. Players may choose between a variety of grip materials. The most common choices are PU synthetic grips or toweling grips. Grip choice is a matter of personal preference. Players often find that sweat becomes a problem; in this case, a drying agent may be applied to the grip or hands, or sweatbands may be used, or the player may choose another grip material or change his grip more frequently. There are two main types of grip: replacement grips and overgrips. Replacement grips are thicker, and are often used to increase the size of the handle. Overgrips are thinner (less than 1mm), and are often used as the final layer. Many players, however, prefer to use replacement grips as the final layer. Toweling grips are always replacement grips. Replacement grips have an adhesive backing, whereas overgrips have only a small patch of adhesive at the start of the tape and must be applied under tension;

overgrips are more convenient for players who change grips frequently, because they may be removed more rapidly without damaging the underlying material. Shuttlecocks with feathers

Shuttlecock A shuttlecock (often abbreviated to shuttle and also known as a bird or birdie) is a high-drag projectile, with an open conical shape: the cone is formed from sixteen overlapping goose feathers embedded into a rounded cork base. The cork is covered with thin leather. Shuttles with a plastic skirt are often used by recreational players to reduce their costs: feathered shuttles break easily. Shoes Badminton shoes are lightweight with soles of rubber or similar high-grip, non-marking materials. Compared to running shoes, badminton shoes have little lateral support. High levels of lateral support are useful for activities where lateral motion is undesirable and unexpected. Badminton, however, requires powerful lateral movements. A highly built-up lateral support will not be able to protect the foot in badminton; instead, it will encourage catastrophic collapse at the point where the shoe's support fails, and the player's ankles are not ready for the sudden loading. For this reason, players should choose badminton shoes rather than general trainers or running shoes. Players should also ensure that they learn safe footwork, with the knee and foot in alignment on all lunges. Badminton strokes

Badminton offers a wide variety of basic strokes, and players require a high level of skill to perform all of them effectively. All strokes can be played either forehand or backhand (except for the high serve, which is only ever played as a forehand). A player's forehand side is the same side as his playing hand: for a right-handed player, the forehand side is his right side and the backhand side is his left side. Forehand strokes are hit with the front of the hand leading (like hitting with the palm), whereas backhand strokes are hit with the back of the hand leading (like hitting with the knuckles). Players frequently play certain strokes on the forehand side with a backhand hitting action, and vice-versa. In the forecourt and midcourt, most strokes can be played equally effectively on either the forehand or backhand side; but in the rearcourt, players will attempt to play as many strokes as possible on their forehands, often preferring to play a round-the-head forehand overhead (a forehand "on the backhand side") rather than attempt a backhand overhead. Playing a backhand overhead has two main disadvantages. First, the player must turn his back to his opponents, restricting his view of them and the court. Second, backhand overheads cannot be hit with as much power as forehands: the hitting action is limited by the shoulder joint, which permits a much greater range of movement for a forehand overhead than for a backhand. The backhand clear is considered by most players and coaches to be the most difficult basic stroke in the game, since precise technique is needed in order to muster enough power for the shuttlecock to travel the full length of the court. For the same reason, backhand smashes tend to be weak. The choice of stroke depends on how near the shuttlecock is to the net, and whether it is

above net height: players have much better attacking options if they can reach the shuttlecock well above net height, especially if it is also close to the net. In the forecourt, a high shuttlecock will be met with a net kill, hitting it steeply downwards and attempting to win the rally immediately. In the midcourt, a high shuttlecock will usually be met with a powerful smash, also hitting downwards and hoping for an outright winner or a weak reply. Athletic jump smashes, where players jump upwards for a steeper smash angle, are a common and spectacular element of elite men's doubles play. In the rearcourt, players strive to hit the shuttlecock while it is still above them, rather than allowing it to drop lower. This overhead hitting allows them to play smashes, clears (hitting the shuttlecock high and to the back of the opponents' court), and dropshots (hitting the shuttlecock so that it falls softly downwards into the opponents' forecourt). If the shuttlecock has dropped lower, then a smash is impossible and a full-length, high clear is difficult. When the shuttlecock is well below net height, players have no choice but to hit upwards. Lifts, where the shuttlecock is hit upwards to the back of the opponents' court, can be played from all parts of the court. If a player does not lift, his only remaining option is to push the shuttlecock softly back to the net: in the forecourt this is called a netshot; in the midcourt or rearcourt, it is often called a push or block. When the shuttlecock is near to net height, players can hit drives, which travel flat and rapidly over the net into the opponents' rear midcourt and rearcourt. Pushes may also be hit flatter, placing the shuttlecock into the front midcourt. Drives and pushes may be played from the midcourt or forecourt, and are most often used in

doubles: they are an attempt to regain the attack, rather than choosing to lift the shuttlecock and defend against smashes. After a successful drive or push, the opponents will often be forced to lift the shuttlecock. When defending against a smash, players have three basic options: lift, block, or drive. In singles, a block to the net is the most common reply. In doubles, a lift is the safest option but it usually allows the opponents to continue smashing; blocks and drives are counterattacking strokes, but may be intercepted by the smasher's partner. Many players use a backhand hitting action for returning smashes on both the forehand and backhand sides, because backhands are more effective than forehands at covering smashes directed to the body. The service presents its own array of stroke choices. Unlike in tennis, the serve is restricted by the Laws so that it must be hit upwards. The server can choose a low serve into the forecourt (like a push), or a lift to the back of the service court, or a flat drive serve. Lifted serves may be either high serves, where the shuttlecock is lifted so high that it falls almost vertically at the back of the court, or flick serves, where the shuttlecock is lifted to a lesser height but falls sooner. Once players have mastered these basic strokes, they can hit the shuttlecock from and to any part of the court, powerfully and softly as required. Beyond the basics, however, badminton offers rich potential for advanced stroke skills that provide a competitive advantage. Because badminton players have to cover a short distance as quickly as possible, the purpose of many advanced strokes is to deceive the opponent, so that either he is tricked into believing that a different stroke is being played, or he is forced to

delay his movement until he actually sees the shuttle's direction. "Deception" in badminton is often used in both of these senses. When a player is genuinely deceived, he will often lose the point immediately because he cannot change his direction quickly enough to reach the shuttlecock. Experienced players will be aware of the trick and cautious not to move too early, but the attempted deception is still useful because it forces the opponent to delay his movement slightly. Against weaker players whose intended strokes are obvious, an experienced player will move before the shuttlecock has been hit, anticipating the stroke to gain an advantage. Slicing and using a shortened hitting action are the two main technical devices that facilitate deception. Slicing involves hitting the shuttlecock with an angled racket face, causing it to travel in a different direction than suggested by the body or arm movement. Slicing also causes the shuttlecock to travel much slower than the arm movement suggests. For example, a good crosscourt sliced dropshot will use a hitting action that suggests a straight clear or smash, deceiving the opponent about both the power and direction of the shuttlecock. A more sophisticated slicing action involves brushing the strings around the shuttlecock during the hit, in order to make the shuttlecock spin. This can be used to improve the shuttle's trajectory, by making it dip more rapidly as it passes the net; for example, a sliced low serve can travel slightly faster than a normal low serve, yet land on the same spot. Spinning the shuttlecock is also used to create spinning netshots (also called tumbling netshots), in which the shuttlecock turns over itself several times (tumbles) before stabilizing; sometimes the shuttlecock remains inverted instead of tumbling. The main advantage of a spinning netshot is that the opponent

will be unwilling to address the shuttlecock until it has stopped tumbling, since hitting the feathers will result in an unpredictable stroke. Spinning netshots are especially important for high level singles players. The lightness of modern rackets allows players to use a very short hitting action for many strokes, thereby maintaining the option to hit a powerful or a soft stroke until the last possible moment. For example, a singles player may hold his racket ready for a netshot, but then flick the shuttlecock to the back instead with a shallow lift. This makes the opponent's task of covering the whole court much more difficult than if the lift was hit with a bigger, obvious swing. A short hitting action is not only useful for deception: it also allows the player to hit powerful strokes when he has no time for a big arm swing. The use of grip tightening is crucial to these techniques, and is often described as finger power. Elite players develop finger power to the extent that they can hit some power strokes, such as net kills, with less than a 10 cm racket swing. It is also possible to reverse this style of deception, by suggesting a powerful stroke before slowing down the hitting action to play a soft stroke. In general, this latter style of deception is more common in the rearcourt (for example, dropshots disguised as smashes), whereas the former style is more common in the forecourt and midcourt (for example, lifts disguised as netshots).

motion is also possible, but this is very rare in actual play. An alternative to double motion is to use a racket head fake, where the initial motion is continued but the racket is turned during the hit. This produces a smaller change in direction, but does not require as much time. Badminton Facilities 1. 2.

3. 4.

5.

6.

7. 8.

9. 10.

Deception is not limited to slicing and short hitting actions. Players may also use 11. double motion, where they make an initial racket movement in one direction before withdrawing the racket to hit in another direction. This is typically used to suggest a crosscourt angle but then play the stroke straight, or vice-versa. Triple

The court shall be a rectangle marked out with lines 40 mm wide as shown in Diagram A. The lines marking out the court shall be easily distinguishable and preferably be coloured white or yellow. All the lines shall form part of the area which they define. The posts shall be 1.55 metres in height from the surface of the court and shall remain vertical when the net is strained as provided in Law 1.10. The posts or its supports shall not extend into the court. The posts shall be placed on the doubles side lines as in Diagram A irrespective of whether singles or doubles is being played. The net shall be made of fine cord of dark colour and even thickness with a mesh of not less than l5 mm and not more than 20 mm. The net shall be 760 mm in depth and at least 6.1 metres wide. The top of the net shall be edged with a 75 mm white tape doubled over a cord or cable running through the tape. This tape shall rest upon the cord or cable. The cord or cable shall be stretched firmly, flush with the top of the posts. The top of the net from the surface of the court shall be 1.524 metres at the centre of the court and 1.55 metres over the side lines for doubles. There shall be no gaps between the ends of the net and the posts. If necessary, the full depth of the net at the ends shall be tied to the posts. Badminton Court Dimensions

The overall dimensions is 20 feet by 44 feet, marking the sidelines for doubles play and long service lines for singles play. The Net Line The net line marks the middle of the court where the net is placed, creating a 22 feet by 20 feet area on each side of the net. The Badminton Net The top of the badminton net is hung 5 feet above in the center net line.

Reference: http://en.wikipedia.org/wiki/ Badminton http://en.wikipedia.org/wiki/ Archery http://www.topendsports.com /sport/badminton/dimensions. htm

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