Kyra Ashalon

  • December 2019
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Kyra Ashalon

Phox

CHARACTER NAME

Aglarond

PLAYER

Monk

Female

Lawful Good

RACE

GENDER

ALIGNMENT

2

Medium

Outsider (native)

25 años

1,71 Mts

59 Kg

Azules

Celeste

LEVEL

SIZE

TYPE

AGE

HEIGHT

WEIGHT

EYES

HAIR

ABILITY NAME

ABILITY SCORE

ABILITY MODIFIER

14

+2

14

+2

STR STRENGTH

DEX DEXTERITY

TEMP. SCORE

TEMP. MODIFIER

TOTAL

HP

WOUNDS

CONSTITUTION

INT INTELLIGENCE

WIS WISDOM

CHA

13

+1

10

+0

14

+2

11

CHARISMA

HIT POINTS

AC

SAVING THROWS

TOTAL

TOUCH

10 + +0

=

FORTITUDE

+4

(CONSTITUTION

REFLEX

+5

(DEXTERITY)

WILL

+5

(WISDOM)

+2

=

+3

=

+3

=

+3

=

+ + +

+1

+

+2

+

+2

+

+0

TEMP MODIFIER

+2

+

DEX MODIFIER

TOTAL MISC. & MAGIC

12

ARMOR CLASS

MODIFIER

+0 MISC. MODIFIER

CONDITIONAL MODIFIERS

GRAPPLE MODIFIER

+3

=

+1

+

+0

+

+0

+2

MELEE

=

+3

ATTACK BONUS

WEAPON

+0

ACTION POINTS STR MODIFIER

+2

+

+2

+

1 BASE ATTACK BONUS

SIZE MODIFIER

+3

+0

+

+

SIZE MODIFIER

+

+0

+

MISC. MODIFIER

TEMP. MODIFIER

CRITICAL

1d6+2

20/x2

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

0 ft

0 lb

B

Medium

One-handed ……………

+0

TEMP. MODIFIER

DAMAGE

RANGE

AMMUNITION

MISC. MODIFIER

+

+0

+

DEX MODIFIER

TOTAL ATTACK BONUS

Unarmed Strike

0

ARCANE SPELL FAILURE *

MISC. MODIFIER

1

=

TOTAL

……………

……………

……………

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

Unarmed Strike

+1/+1

1d6+2

20/x2

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

0 ft

0 lb

B

Medium

One-handed, Flurry of Blows ……………

AMMUNITION

……………

……………

……………

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

Masterwork longstaff

+0

1d6+3

20/x2

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

0 ft

6 lb

B

Medium

Two-handed ……………

AMMUNITION

WEAPON

TOTAL ATTACK BONUS

Masterwork shuriken(Thrown)

+4

……………

……………

CRITICAL

1d2+2

20/x2

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

10 ft

0,5 lb

P

Medium

Thrown ……………

WEAPON

TOTAL ATTACK BONUS

Masterwork kukri

+4

……………

……………

CRITICAL

1d4+2

18-20/x2

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

0 ft

3 lb

S

Medium

One-handed ……………

WEAPON RANGE

WEIGHT

AMMUNITION

TOTAL ATTACK BONUS

TYPE

SIZE

……………

DAMAGE

RANGE

AMMUNITION

……………

DAMAGE

RANGE

AMMUNITION

+0

+

SIZE MODIFIER

NATURAL ARMOR

……………

……………

DAMAGE

……………

CRITICAL

SPECIAL PROPERTIES

……………

……………

……………

……………

+

+0

+

DEFLECT MOD

+2 MISC MOD

ARMOR CHECK PENALTY

DAMAGE REDUCTION

SKILLS

MAX RANKS KEY ABILITY

SKILL MODIFIER

6 Appraise¹

INT

… Balance¹

DEX*

+0 +6 +0 +6 +1 +0 +1 +0 +5 +0 +0 +2 +3 +0 +6 +3 +4 +0 +2 +0 +2 +3 +2 +4 +4 +2

SKILL NAME

6 Bluff¹

CHA

… Climb¹

STR*

… Concentration¹

CON INT CHA

6 Disguise¹

CHA

… Escape Artist¹

DEX*

6 Gather Information¹

BASE ATTACK BONUS

+3

RANGED

+

SIZE MODIFIER

TOTAL ATTACK BONUS

+0

+

+0

6 Forgery¹

+ SPELL RESISTANCE

STR MODIFIER

+

DEX MODIFIER

… Diplomacy¹

+1

BASE ATTACK

TOTAL

+2

… Craft skills…¹

+

TEMP.

BASE ATTACK BONUS

+

SHIELD BONUS

FLAT-FOOTED

INITIATIVE

ABILITY MODIFIER

+0

+

ARMOR BONUS

14

ARMOR CLASS

BASE SAVE

SPEED

30 ft/x4

14

ARMOR CLASS

+0

CHARACTER RECORD SHEET

NONLETHAL DAMAGE

18

TOTAL

CON

DEITY

CROSS-CLASS

CLASS

REGION

Genasi(Air)

INT CHA

6 Heal¹

WIS

… Hide¹

DEX*

6 Intimidate¹

CHA

… Jump¹

STR*

… Listen¹

WIS

… Move Silently¹

DEX*

… Perform skills ...¹

CHA

6 Ride¹

DEX

6 Search¹

INT

… Sense Motive¹

WIS

… Spot¹

WIS

6 Survival¹

WIS

… Swim¹

STR**

… Tumble

DEX*

6 Use Rope¹

DEX

ABILITY MODIFIER

5 / 2,5 MISC. MODIFIER

RANKS

=

0

+

0

+

0

=

2

+

4

+

0

=

0

+

0

+

0

=

2

+

4

+

0

=

1

+

0

+

0

=

0

+

0

+

0

=

0

+

1

+

0

=

0

+

0

+

0

=

2

+

3

+

0

=

0

+

0

+

0

=

0

+

0

+

0 0

=

2

+

0

+

=

2

+

1

+

0

=

0

+

0

+

0

=

2

+

4

+

0

=

2

+

1

+

0

=

2

+

2

+

0

=

0

+

0

+

0

=

2

+

0

+

0

=

0

+

0

+

0

=

2

+

0

+

0

=

2

+

1

+

0

=

2

+

0

+

0

=

2

+

2

+

0

=

2

+

2

+

0

=

2

+

0

+

0

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

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+

+

Skills marked with ¹ can be used normally even if the character has zero (0) skill ranks. Skills marked with 6 are cross-class skills. * ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.

SPECIAL ABILITIES –– RACE ABILITIES –– • +2 Dexterity, +2 Intelligence, -2 Wisdom, -2 Charisma • Base land speed of 30 feet. • Darkvision 60 feet. • Spell-like abilities: 1/day - levitate • Clerical Focus: You must choose a deity who grants access to the Ai domain and select the Ai domain as one of your two domains. • +1 racial bonus on saving throws against all ai spells and effects. • Favored Class: Fighter –– CLASS ABILITIES –– • Proficient with all simple and martial weapons, and with Kama, Nunchaku, Sai, Shuriken, Siangham. • Armor Restriction: If wearing ANY armor or carrying a shield, you lose your Wisdom bonus to AC, fast movement and flurry of blows abilities. • AC Bonus(Ex): Add +2 AC; this bonus is not lost unless you are immobilized or helpless, wearing armor, carrying a shield or carrying a medium/heavy load. • Flurry of Blows(Ex): As a full attack, you may make one extra attack(s) All attacks made in the round suffer a –2 penalty. • Evasion(Ex): On a successful Reflex save against a magical attack, you take no damage. –– FEATS –– • Combat Reflexes (PH 92)² : Additional attacks of opportunity. • Improved Unarmed Strike (PH 96)² : Considered armed even when unarmed. • Stunning Fist (PH 101)² : Stun opponent with unarmed strike. • Quick Draw (PH 98) : Draw weapon as free action.

3.000 / 6.000

Retorno al templo elemental CAMPAIGN

EXPERIENCE POINTS

GEAR ARMOR/PROTECTIVE ITEM ACP

SPELL FAILURE

TYPE

SPEED

SHIELD/PROTECTIVE ITEM

ARMOR BONUS

WEIGHT

MAX DEX BONUS

SPECIAL PROPERTIES

ARMOR BONUS

WEIGHT

CHECK PENALTY

SPELL FAILURE

SPECIAL PROPERTIES

OTHER POSSESSIONS Wgt

ITEM

Wgt

ITEM

Mochila Catalejo Cuerda de seda (200') Garfio de escalada Bolsa (para cinto) Odre Odre (con hidromiel) Pedernal y acero Petate 5 Raciones de viaje (por dia) Saco

Magic Items Equipped by Slot

Mochila (vac•a)

Ring Slot (RH)

3 Vela

(none) (0 GP)

2 Agua bendita (frasco)

Ring Slot (LH)

3 Fuego de alquimista (frasco)

(none) (0 GP) Hand Slot (none) (0 GP)

0

Arm Slot (none) (0 GP)

0

Head Slot (none) (0 GP)

0

Face Slot (none) (0 GP)

0

Shoulder Slot (none) (0 GP)

0

Neck Slot (none) (0 GP)

0

Body Slot (none) (0 GP)

0

Torso Slot (none) (0 GP)

0

Waist Slot 0

(none) (0 GP) Feet Slot (none) (0 GP)

0

TOTAL WEIGHT CARRIED

0

NOTES

LANGUAGES

Common

1

Auran

2 3

CARRYING INFO

4

TURN/REBUKE ATTEMPTS

5 Times/Day

6

58

116

175

LIGHT LOAD

MED LOAD

HEAVY LOAD

Used

Turning/Rebuking Check Modifier

7 8

Turning/Reb uking Check

9 10

175

350

875

1-3

11 12

Up to 0

LIFT OVER HEAD

LIFT OFF GROUND

MONEY

13

PUSH DRAG

4-6 7-9

14

PP

10-12

15

GP

13-15

16

SP

16-18

17

CP

19-21

18

Art

22+

19

Gems

20 Other (GP)

Most Powerful Undead Affected(Max HD)

# of HD Turned/Rebuked

2d6 If your cleric level is double the HD of the undead or more the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.

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