Kyra Ashalon
Phox
CHARACTER NAME
Aglarond
PLAYER
Monk
Female
Lawful Good
RACE
GENDER
ALIGNMENT
2
Medium
Outsider (native)
25 años
1,71 Mts
59 Kg
Azules
Celeste
LEVEL
SIZE
TYPE
AGE
HEIGHT
WEIGHT
EYES
HAIR
ABILITY NAME
ABILITY SCORE
ABILITY MODIFIER
14
+2
14
+2
STR STRENGTH
DEX DEXTERITY
TEMP. SCORE
TEMP. MODIFIER
TOTAL
HP
WOUNDS
CONSTITUTION
INT INTELLIGENCE
WIS WISDOM
CHA
13
+1
10
+0
14
+2
11
CHARISMA
HIT POINTS
AC
SAVING THROWS
TOTAL
TOUCH
10 + +0
=
FORTITUDE
+4
(CONSTITUTION
REFLEX
+5
(DEXTERITY)
WILL
+5
(WISDOM)
+2
=
+3
=
+3
=
+3
=
+ + +
+1
+
+2
+
+2
+
+0
TEMP MODIFIER
+2
+
DEX MODIFIER
TOTAL MISC. & MAGIC
12
ARMOR CLASS
MODIFIER
+0 MISC. MODIFIER
CONDITIONAL MODIFIERS
GRAPPLE MODIFIER
+3
=
+1
+
+0
+
+0
+2
MELEE
=
+3
ATTACK BONUS
WEAPON
+0
ACTION POINTS STR MODIFIER
+2
+
+2
+
1 BASE ATTACK BONUS
SIZE MODIFIER
+3
+0
+
+
SIZE MODIFIER
+
+0
+
MISC. MODIFIER
TEMP. MODIFIER
CRITICAL
1d6+2
20/x2
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
0 ft
0 lb
B
Medium
One-handed
+0
TEMP. MODIFIER
DAMAGE
RANGE
AMMUNITION
MISC. MODIFIER
+
+0
+
DEX MODIFIER
TOTAL ATTACK BONUS
Unarmed Strike
0
ARCANE SPELL FAILURE *
MISC. MODIFIER
1
=
TOTAL
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
Unarmed Strike
+1/+1
1d6+2
20/x2
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
0 ft
0 lb
B
Medium
One-handed, Flurry of Blows
AMMUNITION
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
Masterwork longstaff
+0
1d6+3
20/x2
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
0 ft
6 lb
B
Medium
Two-handed
AMMUNITION
WEAPON
TOTAL ATTACK BONUS
Masterwork shuriken(Thrown)
+4
CRITICAL
1d2+2
20/x2
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
10 ft
0,5 lb
P
Medium
Thrown
WEAPON
TOTAL ATTACK BONUS
Masterwork kukri
+4
CRITICAL
1d4+2
18-20/x2
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
0 ft
3 lb
S
Medium
One-handed
WEAPON RANGE
WEIGHT
AMMUNITION
TOTAL ATTACK BONUS
TYPE
SIZE
DAMAGE
RANGE
AMMUNITION
DAMAGE
RANGE
AMMUNITION
+0
+
SIZE MODIFIER
NATURAL ARMOR
DAMAGE
CRITICAL
SPECIAL PROPERTIES
+
+0
+
DEFLECT MOD
+2 MISC MOD
ARMOR CHECK PENALTY
DAMAGE REDUCTION
SKILLS
MAX RANKS KEY ABILITY
SKILL MODIFIER
6 Appraise¹
INT
Balance¹
DEX*
+0 +6 +0 +6 +1 +0 +1 +0 +5 +0 +0 +2 +3 +0 +6 +3 +4 +0 +2 +0 +2 +3 +2 +4 +4 +2
SKILL NAME
6 Bluff¹
CHA
Climb¹
STR*
Concentration¹
CON INT CHA
6 Disguise¹
CHA
Escape Artist¹
DEX*
6 Gather Information¹
BASE ATTACK BONUS
+3
RANGED
+
SIZE MODIFIER
TOTAL ATTACK BONUS
+0
+
+0
6 Forgery¹
+ SPELL RESISTANCE
STR MODIFIER
+
DEX MODIFIER
Diplomacy¹
+1
BASE ATTACK
TOTAL
+2
Craft skills…¹
+
TEMP.
BASE ATTACK BONUS
+
SHIELD BONUS
FLAT-FOOTED
INITIATIVE
ABILITY MODIFIER
+0
+
ARMOR BONUS
14
ARMOR CLASS
BASE SAVE
SPEED
30 ft/x4
14
ARMOR CLASS
+0
CHARACTER RECORD SHEET
NONLETHAL DAMAGE
18
TOTAL
CON
DEITY
CROSS-CLASS
CLASS
REGION
Genasi(Air)
INT CHA
6 Heal¹
WIS
Hide¹
DEX*
6 Intimidate¹
CHA
Jump¹
STR*
Listen¹
WIS
Move Silently¹
DEX*
Perform skills ...¹
CHA
6 Ride¹
DEX
6 Search¹
INT
Sense Motive¹
WIS
Spot¹
WIS
6 Survival¹
WIS
Swim¹
STR**
Tumble
DEX*
6 Use Rope¹
DEX
ABILITY MODIFIER
5 / 2,5 MISC. MODIFIER
RANKS
=
0
+
0
+
0
=
2
+
4
+
0
=
0
+
0
+
0
=
2
+
4
+
0
=
1
+
0
+
0
=
0
+
0
+
0
=
0
+
1
+
0
=
0
+
0
+
0
=
2
+
3
+
0
=
0
+
0
+
0
=
0
+
0
+
0 0
=
2
+
0
+
=
2
+
1
+
0
=
0
+
0
+
0
=
2
+
4
+
0
=
2
+
1
+
0
=
2
+
2
+
0
=
0
+
0
+
0
=
2
+
0
+
0
=
0
+
0
+
0
=
2
+
0
+
0
=
2
+
1
+
0
=
2
+
0
+
0
=
2
+
2
+
0
=
2
+
2
+
0
=
2
+
0
+
0
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
Skills marked with ¹ can be used normally even if the character has zero (0) skill ranks. Skills marked with 6 are cross-class skills. * ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.
SPECIAL ABILITIES –– RACE ABILITIES –– • +2 Dexterity, +2 Intelligence, -2 Wisdom, -2 Charisma • Base land speed of 30 feet. • Darkvision 60 feet. • Spell-like abilities: 1/day - levitate • Clerical Focus: You must choose a deity who grants access to the Ai domain and select the Ai domain as one of your two domains. • +1 racial bonus on saving throws against all ai spells and effects. • Favored Class: Fighter –– CLASS ABILITIES –– • Proficient with all simple and martial weapons, and with Kama, Nunchaku, Sai, Shuriken, Siangham. • Armor Restriction: If wearing ANY armor or carrying a shield, you lose your Wisdom bonus to AC, fast movement and flurry of blows abilities. • AC Bonus(Ex): Add +2 AC; this bonus is not lost unless you are immobilized or helpless, wearing armor, carrying a shield or carrying a medium/heavy load. • Flurry of Blows(Ex): As a full attack, you may make one extra attack(s) All attacks made in the round suffer a –2 penalty. • Evasion(Ex): On a successful Reflex save against a magical attack, you take no damage. –– FEATS –– • Combat Reflexes (PH 92)² : Additional attacks of opportunity. • Improved Unarmed Strike (PH 96)² : Considered armed even when unarmed. • Stunning Fist (PH 101)² : Stun opponent with unarmed strike. • Quick Draw (PH 98) : Draw weapon as free action.
3.000 / 6.000
Retorno al templo elemental CAMPAIGN
EXPERIENCE POINTS
GEAR ARMOR/PROTECTIVE ITEM ACP
SPELL FAILURE
TYPE
SPEED
SHIELD/PROTECTIVE ITEM
ARMOR BONUS
WEIGHT
MAX DEX BONUS
SPECIAL PROPERTIES
ARMOR BONUS
WEIGHT
CHECK PENALTY
SPELL FAILURE
SPECIAL PROPERTIES
OTHER POSSESSIONS Wgt
ITEM
Wgt
ITEM
Mochila Catalejo Cuerda de seda (200') Garfio de escalada Bolsa (para cinto) Odre Odre (con hidromiel) Pedernal y acero Petate 5 Raciones de viaje (por dia) Saco
Magic Items Equipped by Slot
Mochila (vac•a)
Ring Slot (RH)
3 Vela
(none) (0 GP)
2 Agua bendita (frasco)
Ring Slot (LH)
3 Fuego de alquimista (frasco)
(none) (0 GP) Hand Slot (none) (0 GP)
0
Arm Slot (none) (0 GP)
0
Head Slot (none) (0 GP)
0
Face Slot (none) (0 GP)
0
Shoulder Slot (none) (0 GP)
0
Neck Slot (none) (0 GP)
0
Body Slot (none) (0 GP)
0
Torso Slot (none) (0 GP)
0
Waist Slot 0
(none) (0 GP) Feet Slot (none) (0 GP)
0
TOTAL WEIGHT CARRIED
0
NOTES
LANGUAGES
Common
1
Auran
2 3
CARRYING INFO
4
TURN/REBUKE ATTEMPTS
5 Times/Day
6
58
116
175
LIGHT LOAD
MED LOAD
HEAVY LOAD
Used
Turning/Rebuking Check Modifier
7 8
Turning/Reb uking Check
9 10
175
350
875
1-3
11 12
Up to 0
LIFT OVER HEAD
LIFT OFF GROUND
MONEY
13
PUSH DRAG
4-6 7-9
14
PP
10-12
15
GP
13-15
16
SP
16-18
17
CP
19-21
18
Art
22+
19
Gems
20 Other (GP)
Most Powerful Undead Affected(Max HD)
# of HD Turned/Rebuked
2d6 If your cleric level is double the HD of the undead or more the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.