Input Output Organization

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Input-Output Organization

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INPUT-OUTPUT ORGANIZATION • Peripheral Devices • Input-Output Interface • Asynchronous Data Transfer • Modes of Transfer • Priority Interrupt • Direct Memory Access • Input-Output Processor • Serial Communication

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Input-Output Organization

Peripheral Devices

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PERIPHERAL DEVICES Input Devices

Output Devices

• Keyboard • Optical input devices - Card Reader - Paper Tape Reader - Bar code reader - Digitizer - Optical Mark Reader • Magnetic Input Devices - Magnetic Stripe Reader • Screen Input Devices - Touch Screen - Light Pen - Mouse • Analog Input Devices

• Card Puncher, Paper Tape Puncher • CRT • Printer (Impact, Ink Jet, Laser, Dot Matrix) • Plotter • Analog • Voice

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Input-Output Organization

Input/Output Interfaces

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INPUT/OUTPUT INTERFACE • Provides a method for transferring information between internal storage (such as memory and CPU registers) and external I/O devices • Resolves the differences between the computer and peripheral devices – Peripherals - Electromechanical Devices – CPU or Memory - Electronic Device – Data Transfer Rate » Peripherals - Usually slower » CPU or Memory - Usually faster than peripherals • Some kinds of Synchronization mechanism may be needed

– Unit of Information » Peripherals – Byte, Block, … » CPU or Memory – Word – Data representations may differ Computer Organization

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Input/Output Interfaces

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I/O BUS AND INTERFACE MODULES I/O bus

Data Address Control

Processor

Interface

Interface

Interface

Interface

Keyboard and display terminal

Printer

Magnetic disk

Magnetic tape

Each peripheral has an interface module associated with it Interface - Decodes the device address (device code) - Decodes the commands (operation) - Provides signals for the peripheral controller - Synchronizes the data flow and supervises the transfer rate between peripheral and CPU or Memory Typical I/O instruction Op. code

Device address

Function code (Command)

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Input/Output Interfaces

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CONNECTION OF I/O BUS Connection of I/O Bus to CPU Op. code

Device address

Function code

Accumulator register

Computer I/O control

CPU

Sense lines Data lines Function code lines Device address lines

I/O bus

Connection of I/O Bus to One Interface Data lines

Device address

I/O bus

Peripheral register Buffer register

AD = 1101

Function code

Sense lines

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Interface Logic

Output peripheral device and controller

Command decoder Status register

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Input-Output Organization

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Input/Output Interfaces

I/O BUS AND MEMORY BUS Functions of Buses * MEMORY BUS is for information transfers between CPU and the MM * I/O BUS is for information transfers between CPU and I/O devices through their I/O interface Physical Organizations * Many computers use a common single bus system for both memory and I/O interface units - Use one common bus but separate control lines for each function - Use one common bus with common control lines for both functions * Some computer systems use two separate buses, one to communicate with memory and the other with I/O interfaces I/O Bus - Communication between CPU and all interface units is via a common I/O Bus - An interface connected to a peripheral device may have a number of data registers , a control register, and a status register - A command is passed to the peripheral by sending to the appropriate interface register - Function code and sense lines are not needed (Transfer of data, control, and status information is always via the common I/O Bus) Computer Organization

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Input/Output Interfaces

ISOLATED vs MEMORY MAPPED I/O Isolated I/O - Separate I/O read/write control lines in addition to memory read/write control lines - Separate (isolated) memory and I/O address spaces - Distinct input and output instructions Memory-mapped I/O - A single set of read/write control lines (no distinction between memory and I/O transfer) - Memory and I/O addresses share the common address space -> reduces memory address range available - No specific input or output instruction -> The same memory reference instructions can be used for I/O transfers - Considerable flexibility in handling I/O operations

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Input/Output Interfaces

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I/O INTERFACE Bidirectional data bus

I/O data

Port B register

I/O data

Bus buffers

Chip select

CS

Register select

RS1

Register select

RS0

I/O read

RD

I/O write

WR

Timing and Control

Internal bus

CPU

Port A register

Control register Status register

CS RS1 RS0 0 x x 1 0 0 1 0 1 1 1 0 1 1 1

Control

I/O Device

Status

Register selected None - data bus in high-impedence Port A register Port B register Control register Status register

Programmable Interface - Information in each port can be assigned a meaning depending on the mode of operation of the I/O device → Port A = Data; Port B = Command; Port C = Status

- CPU initializes(loads) each port by transferring a byte to the Control Register → Allows CPU can define the mode of operation of each port → Programmable Port: By changing the bits in the control register, it is possible to change the interface characteristics Computer Organization

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Asynchronous Data Transfer

ASYNCHRONOUS DATA TRANSFER Synchronous and Asynchronous Operations Synchronous - All devices derive the timing information from common clock line Asynchronous - No common clock

Asynchronous Data Transfer Asynchronous data transfer between two independent units requires that control signals be transmitted between the communicating units to indicate the time at which data is being transmitted

Two Asynchronous Data Transfer Methods Strobe pulse - A strobe pulse is supplied by one unit to indicate the other unit when the transfer has to occur Handshaking - A control signal is accompanied with each data being transmitted to indicate the presence of data - The receiving unit responds with another control signal to acknowledge receipt of the data Computer Organization

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Asynchronous Data Transfer

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STROBE CONTROL * Employs a single control line to time each transfer * The strobe may be activated by either the source or the destination unit Source-Initiated Strobe for Data Transfer

Destination-Initiated Strobe for Data Transfer

Block Diagram Source unit

Block Diagram Data bus Strobe

Timing Diagram Data

Destination unit

Source unit

Data bus Strobe

Destination unit

Timing Diagram Valid data

Strobe

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Data

Valid data

Strobe

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Asynchronous Data Transfer

HANDSHAKING Strobe Methods Source-Initiated The source unit that initiates the transfer has no way of knowing whether the destination unit has actually received data Destination-Initiated The destination unit that initiates the transfer no way of knowing whether the source has actually placed the data on the bus To solve this problem, the HANDSHAKE method introduces a second control signal to provide a Reply to the unit that initiates the transfer

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Asynchronous Data Transfer

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SOURCE-INITIATED TRANSFER USING HANDSHAKE Block Diagram

Timing Diagram

Data bus Data valid Data accepted

Source unit

Destination unit

Valid data

Data bus

Data valid

Data accepted

Sequence of Events

Source unit

Destination unit

Place data on bus. Enable data valid. Accept data from bus. Enable data accepted Disable data valid. Invalidate data on bus. Disable data accepted. Ready to accept data (initial state).

* Allows arbitrary delays from one state to the next * Permits each unit to respond at its own data transfer rate * The rate of transfer is determined by the slower unit Computer Organization

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Asynchronous Data Transfer

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DESTINATION-INITIATED TRANSFER USING HANDSHAKE Block Diagram

Timing Diagram

Source unit

Data bus Data valid Ready for data

Destination unit

Ready for data

Data valid

Data bus

Sequence of Events

Source unit Place data on bus. Enable data valid.

Disable data valid. Invalidate data on bus (initial state).

Valid data

Destination unit Ready to accept data. Enable ready for data.

Accept data from bus. Disable ready for data.

* Handshaking provides a high degree of flexibility and reliability because the successful completion of a data transfer relies on active participation by both units * If one unit is faulty, data transfer will not be completed -> Can be detected by means of a timeout mechanism Computer Organization

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Asynchronous Data Transfer

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ASYNCHRONOUS SERIAL TRANSFER Asynchronous serial transfer Synchronous serial transfer Asynchronous parallel transfer Synchronous parallel transfer

Four Different Types of Transfer

Asynchronous Serial Transfer - Employs special bits which are inserted at both ends of the character code - Each character consists of three parts; Start bit; Data bits; Stop bits. 1 Start bit (1 bit)

1

0

0

0

Character bits

1

0

1 Stop bits (at least 1 bit)

A character can be detected by the receiver from the knowledge of 4 rules; - When data are not being sent, the line is kept in the 1-state (idle state) - The initiation of a character transmission is detected by a Start Bit , which is always a 0 - The character bits always follow the Start Bit - After the last character , a Stop Bit is detected when the line returns to the 1-state for at least 1 bit time The receiver knows in advance the transfer rate of the bits and the number of information bits to expect Computer Organization

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Asynchronous Data Transfer

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UNIVERSAL ASYNCHRONOUS RECEIVER-TRANSMITTER - UART A typical asynchronous communication interface available as an IC Bidirectional data bus

Register select I/O read I/O write

CS RS RD

Timing and Control

WR

Internal Bus

Chip select

Bus buffers

Transmit data

Transmitter register

Shift register

Control register

Transmitter control and clock

Transmitter clock

Status register

Receiver control and clock

Receiver clock

Receiver register

Shift register

Receive data

CS RS 0 x 1 0 1 1 1 0 1 1

Oper. Register selected x None WR Transmitter register WR Control register RD Receiver register RD Status register

Transmitter Register - Accepts a data byte(from CPU) through the data bus - Transferred to a shift register for serial transmission Receiver - Receives serial information into another shift register - Complete data byte is sent to the receiver register Status Register Bits - Used for I/O flags and for recording errors Control Register Bits - Define baud rate, no. of bits in each character, whether to generate and check parity, and no. of stop bits Computer Organization

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Input-Output Organization

Asynchronous Data Transfer

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FIRST-IN-FIRST-OUT(FIFO) BUFFER * Input data and output data at two different rates * Output data are always in the same order in which the data entered the buffer. * Useful in some applications when data is transferred asynchronously 4 x 4 FIFO Buffer (4 4-bit registers Ri), 4 Control Registers(flip-flops Fi, associated with each Ri) Data input

R1

R2

R3

R4

4-bit register

4-bit register

4-bit register

4-bit register

Clock

Clock

Clock

Data output

Clock

Insert

Input ready

S

F1

S

F2

S

F3

S

F4

R

F'1

R

F F'2

R

F'3

R

F'4

Output ready Delete

Master clear

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Modes of Transfer

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MODES OF TRANSFER - PROGRAM-CONTROLLED I/O 3 different Data Transfer Modes between the central computer(CPU or Memory) and peripherals; Program-Controlled I/O Interrupt-Initiated I/O Direct Memory Access (DMA) Program-Controlled I/O(Input Dev to CPU) Interface

Data bus Address bus CPU

I/O bus

Data register

I/O read I/O write

Status register

F

Data valid

I/O device

Data accepted

Read status register Check flag bit flag

=0

=1 Read data register Transfer data to memory no

Polling or Status Checking • Continuous CPU involvement • CPU slowed down to I/O speed • Simple • Least hardware

Operation complete? yes Continue with program

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Modes of Transfer

MODES OF TRANSFER - INTERRUPT INITIATED I/O & DMA Interrupt Initiated I/O - Polling takes valuable CPU time - Open communication only when some data has to be passed -> Interrupt. - I/O interface, instead of the CPU, monitors the I/O device - When the interface determines that the I/O device is ready for data transfer, it generates an Interrupt Request to the CPU - Upon detecting an interrupt, CPU stops momentarily the task it is doing, branches to the service routine to process the data transfer, and then returns to the task it was performing DMA (Direct Memory Access) - Large blocks of data transferred at a high speed to or from high speed devices, magnetic drums, disks, tapes, etc. - DMA controller Interface that provides I/O transfer of data directly to and from the memory and the I/O device - CPU initializes the DMA controller by sending a memory address and the number of words to be transferred - Actual transfer of data is done directly between the device and memory through DMA controller -> Freeing CPU for other tasks Computer Organization

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Priority Interrupt

PRIORITY INTERRUPT Priority - Determines which interrupt is to be served first when two or more requests are made simultaneously - Also determines which interrupts are permitted to interrupt the computer while another is being serviced - Higher priority interrupts can make requests while servicing a lower priority interrupt Priority Interrupt by Software(Polling) - Priority is established by the order of polling the devices(interrupt sources) - Flexible since it is established by software - Low cost since it needs a very little hardware - Very slow Priority Interrupt by Hardware - Require a priority interrupt manager which accepts all the interrupt requests to determine the highest priority request - Fast since identification of the highest priority interrupt request is identified by the hardware - Fast since each interrupt source has its own interrupt vector to access directly to its own service routine Computer Organization

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Priority Interrupt

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HARDWARE PRIORITY INTERRUPT - DAISY-CHAIN Processor data bus VAD 2 VAD 3

VAD 1 Device 1 PI PO

Device 2 PI PO

Device 3 PI PO

* Serial hardware priority function * Interrupt Request Line - Single common line * Interrupt Acknowledge Line - Daisy-Chain

To next device

Interrupt request

INT

Interrupt acknowledge

CPU

INTACK

Interrupt Request from any device(>=1) -> CPU responds by INTACK <- 1 -> Any device receives signal(INTACK) 1 at PI puts the VAD on the bus Among interrupt requesting devices the only device which is physically closest to CPU gets INTACK=1, and it blocks INTACK to propagate to the next device One stage of the daisy chain priority arrangement PI Interrupt request from device

Priority in S

Q

Enable

VAD Vector address

Priority out

RF

R

Delay

PO

PI RF PO Enable 0 0 0 0 0 1 0 0 1 0 1 0 1 1 1 1

Interrupt request to CPU Computer Organization

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Input-Output Organization

Priority Interrupt

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PARALLEL PRIORITY INTERRUPT Bus Buffer

Interrupt register Disk

0

I0

Printer

1

I1

Reader

2

Keyboard

3

0 Mask register

1 2 3

IEN: IST:

y x

Priority I 2 encoder

0

I3

0

IEN

0

VAD to CPU

0 IST

0 0 Enable Interrupt to CPU INTACK from CPU

Set or Clear by instructions ION or IOF Represents an unmasked interrupt has occurred. INTACK enables tristate Bus Buffer to load VAD generated by the Priority Logic

Interrupt Register: - Each bit is associated with an Interrupt Request from different Interrupt Source - different priority level - Each bit can be cleared by a program instruction Mask Register: - Mask Register is associated with Interrupt Register - Each bit can be set or cleared by an Instruction Computer Organization

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Priority Interrupt

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INTERRUPT PRIORITY ENCODER Determines the highest priority interrupt when more than one interrupts take place Priority Encoder Truth table Inputs I0 1 0 0 0 0

I1 d 1 0 0 0

Outputs I2

d d 1 0 0

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I3 d d d 1 0

x

y IST

0 0 1 1 d

0 1 0 1 d

1 1 1 1 0

Boolean functions x = I0' I1' y = I0' I1 + I0’ I2’ (IST) = I0 + I1 + I2 + I3

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Priority Interrupt

INTERRUPT CYCLE At the end of each Instruction cycle - CPU checks IEN and IST - If IEN • IST = 1, CPU -> Interrupt Cycle SP ← SP - 1 M[SP] ← PC INTACK ← 1 PC ← VAD IEN ← 0 Go To Fetch

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Decrement stack pointer Push PC into stack Enable interrupt acknowledge Transfer vector address to PC Disable further interrupts to execute the first instruction in the interrupt service routine

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Input-Output Organization

Priority Interrupt

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INTERRUPT SERVICE ROUTINE address

3

VAD=00000011

KBD interrupt

Memory

1

0 1 2 3

JMP DISK JMP PTR JMP RDR JMP KBD Main program

749 750

current instr.

11 2

I/O service programs Program to service magnetic disk

PTR

Program to service line printer

RDR

Program to service character reader

8

4

KBD

Stack

5 256 750

7

DISK

Disk interrupt

Program to service keyboard

255 256 6

9

10

Initial and Final Operations Each interrupt service routine must have an initial and final set of operations for controlling the registers in the hardware interrupt system Initial Sequence [1] Clear lower level Mask reg. bits [2] IST <- 0 [3] Save contents of CPU registers [4] IEN <- 1 [5] Go to Interrupt Service Routine Computer Organization

Final Sequence [1] IEN <- 0 [2] Restore CPU registers [3] Clear the bit in the Interrupt Reg [4] Set lower level Mask reg. bits [5] Restore return address, IEN <- 1 Computer Architectures Lab

Input-Output Organization

Direct Memory Access

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DIRECT MEMORY ACCESS * Block of data transfer from high speed devices, Drum, Disk, Tape * DMA controller - Interface which allows I/O transfer directly between Memory and Device, freeing CPU for other tasks * CPU initializes DMA Controller by sending memory address and the block size(number of words) CPU bus signals for DMA transfer Bus request

BR

Bus granted

BG

ABUS DBUS RD WR

CPU

Address bus Data bus Read Write

Block diagram of DMA controller

}

High-impedence (disabled) when BG is enabled

Address bus Data bus buffers

DMA select

DS

Register select Read

RS

Write

RD WR

Bus request

BR

Bus grant

BG

Interrupt

Control logic

Interrupt

Address bus buffers Internal Bus

Data bus

Address register Word count register Control register

DMA request DMA acknowledge

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to I/O device

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Direct Memory Access

DMA I/O OPERATION Starting an I/O - CPU executes instruction to Load Memory Address Register Load Word Counter Load Function(Read or Write) to be performed Issue a GO command Upon receiving a GO Command DMA performs I/O operation as follows independently from CPU Input [1] Input Device <- R (Read control signal) [2] Buffer(DMA Controller) <- Input Byte; and assembles the byte into a word until word is full [4] M <- memory address, W(Write control signal) [5] Address Reg <- Address Reg +1; WC(Word Counter) <- WC - 1 [6] If WC = 0, then Interrupt to acknowledge done, else go to [1] Output [1] M <- M Address, R M Address R <- M Address R + 1, WC <- WC - 1 [2] Disassemble the word [3] Buffer <- One byte; Output Device <- W, for all disassembled bytes [4] If WC = 0, then Interrupt to acknowledge done, else go to [1] Computer Organization

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Direct Memory Access

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CYCLE STEALING While DMA I/O takes place, CPU is also executing instructions DMA Controller and CPU both access Memory -> Memory Access Conflict Memory Bus Controller - Coordinating the activities of all devices requesting memory access - Priority System Memory accesses by CPU and DMA Controller are interwoven, with the top priority given to DMA Controller -> Cycle Stealing Cycle Steal - CPU is usually much faster than I/O(DMA), thus CPU uses the most of the memory cycles - DMA Controller steals the memory cycles from CPU - For those stolen cycles, CPU remains idle - For those slow CPU, DMA Controller may steal most of the memory cycles which may cause CPU remain idle long time Computer Organization

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Direct Memory Access

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DMA TRANSFER Interrupt BG

Random-access memory unit (RAM)

CPU

BR RD

WR

Addr

Data

RD

WR

Addr

Data

Read control Write control Data bus Address bus Address select RD

WR

Addr

DMA ack.

DS RS BR BG

Data I/O Peripheral device

DMA Controller DMA request

Interrupt

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Input/Output Processor

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INPUT/OUTPUT PROCESSOR - CHANNEL Channel

Memory unit

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Memory Bus

- Processor with direct memory access capability that communicates with I/O devices - Channel accesses memory by cycle stealing - Channel can execute a Channel Program - Stored in the main memory - Consists of Channel Command Word(CCW) - Each CCW specifies the parameters needed by the channel to control the I/O devices and perform data transfer operations - CPU initiates the channel by executing an channel I/O class instruction and once initiated, channel operates independently of the CPU Central processing unit (CPU) Peripheral devices PD Input-output processor (IOP)

PD

PD

PD

I/O bus

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Input/Output Processor

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CHANNEL / CPU COMMUNICATION CPU operations Send instruction to test IOP.path If status OK, then send start I/O instruction to IOP. CPU continues with another program

Request IOP status

Check status word for correct transfer.

IOP operations Transfer status word to memory

Access memory for IOP program Conduct I/O transfers using DMA; Prepare status report. I/O transfer completed; Interrupt CPU

Transfer status word to memory location

Continue

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