Je-24 Scav 001 Space Ship For Palladium Rpg

  • Uploaded by: Shu-San
  • 0
  • 0
  • April 2020
  • PDF

This document was uploaded by user and they confirmed that they have the permission to share it. If you are author or own the copyright of this book, please report to us by using this DMCA report form. Report DMCA


Overview

Download & View Je-24 Scav 001 Space Ship For Palladium Rpg as PDF for free.

More details

  • Words: 6,707
  • Pages: 16
JE-24 Scavenger Ship “Big Whale”

The JE-24 was designed to facilitate salvage operations and cargo hauling. It is built to accommodate its crew for long journeys in deep space. Not packing a lot of fire power the Big Wale is primarily a civilian ship that relies on military or mercenary support to defend itself.

JE-45 Scavenger Ship; “Big Whale” Vehicle Type: Cargo and Salvage. Crew: Can accommodate 32 regular crew including two officer’s quarters, but there is plenty of room to house more in the cargo bays. MDC By location: Nose (command section): 900 800 e Main Thrusters (3): Interior Walls per 6.1m area (20 ft): 30 1570 * Main Body: 840 * Main body Salvage section: ** Hull per 12.2 m area (40ft): 150 300 e Wings (2): Retractable Turret Weapons (18): 40 e 80 e Exterior Hatches: 20 e Interior Hatches: *** Shields: Fore: 150 150 Aft: Starboard: 150 150 Port: * Depleting the MDC of the Main body completely destroys the vessel. ** Depleting the MDC of a specific area of the hull will punch a hole into it. This will cause decompression and air will rush out into space, forcing that section of the ship to be sealed off. It will also allow the enemy to enter. *** Depleting the MDC of a section of the shields will short the unit out. Any damage above the shields MDC transfers to the hull of the ship. Speed: Space (atmosphere not possible for main ship) Hover – Max: 800 kps Cruise: 500 kps Power Source: Chemical Drive Maximum Range: 50 Pm on full tank Length: 77.83 m (255 ft 4 in) Width: 45.8 m (150 ft 3 in) Height: 35.23 m (115 ft 7 in) Cargo: a lot see deck plans

Weapons: Light Particle Beam Cannon (2 on wings) Firing Arc: 0˚ f Range: 4.8 km (3 mi.) Damage: 1D4x100 MDC each Rate of Fire: 1 per melee Payload: unlimited

Close combat bonus: +2 strike HI Point Defense Lasers (on retractable turrets 18 total 9 on the salvage section) Firing Arc: 360˚ rotation 180˚ arc Range: 2.03 km (8000 ft.) Damage: 6D6 MDC each Rate of Fire: 2 per melee, in any combination of volleys. (minimum volley 3) Payload: unlimited Close combat bonus: +5 strike Photon Torpedo (4 Forward) Range: 1243km (2000 mi.) Damage: 3D6 x 25 MDC each Rate of Fire: 2 per melee Payload: 100 Bonus: +3 strike

Sensors and Equipment: Shield Generators I: A unit that projects a field of energy around the ship to provide protection against anything that would cause damage to the ship. Reduces damage from any energy weapon by ½. The shields regenerate any lost MDC at a rate of 1D6 x 10 at the end of each melee round. Long Range Video and Communication system: Controlled from the comm. tech, it can send a clean accurate audio/visual transmission up to 1,000 km away (The Salvage section is set up for sub-space transmission which travels at 3Pm an hour, After . It may also pick up and monitor outside transmissions. The range is doubled in space and can be extended indefinitely by relaying it from one ship to another or using satellites. Sub-Space Data Transmission (Only in the Salvage section): A system of transmitting a data stream through “Sub-Space”, or the space between dimensions that the FTL Barges punch into to travel Faster Then Light. It is different then Audio/Video communications because it can only be data that is sent. So, any communication has to be recorded then send as an Audio/Video file. Then, if you are expecting a reply you must sit back and wait for the reply. Data travels at a speed of 9Pm an hour. After 500Pm the single starts to degrade at a rate of 1% per 1Pm. Combat Computer: Calculates, stores, and the data can be called up on any display in the ship. This system is linked to the radar and targeting systems. Adds +2 to initiative roll, +1 to strike on all weapons systems, +1 to roll with Damage. Targeting System: A special system that allows the ship to lock on one specific target and either guide the lasers where to shoot to hit a moving target, or guide the missiles to the target. Adds a +5 to strike to all weapons systems. Range is equal to the ships radar system. Radar System: A sophisticated radar system, suitable for ground, air, and space surveillance. Can identify up to 20 targets and simultaneously track 10. Range: 1000 km. Radar Detector: Registers radar waves to indicate radar surveillance. Can track the source of radar emissions with 80% accuracy. Range 5000 km.

Chemical Drive: This is the system that provides the propulsion for the vessel. Chemical drive uses liquid fuel to produce the thrust which propels the space craft. It is also what provides power to the ship’s systems. Air Recycling System: Allows for unlimited time in space or underwater or in impure air (gas, pollution, etc.). The unit will recycle the vehicle atmosphere so long as power remains. This system includes making the vessel airtight. The vessel becomes effective under water up to a depth of 1100 feet (335 m). Internal Sensors: Controlled from the Operations station, sensors monitor temperature, radiation, motion, and chemical make-up of the ship’s air. The system can also detect intruders and disturbances or anomalies on board the vessel.

Combat: ¾ Attacks Per Melee: 3 ¾ +6 to strike ¾ +2 on initiative ¾ +1 to dodge

Deck Plans The following section is the level by level plans for the interior of the ship. Each level is divided into the “Main” section and the “Scavenger” section. The scavenger section is the left side of the ship shaped like a semi-circle, which is designed to detach and maneuver over to any derelict to facilitate salvage operations. The main is the rest of the ship including the main bridge, the main cargo bay, and all the other mains. The Landing ship is mapped out after the level descriptions for the main ship. Each square on the outer drawing of the ship is equal to 5 foot.

Internal Description Level 1 Scavenger: 1. Elevator: This is a motorized container for conveying people and materials from floor to floor. 2. Cleaning/Storage closet: This is where the cleaning supplies, toiletries, and other necessities for the maintenance of the crew quarters is kept. 3. Recreation Area: This is a room for the crew to lounge or exercise. The rear right hand corner of the room is dominated by a large exercise mat for sparing or working out. There is also a large video monitor on the right hand wall to view movies stored in the ships computer for crew gatherings and entertainment. 4. Showers: These are tiled booths with a shower nozzle high up on the inner wall. 5. Bath Room: This is where a person relives any bodily functions that may be pressing. 6. Hallway: For facilitating movement from one room to another. 7. Crew Quarters: These 2 man rooms are to house the crew during their stay on this ship. The rooms include one set of bunks each, two foot lockers, a desk in each room, and two chairs in each room. Each desk has a computer hooked to the main computer. 8. Stairs: Steps that gradually lead down to the second level. Main: 1. Landing Ship Docking Bay: This is where the Landing ship attaches to the main ship in a way that it is accessible to the crew on the main ship. 2. Cargo Elevator: A large 20 ft by 20 ft platform to facilitate moving large or bulk items between floors. 3. Elevator: This is a motorized container for conveying people and materials from floor to floor. 4. Stairs: Steps that gradually lead down to the next level. 5. Cleaning/Storage closet: This is where the cleaning supplies, toiletries, and other necessities for the maintenance of the crew quarters is kept. 6. Recreation Area: This is a room for the crew to lounge or exercise. The rear right hand corner of the room is dominated by a large exercise mat for sparing or working out. There is also a large video monitor on the right hand wall to view movies stored in the ships computer for crew gatherings and entertainment. 7. Crew Quarters: These 2 man rooms are to house the crew during their stay on this ship. The rooms include one set of bunks each, two foot lockers, a desk in each room, and two chairs in each room. Each desk has a computer hooked to the main computer. 8. Bath Room: This is where a person relives any bodily functions that may be pressing. 9. Showers: These are tiled booths with a shower nozzle high up on the inner wall. 10. Engine Components: This is the area where the engine wires, pipes and system are located.

Level 2 Scavenger: 1. Stairs Down: This is a set if steps that lead to the level below. 2. Stairs Up: This is a set of steps that leads to the floor above. 3. Telescopic Airlock: This is a room designed for pressurizing and depressurizing in order to allow crew and materials to move from the atmosphere of the ship to any other atmosphere ranging from the vacuum of space or the toxic atmosphere of another ship. When moving from another atmosphere to the Wale, positive pressure and check valves are used to push the foreign atmosphere out to space so there is no chance of the foreign atmosphere contaminating. The way this Airlock is different is that it’s docking exterior can telescope any distance between 0ft and 20ft. Mag-locks and mechanical clamps can be deployed to ensure a secure fit. 4. Airlock Dressing room and quarantine area: This room serves a mult-function purpose. Normally this is where personnel can outfit themselves with EVA suits hanging from the wall, (*typically 8 suites are provided). However, when connected to the main vessel, this airlock leads to the medical bay with access to the quarantine area this room has been out fitted with bio sensors, filters, and deacon capabilities for transporting anyone that needs an atmosphere separated from the rest of the crew. * Vacuum Suit: Standard: A vacuum suit automatically has the following features: magnetic boots, an 820ft (250m) umbilical cord, two-way radio with a range of 10 miles (16km), a light source, a ten hour oxygen supply, cooling system, velcro patches which can be used for holding tools or equipment, and an emergency radio beacon. The suit has an A.R. 10 and an S.D.C. 40. The suites are designed to be modular; more equipment can be added or taken off at any time by any character with the Basic Engineering skill. A suit that does not fit properly causes a -2 to the PP attribute. Cost: 2500

5. Airlock Control: This is where a person is able to control the extension and securing of the airlock. Because this is the salvage section of the ship it is quite often locking onto a derelict or other ship. There are also an abbreviated set of controls inside the airlock itself. 6. Medical Quarantine Bay: This room has all the equipment and shielding necessary to completely seal off a person or object from the rest of the ship’s environmental system. This could be used to quarantine a contagious person, study an object from space without exposing it to air, or even provide living quarters for an alien species that breaths a special mix of gases. Up to three medical beds can fit in here at a time. 7. Quarantine Decontamination: This room is equipped with all the devices Quarantine room is equipped with plus super strong poisonous gasses to make sure anyone or anything coming from the quarantine room is not caring and microorganisms. Once the sensors detect no life outside of an EV suit the gasses are recycled or vented

and pure air pushed back into the room. This room comes equipped with 3 lvl 4 bio-hazard suits. 8. Medical Bay: This room is where doctors and Nurses can care for the sick or injured. Medical beds equipped with biosensors for monitoring a patients vitals. Also 3 dimensional holo-projectors tied into the scanners allow a person to create a real-time, intractable, image of any part of the patient’s internal organs. 9. Medical Office: This gives the medical staff a place to organize and store medical data. They also have access to the main computer to update crew medical records. The chief medical person also can access the communications array to send and receive medical data over subspace, and be able to communicate with the main ship in Medical emergencies. 10. Medical Storage: This room is where the devices, like scanners, and meds are stored for the medical department in the scavenger section. 11. Cargo Bay: This room is a small warehouse that is used for every day storage on the ship. Due to its attachment to the airlock it is also used for small salvage items and is usually used to house rescues. 12. Cargo Bay: This room is a small warehouse that is used for storage on the ship. 13. Dinning Hall: This mini version of a chow hall comes complete with small tables and a kitchenette along the west wall that includes a stove/oven, a sink, and a dish washer. There are also cabinets for dish and utensil storage. 14. Dry storage: This is where the nonperishable foods are stored, like canned goods, rice, and prepackaged food. 15. Cold Storage: This is where the food is stored that requires refrigeration. This room also includes an industrial freezer for meats and food that requires freezing. 16. Elevator: This is a motorized container for conveying people and materials from floor to floor. Main: 1. Engine Components: This is the area where the engine wires, pipes and system are located. 2. Cargo Elevator: A large 20 ft by 20 ft platform to facilitate moving large or bulk items between floors. 3. Elevator: This is a motorized container for conveying people and materials from floor to floor. 4. Stairs: Steps that gradually lead down to the next level. 5. Stairs Up: This is a set of steps that leads to the floor above. 6. Weapons Locker: This is a small closet that is lined with racks designed to store rifles and pistols of all types. There are also power outlets incase energy weapons are stored and need to be charged. 7. Air Lock/Quarantine Passage: This is a specially designed chamber to serve as a passage way from the Scavenger section to the medical quarantine room. It can also serve as an airlock when the Scavenger section is disconnected. 8. Medical Quarantine Bay: This room has all the equipment and shielding necessary to completely seal off a person or object from the rest of the ship’s environmental system. This could be used to quarantine a contagious person, study an object from space without exposing it to air, or

even provide living quarters for an alien species that breaths a special mix of gases. Up to three medical beds can fit in here at a time. 9. Quarantine Decontamination: This room is equipped with all the devices Quarantine room is equipped with plus super strong poisonous gasses to make sure anyone or anything coming from the quarantine room is not caring and microorganisms. Once the sensors detect no life outside of an EV suit the gasses are recycled or vented and pure air pushed back into the room. This room comes equipped with 3 lvl 4 bio-hazard suits. 10. Medical Bay: This room is where doctors and Nurses can care for the sick or injured. Medical beds equipped with biosensors for monitoring a patients vitals. Also 3 dimensional holo-projectors tied into the scanners allow a person to create a real-time, intractable, image of any part of the patient’s internal organs. 11. Medical Office: This gives the medical staff a place to organize and store medical data. They also have access to the main computer to update crew medical records. The chief medical person also can access the communications array to send and receive medical data over subspace, and be able to communicate with the main ship in Medical emergencies. 12. Medical Storage: This room is where the devices, like scanners, and meds are stored for the medical department in the main section. 13. Galley Freeze Storage: This is where the food is stored that requires to be stored at temperatures in the freezing range 13b: This is the refrigeration unit where the cold for both the freezer and cold storage unit is generated. 14. Galley Cold Storage: This is where the food is stored that requires refrigeration. 15. Galley Office: This is the space where the kitchen staff can do paperwork, keep records, access the main computer, and hold meetings. 16. Kitchen: This is where food can be prepared for the crew. This room comes with multiple fryers, electric stoves, sinks, counter tops with drawers, and racks to hang cookware. 17. Mess Hall: A dining area for the crew to sit and eat. 18. Stockade Control room: This is a room that all of the controls for the jail cells are located. This room also has record accessing connection to the main computer. This room is set up with a keyed pad entry and is the only place that the force shields that seal the cell openings can be shut off, (short of a ship wide power failure). There are also camera feeds to here showing the approaching hallway and each cell. 19. Weapons Locker: This is a small closet that is lined with racks designed to store rifles and pistols of all types. There are also power outlets incase energy weapons are stored and need to be charged. 20. Large Holding cell: This is one large room with benches lining the wall to house large groups of prisoners. 21. Individual Holding cells: These rooms are furnished simply with a padded bench along the back wall to serve as a bed or to sit on. They are made for housing an individual but could uncomfortably store 3 prisoners.

22. Dry Storage: This is where the nonperishable foods are stored for the galley, like canned goods, rice, and prepackaged food. 23. Engineering control room: This is a room lined with banks of computers and sensor readouts to allow the engine crew to monitor and make adjustments to the engines. The main computer can also be accessed from these terminals. 24. Engineering Storage: This room is used to store tools and smaller replacement components for the engine. 25. Blast entrance: If there is a fire in the engine room the blast doors will not open. This room serves as one of the few ways to get into the engine area to facilitate rescue and repair measures. If the fire suppression system is working the air in the engine area will be blown out to space in the event of a serious fire. Then this room will serve as an air lock. 26. Engineering: This is the open area around the accessible parts of the main engines. There are also control panels at the apex of each unit to directly interface with that Engine. There are typically 6 Standard Vacuum suites modified to withstand 500 F

Level 3 Scavenger: 1. Stairs Down: This is a set if steps that lead to the level below. 2. Life support & Recycling control Room: This is where the crew can interface with, monitor, and even make changes to the life support and recycling systems for the Scavenger portion of the ship. 3. Elevator: This is a motorized container for conveying people and materials from floor to floor. 4. Life support & recycling components: This is the life’s blood for the crew. These components recycle everything biological from food waste and shower water to exhaled air and bodily waste. Most of the recycling system job is purifying water and turning hydrogen back into oxygen, but for long halls the crew’s diet will be supplemented with recycled bio matter to extend the food supply. This system also supplies and purifies fresh air. 5. Ships computer: This is the main computer for the Scavenger section. It provides the calculations and data storage for the ship. When joined to the main ship it serves as a secondary or backup computer. 6. Computer interface room: This is where the crew can interface with, monitor, and even make changes to the control systems for the Scavenger portion of the ship. This terminal usually requires pass code access because from here a person could control every aspect of the ship. Skilled enough a person could even pilot the ship completely from this room. The interface panel also comes equipped with a hollow projection pad to display maps or other 3 dimensional data. 7. Communications control room: This is where the crew can monitor and manipulate the communications gear of this portion of the ship, and the long range communications for the entire ship.

8. Communications equipment: This is where the long range and sub-space communications happen for the entire ship. Even when separated the main ship must relay any long range communiqué through the scavenger section’s communications array. The main ship only has a range of 50 miles (80.45 km) on its own. 9. Parts & Engineering storage: A warehouse where typically parts for the ship are stored. Main: 1. Engine Components: This is the area where the engine wires, pipes and system are located. 2. Cargo Elevator: A large 20 ft by 20 ft platform to facilitate moving large or bulk items between floors. 3. Elevator: This is a motorized container for conveying people and materials from floor to floor. 4. Stairs: Steps that gradually lead down to the next level. 5. Stairs Up: This is a set of steps that leads to the floor above. 6. Airlock Storage: This is a storage closet used to store tools, special EVA equipment, and even weapons. 7. Airlock Waiting Room: This is a staging area for the Airlock where personnel can outfit themselves with equipment and EVA suits hanging from the wall, (*typically 8 Standard Vacuum suites are provided). 8. Telescopic Airlock: This is a room designed for pressurizing and depressurizing in order to allow crew and materials to move from the atmosphere of the ship to any other atmosphere ranging from the vacuum of space or the toxic atmosphere of another ship. When moving from another atmosphere to the Wale, positive pressure and check valves are used to push the foreign atmosphere out to space so there is no chance of the foreign atmosphere contaminating. The way this Airlock is different is that it’s docking exterior can telescope any distance between 0ft and 20ft. Mag-locks and mechanical clamps can be deployed to ensure a secure fit. 9. Airlock Control: This is where a person is able to control the extension and securing of the airlock. There are also an abbreviated set of controls inside the airlock itself. 10. Cargo Bay: This room is a small warehouse that is used for storage on the ship. 11. Life support & Recycling control Room: This is where the crew can interface with, monitor, and even make changes to the life support and recycling systems for the Main portion of the ship. 12. Life support & recycling components: This is the life’s blood for the crew. These components recycle everything biological from food waste and shower water to exhaled air and bodily waste. Most of the recycling system job is purifying water and turning hydrogen back into oxygen, but for long halls the crew’s diet will be supplemented with recycled bio matter to extend the food supply. This system also supplies and purifies fresh air. 13. Ships computer: This is the main computer for the Entire ship. It provides the calculations and data storage for the ship. When the Scavenger section is joined to the main ship it serves as the primary computer. 14. Computer interface room: This is where the crew can interface with, monitor, and even make changes to the

control systems for the Scavenger portion of the ship. This terminal usually requires pass code access because from here a person could control every aspect of the ship. Skilled enough a person could even pilot the ship completely from this room. The interface panel also comes equipped with a hollow projection pad to display maps or other 3 dimensional data. 15. Landing Bay Control Room: Think of this as form of an Air control Tower at an airport. From here one could control the door for the flight deck, the shields that seal the flight deck when the door is open, and even two tractor beam units that are affixed below the control room for emergencies. This control room also has access to the short range communications system so the controllers can sync with inbound ships. 16. Engineering Storage: This room is used to store tools and smaller replacement components for the engine. 17. Engineering: This is the open area around the accessible parts of the main engines. There are also control panels at the apex of each unit to directly interface with that Engine. There are typically 6 Standard Vacuum suites modified to withstand 500 F 18. Fuel Storage Tank: This is where the volatile fuel is stored for the ship in a reinforced compartment.

encrypted, communications line. This is the only place that access codes for all of the crew can be changed or manipulated. When the two parts of the ship are joined this room becomes inactive. 8. Main Computer: This is the lower portion of the main computer for the Scavenger portion of the ship. It provides the calculations and data storage for the ship. When the Scavenger section is joined to the main ship this serves as the secondary computer. 9. Life Support Storage Cells: This is the lower portion of the Life support units. This is where the excess materials are stored until they can be used. 10. Stairs: 11. Luxury Apartments Bedroom: These are the bed rooms for the luxury suites. They are usually sparsely furnished when unoccupied and typically look like a hotel bedroom. They also include a sonic shower station in the corner. 12. Luxury Apartments Bathroom: These are the bed rooms for the luxury suites. They include a toilet and a sink. 13. Luxury Apartments Living Room: These are the living rooms for the luxury suites. They are usually sparsely furnished when unoccupied and typically look like a hotel living room. 14. Storage Room: This room is a small warehouse that is used for storage on the ship.

Level 4 Scavenger:

Main:

1.

1. Engine Components: This is the area where the engine wires, pipes and system are located. 2. Cargo Elevator: A large 20 ft by 20 ft platform to facilitate moving large or bulk items between floors. 3. Elevator: This is a motorized container for conveying people and materials from floor to floor. 4. Storage Closet: This is where the cleaning supplies, toiletries, and other necessities for the maintenance of the ship are kept. 5. Open Area Landing Bay: This is an open area above the floor of the landing bay. 6. Walkway: This walk way encircles the upper level of the landing bay and allows access to the lower area. 7. Restricted Access Computer Room: This is where the Officers of the ship can interface with, monitor, and even make changes to the computer control systems for the Scavenger portion of the ship. This terminal usually requires pass code access because from here one could access all security restricted data, including a sucure, encrypted, communications line. This is the only place that access codes for all of the crew can be changed or manipulated. 8. Main Computer: This is the lower portion of the main computer for the Entire ship. It provides the calculations and data storage for the ship. When the Scavenger section is joined to the main ship it serves as the primary computer. 9. Life Support Storage Cells: This is the lower portion of the Life support units. This is where the excess materials are stored until they can be used.

2.

3. 4.

5.

6.

7.

Airlock Extension System: These are the mechanical components that control and manipulate the extendable airlock, L5R1. Airlock Elevation Platform: This is a lift platform that sinks and raises just enough to carry people and supplies to the entry of the extendable airlock. This is to accommodate the unusual size of the airlock. Elevator: This is a motorized container for conveying people and materials from floor to floor. Airlock Waiting Room: This is a staging area for the Airlock where personnel can outfit themselves with equipment and EVA suits hanging from the wall, (*typically 8 Standard Vacuum suites are provided. See Level 2 Scavenger Room 4.). Airlock: This is a room designed for pressurizing and depressurizing in order to allow crew and materials to move from the atmosphere of the ship to any other atmosphere ranging from the vacuum of space or the toxic atmosphere of another ship. When moving from another atmosphere to the Wale, positive pressure and check valves are used to push the foreign atmosphere out to space so there is no chance of the foreign atmosphere contaminating. Airlock Staging Room: This area is where equipment and personnel wait to access the platform and airlock on Level 5 Scavenger Room 1. Restricted Access Computer interface: This is where the Officers of the ship can interface with, monitor, and even make changes to the computer control systems for the Scavenger portion of the ship. This terminal usually requires pass code access because from here one could access all security restricted data, including a secure,

10. Conference Room: A room designated and furnished for meetings. Included is a computer terminal on the wall and a 3D imager in the center of the table. 11. Luxury Apartments Bedroom: These are the bed rooms for the luxury suites. They are usually sparsely furnished when un occupied and typically look like a hotel bedroom. They also include a sonic shower station in the corner. 12. Luxury Apartments Bathroom: These are the bed rooms for the luxury suites. They include a toilet and a sink. 13. Luxury Apartments Living Room: These are the living rooms for the luxury suites. They are usually sparsely furnished when unoccupied and typically look like a hotel living room. 14. Stairs: Steps that gradually lead down to the next level. 15. Captain's Bedroom: The same as the Luxury Apartments. 16. Captain's Latrine: The same as the Luxury Apartments. 17. Captain’s Living Room: The same as the Luxury Apartments. 18. Engineering: This is the open area around the accessible parts of the main engines. There are also control panels at the apex of each unit to directly interface with that Engine. There are typically 6 Standard Vacuum suites modified to withstand 500 F 19. Storage Area: This room is a small warehouse that is used for storage on the ship. 20. Engine Control: This is a room lined with banks of computers and sensor readouts to allow the engine crew to monitor and make adjustments to the engines. The main computer can also be accessed from these terminals. 21. Fuel Storage: The storage tanks for the fuel of the ship.

Level 5 Scavenger: 1. Extension Airlock Walkway: This is a room designed for pressurizing and depressurizing in order to allow crew and materials to move from the atmosphere of the ship to any other atmosphere ranging from the vacuum of space or the toxic atmosphere of another ship. When moving from another atmosphere to the Wale, positive pressure and check valves are used to push the foreign atmosphere out to space so there is no chance of the foreign atmosphere contaminating. The way this Airlock is different is that it’s docking exterior can telescope any distance between 0ft and 35ft. Also, this airlock opening is larger 8ft wide x 10ft tall. Mag-locks and mechanical clamps can be deployed to ensure a secure fit. 2. Airlock Elevator: This is a lift platform that sinks and raises just enough to carry people and supplies to the entry of the extendable airlock. This is to accommodate the unusual size of the airlock. 3. Fuel Storage: The storage tanks for the fuel of the ship. 4. Stair Exit: 5. Cargo Bay: This room is a small warehouse that is used for storage on the ship. 6. Storage Locker: This is a small closet used to store cleaning supplies and other miscellaneous supplies for this level. 7. Stairs: Steps that gradually lead down to the next level.

8.

Elevator: This is a motorized container for conveying people and materials from floor to floor. 9. Lavatory: This is where a person relives any bodily functions that may be pressing. 10. Salvage Section Bridge: This is the control center for the Salvage section of the ship. All controls are linked to this area. The chair in the center in the command chair with a computer consol on the arm rest. The chair to the forward right is the Helm where the ship is steered. The chair to the left is weapons, communications, and topography. The panel to the rear is Engineering and Science stations. 11. Cargo Elevator: This is a motorized container for conveying people and materials from floor to floor.

Main: 1. Open Area / Crane Extension: This is a flat surface outside the cargo bay doors that allow the motorized crane to extend outside the ship's interior. There are also, located at each end of the crane, two grappling cables with magnetic four finger grapple ends. The wenches have 300ft (91.44 m) of 1 in (2.54 cm) cable and have a weight capacity of 250 lbs (113.4 kg) each. 2. Cargo Bay Door: This is the large main doors to the cargo bay. 3. Open Area / Crane Path: This open area above the cargo bay has the tracks for the cargo crane to move from one end of the cargo bay to the other. The computer is set to not allow the crane to be on the part of the track that moves out of the way for the main cargo elevator to pass on it's way down to the cargo bay floor. 4. Fuel Storage: The storage tanks for the fuel of the ship. 5. Landing Bay: This is the floor of the landing bay where any craft would touch down and be serviced 6. Cargo Bay: This room is a small warehouse that is used for storage on the ship. 7. Storage Locker: This is a small closet used to store cleaning supplies and other miscellaneous supplies for this level. 8. Lavatory: This is where a person relives any bodily functions that may be pressing. 9. Stairs: Steps that gradually lead down to the next level. 10. Main Bridge: This is the control center for the entire ship. All controls are linked to this area. The chair in the center in the command chair with a computer consol on the arm rest. The chair to the forward right is the Helm where the ship is steered. The chair to the forward left is dedicated to sensors and charting. The chair to the left is weapons and communications. The panel to the rear is Engineering and Science stations. 11. Open Area Over Secret Compartment: This is the ceiling space for a secret cargo compartment. It includes chains and pullies for bulkier items. 12. Cargo Elevator: This is a motorized container for conveying people and materials from floor to floor.

Level 6 Scavenger: 1.

Engine: This is the components for the main form of propulsion and power for the salvage section of the ship

2.

3. 4. 5.

6. 7. 8. 9.

Engine Control: This is a room lined with banks of computers and sensor readouts to allow the engine crew to monitor and make adjustments to the engines. The main computer can also be accessed from these terminals. Elevator: This is a motorized container for conveying people and materials from floor to floor. Cargo Elevator: This is a motorized platform for conveying people and materials from floor to floor. Open Area: This is the open area above the Salvage section's main cargo bay it includes a smaller version of the cargo crane in the main bay without the grapples. There is also the upper part of the cargo doors adjoining the salvage cargo bay and the main cargo bay. Walk Way: A walkway across the upper level of the cargo bay. Stairs: Steps that gradually lead down to the next level. Torpedo room: This room is for controlling, maintaining, loading, and storing torpedoes for the torpedo launcher. Torpedo Launcher: This is the unit that targets and fires the torpedoes.

Main: 1. Cargo Bay Door: This is the large main doors to the cargo bay. 2. Open Area: This is the open area above the main cargo bay 3. Walk-way: A Walkway across the upper level of the cargo bay. 4. Secret Compartment: This area was originally a platform above 5. Torpedo room: This room is for controlling, maintaining, loading, and storing torpedoes for the torpedo launchers. 6. Torpedo Launcher: These are the units that target and fire the torpedoes. 7. Storage Locker: This locker contains fire suppression gear as well as 6 Standard Vacuum suites modified with radiation shielding and able to withstand 500 F.

Level 7 Scavenger: 1. Cargo Bay: This is the floor of the main cargo area for the Salvage section of the ship. When the ship is joined the large retractable door to one side allows access between the two cargo bays. 2. Cargo Elevator: This is a motorized platform for conveying people and materials from floor to floor. 3. Elevator: This is a motorized container for conveying people and materials from floor to floor. 4. Extendable Airlock: This is a room designed for pressurizing and depressurizing in order to allow crew and materials to move from the atmosphere of the ship to any other atmosphere ranging from the vacuum of space or the toxic atmosphere of another ship. When moving from another atmosphere to the Wale, positive pressure and check valves are used to push the foreign atmosphere out to space so there is no chance of the foreign atmosphere contaminating. The way this Airlock is different is that it’s docking exterior can telescope any distance between 0ft and 20ft. Mag-locks and mechanical clamps can be deployed to ensure a secure fit.

Main: 1. Cargo Bay Door: This is the large main doors to the cargo bay. 2. Secret Compartment: 3. Cargo Bay: This is the floor of the main cargo area for the Main section of the ship. When the ship is joined the large retractable door to one side allows access between the two cargo bays. This ship has 3 forklift suits in this area. 4. Cargo Elevator: This is a motorized container for conveying people and materials from floor to floor. 5. Cargo Elevator: This is a motorized container for conveying people and materials from floor to floor. 6. Cargo Elevator: This is a motorized container for conveying people and materials from floor to floor. 7. Airlock Dressing Room: This is a staging area for the Airlock where personnel can outfit themselves with equipment and EVA suits hanging from the wall, (*typically 8 Standard Vacuum suites are provided). 8. Extendable Airlock: This is a room designed for pressurizing and depressurizing in order to allow crew and materials to move from the atmosphere of the ship to any other atmosphere ranging from the vacuum of space or the toxic atmosphere of another ship. When moving from another atmosphere to the Wale, positive pressure and check valves are used to push the foreign atmosphere out to space so there is no chance of the foreign atmosphere contaminating. The way this Airlock is different is that it’s docking exterior can telescope any distance between 0ft and 20ft. Mag-locks and mechanical clamps can be deployed to ensure a secure fit.

Related Documents