Jedi

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LEGAL INFORMATION Mutants & Masterminds, M&M Superlink, the M&M Superlink logo, and Green Ronin are trademarks of Green Ronin Publishing (www.http://www.greenronin.com/) and are used with permission. Power points and Hero points are Product Identity of Green Ronin Publishing and are used with permission. All content of this Character Builder is considered Open Content.

OPEN GAMING LICENSE Mutants and Masterminds falls under the OGL (Open Gaming License) as set forth by Wizards of the Coast. The text of the OGL is as follows:

OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, including trade dress; artifacts; creatures characters; stories, storylines, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15. COPYRIGHT NOTICE Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

Ronin are trademarks th permission.

g and are used with

t forth by Wizards of

ght 2000 Wizards of

owners who have d material including nguages), potation, ation, abridgment or pted; (c) "Distribute" ransmit or otherwise ludes the methods, embody the Product clearly identified as is License, including des Product Identity. d identifying marks designs, depictions, other visual or audio personalities, teams, reatures, equipment, igns; and any other y the owner of the "Trademark" means o identify itself or its y the Contributor (g) odify, translate and r "Your" means the

s a notice indicating ense. You must affix ded to or subtracted or conditions may be

ur acceptance of the

se, the Contributors e exact terms of this

al material as Open ion and/or You have

ion of this License to ent You are copying, , and the copyright you Distribute.

g as an indication as ment with the owner ity or co-adaptability ntaining Open Game th the owner of such Game Content does wner of any Product n and to that Product

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such provision shall

Simpsons' Character Builder MnM 2nd Edition, Issue #1.7 Last Updated: 5/10/2007 Requires the Mutants & Masterminds RPG, Second Edition series of books Mutants & Masterminds, M&M Superlink, the M&M Superlink logo, and Green Ronin are trademarks of Green Ronin Publishing and are used with permission. Hero points and power points are Product Identity of Green Ronin Publishing and are used with permission.

WHAT'S NEW Devices and Alternate Form worksheet: Ahem. These work… kinda. If you are feeling really experimental, you can click on Format->Sheet->Unhide, and unhide the Alternate Form sheet, the Devices worksheet, and the Device printing sheet. WARNING: This does NOT save with the rest of the sheet when using the XML. Sorry... am working on a new saving system. Uncanny Dodge Fix: If you have Uncanny Dodge, then it no longer replaces your 'flat-footed' AC with your regular AC. Again. I don't know why you would need two 'regular' AC numbers anyway ;). Seriously though, that is because there is still a chance that you will be made flat-footed, and this is helping with calculations. Other Updates: The "Shield/Mind Shield/Sensory Shield" fix is in, as well as auto-detection of Super-Strength, Enhanced Ability powers, and ability modifiers from Density, Growth, and Shrinking. More Updates: Fixed Impervious Knockback and Spanish typo, also fixed the calculation of Enhanced Ability Bonus separate from total bonus.

Modified Profession Skill, fixed Growth vs Regrowth error, and modified Scratchpad for more universal use. Corrected 'Flat-Footed' Dodge error (thanks massimilianoalberti!) Corrected Speed Detection error. Corrected Improved Disarm and STR & CON maxes errors. Corrected Rage Feat. Added Alternate Languages functionality from Mastermind's Manual Added "Clear Sheet" Macro, based on 1st Edition Sheet, as well as adding extra lines for Complications (for those games that use the "Unlimited Points" option from the Mastermind Manual. Complications moved from 1st page to 2nd page on Character Sheets.. Restored Details on second page of character sheets, changed "Drawbacks" to "Drawbacks/Complications" on character sheets, these spaces will fill in preferentially with Drawbacks, but if it is a game where Complications replace Drawbacks, that is what will fill in. Recorrected Speed vs Super-Speed problem (fix was lost at some undertemined point) and corrected problem with speeds baszed on the upper rows of the Time and Measurement chart.

Restored Details on second page of character sheets, changed "Drawbacks" to "Drawbacks/Complications" on character sheets, these spaces will fill in preferentially with Drawbacks, but if it is a game where Complications replace Drawbacks, that is what will fill in. Recorrected Speed vs Super-Speed problem (fix was lost at some undertemined point) and corrected problem with speeds baszed on the upper rows of the Time and Measurement chart.

PLANNED CHANGES (I1.8) New Save System: Since I didn't make the XML save system (and indeed it doesn't work except on the latest-and-greatest) I am looking at implementing a macro save system, whereas the output of the sheet could be saved, loaded, and yes, even cleared (No more going to see what you missed deleting!). Please be patient, when the save comes out, I'm likely to make the sheet officially 2.0

REQUIREMENTS The Character Builder requires the following fonts: Digital Strip LowRider BB These fonts are free downloads from: http://www.blambot.com/fonts.shtml Additional fonts include: Tahoma, Wingdings

HELP Commented Cells Help is included in the sheet. Look for Excel Comment tags for help in different sections This is an Excel Help Tag! XML Support This sheet supports XML export & import, but only with Excel 2003 & above. This functionality allows you to import your characters into newer versions of the sheet. To save your character as an XML file that you can import into newer versions of the sheet, do the following: From the Data menu, select XML, then Export. To import an XML file from a previous version of the character builder: From the Data menu, select XML, then Import. NOTE: You cannot import from 1e versions of the character builder.

UNITS OF MEASUREMENT U.S.

THANKS All at the Hall of Heroes The Super Seattle Crew

Steve Kenson and Green Ronin

I would like to take time to give a very special thanks to Mr. Simpson, who was the original c Character Builder. It was through his hard and dedicated work that this sheet itself was p provided the foundation for all that this sheet contains, and for that he has my thanks. His i included below under the 'Contact' section as well.

CONTACT & COMMUNITY Name: MultiRP email: [email protected] homepage: www.multirp.com "It's all in the dice… MultiRP" Original Creator email: [email protected] homepage: http://elyzium.net/mnm discussion page: http://groups.yahoo.com/group/mnm_hall_of_heroes

der #1.7

Green Ronin are nts and power points

ou are feeling really nate Form sheet, the save with the rest of

your 'flat-footed' AC AC numbers anyway made flat-footed, and

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Scratchpad for more

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CHARACTER BACKGROUND Character Name Motasa Lourean

MOTASA LOUREAN

Concept Guardian Real Name Motasa Identity Secret ID Hero/Villain Hero

HERO

Origin Training Allegiance Cause Motivation Justice Gender Female Age 39 Height 5' 10"

4-8 ft. (based on size)

Weight 183

60-500 lbs. (based on size)

Hair Black Eyes Blue Size Medium

0 Mod

Quote For good or bad, change must come! Occupation Member of Planar Guild, taking some personal time 1st Appearance Nationality Estes Ethnicity Ascendant Player Campaign Fuck! The Baron! GM Seth Blevins Player email [email protected]

PL & PP PL

8

###

PP

140

120 recommended (based on PL) Adjustment

Max

Max Attack

5

=

5

+

8

Max Defense

5

=

5

+

8

Max Save DC Modifier

5

=

5

+

8

Max Toughness

0

=

+

8

Max Save/Ability Bonus

13

=

+

13

Max Ability Score

36

=

+

36

Max Skill Rank

13

=

+

13

HERO POINTS Starting HERO Points

1

Bonus HERO Points Luck Points

0

Total HERO Points

1

PERSONALITY Personality

Physical Appearance

Battle Tactics Use Deflect and Redirect to protect you and your allys. When able, support with Force Powers. Rely on on your equipment for basic attacks.

Question 1 Why do you want to kill the Baron?

0

He captures my lover, Keeshia, and sold her into slavery to the Wardens.

Question 2 How did you join the group? I found Adamus nearly dead after a fight he had with the Barons forces and took care of him. We have been very close ever since.

BACKGROUND Team name City Base ASPECT Tagged Invoked Compelled ASPECT Tagged Invoked Compelled INSTINCT Other Aspects

NPCs & LOCATIONS Name

Description Name Description Name Description Name Description Name Description Name Description Name Description Name Description

BACKGROUND STORY

ed (based on PL)

0

XP:-140

CHARACTER TYPE Standard PC

Standard PC

XP:-140

Abilities Cost: 14

0 6 6 0 0 2

ABILITIES Ability

Total

Base

STR DEX CON INT WIS CHA

10 (0) 16 (+3) 16 (+3) 10 (0) 30 (+10/0) 12 (+1)

10 16 16 10 10 12

Enhanced

+ + + + + +

0 0 0 0 20 0

+ + + + + +

No Skill

0

Total

= = = = = =

10 16 16 10 30 12

Modifier

= +0 = +3 = +3 = +0 = +10 = +1

If you are building a construct character and you want to zero out an ability, (for example, Constructs do not have Constitution), replace the Base Ability with "NA" XP:-140

Saves Cost: 6

1 5 0

0

SAVES Save

Total

Base

Ability Mod

FORT REF WILL

+1 +5 +0

1 5 0

+ +3 ï CON + + +3 ï DEX + + +10 ï WIS +

Toughness Save

Total

Base

Ability Mod

TOUGH Flat Footed

+4 +0

Knockback Modifier

Total

Knockback Flat Footed

+2 +1

Defense Types

XP:-140

COMBAT

+3

ï CON +

1/2 Tough

Immov.

Imperv.

2 1

0

FALSE

Rank

+ +

Misc *Evasion

Misc

Def Roll

+

4

Protection

+

0

Sheet Output

Combat Cost: 16

8

Total

Base Defense Flat Footed

20 12

Base

=

Base Attack

Adj (Melee) Adj (Ranged)

+4

+

0

Misc

+

Dodge

+

5

Other

+

Base

=

4

Size

+

0

Total

Base

Feat

+7 +4

+4 +4

3 0

Attack Type

Rank

Misc

Dmg Type

Sheet Output Light Sabre +9 Attack () Block +11 (free sunder) ()

INITIATIVE Total

+0

Dodge Focus

+

Light Sabre +9 Attack Block +11 (free sunder)

Initiative

+ Uncanny Dodge

Total

8

4

Size

Dex

=

+3

Misc

+

Imp. Init Superspeed

+

0

+

0

Super STR

0 Lifting Light: 33 lbs, Med: 66 lbs, Heavy: 100 lbs, Max: 200 lbs, Push: 500 lbs

1 Protection Force Field

0

+

0 Protection

0 0 Force Field

Sheet Output

Construct Std PC 4 4 0 0

Shield

Uncanny Dodge

1

TRUE

Uncanny Dodge

Dodge Focus +5

Sheet Output

Light Sabre +9 Attack ()

Block +11 (free sunder) ()

Unarmed +0 Light (Bruise) Sabre +9 Attack (), Block +11 (free sunder) (), Light Sabre +9 Attack (), Block +11 (free sunder) (), Light Sabre +9 Attack (), Block +11 (free sunder) ()

NoSkill 0 3 3 0 10 1

Value Base Value EnhValue Misc 10 0 0 16 0 0 16 0 0 10 0 0 10 20 0 12 0 0

TOTAL Total Mod 10 0 16 3 16 3 10 0 30 10 12 1

ee sunder) (), ee sunder) ()

Base Mod Tex'd TM Tex'd BM 0 0 0 3 +3 +3 3 +3 +3 0 0 0 0 +10 0 1 +1 +1

Cumulative 0 +3 +3 0 +10/0 +1

Base

10/0

XP:-140

SKILLS

Skills Cost: 14

1.75 2.5 0 0 0 1 0 0.75 1 0 1 1 0 0 0 0 0 1 0 0.75 0 0.5 1.75 0 0

Total

Acrobatics * Athletics Computers * Concentration Coercion Persuasion Disable Device * Empathy Gather Info Knowledge * Arcane Lore * Civics * Current Event * Chemistry * Engineering * History * Physics * Religion * Medicine * Perception Perform Pilot * Stealth Survival

+10 +10 +10 +1 +5 +13 +5

Ranks

= = = = = = = = =

7 10

3 4

= = = = = = = = = = = = = = = = = =

4 4

Misc

4

Ability Mod ï DEX

+

3

+

ï

0

ï

INT

+

10

ï

WIS

+

1

ï

CHA

+

1

ï

CHA

+

0

ï

INT

+

10

ï

WIS

Empathy 3 (+13)

+

1

ï

CHA

Gather Info 4 (+5)

+

0

ï

INT

Arcane Lore* 4 (+4)

+

0

ï

INT

Civics* 4 (+4)

+

0

ï

INT

+

0

ï

INT

Chemistry*

+

0

ï

INT

Engineering*

+

0

ï

INT

History*

+

0

ï

INT

+

0

ï

INT

+

WIS

STR

+4 +13 +1 +5 +10 +10

4

(+1)

Disable Device*

Current Event*

Physics* Religion* 4 (+4) Medicine*

10

ï

10

ï

WIS

+

1

ï

CHA

+

3

ï

DEX

+

3

ï

DEX

Stealth 7 (+10)

+

10

ï

WIS

Survival (+10)

+

+

10

ï

WIS

+

+

1

ï

CHA

+

+

1

ï

CHA

+

+

1

ï

CHA

+

2 7 0

+4

=

+

4

+

56 Common

Coercion

Persuasion 4 (+5)

+

3

=

Languages

Concentration (+10)

Perception 3 (+13) Perform

(+1)

Pilot* 2 (+5)

PASSIVE SKILLS

0

+5 1

Computers*

Knowledge*

+4 +4

Insight Perception

Language *

Athletics 10 (+10)

0

+

PASSIVE SKILLS

1

Sheet output Acrobatics* 7 (+10)

+

0

ï

Insight

23

Perception

23

INT Common, Draconic, Celestial, Abyssal, Binary.

2 3 4 5 6 7 8 9 10 11 12

Draconic Celestial Abyssal Binary

Celestial, Abyssal, Binary,

Sheet output 7 (+10) 10 (+10)

(+10) (+1) 4 (+5) 3 (+13)

4 (+5)

Knowledge* 4 (+4) 4 (+4)

4 (+4) 3 (+13)

(+1) 2 (+5) 7 (+10)

(+10)

ASSIVE SKILLS 23 23

mon, Draconic, stial, Abyssal, ry.

XP:-140

FEATS Dodge Focus 5

Feat Cost: 35 TRUE

5

Ranks

5

FALSE TRUE FALSE TRUE TRUE FALSE TRUE FALSE FALSE TRUE FALSE TRUE FALSE TRUE FALSE FALSE TRUE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

1 1 4 5 1 2 1 1 1 1 5 1 1 1 1 3

2 4 5 2

1 5 1

3

Detected Feats Defensive Roll 4 Evasion 2

Feat Name Equipment (+)

Feat Auto Description 25 points worth of equipment

All-out Attack

Reduce defense bonus to increase attack bonus

Attack Specialization (+)

+2 bonus to attack rolls with 2 specific attacks

Defensive Attack

Reduce attack bonus to increase defense bonus

Defensive Roll (+)

+4 Toughness save bonus

Dodge Focus (+)

+5 dodge bonus

Elusive Target

Double penalties for ranged attacks against you in melee

Evasion (+)

Suffer no damage from attacks allowing a Reflex save

Move-by Action

Move both before and after a standard action

Uncanny Dodge

Retain your dodge bonus while flat-footed

Improved Block (+)

+2 bonus on attack rolls to block

Weapon Break

Follow a successful melee block with a free sunder

Inspire (+)

Grant allies +5 to attacks, saves, & checks

Hide in Plain Sight

You don't need cover or concealment to hide

Fascinate (+)

Hold a subject's attention with 1 interaction skill

Trance

Go into a deathlike trance that slows breathing

Interpose

Trade places with an adjacent ally subject to attack

Attack Focus (Melee) (+)

+3 bonus to melee attack rolls

Uncanny Dodge

ed Feats 4 Evasion 2

Uncanny Dodge

Edit Feat Description

Sheet Output Equipment (5) All-out Attack

+2 Atk with Light Sabre

Attack Specialization (2) Defensive Attack Defensive Roll (4) Dodge Focus (5) Elusive Target Evasion (2) Move-by Action

Retain dodge to Sentient Magical creatures

Uncanny Dodge Improved Block (1) Weapon Break Inspire (5) Hide in Plain Sight Fascinate (1) Trance Interpose Attack Focus (Melee) (3)

Sheet Output 25 points worth of equipment

Equipment (5),

Reduce defense bonus to increase attack bonus

All-out Attack,

+2 Atk with Light Sabre

Attack Specialization (2),

Reduce attack bonus to increase defense bonus

Defensive Attack,

+4 Toughness save bonus

Defensive Roll (4),

+5 dodge bonus

Dodge Focus (5),

Double penalties for ranged attacks against you in melee

Elusive Target,

Suffer no damage from attacks allowing a Reflex save

Evasion (2),

Move both before and after a standard action

Move-by Action,

Retain dodge to Sentient Magical creatures

Uncanny Dodge,

+2 bonus on attack rolls to block

Improved Block (1),

Follow a successful melee block with a free sunder

Weapon Break,

Grant allies +5 to attacks, saves, & checks

Inspire (5),

You don't need cover or concealment to hide

Hide in Plain Sight,

Hold a subject's attention with 1 interaction skill

Fascinate (1),

Go into a deathlike trance that slows breathing

Trance,

Trade places with an adjacent ally subject to attack

Interpose,

+3 bonus to melee attack rolls

Attack Focus (Melee) (3),

Equipment (5), All-out Attack, Attack Spe

Equipment (5), All-out Attack, Attack Spe Equipment (5), All-out Attack, Attack Spe

0

0

rank

1

5

rank

1

4

rank

0

0

Evasion

Improved Initiative

Luck

Defensive Roll

Dodge Focus

Jack of all Trades

Dodge Focus Defensive 5 Roll 4 rank

rank

0

0

1

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5

quipment (5), All-out Attack, Attack Specialization (2), Defensive Attack, Defensive Roll (4), Dodge Focus (5), Elusive Targe

quipment (5), All-out Attack, Attack Specialization (2), Defensive Attack, Defensive Roll (4), Dodge Focus (5), Elusive Targe quipment (5), All-out Attack, Attack Specialization (2), Defensive Attack, Defensive Roll (4), Dodge Focus (5), Elusive Targe

Attack Focus (Ranged)

Attack Focus (Melee)

Uncanny Dodge

Evasion 2 Uncanny Dodge Attack Focus (Melee) rank

2

2

rank

1

0

rank

1

3

0

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e Focus (5), Elusive Target, Evasion (2), Move-by Action, Uncanny Dodge, Improved Block (1), Weapon Break, Inspire (5), H

e Focus (5), Elusive Target, Evasion (2), Move-by Action, Uncanny Dodge, Improved Block (1), Weapon Break, Inspire (5), H e Focus (5), Elusive Target, Evasion (2), Move-by Action, Uncanny Dodge, Improved Block (1), Weapon Break, Inspire (5), H

pon Break, Inspire (5), Hide in Plain Sight, Fascinate (1), Trance, Interpose, Attack Focus (Melee) (3),

pon Break, Inspire (5), Hide in Plain Sight, Fascinate (1), Trance, Interpose, Attack Focus (Melee) (3), pon Break, Inspire (5), Hide in Plain Sight, Fascinate (1), Trance, Interpose, Attack Focus (Melee) (3)

XP:-140

POWERS Detected Powers

Shield 1

Powers Cost: 61

30

Cost/Rank 3

PF/DB

Base Base Base

0 Alt Power

Power Name/Description

Device (Energy Blade) Deflect (all physical)[EX: Action +3(reaction), Feats: Accurate, Shield 1, Area 5] Redirect Attack (Deflect (physical)[Reflection, Redirection, Action (move action),

0 Alt Power

0 0

Strike [Ex: Penetrating 10, Linked [Drain Toughness]] Alt Power

0 0 0 0 20 1 0 0 1 0 0 1 0 1 0 0 0 1 0 4 1 1 0 0 0 0 0

Feats: Accurate, Shield 1, Area 5] Devastating Attack

1

Base Alt Power

Feats: Accurate, Shield 1, Area 5] Whirling Blade Strike [Ex: Area (shapeable), Penetrating 10, Linked [Drain Toughness]] Feats: Accurate, Shield 1, Area 5] Force Powers (Enhanced Wisdom [ex: Independent])

Foe to Friend Summon (Ex: Organic, Fanatical; Fl: Once per scene -2)

Alt Power

[ ] Once Per Scene Influencing Finger Waive Mind Control [Ex: Conscious, Progression 2, Contagious;

Alt Power Alt Power

Alt Power 1

Base Alt Power Alt Power

Fl: One Command, Sense Dependent (eye contact)] Battle Mind (physical combat ability) Boost [Ex: area 5, Selective] Kinetic Blast Move Object [Ex: Cone, Selective; Fl: Once Per Scene -2] [ ] Once Per Scene Telepathy

Blind Sight Precognition Postcognition EQUIPMENT Energy Blade (Strike)[Ex: Penetrating 8, Always in hand] (18ep)

Environment Mask (Adaptation) [Once per session] (7ep) [

]

XP:-140

POWERS LOOKUP Select Power -> Effect Action Range Duration Save Cost

Super-Senses Sensory Free Personal Permanent 1-5

feats extras flaws page number

XP:-140

PROGRESSION CHART

Rank

Value

1

1

3 seconds 10 ft

Time

Extended Range

2

2

6 seconds 100 ft

3

5

1 minute 1,000 ft

4

10

5 minutes 1 mile

5

25

20 minutes 5 miles

6

50

1 hour

20 miles

7

100

5 hours

200 miles

8

250

1 day

2,000 miles

9

500

1 week

20,000 miles

10

1,000

1 month 200,000 miles

11

2,500

3 months 2 million miles

12

5,000

1 year

20 million miles

13

10,000

5 years

200 million miles

14

25,000

10 years 2 billion miles

15

50,000

50 years anywhere in solar system

16

100,000

100 years Nearby star systems

17

250,000

500 years Distant star systems

18

500,000

1,000 years

Anywhere in Galaxy

19

1,000,000

5,000 years

Nearby Galaxies

20

2,500,000

10,000 years

Anywhere in Universe

SCRATCHPAD Ranks: PP availabe:

0 0

Rank Required:

0

Hard to Take Device: Easy to Take Device: Equipment: Alternate Form: Shapeshift:

Total Device Cost: Device costs:

0

Ranks

Save

DC Adjust

DC Save

10 8 1 8

13

tough

13

10

tough

10

20 10

will

9

10

ref

10

10

will

10

9

7

4 4 4

8 1

tough

8

STR?

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Rank

Name

DC

*Device (Energy DeviceBlade) (Energy [10], 10 Blade) Device [10], (Energy Blade) *Deflect (all Deflect physical)[EX: (all physical)[EX: 8ActionDeflect +3(reaction), Action (all+3(reaction), physical)[EX: [8], [8], Action +3 Feats: Accurate, Feats: Shield Accurate, 1, 1Area Shield 5] Feats: [1], 1, Area Accurate, 5] [1], Shield 1, Area 5] Redirect Attack, Redirect , Attack, , Redirect Attack (Deflect (physical)[Reflection, (Deflect (physical)[Reflection, 8 Redirection, (Deflect (physical)[Reflection, Redirection, Action (move Action action), (move Red[8 Feats: Accurate, Feats: Shield Accurate, 1, Area Shield 5], Feats: 1, , Area Accurate, 5], , Shield 1, Area 5] Devastating Devastating Attack, , Attack, , Devastating Attack Strike [Ex: Strike Penetrating [Ex: Penetrating 10, 13Linked Strike 10, [Drain Linked [Ex: Toughness]] 13:tough Penetrating [Drain Toughness]] [13] 10, -Linked DC:13 [1 Feats: Accurate, Feats: Shield Accurate, 1, Area Shield 5], Feats: 1, , Area Accurate, 5], , Shield 1, Area 5] Whirling Blade, Whirling , Blade, , Whirling Blade Strike [Ex: Strike Area (shapeable), [Ex: Area 10(shapeable), Penetrating Strike [Ex: Penetrating 10, 10:tough Area [10] (shapeable), - DC:10:tough, 10, [10] -Pene DC:1 Linked [Drain Linked Toughness]], [Drain Toughness]], , Linked, [Drain Toughness]] Feats: Accurate, Feats: Shield Accurate, 1, Area Shield 5], Feats: 1, , Area Accurate, 5], , Shield 1, Area 5]

*Force Powers Force (Enhanced Powers (Enhanced 20 Wisdom Force [ex: Wisdom Powers Independent]) [ex: (Enhanced Independent]) [20], Wisdom [20 [ Foe to Friend, Foe ,to Friend, , Foe to Friend Summon (Ex: Summon Organic, (Ex:Fanatical; Organic, 10 Summon Fl: Fanatical; Once(Ex: per Fl:Organic, scene Once -2) per Fanatical; [10], scene -2)F [ ] Once Per [ ]Scene, Once Per , Scene, , [ ] Once Per Scene InfluencingInfluencing Finger Waive, Finger , Waive, Influencing , Finger Waive Mind Control Mind [Ex: Control Conscious, [Ex: 9 Conscious, Progression Mind Control Progression 2,9:will Contagious; [Ex: Conscious, 2, Contagious; [9] - Progr DC:9 Fl: One Command, Fl: One Command, Sense Dependent Sense Fl: One Dependent (eye Command, contact)], (eyeSense ,contact)], Depend , Battle MindBattle (physical Mindcombat (physical ability), Battle combat ,Mind ability), (physical , combat abilit Boost [Ex: Boost area 5,[Ex: Selective] area75, [7], Selective] Boost [Ex: [7],area 5, Selective] Kinetic Blast, Kinetic , Blast, , Kinetic Blast Move Object Move [Ex:Object Cone, [Ex: Selective; 10 Cone, Move [10] Selective; Object - DC:10:ref, 10:ref [Ex: [10] Cone, - DC:10:ref, Selective; Fl: Once Per Fl:Scene Once -2], Per Scene , -2], Fl:, Once Per Scene -2] [ ] Once Per [ ]Scene, Once Per , Scene, , [ ] Once Per Scene Telepathy [10] Telepathy - DC:10:will, [10]10 - DC:10:will, Telepathy 10:will *Blind Sight Blind [4], Sight [4], 4 Precognition Precognition [4], [4], 4 Postcognition Postcognition [4], [4], 4

Blind Sight Precognition Postcognition

EQUIPMENT, EQUIPMENT, , , EQUIPMENT Energy Blade Energy (Strike)[Ex: Blade (Strike)[Ex: 8 Penetrating Energy Penetrating 8,Blade Always 8:tough (Strike)[Ex: in 8, hand] Always (18ep) Penetrat in hand [8 Environment Environment Mask (Adaptation) Mask 1 (Adaptation) Environment [Once per session] [Once Maskper (Adaptation) (7ep) session] [ ] [1], (7ep [O

*Device (Energy DeviceBlade) (Energy [10], Blade) *Deflect [10],(all Deflect physical)[EX: (all physical)[EX: Action +3( Ac

Kinetic Blast, Kinetic , Move Blast, Object , Move [Ex:Object Cone, [Ex: Selective; Cone, [10] Selective; - DC:10:ref, [10] *Device (Energy *Device Blade) (Energy [10], Blade) *Deflect [10], (all *Deflect physical)[EX: (all physical)[EX: Action +3(

Cost 4 3 1 5 8

Ranks x x x x x

0 5 0 0 0

= = = = =

0 15 0 0 0

Abilities & Saves STR: 10 (0) DEX: 16 (+3) CON: 16 (+3) INT: 10 (0) WIS: 30 (+10/0) CHA: 12 (+1) FORT: 1 REF: 5 WILL: 0 TOUGH: 4

Sheet output 10

Device (Energy Blade)

8

Deflect (all physical)[EX: Action +3(reaction),

1

Feats: Accurate, Shield 1, Area 5] Redirect Attack

8

(Deflect (physical)[Reflection, Redirection, Action (move action),

Feats: Accurate, Shield 1, Area 5] Devastating Attack 13

Strike [Ex: Penetrating 10, Linked [Drain Toughness]]

13:tough

Feats: Accurate, Shield 1, Area 5] Whirling Blade 10

Strike [Ex: Area (shapeable), Penetrating 10,

10:tough

Linked [Drain Toughness]] Feats: Accurate, Shield 1, Area 5] 20

Force Powers (Enhanced Wisdom [ex: Independent]) Foe to Friend

10

Summon (Ex: Organic, Fanatical; Fl: Once per scene -2) [

] Once Per Scene

Influencing Finger Waive 9

Mind Control [Ex: Conscious, Progression 2, Contagious;

9:will

Fl: One Command, Sense Dependent (eye contact)] Battle Mind (physical combat ability) 7

Boost [Ex: area 5, Selective] Kinetic Blast

10

Move Object [Ex: Cone, Selective;

10:ref

Fl: Once Per Scene -2] [ 10

] Once Per Scene 10:will

Telepathy

4

Blind Sight

4

Precognition

4

Postcognition EQUIPMENT

8

Energy Blade (Strike)[Ex: Penetrating 8, Always in hand] (18ep)

1

Environment Mask (Adaptation) [Once per session] (7ep) [

8:tough ]

flect (all physical)[EX: Action +3(reaction), [8], Feats: Accurate, Shield 1, Area 5] [1], Redirect Attack, , (Deflect (physical)[R

: Cone, Selective; [10] - DC:10:ref, Fl: Once Per Scene -2], , [ ] Once Per Scene, , Telepathy [10] - DC:10:will, Blind Sight [4] Deflect (all physical)[EX: Action +3(reaction), [8], Feats: Accurate, Shield 1, Area 5] [1], Redirect Attack, , (Deflect (physical

power? 0

ranks: 0

Immovable

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

power? 0

ranks: 0

Impervious

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

power? 0

ranks: 0

Burrowing

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

power? 0

ranks: 0

Flight

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

power? 0

ranks: 0

Leaping

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

Spatial Control

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0] - DC:10:will, Blind Sight [4], Precognition [4], Postcognition [4], EQUIPMENT, , Energy Blade (Strike)[Ex: Penetrating 8, Al ct Attack, , (Deflect (physical)[Reflection, Redirection, Action (move action), [8], Feats: Accurate, Shield 1, Area 5], , Deva s

power? 0

ranks: 0

Spatial Control

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

power? 0

ranks: 0

Speed

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

power? 0

ranks: 0

Super-Speed

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

power? 0

ranks: 0

Swimming

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

power? 0

ranks: 0

Teleport

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

Time Control

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

e)[Ex: Penetrating 8, Al ways in hand] (18ep) [8] - DC:8:tough, Environment Mask (Adaptation) [Once per session] (7ep) [ ] ield 1, Area 5], , Deva stating Attack, , Strike [Ex: Penetrating 10, Linked [Drain Toughness]] [13] - DC:13:tough, Feats: Acc

power? 0

ranks: 0

Time Control

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

power? 0

ranks: 0

Protection

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

power? 0

ranks: 0

Force Field

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

power? 0

ranks: 0

Mind Shield

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

power? 0

ranks: 0

Sensory Shield

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

e per session] (7ep) [ ] [1], C:13:tough, Feats: Accurate, Shield 1, Area 5], , Whirling Blade, , Strike [Ex: Area (shapeable), Penetrating 10, [10] - DC:10

Device 10 power? 1

Shield 1 Ranks 10

power? 4

10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

FALSE FALSE TRUE FALSE FALSE TRUE FALSE FALSE TRUE FALSE FALSE FALSE TRUE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

Device

TRUE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

ranks: 1

Shield

power? 0

ranks: 0

Super-Strength

0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

power? 0

ranks: 0

Enhanced Strength

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

power? 0

ranks: 0

Enhanced Dexterity

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

Enhanced Constitut

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

trating 10, [10] - DC:10:tough, Linked [Drain Toughness]], , Feats: Accura te, Shield 1, Area 5], , *Force Powers (Enhanced

power? 0

ranks: 0

Enhanced Constitution

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

power? 0

ranks: 0

Enhanced Intelligence

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

power? 1

ranks: 20

Enhanced Wisdom

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE TRUE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

power? 0

ranks: 0

Enhanced Charisma

0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

power? 0

ranks: 0

Strength Increase from Density

Density

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

rce Powers (Enhanced Wisdom [ex: Independent]) [20], Foe to Friend, , Summon (Ex: Organic, Fanatical; Fl: Once per scene

power? 0

ranks: 0

Strength Increase from Density

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

power? 0

ranks: 0

power? 0

ranks: 0

Impervious ProtectionImmovable & Super-Strength from Density from Density

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

power? 0

ranks: 0

ranks: 0

Strength Increase from Growth

Growth

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

power? 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

Constitution Increa from Growth

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

tical; Fl: Once per scene -2) [10], [ ] Once Per Scene, , Influencing Finger Waive, , Mind Control [Ex: Conscious, Progression

power? 0

ranks: 0

Constitution Increase from Growth

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

power? 0

ranks: 0

Size Category Increase from Growth

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

power? 0

ranks: 0

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

ranks: 0

Strength Decrease from Shrinking

Shrinking

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

power? 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

power? 0

ranks: 0

Size Category Decrease from Shrinking

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Conscious, Progression 2, Con tagious; [9] - DC:9:will, Fl: One Command, Sense Dependent (eye contact)], , Battle Mind (ph

power? 0

ranks: 0

Regrowth

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

tact)], , Battle Mind (physical combat ability), , Boost [Ex: area 5, Selective] [7], Kinetic Blast, , Move Object [Ex: Cone, Sele

XP:-140

MOVEMENT 0 Leaping 0 Burrowing 0 Flight 0 Spatial Control 0 Speed 0 Super-Speed 0 Swimming 0 Teleport 0 Time Control

Base

Misc

Base

30 +

Leap

10

Normal

= 30 Power

Burrowing Flight Spatial Control Speed Super-Speed Swimming Teleport Time Control

0 0 0 0 0 0 0 0

x mph: 0 0 0 0 0 0 0 0

Accel

All Out

60

120

Running Standing

= 10

5 fpr: 0 0 0 0 0 0 0 0

High

2

Base speed

Sheet Output Base Speed: 30 / 60 / 120

30 / 60 / 120

Leap: 10 / 5 / 2

Leaping

Burrowing: 0m/h, 0f/r Flight: 0m/h, 0f/r

10 / 5 / 2

Spatial Ctrl: 0

Movement Powers

Speed: 0m/h, 0f/r Super-Speed: 0m/h, 0f/r Swimming: 0m/h, 0f/r Teleport: 0 Time Control: 0m/h, 0f/r

Burrowing: 0m/h, 0f/r Flight: 0m/h, 0f/r Spatial Ctrl: 0 Speed: 0m/h, 0f/r Super-Speed: 0m/h, 0f/r Swimming: 0m/h, 0f/r Teleport: 0 Time Control: 0m/h, 0f/r

rrowing: 0m/h, 0f/r ght: 0m/h, 0f/r

0 0

eed: 0m/h, 0f/r per-Speed: 0m/h, 0f/r imming: 0m/h, 0f/r

0 0 0

me Control: 0m/h, 0f/r

0

0 0 0 0 0 0 0 0

XP:-140

Devices 10 Ranks in Device 50 Device PP Limit

Device Cost: 50

47 0 1 0 0 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Cost/Rank

PF/DB

Base

5

7

Base Alt Power

Device Name/Description

Deflect (all physical)[EX: Action +3(reaction), Feats: Accurate, Shield 1, Area 5] Redirect Attack (Deflect (physical)[Reflection, Redirection, Action (move action),

Alt Power

Feats: Accurate, Shield 1, Area 5] Devastating Attack Strike [Ex: Penetrating 10, Linked [Drain Toughness]]

Alt Power

Feats: Accurate, Shield 1, Area 5] Whirling Blade Strike [Ex: Area (shapeable), Penetrating 10, Linked [Drain Toughness]] Feats: Accurate, Shield 1, Area 5]

Abilities & Saves STR: 10 (0) DEX: 16 (+3) CON: 16 (+3) INT: 10 (0) WIS: 30 (+10/0) CHA: 12 (+1) FORT: 1 REF: 5 WILL: 0 TOUGH: 4

Ranks

Save

Sheet output

DC Adjust

8

8

Deflect (all physical)[EX: Action +3(reaction),

1

1

Feats: Accurate, Shield 1, Area 5] Redirect Attack

8

8

(Deflect (physical)[Reflection, Redirection, Action (move action),

Feats: Accurate, Shield 1, Area 5] Devastating Attack 13

13

Strike [Ex: Penetrating 10, Linked [Drain Toughness]] Feats: Accurate, Shield 1, Area 5]

13:tough

Whirling Blade 10

10

Strike [Ex: Area (shapeable), Penetrating 10, Linked [Drain Toughness]]

10:tough

Feats: Accurate, Shield 1, Area 5]

9:will

10:ref

10:will

8:tough

XP:-140

Drawbacks Cost: -6 -4

DRAWBACKS Power Loss

Name

Description Cut off for scene if nullified

Freq DC 10

Frequency

Sev DC 15

Severity

Restricion

Spirit Energy, scene description

Freq DC 15

Sev DC 10

0 -2 0 Taunt

XP:-140

COMPLICATIONS Complication

I Am Expendable Accident Action Addiction Disability Enemy Fame Full Power Hatred Honor Involuntary Transform Limitation Normal Identity Noticeable Obsession One-Way Transform Phobia Power Loss Prejudice Reputation Responsibility Rivalry Secret Temper Vulnerable Weak Point Custom 1 Custom 2 Custom 3 Custom 4

I Am Expendable, I Am Expendable, I Am Expendable

Sheet Output

Power Loss -Cut off for scene if nullified [Freq DC 10] [Sev DC 15] Restricion -Spirit Energy, scene description [Freq DC 15] [Sev DC 10]

Motasa Lourean Guardian

Real Name Motasa Gender Female

Weight 183

Age 39

Hair Black

Size Medium

PL

Eyes Blue

PP

8

ATTRIBUTES

STR DEX CON INT WIS CHA

'For good or bad, change must come!'

Height 5' 10"

DEFENSES

10

+0

16

+3

16

+3

FORT REF WILL

10

+0

30

+10

12

+1

ROLL

DAMAGE TRACK

FAIL 1-4

HURT

FAIL 5-9

DAZED + HURT

DEF

140 11

+1

15

+5

10

+0

TOUGH 15

+4

20

Uncanny Dodge

+10

Dodge Focus +5

ATT M/R +7 Evasion 2

(Flat: 12)

/ +4

Energy Blade +9 Atk Block +11 (free sunder)

INIT

+0

Defensive Roll: 4

HERO

1

Knockback: 2 / Flat: 1

I Am Expendable

(Flat: 5)

(10/0)

-1 DEF, Atk, Skill, and Check

-5 Defense, Attack, Skill, and Check

-2 Defense, Attack, Skill, and Check

-10 Defense, Attack, Skill, Check, and move at 1/2 speed

Unconscious

Winded: -2str/dex, -1Def/Atk Fatigued: -4 Str/Dex, -2Def/Atk, no run

HERO POINTS

Exhausted: -6str/dex, -3Def/Atk, no run

FAIL 10-14 CON + STUN + HURT

HITS

14

13

12

11

10

9

8

7

6

5

4

3

2

1

0

-1

FAIL 15-19 UNCO + COND + HURT

FATIGUE

9

8

7

6

5

4

3

2

1

0

-1

-2

-3

-4

-5

-6

POWERS & EQUIPMENT 10

FEATS Equipment (5) 25 points worth of equipment

Device (Energy Blade)

8

Deflect (all physical)[EX: Action +3(reaction),

1

Feats: Accurate, Shield 1, Area 5]

All-out Attack Reduce defense bonus to increase attack bonus 10@ Defensive Attack Reduce attack bonus to increase defense bonus Defensive Roll (4) +4 Toughness save bonus

(Deflect (physical)[Reflection, Redirection, Action (move action),

Feats: Accurate, Shield 1, Area 5]

Dodge Focus (5) +5 dodge bonus

Devastating Attack 13

Strike [Ex: Penetrating 10, Linked [Drain Toughness]]

13:tough

Feats: Accurate, Shield 1, Area 5]

Elusive Target

Double penalties for ranged attacks against you in melee

Evasion (2)

Suffer no damage from attacks allowing a Reflex save

Move-by Action Move both before and after a standard action

Whirling Blade 10

10@

Attack Specialization (2) +2 Atk with Light Sabre

Redirect Attack 8

notes

Uncanny Dodge Retain dodge to Sentient Magical creatures

Strike [Ex: Area (shapeable), Penetrating 10,

10:tough

Linked [Drain Toughness]]

Improved Block (1) +2 bonus on attack rolls to block Weapon Break Follow a successful melee block with a free sunder

Feats: Accurate, Shield 1, Area 5]

Inspire (5) Grant allies +5 to attacks, saves, & checks Hide in Plain Sight You don't need cover or concealment to hide

20

Force Powers (Enhanced Wisdom [ex: Independent])

Fascinate (1) Hold a subject's attention with 1 interaction skill

Foe to Friend 10

Trance Go into a deathlike trance that slows breathing

Summon (Ex: Organic, Fanatical; Fl: Once per scene -2)

Interpose Trade places with an adjacent ally subject to attack

[ ] Once Per Scene Influencing Finger Waive 9

Attack Focus (Melee) (3)

Mind Control [Ex: Conscious, Progression 2, Contagious;

+3 bonus to melee attack rolls

9:will

Fl: One Command, Sense Dependent (eye contact)]

Battle Mind (physical combat ability) 7

Boost [Ex: area 5, Selective]

10

Move Object [Ex: Cone, Selective;

SKILLS

Take

Kinetic Blast

Acrobatics* 7 (+10) Athletics 10 (+10) Computers* Concentration (+10) Coercion (+1) Persuasion 4 (+5)

20 n/a 10 10 20 Disable Device* 10 Empathy 3 (+13) 10 Gather Info 4 (+5) Knowledge* Arcane Lore* 4 (+4) 20 Civics* 4 (+4) 20 Current Event* 20 Chemistry* 20 Engineering* 20 History* 20 Physics* 20 Religion* 4 (+4) 20 Medicine* 20 10 Perception 3 (+13) 10 Perform (+1) 10 Pilot* 2 (+5) 10 Stealth 7 (+10) 10 Survival (+10)

10:ref

Fl: Once Per Scene -2] 10

[ ] Once Per Scene Telepathy

4

Blind Sight

4

Precognition

4

Postcognition

8

Energy Blade (Strike)[Ex: Penetrating 8, Always in hand] (18ep) 8:tough

1

Environment Mask (Adaptation) [Once per session] (7ep) [

10:will

MOVEMENT

EQUIPMENT

Base 30 / 60 / 120

Leap 10 / 5 / 2

PASSIVE SKILLS

]

Insight

23

Perception

23

DRAWBACKS/COMPLICATIONS Power Loss -Cut off for scene if nullified [Freq DC 10] [Sev DC 15]

LANGUAGES

LIFTING Restricion -Spirit Energy, scene description [Freq DC 15] [Sev DC 10]

Light: 33 lbs, Med: 66 lbs, Heavy: 100 lbs

5

Common, Draconic, Celestial, Abyssal, Binary.

Max: 200 lbs, Push: 500 lbs

Abilities 14 + Skills 14 (56 ranks) + Feats 35 + Powers 61 + Combat 16 + Saves 6 – Drawbacks -6 = 140 / 140

WWW.LIVINGINNOD.COM

CONDITIONS

MOTASA LOUREAN

PL:8

BACKGROUND

BLINDED 50% MISS IN COMBAT, NO DODGE, -2 TO DEF, -4 STR & DEX

CITY Suladar

DAZED CAN TAKE NO ACTIONS, KEEPS DODGE BONUS

COVER GRANTS A +4 DEF, AND A +2 TO REF FROM POINT OF COVER

DYING FORT SAVE DC:10 OR DIE. +1 DC TO SAVE PER HOUR ENTANGLED -2 ATT & DEF, -4 DEX, MOVE 1/2 SPEED UNLESS ANCHORED

DAZZLED -1 TO ATTACK AND DEFENSE FASCINATED NO ACTIONS, -4 ON REACTION CHECKS, EASILY BREAKS GRAPPLED CAN ONLY MAKE SIMPLE ATTACK OR BREAK FREE OF GRAPPLE

HELPLESS +4 TO BE HIT (MELEE), 5 DEFENSE

Instinct Belief ASPECT ASPECT ASPECT ASPECT ASPECT

BACKGROUND

real name Motasa origin Training

BASE Von Braun Cruiser

DEAFENED CANNOT HEAR, -4 INIT

PP:140

The cause first! I am expendable Democracy fell, not I! Chaos will lead too……. I will protect those who fight with me I will destroy anything that stands in my way!

I miss Keeshia, my love

allegiance Cause occupation Member of Planar Guild, taking some personal time 1st appearance

nationality Estes ethnicity Ascendant gender Female age 39 height 5' 10" weight 183

INJURED EACH INJURY INCURS AN ADDITIONAL -1 TOUGHNESS SAVE

hair Black

INVISIBLE +2 TO HIT DEFENDERS 50% CHANCE MISS TO BE HIT

Other Aspects

NAUSEATED MOVE ACTIONS ONLY, FORT SAVE DC 10+ POWER RANK

eyes Blue motivation Justice

PARALYZED 0 STR & DEX, 5 DEF, CAN TAKE MENTAL ACTIONS

PINNED HELD IMMOBILE IN GRAPPLE, NO DODGE, -4 DEF PRONE -4 MELEE ATTACKS, +4 TO BE HIT (MELEE), -4 (RANGED)

SHAKEN -2 TO ALL SAVES AND CHECKS SICKENED -2 TO ALL ATTACK ROLLS AND CHECKS SLOWED -1 ATTACK, DEFENSE, REF MOVE AT 1/2, AND ONE ACTION

FRIGHTENED ATTEMPT TO FLEE, OR REMAIN SHAKEN STUNNED STUNNED FOR 1 ROUND, LOSE DODGE BONUS, -2 DEF UNCONSCIOUS HELPLESS, DC 10, ADDITIONAL CHECKS CAUSE CONDITION

NPCS

PANICKED FLEE OR COWER DAZED, DEFEND BUT NOT ACT RECOVER 1 HR EACH, CONDITIONS FIRST, UNLESS PERSISTENT

EXTRA EFFORT

Keeshia Elven lover and slave to the Wardends

CHECK BONUS +2 STR BONUS ON A SINGLE CHECK INCREASE CARRY CAPACITY +5 STR CARRY CAPACITY FOR ONE ROUND

Baron Kirsten

INCREASE MOVE DOUBLE MOVEMENT SPEED FOR ONE ROUND

He captured Keeshia and sold her as a slave to the Wardens

INCREASE POWER +2 RANKS TO A POWER GAIN POWER FEAT ADD POWER FEAT UNTIL END OF ENCOUNTER

WILLPOWER ADDT'L WILL SAVE WITH LASTING EFFECT

PERSONALITY Very passionate in everything she does, and becomes angry when people act complacent. Would rather lose her left hand than see a stranger be harmed. Is quick to make friends, and quick to anger. Never judges anything, bases all logic upon cold hearted facts. PHYSICAL APPEARANCE Lanky with Dark Brown hair with beads woven in, each bead marking something significant in her life. Wears a simple synthetic mesh clothing, relying entirely upon her own abilty to protect herself. The only piece of notable gear is her Light Sabre at her hip. DETAILS Why do you want to kill the Baron?

SURGE GAIN ADDITIONAL STD OR MOVE ATTACK

HERO POINTS IMPROVE ROLL REROLL AN ACTION. MIN 10+LOWEST ROLL IMPROVE YOUR DEFENSE +5 DEF FOR 1 ROUND HEROIC FEAT ADD FEAT (NO FORTUNE FEATS), 1 RANK PER HERO PT

He captures my lover, Keeshia, and sold her into slavery to the Wardens.

DODGE DOUBLE DODGE BONUS PER ROUND INSTANT COUNTER COUNTER A POWER USED AGAINST YOU CANCEL FATIGUE REDUCE FATIGE BY 1 LEVEL RECOVER SHAKE OFF STUNNED OR FATIGUE

BATTLE TACTICS

ESCAPE DEATH STABILIZES DYING CONDITION INSPIRATION HINT, CLUE, OR OTHER HELP FROM GM

GAME INFO

DETAILS How did you join the group?

I found Adamus nearly dead after a fight he had with the Barons forces and took care of him. We have been very close ever since.

Player Campaign Fuck! The Baron! GM Seth Blevins Player email [email protected] RANK

TIME

VALUE

EXTENDED RANGE

1

3 seconds (1 action)

1

10 ft

2

6 seconds (1 round)

2

15ft

3

1 minute (10 rounds)

5

25ft

4

5 minutes

10

35f t

5

10 minutes

15

75ft

6

15 minutes

25

100ft

7

20 minutes

35

150 ft

8

25 minutes

75

250ft

9

40 minutes

100

350 ft

10

1 hour

125

500 ft

11

6 hours

150

750 ft

12

12 hours

200

1000 ft

13

1 day

300

1500 ft

14

1 week

400

2500 ft

15

2 weeks

500

3500 ft

16

1 month

600

1 Mile

17

2 months

700

1.5 Miles

18

4 months

800

2 Miles

19

8 months

900

3 Miles

20

1 year

1000

5 Miles

MnM 2nd Edition, Issue #1.7

Use Deflect and Redirect to protect you and your allys. When able, support with Force Powers. Rely on on your equipment for basic attacks.

Device

Device Notes

Alternate Forms/Shapeshift Common Forms MOTASA LOUREAN Str: Dex: C Int: Wis: Chr: M/A R/A 10 10 on: 10 10 10 10

0

0

0

0T

0

Fort Ref Will oug h

0 Init

Def

MOTASA LOUREAN Str: Dex: 10

10

0

0

C Int: Wis: Chr: M/A R/A on: 10 10 10 10

0

0T

0

Fort Ref Will oug h

0 Init

Attacks

Def

Str: Dex: 10

10

0

0

C Int: Wis: Chr: M/A R/A on: 10 10 10 10

0

0T

0

Fort Ref Will oug h

0 Init

Attacks

Def

Attacks

FEATS:

FEATS:

FEATS:

SKILLS:

SKILLS:

SKILLS:

POWERS:

POWERS:

POWERS:

DRAWBACKS: Power Loss -Cut off for scene if nullified [Freq DC 10] [Sev DC 15], Restricion -Spirit Energy, scene description [Freq DC 15] [Sev DC 10]

DRAWBACKS: Power Loss -Cut off for scene if nullified [Freq DC 10] [Sev DC 15], Restricion -Spirit Energy, scene description [Freq DC 15] [Sev DC 10]

DRAWBACKS: Power Loss -Cut off for scene if nullified [Freq DC 10] [Sev DC 15], Restricion -Spirit Energy, scene description [Freq DC 15] [Sev DC 10]

Str: Dex: C Int: Wis: Chr: M/A R/A 10 10 on: 10 10 10 10

Str: Dex: C Int: Wis: Chr: M/A R/A 10 10 on: 10 10 10 10

Str: Dex:

MOTASA LOUREAN

0

0

0

0

T Fort Ref Will oug h

0

0 Init

MOTASA LOUREAN

0

Def

0

0

0

T Fort Ref Will oug h

Attacks

0

0 Init

Def

MOTASA LOUREAN

10

10

0

0

C Int: Wis: Chr: M/A R/A on: 10 10 10 10

0

0

T Fort Ref Will oug h

Attacks

0

0 Init

Def

Attacks

FEATS:

FEATS:

FEATS:

SKILLS:

SKILLS:

SKILLS:

POWERS:

POWERS:

POWERS:

DRAWBACKS: Power Loss -Cut off for scene if nullified [Freq DC 10] [Sev DC 15], Restricion -Spirit Energy, scene description [Freq DC 15] [Sev DC 10]

DRAWBACKS: Power Loss -Cut off for scene if nullified [Freq DC 10] [Sev DC 15], Restricion -Spirit Energy, scene description [Freq DC 15] [Sev DC 10]

DRAWBACKS: Power Loss -Cut off for scene if nullified [Freq DC 10] [Sev DC 15], Restricion -Spirit Energy, scene description [Freq DC 15] [Sev DC 10]

TEXT MOTASA LOUREAN PL: 8 (140 pp) ABILITIES:

STR: 10 (0) DEX: 16 (+3)

CON: 16 (+3)

INT: 10 (0)

WIS: 30 (+10/0)

CHA: 12 (

SKILLS: Acrobatics 7 (+10), Athletics 10 (+10), Concentration (+10), Coercion (+1), Persuasion 4

FEATS: Equipment (5), All-out Attack, Attack Specialization (2), Defensive Attack, Defensive Roll (4)

POWERS: *Device (Energy Blade) [10], *Deflect (all physical)[EX: Action +3(reaction), [8], Feats: A COMBAT: Attack 4 [Light Sabre +9 Attack (), Block +11 (free sunder) ()]

Defense 20 (12 flat-foot

SAVES: Toughness 4 (0 flat-footed) Fortitude 1 Reflex 5 Will 0 DRAWBACKS: Power Loss -Cut off for scene if nullified [Freq DC 10] [Sev DC 15], Restricion -Spirit

Abilities 14 + Skills 14 (56 ranks) + Feats 35 + Powers 61 + Combat 16 + Saves 6 – Drawb

30 (+10/0)

CHA: 12 (+1)

on (+1), Persuasion 4 (+5), Empathy 3 (+13), Gather Info 4 (+5), Arcane Lore 4 (+4), Civics 4 (+4), Religion 4 (+4), Pe

tack, Defensive Roll (4), Dodge Focus (5), Elusive Target, Evasion (2), Move-by Action, Uncanny Dodge, Improved Block (

reaction), [8], Feats: Accurate, Shield 1, Area 5] [1], Redirect Attack, , (Deflect (physical)[Reflection, Redirection, Action

efense 20 (12 flat-footed)

Init 0

15], Restricion -Spirit Energy, scene description [Freq DC 15] [Sev DC 10] + Saves 6 – Drawbacks -6 = 140 / 140

+4), Religion 4 (+4), Perception 3 (+13), Perform (+1), Pilot 2 (+5), Stealth 7 (+10), Survival (+10)

odge, Improved Block (1), Weapon Break, Inspire (5), Hide in Plain Sight, Fascinate (1), Trance, Interpose, Attack Focus (M

on, Redirection, Action (move action), [8], Feats: Accurate, Shield 1, Area 5], , Devastating Attack, , Strike [Ex: Penetratin

erpose, Attack Focus (Melee) (3)

, Strike [Ex: Penetrating 10, Linked [Drain Toughness]] [13] - DC:13:tough, Feats: Accurate, Shield 1, Area 5], , Whirling

d 1, Area 5], , Whirling Blade, , Strike [Ex: Area (shapeable), Penetrating 10, [10] - DC:10:tough, Linked [Drain Toughne

Linked [Drain Toughness]], , Feats: Accurate, Shield 1, Area 5], , *Force Powers (Enhanced Wisdom [ex: Independent]) [2

m [ex: Independent]) [20], Foe to Friend, , Summon (Ex: Organic, Fanatical; Fl: Once per scene -2) [10], [ ] Once Per Sce

[10], [ ] Once Per Scene, , Influencing Finger Waive, , Mind Control [Ex: Conscious, Progression 2, Contagious; [9] - DC:

Contagious; [9] - DC:9:will, Fl: One Command, Sense Dependent (eye contact)], , Battle Mind (physical combat ability),

ysical combat ability), , Boost [Ex: area 5, Selective] [7], Kinetic Blast, , Move Object [Ex: Cone, Selective; [10] - DC:10:

elective; [10] - DC:10:ref, Fl: Once Per Scene -2], , [ ] Once Per Scene, , Telepathy [10] - DC:10:will, *Blind Sight [4], Pr

will, *Blind Sight [4], Precognition [4], Postcognition [4], EQUIPMENT, , Energy Blade (Strike)[Ex: Penetrating 8, Always in

enetrating 8, Always in hand] (18ep) [8] - DC:8:tough, Environment Mask (Adaptation) [Once per session] (7ep) [ ] [1]

session] (7ep) [ ] [1]

MOTASA LOUREAN PL: 8 (140 pp) Str:

Dex:

Con:

Int:

Wis:

Chr:

10

16

16

10

30

12

0

+3

+3

0

+10

+1

Fort

Ref

Will

Tough

Init

Def

+4

+5

+0

+4

+0

20

M/A

R/A

+7

+4

Attacks Light Sabre +9 Attack () Block +11 (free sunder) () FEATS: Equipment (5), All-out Attack, Attack Specialization (2), Defensive Attack, Defensive Roll (4), Dodge Focus (5), Elusive Target, Evasion (2), Move-by Action, Uncanny Dodge, Improved Block (1), Weapon Break, Inspire (5), Hide in Plain Sight, Fascinate (1), Trance, Interpose, Attack Focus (Melee) (3) SKILLS: Acrobatics 7 (+10), Athletics 10 (+10), Concentration (+10), Coercion (+1), Persuasion 4 (+5), Empathy 3 (+13), Gather Info 4 (+5), Arcane Lore 4 (+4), Civics 4 (+4), Religion 4 (+4), Perception 3 (+13), Perform (+1), Pilot 2 (+5), Stealth 7 (+10), Survival (+10)

POWERS: 10 Device (Energy Blade) Deflect (all physical)[EX: Action +3(reaction), 8 Feats: Accurate, Shield 1, Area 5] 1 Redirect Attack (Deflect (physical)[Reflection, Redirection, Action (move action), 8 Feats: Accurate, Shield 1, Area 5] Devastating Attack 13 Strike [Ex: Penetrating 10, Linked [Drain Toughness]] Feats: Accurate, Shield 1, Area 5] Whirling Blade 10 Strike [Ex: Area (shapeable), Penetrating 10, Linked [Drain Toughness]] Feats: Accurate, Shield 1, Area 5]

Foe to Friend 10

Summon (Ex: Organic, Fanatical; Fl: Once per scene -2)

[ ] Once Per Scene Influencing Finger Waive 9

Mind Control [Ex: Conscious, Progression 2, Contagious;

9:will

Fl: One Command, Sense Dependent (eye contact)]

Battle Mind (physical combat ability) 13:tough

7

Boost [Ex: area 5, Selective] Kinetic Blast

10

Move Object [Ex: Cone, Selective; 10:ref

Fl: Once Per Scene -2] [ ] Once Per Scene Telepathy

10:tough

10

10:will

4 Blind Sight 4 Precognition DRAWBACKS: Power Loss -Cut off for scene if nullified [Freq DC 10] [Sev DC 15], Restricion -Spirit Energy, scene description [Freq DC 15] [Sev DC 10] HITS & CONDITIONS o STAGGERED o FATIGUED

o DISABLED o EXHAUSTED

o DYING o UNCONSCIOUS

BRUISES

-1

-2

-3

-4

-5

-6

-7

-8

-9

-10

-11

-12

INJURIES

-1

-2

-3

-4

-5

-6

-7

-8

-9

-10

-11

-12

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DYING BRUISES INJURIES

o UNCONSCIOUS

ooooo ooooo ooooo ooooo

Name:

o DYING BRUISES INJURIES

o UNCONSCIOUS

ooooo ooooo ooooo ooooo

Name:

o DYING BRUISES INJURIES

o UNCONSCIOUS

ooooo ooooo ooooo ooooo

Name:

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DYING BRUISES INJURIES

o UNCONSCIOUS

ooooo ooooo ooooo ooooo

Name:

o DYING BRUISES INJURIES

o UNCONSCIOUS

ooooo ooooo ooooo ooooo

Name:

o DYING BRUISES INJURIES

o UNCONSCIOUS

ooooo ooooo ooooo ooooo

Name:

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DYING BRUISES INJURIES

o UNCONSCIOUS

ooooo ooooo ooooo ooooo

Name:

o DYING BRUISES INJURIES

o UNCONSCIOUS

ooooo ooooo ooooo ooooo

Name:

o DYING BRUISES INJURIES

o UNCONSCIOUS

ooooo ooooo ooooo ooooo

Name:

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DYING BRUISES INJURIES

o UNCONSCIOUS

ooooo ooooo ooooo ooooo

Name:

o DYING BRUISES INJURIES

o UNCONSCIOUS

ooooo ooooo ooooo ooooo

Name:

o DYING BRUISES INJURIES

o UNCONSCIOUS

ooooo ooooo ooooo ooooo

Name:

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DYING BRUISES INJURIES

o UNCONSCIOUS

ooooo ooooo ooooo ooooo

Name:

o DYING BRUISES INJURIES

o UNCONSCIOUS

ooooo ooooo ooooo ooooo

Name:

o DYING BRUISES INJURIES

o UNCONSCIOUS

ooooo ooooo ooooo ooooo

Name:

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DYING BRUISES INJURIES

o UNCONSCIOUS

ooooo ooooo ooooo ooooo

Name:

o DYING BRUISES INJURIES

o UNCONSCIOUS

ooooo ooooo ooooo ooooo

Name:

o DYING BRUISES INJURIES

o UNCONSCIOUS

ooooo ooooo ooooo ooooo

Name:

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DYING BRUISES INJURIES

o UNCONSCIOUS

ooooo ooooo ooooo ooooo

Name:

o DYING BRUISES INJURIES

o UNCONSCIOUS

ooooo ooooo ooooo ooooo

Name:

o DYING BRUISES INJURIES

o UNCONSCIOUS

ooooo ooooo ooooo ooooo

Name:

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DYING BRUISES INJURIES

Name:

o UNCONSCIOUS

ooooo ooooo ooooo ooooo

o DYING BRUISES INJURIES

Name:

o UNCONSCIOUS

ooooo ooooo ooooo ooooo

o DYING BRUISES INJURIES

Name:

o UNCONSCIOUS

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MEASUREMENTS U.S.

PL CAP 8

PP

8 TOTAL PP 140 ABILITIES 14 SAVES 6 COMBAT 16 SKILLS 14 56 Skill ranks FEATS 35 POWERS 61 DRAWBACKS -6 SPENT PP 140 UNSPENT/XP -140 Abilities 14 + Skills 14 (56 ranks) + Feats 35 + Powers 61 + Combat 16 + Saves 6 – Drawbacks -6 = 14 PL

HERO PTS HERO PTS 1o 2 oo 3 ooo 4 oooo 5 ooooo 6 ooooo 7 ooooo 8 ooooo 9 ooooo 10 ooooo 11 ooooo 12 ooooo 13 ooooo 14 ooooo 15 ooooo 16 ooooo 17 ooooo 18 ooooo 19 ooooo 20 ooooo

1o

o oo ooo oooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo

o oo ooo oooo ooooo ooooo ooooo ooooo ooooo ooooo

o oo ooo oooo ooooo

ABILITIES

STR DEX CON INT WIS CHA

10 16 16 10 30 12

FORT REF WILL TOUGH TOUGH FLAT ATTACK ATTMEL ATTRAN DEFENSE FLAT

+0 +3 +3 +0 +10 +1

1 5 0 4 0

10

0

(10/0)

+4

4 7 4 20 12

INIT

0

SIZE MODIFIER Att/Def

Medium

Size

1 Miniscule 2 Fine 3 Diminutive 4 Tiny 5 Small 6 Medium 7 Large 8 Huge 9 Gargantuan 10 Colossal 11 Awesome

0

0

Attack/Defense Modifier 12

height

height (US)

.06 lbs or less 1 inch or less

8

1 -6 inches

.06-.13 lbs. 1 -6 inches

4

6-12 inches

.25-1 lbs.

6-12 inches

2

1-2 ft.

1-8 lbs.

1-2 ft.

1

2-4 ft.

8-60 lbs.

2-4 ft.

0

4-8 ft.

60-500 lbs. 4-8 ft.

-1

8-16 ft.

500-4,000 lbs. 8-16 ft.

-2

16-32 ft.

4,000-32,00016-32 lbs. ft.

-4

32-64 ft.

32,000-250,000 32-64 lbs. ft.

-8

64-128 ft.

250,000-2,000,000 64-128 lbs. ft.

128 ft.+

2,000,000+ lbs. 128 ft.+

-12

PROGRESSION Extended Range

00 1 3 seconds 2 6 seconds 3 1 minute 4 5 minutes 5 20 minutes 6 1 hour 7 5 hours

weight

1 inch or less

0

0

1

10 ft

2

100 ft

5

1,000 ft

10

1 mile

25

5 miles

50

20 miles

100

200 miles

8 1 day 9 1 week 10 1 month 11 3 months 12 1 year 13 5 years 14 10 years 15 50 years 16 100 years 17 500 years 18 1,000 years 19 5,000 years 20 10,000 years 21 50,000 years 22 100,000 years 23 500,000 years 24 1,000,000 years 25 5,000,000 years

LIFTING Strength:

Super Strength: TOTAL STR Effective STR

250

2,000 miles

500

20,000 miles

1,000

200,000 miles

2,500

2 million miles

5,000

20 million miles

10,000

200 million miles

25,000

2 billion miles

50,000

anywhere in solar system

100,000

Nearby star systems

250,000

Distant star systems

500,000

Anywhere in Galaxy

1,000,000

Nearby Galaxies

2,500,000

Anywhere in Universe

5,000,000

Anywhere in Universe

1,000,000,000

Anywhere in Universe

2,500,000,000

Anywhere in Universe

5,000,000,000

Anywhere in Universe

1,000,000,000,000

Anywhere in Universe

10 0 10 Light

Med

Heavy

Max

1

3

6

10

20

2

6

13

20

40

3

10

20

30

60

4

13

26

40

80

5

16

33

50

100

6

20

40

60

120

7

23

46

70

140

8

26

53

80

160

9

30

60

90

180

10

33

66

100

200

11

38

76

115

230

12

43

86

130

260

13

50

100

150

300

14

58

116

175

350

15

66

133

200

400

16

76

153

230

460

17

86

173

260

520

18

100

200

300

600

19

116

233

350

700

20

133

266

400

800

21

153

306

460

920

22

173

346

520

1040

23

200

400

600

1200

24

233

466

700

1400

25

266

533

800

1600

26

306

613

920

1840

27

346

693

1040

2080

28

400

800

1200

2400

29

466

933

1400

2800

30

532

1064

1600

3200

31

612

1224

1840

3680

32

692

1384

2080

4160

33

800

1600

2400

4800

34

932

1864

2800

5600

35

1064

2132

3200

6400

36

1224

2452

3680

7360

37

1384

2772

4160

8320

38

1600

3200

4800

9600

39

1864

3732

5600

11200

40

2128

4256

6400

12800

41

2448

4896

7360

14720

42

2768

5536

8320

16640

43

3200

6400

9600

19200

44

3728

7456

11200

22400

45

4256

8528

12800

25600

46

4896

9808

14720

29440

47

5536

11088

16640

33280

48

6400

12800

19200

38400

49

7456

14928

22400

44800

50

8512

17024

25600

51200

51

9792

19584

29440

58880

52

11072

22144

33280

66560

53

12800

25600

38400

76800

54

14912

29824

44800

89600

55

17024

34112

51200

102400

56

19584

39232

58880

117760

57

22144

44352

66560

133120

58

25600

51200

76800

153600

59

29824

59712

89600

179200

60

34048

68096

102400

204800

61

39168

78336

117760

235520

62

44288

88576

133120

266240

63

51200

102400

153600

307200

64

59648

119296

179200

358400

65

68096

136448

204800

409600

66

78336

156928

235520

471040

67

88576

177408

266240

532480

68

102400

204800

307200

614400

69

119296

238848

358400

716800

70

136192

272384

409600

819200

71

156672

313344

471040

942080

72

177152

354304

532480

1064960

73

204800

409600

614400

1228800

74

238592

477184

716800

1433600

75

272384

545792

819200

1638400

76

313344

627712

942080

1884160

77

354304

709632

1064960

2129920

78

409600

819200

1228800

2457600

79

477184

955392

1433600

2867200

80

544768

1089536

1638400

3276800

81

626688

1253376

1884160

3768320

82

708608

1417216

2129920

4259840

83

819200

1638400

2457600

4915200

84

954368

1908736

2867200

5734400

85

1089536

2183168

3276800

6553600

86

1253376

2510848

3768320

7536640

87

1417216

2838528

4259840

8519680

88

1638400

3276800

4915200

9830400

89

1908736

3821568

5734400

11468800

90

2179072

4358144

6553600

13107200

91

2506752

5013504

7536640

15073280

92

2834432

5668864

8519680

17039360

93

3276800

6553600

9830400

19660800

94

3817472

7634944

11468800

22937600

95

4358144

8732672

13107200

26214400

96

5013504

10043392

15073280

30146560

97

5668864

11354112

17039360

34078720

98

6553600

13107200

19660800

39321600

99

7634944

15286272

22937600

45875200

100

8716288

17432576

26214400

52428800

101

10027008

20054016

30146560

60293120

102

11337728

22675456

34078720

68157440

103

13107200

26214400

39321600

78643200

104

15269888

30539776

45875200

91750400

105

17432576

34930688

52428800 104857600

106

20054016

40173568

60293120 120586240

107

22675456

45416448

68157440 136314880

108

26214400

52428800

78643200 157286400

109

30539776

61145088

91750400 183500800

110

34865152

69730304 104857600 209715200

111

40108032

80216064 120586240 241172480

112

45350912

90701824 136314880 272629760

113

52428800

104857600 157286400 314572800

114

61079552

122159104 183500800 367001600

115

69730304

139722752 209715200 419430400

116

80216064

160694272 241172480 482344960

117

90701824

181665792 272629760 545259520

118

104857600

209715200 314572800 629145600

119

122159104

244580352 367001600 734003200

120

139460608

278921216 419430400 838860800

121

160432128

320864256 482344960 964689920

122

181403648

362807296 545259520

###

123

209715200

419430400 629145600

###

124

244318208

488636416 734003200

###

125

278921216

558891008 838860800

###

126

320864256

642777088 964689920

###

127

362807296

726663168

###

###

128

419430400

838860800

###

###

129

488636416

978321408

###

###

130

557842432

1115684864

###

###

131

641728512

1283457024

###

###

132

725614592

1451229184

###

###

133

838860800

1677721600

###

###

134

977272832

1954545664

###

###

135

1115684864

2235564032

###

###

136

1283457024

2571108352

###

###

137

1451229184

2906652672

###

###

138

1677721600

3355443200

###

###

139

1954545664

3913285632

###

###

140

2231369728

4462739456

###

###

141

2566914048

5133828096

###

###

142

2902458368

5804916736

###

###

143

3355443200

6710886400

###

###

144

3909091328

7818182656

###

###

145

4462739456

8942256128

###

###

146

5133828096

10284433408

###

###

147

5804916736

11626610688

###

###

148

6710886400

13421772800

###

###

149

7818182656

15653142528

###

###

150

8925478912

17850957824

###

###

FEATS ---Combat Feats---

---Combat Feats---

Accurate Attack Reduce damage bonus to increase Accurateattack Attackbonus [Reduce damage bonus to increase attack bonus] All-out Attack Reduce defense bonus to increase All-out Attack attack[Reduce bonus defense bonus to increase attack bonus] 3 Attack Focus (Melee) (+) +1 bonus to melee attack Attack rolls Focus (Melee) (+) [+1 bonus to melee attack rolls] 0 Attack Focus (Ranged) (+)+1 bonus to ranged attackAttack rolls Focus (Ranged) (+) [+1 bonus to ranged attack rolls] 5 Attack Specialization (+) +2 bonus to attack rolls with Attack a specific Specialization attack (+) [+2 bonus to attack rolls with a specific attack] Blind-Fight Re-roll miss chances from concealment Blind-Fight [Re-roll miss chances from concealment] Chokehold Cause an opponent you are Chokehold grappling to [Cause suffocate an opponent you are grappling to suffocate] Critical Strike Score critical hits against targets Criticalnormally Strike [Score immune critical to them hits against targets normally immune to them Defensive Attack Reduce attack bonus to increase Defensive defense Attack bonus [Reduce attack bonus to increase defense bonus] 4 Defensive Roll (+) +1 Toughness save bonus Defensive Roll (+) [+1 Toughness save bonus] 0 Dodge Focus (+) +1 dodge bonus Dodge Focus (+) [+1 dodge bonus] Elusive Target Double penalties for ranged Elusive attacks Target against [Double you inpenalties melee for ranged attacks against you in melee] 0 Evasion (+) Suffer less damage from attacks Evasion allowing (+) [Suffer a Reflex less save damage from attacks allowing a Reflex save] Fast Overrun Make multiple overrun attempts Fast Overrun in a round [Make multiple overrun attempts in a round] 0 Favored Environment (+) +1 attack or dodge in a particular Favoredenvironment Environment (+) [+1 attack or dodge in a particular environment 0 Favored Opponent (+) +1 damage bonus against Favored a type ofOpponent opponent(+) [+1 damage bonus against a type of opponent] Grappling Finesse Grapple checks use Dex & Grappling retain dodge Finesse bonus[Grapple checks use Dex & retain dodge bonus] Improved Aim Double normal aiming bonuses Improved Aim [Double normal aiming bonuses] 3 Improved Block (+) +2 bonus on attack rolls toImproved block Block (+) [+2 bonus on attack rolls to block] 0 Improved Critical (+) Threaten a critical hit on 19 Improved or 20 with Critical specific (+)attack [Threaten a critical hit on 19 or 20 with specific atta 0 Improved Defense (+) +6 dodge bonus from the total Improved defense Defense action(+) [+6 dodge bonus from the total defense action] 0 Improved Disarm (+) +2 bonus on attack rolls toImproved disarm Disarm (+) [+2 bonus on attack rolls to disarm] Improved Grab Grapple as a free action after Improved a successful Grab [Grapple attack as a free action after a successful attack] Improved Grapple Make grapple checks with Improved only one hand Grapple [Make grapple checks with only one hand] 0 Improved Initiative (+) +4 bonus on initiative checks Improved Initiative (+) [+4 bonus on initiative checks] Improved Overrun +4 bonus on trip checks while Improved overrunning Overrun [+4 bonus on trip checks while overrunning] Improved Pin -4 penalty on grappling checks against Improved Pinyou [-4 penalty on grappling checks against you] Improved Sunder +4 bonus on attack rolls toImproved hit an object Sunder [+4 bonus on attack rolls to hit an object] Improved Throw Opponent uses lesser of Str or Dex against attacks uses lesser of Str or Dex against trip attacks] Improved Throw trip [Opponent Improved Trip +4 bonus on trip checks, opponent Improvedcan't Trip trip [+4you bonus on trip checks, opponent can't trip you]

Move-by Action Power Attack 0 Precise Shot (+) Prone Fighting 0 Quick Draw (+) 0 Rage (+) Ranged Pin Redirect Set-Up 0 Sneak Attack (+) Stunning Attack 0 Takedown Attack (+) 0 Throwing Mastery (+) Uncanny Dodge Weapon Bind Weapon Break ---Fortune Feats--Beginner's Luck

0 Inspire (+)

Leadership

0 Luck (+)

Seize Initiative

0 Ultimate Effort (+) ---General Feats---

Move both before and afterMove-by a standard action Action [Move both before and after a standard action] Reduce attack bonus to increase Power Attack damage[Reduce bonus attack bonus to increase damage bonus] No penalty for shooting or Precise throwing Shot into(+) melee [No penalty for shooting or throwing into melee] No penalty for fighting while Prone prone Fighting [No penalty for fighting while prone] Draw, ready, or reload a weapon Quick Draw as a free (+) action [Draw, ready, or reload a weapon as a free action] Bonus to Str, Fort & Will saves, Ragepenalty (+) [Bonus to Defense to Str, Fort & Will saves, penalty to Defense] Make grapple attacks with Ranged ranged weapons Pin [Make grapple attacks with ranged weapons] Trick an opponent into hitting Redirect someone [Trick else an opponent into hitting someone else] Transfer the benefit of a combat Set-Upbonus [Transfer to anthe allybenefit of a combat bonus to an ally] +2 damage when you surprise Sneak attack Attack an(+) opponent [+2 damage when you surprise attack an opponent] Your unarmed attack can stun Stunning an opponent Attack [Your unarmed attack can stun an opponent] Gain addtl melee attack when Takedown you drop Attack an opponent (+) [Gain addtl melee attack when you drop an opponen +1 damage with thrown weapons Throwing Mastery (+) [+1 damage with thrown weapons] Retain your dodge bonus while Uncanny flat-footed Dodge [Retain your dodge bonus while flat-footed] Follow a successful melee block Weapon with Bind a free [Follow disarm a successful attempt melee block with a free disarm attempt Follow a successful melee block Weapon with Break a free[Follow sundera successful melee block with a free sunder ] ---Fortune Feats--Spend a Hero Point to gainBeginner's 5 temp skill Luck ranks [Spend a Hero Point to gain 5 temp skill ranks] Grant allies a bonus to attacks, Inspire saves, (+) [Grant & checks allies a bonus to attacks, saves, & checks] Spend hero point to remove Leadership adverse conditions [Spend hero from point ally to remove adverse conditions from ally] +1 hero point Luck (+) [+1 hero point] Spend a hero point to go first in combat Seize Initiative [Spend a hero point to go first in combat] Spend hero point for a autoUltimate roll of 20 Effort (+) [Spend hero point for a auto roll of 20] ---General Feats---

Ambidexterity Eliminate off-hand penalties Ambidexterity [Eliminate off-hand penalties] Assessment Know a subject's relative offensive and defensive ability relative offensive and defensive ability] Assessment [Know a subject's 0 Benefit (+) Gain some minor, but significant, Benefit benefit (+) [Gain some minor, but significant, benefit] Diehard Automatically stabilize when dying [Automatically stabilize when dying] Diehard Eidetic Memory Perfect recall of everythingEidetic you'veMemory experienced [Perfect recall of everything you've experienced] 0 Endurance (+) +4 bonus on checks requiring Endurance endurance (+) or [+4 stamina bonus on checks requiring endurance or stamina] Environmental AdaptationSuffer no penalties from a Environmental particular environment Adaptation [Suffer no penalties from a particular environm 0 Equipment (+) Acquire 5 points worth of equipment Equipment (+) [Acquire 5 points worth of equipment] Fearless Immunity to fear effects Fearless [Immunity to fear effects] 0 Fearsome Presence (+) Inspire fear in others Fearsome Presence (+) [Inspire fear in others] Instant Up Stand up as a free action Instant Up [Stand up as a free action] Interpose Trade places with an adjacent Interpose ally subject [Trade toplaces attackwith an adjacent ally subject to attack] Master Plan Bonus in situations when you Master havePlan a chance [Bonus toin plan situations when you have a chance to plan] 0 Minions (+) You have a follower or followers Minions (+) [You have a follower or followers] 0 Quick Change (+) You can change clothes asQuick a freeChange action (+) [You can change clothes as a free action] 0 Second Chance (+) You get a second check or Second save against Chance a particular (+) [You get hazard a second check or save against a particular h 0 Sidekick (+) You have a sidekick Sidekick (+) [You have a sidekick] 0 Teamwork (+) +3 bonus for aid actions Teamwork (+) [+3 bonus for aid actions] Trance Go into a deathlike trance Trance that slows [Gobreathing into a deathlike trance that slows breathing] ---Skill Feats--Acrobatic Bluff Animal Empathy Artificer 0 Attractive (+) Connected Contacts 0 Distract (+)

---Skill Feats---

Feint and trick using Acrobatics Acrobatic rather Bluff than[Feint Bluff and trick using Acrobatics rather than Bluff] Use Handle Animal to affect Animal the attitudes Empathy of [Use animals Handle Animal to affect the attitudes of animals] Use Knowledge (arcane lore) Artificer & Craft[Use to create Knowledge magical (arcane inventions lore) & Craft to create magical invention +4 bonus Bluff & Diplomacy Attractive people affected (+) [+4by bonus yourBluff looks& Diplomacy people affected by your looks Make a Diplomacy check toConnected call in favors [Make or aid a Diplomacy check to call in favors or aid] Make a Gather InformationContacts check in one minute [Make a Gather Information check in one minute] Bluff or Intimidate check toDistract daze an(+) opponent for 1 round check to daze an opponent for 1 round] [Bluff or Intimidate

0 Fascinate (+) Hide in Plain Sight Improvised Tools Inventor Jack-of-All-Trades Ritualist 0 Skill Mastery (+) Startle Taunt Track Well-Informed ---Custom Feats---

Hold a subject's attention with an interaction Fascinate (+) [Holdskill a subject's attention with an interaction skill] You don't need cover or concealment Hide in PlaintoSight hide [You don't need cover or concealment to hide] No penalty for not having tools Improvised for a skill Tools [No penalty for not having tools for a skill] Can create temporary devices Inventor [Can create temporary devices] Use any skill untrained Jack-of-All-Trades [Use any skill untrained] Can create and cast arcaneRitualist rituals [Can create and cast arcane rituals] Choose four skills you can Skill take Mastery 10 with even (+) [Choose under pressure four skills you can take 10 with even under pres Feint using intimidate rather Startle than bluff [Feint using intimidate rather than bluff] Demoralize using Bluff rather Taunt than[Demoralize Intimidate using Bluff rather than Intimidate] Use Survival to follow tracks Track [Use Survival to follow tracks] Gather Information check when Well-Informed meeting someone [Gather Information check when meeting someone] Description

---Custom Feats---

Name

Type

Effect

Action

Range

Alt Power

Absorption

Base

Trait/Defense

Reaction

Personal

Feat Extra Flaw

Adaption Additional Limbs Alternate Form Anatomic Separation Animal Control Animal Mimicry Animate Objects Astral Form Blast Boost Burrowing Cold Control Communication Comprehend Concealment Confuse Corrosion Cosmic Energy Control Create Object Darkness Control Datalink Dazzle

Base Base Base Base Base Base Base

Alteration Alteration Alteration Alteration Mental Trait General Sensory Attack Trait Movement General Sensory Sensory Sensory Mental Attack Attack General Sensory Sensory Sensory

Full Reaction Free Move Standard Free Standard Standard Standard Standard Move Standard Free Reaction Free Standard Standard Standard Standard Standard Free Standard

Personal Personal Personal Personal Perception Personal Ranged Extended Ranged Touch Personal Ranged Extended Personal Personal Perception Touch Ranged Ranged Ranged Extended Ranged

POWERS Base

Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base

Deflect Density Device Dimensional Pocket Disintegration Drain Duplication Electrical Control Element Control Elongation Emotion Control Enhanced Ability Environmental Control ESP Fatigue Flight Force Field Friction Control Gestalt Gravity Control Growth Healing Hellfire Control Illusion Immovable Immunity Insubstantial Invisibility Kinetic Control Leaping Life Control Light Control Luck Control Magic Magnetic Control Mental Blast Mimic Mind Control Mind Reading Mind Shield Mind Switch Morph Nauseate Nemesis Nullify Object Mimicry Obscure Paralyze Plant Control Plasma Control Possession Power Control Protection Quickness Radiation Control Regeneration Sensory Shield Shapeshift Shield Shrinking

Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base

Defense Alteration General Movement Attack Trait Alteration Attack General Alteration Mental Ability General Sensory Attack Movement Defensive Attack Alteration General Alteration Alteration Attack Sensory Defense Defense Alteration Sensory Attack Movement General General General General General Attack Alteration Mental Mental Defense/Mental Mental Alteration Attack Trait Trait Trait Sensory Attack Attack Attack Mental Mental Defense General Attack Alteration Defense Alteration Defense Alteration

Standard Touch Free Personal Reaction Personal Standard/Move Touch Standard Ranged Standard Touch Standard Personal Standard Ranged Standard Perception Move Personal Standard Perception Reaction Personal Standard Ranged Move Extended Standard Touch Move Personal Free Personal Standard Perception Full Personal Standard Ranged Free Personal Full Touch Standard Ranged Standard Perception Reaction Personal Reaction Personal Free Personal Free Personal Standard Ranged Move Personal Standard Perception Standard Ranged Reaction Perception Standard Ranged Standard Perception Standard Perception Standard Touch Standard Perception Standard/FullPerception Free Personal Standard Perception Free Personal Standard Touch Free Perception Standard Ranged Move Touch Standard Ranged Standard Touch Standard Ranged Standard Ranged Standard Perception Standard Perception Reaction Personal Free Personal Standard Ranged Reaction Personal Reaction Personal Move Personal Free Personal Free Personal

Snare Base Sonic Control Base Space Travel Base Spatial Control Base Speed Base Spinning Base Strike Base Stun Base Suffocate Base Summon Minion Base Super-Movement Base Super-Senses Base Super-Speed Base Super-Strength Base Swimming Base Telekinesis Base Telepathy Base Teleport Base Time Control Base Transfer ( Drain Single Trait) Base Transform (One Item) Base Trip Base Vibration Control Base Weather Control Base -----POWER FEATS----feat: feat: feat: feat: feat: feat: feat: feat: feat: feat: feat: feat: feat: feat: feat: feat: feat: feat: feat: feat:

Accurate Feat Affects Insubstantial Feat Alternate Power Feat Dimensional Feat Extended Reach Feat Homing Feat Improved Range Feat Incurable Feat Indirect Feat Innate Feat Precise Feat Progression Feat Reversible Feat Ricochet Feat Sedation Feat Selective Feat Slow Fade Feat Split Attack Feat Subtle Feat Triggered Feat

-----POWER EXTRAS----extra: extra: extra: extra: extra: extra: extra: extra: extra: extra: extra:

Action Extra Affects CorporealExtra Affects Others Extra Alternate Save Extra Area Extra Attack Extra Aura Extra Autofire Extra Contagious Extra Disease Extra Duration Extra

Attack Attack Movement Movement Movement Defense Attack Attack Attack General Movement Sensory Movement General Movement General Mental/Sensory Movement Movement Trait Alteration Attack Attack General

Standard Standard Move Move Move Free Standard Standard Standard Standard Move Free Move Reaction Move Standard Standard Move Move Standard Standard Standard Standard Standard

Ranged Ranged Personal Personal Personal Personal Touch Touch Touch Touch Personal Personal Personal Personal Personal Ranged Perception/Extended Personal Ranged Touch Ranged Ranged Instant Ranged

extra: extra: extra: extra: extra: extra: extra: extra:

Linked Penetrating Poison Range Selective Attack Sleep Total Fade Vampiric

Extra Extra Extra Extra Extra Extra Extra Extra

-----POWER FLAWS----flaw: flaw: flaw: flaw: flaw: flaw: flaw: flaw: flaw: flaw: flaw: flaw: flaw: flaw:

Action Flaw Distracting Flaw Duration Flaw Fades Flaw Feedback Flaw Limited Flaw Permanent Flaw Range Flaw Restorative Flaw Sense-Dependent Flaw Side-Effect Flaw Tiring Flaw Uncontrolled Flaw Unreliable Flaw

---CUSTOM POWERS---

Type

Effect

DRAWBACKS Action Disability Full Power Involuntary Transform Normal Identity Noticeable One-Way Transform Power Loss Vulnerable Weakness Weak Point ---CUSTOM DRAWBACKS---

Freq DC 15

-1

Action

Range

Freq DC 10

-2

Freq DC 5

-3

Sev DC 5

0

Sev DC 10

-1

Sev DC 15

-2

BACKGROUND QUESTIONS --What motivates you?  What are your ambitions? What kind of distinctive features do you have? Do you have any compulsive mannerisms? Are you plagued by a recurring dream, what is it? How did you obtain your costume? How do you feel about the laws of your country? What emotions do you not reveal in public? What are your turn-ons & turn-offs? How do you get your laundry done? What is your style of dress?  What's your most valuable asset? What was your life like growing up? Who had the biggest impact in your life?  Why? Do you have any hobbies or other interests? What is your favorite kind of music? What is your favorite book or movie? Do you have tatoos, scars, or identifiable jewelry? Do you have any religious/philosophical beliefs? How do you spend your free time? Do you have any pet peeves? Have you had any traumatic experiences?  Do you have any past experiences you regret? How do you define a hero? What does your room/house/apt look like? What kinds of fans & followers do you have? What would you do if you killed someone? What guidance would you give a rookie hero? How would your family describe you? Describe your first super hero battle How far would you go to protect your Secret ID? How do you relax? Where do you go? Why did you take Promycin? Why do you want to kill the Baron? How did you join the group? custom4 custom5 custom6

MOTIVATION

Adventurer seeks to recapture a spirit of adventure Animal Nature has a savage side that must be kept in check Demolisher causes destruction for destruction's sake Exemplar symbolizes a group that needs greater visibility Explorer devoted to the discovery of new ideas and environments Gloryhound seeks publicity for personal accomplishments Greed overwhelmed by desire for wealth Guardian desires to protect beloved persons or places Idealist stands for a specific cause for which they would gladly die Investigator loves to unravel mysteries Majesty leads a people and acts as the preserver of their interests Mentor encourages responsibility & competence among students Outcast is hated or feared for some reason Peace of Mind seeks self-perfection or freedom from inner demons Protector protects innocents from harm, regardless of who they are Repentant acts to gain redemption for past sins Responsibility burdened of Powerwith undesired powers, but feels they must act selflessly Soldier follows or gives orders unless it conflicts with their moral code Thrill-seekeracts because of a hedonistic desire for danger and risk Uncontrolledseeks Powerto learn control of their powers Vengeance seeks revenge against someone Vestige of Humanity envies the emotion & humanity of others World Domination wants dominion over as many people as possible Youthful Exuberance pursues the life of a super-being with the joy of youth custom1 custom2 custom3

FEATS CRAZYLIST Accurate Attack All-out Attack

Reduce damage bonus to increase attack bonus Reduce defense bonus to increase attack bonus

Attack Focus (Melee) (+) +1 bonus to melee attack rolls 1 1Attack Focus (Melee) (+)+1 bonus to melee attack rolls 2 2Attack Focus (Melee) (+)+2 bonus to melee attack rolls 3 3Attack Focus (Melee) (+)+3 bonus to melee attack rolls 4 4Attack Focus (Melee) (+)+4 bonus to melee attack rolls 5 5Attack Focus (Melee) (+)+5 bonus to melee attack rolls 6 6Attack Focus (Melee) (+)+6 bonus to melee attack rolls 7 7Attack Focus (Melee) (+)+7 bonus to melee attack rolls 8 8Attack Focus (Melee) (+)+8 bonus to melee attack rolls 9 9Attack Focus (Melee) (+)+9 bonus to melee attack rolls +10 bonus to melee attack rolls 10 10Attack Focus (Melee) (+) Attack Focus (Ranged) (+)+1 bonus to ranged attack rolls +1 bonus to ranged attack rolls 1 1Attack Focus (Ranged) (+) +2 bonus to ranged attack rolls 2 2Attack Focus (Ranged) (+) +3 bonus to ranged attack rolls 3 3Attack Focus (Ranged) (+) 4Attack Focus (Ranged) (+) +4 bonus to ranged attack rolls 4 +5 bonus to ranged attack rolls 5 5Attack Focus (Ranged) (+) +6 bonus to ranged attack rolls 6 6Attack Focus (Ranged) (+) +7 bonus to ranged attack rolls 7 7Attack Focus (Ranged) (+) +8 bonus to ranged attack rolls 8 8Attack Focus (Ranged) (+) +9 bonus to ranged attack rolls 9 9Attack Focus (Ranged) (+) 10Attack Focus (Ranged) (+) +10 bonus to ranged attack rolls 10

Attack Specialization (+) +2 bonus to attack rolls with 1 specific attack 1 1Attack Specialization (+)+2 bonus to attack rolls with 1 specific attack 2 2Attack Specialization (+)+2 bonus to attack rolls with 2 specific attacks 3 3Attack Specialization (+)+2 bonus to attack rolls with 3 specific attacks 4 4Attack Specialization (+)+2 bonus to attack rolls with 4 specific attacks 5 5Attack Specialization (+)+2 bonus to attack rolls with 5 specific attacks 6 6Attack Specialization (+)+2 bonus to attack rolls with 6 specific attacks 7 7Attack Specialization (+)+2 bonus to attack rolls with 7 specific attacks 8 8Attack Specialization (+)+2 bonus to attack rolls with 8 specific attacks 9 9Attack Specialization (+)+2 bonus to attack rolls with 9 specific attacks +2 bonus to attack rolls with 10 specific attacks 10 10Attack Specialization (+) Blind-Fight

Re-roll miss chances from concealment

Chokehold

Cause an opponent you are grappling to suffocate

Critical Strike

Score critical hits against targets normally immune to them

Defensive Attack

Reduce attack bonus to increase defense bonus

Defensive Roll (+)

+1 Toughness save bonus

1Defensive Roll (+)

+1 Toughness save bonus

2Defensive Roll (+)

+2 Toughness save bonus

3Defensive Roll (+)

+3 Toughness save bonus

4Defensive Roll (+)

+4 Toughness save bonus

5Defensive Roll (+)

+5 Toughness save bonus

6Defensive Roll (+)

+6 Toughness save bonus

7Defensive Roll (+)

+7 Toughness save bonus

8Defensive Roll (+)

+8 Toughness save bonus

9Defensive Roll (+)

+9 Toughness save bonus

10Defensive Roll (+)

+10 Toughness save bonus

Dodge Focus (+)

+1 dodge bonus

1Dodge Focus (+)

+1 dodge bonus

2Dodge Focus (+)

+2 dodge bonus

3Dodge Focus (+)

+3 dodge bonus

4Dodge Focus (+)

+4 dodge bonus

5Dodge Focus (+)

+5 dodge bonus

6Dodge Focus (+)

+6 dodge bonus

7Dodge Focus (+)

+7 dodge bonus

8Dodge Focus (+)

+8 dodge bonus

9Dodge Focus (+)

+9 dodge bonus

10Dodge Focus (+)

+10 dodge bonus

Elusive Target

Double penalties for ranged attacks against you in melee

Evasion (+)

Suffer 1/2 damage from attacks allowing a Reflex save

1Evasion (+)

Suffer 1/2 damage from attacks allowing a Reflex save

2Evasion (+)

Suffer no damage from attacks allowing a Reflex save

Fast Overrun

Make multiple overrun attempts in a round

Favored Environment (+) +1 attack or dodge in one particular environment 1 1Favored Environment (+)+1 attack or dodge in one particular environment 2 2Favored Environment (+)+1 attack or dodge in 2 environments 3 3Favored Environment (+)+1 attack or dodge in 3 environments 4 4Favored Environment (+)+1 attack or dodge in 4 environments 5 5Favored Environment (+)+1 attack or dodge in 5 environments 6 6Favored Environment (+)+1 attack or dodge in 6 environments 7 7Favored Environment (+)+1 attack or dodge in 7 environments

8 8Favored Environment (+)+1 attack or dodge in 8 environments 9 9Favored Environment (+)+1 attack or dodge in 9 environments 10 10Favored Environment (+) +1 attack or dodge in 10 environments Favored Opponent (+)

+1 damage bonus against a type of opponent

1 1Favored Opponent (+)

+1 damage bonus against a type of opponent

2 2Favored Opponent (+)

+1 damage bonus against 2 types of opponents

3 3Favored Opponent (+)

+1 damage bonus against 3 types of opponents

4 4Favored Opponent (+)

+1 damage bonus against 4 types of opponents

5 5Favored Opponent (+)

+1 damage bonus against 5 types of opponents

6 6Favored Opponent (+)

+1 damage bonus against 6 types of opponents

7 7Favored Opponent (+)

+1 damage bonus against 7 types of opponents

8 8Favored Opponent (+)

+1 damage bonus against 8 types of opponents

9 9Favored Opponent (+)

+1 damage bonus against 9 types of opponents

10 10Favored Opponent (+) +1 damage bonus against 10 types of opponents Grappling Finesse

Grapple checks use Dex & retain dodge bonus

Improved Aim

Double normal aiming bonuses

Improved Block (+)

+2 bonus on attack rolls to block

1 1Improved Block (+)

+2 bonus on attack rolls to block

2 2Improved Block (+)

+4 bonus on attack rolls to block

3 3Improved Block (+)

+6 bonus on attack rolls to block

4 4Improved Block (+)

+8 bonus on attack rolls to block

5 5Improved Block (+)

+10 bonus on attack rolls to block

6 6Improved Block (+)

+12 bonus on attack rolls to block

7 7Improved Block (+)

+14 bonus on attack rolls to block

8 8Improved Block (+)

+16 bonus on attack rolls to block

9 9Improved Block (+)

+18 bonus on attack rolls to block

10 10Improved Block (+)

+20 bonus on attack rolls to block

Improved Critical (+)

Critical hit on 19 or 20 with 1 attack

1 1Improved Critical (+)

Critical hit on 19 or 20 with 1 attack

2 2Improved Critical (+)

Critical hit on 19 or 20 with 2 attacks

3 3Improved Critical (+)

Critical hit on 19 or 20 with 3 attacks

4 4Improved Critical (+)

Critical hit on 19 or 20 with 4 attacks

5 5Improved Critical (+)

Critical hit on 19 or 20 with 5 attacks

6 6Improved Critical (+)

Critical hit on 19 or 20 with 6 attacks

7 7Improved Critical (+)

Critical hit on 19 or 20 with 7 attacks

8 8Improved Critical (+)

Critical hit on 19 or 20 with 8 attacks

9 9Improved Critical (+)

Critical hit on 19 or 20 with 9 attacks

10 10Improved Critical (+)

Critical hit on 19 or 20 with 10 attacks

Improved Defense (+)

+6 dodge bonus from the total defense action

1 1Improved Defense (+)

+6 dodge bonus from the total defense action

2 2Improved Defense (+)

+8 dodge bonus from the total defense action

Improved Disarm

+2 bonus on attack rolls to disarm

Improved Grab

Grapple as a free action after a successful attack

Improved Grapple

Make grapple checks with only one hand

Improved Initiative (+)

+4 bonus on initiative checks

1 1Improved Initiative (+)

+4 bonus on initiative checks

2 2Improved Initiative (+)

+8 bonus on initiative checks

3 3Improved Initiative (+)

+12 bonus on initiative checks

4 4Improved Initiative (+)

+16 bonus on initiative checks

5 5Improved Initiative (+)

+20 bonus on initiative checks

6 6Improved Initiative (+)

+24 bonus on initiative checks

7 7Improved Initiative (+)

+28 bonus on initiative checks

8 8Improved Initiative (+)

+32 bonus on initiative checks

9 9Improved Initiative (+)

+36 bonus on initiative checks

10 10Improved Initiative (+) +40 bonus on initiative checks Improved Overrun

+4 bonus on trip checks while overrunning

Improved Pin

-4 penalty on grappling checks against you

Improved Sunder

+4 bonus on attack rolls to hit an object

Improved Throw

Opponent uses lesser of Str or Dex against trip attacks

Improved Trip

+4 bonus on trip checks, opponent can't trip you

Move-by Action

Move both before and after a standard action

Power Attack

Reduce attack bonus to increase damage bonus

Precise Shot (+)

No penalty for shooting or throwing into melee

1Precise Shot (+)

No penalty for shooting or throwing into melee

2Precise Shot (+)

Ignores concealment unless total cover

Prone Fighting

No penalty for fighting while prone

Quick Draw (+)

Draw & ready a weapon as a free action

1Quick Draw (+)

Draw & ready a weapon as a free action

2Quick Draw (+)

Draw, ready, & reload a weapon as a free action

Rage (+)

+4 to Str, +2 Fort & Will, -2 Defense

1 1Rage (+)

+4 Str, +3 Fort & Will, -2 Defense

2 2Rage (+) 3 3Rage (+)

+6 Str, +4 Fort & Will, -2 Defense

4 4Rage (+)

+10 Str, +6 Fort & Will, -2 Defense

5 5Rage (+)

+12 Str, +7 Fort & Will, -2 Defense

6 6Rage (+)

+14 Str, +8 Fort & Will, -2 Defense

7 7Rage (+) 8 8Rage (+)

+16 Str, +9 Fort & Will, -2 Defense

9 9Rage (+)

+20 Str, +11 Fort & Will, -2 Defense

10 10Rage (+)

+22 Str, +12 Fort & Will, -2 Defense

+8 Str, +5 Fort & Will, -2 Defense

+18 Str, +10 Fort & Will, -2 Defense

Ranged Pin

Make grapple attacks with ranged weapons

Redirect

Trick an opponent into hitting someone else

Set-Up

Transfer the benefit of a combat bonus to an ally

Sneak Attack (+)

+2 damage when you surprise attack an opponent

1 1Sneak Attack (+)

+2 damage when you surprise attack an opponent

2 2Sneak Attack (+)

+3 damage when you surprise attack an opponent

3 3Sneak Attack (+)

+4 damage when you surprise attack an opponent

4 4Sneak Attack (+)

+5 damage when you surprise attack an opponent

Stunning Attack

Your unarmed attack can stun an opponent

Takedown Attack (+)

Gain addtl melee attack when you drop an opponent

1 1Takedown Attack (+)

Gain addtl melee attack when you drop an opponent

2 2Takedown Attack (+)

Gain addtl melee attack & 5 ft step when you drop an opponent

Throwing Mastery (+)

+1 damage with thrown weapons

1 1Throwing Mastery (+)

+1 damage with thrown weapons

2 2Throwing Mastery (+)

+2 damage with thrown weapons

3 3Throwing Mastery (+)

+3 damage with thrown weapons

4 4Throwing Mastery (+)

+4 damage with thrown weapons

5 5Throwing Mastery (+)

+5 damage with thrown weapons

6 6Throwing Mastery (+)

+6 damage with thrown weapons

7 7Throwing Mastery (+)

+7 damage with thrown weapons

8 8Throwing Mastery (+)

+8 damage with thrown weapons

9 9Throwing Mastery (+)

+9 damage with thrown weapons

10 10Throwing Mastery (+) +10 damage with thrown weapons Uncanny Dodge

Retain your dodge bonus while flat-footed

Weapon Bind

Follow a successful melee block with a free disarm attempt

Weapon Break

Follow a successful melee block with a free sunder

Beginner's Luck

Spend a Hero Point to gain 5 temp skill ranks

Inspire (+)

Grant allies +1 to attacks, saves, & checks

1 1Inspire (+)

Grant allies +1 to attacks, saves, & checks

2 2Inspire (+)

Grant allies +2 to attacks, saves, & checks

3 3Inspire (+)

Grant allies +3 to attacks, saves, & checks

4 4Inspire (+)

Grant allies +4 to attacks, saves, & checks

5 5Inspire (+)

Grant allies +5 to attacks, saves, & checks

Leadership

Spend hero point to remove adverse conditions from ally

Luck (+)

+1 hero point

1 1Luck (+)

+1 hero point

2 2Luck (+)

+2 hero points

3 3Luck (+)

+3 hero points

4 4Luck (+)

+4 hero points

5 5Luck (+)

+5 hero points

6 6Luck (+)

+6 hero points

7 7Luck (+)

+7 hero points

8 8Luck (+)

+8 hero points

9 9Luck (+)

+9 hero points

10 10Luck (+)

+10 hero points

Seize Initiative

Spend a hero point to go first in combat

Ultimate Effort (+)

Spend hero point for auto 20 for 1 action

1 1Ultimate Effort (+)

Spend hero point for auto 20 for 1 action

2 2Ultimate Effort (+)

Spend hero point for auto 20 for 2 actions

3 3Ultimate Effort (+)

Spend hero point for auto 20 for 3 actions

4 4Ultimate Effort (+)

Spend hero point for auto 20 for 4 actions

5 5Ultimate Effort (+)

Spend hero point for auto 20 for 5 actions

6 6Ultimate Effort (+)

Spend hero point for auto 20 for 6 actions

7 7Ultimate Effort (+)

Spend hero point for auto 20 for 7 actions

8 8Ultimate Effort (+)

Spend hero point for auto 20 for 8 actions

9 9Ultimate Effort (+)

Spend hero point for auto 20 for 9 actions

10 10Ultimate Effort (+)

Spend hero point for auto 20 for 10 actions

Ambidexterity

Eliminate off-hand penalties

Assessment

Know a subject's relative offensive and defensive ability

Benefit (+)

Gain 1 minor benefit

1 1Benefit (+)

Gain 1 minor benefit

2 2Benefit (+)

Gain 2 minor benefits

3 3Benefit (+)

Gain 3 minor benefits

4 4Benefit (+)

Gain 4 minor benefits

5 5Benefit (+)

Gain 5 minor benefits

6 6Benefit (+)

Gain 6 minor benefits

7 7Benefit (+)

Gain 7 minor benefits

8 8Benefit (+)

Gain 8 minor benefits

9 9Benefit (+)

Gain 9 minor benefits

10 10Benefit (+)

Gain 10 minor benefits

Diehard

Automatically stabilize when dying

Eidetic Memory

Perfect recall of everything you've experienced

Endurance (+)

+4 bonus on checks requiring endurance or stamina

1 1Endurance (+)

+4 bonus on checks requiring endurance or stamina

2 2Endurance (+)

+8 bonus on checks requiring endurance or stamina

3 3Endurance (+)

+12 bonus on checks requiring endurance or stamina

4 4Endurance (+)

+16 bonus on checks requiring endurance or stamina

5 5Endurance (+)

+20 bonus on checks requiring endurance or stamina

6 6Endurance (+)

+24 bonus on checks requiring endurance or stamina

7 7Endurance (+)

+28 bonus on checks requiring endurance or stamina

8 8Endurance (+)

+32 bonus on checks requiring endurance or stamina

9 9Endurance (+)

+36 bonus on checks requiring endurance or stamina

10 10Endurance (+)

+40 bonus on checks requiring endurance or stamina

Environmental AdaptationSuffer no penalties from a particular environment Equipment (+)

Acquire 5 points worth of equipment

1 1Equipment (+)

5 points worth of equipment

2 2Equipment (+)

10 points worth of equipment

3 3Equipment (+)

15 points worth of equipment

4 4Equipment (+)

20 points worth of equipment

5 5Equipment (+)

25 points worth of equipment

6 6Equipment (+)

30 points worth of equipment

7 7Equipment (+)

35 points worth of equipment

8 8Equipment (+)

40 points worth of equipment

9 9Equipment (+)

45 points worth of equipment

10 10Equipment (+)

50 points worth of equipment

Fearless 1 Fearsome Presence (+)

Immunity to fear effects Inspire fear in others, DC:11 range: 5

1 1Fearsome Presence (+) Inspire fear in others, DC:11 range: 5 2 2Fearsome Presence (+) Inspire fear in others, DC:12 range: 10 3 3Fearsome Presence (+) Inspire fear in others, DC:13 range: 15 4 4Fearsome Presence (+) Inspire fear in others, DC:14 range: 20 5 5Fearsome Presence (+) Inspire fear in others, DC:15 range: 25 6 6Fearsome Presence (+) Inspire fear in others, DC:16 range: 30 7 7Fearsome Presence (+) Inspire fear in others, DC:17 range: 35 8 8Fearsome Presence (+) Inspire fear in others, DC:18 range: 40 9 9Fearsome Presence (+) Inspire fear in others, DC:19 range: 45 10 10Fearsome Presence (+)Inspire fear in others, DC:20 range: 50 Instant Up

Stand up as a free action

Interpose

Trade places with an adjacent ally subject to attack

Master Plan

Bonus in situations when you have a chance to plan

1 Minions (+)

15pp of followers

1 1Minions (+)

15pp of followers

2 2Minions (+)

30pp of followers

3 3Minions (+)

45pp of followers

4 4Minions (+)

60pp of followers

5 5Minions (+)

75pp of followers

6 6Minions (+)

90pp of followers

7 7Minions (+)

105pp of followers

8 8Minions (+)

120pp of followers

9 9Minions (+)

135pp of followers

10 10Minions (+)

150pp of followers

11 11Minions (+)

165pp of followers

12 12Minions (+)

180pp of followers

13 13Minions (+)

195pp of followers

14 14Minions (+)

210pp of followers

15 15Minions (+)

225pp of followers

16 16Minions (+)

240pp of followers

17 17Minions (+)

255pp of followers

18 18Minions (+)

270pp of followers

19 19Minions (+)

285pp of followers

20 20Minions (+)

300pp of followers

21 21Minions (+)

315pp of followers

Quick Change (+)

You can change clothes as a free action

1 1Quick Change (+)

You can change clothes as a free action

2 2Quick Change (+)

Change into any outfit at will

Second Chance (+)

You get a second check or save against 1 hazard type

1 1Second Chance (+)

You get a second check or save against 1 hazard type

2 2Second Chance (+)

You get a second check or save against 2 hazard types

3 3Second Chance (+)

You get a second check or save against 3 hazard types

4 4Second Chance (+)

You get a second check or save against 4 hazard types

5 5Second Chance (+)

You get a second check or save against 5 hazard types

6 6Second Chance (+)

You get a second check or save against 6 hazard types

7 7Second Chance (+)

You get a second check or save against 7 hazard types

8 8Second Chance (+)

You get a second check or save against 8 hazard types

9 9Second Chance (+)

You get a second check or save against 9 hazard types

10 10Second Chance (+)

You get a second check or save against 10 hazard types

Sidekick (+)

5pp Sidekick

1 1Sidekick (+)

5pp Sidekick

2 2Sidekick (+)

10pp Sidekick

3 3Sidekick (+)

15pp Sidekick

4 4Sidekick (+)

20pp Sidekick

5 5Sidekick (+)

25pp Sidekick

6 6Sidekick (+)

30pp Sidekick

7 7Sidekick (+)

35pp Sidekick

8 8Sidekick (+)

40pp Sidekick

9 9Sidekick (+)

45pp Sidekick

10 10Sidekick (+)

50pp Sidekick

11 11Sidekick (+)

55pp Sidekick

12 12Sidekick (+)

60pp Sidekick

13 13Sidekick (+)

65pp Sidekick

14 14Sidekick (+)

70pp Sidekick

15 15Sidekick (+)

75pp Sidekick

16 16Sidekick (+)

80pp Sidekick

17 17Sidekick (+)

85pp Sidekick

18 18Sidekick (+)

90pp Sidekick

19 19Sidekick (+)

95pp Sidekick

20 20Sidekick (+)

100pp Sidekick

Teamwork (+)

Additional +1 bonus for aid actions

1 1Teamwork (+)

Additional +1 bonus for aid actions

2 2Teamwork (+)

Additional +2 bonus for aid actions

3 3Teamwork (+)

Additional +3 bonus for aid actions

Trance

Go into a deathlike trance that slows breathing

Acrobatic Bluff

Feint and trick using Acrobatics rather than Bluff

Animal Empathy

Use Handle Animal to affect the attitudes of animals

Artificer

Use Knowledge (arcane lore) & Craft to create magical inventions

Attractive (+)

+4 bonus Bluff & Diplomacy people affected by your looks

1 1Attractive (+)

+4 bonus Bluff & Diplomacy people affected by your looks

2 2Attractive (+)

+8 bonus Bluff & Diplomacy people affected by your looks

3 3Attractive (+)

+12 bonus Bluff & Diplomacy people affected by your looks

4 4Attractive (+)

+16 bonus Bluff & Diplomacy people affected by your looks

5 5Attractive (+)

+20 bonus Bluff & Diplomacy people affected by your looks

6 6Attractive (+)

+24 bonus Bluff & Diplomacy people affected by your looks

7 7Attractive (+)

+28 bonus Bluff & Diplomacy people affected by your looks

8 8Attractive (+)

+32 bonus Bluff & Diplomacy people affected by your looks

9 9Attractive (+)

+36 bonus Bluff & Diplomacy people affected by your looks

10 10Attractive (+)

+40 bonus Bluff & Diplomacy people affected by your looks

Connected

Make a Diplomacy check to call in favors or aid

Contacts

Make a Gather Information check in one minute

Distract (+)

Bluff or Intimidate check to daze an opponent for 1 round

1 1Distract (+)

Bluff or Intimidate check to daze an opponent for 1 round

2 2Distract (+)

Use Bluff & Intimidate check to daze an opponent for 1 round

Fascinate (+)

Hold a subject's attention with 1 interaction skill

1 1Fascinate (+)

Hold a subject's attention with 1 interaction skill

2 2Fascinate (+)

Hold a subject's attention with 2 interaction skills

3 3Fascinate (+)

Hold a subject's attention with 3 interaction skills

4 4Fascinate (+)

Hold a subject's attention with 4 interaction skills

Hide in Plain Sight

You don't need cover or concealment to hide

Improvised Tools

No penalty for not having tools for a skill

Inventor

Can create temporary devices

Jack-of-All-Trades

Use any skill untrained

Ritualist

Can create and cast arcane rituals

Skill Mastery (+)

Choose 4 skills you can take 10 with even under pressure

1 1Skill Mastery (+)

Choose 4 skills you can take 10 with

2

2Skill Mastery (+)

Choose 8 skills you can take 10 with

3

3Skill Mastery (+)

Choose 12 skills you can take 10 with

4

4Skill Mastery (+)

Choose 16 skills you can take 10 with

5

5Skill Mastery (+)

Choose 20 skills you can take 10 with

6

6Skill Mastery (+)

Choose 24 skills you can take 10 with

7

7Skill Mastery (+)

Choose 28 skills you can take 10 with

8

8Skill Mastery (+)

Choose 32 skills you can take 10 with

9

9Skill Mastery (+)

Choose 36 skills you can take 10 with

10Skill Mastery (+)

Choose 40 skills you can take 10 with

Startle

Feint using intimidate rather than bluff

Taunt

Demoralize using Bluff rather than Intimidate

Track

Use Survival to follow tracks

Well-Informed 0

Gather Information check when meeting someone 0

10

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

Luck Check:

es 6 – Drawbacks -6 = 140

height (metric)weight (US)weight (metric)

6

2.5 cm or less .06 lbs or less .02 kg or less

0

2.5 - 15 cm .06-.13 lbs. .02-.05 kg

0

15-30 cm

.25-1 lbs.

.1-.4 kg

0

.3-.5 m

1-8 lbs.

.4-3.6 kg

0

.5-1 m

8-60 lbs.

3-27 kg

0

1-3 m

60-500 lbs. 27-225 kg

6

3-7 m

500-4,000 lbs.225-900 kg

0

4,000-32,000 lbs. 900-14400 kg

0

7-14 m

14-28 m32,000-250,000 14400-11250 lbs. kg

0

28-56 m 250,000-2,000,000 11250-900000 lbs.

0

56 m +

0

2,000,000+ lbs. 900000 + kg

Push/Drag 50 150 200 200 250

15 kg

33 lbs

Light

33

300

30 kg

66 lbs

Med

66

Med: 66 lbs

350

45 kg

100 lbs

Heavy

100

Heavy: 100 lbs

400

91 kg

200 lbs

Max

200

Max: 200 lbs

450

227 kg

500 lbs

Push/Drag

500

Push: 500 lbs

500 575 650 750 875 1000 1150 1300 1500 1750 2000 2300 2600 3000 3500 4000 4600 5200 6000

Light: 33 lbs

7000 8000 9200 10400 12000 14000 16000 18400 20800 24000 28000 32000 36800 41600 48000 56000 64000 73600 83200 96000 112000 128000 147200 166400 192000 224000 256000 294400 332800 384000 448000 512000 588800 665600 768000 896000 1024000 1177600 1331200 1536000 1792000 2048000 2355200 2662400 3072000 3584000 4096000 4710400 5324800 6144000 7168000 8192000

9420800 10649600 12288000 14336000 16384000 18841600 21299200 24576000 28672000 32768000 37683200 42598400 49152000 57344000 65536000 75366400 85196800 98304000 114688000 131072000 150732800 170393600 196608000 229376000 262144000 301465600 340787200 393216000 458752000 524288000 602931200 681574400 786432000 917504000 ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###

### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###

o increase attack bonus] ncrease attack bonus] elee attack rolls] anged attack rolls] tack rolls with a specific attack]

rappling to suffocate] argets normally immune to them] o increase defense bonus]

ed attacks against you in melee] acks allowing a Reflex save] mpts in a round] odge in a particular environment] s against a type of opponent] ex & retain dodge bonus]

hit on 19 or 20 with specific attack] rom the total defense action] k rolls to disarm] after a successful attack] with only one hand]

cks while overrunning] ecks against you] ls to hit an object] f Str or Dex against trip attacks] opponent can't trip you]

Accurate Attack Reduce damage bonus to increase attack bonus All-out AttackReduce defense bonus to increase attack bonus 1Attack Focus +1(Melee) bonus to (+)melee attack rolls 1Attack Focus +1(Ranged) bonus to(+) ranged attack rolls 1Attack Specialization +2 bonus to (+)attack rolls with a specific attack Blind-Fight Re-roll miss chances from concealment Chokehold Cause an opponent you are grappling to suffocate Critical StrikeScore critical hits against targets normally immune Defensive Attack Reduce attack bonus to increase defense bonus Defensive Roll +1(+) Toughness save bonus 1Defensive Roll +1 Toughness (+) save bonus 2Defensive Roll +2 Toughness (+) save bonus 3Defensive Roll +3 Toughness (+) save bonus 4Defensive Roll +4 Toughness (+) save bonus 5Defensive Roll +5 Toughness (+) save bonus 6Defensive Roll +6 Toughness (+) save bonus 7Defensive Roll +7 Toughness (+) save bonus 8Defensive Roll +8 Toughness (+) save bonus 9Defensive Roll +9 Toughness (+) save bonus 10Defensive+10 Roll Toughness (+) save bonus Dodge Focus+1 (+)dodge bonus 1Dodge Focus +1(+) dodge bonus 2Dodge Focus +2(+) dodge bonus 3Dodge Focus +3(+) dodge bonus 4Dodge Focus +4(+) dodge bonus 5Dodge Focus +5(+) dodge bonus 6Dodge Focus +6(+) dodge bonus 7Dodge Focus +7(+) dodge bonus 8Dodge Focus +8(+) dodge bonus 9Dodge Focus +9(+) dodge bonus

ter a standard action] crease damage bonus] or throwing into melee]

weapon as a free action] penalty to Defense] anged weapons]

bonus to an ally] surprise attack an opponent] n stun an opponent] ttack when you drop an opponent] hrown weapons] s while flat-footed] block with a free disarm attempt] e block with a free sunder ]

ain 5 temp skill ranks] s, saves, & checks] adverse conditions from ally]

first in combat] a auto roll of 20]

ensive and defensive ability]

ng you've experienced] iring endurance or stamina] alties from a particular environment]

ally subject to attack] u have a chance to plan]

es as a free action] eck or save against a particular hazard]

ows breathing]

batics rather than Bluff] ffect the attitudes of animals] Craft to create magical inventions] cy people affected by your looks] all in favors or aid] ck in one minute] daze an opponent for 1 round]

10Dodge Focus +10(+) dodge bonus Elusive Target Double penalties for ranged attacks against you in m Evasion (+) Suffer 1/2 damage from attacks allowing a Reflex sa 1Evasion (+)Suffer 1/2 damage from attacks allowing a Reflex sa 2Evasion (+)Suffer no damage from attacks allowing a Reflex sa Fast OverrunMake multiple overrun attempts in a round Favored Environment +1 attack(+) or dodge in one particular environment 1 1Favored Environment +1 attack or (+)dodge in one particular environment 2 2Favored Environment +1 attack or (+)dodge in 2 environments 3 3Favored Environment +1 attack or (+)dodge in 3 environments 4 4Favored Environment +1 attack or (+)dodge in 4 environments 5 5Favored Environment +1 attack or (+)dodge in 5 environments 6 6Favored Environment +1 attack or (+)dodge in 6 environments 7 7Favored Environment +1 attack or (+)dodge in 7 environments 8 8Favored Environment +1 attack or (+)dodge in 8 environments 9 9Favored Environment +1 attack or (+)dodge in 9 environments 10 10Favored Environment +1 attack or(+) dodge in 10 environments Favored Opponent +1 damage (+) bonus against a type of opponent 1 1Favored Opponent +1 damage (+) bonus against a type of opponent 2 2Favored Opponent +1 damage (+) bonus against 2 types of opponents 3 3Favored Opponent +1 damage (+) bonus against 3 types of opponents 4 4Favored Opponent +1 damage (+) bonus against 4 types of opponents 5 5Favored Opponent +1 damage (+) bonus against 5 types of opponents 6 6Favored Opponent +1 damage (+) bonus against 6 types of opponents 7 7Favored Opponent +1 damage (+) bonus against 7 types of opponents 8 8Favored Opponent +1 damage (+) bonus against 8 types of opponents 9 9Favored Opponent +1 damage (+) bonus against 9 types of opponents 10 10Favored Opponent +1 damage (+)bonus against 10 types of opponents Grappling Finesse Grapple checks use Dex & retain dodge bonus Improved Aim Double normal aiming bonuses Improved Block +2 bonus (+) on attack rolls to block 1 1Improved Block +2 bonus (+) on attack rolls to block 2 2Improved Block +4 bonus (+) on attack rolls to block 3 3Improved Block +6 bonus (+) on attack rolls to block 4 4Improved Block +8 bonus (+) on attack rolls to block 5 5Improved Block +10 bonus (+) on attack rolls to block 6 6Improved Block +12 bonus (+) on attack rolls to block 7 7Improved Block +14 bonus (+) on attack rolls to block 8 8Improved Block +16 bonus (+) on attack rolls to block 9 9Improved Block +18 bonus (+) on attack rolls to block 10 10Improved +20 Blockbonus (+) on attack rolls to block Improved Critical Critical (+)hit on 19 or 20 with 1 attack 1 1Improved Critical Critical(+) hit on 19 or 20 with 1 attack 2 2Improved Critical Critical(+) hit on 19 or 20 with 2 attacks 3 3Improved Critical Critical(+) hit on 19 or 20 with 3 attacks 4 4Improved Critical Critical(+) hit on 19 or 20 with 4 attacks 5 5Improved Critical Critical(+) hit on 19 or 20 with 5 attacks 6 6Improved Critical Critical(+) hit on 19 or 20 with 6 attacks 7 7Improved Critical Critical(+) hit on 19 or 20 with 7 attacks 8 8Improved Critical Critical(+) hit on 19 or 20 with 8 attacks 9 9Improved Critical Critical(+) hit on 19 or 20 with 9 attacks 10 10Improved Critical hit (+)on 19 or 20 with 10 attacks Improved Defense +6 dodge (+) bonus from the total defense action 1 1Improved Defense +6 dodge (+)bonus from the total defense action 2 2Improved Defense +8 dodge (+)bonus from the total defense action Improved Disarm +2 bonus on attack rolls to disarm Improved Grab Grapple as a free action after a successful attack

Improved Grapple Make grapple checks with only one hand Improved Initiative +4 bonus (+)on initiative checks 1 1Improved Initiative +4 bonus (+) on initiative checks 2 2Improved Initiative +8 bonus (+) on initiative checks 3 3Improved Initiative +12 bonus (+)on initiative checks 4 4Improved Initiative +16 bonus (+)on initiative checks 5 5Improved Initiative +20 bonus (+)on initiative checks 6 6Improved Initiative +24 bonus (+)on initiative checks 7 7Improved Initiative +28 bonus (+)on initiative checks 8 8Improved Initiative +32 bonus (+)on initiative checks 9 9Improved Initiative +36 bonus (+)on initiative checks 10 10Improved +40 Initiative bonus (+) on initiative checks Improved Overrun +4 bonus on trip checks while overrunning Improved Pin-4 penalty on grappling checks against you Improved Sunder +4 bonus on attack rolls to hit an object Improved Throw Opponent uses lesser of Str or Dex against trip attac Improved Trip +4 bonus on trip checks, opponent can't trip you Move-by Action Move both before and after a standard action Power AttackReduce attack bonus to increase damage bonus

with an interaction skill] or concealment to hide] ng tools for a skill]

an take 10 with even under pressure]

when meeting someone]

Duration

Save

Cost

Continuous

-

4

Continuous Permanent Varies Continuous Sustained Will Continuous Sustained Sustained Instant Tough Instant Sustained Sustained Fort Sustained Continuous Sustained Instant (Lasting) Will Instant Fort/Tough Instant Tough Sustained Reflex Sustained Sustained Instant (Lasting) Ref/Fort

6 1 5 2 2 9 3 5 2 1-5 1 2 1 2 2 1 2 2 2 2 1 1-4

feats

extras

flaws

Page Number

Energy conversion, Both types Slow(1), fade Power magnet (1) Reaction (4) Additional power Mental link Sensory link (1) Extra subjectSubject (1), Stacking required (1)(-1) Progression Additional type Limited (1-2),(-1) Horde (1) Dimensional Others only (-1), Personal (-1) Alternate power Selective, Subtle Area (1) Broad type (-1), Narrow type (-2)

Range (1) Alternate powers Innate, Precise, Duration Progression, (1), Movable Stationary, (1) Subtle, Tether Alternate powers Machine control

Instant Sustained Permanent Instant (Lasting) Ref/Will Instant Fort/Tough Instant Fort Sustained Instant Sustained Sustained Sustained (Lasting) Will Continuous Sustained Varies Concentration Instant Fort Sustained Sustained Instant Reflex Continuous Sustained Sustained Instant Instant Tough Concentration Will Permanent Permanent Sustained Sustained Instant Tough Instant Instant (Lasting) Sustained Instant Instant Sustained Instant Will Sustained Concentration(Lasting) Will Concentration(Lasting) Will Sustained Sustained (Lasting) Will Sustained Instant (Lasting)Fort Continuous Instant Will Sustained Sustained Instant Will Instant Reflex Instant Tough Sustained (Lasting) Will Sustained (Long)Will Permanent Continuous Instant Tough Permanent Permanent Sustained Sustained Sustained -

1-3 3 3-4 2 4 1-5 2 2 2 1 2 1 1-2 1-4 2 2 1 3 1 2 4 2 2 1-4 1 1 5 4, 8 2 1 4 2 3 2 2 4 1-5 2 1 1 2 1-3 2 8 1-3 6 1-4 2 2 2 4 2 1 1 2 1 1-2 8 1 1

Action (1), Automatic (1), Ranged (1), Reflection (1), Redirection (1) Alternate power Restricted Reversible Absorption healing, Heroic (1), Mental Horde Feedback link, (1), Progression, Survival (-1), Real (1)(-1), Sacrifice Unconscious (-1) Alternate powers Alternate powers Mind blank Limited - one emotion (-1), Sense-dependent (-1)

Medium (-1) Reversible Gliding (-1), Levitation (-1) Selective, Subtle Impervious (1) Ablative (-1), Limited (-1) Alternate powers Progression Alternate power Alternate power, Growth strike Persistent, Regrowth Energizing (1), Empathetic Resurrection (-1) (1), Total (1) Alternate power, Growth strike Unstoppable Limited (-1)

Alternate powers Alternate powers Alternate powers Fog of forgetfulness, Light of truth, Mystic blast, Mystic binding, Mystic passage, Alternate powers Alternate powers Mental weapon (-2) Continuous (1), Limited Extra(-1), subject Overload (1), Perception (-1), Resisted (2), (-1), Ranged Tainted (1), Residual (-1) (1), Stacking (1) Mental link Conscious (1), One Sensory command link (1) (-1), Sense dependent (-1) Sensory link Limited (1) (-1)

Metamorph Sicken (-1) Duration (1), Nullifying field (0), Power resistance (1) Selective

Partial (-1) Slow (-1) Alternate powers, Photosynthesis Alternate powers

One type (-1), One task (-2) Alternate powers Persistent, Regrowth

Source (-1) Limited (-1)

Alternate power, Normal Atomic Strength size, (1) Growth strike, Microverse

Instant Instant Ref Sustained Instant Sustained Sustained Instant Tough Instant (Lasting) Fort Concentrate Fort Sustained Sustained Permanent Sustained Continuous Sustained Sustained Concentration (Lasting) Instant Sustained Instant Fort Sustained (Lasting) Fort Instant Toughness Sustained Fort

2 2 1 2 1 2 1 2 2 2 2 1-5 5 2 1 2 2 2 7 1-5 1-6 1 2 2

feat feat feat feat feat feat feat feat feat feat feat feat feat feat feat feat feat feat feat feat

1 1 0-1 0 1 0 1 1 1 2 1

Alternate power, Backlash Reversible, (1),Entangle Blocks Tether sense (-1) (1), Engulf (0), Regenerating (1), Transparent (1) Alternate powers Alternate powers

Might, Thrown Ranged Limited (-1) Progression, Fanatical Mental link, (1),Attitude Sacrifice Heroic (1), (-1) Horde (1), Type-general (1), Type-broad (1)

Alternate power, ShareInsubstantial, speed (1) Rapid attack, Rapid fire, Wall run, Water run, Shockwave, Super-breath, Thunderclap Alternate power, Damaging Subtle(1), Limited Perception (-1) (1) Alternate Power Change direction, Accurate Change (1),Long-range Portal velocity, (2) Easy, (-1), Progression, Medium (-1),Turnabout Short-range (-1) Alternate power Tainted (-1) Continuous (1) Touch (-1) Knockback (1) Alternate Power Alternate Power

0 1 1 1 1 0 1 1

-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 Duration

Save

Cost

to increase attack bonus to increase attack bonus

Accurate Attack

Reduce damage bonus to increase attack bonus

All-out Attack

Reduce defense bonus to increase attack bonus

Attack Focus (+)

+1 bonus to either melee or ranged attack rolls

1 1Attack Focus (+) 2 2Attack Focus (+)

+1 bonus to either melee or ranged attack rolls +1 bonus to both melee or ranged attack rolls

Attack Specialization+2 (+)bonus to attack rolls with 1 specific attack

1 1Attack Specialization+2(+) bonus to attack rolls with 1 specific attack 2 2Attack Specialization+2(+) bonus to attack rolls with 2 specific attacks 3Attack Specialization +2 (+) bonus to attack rolls with 3 specific attacks

3 4 4Attack Specialization+2(+) bonus to attack rolls with 4 specific attacks 5 5Attack Specialization+2(+) bonus to attack rolls with 5 specific attacks 6 6Attack Specialization+2(+) bonus to attack rolls with 6 specific attacks 7 7Attack Specialization+2(+) bonus to attack rolls with 7 specific attacks 8 8Attack Specialization+2(+) bonus to attack rolls with 8 specific attacks

9 9Attack Specialization+2(+) bonus to attack rolls with 9 specific attacks 10 10Attack Specialization s with a specific attack +2 (+) bonus to attack rolls with 10 specific attacks om concealment Blind-Fight Re-roll miss chances from concealment are grappling to suffocate Chokehold Cause an opponent you are grappling to suffocate st targets normally immune to them Critical Strike Score critical hits against targets normally immune to them increase defense bonus Defensive Attack Reduce attack bonus to increase defense bonus Defensive Roll (+) +1 Toughness save bonus 1Defensive Roll (+) +1 Toughness save bonus 2Defensive Roll (+) +2 Toughness save bonus 3Defensive Roll (+) +3 Toughness save bonus 4Defensive Roll (+) +4 Toughness save bonus 5Defensive Roll (+) +5 Toughness save bonus 6Defensive Roll (+) +6 Toughness save bonus 7Defensive Roll (+) +7 Toughness save bonus 8Defensive Roll (+) +8 Toughness save bonus 9Defensive Roll (+) +9 Toughness save bonus 10Defensive Roll (+)+10 Toughness save bonus Dodge Focus (+) +1 dodge bonus 1Dodge Focus (+) +1 dodge bonus 2Dodge Focus (+) +2 dodge bonus 3Dodge Focus (+) +3 dodge bonus 4Dodge Focus (+) +4 dodge bonus 5Dodge Focus (+) +5 dodge bonus 6Dodge Focus (+) +6 dodge bonus 7Dodge Focus (+) +7 dodge bonus 8Dodge Focus (+) +8 dodge bonus 9Dodge Focus (+) +9 dodge bonus

nged attacks against you in melee m attacks allowing a Reflex save m attacks allowing a Reflex save attacks allowing a Reflex save attempts in a round ne particular environment ne particular environment environments environments environments environments environments environments environments environments 0 environments nst a type of opponent nst a type of opponent nst 2 types of opponents nst 3 types of opponents nst 4 types of opponents nst 5 types of opponents nst 6 types of opponents nst 7 types of opponents nst 8 types of opponents nst 9 types of opponents nst 10 types of opponents x & retain dodge bonus

with 10 attacks he total defense action he total defense action he total defense action

n after a successful attack

10Dodge Focus (+) +10 dodge bonus Elusive Target Double penalties for ranged attacks against you in melee Evasion (+) Suffer 1/2 damage from attacks allowing a Reflex save 1Evasion (+) Suffer 1/2 damage from attacks allowing a Reflex save 2Evasion (+) Suffer no damage from attacks allowing a Reflex save Fast Overrun Make multiple overrun attempts in a round Favored Environment+1 (+)attack or dodge in one particular environment 1 1Favored Environment +1(+) attack or dodge in one particular environment 2 2Favored Environment +1(+) attack or dodge in 2 environments 3 3Favored Environment +1(+) attack or dodge in 3 environments 4 4Favored Environment +1(+) attack or dodge in 4 environments 5 5Favored Environment +1(+) attack or dodge in 5 environments 6 6Favored Environment +1(+) attack or dodge in 6 environments 7 7Favored Environment +1(+) attack or dodge in 7 environments 8 8Favored Environment +1(+) attack or dodge in 8 environments 9 9Favored Environment +1(+) attack or dodge in 9 environments 10 10Favored Environment +1 attack (+) or dodge in 10 environments Favored Opponent (+) +1 damage bonus against a type of opponent 1 1Favored Opponent (+) +1 damage bonus against a type of opponent 2 2Favored Opponent (+) +1 damage bonus against 2 types of opponents 3 3Favored Opponent (+) +1 damage bonus against 3 types of opponents 4 4Favored Opponent (+) +1 damage bonus against 4 types of opponents 5 5Favored Opponent (+) +1 damage bonus against 5 types of opponents 6 6Favored Opponent (+) +1 damage bonus against 6 types of opponents 7 7Favored Opponent (+) +1 damage bonus against 7 types of opponents 8 8Favored Opponent (+) +1 damage bonus against 8 types of opponents 9 9Favored Opponent (+) +1 damage bonus against 9 types of opponents 10 10Favored Opponent+1 (+)damage bonus against 10 types of opponents Grappling Finesse Grapple checks use Dex & retain dodge bonus Improved Aim Double normal aiming bonuses Improved Block (+) +2 bonus on attack rolls to block 1 1Improved Block (+) +2 bonus on attack rolls to block 2 2Improved Block (+) +4 bonus on attack rolls to block 3 3Improved Block (+) +6 bonus on attack rolls to block 4 4Improved Block (+) +8 bonus on attack rolls to block 5 5Improved Block (+) +10 bonus on attack rolls to block 6 6Improved Block (+) +12 bonus on attack rolls to block 7 7Improved Block (+) +14 bonus on attack rolls to block 8 8Improved Block (+) +16 bonus on attack rolls to block 9 9Improved Block (+) +18 bonus on attack rolls to block 10 10Improved Block (+) +20 bonus on attack rolls to block Improved Critical (+)Critical hit on 19 or 20 with 1 attack 1 1Improved Critical (+) Critical hit on 19 or 20 with 1 attack 2 2Improved Critical (+) Critical hit on 19 or 20 with 2 attacks 3 3Improved Critical (+) Critical hit on 19 or 20 with 3 attacks 4 4Improved Critical (+) Critical hit on 19 or 20 with 4 attacks 5 5Improved Critical (+) Critical hit on 19 or 20 with 5 attacks 6 6Improved Critical (+) Critical hit on 19 or 20 with 6 attacks 7 7Improved Critical (+) Critical hit on 19 or 20 with 7 attacks 8 8Improved Critical (+) Critical hit on 19 or 20 with 8 attacks 9 9Improved Critical (+) Critical hit on 19 or 20 with 9 attacks 10 10Improved Critical (+) Critical hit on 19 or 20 with 10 attacks Improved Defense (+) +6 dodge bonus from the total defense action 1 1Improved Defense (+) +6 dodge bonus from the total defense action 2 2Improved Defense (+) +8 dodge bonus from the total defense action Improved Disarm +2 bonus on attack rolls to disarm Improved Grab Grapple as a free action after a successful attack

ith only one hand

s while overrunning checks against you s to hit an object f Str or Dex against trip attacks s, opponent can't trip you after a standard action increase damage bonus

Improved Grapple Make grapple checks with only one hand Improved Initiative (+) +4 bonus on initiative checks 1 1Improved Initiative (+) +4 bonus on initiative checks 2 2Improved Initiative (+) +8 bonus on initiative checks 3 3Improved Initiative (+) +12 bonus on initiative checks 4 4Improved Initiative (+) +16 bonus on initiative checks 5 5Improved Initiative (+) +20 bonus on initiative checks 6 6Improved Initiative (+) +24 bonus on initiative checks 7 7Improved Initiative (+) +28 bonus on initiative checks 8 8Improved Initiative (+) +32 bonus on initiative checks 9 9Improved Initiative (+) +36 bonus on initiative checks 10 10Improved Initiative+40 (+) bonus on initiative checks Improved Overrun +4 bonus on trip checks while overrunning Improved Pin -4 penalty on grappling checks against you Improved Sunder +4 bonus on attack rolls to hit an object Improved Throw Opponent uses lesser of Str or Dex against trip attacks Improved Trip +4 bonus on trip checks, opponent can't trip you Move-by Action Move both before and after a standard action Power Attack Reduce attack bonus to increase damage bonus Precise Shot (+) No penalty for shooting or throwing into melee 1Precise Shot (+) No penalty for shooting or throwing into melee 2Precise Shot (+) Ignores concealment unless total cover Prone Fighting No penalty for fighting while prone Quick Draw (+) Draw & ready a weapon as a free action 1Quick Draw (+) Draw & ready a weapon as a free action 2Quick Draw (+) Draw, ready, & reload a weapon as a free action Rage (+) +2 to Str, +1 Fort & Will, -2 Defense 1 1Rage (+) +2 Str, +1 Fort & Will, -2 Defense 2 2Rage (+) +4 Str, +2 Fort & Will, -2 Defense 3

3Rage (+)

4 4Rage (+) 5 5Rage (+)

6 6Rage (+) 7 7Rage (+)

+6 Str, +3 Fort & Will, -2 Defense +8 Str, +4 Fort & Will, -2 Defense +10 Str, +5 Fort & Will, -2 Defense +12 Str, +6 Fort & Will, -2 Defense

+14 Str, +7 Fort & Will, -2 Defense +16 Str, +8 Fort & Will, -2 Defense 8 8Rage (+) 9 9Rage (+) +18 Str, +9 Fort & Will, -2 Defense 10 10Rage (+) +20 Str, +10 Fort & Will, -2 Defense Ranged Pin Make grapple attacks with ranged weapons Redirect Trick an opponent into hitting someone else Set-Up Transfer the benefit of a combat bonus to an ally Sneak Attack (+) +2 damage when you surprise attack an opponent 1 1Sneak Attack (+) +2 damage when you surprise attack an opponent 2 2Sneak Attack (+) +3 damage when you surprise attack an opponent 3 3Sneak Attack (+) +4 damage when you surprise attack an opponent 4 4Sneak Attack (+) +5 damage when you surprise attack an opponent Stunning Attack Your unarmed attack can stun an opponent Takedown Attack (+)Gain addtl melee attack when you drop an opponent 1 1Takedown Attack (+) Gain addtl melee attack when you drop an opponent 2 2Takedown Attack (+) Gain addtl melee attack & 5 ft step when you drop an opponent Throwing Mastery (+)+1 damage with thrown weapons 1 1Throwing Mastery (+) +1 damage with thrown weapons 2 2Throwing Mastery (+) +2 damage with thrown weapons 3 3Throwing Mastery (+) +3 damage with thrown weapons 4 4Throwing Mastery (+) +4 damage with thrown weapons 5 5Throwing Mastery (+) +5 damage with thrown weapons

assage, Alternate powers

6 6Throwing Mastery (+) +6 damage with thrown weapons 7 7Throwing Mastery (+) +7 damage with thrown weapons 8 8Throwing Mastery (+) +8 damage with thrown weapons 9 9Throwing Mastery (+) +9 damage with thrown weapons 10 10Throwing Mastery +10 (+) damage with thrown weapons Uncanny Dodge Retain your dodge bonus while flat-footed Weapon Bind Follow a successful melee block with a free disarm attempt Weapon Break Follow a successful melee block with a free sunder Beginner's Luck Spend a Hero Point to gain 5 temp skill ranks Inspire (+) Grant allies +1 to attacks, saves, & checks 1 1Inspire (+) Grant allies +1 to attacks, saves, & checks 2 2Inspire (+) Grant allies +2 to attacks, saves, & checks 3 3Inspire (+) Grant allies +3 to attacks, saves, & checks 4 4Inspire (+) Grant allies +4 to attacks, saves, & checks 5 5Inspire (+) Grant allies +5 to attacks, saves, & checks Leadership Spend hero point to remove adverse conditions from ally Luck (+) +1 hero point 1 1Luck (+) +1 hero point 2 2Luck (+) +2 hero points 3 3Luck (+) +3 hero points 4 4Luck (+) +4 hero points 5 5Luck (+) +5 hero points 6 6Luck (+) +6 hero points 7 7Luck (+) +7 hero points 8 8Luck (+) +8 hero points 9 9Luck (+) +9 hero points 10 10Luck (+) +10 hero points Seize Initiative Spend a hero point to go first in combat Ultimate Effort (+) Spend hero point for auto 20 for 1 action 1 1Ultimate Effort (+) Spend hero point for auto 20 for 1 action 2 2Ultimate Effort (+) Spend hero point for auto 20 for 2 actions 3 3Ultimate Effort (+) Spend hero point for auto 20 for 3 actions 4 4Ultimate Effort (+) Spend hero point for auto 20 for 4 actions 5 5Ultimate Effort (+) Spend hero point for auto 20 for 5 actions 6 6Ultimate Effort (+) Spend hero point for auto 20 for 6 actions 7 7Ultimate Effort (+) Spend hero point for auto 20 for 7 actions 8 8Ultimate Effort (+) Spend hero point for auto 20 for 8 actions 9 9Ultimate Effort (+) Spend hero point for auto 20 for 9 actions 10 10Ultimate Effort (+)Spend hero point for auto 20 for 10 actions Ambidexterity Eliminate off-hand penalties Assessment Know a subject's relative offensive and defensive ability Benefit (+) Gain 1 minor benefit 1 1Benefit (+) Gain 1 minor benefit 2 2Benefit (+) Gain 2 minor benefits 3 3Benefit (+) Gain 3 minor benefits 4 4Benefit (+) Gain 4 minor benefits 5 5Benefit (+) Gain 5 minor benefits 6 6Benefit (+) Gain 6 minor benefits 7 7Benefit (+) Gain 7 minor benefits 8 8Benefit (+) Gain 8 minor benefits 9 9Benefit (+) Gain 9 minor benefits 10 10Benefit (+) Gain 10 minor benefits Diehard Automatically stabilize when dying Eidetic Memory Perfect recall of everything you've experienced Endurance (+) +4 bonus on checks requiring endurance or stamina 1 1Endurance (+) +4 bonus on checks requiring endurance or stamina 2 2Endurance (+) +8 bonus on checks requiring endurance or stamina 3 3Endurance (+) +12 bonus on checks requiring endurance or stamina 4 4Endurance (+) +16 bonus on checks requiring endurance or stamina 5 5Endurance (+) +20 bonus on checks requiring endurance or stamina

6 6Endurance (+) 7 7Endurance (+) 8 8Endurance (+) 9 9Endurance (+) 10 10Endurance (+)

+24 bonus on checks requiring endurance or stamina +28 bonus on checks requiring endurance or stamina +32 bonus on checks requiring endurance or stamina +36 bonus on checks requiring endurance or stamina +40 bonus on checks requiring endurance or stamina Environmental Adaptation Suffer no penalties from a particular environment Equipment (+) Acquire 5 points worth of equipment 1 1Equipment (+) 5 points worth of equipment 2 2Equipment (+) 10 points worth of equipment 3 3Equipment (+) 15 points worth of equipment 4 4Equipment (+) 20 points worth of equipment 5 5Equipment (+) 25 points worth of equipment 6 6Equipment (+) 30 points worth of equipment 7 7Equipment (+) 35 points worth of equipment 8 8Equipment (+) 40 points worth of equipment 9 9Equipment (+) 45 points worth of equipment 10 10Equipment (+) 50 points worth of equipment Fearless Immunity to fear effects 1 Fearsome Presence (+) Inspire fear in others, DC:11 range: 5 1 1Fearsome PresenceInspire (+) fear in others, DC:11 range: 5 2 2Fearsome PresenceInspire (+) fear in others, DC:12 range: 10 3 3Fearsome PresenceInspire (+) fear in others, DC:13 range: 15 4 4Fearsome PresenceInspire (+) fear in others, DC:14 range: 20 5 5Fearsome PresenceInspire (+) fear in others, DC:15 range: 25 6 6Fearsome PresenceInspire (+) fear in others, DC:16 range: 30 7 7Fearsome PresenceInspire (+) fear in others, DC:17 range: 35 8 8Fearsome PresenceInspire (+) fear in others, DC:18 range: 40 9 9Fearsome PresenceInspire (+) fear in others, DC:19 range: 45 10 10Fearsome PresenceInspire (+) fear in others, DC:20 range: 50 Instant Up Stand up as a free action Interpose Trade places with an adjacent ally subject to attack Master Plan Bonus in situations when you have a chance to plan 1 Minions (+) 15pp of followers 1 1Minions (+) 15pp of followers 2 2Minions (+) 30pp of followers 3 3Minions (+) 45pp of followers 4 4Minions (+) 60pp of followers 5 5Minions (+) 75pp of followers 6 6Minions (+) 90pp of followers 7 7Minions (+) 105pp of followers 8 8Minions (+) 120pp of followers 9 9Minions (+) 135pp of followers 10 10Minions (+) 150pp of followers 11 11Minions (+) 165pp of followers 12 12Minions (+) 180pp of followers 13 13Minions (+) 195pp of followers 14 14Minions (+) 210pp of followers 15 15Minions (+) 225pp of followers 16 16Minions (+) 240pp of followers 17 17Minions (+) 255pp of followers 18 18Minions (+) 270pp of followers 19 19Minions (+) 285pp of followers 20 20Minions (+) 300pp of followers 21 21Minions (+) 315pp of followers Quick Change (+) You can change clothes as a free action 1 1Quick Change (+) You can change clothes as a free action 2 2Quick Change (+) Change into any outfit at will Second Chance (+) You get a second check or save against 1 hazard type 1 1Second Chance (+) You get a second check or save against 1 hazard type 2 2Second Chance (+) You get a second check or save against 2 hazard types 3 3Second Chance (+) You get a second check or save against 3 hazard types

4 4Second Chance (+) You get a second check or save against 4 hazard types 5 5Second Chance (+) You get a second check or save against 5 hazard types 6 6Second Chance (+) You get a second check or save against 6 hazard types 7 7Second Chance (+) You get a second check or save against 7 hazard types 8 8Second Chance (+) You get a second check or save against 8 hazard types 9 9Second Chance (+) You get a second check or save against 9 hazard types 10 10Second Chance (+)You get a second check or save against 10 hazard types Sidekick (+)

Trance Acrobatic Bluff Animal Empathy

5pp Sidekick 5pp Sidekick 10pp Sidekick 15pp Sidekick 20pp Sidekick 25pp Sidekick 30pp Sidekick 35pp Sidekick 40pp Sidekick 45pp Sidekick 50pp Sidekick 55pp Sidekick 60pp Sidekick 65pp Sidekick 70pp Sidekick 75pp Sidekick 80pp Sidekick 85pp Sidekick 90pp Sidekick 95pp Sidekick 100pp Sidekick Additional +1 bonus for aid actions Additional +1 bonus for aid actions Additional +2 bonus for aid actions Additional +3 bonus for aid actions Go into a deathlike trance that slows breathing Feint and trick using Acrobatics rather than Bluff Use Handle Animal to affect the attitudes of animals

Artificer

Use Knowledge (arcane lore) & Craft to create magical inventions

Attractive (+)

+4 bonus Bluff & Diplomacy people affected by your looks

1 1Attractive (+) 2 2Attractive (+) 3 3Attractive (+) 4 4Attractive (+) 5 5Attractive (+) 6 6Attractive (+) 7 7Attractive (+) 8 8Attractive (+) 9 9Attractive (+) 10 10Attractive (+)

+4 bonus Bluff & Diplomacy people affected by your looks

1 1Sidekick (+) 2 2Sidekick (+) 3 3Sidekick (+) 4 4Sidekick (+) 5 5Sidekick (+) 6 6Sidekick (+) 7 7Sidekick (+) 8 8Sidekick (+) 9 9Sidekick (+) 10 10Sidekick (+) 11 11Sidekick (+) 12 12Sidekick (+) 13 13Sidekick (+) 14 14Sidekick (+) 15 15Sidekick (+) 16 16Sidekick (+) 17 17Sidekick (+) 18 18Sidekick (+) 19 19Sidekick (+) 20 20Sidekick (+) Teamwork (+)

1 1Teamwork (+) 2 2Teamwork (+) 3 3Teamwork (+)

+8 bonus Bluff & Diplomacy people affected by your looks +12 bonus Bluff & Diplomacy people affected by your looks +16 bonus Bluff & Diplomacy people affected by your looks +20 bonus Bluff & Diplomacy people affected by your looks +24 bonus Bluff & Diplomacy people affected by your looks +28 bonus Bluff & Diplomacy people affected by your looks +32 bonus Bluff & Diplomacy people affected by your looks +36 bonus Bluff & Diplomacy people affected by your looks +40 bonus Bluff & Diplomacy people affected by your looks

Connected

Make a Diplomacy check to call in favors or aid

Contacts

Make a Gather Information check in one minute

Distract (+)

Bluff or Intimidate check to daze an opponent for 1 round

1 1Distract (+) 2 2Distract (+)

Bluff or Intimidate check to daze an opponent for 1 round Use Bluff & Intimidate check to daze an opponent for 1 round

Fascinate (+)

Hold a subject's attention with 1 interaction skill

1 1Fascinate (+)

Hold a subject's attention with 1 interaction skill

2 2Fascinate (+) 3 3Fascinate (+) 4 4Fascinate (+)

2 3 4 5 6 7 8 9 10

Hold a subject's attention with 2 interaction skills Hold a subject's attention with 3 interaction skills Hold a subject's attention with 4 interaction skills

Hide in Plain Sight

You don't need cover or concealment to hide

Improvised Tools

No penalty for not having tools for a skill

Inventor

Can create temporary devices

Jack-of-All-Trades

Use any skill untrained

Ritualist

Can create and cast arcane rituals

Skill Mastery (+)

Choose 4 skills you can take 10 with even under pressure

1 1Skill Mastery (+)

Choose 4 skills you can take 10 with

2Skill Mastery (+)

Choose 8 skills you can take 10 with

3Skill Mastery (+) 4Skill Mastery (+) 5Skill Mastery (+) 6Skill Mastery (+) 7Skill Mastery (+) 8Skill Mastery (+) 9Skill Mastery (+) 10Skill Mastery (+) Startle Taunt Track Well-Informed 0 0 0 0 0 0 0 0 0 0 0 0

Choose 12 skills you can take 10 with Choose 16 skills you can take 10 with Choose 20 skills you can take 10 with Choose 24 skills you can take 10 with Choose 28 skills you can take 10 with Choose 32 skills you can take 10 with Choose 36 skills you can take 10 with Choose 40 skills you can take 10 with Feint using intimidate rather than bluff Demoralize using Bluff rather than Intimidate Use Survival to follow tracks Gather Information check when meeting someone =C371 0 0 0 0 0 0 0 0 0 0 0

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