LEGAL INFORMATION Mutants & Masterminds, M&M Superlink, the M&M Superlink logo, and Green Ronin are trademarks of Green Ronin Publishing (www.http://www.greenronin.com/) and are used with permission. Power points and Hero points are Product Identity of Green Ronin Publishing and are used with permission. All content of this Character Builder is considered Open Content.
OPEN GAMING LICENSE Mutants and Masterminds falls under the OGL (Open Gaming License) as set forth by Wizards of the Coast. The text of the OGL is as follows:
OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, including trade dress; artifacts; creatures characters; stories, storylines, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
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Ronin are trademarks th permission.
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owners who have d material including nguages), potation, ation, abridgment or pted; (c) "Distribute" ransmit or otherwise ludes the methods, embody the Product clearly identified as is License, including des Product Identity. d identifying marks designs, depictions, other visual or audio personalities, teams, reatures, equipment, igns; and any other y the owner of the "Trademark" means o identify itself or its y the Contributor (g) odify, translate and r "Your" means the
s a notice indicating ense. You must affix ded to or subtracted or conditions may be
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Simpsons' Character Builder MnM 2nd Edition, Issue #1.7 Last Updated: 5/10/2007 Requires the Mutants & Masterminds RPG, Second Edition series of books Mutants & Masterminds, M&M Superlink, the M&M Superlink logo, and Green Ronin are trademarks of Green Ronin Publishing and are used with permission. Hero points and power points are Product Identity of Green Ronin Publishing and are used with permission.
WHAT'S NEW Devices and Alternate Form worksheet: Ahem. These work… kinda. If you are feeling really experimental, you can click on Format->Sheet->Unhide, and unhide the Alternate Form sheet, the Devices worksheet, and the Device printing sheet. WARNING: This does NOT save with the rest of the sheet when using the XML. Sorry... am working on a new saving system. Uncanny Dodge Fix: If you have Uncanny Dodge, then it no longer replaces your 'flat-footed' AC with your regular AC. Again. I don't know why you would need two 'regular' AC numbers anyway ;). Seriously though, that is because there is still a chance that you will be made flat-footed, and this is helping with calculations. Other Updates: The "Shield/Mind Shield/Sensory Shield" fix is in, as well as auto-detection of Super-Strength, Enhanced Ability powers, and ability modifiers from Density, Growth, and Shrinking. More Updates: Fixed Impervious Knockback and Spanish typo, also fixed the calculation of Enhanced Ability Bonus separate from total bonus.
Modified Profession Skill, fixed Growth vs Regrowth error, and modified Scratchpad for more universal use. Corrected 'Flat-Footed' Dodge error (thanks massimilianoalberti!) Corrected Speed Detection error. Corrected Improved Disarm and STR & CON maxes errors. Corrected Rage Feat. Added Alternate Languages functionality from Mastermind's Manual Added "Clear Sheet" Macro, based on 1st Edition Sheet, as well as adding extra lines for Complications (for those games that use the "Unlimited Points" option from the Mastermind Manual. Complications moved from 1st page to 2nd page on Character Sheets.. Restored Details on second page of character sheets, changed "Drawbacks" to "Drawbacks/Complications" on character sheets, these spaces will fill in preferentially with Drawbacks, but if it is a game where Complications replace Drawbacks, that is what will fill in. Recorrected Speed vs Super-Speed problem (fix was lost at some undertemined point) and corrected problem with speeds baszed on the upper rows of the Time and Measurement chart.
Restored Details on second page of character sheets, changed "Drawbacks" to "Drawbacks/Complications" on character sheets, these spaces will fill in preferentially with Drawbacks, but if it is a game where Complications replace Drawbacks, that is what will fill in. Recorrected Speed vs Super-Speed problem (fix was lost at some undertemined point) and corrected problem with speeds baszed on the upper rows of the Time and Measurement chart.
PLANNED CHANGES (I1.8) New Save System: Since I didn't make the XML save system (and indeed it doesn't work except on the latest-and-greatest) I am looking at implementing a macro save system, whereas the output of the sheet could be saved, loaded, and yes, even cleared (No more going to see what you missed deleting!). Please be patient, when the save comes out, I'm likely to make the sheet officially 2.0
REQUIREMENTS The Character Builder requires the following fonts: Digital Strip LowRider BB These fonts are free downloads from: http://www.blambot.com/fonts.shtml Additional fonts include: Tahoma, Wingdings
HELP Commented Cells Help is included in the sheet. Look for Excel Comment tags for help in different sections This is an Excel Help Tag! XML Support This sheet supports XML export & import, but only with Excel 2003 & above. This functionality allows you to import your characters into newer versions of the sheet. To save your character as an XML file that you can import into newer versions of the sheet, do the following: From the Data menu, select XML, then Export. To import an XML file from a previous version of the character builder: From the Data menu, select XML, then Import. NOTE: You cannot import from 1e versions of the character builder.
UNITS OF MEASUREMENT U.S.
THANKS All at the Hall of Heroes The Super Seattle Crew
Steve Kenson and Green Ronin
I would like to take time to give a very special thanks to Mr. Simpson, who was the original c Character Builder. It was through his hard and dedicated work that this sheet itself was p provided the foundation for all that this sheet contains, and for that he has my thanks. His i included below under the 'Contact' section as well.
CONTACT & COMMUNITY Name: MultiRP email:
[email protected] homepage: www.multirp.com "It's all in the dice… MultiRP" Original Creator email:
[email protected] homepage: http://elyzium.net/mnm discussion page: http://groups.yahoo.com/group/mnm_hall_of_heroes
der #1.7
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CHARACTER BACKGROUND Character Name Motasa Lourean
MOTASA LOUREAN
Concept Guardian Real Name Motasa Identity Secret ID Hero/Villain Hero
HERO
Origin Training Allegiance Cause Motivation Justice Gender Female Age 39 Height 5' 10"
4-8 ft. (based on size)
Weight 183
60-500 lbs. (based on size)
Hair Black Eyes Blue Size Medium
0 Mod
Quote For good or bad, change must come! Occupation Member of Planar Guild, taking some personal time 1st Appearance Nationality Estes Ethnicity Ascendant Player Campaign Fuck! The Baron! GM Seth Blevins Player email
[email protected]
PL & PP PL
8
###
PP
140
120 recommended (based on PL) Adjustment
Max
Max Attack
5
=
5
+
8
Max Defense
5
=
5
+
8
Max Save DC Modifier
5
=
5
+
8
Max Toughness
0
=
+
8
Max Save/Ability Bonus
13
=
+
13
Max Ability Score
36
=
+
36
Max Skill Rank
13
=
+
13
HERO POINTS Starting HERO Points
1
Bonus HERO Points Luck Points
0
Total HERO Points
1
PERSONALITY Personality
Physical Appearance
Battle Tactics Use Deflect and Redirect to protect you and your allys. When able, support with Force Powers. Rely on on your equipment for basic attacks.
Question 1 Why do you want to kill the Baron?
0
He captures my lover, Keeshia, and sold her into slavery to the Wardens.
Question 2 How did you join the group? I found Adamus nearly dead after a fight he had with the Barons forces and took care of him. We have been very close ever since.
BACKGROUND Team name City Base ASPECT Tagged Invoked Compelled ASPECT Tagged Invoked Compelled INSTINCT Other Aspects
NPCs & LOCATIONS Name
Description Name Description Name Description Name Description Name Description Name Description Name Description Name Description
BACKGROUND STORY
ed (based on PL)
0
XP:-140
CHARACTER TYPE Standard PC
Standard PC
XP:-140
Abilities Cost: 14
0 6 6 0 0 2
ABILITIES Ability
Total
Base
STR DEX CON INT WIS CHA
10 (0) 16 (+3) 16 (+3) 10 (0) 30 (+10/0) 12 (+1)
10 16 16 10 10 12
Enhanced
+ + + + + +
0 0 0 0 20 0
+ + + + + +
No Skill
0
Total
= = = = = =
10 16 16 10 30 12
Modifier
= +0 = +3 = +3 = +0 = +10 = +1
If you are building a construct character and you want to zero out an ability, (for example, Constructs do not have Constitution), replace the Base Ability with "NA" XP:-140
Saves Cost: 6
1 5 0
0
SAVES Save
Total
Base
Ability Mod
FORT REF WILL
+1 +5 +0
1 5 0
+ +3 ï CON + + +3 ï DEX + + +10 ï WIS +
Toughness Save
Total
Base
Ability Mod
TOUGH Flat Footed
+4 +0
Knockback Modifier
Total
Knockback Flat Footed
+2 +1
Defense Types
XP:-140
COMBAT
+3
ï CON +
1/2 Tough
Immov.
Imperv.
2 1
0
FALSE
Rank
+ +
Misc *Evasion
Misc
Def Roll
+
4
Protection
+
0
Sheet Output
Combat Cost: 16
8
Total
Base Defense Flat Footed
20 12
Base
=
Base Attack
Adj (Melee) Adj (Ranged)
+4
+
0
Misc
+
Dodge
+
5
Other
+
Base
=
4
Size
+
0
Total
Base
Feat
+7 +4
+4 +4
3 0
Attack Type
Rank
Misc
Dmg Type
Sheet Output Light Sabre +9 Attack () Block +11 (free sunder) ()
INITIATIVE Total
+0
Dodge Focus
+
Light Sabre +9 Attack Block +11 (free sunder)
Initiative
+ Uncanny Dodge
Total
8
4
Size
Dex
=
+3
Misc
+
Imp. Init Superspeed
+
0
+
0
Super STR
0 Lifting Light: 33 lbs, Med: 66 lbs, Heavy: 100 lbs, Max: 200 lbs, Push: 500 lbs
1 Protection Force Field
0
+
0 Protection
0 0 Force Field
Sheet Output
Construct Std PC 4 4 0 0
Shield
Uncanny Dodge
1
TRUE
Uncanny Dodge
Dodge Focus +5
Sheet Output
Light Sabre +9 Attack ()
Block +11 (free sunder) ()
Unarmed +0 Light (Bruise) Sabre +9 Attack (), Block +11 (free sunder) (), Light Sabre +9 Attack (), Block +11 (free sunder) (), Light Sabre +9 Attack (), Block +11 (free sunder) ()
NoSkill 0 3 3 0 10 1
Value Base Value EnhValue Misc 10 0 0 16 0 0 16 0 0 10 0 0 10 20 0 12 0 0
TOTAL Total Mod 10 0 16 3 16 3 10 0 30 10 12 1
ee sunder) (), ee sunder) ()
Base Mod Tex'd TM Tex'd BM 0 0 0 3 +3 +3 3 +3 +3 0 0 0 0 +10 0 1 +1 +1
Cumulative 0 +3 +3 0 +10/0 +1
Base
10/0
XP:-140
SKILLS
Skills Cost: 14
1.75 2.5 0 0 0 1 0 0.75 1 0 1 1 0 0 0 0 0 1 0 0.75 0 0.5 1.75 0 0
Total
Acrobatics * Athletics Computers * Concentration Coercion Persuasion Disable Device * Empathy Gather Info Knowledge * Arcane Lore * Civics * Current Event * Chemistry * Engineering * History * Physics * Religion * Medicine * Perception Perform Pilot * Stealth Survival
+10 +10 +10 +1 +5 +13 +5
Ranks
= = = = = = = = =
7 10
3 4
= = = = = = = = = = = = = = = = = =
4 4
Misc
4
Ability Mod ï DEX
+
3
+
ï
0
ï
INT
+
10
ï
WIS
+
1
ï
CHA
+
1
ï
CHA
+
0
ï
INT
+
10
ï
WIS
Empathy 3 (+13)
+
1
ï
CHA
Gather Info 4 (+5)
+
0
ï
INT
Arcane Lore* 4 (+4)
+
0
ï
INT
Civics* 4 (+4)
+
0
ï
INT
+
0
ï
INT
Chemistry*
+
0
ï
INT
Engineering*
+
0
ï
INT
History*
+
0
ï
INT
+
0
ï
INT
+
WIS
STR
+4 +13 +1 +5 +10 +10
4
(+1)
Disable Device*
Current Event*
Physics* Religion* 4 (+4) Medicine*
10
ï
10
ï
WIS
+
1
ï
CHA
+
3
ï
DEX
+
3
ï
DEX
Stealth 7 (+10)
+
10
ï
WIS
Survival (+10)
+
+
10
ï
WIS
+
+
1
ï
CHA
+
+
1
ï
CHA
+
+
1
ï
CHA
+
2 7 0
+4
=
+
4
+
56 Common
Coercion
Persuasion 4 (+5)
+
3
=
Languages
Concentration (+10)
Perception 3 (+13) Perform
(+1)
Pilot* 2 (+5)
PASSIVE SKILLS
0
+5 1
Computers*
Knowledge*
+4 +4
Insight Perception
Language *
Athletics 10 (+10)
0
+
PASSIVE SKILLS
1
Sheet output Acrobatics* 7 (+10)
+
0
ï
Insight
23
Perception
23
INT Common, Draconic, Celestial, Abyssal, Binary.
2 3 4 5 6 7 8 9 10 11 12
Draconic Celestial Abyssal Binary
Celestial, Abyssal, Binary,
Sheet output 7 (+10) 10 (+10)
(+10) (+1) 4 (+5) 3 (+13)
4 (+5)
Knowledge* 4 (+4) 4 (+4)
4 (+4) 3 (+13)
(+1) 2 (+5) 7 (+10)
(+10)
ASSIVE SKILLS 23 23
mon, Draconic, stial, Abyssal, ry.
XP:-140
FEATS Dodge Focus 5
Feat Cost: 35 TRUE
5
Ranks
5
FALSE TRUE FALSE TRUE TRUE FALSE TRUE FALSE FALSE TRUE FALSE TRUE FALSE TRUE FALSE FALSE TRUE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
1 1 4 5 1 2 1 1 1 1 5 1 1 1 1 3
2 4 5 2
1 5 1
3
Detected Feats Defensive Roll 4 Evasion 2
Feat Name Equipment (+)
Feat Auto Description 25 points worth of equipment
All-out Attack
Reduce defense bonus to increase attack bonus
Attack Specialization (+)
+2 bonus to attack rolls with 2 specific attacks
Defensive Attack
Reduce attack bonus to increase defense bonus
Defensive Roll (+)
+4 Toughness save bonus
Dodge Focus (+)
+5 dodge bonus
Elusive Target
Double penalties for ranged attacks against you in melee
Evasion (+)
Suffer no damage from attacks allowing a Reflex save
Move-by Action
Move both before and after a standard action
Uncanny Dodge
Retain your dodge bonus while flat-footed
Improved Block (+)
+2 bonus on attack rolls to block
Weapon Break
Follow a successful melee block with a free sunder
Inspire (+)
Grant allies +5 to attacks, saves, & checks
Hide in Plain Sight
You don't need cover or concealment to hide
Fascinate (+)
Hold a subject's attention with 1 interaction skill
Trance
Go into a deathlike trance that slows breathing
Interpose
Trade places with an adjacent ally subject to attack
Attack Focus (Melee) (+)
+3 bonus to melee attack rolls
Uncanny Dodge
ed Feats 4 Evasion 2
Uncanny Dodge
Edit Feat Description
Sheet Output Equipment (5) All-out Attack
+2 Atk with Light Sabre
Attack Specialization (2) Defensive Attack Defensive Roll (4) Dodge Focus (5) Elusive Target Evasion (2) Move-by Action
Retain dodge to Sentient Magical creatures
Uncanny Dodge Improved Block (1) Weapon Break Inspire (5) Hide in Plain Sight Fascinate (1) Trance Interpose Attack Focus (Melee) (3)
Sheet Output 25 points worth of equipment
Equipment (5),
Reduce defense bonus to increase attack bonus
All-out Attack,
+2 Atk with Light Sabre
Attack Specialization (2),
Reduce attack bonus to increase defense bonus
Defensive Attack,
+4 Toughness save bonus
Defensive Roll (4),
+5 dodge bonus
Dodge Focus (5),
Double penalties for ranged attacks against you in melee
Elusive Target,
Suffer no damage from attacks allowing a Reflex save
Evasion (2),
Move both before and after a standard action
Move-by Action,
Retain dodge to Sentient Magical creatures
Uncanny Dodge,
+2 bonus on attack rolls to block
Improved Block (1),
Follow a successful melee block with a free sunder
Weapon Break,
Grant allies +5 to attacks, saves, & checks
Inspire (5),
You don't need cover or concealment to hide
Hide in Plain Sight,
Hold a subject's attention with 1 interaction skill
Fascinate (1),
Go into a deathlike trance that slows breathing
Trance,
Trade places with an adjacent ally subject to attack
Interpose,
+3 bonus to melee attack rolls
Attack Focus (Melee) (3),
Equipment (5), All-out Attack, Attack Spe
Equipment (5), All-out Attack, Attack Spe Equipment (5), All-out Attack, Attack Spe
0
0
rank
1
5
rank
1
4
rank
0
0
Evasion
Improved Initiative
Luck
Defensive Roll
Dodge Focus
Jack of all Trades
Dodge Focus Defensive 5 Roll 4 rank
rank
0
0
1
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quipment (5), All-out Attack, Attack Specialization (2), Defensive Attack, Defensive Roll (4), Dodge Focus (5), Elusive Targe
quipment (5), All-out Attack, Attack Specialization (2), Defensive Attack, Defensive Roll (4), Dodge Focus (5), Elusive Targe quipment (5), All-out Attack, Attack Specialization (2), Defensive Attack, Defensive Roll (4), Dodge Focus (5), Elusive Targe
Attack Focus (Ranged)
Attack Focus (Melee)
Uncanny Dodge
Evasion 2 Uncanny Dodge Attack Focus (Melee) rank
2
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rank
1
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rank
1
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0
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e Focus (5), Elusive Target, Evasion (2), Move-by Action, Uncanny Dodge, Improved Block (1), Weapon Break, Inspire (5), H
e Focus (5), Elusive Target, Evasion (2), Move-by Action, Uncanny Dodge, Improved Block (1), Weapon Break, Inspire (5), H e Focus (5), Elusive Target, Evasion (2), Move-by Action, Uncanny Dodge, Improved Block (1), Weapon Break, Inspire (5), H
pon Break, Inspire (5), Hide in Plain Sight, Fascinate (1), Trance, Interpose, Attack Focus (Melee) (3),
pon Break, Inspire (5), Hide in Plain Sight, Fascinate (1), Trance, Interpose, Attack Focus (Melee) (3), pon Break, Inspire (5), Hide in Plain Sight, Fascinate (1), Trance, Interpose, Attack Focus (Melee) (3)
XP:-140
POWERS Detected Powers
Shield 1
Powers Cost: 61
30
Cost/Rank 3
PF/DB
Base Base Base
0 Alt Power
Power Name/Description
Device (Energy Blade) Deflect (all physical)[EX: Action +3(reaction), Feats: Accurate, Shield 1, Area 5] Redirect Attack (Deflect (physical)[Reflection, Redirection, Action (move action),
0 Alt Power
0 0
Strike [Ex: Penetrating 10, Linked [Drain Toughness]] Alt Power
0 0 0 0 20 1 0 0 1 0 0 1 0 1 0 0 0 1 0 4 1 1 0 0 0 0 0
Feats: Accurate, Shield 1, Area 5] Devastating Attack
1
Base Alt Power
Feats: Accurate, Shield 1, Area 5] Whirling Blade Strike [Ex: Area (shapeable), Penetrating 10, Linked [Drain Toughness]] Feats: Accurate, Shield 1, Area 5] Force Powers (Enhanced Wisdom [ex: Independent])
Foe to Friend Summon (Ex: Organic, Fanatical; Fl: Once per scene -2)
Alt Power
[ ] Once Per Scene Influencing Finger Waive Mind Control [Ex: Conscious, Progression 2, Contagious;
Alt Power Alt Power
Alt Power 1
Base Alt Power Alt Power
Fl: One Command, Sense Dependent (eye contact)] Battle Mind (physical combat ability) Boost [Ex: area 5, Selective] Kinetic Blast Move Object [Ex: Cone, Selective; Fl: Once Per Scene -2] [ ] Once Per Scene Telepathy
Blind Sight Precognition Postcognition EQUIPMENT Energy Blade (Strike)[Ex: Penetrating 8, Always in hand] (18ep)
Environment Mask (Adaptation) [Once per session] (7ep) [
]
XP:-140
POWERS LOOKUP Select Power -> Effect Action Range Duration Save Cost
Super-Senses Sensory Free Personal Permanent 1-5
feats extras flaws page number
XP:-140
PROGRESSION CHART
Rank
Value
1
1
3 seconds 10 ft
Time
Extended Range
2
2
6 seconds 100 ft
3
5
1 minute 1,000 ft
4
10
5 minutes 1 mile
5
25
20 minutes 5 miles
6
50
1 hour
20 miles
7
100
5 hours
200 miles
8
250
1 day
2,000 miles
9
500
1 week
20,000 miles
10
1,000
1 month 200,000 miles
11
2,500
3 months 2 million miles
12
5,000
1 year
20 million miles
13
10,000
5 years
200 million miles
14
25,000
10 years 2 billion miles
15
50,000
50 years anywhere in solar system
16
100,000
100 years Nearby star systems
17
250,000
500 years Distant star systems
18
500,000
1,000 years
Anywhere in Galaxy
19
1,000,000
5,000 years
Nearby Galaxies
20
2,500,000
10,000 years
Anywhere in Universe
SCRATCHPAD Ranks: PP availabe:
0 0
Rank Required:
0
Hard to Take Device: Easy to Take Device: Equipment: Alternate Form: Shapeshift:
Total Device Cost: Device costs:
0
Ranks
Save
DC Adjust
DC Save
10 8 1 8
13
tough
13
10
tough
10
20 10
will
9
10
ref
10
10
will
10
9
7
4 4 4
8 1
tough
8
STR?
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Rank
Name
DC
*Device (Energy DeviceBlade) (Energy [10], 10 Blade) Device [10], (Energy Blade) *Deflect (all Deflect physical)[EX: (all physical)[EX: 8ActionDeflect +3(reaction), Action (all+3(reaction), physical)[EX: [8], [8], Action +3 Feats: Accurate, Feats: Shield Accurate, 1, 1Area Shield 5] Feats: [1], 1, Area Accurate, 5] [1], Shield 1, Area 5] Redirect Attack, Redirect , Attack, , Redirect Attack (Deflect (physical)[Reflection, (Deflect (physical)[Reflection, 8 Redirection, (Deflect (physical)[Reflection, Redirection, Action (move Action action), (move Red[8 Feats: Accurate, Feats: Shield Accurate, 1, Area Shield 5], Feats: 1, , Area Accurate, 5], , Shield 1, Area 5] Devastating Devastating Attack, , Attack, , Devastating Attack Strike [Ex: Strike Penetrating [Ex: Penetrating 10, 13Linked Strike 10, [Drain Linked [Ex: Toughness]] 13:tough Penetrating [Drain Toughness]] [13] 10, -Linked DC:13 [1 Feats: Accurate, Feats: Shield Accurate, 1, Area Shield 5], Feats: 1, , Area Accurate, 5], , Shield 1, Area 5] Whirling Blade, Whirling , Blade, , Whirling Blade Strike [Ex: Strike Area (shapeable), [Ex: Area 10(shapeable), Penetrating Strike [Ex: Penetrating 10, 10:tough Area [10] (shapeable), - DC:10:tough, 10, [10] -Pene DC:1 Linked [Drain Linked Toughness]], [Drain Toughness]], , Linked, [Drain Toughness]] Feats: Accurate, Feats: Shield Accurate, 1, Area Shield 5], Feats: 1, , Area Accurate, 5], , Shield 1, Area 5]
*Force Powers Force (Enhanced Powers (Enhanced 20 Wisdom Force [ex: Wisdom Powers Independent]) [ex: (Enhanced Independent]) [20], Wisdom [20 [ Foe to Friend, Foe ,to Friend, , Foe to Friend Summon (Ex: Summon Organic, (Ex:Fanatical; Organic, 10 Summon Fl: Fanatical; Once(Ex: per Fl:Organic, scene Once -2) per Fanatical; [10], scene -2)F [ ] Once Per [ ]Scene, Once Per , Scene, , [ ] Once Per Scene InfluencingInfluencing Finger Waive, Finger , Waive, Influencing , Finger Waive Mind Control Mind [Ex: Control Conscious, [Ex: 9 Conscious, Progression Mind Control Progression 2,9:will Contagious; [Ex: Conscious, 2, Contagious; [9] - Progr DC:9 Fl: One Command, Fl: One Command, Sense Dependent Sense Fl: One Dependent (eye Command, contact)], (eyeSense ,contact)], Depend , Battle MindBattle (physical Mindcombat (physical ability), Battle combat ,Mind ability), (physical , combat abilit Boost [Ex: Boost area 5,[Ex: Selective] area75, [7], Selective] Boost [Ex: [7],area 5, Selective] Kinetic Blast, Kinetic , Blast, , Kinetic Blast Move Object Move [Ex:Object Cone, [Ex: Selective; 10 Cone, Move [10] Selective; Object - DC:10:ref, 10:ref [Ex: [10] Cone, - DC:10:ref, Selective; Fl: Once Per Fl:Scene Once -2], Per Scene , -2], Fl:, Once Per Scene -2] [ ] Once Per [ ]Scene, Once Per , Scene, , [ ] Once Per Scene Telepathy [10] Telepathy - DC:10:will, [10]10 - DC:10:will, Telepathy 10:will *Blind Sight Blind [4], Sight [4], 4 Precognition Precognition [4], [4], 4 Postcognition Postcognition [4], [4], 4
Blind Sight Precognition Postcognition
EQUIPMENT, EQUIPMENT, , , EQUIPMENT Energy Blade Energy (Strike)[Ex: Blade (Strike)[Ex: 8 Penetrating Energy Penetrating 8,Blade Always 8:tough (Strike)[Ex: in 8, hand] Always (18ep) Penetrat in hand [8 Environment Environment Mask (Adaptation) Mask 1 (Adaptation) Environment [Once per session] [Once Maskper (Adaptation) (7ep) session] [ ] [1], (7ep [O
*Device (Energy DeviceBlade) (Energy [10], Blade) *Deflect [10],(all Deflect physical)[EX: (all physical)[EX: Action +3( Ac
Kinetic Blast, Kinetic , Move Blast, Object , Move [Ex:Object Cone, [Ex: Selective; Cone, [10] Selective; - DC:10:ref, [10] *Device (Energy *Device Blade) (Energy [10], Blade) *Deflect [10], (all *Deflect physical)[EX: (all physical)[EX: Action +3(
Cost 4 3 1 5 8
Ranks x x x x x
0 5 0 0 0
= = = = =
0 15 0 0 0
Abilities & Saves STR: 10 (0) DEX: 16 (+3) CON: 16 (+3) INT: 10 (0) WIS: 30 (+10/0) CHA: 12 (+1) FORT: 1 REF: 5 WILL: 0 TOUGH: 4
Sheet output 10
Device (Energy Blade)
8
Deflect (all physical)[EX: Action +3(reaction),
1
Feats: Accurate, Shield 1, Area 5] Redirect Attack
8
(Deflect (physical)[Reflection, Redirection, Action (move action),
Feats: Accurate, Shield 1, Area 5] Devastating Attack 13
Strike [Ex: Penetrating 10, Linked [Drain Toughness]]
13:tough
Feats: Accurate, Shield 1, Area 5] Whirling Blade 10
Strike [Ex: Area (shapeable), Penetrating 10,
10:tough
Linked [Drain Toughness]] Feats: Accurate, Shield 1, Area 5] 20
Force Powers (Enhanced Wisdom [ex: Independent]) Foe to Friend
10
Summon (Ex: Organic, Fanatical; Fl: Once per scene -2) [
] Once Per Scene
Influencing Finger Waive 9
Mind Control [Ex: Conscious, Progression 2, Contagious;
9:will
Fl: One Command, Sense Dependent (eye contact)] Battle Mind (physical combat ability) 7
Boost [Ex: area 5, Selective] Kinetic Blast
10
Move Object [Ex: Cone, Selective;
10:ref
Fl: Once Per Scene -2] [ 10
] Once Per Scene 10:will
Telepathy
4
Blind Sight
4
Precognition
4
Postcognition EQUIPMENT
8
Energy Blade (Strike)[Ex: Penetrating 8, Always in hand] (18ep)
1
Environment Mask (Adaptation) [Once per session] (7ep) [
8:tough ]
flect (all physical)[EX: Action +3(reaction), [8], Feats: Accurate, Shield 1, Area 5] [1], Redirect Attack, , (Deflect (physical)[R
: Cone, Selective; [10] - DC:10:ref, Fl: Once Per Scene -2], , [ ] Once Per Scene, , Telepathy [10] - DC:10:will, Blind Sight [4] Deflect (all physical)[EX: Action +3(reaction), [8], Feats: Accurate, Shield 1, Area 5] [1], Redirect Attack, , (Deflect (physical
power? 0
ranks: 0
Immovable
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
power? 0
ranks: 0
Impervious
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
power? 0
ranks: 0
Burrowing
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
power? 0
ranks: 0
Flight
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
power? 0
ranks: 0
Leaping
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
Spatial Control
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0] - DC:10:will, Blind Sight [4], Precognition [4], Postcognition [4], EQUIPMENT, , Energy Blade (Strike)[Ex: Penetrating 8, Al ct Attack, , (Deflect (physical)[Reflection, Redirection, Action (move action), [8], Feats: Accurate, Shield 1, Area 5], , Deva s
power? 0
ranks: 0
Spatial Control
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
power? 0
ranks: 0
Speed
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
power? 0
ranks: 0
Super-Speed
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
power? 0
ranks: 0
Swimming
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
power? 0
ranks: 0
Teleport
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
Time Control
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
e)[Ex: Penetrating 8, Al ways in hand] (18ep) [8] - DC:8:tough, Environment Mask (Adaptation) [Once per session] (7ep) [ ] ield 1, Area 5], , Deva stating Attack, , Strike [Ex: Penetrating 10, Linked [Drain Toughness]] [13] - DC:13:tough, Feats: Acc
power? 0
ranks: 0
Time Control
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
power? 0
ranks: 0
Protection
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
power? 0
ranks: 0
Force Field
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
power? 0
ranks: 0
Mind Shield
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
power? 0
ranks: 0
Sensory Shield
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
e per session] (7ep) [ ] [1], C:13:tough, Feats: Accurate, Shield 1, Area 5], , Whirling Blade, , Strike [Ex: Area (shapeable), Penetrating 10, [10] - DC:10
Device 10 power? 1
Shield 1 Ranks 10
power? 4
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FALSE FALSE TRUE FALSE FALSE TRUE FALSE FALSE TRUE FALSE FALSE FALSE TRUE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
Device
TRUE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
ranks: 1
Shield
power? 0
ranks: 0
Super-Strength
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
power? 0
ranks: 0
Enhanced Strength
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
power? 0
ranks: 0
Enhanced Dexterity
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
Enhanced Constitut
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
trating 10, [10] - DC:10:tough, Linked [Drain Toughness]], , Feats: Accura te, Shield 1, Area 5], , *Force Powers (Enhanced
power? 0
ranks: 0
Enhanced Constitution
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
power? 0
ranks: 0
Enhanced Intelligence
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
power? 1
ranks: 20
Enhanced Wisdom
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE TRUE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
power? 0
ranks: 0
Enhanced Charisma
0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
power? 0
ranks: 0
Strength Increase from Density
Density
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
rce Powers (Enhanced Wisdom [ex: Independent]) [20], Foe to Friend, , Summon (Ex: Organic, Fanatical; Fl: Once per scene
power? 0
ranks: 0
Strength Increase from Density
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
power? 0
ranks: 0
power? 0
ranks: 0
Impervious ProtectionImmovable & Super-Strength from Density from Density
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
power? 0
ranks: 0
ranks: 0
Strength Increase from Growth
Growth
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
power? 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
Constitution Increa from Growth
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
tical; Fl: Once per scene -2) [10], [ ] Once Per Scene, , Influencing Finger Waive, , Mind Control [Ex: Conscious, Progression
power? 0
ranks: 0
Constitution Increase from Growth
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
power? 0
ranks: 0
Size Category Increase from Growth
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
power? 0
ranks: 0
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
ranks: 0
Strength Decrease from Shrinking
Shrinking
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
power? 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
power? 0
ranks: 0
Size Category Decrease from Shrinking
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Conscious, Progression 2, Con tagious; [9] - DC:9:will, Fl: One Command, Sense Dependent (eye contact)], , Battle Mind (ph
power? 0
ranks: 0
Regrowth
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
tact)], , Battle Mind (physical combat ability), , Boost [Ex: area 5, Selective] [7], Kinetic Blast, , Move Object [Ex: Cone, Sele
XP:-140
MOVEMENT 0 Leaping 0 Burrowing 0 Flight 0 Spatial Control 0 Speed 0 Super-Speed 0 Swimming 0 Teleport 0 Time Control
Base
Misc
Base
30 +
Leap
10
Normal
= 30 Power
Burrowing Flight Spatial Control Speed Super-Speed Swimming Teleport Time Control
0 0 0 0 0 0 0 0
x mph: 0 0 0 0 0 0 0 0
Accel
All Out
60
120
Running Standing
= 10
5 fpr: 0 0 0 0 0 0 0 0
High
2
Base speed
Sheet Output Base Speed: 30 / 60 / 120
30 / 60 / 120
Leap: 10 / 5 / 2
Leaping
Burrowing: 0m/h, 0f/r Flight: 0m/h, 0f/r
10 / 5 / 2
Spatial Ctrl: 0
Movement Powers
Speed: 0m/h, 0f/r Super-Speed: 0m/h, 0f/r Swimming: 0m/h, 0f/r Teleport: 0 Time Control: 0m/h, 0f/r
Burrowing: 0m/h, 0f/r Flight: 0m/h, 0f/r Spatial Ctrl: 0 Speed: 0m/h, 0f/r Super-Speed: 0m/h, 0f/r Swimming: 0m/h, 0f/r Teleport: 0 Time Control: 0m/h, 0f/r
rrowing: 0m/h, 0f/r ght: 0m/h, 0f/r
0 0
eed: 0m/h, 0f/r per-Speed: 0m/h, 0f/r imming: 0m/h, 0f/r
0 0 0
me Control: 0m/h, 0f/r
0
0 0 0 0 0 0 0 0
XP:-140
Devices 10 Ranks in Device 50 Device PP Limit
Device Cost: 50
47 0 1 0 0 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Cost/Rank
PF/DB
Base
5
7
Base Alt Power
Device Name/Description
Deflect (all physical)[EX: Action +3(reaction), Feats: Accurate, Shield 1, Area 5] Redirect Attack (Deflect (physical)[Reflection, Redirection, Action (move action),
Alt Power
Feats: Accurate, Shield 1, Area 5] Devastating Attack Strike [Ex: Penetrating 10, Linked [Drain Toughness]]
Alt Power
Feats: Accurate, Shield 1, Area 5] Whirling Blade Strike [Ex: Area (shapeable), Penetrating 10, Linked [Drain Toughness]] Feats: Accurate, Shield 1, Area 5]
Abilities & Saves STR: 10 (0) DEX: 16 (+3) CON: 16 (+3) INT: 10 (0) WIS: 30 (+10/0) CHA: 12 (+1) FORT: 1 REF: 5 WILL: 0 TOUGH: 4
Ranks
Save
Sheet output
DC Adjust
8
8
Deflect (all physical)[EX: Action +3(reaction),
1
1
Feats: Accurate, Shield 1, Area 5] Redirect Attack
8
8
(Deflect (physical)[Reflection, Redirection, Action (move action),
Feats: Accurate, Shield 1, Area 5] Devastating Attack 13
13
Strike [Ex: Penetrating 10, Linked [Drain Toughness]] Feats: Accurate, Shield 1, Area 5]
13:tough
Whirling Blade 10
10
Strike [Ex: Area (shapeable), Penetrating 10, Linked [Drain Toughness]]
10:tough
Feats: Accurate, Shield 1, Area 5]
9:will
10:ref
10:will
8:tough
XP:-140
Drawbacks Cost: -6 -4
DRAWBACKS Power Loss
Name
Description Cut off for scene if nullified
Freq DC 10
Frequency
Sev DC 15
Severity
Restricion
Spirit Energy, scene description
Freq DC 15
Sev DC 10
0 -2 0 Taunt
XP:-140
COMPLICATIONS Complication
I Am Expendable Accident Action Addiction Disability Enemy Fame Full Power Hatred Honor Involuntary Transform Limitation Normal Identity Noticeable Obsession One-Way Transform Phobia Power Loss Prejudice Reputation Responsibility Rivalry Secret Temper Vulnerable Weak Point Custom 1 Custom 2 Custom 3 Custom 4
I Am Expendable, I Am Expendable, I Am Expendable
Sheet Output
Power Loss -Cut off for scene if nullified [Freq DC 10] [Sev DC 15] Restricion -Spirit Energy, scene description [Freq DC 15] [Sev DC 10]
Motasa Lourean Guardian
Real Name Motasa Gender Female
Weight 183
Age 39
Hair Black
Size Medium
PL
Eyes Blue
PP
8
ATTRIBUTES
STR DEX CON INT WIS CHA
'For good or bad, change must come!'
Height 5' 10"
DEFENSES
10
+0
16
+3
16
+3
FORT REF WILL
10
+0
30
+10
12
+1
ROLL
DAMAGE TRACK
FAIL 1-4
HURT
FAIL 5-9
DAZED + HURT
DEF
140 11
+1
15
+5
10
+0
TOUGH 15
+4
20
Uncanny Dodge
+10
Dodge Focus +5
ATT M/R +7 Evasion 2
(Flat: 12)
/ +4
Energy Blade +9 Atk Block +11 (free sunder)
INIT
+0
Defensive Roll: 4
HERO
1
Knockback: 2 / Flat: 1
I Am Expendable
(Flat: 5)
(10/0)
-1 DEF, Atk, Skill, and Check
-5 Defense, Attack, Skill, and Check
-2 Defense, Attack, Skill, and Check
-10 Defense, Attack, Skill, Check, and move at 1/2 speed
Unconscious
Winded: -2str/dex, -1Def/Atk Fatigued: -4 Str/Dex, -2Def/Atk, no run
HERO POINTS
Exhausted: -6str/dex, -3Def/Atk, no run
FAIL 10-14 CON + STUN + HURT
HITS
14
13
12
11
10
9
8
7
6
5
4
3
2
1
0
-1
FAIL 15-19 UNCO + COND + HURT
FATIGUE
9
8
7
6
5
4
3
2
1
0
-1
-2
-3
-4
-5
-6
POWERS & EQUIPMENT 10
FEATS Equipment (5) 25 points worth of equipment
Device (Energy Blade)
8
Deflect (all physical)[EX: Action +3(reaction),
1
Feats: Accurate, Shield 1, Area 5]
All-out Attack Reduce defense bonus to increase attack bonus 10@ Defensive Attack Reduce attack bonus to increase defense bonus Defensive Roll (4) +4 Toughness save bonus
(Deflect (physical)[Reflection, Redirection, Action (move action),
Feats: Accurate, Shield 1, Area 5]
Dodge Focus (5) +5 dodge bonus
Devastating Attack 13
Strike [Ex: Penetrating 10, Linked [Drain Toughness]]
13:tough
Feats: Accurate, Shield 1, Area 5]
Elusive Target
Double penalties for ranged attacks against you in melee
Evasion (2)
Suffer no damage from attacks allowing a Reflex save
Move-by Action Move both before and after a standard action
Whirling Blade 10
10@
Attack Specialization (2) +2 Atk with Light Sabre
Redirect Attack 8
notes
Uncanny Dodge Retain dodge to Sentient Magical creatures
Strike [Ex: Area (shapeable), Penetrating 10,
10:tough
Linked [Drain Toughness]]
Improved Block (1) +2 bonus on attack rolls to block Weapon Break Follow a successful melee block with a free sunder
Feats: Accurate, Shield 1, Area 5]
Inspire (5) Grant allies +5 to attacks, saves, & checks Hide in Plain Sight You don't need cover or concealment to hide
20
Force Powers (Enhanced Wisdom [ex: Independent])
Fascinate (1) Hold a subject's attention with 1 interaction skill
Foe to Friend 10
Trance Go into a deathlike trance that slows breathing
Summon (Ex: Organic, Fanatical; Fl: Once per scene -2)
Interpose Trade places with an adjacent ally subject to attack
[ ] Once Per Scene Influencing Finger Waive 9
Attack Focus (Melee) (3)
Mind Control [Ex: Conscious, Progression 2, Contagious;
+3 bonus to melee attack rolls
9:will
Fl: One Command, Sense Dependent (eye contact)]
Battle Mind (physical combat ability) 7
Boost [Ex: area 5, Selective]
10
Move Object [Ex: Cone, Selective;
SKILLS
Take
Kinetic Blast
Acrobatics* 7 (+10) Athletics 10 (+10) Computers* Concentration (+10) Coercion (+1) Persuasion 4 (+5)
20 n/a 10 10 20 Disable Device* 10 Empathy 3 (+13) 10 Gather Info 4 (+5) Knowledge* Arcane Lore* 4 (+4) 20 Civics* 4 (+4) 20 Current Event* 20 Chemistry* 20 Engineering* 20 History* 20 Physics* 20 Religion* 4 (+4) 20 Medicine* 20 10 Perception 3 (+13) 10 Perform (+1) 10 Pilot* 2 (+5) 10 Stealth 7 (+10) 10 Survival (+10)
10:ref
Fl: Once Per Scene -2] 10
[ ] Once Per Scene Telepathy
4
Blind Sight
4
Precognition
4
Postcognition
8
Energy Blade (Strike)[Ex: Penetrating 8, Always in hand] (18ep) 8:tough
1
Environment Mask (Adaptation) [Once per session] (7ep) [
10:will
MOVEMENT
EQUIPMENT
Base 30 / 60 / 120
Leap 10 / 5 / 2
PASSIVE SKILLS
]
Insight
23
Perception
23
DRAWBACKS/COMPLICATIONS Power Loss -Cut off for scene if nullified [Freq DC 10] [Sev DC 15]
LANGUAGES
LIFTING Restricion -Spirit Energy, scene description [Freq DC 15] [Sev DC 10]
Light: 33 lbs, Med: 66 lbs, Heavy: 100 lbs
5
Common, Draconic, Celestial, Abyssal, Binary.
Max: 200 lbs, Push: 500 lbs
Abilities 14 + Skills 14 (56 ranks) + Feats 35 + Powers 61 + Combat 16 + Saves 6 – Drawbacks -6 = 140 / 140
WWW.LIVINGINNOD.COM
CONDITIONS
MOTASA LOUREAN
PL:8
BACKGROUND
BLINDED 50% MISS IN COMBAT, NO DODGE, -2 TO DEF, -4 STR & DEX
CITY Suladar
DAZED CAN TAKE NO ACTIONS, KEEPS DODGE BONUS
COVER GRANTS A +4 DEF, AND A +2 TO REF FROM POINT OF COVER
DYING FORT SAVE DC:10 OR DIE. +1 DC TO SAVE PER HOUR ENTANGLED -2 ATT & DEF, -4 DEX, MOVE 1/2 SPEED UNLESS ANCHORED
DAZZLED -1 TO ATTACK AND DEFENSE FASCINATED NO ACTIONS, -4 ON REACTION CHECKS, EASILY BREAKS GRAPPLED CAN ONLY MAKE SIMPLE ATTACK OR BREAK FREE OF GRAPPLE
HELPLESS +4 TO BE HIT (MELEE), 5 DEFENSE
Instinct Belief ASPECT ASPECT ASPECT ASPECT ASPECT
BACKGROUND
real name Motasa origin Training
BASE Von Braun Cruiser
DEAFENED CANNOT HEAR, -4 INIT
PP:140
The cause first! I am expendable Democracy fell, not I! Chaos will lead too……. I will protect those who fight with me I will destroy anything that stands in my way!
I miss Keeshia, my love
allegiance Cause occupation Member of Planar Guild, taking some personal time 1st appearance
nationality Estes ethnicity Ascendant gender Female age 39 height 5' 10" weight 183
INJURED EACH INJURY INCURS AN ADDITIONAL -1 TOUGHNESS SAVE
hair Black
INVISIBLE +2 TO HIT DEFENDERS 50% CHANCE MISS TO BE HIT
Other Aspects
NAUSEATED MOVE ACTIONS ONLY, FORT SAVE DC 10+ POWER RANK
eyes Blue motivation Justice
PARALYZED 0 STR & DEX, 5 DEF, CAN TAKE MENTAL ACTIONS
PINNED HELD IMMOBILE IN GRAPPLE, NO DODGE, -4 DEF PRONE -4 MELEE ATTACKS, +4 TO BE HIT (MELEE), -4 (RANGED)
SHAKEN -2 TO ALL SAVES AND CHECKS SICKENED -2 TO ALL ATTACK ROLLS AND CHECKS SLOWED -1 ATTACK, DEFENSE, REF MOVE AT 1/2, AND ONE ACTION
FRIGHTENED ATTEMPT TO FLEE, OR REMAIN SHAKEN STUNNED STUNNED FOR 1 ROUND, LOSE DODGE BONUS, -2 DEF UNCONSCIOUS HELPLESS, DC 10, ADDITIONAL CHECKS CAUSE CONDITION
NPCS
PANICKED FLEE OR COWER DAZED, DEFEND BUT NOT ACT RECOVER 1 HR EACH, CONDITIONS FIRST, UNLESS PERSISTENT
EXTRA EFFORT
Keeshia Elven lover and slave to the Wardends
CHECK BONUS +2 STR BONUS ON A SINGLE CHECK INCREASE CARRY CAPACITY +5 STR CARRY CAPACITY FOR ONE ROUND
Baron Kirsten
INCREASE MOVE DOUBLE MOVEMENT SPEED FOR ONE ROUND
He captured Keeshia and sold her as a slave to the Wardens
INCREASE POWER +2 RANKS TO A POWER GAIN POWER FEAT ADD POWER FEAT UNTIL END OF ENCOUNTER
WILLPOWER ADDT'L WILL SAVE WITH LASTING EFFECT
PERSONALITY Very passionate in everything she does, and becomes angry when people act complacent. Would rather lose her left hand than see a stranger be harmed. Is quick to make friends, and quick to anger. Never judges anything, bases all logic upon cold hearted facts. PHYSICAL APPEARANCE Lanky with Dark Brown hair with beads woven in, each bead marking something significant in her life. Wears a simple synthetic mesh clothing, relying entirely upon her own abilty to protect herself. The only piece of notable gear is her Light Sabre at her hip. DETAILS Why do you want to kill the Baron?
SURGE GAIN ADDITIONAL STD OR MOVE ATTACK
HERO POINTS IMPROVE ROLL REROLL AN ACTION. MIN 10+LOWEST ROLL IMPROVE YOUR DEFENSE +5 DEF FOR 1 ROUND HEROIC FEAT ADD FEAT (NO FORTUNE FEATS), 1 RANK PER HERO PT
He captures my lover, Keeshia, and sold her into slavery to the Wardens.
DODGE DOUBLE DODGE BONUS PER ROUND INSTANT COUNTER COUNTER A POWER USED AGAINST YOU CANCEL FATIGUE REDUCE FATIGE BY 1 LEVEL RECOVER SHAKE OFF STUNNED OR FATIGUE
BATTLE TACTICS
ESCAPE DEATH STABILIZES DYING CONDITION INSPIRATION HINT, CLUE, OR OTHER HELP FROM GM
GAME INFO
DETAILS How did you join the group?
I found Adamus nearly dead after a fight he had with the Barons forces and took care of him. We have been very close ever since.
Player Campaign Fuck! The Baron! GM Seth Blevins Player email
[email protected] RANK
TIME
VALUE
EXTENDED RANGE
1
3 seconds (1 action)
1
10 ft
2
6 seconds (1 round)
2
15ft
3
1 minute (10 rounds)
5
25ft
4
5 minutes
10
35f t
5
10 minutes
15
75ft
6
15 minutes
25
100ft
7
20 minutes
35
150 ft
8
25 minutes
75
250ft
9
40 minutes
100
350 ft
10
1 hour
125
500 ft
11
6 hours
150
750 ft
12
12 hours
200
1000 ft
13
1 day
300
1500 ft
14
1 week
400
2500 ft
15
2 weeks
500
3500 ft
16
1 month
600
1 Mile
17
2 months
700
1.5 Miles
18
4 months
800
2 Miles
19
8 months
900
3 Miles
20
1 year
1000
5 Miles
MnM 2nd Edition, Issue #1.7
Use Deflect and Redirect to protect you and your allys. When able, support with Force Powers. Rely on on your equipment for basic attacks.
Device
Device Notes
Alternate Forms/Shapeshift Common Forms MOTASA LOUREAN Str: Dex: C Int: Wis: Chr: M/A R/A 10 10 on: 10 10 10 10
0
0
0
0T
0
Fort Ref Will oug h
0 Init
Def
MOTASA LOUREAN Str: Dex: 10
10
0
0
C Int: Wis: Chr: M/A R/A on: 10 10 10 10
0
0T
0
Fort Ref Will oug h
0 Init
Attacks
Def
Str: Dex: 10
10
0
0
C Int: Wis: Chr: M/A R/A on: 10 10 10 10
0
0T
0
Fort Ref Will oug h
0 Init
Attacks
Def
Attacks
FEATS:
FEATS:
FEATS:
SKILLS:
SKILLS:
SKILLS:
POWERS:
POWERS:
POWERS:
DRAWBACKS: Power Loss -Cut off for scene if nullified [Freq DC 10] [Sev DC 15], Restricion -Spirit Energy, scene description [Freq DC 15] [Sev DC 10]
DRAWBACKS: Power Loss -Cut off for scene if nullified [Freq DC 10] [Sev DC 15], Restricion -Spirit Energy, scene description [Freq DC 15] [Sev DC 10]
DRAWBACKS: Power Loss -Cut off for scene if nullified [Freq DC 10] [Sev DC 15], Restricion -Spirit Energy, scene description [Freq DC 15] [Sev DC 10]
Str: Dex: C Int: Wis: Chr: M/A R/A 10 10 on: 10 10 10 10
Str: Dex: C Int: Wis: Chr: M/A R/A 10 10 on: 10 10 10 10
Str: Dex:
MOTASA LOUREAN
0
0
0
0
T Fort Ref Will oug h
0
0 Init
MOTASA LOUREAN
0
Def
0
0
0
T Fort Ref Will oug h
Attacks
0
0 Init
Def
MOTASA LOUREAN
10
10
0
0
C Int: Wis: Chr: M/A R/A on: 10 10 10 10
0
0
T Fort Ref Will oug h
Attacks
0
0 Init
Def
Attacks
FEATS:
FEATS:
FEATS:
SKILLS:
SKILLS:
SKILLS:
POWERS:
POWERS:
POWERS:
DRAWBACKS: Power Loss -Cut off for scene if nullified [Freq DC 10] [Sev DC 15], Restricion -Spirit Energy, scene description [Freq DC 15] [Sev DC 10]
DRAWBACKS: Power Loss -Cut off for scene if nullified [Freq DC 10] [Sev DC 15], Restricion -Spirit Energy, scene description [Freq DC 15] [Sev DC 10]
DRAWBACKS: Power Loss -Cut off for scene if nullified [Freq DC 10] [Sev DC 15], Restricion -Spirit Energy, scene description [Freq DC 15] [Sev DC 10]
TEXT MOTASA LOUREAN PL: 8 (140 pp) ABILITIES:
STR: 10 (0) DEX: 16 (+3)
CON: 16 (+3)
INT: 10 (0)
WIS: 30 (+10/0)
CHA: 12 (
SKILLS: Acrobatics 7 (+10), Athletics 10 (+10), Concentration (+10), Coercion (+1), Persuasion 4
FEATS: Equipment (5), All-out Attack, Attack Specialization (2), Defensive Attack, Defensive Roll (4)
POWERS: *Device (Energy Blade) [10], *Deflect (all physical)[EX: Action +3(reaction), [8], Feats: A COMBAT: Attack 4 [Light Sabre +9 Attack (), Block +11 (free sunder) ()]
Defense 20 (12 flat-foot
SAVES: Toughness 4 (0 flat-footed) Fortitude 1 Reflex 5 Will 0 DRAWBACKS: Power Loss -Cut off for scene if nullified [Freq DC 10] [Sev DC 15], Restricion -Spirit
Abilities 14 + Skills 14 (56 ranks) + Feats 35 + Powers 61 + Combat 16 + Saves 6 – Drawb
30 (+10/0)
CHA: 12 (+1)
on (+1), Persuasion 4 (+5), Empathy 3 (+13), Gather Info 4 (+5), Arcane Lore 4 (+4), Civics 4 (+4), Religion 4 (+4), Pe
tack, Defensive Roll (4), Dodge Focus (5), Elusive Target, Evasion (2), Move-by Action, Uncanny Dodge, Improved Block (
reaction), [8], Feats: Accurate, Shield 1, Area 5] [1], Redirect Attack, , (Deflect (physical)[Reflection, Redirection, Action
efense 20 (12 flat-footed)
Init 0
15], Restricion -Spirit Energy, scene description [Freq DC 15] [Sev DC 10] + Saves 6 – Drawbacks -6 = 140 / 140
+4), Religion 4 (+4), Perception 3 (+13), Perform (+1), Pilot 2 (+5), Stealth 7 (+10), Survival (+10)
odge, Improved Block (1), Weapon Break, Inspire (5), Hide in Plain Sight, Fascinate (1), Trance, Interpose, Attack Focus (M
on, Redirection, Action (move action), [8], Feats: Accurate, Shield 1, Area 5], , Devastating Attack, , Strike [Ex: Penetratin
erpose, Attack Focus (Melee) (3)
, Strike [Ex: Penetrating 10, Linked [Drain Toughness]] [13] - DC:13:tough, Feats: Accurate, Shield 1, Area 5], , Whirling
d 1, Area 5], , Whirling Blade, , Strike [Ex: Area (shapeable), Penetrating 10, [10] - DC:10:tough, Linked [Drain Toughne
Linked [Drain Toughness]], , Feats: Accurate, Shield 1, Area 5], , *Force Powers (Enhanced Wisdom [ex: Independent]) [2
m [ex: Independent]) [20], Foe to Friend, , Summon (Ex: Organic, Fanatical; Fl: Once per scene -2) [10], [ ] Once Per Sce
[10], [ ] Once Per Scene, , Influencing Finger Waive, , Mind Control [Ex: Conscious, Progression 2, Contagious; [9] - DC:
Contagious; [9] - DC:9:will, Fl: One Command, Sense Dependent (eye contact)], , Battle Mind (physical combat ability),
ysical combat ability), , Boost [Ex: area 5, Selective] [7], Kinetic Blast, , Move Object [Ex: Cone, Selective; [10] - DC:10:
elective; [10] - DC:10:ref, Fl: Once Per Scene -2], , [ ] Once Per Scene, , Telepathy [10] - DC:10:will, *Blind Sight [4], Pr
will, *Blind Sight [4], Precognition [4], Postcognition [4], EQUIPMENT, , Energy Blade (Strike)[Ex: Penetrating 8, Always in
enetrating 8, Always in hand] (18ep) [8] - DC:8:tough, Environment Mask (Adaptation) [Once per session] (7ep) [ ] [1]
session] (7ep) [ ] [1]
MOTASA LOUREAN PL: 8 (140 pp) Str:
Dex:
Con:
Int:
Wis:
Chr:
10
16
16
10
30
12
0
+3
+3
0
+10
+1
Fort
Ref
Will
Tough
Init
Def
+4
+5
+0
+4
+0
20
M/A
R/A
+7
+4
Attacks Light Sabre +9 Attack () Block +11 (free sunder) () FEATS: Equipment (5), All-out Attack, Attack Specialization (2), Defensive Attack, Defensive Roll (4), Dodge Focus (5), Elusive Target, Evasion (2), Move-by Action, Uncanny Dodge, Improved Block (1), Weapon Break, Inspire (5), Hide in Plain Sight, Fascinate (1), Trance, Interpose, Attack Focus (Melee) (3) SKILLS: Acrobatics 7 (+10), Athletics 10 (+10), Concentration (+10), Coercion (+1), Persuasion 4 (+5), Empathy 3 (+13), Gather Info 4 (+5), Arcane Lore 4 (+4), Civics 4 (+4), Religion 4 (+4), Perception 3 (+13), Perform (+1), Pilot 2 (+5), Stealth 7 (+10), Survival (+10)
POWERS: 10 Device (Energy Blade) Deflect (all physical)[EX: Action +3(reaction), 8 Feats: Accurate, Shield 1, Area 5] 1 Redirect Attack (Deflect (physical)[Reflection, Redirection, Action (move action), 8 Feats: Accurate, Shield 1, Area 5] Devastating Attack 13 Strike [Ex: Penetrating 10, Linked [Drain Toughness]] Feats: Accurate, Shield 1, Area 5] Whirling Blade 10 Strike [Ex: Area (shapeable), Penetrating 10, Linked [Drain Toughness]] Feats: Accurate, Shield 1, Area 5]
Foe to Friend 10
Summon (Ex: Organic, Fanatical; Fl: Once per scene -2)
[ ] Once Per Scene Influencing Finger Waive 9
Mind Control [Ex: Conscious, Progression 2, Contagious;
9:will
Fl: One Command, Sense Dependent (eye contact)]
Battle Mind (physical combat ability) 13:tough
7
Boost [Ex: area 5, Selective] Kinetic Blast
10
Move Object [Ex: Cone, Selective; 10:ref
Fl: Once Per Scene -2] [ ] Once Per Scene Telepathy
10:tough
10
10:will
4 Blind Sight 4 Precognition DRAWBACKS: Power Loss -Cut off for scene if nullified [Freq DC 10] [Sev DC 15], Restricion -Spirit Energy, scene description [Freq DC 15] [Sev DC 10] HITS & CONDITIONS o STAGGERED o FATIGUED
o DISABLED o EXHAUSTED
o DYING o UNCONSCIOUS
BRUISES
-1
-2
-3
-4
-5
-6
-7
-8
-9
-10
-11
-12
INJURIES
-1
-2
-3
-4
-5
-6
-7
-8
-9
-10
-11
-12
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DYING BRUISES INJURIES
o UNCONSCIOUS
ooooo ooooo ooooo ooooo
Name:
o DYING BRUISES INJURIES
o UNCONSCIOUS
ooooo ooooo ooooo ooooo
Name:
o DYING BRUISES INJURIES
o UNCONSCIOUS
ooooo ooooo ooooo ooooo
Name:
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DYING BRUISES INJURIES
o UNCONSCIOUS
ooooo ooooo ooooo ooooo
Name:
o DYING BRUISES INJURIES
o UNCONSCIOUS
ooooo ooooo ooooo ooooo
Name:
o DYING BRUISES INJURIES
o UNCONSCIOUS
ooooo ooooo ooooo ooooo
Name:
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DYING BRUISES INJURIES
o UNCONSCIOUS
ooooo ooooo ooooo ooooo
Name:
o DYING BRUISES INJURIES
o UNCONSCIOUS
ooooo ooooo ooooo ooooo
Name:
o DYING BRUISES INJURIES
o UNCONSCIOUS
ooooo ooooo ooooo ooooo
Name:
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DYING BRUISES INJURIES
o UNCONSCIOUS
ooooo ooooo ooooo ooooo
Name:
o DYING BRUISES INJURIES
o UNCONSCIOUS
ooooo ooooo ooooo ooooo
Name:
o DYING BRUISES INJURIES
o UNCONSCIOUS
ooooo ooooo ooooo ooooo
Name:
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DYING BRUISES INJURIES
o UNCONSCIOUS
ooooo ooooo ooooo ooooo
Name:
o DYING BRUISES INJURIES
o UNCONSCIOUS
ooooo ooooo ooooo ooooo
Name:
o DYING BRUISES INJURIES
o UNCONSCIOUS
ooooo ooooo ooooo ooooo
Name:
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DYING BRUISES INJURIES
o UNCONSCIOUS
ooooo ooooo ooooo ooooo
Name:
o DYING BRUISES INJURIES
o UNCONSCIOUS
ooooo ooooo ooooo ooooo
Name:
o DYING BRUISES INJURIES
o UNCONSCIOUS
ooooo ooooo ooooo ooooo
Name:
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DYING BRUISES INJURIES
o UNCONSCIOUS
ooooo ooooo ooooo ooooo
Name:
o DYING BRUISES INJURIES
o UNCONSCIOUS
ooooo ooooo ooooo ooooo
Name:
o DYING BRUISES INJURIES
o UNCONSCIOUS
ooooo ooooo ooooo ooooo
Name:
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DYING BRUISES INJURIES
Name:
o UNCONSCIOUS
ooooo ooooo ooooo ooooo
o DYING BRUISES INJURIES
Name:
o UNCONSCIOUS
ooooo ooooo ooooo ooooo
o DYING BRUISES INJURIES
Name:
o UNCONSCIOUS
ooooo ooooo ooooo ooooo
MEASUREMENTS U.S.
PL CAP 8
PP
8 TOTAL PP 140 ABILITIES 14 SAVES 6 COMBAT 16 SKILLS 14 56 Skill ranks FEATS 35 POWERS 61 DRAWBACKS -6 SPENT PP 140 UNSPENT/XP -140 Abilities 14 + Skills 14 (56 ranks) + Feats 35 + Powers 61 + Combat 16 + Saves 6 – Drawbacks -6 = 14 PL
HERO PTS HERO PTS 1o 2 oo 3 ooo 4 oooo 5 ooooo 6 ooooo 7 ooooo 8 ooooo 9 ooooo 10 ooooo 11 ooooo 12 ooooo 13 ooooo 14 ooooo 15 ooooo 16 ooooo 17 ooooo 18 ooooo 19 ooooo 20 ooooo
1o
o oo ooo oooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo
o oo ooo oooo ooooo ooooo ooooo ooooo ooooo ooooo
o oo ooo oooo ooooo
ABILITIES
STR DEX CON INT WIS CHA
10 16 16 10 30 12
FORT REF WILL TOUGH TOUGH FLAT ATTACK ATTMEL ATTRAN DEFENSE FLAT
+0 +3 +3 +0 +10 +1
1 5 0 4 0
10
0
(10/0)
+4
4 7 4 20 12
INIT
0
SIZE MODIFIER Att/Def
Medium
Size
1 Miniscule 2 Fine 3 Diminutive 4 Tiny 5 Small 6 Medium 7 Large 8 Huge 9 Gargantuan 10 Colossal 11 Awesome
0
0
Attack/Defense Modifier 12
height
height (US)
.06 lbs or less 1 inch or less
8
1 -6 inches
.06-.13 lbs. 1 -6 inches
4
6-12 inches
.25-1 lbs.
6-12 inches
2
1-2 ft.
1-8 lbs.
1-2 ft.
1
2-4 ft.
8-60 lbs.
2-4 ft.
0
4-8 ft.
60-500 lbs. 4-8 ft.
-1
8-16 ft.
500-4,000 lbs. 8-16 ft.
-2
16-32 ft.
4,000-32,00016-32 lbs. ft.
-4
32-64 ft.
32,000-250,000 32-64 lbs. ft.
-8
64-128 ft.
250,000-2,000,000 64-128 lbs. ft.
128 ft.+
2,000,000+ lbs. 128 ft.+
-12
PROGRESSION Extended Range
00 1 3 seconds 2 6 seconds 3 1 minute 4 5 minutes 5 20 minutes 6 1 hour 7 5 hours
weight
1 inch or less
0
0
1
10 ft
2
100 ft
5
1,000 ft
10
1 mile
25
5 miles
50
20 miles
100
200 miles
8 1 day 9 1 week 10 1 month 11 3 months 12 1 year 13 5 years 14 10 years 15 50 years 16 100 years 17 500 years 18 1,000 years 19 5,000 years 20 10,000 years 21 50,000 years 22 100,000 years 23 500,000 years 24 1,000,000 years 25 5,000,000 years
LIFTING Strength:
Super Strength: TOTAL STR Effective STR
250
2,000 miles
500
20,000 miles
1,000
200,000 miles
2,500
2 million miles
5,000
20 million miles
10,000
200 million miles
25,000
2 billion miles
50,000
anywhere in solar system
100,000
Nearby star systems
250,000
Distant star systems
500,000
Anywhere in Galaxy
1,000,000
Nearby Galaxies
2,500,000
Anywhere in Universe
5,000,000
Anywhere in Universe
1,000,000,000
Anywhere in Universe
2,500,000,000
Anywhere in Universe
5,000,000,000
Anywhere in Universe
1,000,000,000,000
Anywhere in Universe
10 0 10 Light
Med
Heavy
Max
1
3
6
10
20
2
6
13
20
40
3
10
20
30
60
4
13
26
40
80
5
16
33
50
100
6
20
40
60
120
7
23
46
70
140
8
26
53
80
160
9
30
60
90
180
10
33
66
100
200
11
38
76
115
230
12
43
86
130
260
13
50
100
150
300
14
58
116
175
350
15
66
133
200
400
16
76
153
230
460
17
86
173
260
520
18
100
200
300
600
19
116
233
350
700
20
133
266
400
800
21
153
306
460
920
22
173
346
520
1040
23
200
400
600
1200
24
233
466
700
1400
25
266
533
800
1600
26
306
613
920
1840
27
346
693
1040
2080
28
400
800
1200
2400
29
466
933
1400
2800
30
532
1064
1600
3200
31
612
1224
1840
3680
32
692
1384
2080
4160
33
800
1600
2400
4800
34
932
1864
2800
5600
35
1064
2132
3200
6400
36
1224
2452
3680
7360
37
1384
2772
4160
8320
38
1600
3200
4800
9600
39
1864
3732
5600
11200
40
2128
4256
6400
12800
41
2448
4896
7360
14720
42
2768
5536
8320
16640
43
3200
6400
9600
19200
44
3728
7456
11200
22400
45
4256
8528
12800
25600
46
4896
9808
14720
29440
47
5536
11088
16640
33280
48
6400
12800
19200
38400
49
7456
14928
22400
44800
50
8512
17024
25600
51200
51
9792
19584
29440
58880
52
11072
22144
33280
66560
53
12800
25600
38400
76800
54
14912
29824
44800
89600
55
17024
34112
51200
102400
56
19584
39232
58880
117760
57
22144
44352
66560
133120
58
25600
51200
76800
153600
59
29824
59712
89600
179200
60
34048
68096
102400
204800
61
39168
78336
117760
235520
62
44288
88576
133120
266240
63
51200
102400
153600
307200
64
59648
119296
179200
358400
65
68096
136448
204800
409600
66
78336
156928
235520
471040
67
88576
177408
266240
532480
68
102400
204800
307200
614400
69
119296
238848
358400
716800
70
136192
272384
409600
819200
71
156672
313344
471040
942080
72
177152
354304
532480
1064960
73
204800
409600
614400
1228800
74
238592
477184
716800
1433600
75
272384
545792
819200
1638400
76
313344
627712
942080
1884160
77
354304
709632
1064960
2129920
78
409600
819200
1228800
2457600
79
477184
955392
1433600
2867200
80
544768
1089536
1638400
3276800
81
626688
1253376
1884160
3768320
82
708608
1417216
2129920
4259840
83
819200
1638400
2457600
4915200
84
954368
1908736
2867200
5734400
85
1089536
2183168
3276800
6553600
86
1253376
2510848
3768320
7536640
87
1417216
2838528
4259840
8519680
88
1638400
3276800
4915200
9830400
89
1908736
3821568
5734400
11468800
90
2179072
4358144
6553600
13107200
91
2506752
5013504
7536640
15073280
92
2834432
5668864
8519680
17039360
93
3276800
6553600
9830400
19660800
94
3817472
7634944
11468800
22937600
95
4358144
8732672
13107200
26214400
96
5013504
10043392
15073280
30146560
97
5668864
11354112
17039360
34078720
98
6553600
13107200
19660800
39321600
99
7634944
15286272
22937600
45875200
100
8716288
17432576
26214400
52428800
101
10027008
20054016
30146560
60293120
102
11337728
22675456
34078720
68157440
103
13107200
26214400
39321600
78643200
104
15269888
30539776
45875200
91750400
105
17432576
34930688
52428800 104857600
106
20054016
40173568
60293120 120586240
107
22675456
45416448
68157440 136314880
108
26214400
52428800
78643200 157286400
109
30539776
61145088
91750400 183500800
110
34865152
69730304 104857600 209715200
111
40108032
80216064 120586240 241172480
112
45350912
90701824 136314880 272629760
113
52428800
104857600 157286400 314572800
114
61079552
122159104 183500800 367001600
115
69730304
139722752 209715200 419430400
116
80216064
160694272 241172480 482344960
117
90701824
181665792 272629760 545259520
118
104857600
209715200 314572800 629145600
119
122159104
244580352 367001600 734003200
120
139460608
278921216 419430400 838860800
121
160432128
320864256 482344960 964689920
122
181403648
362807296 545259520
###
123
209715200
419430400 629145600
###
124
244318208
488636416 734003200
###
125
278921216
558891008 838860800
###
126
320864256
642777088 964689920
###
127
362807296
726663168
###
###
128
419430400
838860800
###
###
129
488636416
978321408
###
###
130
557842432
1115684864
###
###
131
641728512
1283457024
###
###
132
725614592
1451229184
###
###
133
838860800
1677721600
###
###
134
977272832
1954545664
###
###
135
1115684864
2235564032
###
###
136
1283457024
2571108352
###
###
137
1451229184
2906652672
###
###
138
1677721600
3355443200
###
###
139
1954545664
3913285632
###
###
140
2231369728
4462739456
###
###
141
2566914048
5133828096
###
###
142
2902458368
5804916736
###
###
143
3355443200
6710886400
###
###
144
3909091328
7818182656
###
###
145
4462739456
8942256128
###
###
146
5133828096
10284433408
###
###
147
5804916736
11626610688
###
###
148
6710886400
13421772800
###
###
149
7818182656
15653142528
###
###
150
8925478912
17850957824
###
###
FEATS ---Combat Feats---
---Combat Feats---
Accurate Attack Reduce damage bonus to increase Accurateattack Attackbonus [Reduce damage bonus to increase attack bonus] All-out Attack Reduce defense bonus to increase All-out Attack attack[Reduce bonus defense bonus to increase attack bonus] 3 Attack Focus (Melee) (+) +1 bonus to melee attack Attack rolls Focus (Melee) (+) [+1 bonus to melee attack rolls] 0 Attack Focus (Ranged) (+)+1 bonus to ranged attackAttack rolls Focus (Ranged) (+) [+1 bonus to ranged attack rolls] 5 Attack Specialization (+) +2 bonus to attack rolls with Attack a specific Specialization attack (+) [+2 bonus to attack rolls with a specific attack] Blind-Fight Re-roll miss chances from concealment Blind-Fight [Re-roll miss chances from concealment] Chokehold Cause an opponent you are Chokehold grappling to [Cause suffocate an opponent you are grappling to suffocate] Critical Strike Score critical hits against targets Criticalnormally Strike [Score immune critical to them hits against targets normally immune to them Defensive Attack Reduce attack bonus to increase Defensive defense Attack bonus [Reduce attack bonus to increase defense bonus] 4 Defensive Roll (+) +1 Toughness save bonus Defensive Roll (+) [+1 Toughness save bonus] 0 Dodge Focus (+) +1 dodge bonus Dodge Focus (+) [+1 dodge bonus] Elusive Target Double penalties for ranged Elusive attacks Target against [Double you inpenalties melee for ranged attacks against you in melee] 0 Evasion (+) Suffer less damage from attacks Evasion allowing (+) [Suffer a Reflex less save damage from attacks allowing a Reflex save] Fast Overrun Make multiple overrun attempts Fast Overrun in a round [Make multiple overrun attempts in a round] 0 Favored Environment (+) +1 attack or dodge in a particular Favoredenvironment Environment (+) [+1 attack or dodge in a particular environment 0 Favored Opponent (+) +1 damage bonus against Favored a type ofOpponent opponent(+) [+1 damage bonus against a type of opponent] Grappling Finesse Grapple checks use Dex & Grappling retain dodge Finesse bonus[Grapple checks use Dex & retain dodge bonus] Improved Aim Double normal aiming bonuses Improved Aim [Double normal aiming bonuses] 3 Improved Block (+) +2 bonus on attack rolls toImproved block Block (+) [+2 bonus on attack rolls to block] 0 Improved Critical (+) Threaten a critical hit on 19 Improved or 20 with Critical specific (+)attack [Threaten a critical hit on 19 or 20 with specific atta 0 Improved Defense (+) +6 dodge bonus from the total Improved defense Defense action(+) [+6 dodge bonus from the total defense action] 0 Improved Disarm (+) +2 bonus on attack rolls toImproved disarm Disarm (+) [+2 bonus on attack rolls to disarm] Improved Grab Grapple as a free action after Improved a successful Grab [Grapple attack as a free action after a successful attack] Improved Grapple Make grapple checks with Improved only one hand Grapple [Make grapple checks with only one hand] 0 Improved Initiative (+) +4 bonus on initiative checks Improved Initiative (+) [+4 bonus on initiative checks] Improved Overrun +4 bonus on trip checks while Improved overrunning Overrun [+4 bonus on trip checks while overrunning] Improved Pin -4 penalty on grappling checks against Improved Pinyou [-4 penalty on grappling checks against you] Improved Sunder +4 bonus on attack rolls toImproved hit an object Sunder [+4 bonus on attack rolls to hit an object] Improved Throw Opponent uses lesser of Str or Dex against attacks uses lesser of Str or Dex against trip attacks] Improved Throw trip [Opponent Improved Trip +4 bonus on trip checks, opponent Improvedcan't Trip trip [+4you bonus on trip checks, opponent can't trip you]
Move-by Action Power Attack 0 Precise Shot (+) Prone Fighting 0 Quick Draw (+) 0 Rage (+) Ranged Pin Redirect Set-Up 0 Sneak Attack (+) Stunning Attack 0 Takedown Attack (+) 0 Throwing Mastery (+) Uncanny Dodge Weapon Bind Weapon Break ---Fortune Feats--Beginner's Luck
0 Inspire (+)
Leadership
0 Luck (+)
Seize Initiative
0 Ultimate Effort (+) ---General Feats---
Move both before and afterMove-by a standard action Action [Move both before and after a standard action] Reduce attack bonus to increase Power Attack damage[Reduce bonus attack bonus to increase damage bonus] No penalty for shooting or Precise throwing Shot into(+) melee [No penalty for shooting or throwing into melee] No penalty for fighting while Prone prone Fighting [No penalty for fighting while prone] Draw, ready, or reload a weapon Quick Draw as a free (+) action [Draw, ready, or reload a weapon as a free action] Bonus to Str, Fort & Will saves, Ragepenalty (+) [Bonus to Defense to Str, Fort & Will saves, penalty to Defense] Make grapple attacks with Ranged ranged weapons Pin [Make grapple attacks with ranged weapons] Trick an opponent into hitting Redirect someone [Trick else an opponent into hitting someone else] Transfer the benefit of a combat Set-Upbonus [Transfer to anthe allybenefit of a combat bonus to an ally] +2 damage when you surprise Sneak attack Attack an(+) opponent [+2 damage when you surprise attack an opponent] Your unarmed attack can stun Stunning an opponent Attack [Your unarmed attack can stun an opponent] Gain addtl melee attack when Takedown you drop Attack an opponent (+) [Gain addtl melee attack when you drop an opponen +1 damage with thrown weapons Throwing Mastery (+) [+1 damage with thrown weapons] Retain your dodge bonus while Uncanny flat-footed Dodge [Retain your dodge bonus while flat-footed] Follow a successful melee block Weapon with Bind a free [Follow disarm a successful attempt melee block with a free disarm attempt Follow a successful melee block Weapon with Break a free[Follow sundera successful melee block with a free sunder ] ---Fortune Feats--Spend a Hero Point to gainBeginner's 5 temp skill Luck ranks [Spend a Hero Point to gain 5 temp skill ranks] Grant allies a bonus to attacks, Inspire saves, (+) [Grant & checks allies a bonus to attacks, saves, & checks] Spend hero point to remove Leadership adverse conditions [Spend hero from point ally to remove adverse conditions from ally] +1 hero point Luck (+) [+1 hero point] Spend a hero point to go first in combat Seize Initiative [Spend a hero point to go first in combat] Spend hero point for a autoUltimate roll of 20 Effort (+) [Spend hero point for a auto roll of 20] ---General Feats---
Ambidexterity Eliminate off-hand penalties Ambidexterity [Eliminate off-hand penalties] Assessment Know a subject's relative offensive and defensive ability relative offensive and defensive ability] Assessment [Know a subject's 0 Benefit (+) Gain some minor, but significant, Benefit benefit (+) [Gain some minor, but significant, benefit] Diehard Automatically stabilize when dying [Automatically stabilize when dying] Diehard Eidetic Memory Perfect recall of everythingEidetic you'veMemory experienced [Perfect recall of everything you've experienced] 0 Endurance (+) +4 bonus on checks requiring Endurance endurance (+) or [+4 stamina bonus on checks requiring endurance or stamina] Environmental AdaptationSuffer no penalties from a Environmental particular environment Adaptation [Suffer no penalties from a particular environm 0 Equipment (+) Acquire 5 points worth of equipment Equipment (+) [Acquire 5 points worth of equipment] Fearless Immunity to fear effects Fearless [Immunity to fear effects] 0 Fearsome Presence (+) Inspire fear in others Fearsome Presence (+) [Inspire fear in others] Instant Up Stand up as a free action Instant Up [Stand up as a free action] Interpose Trade places with an adjacent Interpose ally subject [Trade toplaces attackwith an adjacent ally subject to attack] Master Plan Bonus in situations when you Master havePlan a chance [Bonus toin plan situations when you have a chance to plan] 0 Minions (+) You have a follower or followers Minions (+) [You have a follower or followers] 0 Quick Change (+) You can change clothes asQuick a freeChange action (+) [You can change clothes as a free action] 0 Second Chance (+) You get a second check or Second save against Chance a particular (+) [You get hazard a second check or save against a particular h 0 Sidekick (+) You have a sidekick Sidekick (+) [You have a sidekick] 0 Teamwork (+) +3 bonus for aid actions Teamwork (+) [+3 bonus for aid actions] Trance Go into a deathlike trance Trance that slows [Gobreathing into a deathlike trance that slows breathing] ---Skill Feats--Acrobatic Bluff Animal Empathy Artificer 0 Attractive (+) Connected Contacts 0 Distract (+)
---Skill Feats---
Feint and trick using Acrobatics Acrobatic rather Bluff than[Feint Bluff and trick using Acrobatics rather than Bluff] Use Handle Animal to affect Animal the attitudes Empathy of [Use animals Handle Animal to affect the attitudes of animals] Use Knowledge (arcane lore) Artificer & Craft[Use to create Knowledge magical (arcane inventions lore) & Craft to create magical invention +4 bonus Bluff & Diplomacy Attractive people affected (+) [+4by bonus yourBluff looks& Diplomacy people affected by your looks Make a Diplomacy check toConnected call in favors [Make or aid a Diplomacy check to call in favors or aid] Make a Gather InformationContacts check in one minute [Make a Gather Information check in one minute] Bluff or Intimidate check toDistract daze an(+) opponent for 1 round check to daze an opponent for 1 round] [Bluff or Intimidate
0 Fascinate (+) Hide in Plain Sight Improvised Tools Inventor Jack-of-All-Trades Ritualist 0 Skill Mastery (+) Startle Taunt Track Well-Informed ---Custom Feats---
Hold a subject's attention with an interaction Fascinate (+) [Holdskill a subject's attention with an interaction skill] You don't need cover or concealment Hide in PlaintoSight hide [You don't need cover or concealment to hide] No penalty for not having tools Improvised for a skill Tools [No penalty for not having tools for a skill] Can create temporary devices Inventor [Can create temporary devices] Use any skill untrained Jack-of-All-Trades [Use any skill untrained] Can create and cast arcaneRitualist rituals [Can create and cast arcane rituals] Choose four skills you can Skill take Mastery 10 with even (+) [Choose under pressure four skills you can take 10 with even under pres Feint using intimidate rather Startle than bluff [Feint using intimidate rather than bluff] Demoralize using Bluff rather Taunt than[Demoralize Intimidate using Bluff rather than Intimidate] Use Survival to follow tracks Track [Use Survival to follow tracks] Gather Information check when Well-Informed meeting someone [Gather Information check when meeting someone] Description
---Custom Feats---
Name
Type
Effect
Action
Range
Alt Power
Absorption
Base
Trait/Defense
Reaction
Personal
Feat Extra Flaw
Adaption Additional Limbs Alternate Form Anatomic Separation Animal Control Animal Mimicry Animate Objects Astral Form Blast Boost Burrowing Cold Control Communication Comprehend Concealment Confuse Corrosion Cosmic Energy Control Create Object Darkness Control Datalink Dazzle
Base Base Base Base Base Base Base
Alteration Alteration Alteration Alteration Mental Trait General Sensory Attack Trait Movement General Sensory Sensory Sensory Mental Attack Attack General Sensory Sensory Sensory
Full Reaction Free Move Standard Free Standard Standard Standard Standard Move Standard Free Reaction Free Standard Standard Standard Standard Standard Free Standard
Personal Personal Personal Personal Perception Personal Ranged Extended Ranged Touch Personal Ranged Extended Personal Personal Perception Touch Ranged Ranged Ranged Extended Ranged
POWERS Base
Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base
Deflect Density Device Dimensional Pocket Disintegration Drain Duplication Electrical Control Element Control Elongation Emotion Control Enhanced Ability Environmental Control ESP Fatigue Flight Force Field Friction Control Gestalt Gravity Control Growth Healing Hellfire Control Illusion Immovable Immunity Insubstantial Invisibility Kinetic Control Leaping Life Control Light Control Luck Control Magic Magnetic Control Mental Blast Mimic Mind Control Mind Reading Mind Shield Mind Switch Morph Nauseate Nemesis Nullify Object Mimicry Obscure Paralyze Plant Control Plasma Control Possession Power Control Protection Quickness Radiation Control Regeneration Sensory Shield Shapeshift Shield Shrinking
Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base
Defense Alteration General Movement Attack Trait Alteration Attack General Alteration Mental Ability General Sensory Attack Movement Defensive Attack Alteration General Alteration Alteration Attack Sensory Defense Defense Alteration Sensory Attack Movement General General General General General Attack Alteration Mental Mental Defense/Mental Mental Alteration Attack Trait Trait Trait Sensory Attack Attack Attack Mental Mental Defense General Attack Alteration Defense Alteration Defense Alteration
Standard Touch Free Personal Reaction Personal Standard/Move Touch Standard Ranged Standard Touch Standard Personal Standard Ranged Standard Perception Move Personal Standard Perception Reaction Personal Standard Ranged Move Extended Standard Touch Move Personal Free Personal Standard Perception Full Personal Standard Ranged Free Personal Full Touch Standard Ranged Standard Perception Reaction Personal Reaction Personal Free Personal Free Personal Standard Ranged Move Personal Standard Perception Standard Ranged Reaction Perception Standard Ranged Standard Perception Standard Perception Standard Touch Standard Perception Standard/FullPerception Free Personal Standard Perception Free Personal Standard Touch Free Perception Standard Ranged Move Touch Standard Ranged Standard Touch Standard Ranged Standard Ranged Standard Perception Standard Perception Reaction Personal Free Personal Standard Ranged Reaction Personal Reaction Personal Move Personal Free Personal Free Personal
Snare Base Sonic Control Base Space Travel Base Spatial Control Base Speed Base Spinning Base Strike Base Stun Base Suffocate Base Summon Minion Base Super-Movement Base Super-Senses Base Super-Speed Base Super-Strength Base Swimming Base Telekinesis Base Telepathy Base Teleport Base Time Control Base Transfer ( Drain Single Trait) Base Transform (One Item) Base Trip Base Vibration Control Base Weather Control Base -----POWER FEATS----feat: feat: feat: feat: feat: feat: feat: feat: feat: feat: feat: feat: feat: feat: feat: feat: feat: feat: feat: feat:
Accurate Feat Affects Insubstantial Feat Alternate Power Feat Dimensional Feat Extended Reach Feat Homing Feat Improved Range Feat Incurable Feat Indirect Feat Innate Feat Precise Feat Progression Feat Reversible Feat Ricochet Feat Sedation Feat Selective Feat Slow Fade Feat Split Attack Feat Subtle Feat Triggered Feat
-----POWER EXTRAS----extra: extra: extra: extra: extra: extra: extra: extra: extra: extra: extra:
Action Extra Affects CorporealExtra Affects Others Extra Alternate Save Extra Area Extra Attack Extra Aura Extra Autofire Extra Contagious Extra Disease Extra Duration Extra
Attack Attack Movement Movement Movement Defense Attack Attack Attack General Movement Sensory Movement General Movement General Mental/Sensory Movement Movement Trait Alteration Attack Attack General
Standard Standard Move Move Move Free Standard Standard Standard Standard Move Free Move Reaction Move Standard Standard Move Move Standard Standard Standard Standard Standard
Ranged Ranged Personal Personal Personal Personal Touch Touch Touch Touch Personal Personal Personal Personal Personal Ranged Perception/Extended Personal Ranged Touch Ranged Ranged Instant Ranged
extra: extra: extra: extra: extra: extra: extra: extra:
Linked Penetrating Poison Range Selective Attack Sleep Total Fade Vampiric
Extra Extra Extra Extra Extra Extra Extra Extra
-----POWER FLAWS----flaw: flaw: flaw: flaw: flaw: flaw: flaw: flaw: flaw: flaw: flaw: flaw: flaw: flaw:
Action Flaw Distracting Flaw Duration Flaw Fades Flaw Feedback Flaw Limited Flaw Permanent Flaw Range Flaw Restorative Flaw Sense-Dependent Flaw Side-Effect Flaw Tiring Flaw Uncontrolled Flaw Unreliable Flaw
---CUSTOM POWERS---
Type
Effect
DRAWBACKS Action Disability Full Power Involuntary Transform Normal Identity Noticeable One-Way Transform Power Loss Vulnerable Weakness Weak Point ---CUSTOM DRAWBACKS---
Freq DC 15
-1
Action
Range
Freq DC 10
-2
Freq DC 5
-3
Sev DC 5
0
Sev DC 10
-1
Sev DC 15
-2
BACKGROUND QUESTIONS --What motivates you? What are your ambitions? What kind of distinctive features do you have? Do you have any compulsive mannerisms? Are you plagued by a recurring dream, what is it? How did you obtain your costume? How do you feel about the laws of your country? What emotions do you not reveal in public? What are your turn-ons & turn-offs? How do you get your laundry done? What is your style of dress? What's your most valuable asset? What was your life like growing up? Who had the biggest impact in your life? Why? Do you have any hobbies or other interests? What is your favorite kind of music? What is your favorite book or movie? Do you have tatoos, scars, or identifiable jewelry? Do you have any religious/philosophical beliefs? How do you spend your free time? Do you have any pet peeves? Have you had any traumatic experiences? Do you have any past experiences you regret? How do you define a hero? What does your room/house/apt look like? What kinds of fans & followers do you have? What would you do if you killed someone? What guidance would you give a rookie hero? How would your family describe you? Describe your first super hero battle How far would you go to protect your Secret ID? How do you relax? Where do you go? Why did you take Promycin? Why do you want to kill the Baron? How did you join the group? custom4 custom5 custom6
MOTIVATION
Adventurer seeks to recapture a spirit of adventure Animal Nature has a savage side that must be kept in check Demolisher causes destruction for destruction's sake Exemplar symbolizes a group that needs greater visibility Explorer devoted to the discovery of new ideas and environments Gloryhound seeks publicity for personal accomplishments Greed overwhelmed by desire for wealth Guardian desires to protect beloved persons or places Idealist stands for a specific cause for which they would gladly die Investigator loves to unravel mysteries Majesty leads a people and acts as the preserver of their interests Mentor encourages responsibility & competence among students Outcast is hated or feared for some reason Peace of Mind seeks self-perfection or freedom from inner demons Protector protects innocents from harm, regardless of who they are Repentant acts to gain redemption for past sins Responsibility burdened of Powerwith undesired powers, but feels they must act selflessly Soldier follows or gives orders unless it conflicts with their moral code Thrill-seekeracts because of a hedonistic desire for danger and risk Uncontrolledseeks Powerto learn control of their powers Vengeance seeks revenge against someone Vestige of Humanity envies the emotion & humanity of others World Domination wants dominion over as many people as possible Youthful Exuberance pursues the life of a super-being with the joy of youth custom1 custom2 custom3
FEATS CRAZYLIST Accurate Attack All-out Attack
Reduce damage bonus to increase attack bonus Reduce defense bonus to increase attack bonus
Attack Focus (Melee) (+) +1 bonus to melee attack rolls 1 1Attack Focus (Melee) (+)+1 bonus to melee attack rolls 2 2Attack Focus (Melee) (+)+2 bonus to melee attack rolls 3 3Attack Focus (Melee) (+)+3 bonus to melee attack rolls 4 4Attack Focus (Melee) (+)+4 bonus to melee attack rolls 5 5Attack Focus (Melee) (+)+5 bonus to melee attack rolls 6 6Attack Focus (Melee) (+)+6 bonus to melee attack rolls 7 7Attack Focus (Melee) (+)+7 bonus to melee attack rolls 8 8Attack Focus (Melee) (+)+8 bonus to melee attack rolls 9 9Attack Focus (Melee) (+)+9 bonus to melee attack rolls +10 bonus to melee attack rolls 10 10Attack Focus (Melee) (+) Attack Focus (Ranged) (+)+1 bonus to ranged attack rolls +1 bonus to ranged attack rolls 1 1Attack Focus (Ranged) (+) +2 bonus to ranged attack rolls 2 2Attack Focus (Ranged) (+) +3 bonus to ranged attack rolls 3 3Attack Focus (Ranged) (+) 4Attack Focus (Ranged) (+) +4 bonus to ranged attack rolls 4 +5 bonus to ranged attack rolls 5 5Attack Focus (Ranged) (+) +6 bonus to ranged attack rolls 6 6Attack Focus (Ranged) (+) +7 bonus to ranged attack rolls 7 7Attack Focus (Ranged) (+) +8 bonus to ranged attack rolls 8 8Attack Focus (Ranged) (+) +9 bonus to ranged attack rolls 9 9Attack Focus (Ranged) (+) 10Attack Focus (Ranged) (+) +10 bonus to ranged attack rolls 10
Attack Specialization (+) +2 bonus to attack rolls with 1 specific attack 1 1Attack Specialization (+)+2 bonus to attack rolls with 1 specific attack 2 2Attack Specialization (+)+2 bonus to attack rolls with 2 specific attacks 3 3Attack Specialization (+)+2 bonus to attack rolls with 3 specific attacks 4 4Attack Specialization (+)+2 bonus to attack rolls with 4 specific attacks 5 5Attack Specialization (+)+2 bonus to attack rolls with 5 specific attacks 6 6Attack Specialization (+)+2 bonus to attack rolls with 6 specific attacks 7 7Attack Specialization (+)+2 bonus to attack rolls with 7 specific attacks 8 8Attack Specialization (+)+2 bonus to attack rolls with 8 specific attacks 9 9Attack Specialization (+)+2 bonus to attack rolls with 9 specific attacks +2 bonus to attack rolls with 10 specific attacks 10 10Attack Specialization (+) Blind-Fight
Re-roll miss chances from concealment
Chokehold
Cause an opponent you are grappling to suffocate
Critical Strike
Score critical hits against targets normally immune to them
Defensive Attack
Reduce attack bonus to increase defense bonus
Defensive Roll (+)
+1 Toughness save bonus
1Defensive Roll (+)
+1 Toughness save bonus
2Defensive Roll (+)
+2 Toughness save bonus
3Defensive Roll (+)
+3 Toughness save bonus
4Defensive Roll (+)
+4 Toughness save bonus
5Defensive Roll (+)
+5 Toughness save bonus
6Defensive Roll (+)
+6 Toughness save bonus
7Defensive Roll (+)
+7 Toughness save bonus
8Defensive Roll (+)
+8 Toughness save bonus
9Defensive Roll (+)
+9 Toughness save bonus
10Defensive Roll (+)
+10 Toughness save bonus
Dodge Focus (+)
+1 dodge bonus
1Dodge Focus (+)
+1 dodge bonus
2Dodge Focus (+)
+2 dodge bonus
3Dodge Focus (+)
+3 dodge bonus
4Dodge Focus (+)
+4 dodge bonus
5Dodge Focus (+)
+5 dodge bonus
6Dodge Focus (+)
+6 dodge bonus
7Dodge Focus (+)
+7 dodge bonus
8Dodge Focus (+)
+8 dodge bonus
9Dodge Focus (+)
+9 dodge bonus
10Dodge Focus (+)
+10 dodge bonus
Elusive Target
Double penalties for ranged attacks against you in melee
Evasion (+)
Suffer 1/2 damage from attacks allowing a Reflex save
1Evasion (+)
Suffer 1/2 damage from attacks allowing a Reflex save
2Evasion (+)
Suffer no damage from attacks allowing a Reflex save
Fast Overrun
Make multiple overrun attempts in a round
Favored Environment (+) +1 attack or dodge in one particular environment 1 1Favored Environment (+)+1 attack or dodge in one particular environment 2 2Favored Environment (+)+1 attack or dodge in 2 environments 3 3Favored Environment (+)+1 attack or dodge in 3 environments 4 4Favored Environment (+)+1 attack or dodge in 4 environments 5 5Favored Environment (+)+1 attack or dodge in 5 environments 6 6Favored Environment (+)+1 attack or dodge in 6 environments 7 7Favored Environment (+)+1 attack or dodge in 7 environments
8 8Favored Environment (+)+1 attack or dodge in 8 environments 9 9Favored Environment (+)+1 attack or dodge in 9 environments 10 10Favored Environment (+) +1 attack or dodge in 10 environments Favored Opponent (+)
+1 damage bonus against a type of opponent
1 1Favored Opponent (+)
+1 damage bonus against a type of opponent
2 2Favored Opponent (+)
+1 damage bonus against 2 types of opponents
3 3Favored Opponent (+)
+1 damage bonus against 3 types of opponents
4 4Favored Opponent (+)
+1 damage bonus against 4 types of opponents
5 5Favored Opponent (+)
+1 damage bonus against 5 types of opponents
6 6Favored Opponent (+)
+1 damage bonus against 6 types of opponents
7 7Favored Opponent (+)
+1 damage bonus against 7 types of opponents
8 8Favored Opponent (+)
+1 damage bonus against 8 types of opponents
9 9Favored Opponent (+)
+1 damage bonus against 9 types of opponents
10 10Favored Opponent (+) +1 damage bonus against 10 types of opponents Grappling Finesse
Grapple checks use Dex & retain dodge bonus
Improved Aim
Double normal aiming bonuses
Improved Block (+)
+2 bonus on attack rolls to block
1 1Improved Block (+)
+2 bonus on attack rolls to block
2 2Improved Block (+)
+4 bonus on attack rolls to block
3 3Improved Block (+)
+6 bonus on attack rolls to block
4 4Improved Block (+)
+8 bonus on attack rolls to block
5 5Improved Block (+)
+10 bonus on attack rolls to block
6 6Improved Block (+)
+12 bonus on attack rolls to block
7 7Improved Block (+)
+14 bonus on attack rolls to block
8 8Improved Block (+)
+16 bonus on attack rolls to block
9 9Improved Block (+)
+18 bonus on attack rolls to block
10 10Improved Block (+)
+20 bonus on attack rolls to block
Improved Critical (+)
Critical hit on 19 or 20 with 1 attack
1 1Improved Critical (+)
Critical hit on 19 or 20 with 1 attack
2 2Improved Critical (+)
Critical hit on 19 or 20 with 2 attacks
3 3Improved Critical (+)
Critical hit on 19 or 20 with 3 attacks
4 4Improved Critical (+)
Critical hit on 19 or 20 with 4 attacks
5 5Improved Critical (+)
Critical hit on 19 or 20 with 5 attacks
6 6Improved Critical (+)
Critical hit on 19 or 20 with 6 attacks
7 7Improved Critical (+)
Critical hit on 19 or 20 with 7 attacks
8 8Improved Critical (+)
Critical hit on 19 or 20 with 8 attacks
9 9Improved Critical (+)
Critical hit on 19 or 20 with 9 attacks
10 10Improved Critical (+)
Critical hit on 19 or 20 with 10 attacks
Improved Defense (+)
+6 dodge bonus from the total defense action
1 1Improved Defense (+)
+6 dodge bonus from the total defense action
2 2Improved Defense (+)
+8 dodge bonus from the total defense action
Improved Disarm
+2 bonus on attack rolls to disarm
Improved Grab
Grapple as a free action after a successful attack
Improved Grapple
Make grapple checks with only one hand
Improved Initiative (+)
+4 bonus on initiative checks
1 1Improved Initiative (+)
+4 bonus on initiative checks
2 2Improved Initiative (+)
+8 bonus on initiative checks
3 3Improved Initiative (+)
+12 bonus on initiative checks
4 4Improved Initiative (+)
+16 bonus on initiative checks
5 5Improved Initiative (+)
+20 bonus on initiative checks
6 6Improved Initiative (+)
+24 bonus on initiative checks
7 7Improved Initiative (+)
+28 bonus on initiative checks
8 8Improved Initiative (+)
+32 bonus on initiative checks
9 9Improved Initiative (+)
+36 bonus on initiative checks
10 10Improved Initiative (+) +40 bonus on initiative checks Improved Overrun
+4 bonus on trip checks while overrunning
Improved Pin
-4 penalty on grappling checks against you
Improved Sunder
+4 bonus on attack rolls to hit an object
Improved Throw
Opponent uses lesser of Str or Dex against trip attacks
Improved Trip
+4 bonus on trip checks, opponent can't trip you
Move-by Action
Move both before and after a standard action
Power Attack
Reduce attack bonus to increase damage bonus
Precise Shot (+)
No penalty for shooting or throwing into melee
1Precise Shot (+)
No penalty for shooting or throwing into melee
2Precise Shot (+)
Ignores concealment unless total cover
Prone Fighting
No penalty for fighting while prone
Quick Draw (+)
Draw & ready a weapon as a free action
1Quick Draw (+)
Draw & ready a weapon as a free action
2Quick Draw (+)
Draw, ready, & reload a weapon as a free action
Rage (+)
+4 to Str, +2 Fort & Will, -2 Defense
1 1Rage (+)
+4 Str, +3 Fort & Will, -2 Defense
2 2Rage (+) 3 3Rage (+)
+6 Str, +4 Fort & Will, -2 Defense
4 4Rage (+)
+10 Str, +6 Fort & Will, -2 Defense
5 5Rage (+)
+12 Str, +7 Fort & Will, -2 Defense
6 6Rage (+)
+14 Str, +8 Fort & Will, -2 Defense
7 7Rage (+) 8 8Rage (+)
+16 Str, +9 Fort & Will, -2 Defense
9 9Rage (+)
+20 Str, +11 Fort & Will, -2 Defense
10 10Rage (+)
+22 Str, +12 Fort & Will, -2 Defense
+8 Str, +5 Fort & Will, -2 Defense
+18 Str, +10 Fort & Will, -2 Defense
Ranged Pin
Make grapple attacks with ranged weapons
Redirect
Trick an opponent into hitting someone else
Set-Up
Transfer the benefit of a combat bonus to an ally
Sneak Attack (+)
+2 damage when you surprise attack an opponent
1 1Sneak Attack (+)
+2 damage when you surprise attack an opponent
2 2Sneak Attack (+)
+3 damage when you surprise attack an opponent
3 3Sneak Attack (+)
+4 damage when you surprise attack an opponent
4 4Sneak Attack (+)
+5 damage when you surprise attack an opponent
Stunning Attack
Your unarmed attack can stun an opponent
Takedown Attack (+)
Gain addtl melee attack when you drop an opponent
1 1Takedown Attack (+)
Gain addtl melee attack when you drop an opponent
2 2Takedown Attack (+)
Gain addtl melee attack & 5 ft step when you drop an opponent
Throwing Mastery (+)
+1 damage with thrown weapons
1 1Throwing Mastery (+)
+1 damage with thrown weapons
2 2Throwing Mastery (+)
+2 damage with thrown weapons
3 3Throwing Mastery (+)
+3 damage with thrown weapons
4 4Throwing Mastery (+)
+4 damage with thrown weapons
5 5Throwing Mastery (+)
+5 damage with thrown weapons
6 6Throwing Mastery (+)
+6 damage with thrown weapons
7 7Throwing Mastery (+)
+7 damage with thrown weapons
8 8Throwing Mastery (+)
+8 damage with thrown weapons
9 9Throwing Mastery (+)
+9 damage with thrown weapons
10 10Throwing Mastery (+) +10 damage with thrown weapons Uncanny Dodge
Retain your dodge bonus while flat-footed
Weapon Bind
Follow a successful melee block with a free disarm attempt
Weapon Break
Follow a successful melee block with a free sunder
Beginner's Luck
Spend a Hero Point to gain 5 temp skill ranks
Inspire (+)
Grant allies +1 to attacks, saves, & checks
1 1Inspire (+)
Grant allies +1 to attacks, saves, & checks
2 2Inspire (+)
Grant allies +2 to attacks, saves, & checks
3 3Inspire (+)
Grant allies +3 to attacks, saves, & checks
4 4Inspire (+)
Grant allies +4 to attacks, saves, & checks
5 5Inspire (+)
Grant allies +5 to attacks, saves, & checks
Leadership
Spend hero point to remove adverse conditions from ally
Luck (+)
+1 hero point
1 1Luck (+)
+1 hero point
2 2Luck (+)
+2 hero points
3 3Luck (+)
+3 hero points
4 4Luck (+)
+4 hero points
5 5Luck (+)
+5 hero points
6 6Luck (+)
+6 hero points
7 7Luck (+)
+7 hero points
8 8Luck (+)
+8 hero points
9 9Luck (+)
+9 hero points
10 10Luck (+)
+10 hero points
Seize Initiative
Spend a hero point to go first in combat
Ultimate Effort (+)
Spend hero point for auto 20 for 1 action
1 1Ultimate Effort (+)
Spend hero point for auto 20 for 1 action
2 2Ultimate Effort (+)
Spend hero point for auto 20 for 2 actions
3 3Ultimate Effort (+)
Spend hero point for auto 20 for 3 actions
4 4Ultimate Effort (+)
Spend hero point for auto 20 for 4 actions
5 5Ultimate Effort (+)
Spend hero point for auto 20 for 5 actions
6 6Ultimate Effort (+)
Spend hero point for auto 20 for 6 actions
7 7Ultimate Effort (+)
Spend hero point for auto 20 for 7 actions
8 8Ultimate Effort (+)
Spend hero point for auto 20 for 8 actions
9 9Ultimate Effort (+)
Spend hero point for auto 20 for 9 actions
10 10Ultimate Effort (+)
Spend hero point for auto 20 for 10 actions
Ambidexterity
Eliminate off-hand penalties
Assessment
Know a subject's relative offensive and defensive ability
Benefit (+)
Gain 1 minor benefit
1 1Benefit (+)
Gain 1 minor benefit
2 2Benefit (+)
Gain 2 minor benefits
3 3Benefit (+)
Gain 3 minor benefits
4 4Benefit (+)
Gain 4 minor benefits
5 5Benefit (+)
Gain 5 minor benefits
6 6Benefit (+)
Gain 6 minor benefits
7 7Benefit (+)
Gain 7 minor benefits
8 8Benefit (+)
Gain 8 minor benefits
9 9Benefit (+)
Gain 9 minor benefits
10 10Benefit (+)
Gain 10 minor benefits
Diehard
Automatically stabilize when dying
Eidetic Memory
Perfect recall of everything you've experienced
Endurance (+)
+4 bonus on checks requiring endurance or stamina
1 1Endurance (+)
+4 bonus on checks requiring endurance or stamina
2 2Endurance (+)
+8 bonus on checks requiring endurance or stamina
3 3Endurance (+)
+12 bonus on checks requiring endurance or stamina
4 4Endurance (+)
+16 bonus on checks requiring endurance or stamina
5 5Endurance (+)
+20 bonus on checks requiring endurance or stamina
6 6Endurance (+)
+24 bonus on checks requiring endurance or stamina
7 7Endurance (+)
+28 bonus on checks requiring endurance or stamina
8 8Endurance (+)
+32 bonus on checks requiring endurance or stamina
9 9Endurance (+)
+36 bonus on checks requiring endurance or stamina
10 10Endurance (+)
+40 bonus on checks requiring endurance or stamina
Environmental AdaptationSuffer no penalties from a particular environment Equipment (+)
Acquire 5 points worth of equipment
1 1Equipment (+)
5 points worth of equipment
2 2Equipment (+)
10 points worth of equipment
3 3Equipment (+)
15 points worth of equipment
4 4Equipment (+)
20 points worth of equipment
5 5Equipment (+)
25 points worth of equipment
6 6Equipment (+)
30 points worth of equipment
7 7Equipment (+)
35 points worth of equipment
8 8Equipment (+)
40 points worth of equipment
9 9Equipment (+)
45 points worth of equipment
10 10Equipment (+)
50 points worth of equipment
Fearless 1 Fearsome Presence (+)
Immunity to fear effects Inspire fear in others, DC:11 range: 5
1 1Fearsome Presence (+) Inspire fear in others, DC:11 range: 5 2 2Fearsome Presence (+) Inspire fear in others, DC:12 range: 10 3 3Fearsome Presence (+) Inspire fear in others, DC:13 range: 15 4 4Fearsome Presence (+) Inspire fear in others, DC:14 range: 20 5 5Fearsome Presence (+) Inspire fear in others, DC:15 range: 25 6 6Fearsome Presence (+) Inspire fear in others, DC:16 range: 30 7 7Fearsome Presence (+) Inspire fear in others, DC:17 range: 35 8 8Fearsome Presence (+) Inspire fear in others, DC:18 range: 40 9 9Fearsome Presence (+) Inspire fear in others, DC:19 range: 45 10 10Fearsome Presence (+)Inspire fear in others, DC:20 range: 50 Instant Up
Stand up as a free action
Interpose
Trade places with an adjacent ally subject to attack
Master Plan
Bonus in situations when you have a chance to plan
1 Minions (+)
15pp of followers
1 1Minions (+)
15pp of followers
2 2Minions (+)
30pp of followers
3 3Minions (+)
45pp of followers
4 4Minions (+)
60pp of followers
5 5Minions (+)
75pp of followers
6 6Minions (+)
90pp of followers
7 7Minions (+)
105pp of followers
8 8Minions (+)
120pp of followers
9 9Minions (+)
135pp of followers
10 10Minions (+)
150pp of followers
11 11Minions (+)
165pp of followers
12 12Minions (+)
180pp of followers
13 13Minions (+)
195pp of followers
14 14Minions (+)
210pp of followers
15 15Minions (+)
225pp of followers
16 16Minions (+)
240pp of followers
17 17Minions (+)
255pp of followers
18 18Minions (+)
270pp of followers
19 19Minions (+)
285pp of followers
20 20Minions (+)
300pp of followers
21 21Minions (+)
315pp of followers
Quick Change (+)
You can change clothes as a free action
1 1Quick Change (+)
You can change clothes as a free action
2 2Quick Change (+)
Change into any outfit at will
Second Chance (+)
You get a second check or save against 1 hazard type
1 1Second Chance (+)
You get a second check or save against 1 hazard type
2 2Second Chance (+)
You get a second check or save against 2 hazard types
3 3Second Chance (+)
You get a second check or save against 3 hazard types
4 4Second Chance (+)
You get a second check or save against 4 hazard types
5 5Second Chance (+)
You get a second check or save against 5 hazard types
6 6Second Chance (+)
You get a second check or save against 6 hazard types
7 7Second Chance (+)
You get a second check or save against 7 hazard types
8 8Second Chance (+)
You get a second check or save against 8 hazard types
9 9Second Chance (+)
You get a second check or save against 9 hazard types
10 10Second Chance (+)
You get a second check or save against 10 hazard types
Sidekick (+)
5pp Sidekick
1 1Sidekick (+)
5pp Sidekick
2 2Sidekick (+)
10pp Sidekick
3 3Sidekick (+)
15pp Sidekick
4 4Sidekick (+)
20pp Sidekick
5 5Sidekick (+)
25pp Sidekick
6 6Sidekick (+)
30pp Sidekick
7 7Sidekick (+)
35pp Sidekick
8 8Sidekick (+)
40pp Sidekick
9 9Sidekick (+)
45pp Sidekick
10 10Sidekick (+)
50pp Sidekick
11 11Sidekick (+)
55pp Sidekick
12 12Sidekick (+)
60pp Sidekick
13 13Sidekick (+)
65pp Sidekick
14 14Sidekick (+)
70pp Sidekick
15 15Sidekick (+)
75pp Sidekick
16 16Sidekick (+)
80pp Sidekick
17 17Sidekick (+)
85pp Sidekick
18 18Sidekick (+)
90pp Sidekick
19 19Sidekick (+)
95pp Sidekick
20 20Sidekick (+)
100pp Sidekick
Teamwork (+)
Additional +1 bonus for aid actions
1 1Teamwork (+)
Additional +1 bonus for aid actions
2 2Teamwork (+)
Additional +2 bonus for aid actions
3 3Teamwork (+)
Additional +3 bonus for aid actions
Trance
Go into a deathlike trance that slows breathing
Acrobatic Bluff
Feint and trick using Acrobatics rather than Bluff
Animal Empathy
Use Handle Animal to affect the attitudes of animals
Artificer
Use Knowledge (arcane lore) & Craft to create magical inventions
Attractive (+)
+4 bonus Bluff & Diplomacy people affected by your looks
1 1Attractive (+)
+4 bonus Bluff & Diplomacy people affected by your looks
2 2Attractive (+)
+8 bonus Bluff & Diplomacy people affected by your looks
3 3Attractive (+)
+12 bonus Bluff & Diplomacy people affected by your looks
4 4Attractive (+)
+16 bonus Bluff & Diplomacy people affected by your looks
5 5Attractive (+)
+20 bonus Bluff & Diplomacy people affected by your looks
6 6Attractive (+)
+24 bonus Bluff & Diplomacy people affected by your looks
7 7Attractive (+)
+28 bonus Bluff & Diplomacy people affected by your looks
8 8Attractive (+)
+32 bonus Bluff & Diplomacy people affected by your looks
9 9Attractive (+)
+36 bonus Bluff & Diplomacy people affected by your looks
10 10Attractive (+)
+40 bonus Bluff & Diplomacy people affected by your looks
Connected
Make a Diplomacy check to call in favors or aid
Contacts
Make a Gather Information check in one minute
Distract (+)
Bluff or Intimidate check to daze an opponent for 1 round
1 1Distract (+)
Bluff or Intimidate check to daze an opponent for 1 round
2 2Distract (+)
Use Bluff & Intimidate check to daze an opponent for 1 round
Fascinate (+)
Hold a subject's attention with 1 interaction skill
1 1Fascinate (+)
Hold a subject's attention with 1 interaction skill
2 2Fascinate (+)
Hold a subject's attention with 2 interaction skills
3 3Fascinate (+)
Hold a subject's attention with 3 interaction skills
4 4Fascinate (+)
Hold a subject's attention with 4 interaction skills
Hide in Plain Sight
You don't need cover or concealment to hide
Improvised Tools
No penalty for not having tools for a skill
Inventor
Can create temporary devices
Jack-of-All-Trades
Use any skill untrained
Ritualist
Can create and cast arcane rituals
Skill Mastery (+)
Choose 4 skills you can take 10 with even under pressure
1 1Skill Mastery (+)
Choose 4 skills you can take 10 with
2
2Skill Mastery (+)
Choose 8 skills you can take 10 with
3
3Skill Mastery (+)
Choose 12 skills you can take 10 with
4
4Skill Mastery (+)
Choose 16 skills you can take 10 with
5
5Skill Mastery (+)
Choose 20 skills you can take 10 with
6
6Skill Mastery (+)
Choose 24 skills you can take 10 with
7
7Skill Mastery (+)
Choose 28 skills you can take 10 with
8
8Skill Mastery (+)
Choose 32 skills you can take 10 with
9
9Skill Mastery (+)
Choose 36 skills you can take 10 with
10Skill Mastery (+)
Choose 40 skills you can take 10 with
Startle
Feint using intimidate rather than bluff
Taunt
Demoralize using Bluff rather than Intimidate
Track
Use Survival to follow tracks
Well-Informed 0
Gather Information check when meeting someone 0
10
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Luck Check:
es 6 – Drawbacks -6 = 140
height (metric)weight (US)weight (metric)
6
2.5 cm or less .06 lbs or less .02 kg or less
0
2.5 - 15 cm .06-.13 lbs. .02-.05 kg
0
15-30 cm
.25-1 lbs.
.1-.4 kg
0
.3-.5 m
1-8 lbs.
.4-3.6 kg
0
.5-1 m
8-60 lbs.
3-27 kg
0
1-3 m
60-500 lbs. 27-225 kg
6
3-7 m
500-4,000 lbs.225-900 kg
0
4,000-32,000 lbs. 900-14400 kg
0
7-14 m
14-28 m32,000-250,000 14400-11250 lbs. kg
0
28-56 m 250,000-2,000,000 11250-900000 lbs.
0
56 m +
0
2,000,000+ lbs. 900000 + kg
Push/Drag 50 150 200 200 250
15 kg
33 lbs
Light
33
300
30 kg
66 lbs
Med
66
Med: 66 lbs
350
45 kg
100 lbs
Heavy
100
Heavy: 100 lbs
400
91 kg
200 lbs
Max
200
Max: 200 lbs
450
227 kg
500 lbs
Push/Drag
500
Push: 500 lbs
500 575 650 750 875 1000 1150 1300 1500 1750 2000 2300 2600 3000 3500 4000 4600 5200 6000
Light: 33 lbs
7000 8000 9200 10400 12000 14000 16000 18400 20800 24000 28000 32000 36800 41600 48000 56000 64000 73600 83200 96000 112000 128000 147200 166400 192000 224000 256000 294400 332800 384000 448000 512000 588800 665600 768000 896000 1024000 1177600 1331200 1536000 1792000 2048000 2355200 2662400 3072000 3584000 4096000 4710400 5324800 6144000 7168000 8192000
9420800 10649600 12288000 14336000 16384000 18841600 21299200 24576000 28672000 32768000 37683200 42598400 49152000 57344000 65536000 75366400 85196800 98304000 114688000 131072000 150732800 170393600 196608000 229376000 262144000 301465600 340787200 393216000 458752000 524288000 602931200 681574400 786432000 917504000 ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###
### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###
o increase attack bonus] ncrease attack bonus] elee attack rolls] anged attack rolls] tack rolls with a specific attack]
rappling to suffocate] argets normally immune to them] o increase defense bonus]
ed attacks against you in melee] acks allowing a Reflex save] mpts in a round] odge in a particular environment] s against a type of opponent] ex & retain dodge bonus]
hit on 19 or 20 with specific attack] rom the total defense action] k rolls to disarm] after a successful attack] with only one hand]
cks while overrunning] ecks against you] ls to hit an object] f Str or Dex against trip attacks] opponent can't trip you]
Accurate Attack Reduce damage bonus to increase attack bonus All-out AttackReduce defense bonus to increase attack bonus 1Attack Focus +1(Melee) bonus to (+)melee attack rolls 1Attack Focus +1(Ranged) bonus to(+) ranged attack rolls 1Attack Specialization +2 bonus to (+)attack rolls with a specific attack Blind-Fight Re-roll miss chances from concealment Chokehold Cause an opponent you are grappling to suffocate Critical StrikeScore critical hits against targets normally immune Defensive Attack Reduce attack bonus to increase defense bonus Defensive Roll +1(+) Toughness save bonus 1Defensive Roll +1 Toughness (+) save bonus 2Defensive Roll +2 Toughness (+) save bonus 3Defensive Roll +3 Toughness (+) save bonus 4Defensive Roll +4 Toughness (+) save bonus 5Defensive Roll +5 Toughness (+) save bonus 6Defensive Roll +6 Toughness (+) save bonus 7Defensive Roll +7 Toughness (+) save bonus 8Defensive Roll +8 Toughness (+) save bonus 9Defensive Roll +9 Toughness (+) save bonus 10Defensive+10 Roll Toughness (+) save bonus Dodge Focus+1 (+)dodge bonus 1Dodge Focus +1(+) dodge bonus 2Dodge Focus +2(+) dodge bonus 3Dodge Focus +3(+) dodge bonus 4Dodge Focus +4(+) dodge bonus 5Dodge Focus +5(+) dodge bonus 6Dodge Focus +6(+) dodge bonus 7Dodge Focus +7(+) dodge bonus 8Dodge Focus +8(+) dodge bonus 9Dodge Focus +9(+) dodge bonus
ter a standard action] crease damage bonus] or throwing into melee]
weapon as a free action] penalty to Defense] anged weapons]
bonus to an ally] surprise attack an opponent] n stun an opponent] ttack when you drop an opponent] hrown weapons] s while flat-footed] block with a free disarm attempt] e block with a free sunder ]
ain 5 temp skill ranks] s, saves, & checks] adverse conditions from ally]
first in combat] a auto roll of 20]
ensive and defensive ability]
ng you've experienced] iring endurance or stamina] alties from a particular environment]
ally subject to attack] u have a chance to plan]
es as a free action] eck or save against a particular hazard]
ows breathing]
batics rather than Bluff] ffect the attitudes of animals] Craft to create magical inventions] cy people affected by your looks] all in favors or aid] ck in one minute] daze an opponent for 1 round]
10Dodge Focus +10(+) dodge bonus Elusive Target Double penalties for ranged attacks against you in m Evasion (+) Suffer 1/2 damage from attacks allowing a Reflex sa 1Evasion (+)Suffer 1/2 damage from attacks allowing a Reflex sa 2Evasion (+)Suffer no damage from attacks allowing a Reflex sa Fast OverrunMake multiple overrun attempts in a round Favored Environment +1 attack(+) or dodge in one particular environment 1 1Favored Environment +1 attack or (+)dodge in one particular environment 2 2Favored Environment +1 attack or (+)dodge in 2 environments 3 3Favored Environment +1 attack or (+)dodge in 3 environments 4 4Favored Environment +1 attack or (+)dodge in 4 environments 5 5Favored Environment +1 attack or (+)dodge in 5 environments 6 6Favored Environment +1 attack or (+)dodge in 6 environments 7 7Favored Environment +1 attack or (+)dodge in 7 environments 8 8Favored Environment +1 attack or (+)dodge in 8 environments 9 9Favored Environment +1 attack or (+)dodge in 9 environments 10 10Favored Environment +1 attack or(+) dodge in 10 environments Favored Opponent +1 damage (+) bonus against a type of opponent 1 1Favored Opponent +1 damage (+) bonus against a type of opponent 2 2Favored Opponent +1 damage (+) bonus against 2 types of opponents 3 3Favored Opponent +1 damage (+) bonus against 3 types of opponents 4 4Favored Opponent +1 damage (+) bonus against 4 types of opponents 5 5Favored Opponent +1 damage (+) bonus against 5 types of opponents 6 6Favored Opponent +1 damage (+) bonus against 6 types of opponents 7 7Favored Opponent +1 damage (+) bonus against 7 types of opponents 8 8Favored Opponent +1 damage (+) bonus against 8 types of opponents 9 9Favored Opponent +1 damage (+) bonus against 9 types of opponents 10 10Favored Opponent +1 damage (+)bonus against 10 types of opponents Grappling Finesse Grapple checks use Dex & retain dodge bonus Improved Aim Double normal aiming bonuses Improved Block +2 bonus (+) on attack rolls to block 1 1Improved Block +2 bonus (+) on attack rolls to block 2 2Improved Block +4 bonus (+) on attack rolls to block 3 3Improved Block +6 bonus (+) on attack rolls to block 4 4Improved Block +8 bonus (+) on attack rolls to block 5 5Improved Block +10 bonus (+) on attack rolls to block 6 6Improved Block +12 bonus (+) on attack rolls to block 7 7Improved Block +14 bonus (+) on attack rolls to block 8 8Improved Block +16 bonus (+) on attack rolls to block 9 9Improved Block +18 bonus (+) on attack rolls to block 10 10Improved +20 Blockbonus (+) on attack rolls to block Improved Critical Critical (+)hit on 19 or 20 with 1 attack 1 1Improved Critical Critical(+) hit on 19 or 20 with 1 attack 2 2Improved Critical Critical(+) hit on 19 or 20 with 2 attacks 3 3Improved Critical Critical(+) hit on 19 or 20 with 3 attacks 4 4Improved Critical Critical(+) hit on 19 or 20 with 4 attacks 5 5Improved Critical Critical(+) hit on 19 or 20 with 5 attacks 6 6Improved Critical Critical(+) hit on 19 or 20 with 6 attacks 7 7Improved Critical Critical(+) hit on 19 or 20 with 7 attacks 8 8Improved Critical Critical(+) hit on 19 or 20 with 8 attacks 9 9Improved Critical Critical(+) hit on 19 or 20 with 9 attacks 10 10Improved Critical hit (+)on 19 or 20 with 10 attacks Improved Defense +6 dodge (+) bonus from the total defense action 1 1Improved Defense +6 dodge (+)bonus from the total defense action 2 2Improved Defense +8 dodge (+)bonus from the total defense action Improved Disarm +2 bonus on attack rolls to disarm Improved Grab Grapple as a free action after a successful attack
Improved Grapple Make grapple checks with only one hand Improved Initiative +4 bonus (+)on initiative checks 1 1Improved Initiative +4 bonus (+) on initiative checks 2 2Improved Initiative +8 bonus (+) on initiative checks 3 3Improved Initiative +12 bonus (+)on initiative checks 4 4Improved Initiative +16 bonus (+)on initiative checks 5 5Improved Initiative +20 bonus (+)on initiative checks 6 6Improved Initiative +24 bonus (+)on initiative checks 7 7Improved Initiative +28 bonus (+)on initiative checks 8 8Improved Initiative +32 bonus (+)on initiative checks 9 9Improved Initiative +36 bonus (+)on initiative checks 10 10Improved +40 Initiative bonus (+) on initiative checks Improved Overrun +4 bonus on trip checks while overrunning Improved Pin-4 penalty on grappling checks against you Improved Sunder +4 bonus on attack rolls to hit an object Improved Throw Opponent uses lesser of Str or Dex against trip attac Improved Trip +4 bonus on trip checks, opponent can't trip you Move-by Action Move both before and after a standard action Power AttackReduce attack bonus to increase damage bonus
with an interaction skill] or concealment to hide] ng tools for a skill]
an take 10 with even under pressure]
when meeting someone]
Duration
Save
Cost
Continuous
-
4
Continuous Permanent Varies Continuous Sustained Will Continuous Sustained Sustained Instant Tough Instant Sustained Sustained Fort Sustained Continuous Sustained Instant (Lasting) Will Instant Fort/Tough Instant Tough Sustained Reflex Sustained Sustained Instant (Lasting) Ref/Fort
6 1 5 2 2 9 3 5 2 1-5 1 2 1 2 2 1 2 2 2 2 1 1-4
feats
extras
flaws
Page Number
Energy conversion, Both types Slow(1), fade Power magnet (1) Reaction (4) Additional power Mental link Sensory link (1) Extra subjectSubject (1), Stacking required (1)(-1) Progression Additional type Limited (1-2),(-1) Horde (1) Dimensional Others only (-1), Personal (-1) Alternate power Selective, Subtle Area (1) Broad type (-1), Narrow type (-2)
Range (1) Alternate powers Innate, Precise, Duration Progression, (1), Movable Stationary, (1) Subtle, Tether Alternate powers Machine control
Instant Sustained Permanent Instant (Lasting) Ref/Will Instant Fort/Tough Instant Fort Sustained Instant Sustained Sustained Sustained (Lasting) Will Continuous Sustained Varies Concentration Instant Fort Sustained Sustained Instant Reflex Continuous Sustained Sustained Instant Instant Tough Concentration Will Permanent Permanent Sustained Sustained Instant Tough Instant Instant (Lasting) Sustained Instant Instant Sustained Instant Will Sustained Concentration(Lasting) Will Concentration(Lasting) Will Sustained Sustained (Lasting) Will Sustained Instant (Lasting)Fort Continuous Instant Will Sustained Sustained Instant Will Instant Reflex Instant Tough Sustained (Lasting) Will Sustained (Long)Will Permanent Continuous Instant Tough Permanent Permanent Sustained Sustained Sustained -
1-3 3 3-4 2 4 1-5 2 2 2 1 2 1 1-2 1-4 2 2 1 3 1 2 4 2 2 1-4 1 1 5 4, 8 2 1 4 2 3 2 2 4 1-5 2 1 1 2 1-3 2 8 1-3 6 1-4 2 2 2 4 2 1 1 2 1 1-2 8 1 1
Action (1), Automatic (1), Ranged (1), Reflection (1), Redirection (1) Alternate power Restricted Reversible Absorption healing, Heroic (1), Mental Horde Feedback link, (1), Progression, Survival (-1), Real (1)(-1), Sacrifice Unconscious (-1) Alternate powers Alternate powers Mind blank Limited - one emotion (-1), Sense-dependent (-1)
Medium (-1) Reversible Gliding (-1), Levitation (-1) Selective, Subtle Impervious (1) Ablative (-1), Limited (-1) Alternate powers Progression Alternate power Alternate power, Growth strike Persistent, Regrowth Energizing (1), Empathetic Resurrection (-1) (1), Total (1) Alternate power, Growth strike Unstoppable Limited (-1)
Alternate powers Alternate powers Alternate powers Fog of forgetfulness, Light of truth, Mystic blast, Mystic binding, Mystic passage, Alternate powers Alternate powers Mental weapon (-2) Continuous (1), Limited Extra(-1), subject Overload (1), Perception (-1), Resisted (2), (-1), Ranged Tainted (1), Residual (-1) (1), Stacking (1) Mental link Conscious (1), One Sensory command link (1) (-1), Sense dependent (-1) Sensory link Limited (1) (-1)
Metamorph Sicken (-1) Duration (1), Nullifying field (0), Power resistance (1) Selective
Partial (-1) Slow (-1) Alternate powers, Photosynthesis Alternate powers
One type (-1), One task (-2) Alternate powers Persistent, Regrowth
Source (-1) Limited (-1)
Alternate power, Normal Atomic Strength size, (1) Growth strike, Microverse
Instant Instant Ref Sustained Instant Sustained Sustained Instant Tough Instant (Lasting) Fort Concentrate Fort Sustained Sustained Permanent Sustained Continuous Sustained Sustained Concentration (Lasting) Instant Sustained Instant Fort Sustained (Lasting) Fort Instant Toughness Sustained Fort
2 2 1 2 1 2 1 2 2 2 2 1-5 5 2 1 2 2 2 7 1-5 1-6 1 2 2
feat feat feat feat feat feat feat feat feat feat feat feat feat feat feat feat feat feat feat feat
1 1 0-1 0 1 0 1 1 1 2 1
Alternate power, Backlash Reversible, (1),Entangle Blocks Tether sense (-1) (1), Engulf (0), Regenerating (1), Transparent (1) Alternate powers Alternate powers
Might, Thrown Ranged Limited (-1) Progression, Fanatical Mental link, (1),Attitude Sacrifice Heroic (1), (-1) Horde (1), Type-general (1), Type-broad (1)
Alternate power, ShareInsubstantial, speed (1) Rapid attack, Rapid fire, Wall run, Water run, Shockwave, Super-breath, Thunderclap Alternate power, Damaging Subtle(1), Limited Perception (-1) (1) Alternate Power Change direction, Accurate Change (1),Long-range Portal velocity, (2) Easy, (-1), Progression, Medium (-1),Turnabout Short-range (-1) Alternate power Tainted (-1) Continuous (1) Touch (-1) Knockback (1) Alternate Power Alternate Power
0 1 1 1 1 0 1 1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 Duration
Save
Cost
to increase attack bonus to increase attack bonus
Accurate Attack
Reduce damage bonus to increase attack bonus
All-out Attack
Reduce defense bonus to increase attack bonus
Attack Focus (+)
+1 bonus to either melee or ranged attack rolls
1 1Attack Focus (+) 2 2Attack Focus (+)
+1 bonus to either melee or ranged attack rolls +1 bonus to both melee or ranged attack rolls
Attack Specialization+2 (+)bonus to attack rolls with 1 specific attack
1 1Attack Specialization+2(+) bonus to attack rolls with 1 specific attack 2 2Attack Specialization+2(+) bonus to attack rolls with 2 specific attacks 3Attack Specialization +2 (+) bonus to attack rolls with 3 specific attacks
3 4 4Attack Specialization+2(+) bonus to attack rolls with 4 specific attacks 5 5Attack Specialization+2(+) bonus to attack rolls with 5 specific attacks 6 6Attack Specialization+2(+) bonus to attack rolls with 6 specific attacks 7 7Attack Specialization+2(+) bonus to attack rolls with 7 specific attacks 8 8Attack Specialization+2(+) bonus to attack rolls with 8 specific attacks
9 9Attack Specialization+2(+) bonus to attack rolls with 9 specific attacks 10 10Attack Specialization s with a specific attack +2 (+) bonus to attack rolls with 10 specific attacks om concealment Blind-Fight Re-roll miss chances from concealment are grappling to suffocate Chokehold Cause an opponent you are grappling to suffocate st targets normally immune to them Critical Strike Score critical hits against targets normally immune to them increase defense bonus Defensive Attack Reduce attack bonus to increase defense bonus Defensive Roll (+) +1 Toughness save bonus 1Defensive Roll (+) +1 Toughness save bonus 2Defensive Roll (+) +2 Toughness save bonus 3Defensive Roll (+) +3 Toughness save bonus 4Defensive Roll (+) +4 Toughness save bonus 5Defensive Roll (+) +5 Toughness save bonus 6Defensive Roll (+) +6 Toughness save bonus 7Defensive Roll (+) +7 Toughness save bonus 8Defensive Roll (+) +8 Toughness save bonus 9Defensive Roll (+) +9 Toughness save bonus 10Defensive Roll (+)+10 Toughness save bonus Dodge Focus (+) +1 dodge bonus 1Dodge Focus (+) +1 dodge bonus 2Dodge Focus (+) +2 dodge bonus 3Dodge Focus (+) +3 dodge bonus 4Dodge Focus (+) +4 dodge bonus 5Dodge Focus (+) +5 dodge bonus 6Dodge Focus (+) +6 dodge bonus 7Dodge Focus (+) +7 dodge bonus 8Dodge Focus (+) +8 dodge bonus 9Dodge Focus (+) +9 dodge bonus
nged attacks against you in melee m attacks allowing a Reflex save m attacks allowing a Reflex save attacks allowing a Reflex save attempts in a round ne particular environment ne particular environment environments environments environments environments environments environments environments environments 0 environments nst a type of opponent nst a type of opponent nst 2 types of opponents nst 3 types of opponents nst 4 types of opponents nst 5 types of opponents nst 6 types of opponents nst 7 types of opponents nst 8 types of opponents nst 9 types of opponents nst 10 types of opponents x & retain dodge bonus
with 10 attacks he total defense action he total defense action he total defense action
n after a successful attack
10Dodge Focus (+) +10 dodge bonus Elusive Target Double penalties for ranged attacks against you in melee Evasion (+) Suffer 1/2 damage from attacks allowing a Reflex save 1Evasion (+) Suffer 1/2 damage from attacks allowing a Reflex save 2Evasion (+) Suffer no damage from attacks allowing a Reflex save Fast Overrun Make multiple overrun attempts in a round Favored Environment+1 (+)attack or dodge in one particular environment 1 1Favored Environment +1(+) attack or dodge in one particular environment 2 2Favored Environment +1(+) attack or dodge in 2 environments 3 3Favored Environment +1(+) attack or dodge in 3 environments 4 4Favored Environment +1(+) attack or dodge in 4 environments 5 5Favored Environment +1(+) attack or dodge in 5 environments 6 6Favored Environment +1(+) attack or dodge in 6 environments 7 7Favored Environment +1(+) attack or dodge in 7 environments 8 8Favored Environment +1(+) attack or dodge in 8 environments 9 9Favored Environment +1(+) attack or dodge in 9 environments 10 10Favored Environment +1 attack (+) or dodge in 10 environments Favored Opponent (+) +1 damage bonus against a type of opponent 1 1Favored Opponent (+) +1 damage bonus against a type of opponent 2 2Favored Opponent (+) +1 damage bonus against 2 types of opponents 3 3Favored Opponent (+) +1 damage bonus against 3 types of opponents 4 4Favored Opponent (+) +1 damage bonus against 4 types of opponents 5 5Favored Opponent (+) +1 damage bonus against 5 types of opponents 6 6Favored Opponent (+) +1 damage bonus against 6 types of opponents 7 7Favored Opponent (+) +1 damage bonus against 7 types of opponents 8 8Favored Opponent (+) +1 damage bonus against 8 types of opponents 9 9Favored Opponent (+) +1 damage bonus against 9 types of opponents 10 10Favored Opponent+1 (+)damage bonus against 10 types of opponents Grappling Finesse Grapple checks use Dex & retain dodge bonus Improved Aim Double normal aiming bonuses Improved Block (+) +2 bonus on attack rolls to block 1 1Improved Block (+) +2 bonus on attack rolls to block 2 2Improved Block (+) +4 bonus on attack rolls to block 3 3Improved Block (+) +6 bonus on attack rolls to block 4 4Improved Block (+) +8 bonus on attack rolls to block 5 5Improved Block (+) +10 bonus on attack rolls to block 6 6Improved Block (+) +12 bonus on attack rolls to block 7 7Improved Block (+) +14 bonus on attack rolls to block 8 8Improved Block (+) +16 bonus on attack rolls to block 9 9Improved Block (+) +18 bonus on attack rolls to block 10 10Improved Block (+) +20 bonus on attack rolls to block Improved Critical (+)Critical hit on 19 or 20 with 1 attack 1 1Improved Critical (+) Critical hit on 19 or 20 with 1 attack 2 2Improved Critical (+) Critical hit on 19 or 20 with 2 attacks 3 3Improved Critical (+) Critical hit on 19 or 20 with 3 attacks 4 4Improved Critical (+) Critical hit on 19 or 20 with 4 attacks 5 5Improved Critical (+) Critical hit on 19 or 20 with 5 attacks 6 6Improved Critical (+) Critical hit on 19 or 20 with 6 attacks 7 7Improved Critical (+) Critical hit on 19 or 20 with 7 attacks 8 8Improved Critical (+) Critical hit on 19 or 20 with 8 attacks 9 9Improved Critical (+) Critical hit on 19 or 20 with 9 attacks 10 10Improved Critical (+) Critical hit on 19 or 20 with 10 attacks Improved Defense (+) +6 dodge bonus from the total defense action 1 1Improved Defense (+) +6 dodge bonus from the total defense action 2 2Improved Defense (+) +8 dodge bonus from the total defense action Improved Disarm +2 bonus on attack rolls to disarm Improved Grab Grapple as a free action after a successful attack
ith only one hand
s while overrunning checks against you s to hit an object f Str or Dex against trip attacks s, opponent can't trip you after a standard action increase damage bonus
Improved Grapple Make grapple checks with only one hand Improved Initiative (+) +4 bonus on initiative checks 1 1Improved Initiative (+) +4 bonus on initiative checks 2 2Improved Initiative (+) +8 bonus on initiative checks 3 3Improved Initiative (+) +12 bonus on initiative checks 4 4Improved Initiative (+) +16 bonus on initiative checks 5 5Improved Initiative (+) +20 bonus on initiative checks 6 6Improved Initiative (+) +24 bonus on initiative checks 7 7Improved Initiative (+) +28 bonus on initiative checks 8 8Improved Initiative (+) +32 bonus on initiative checks 9 9Improved Initiative (+) +36 bonus on initiative checks 10 10Improved Initiative+40 (+) bonus on initiative checks Improved Overrun +4 bonus on trip checks while overrunning Improved Pin -4 penalty on grappling checks against you Improved Sunder +4 bonus on attack rolls to hit an object Improved Throw Opponent uses lesser of Str or Dex against trip attacks Improved Trip +4 bonus on trip checks, opponent can't trip you Move-by Action Move both before and after a standard action Power Attack Reduce attack bonus to increase damage bonus Precise Shot (+) No penalty for shooting or throwing into melee 1Precise Shot (+) No penalty for shooting or throwing into melee 2Precise Shot (+) Ignores concealment unless total cover Prone Fighting No penalty for fighting while prone Quick Draw (+) Draw & ready a weapon as a free action 1Quick Draw (+) Draw & ready a weapon as a free action 2Quick Draw (+) Draw, ready, & reload a weapon as a free action Rage (+) +2 to Str, +1 Fort & Will, -2 Defense 1 1Rage (+) +2 Str, +1 Fort & Will, -2 Defense 2 2Rage (+) +4 Str, +2 Fort & Will, -2 Defense 3
3Rage (+)
4 4Rage (+) 5 5Rage (+)
6 6Rage (+) 7 7Rage (+)
+6 Str, +3 Fort & Will, -2 Defense +8 Str, +4 Fort & Will, -2 Defense +10 Str, +5 Fort & Will, -2 Defense +12 Str, +6 Fort & Will, -2 Defense
+14 Str, +7 Fort & Will, -2 Defense +16 Str, +8 Fort & Will, -2 Defense 8 8Rage (+) 9 9Rage (+) +18 Str, +9 Fort & Will, -2 Defense 10 10Rage (+) +20 Str, +10 Fort & Will, -2 Defense Ranged Pin Make grapple attacks with ranged weapons Redirect Trick an opponent into hitting someone else Set-Up Transfer the benefit of a combat bonus to an ally Sneak Attack (+) +2 damage when you surprise attack an opponent 1 1Sneak Attack (+) +2 damage when you surprise attack an opponent 2 2Sneak Attack (+) +3 damage when you surprise attack an opponent 3 3Sneak Attack (+) +4 damage when you surprise attack an opponent 4 4Sneak Attack (+) +5 damage when you surprise attack an opponent Stunning Attack Your unarmed attack can stun an opponent Takedown Attack (+)Gain addtl melee attack when you drop an opponent 1 1Takedown Attack (+) Gain addtl melee attack when you drop an opponent 2 2Takedown Attack (+) Gain addtl melee attack & 5 ft step when you drop an opponent Throwing Mastery (+)+1 damage with thrown weapons 1 1Throwing Mastery (+) +1 damage with thrown weapons 2 2Throwing Mastery (+) +2 damage with thrown weapons 3 3Throwing Mastery (+) +3 damage with thrown weapons 4 4Throwing Mastery (+) +4 damage with thrown weapons 5 5Throwing Mastery (+) +5 damage with thrown weapons
assage, Alternate powers
6 6Throwing Mastery (+) +6 damage with thrown weapons 7 7Throwing Mastery (+) +7 damage with thrown weapons 8 8Throwing Mastery (+) +8 damage with thrown weapons 9 9Throwing Mastery (+) +9 damage with thrown weapons 10 10Throwing Mastery +10 (+) damage with thrown weapons Uncanny Dodge Retain your dodge bonus while flat-footed Weapon Bind Follow a successful melee block with a free disarm attempt Weapon Break Follow a successful melee block with a free sunder Beginner's Luck Spend a Hero Point to gain 5 temp skill ranks Inspire (+) Grant allies +1 to attacks, saves, & checks 1 1Inspire (+) Grant allies +1 to attacks, saves, & checks 2 2Inspire (+) Grant allies +2 to attacks, saves, & checks 3 3Inspire (+) Grant allies +3 to attacks, saves, & checks 4 4Inspire (+) Grant allies +4 to attacks, saves, & checks 5 5Inspire (+) Grant allies +5 to attacks, saves, & checks Leadership Spend hero point to remove adverse conditions from ally Luck (+) +1 hero point 1 1Luck (+) +1 hero point 2 2Luck (+) +2 hero points 3 3Luck (+) +3 hero points 4 4Luck (+) +4 hero points 5 5Luck (+) +5 hero points 6 6Luck (+) +6 hero points 7 7Luck (+) +7 hero points 8 8Luck (+) +8 hero points 9 9Luck (+) +9 hero points 10 10Luck (+) +10 hero points Seize Initiative Spend a hero point to go first in combat Ultimate Effort (+) Spend hero point for auto 20 for 1 action 1 1Ultimate Effort (+) Spend hero point for auto 20 for 1 action 2 2Ultimate Effort (+) Spend hero point for auto 20 for 2 actions 3 3Ultimate Effort (+) Spend hero point for auto 20 for 3 actions 4 4Ultimate Effort (+) Spend hero point for auto 20 for 4 actions 5 5Ultimate Effort (+) Spend hero point for auto 20 for 5 actions 6 6Ultimate Effort (+) Spend hero point for auto 20 for 6 actions 7 7Ultimate Effort (+) Spend hero point for auto 20 for 7 actions 8 8Ultimate Effort (+) Spend hero point for auto 20 for 8 actions 9 9Ultimate Effort (+) Spend hero point for auto 20 for 9 actions 10 10Ultimate Effort (+)Spend hero point for auto 20 for 10 actions Ambidexterity Eliminate off-hand penalties Assessment Know a subject's relative offensive and defensive ability Benefit (+) Gain 1 minor benefit 1 1Benefit (+) Gain 1 minor benefit 2 2Benefit (+) Gain 2 minor benefits 3 3Benefit (+) Gain 3 minor benefits 4 4Benefit (+) Gain 4 minor benefits 5 5Benefit (+) Gain 5 minor benefits 6 6Benefit (+) Gain 6 minor benefits 7 7Benefit (+) Gain 7 minor benefits 8 8Benefit (+) Gain 8 minor benefits 9 9Benefit (+) Gain 9 minor benefits 10 10Benefit (+) Gain 10 minor benefits Diehard Automatically stabilize when dying Eidetic Memory Perfect recall of everything you've experienced Endurance (+) +4 bonus on checks requiring endurance or stamina 1 1Endurance (+) +4 bonus on checks requiring endurance or stamina 2 2Endurance (+) +8 bonus on checks requiring endurance or stamina 3 3Endurance (+) +12 bonus on checks requiring endurance or stamina 4 4Endurance (+) +16 bonus on checks requiring endurance or stamina 5 5Endurance (+) +20 bonus on checks requiring endurance or stamina
6 6Endurance (+) 7 7Endurance (+) 8 8Endurance (+) 9 9Endurance (+) 10 10Endurance (+)
+24 bonus on checks requiring endurance or stamina +28 bonus on checks requiring endurance or stamina +32 bonus on checks requiring endurance or stamina +36 bonus on checks requiring endurance or stamina +40 bonus on checks requiring endurance or stamina Environmental Adaptation Suffer no penalties from a particular environment Equipment (+) Acquire 5 points worth of equipment 1 1Equipment (+) 5 points worth of equipment 2 2Equipment (+) 10 points worth of equipment 3 3Equipment (+) 15 points worth of equipment 4 4Equipment (+) 20 points worth of equipment 5 5Equipment (+) 25 points worth of equipment 6 6Equipment (+) 30 points worth of equipment 7 7Equipment (+) 35 points worth of equipment 8 8Equipment (+) 40 points worth of equipment 9 9Equipment (+) 45 points worth of equipment 10 10Equipment (+) 50 points worth of equipment Fearless Immunity to fear effects 1 Fearsome Presence (+) Inspire fear in others, DC:11 range: 5 1 1Fearsome PresenceInspire (+) fear in others, DC:11 range: 5 2 2Fearsome PresenceInspire (+) fear in others, DC:12 range: 10 3 3Fearsome PresenceInspire (+) fear in others, DC:13 range: 15 4 4Fearsome PresenceInspire (+) fear in others, DC:14 range: 20 5 5Fearsome PresenceInspire (+) fear in others, DC:15 range: 25 6 6Fearsome PresenceInspire (+) fear in others, DC:16 range: 30 7 7Fearsome PresenceInspire (+) fear in others, DC:17 range: 35 8 8Fearsome PresenceInspire (+) fear in others, DC:18 range: 40 9 9Fearsome PresenceInspire (+) fear in others, DC:19 range: 45 10 10Fearsome PresenceInspire (+) fear in others, DC:20 range: 50 Instant Up Stand up as a free action Interpose Trade places with an adjacent ally subject to attack Master Plan Bonus in situations when you have a chance to plan 1 Minions (+) 15pp of followers 1 1Minions (+) 15pp of followers 2 2Minions (+) 30pp of followers 3 3Minions (+) 45pp of followers 4 4Minions (+) 60pp of followers 5 5Minions (+) 75pp of followers 6 6Minions (+) 90pp of followers 7 7Minions (+) 105pp of followers 8 8Minions (+) 120pp of followers 9 9Minions (+) 135pp of followers 10 10Minions (+) 150pp of followers 11 11Minions (+) 165pp of followers 12 12Minions (+) 180pp of followers 13 13Minions (+) 195pp of followers 14 14Minions (+) 210pp of followers 15 15Minions (+) 225pp of followers 16 16Minions (+) 240pp of followers 17 17Minions (+) 255pp of followers 18 18Minions (+) 270pp of followers 19 19Minions (+) 285pp of followers 20 20Minions (+) 300pp of followers 21 21Minions (+) 315pp of followers Quick Change (+) You can change clothes as a free action 1 1Quick Change (+) You can change clothes as a free action 2 2Quick Change (+) Change into any outfit at will Second Chance (+) You get a second check or save against 1 hazard type 1 1Second Chance (+) You get a second check or save against 1 hazard type 2 2Second Chance (+) You get a second check or save against 2 hazard types 3 3Second Chance (+) You get a second check or save against 3 hazard types
4 4Second Chance (+) You get a second check or save against 4 hazard types 5 5Second Chance (+) You get a second check or save against 5 hazard types 6 6Second Chance (+) You get a second check or save against 6 hazard types 7 7Second Chance (+) You get a second check or save against 7 hazard types 8 8Second Chance (+) You get a second check or save against 8 hazard types 9 9Second Chance (+) You get a second check or save against 9 hazard types 10 10Second Chance (+)You get a second check or save against 10 hazard types Sidekick (+)
Trance Acrobatic Bluff Animal Empathy
5pp Sidekick 5pp Sidekick 10pp Sidekick 15pp Sidekick 20pp Sidekick 25pp Sidekick 30pp Sidekick 35pp Sidekick 40pp Sidekick 45pp Sidekick 50pp Sidekick 55pp Sidekick 60pp Sidekick 65pp Sidekick 70pp Sidekick 75pp Sidekick 80pp Sidekick 85pp Sidekick 90pp Sidekick 95pp Sidekick 100pp Sidekick Additional +1 bonus for aid actions Additional +1 bonus for aid actions Additional +2 bonus for aid actions Additional +3 bonus for aid actions Go into a deathlike trance that slows breathing Feint and trick using Acrobatics rather than Bluff Use Handle Animal to affect the attitudes of animals
Artificer
Use Knowledge (arcane lore) & Craft to create magical inventions
Attractive (+)
+4 bonus Bluff & Diplomacy people affected by your looks
1 1Attractive (+) 2 2Attractive (+) 3 3Attractive (+) 4 4Attractive (+) 5 5Attractive (+) 6 6Attractive (+) 7 7Attractive (+) 8 8Attractive (+) 9 9Attractive (+) 10 10Attractive (+)
+4 bonus Bluff & Diplomacy people affected by your looks
1 1Sidekick (+) 2 2Sidekick (+) 3 3Sidekick (+) 4 4Sidekick (+) 5 5Sidekick (+) 6 6Sidekick (+) 7 7Sidekick (+) 8 8Sidekick (+) 9 9Sidekick (+) 10 10Sidekick (+) 11 11Sidekick (+) 12 12Sidekick (+) 13 13Sidekick (+) 14 14Sidekick (+) 15 15Sidekick (+) 16 16Sidekick (+) 17 17Sidekick (+) 18 18Sidekick (+) 19 19Sidekick (+) 20 20Sidekick (+) Teamwork (+)
1 1Teamwork (+) 2 2Teamwork (+) 3 3Teamwork (+)
+8 bonus Bluff & Diplomacy people affected by your looks +12 bonus Bluff & Diplomacy people affected by your looks +16 bonus Bluff & Diplomacy people affected by your looks +20 bonus Bluff & Diplomacy people affected by your looks +24 bonus Bluff & Diplomacy people affected by your looks +28 bonus Bluff & Diplomacy people affected by your looks +32 bonus Bluff & Diplomacy people affected by your looks +36 bonus Bluff & Diplomacy people affected by your looks +40 bonus Bluff & Diplomacy people affected by your looks
Connected
Make a Diplomacy check to call in favors or aid
Contacts
Make a Gather Information check in one minute
Distract (+)
Bluff or Intimidate check to daze an opponent for 1 round
1 1Distract (+) 2 2Distract (+)
Bluff or Intimidate check to daze an opponent for 1 round Use Bluff & Intimidate check to daze an opponent for 1 round
Fascinate (+)
Hold a subject's attention with 1 interaction skill
1 1Fascinate (+)
Hold a subject's attention with 1 interaction skill
2 2Fascinate (+) 3 3Fascinate (+) 4 4Fascinate (+)
2 3 4 5 6 7 8 9 10
Hold a subject's attention with 2 interaction skills Hold a subject's attention with 3 interaction skills Hold a subject's attention with 4 interaction skills
Hide in Plain Sight
You don't need cover or concealment to hide
Improvised Tools
No penalty for not having tools for a skill
Inventor
Can create temporary devices
Jack-of-All-Trades
Use any skill untrained
Ritualist
Can create and cast arcane rituals
Skill Mastery (+)
Choose 4 skills you can take 10 with even under pressure
1 1Skill Mastery (+)
Choose 4 skills you can take 10 with
2Skill Mastery (+)
Choose 8 skills you can take 10 with
3Skill Mastery (+) 4Skill Mastery (+) 5Skill Mastery (+) 6Skill Mastery (+) 7Skill Mastery (+) 8Skill Mastery (+) 9Skill Mastery (+) 10Skill Mastery (+) Startle Taunt Track Well-Informed 0 0 0 0 0 0 0 0 0 0 0 0
Choose 12 skills you can take 10 with Choose 16 skills you can take 10 with Choose 20 skills you can take 10 with Choose 24 skills you can take 10 with Choose 28 skills you can take 10 with Choose 32 skills you can take 10 with Choose 36 skills you can take 10 with Choose 40 skills you can take 10 with Feint using intimidate rather than bluff Demoralize using Bluff rather than Intimidate Use Survival to follow tracks Gather Information check when meeting someone =C371 0 0 0 0 0 0 0 0 0 0 0