Iip Project Report New.docx

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ONLINE GAMING Project report Submitted for the course PHY1999 Introduction to Innovative Projects BY Vedant Malpani : - 17BEC0382 Shivam Khandelwal : - 17BEC0768 Mayank Ranjan : - 17BEC0314 Pranav Kumar : - 17BEC0473 Atanu : - 17BIS0009 Slot :TF1

Submitted to: Prof. Madeswaran S

ACKNOWLEDGEMENT

We would like to take this opportunity to thank our Prof. Madeswaran Sir for his continuous support and help in completing this project. Without his support and suggestions, it would not have been possible for us to complete this project.

Certificate This is to certify that the project work entitled “Online Gaming” that is being submitted by Mayank Ranjan and his group members for Introduction to Innnovative Projects ( PHY1999) is a record of bonafide work done under my supervision. The contents of this project work, in full or in parts, have neither been taken from any other source nor have been submitted for any other CAL course.

Place: Vellore

Date: 22/03/2019

Signature of Faculty: Prof. Madeswaran S

PROBLEM STATEMENT Our survey will determine the number of students in VIT VELLORE that are addicted to online games: Specifically, the following questions will be answered: What are the effects of online game addiction in their :1. Academic performance 2. Physical Health 3. Behaviour

WHY WE CHOOSE THE TOPIC …? The general objective of our survey is to determine the effects of the online game addiction of the student to their academics and the effects of online games to their health. The topic we have chosen has been a sensation and one of the most burning issues in recent days. Online gaming has affected a large proportion of youth in our country. Gaming after a certain extent becomes addiction. It sad to notice that this addiction has now resulted in causing deaths. Two young men who were apparently engrossed in playing the online game PUBG died after they were mowed down by a train in Maharashtra's Hingoli recently.

SIGNIFICANCE OF THE SURVEY The result of this survey is significant to the following group:Students:- This survey may give information to the students about how online gaming affects the life of the students. Teachers:- This survey may serve as the way to the teachers to determine the students who are addicted to online games so that they can help the students to avoid being addicted to online games.

Family:- This survey is also significant to the family because it may help them to know if their children are addicted to online games. Future researchers:- It would help the future researchers who are interested in this survey. It will serve as their basis and background for their research.

ABSTRACT Online world brought by the internet are considered to be an indispensable part of our everyday life. As each new technology develops, the internet brings many risks to an individual’s life. Research studies concerned with new communication technologies and their products causing mental health problems and some of the psychological symptoms are increasing rapidly in scientific literature. For example, new types of addiction resulting from the online world began to be added into earlier types of dependencies. These studies focusing particularly on maladaptive use (a behaviour blocking ability in a particular context that is inappropriate or ineffective and harmful to an individual, group, or society), show that case will lead to more serious problems in future. Thus, the subject of dependencies began to be widely discussed in relation to the information and communication technologies and their content. There are several good and bad effects associated with online gaming. It always depends on the type of person and their backgrounds on how they act towards others. With online gaming becoming more popular, we are seeing the development of new diverse “social” behaviors. In this article, we present cases of study from identified online gamers that illustrate both positive and negative social effects.

INTRODUCTION Online video game is defined as a video game played over some form of computer network. This network is usually the internet or equivalent technology, but games have always used whatever technology was current for example modems before the Internet, and hard wired terminals before modems. Online gaming is also a technology rather than a genre that it is a mechanism for connecting players together rather than a particular pattern of gameplay. In this new era of technology, online gaming has become more popular among teenager as it can be played whether on smartphone, tablet or computer. As it become accessible almost anywhere at any time, all range of age are now possible to be addicted into playing online video game which at the end of the day they become less care about themselves, their performance at school or workplace and their social life. In addition to that ,player can also now access their game progress anywhere they went as most of the online gaming nowadays enable player to store and save their data on cloud storage. Several types of online gaming are massively multiplayer online games (MMOGs) and massively multiplayer online role-playing game (MMORPGs) which involves millions player playing the game at the same time. Online game are now also come in many genre such as action, adventure, simulator and many more. Back in the 1980’s arcades were just coming up and they were popular places for younger crowds to go and spend nights and plenty of quarters with friends playing the latest and greatest that gaming had to offer. Things have changed greatly since those times. Computers have become cheaper and more viable to have at home and home gaming consoles have become more complex and are now starting to tread into the online world where you are always connected to friends or people who enjoy the same games as you do. This is changing the way that people interact with each other. When video games first came out they were thought of as kid’s toys and an adult would usually not be found playing them. But now, according to the Entertainment Software Association , the average age of gamers is now 35 years old and women now comprise 40% of the gaming population. With so many people now spending most of their free time online you will see that there are some social side effects that are becoming more apparent and not all of them are negative.

SURVEY RESULTS

Even our university was obliged to take this strong decision after repetitive warnings.

This is another example where our honorable prime minister is addressing a worried mother about how she can prevent her child from playing online games.

Thus, this is a topic which needs the attention and counselling of the people who are affected by it.

ADVANTAGES OF ONLINE GAMING 1. Improves co-ordination When an adult or child is playing a video game, he or she is not only staring at the computer inactively. The activities and actions on the screen provide a lot of mental stimulation. For one to play, he or she will need to coordinate their visual, audial and physical movement.

2. Improves problem-solving skills Video games involve certain rules. This means that the player has to think carefully before making any move to ensure that they stay within the required rules of that particular game. The player needs to make split- second decisions that will determine whether or not he or she will advance to the next level.

3. Enhances memory Playing your favourite video game may require both visual and audial memory. The player is required to read or listen to the instructions which might only be provided at the beginning of the game, thus the need to remember them throughout the entire game. Mastery of the keys on your keyboard helps you easily move your characters in the game. This helps improve your memory, whether short- term or long-term.

4. Improves attention and concentration Video games especially action games, have proven to be able to capture the player's attention for the entire period of the game. This is brought about by the player's need to achieve certain objectives within the game, and be able to progress to the next level.

5. It is a great source of learning Gaming is not only beneficial to adults and teenagers, but to children as well. Many modern education institutions incorporate video games as a teaching methodology. This helps these children improve their academic skills by providing video games that are specifically aimed at enhancing their cognitive and creative skills.

6. Improves the brain's speed While gaming, the brain receives multiple stimulations, both Visual and audial. According to research, individuals who play video games frequently can process these stimulators faster than others. These stimulators ensure that the brain is continuously working to interpret them.

7. Enhances multitasking skills An action game, for example, may require you to be very observant. It requires you to be able to move your joystick or keys while looking at the various features on your screen such as energy levels, oncoming adversaries, ammunitions left, available time among other factors, all which are vital to winning. This ensures that the player can observe and react accordingly to all requirements of that particular game.

8. Improves social skills Online gaming enables many players to engage in a particular game simultaneously. As such, there is constant communication between the players which in turn results in the development of meaningful as well as casual relationships among them. This helps players meet new friends while also strengthening bonds with their old friends. Though, computer games might be beneficial, there is need to play them in moderation. It is also important to pick the right game as not all of them provide the same cognitive benefits. Age should also be a factor. Small children should not be exposed to violent games.

9. Promotes Association Multiplayer games allow players to build their own networks of alliance. This promotes interaction within the players since they need to support each other in order to win the game. This will also allow players to build teamwork in order to attain victory. 10. Boost Self Reliance Multiplayer online games will also contribute in boosting one’s self confidence since this type of gaming not only limited for forming groups or teams but as well as in developing competition within each player. This will entice each to do better as reward points are still given individually to those players who show off throughout the game. 11. Improves Social Interaction Capacity Since this permits alliances and competition, this will surely improve a player’s social interaction capacity as it allows supervision of co-players activity, resources and skills. Players will also be required to communicate with one another in order to achieve a common goal or have a good fight. 12. Most exciting game experience Multiplayer gaming will promise you to practice a more exciting game experience since you are now dealing or fighting with other individual unlike in a typical one-player game which only put up a fight between you and the computer. Having an alive competitor or partner will entice you think of strategies and techniques to achieve your goal.

DISADVANTAGES OF ONLINE GAMING 1. Requires long hours of playing Since you are playing with multiple other players, you cannot just stop from playing because this will affect the network. Typically, this will require you to play in long hours depending also o your co-players playing the game. 2. Incurs health hazards Due to the long hours of playing, numerous health problems may be acquired such as eye or carpel tunnel syndrome, poor postures and severe stress on joints and nerves. Everybody should be aware that there are real health hazards involve in spending too much time in front of the computer. The modern technology truly makes twists on typical online games which are, as what can be observed, widely accepted by this generation. With the advantages and disadvantages stated above, it is now for you to decide whether you would like to engage in or practice multiplayer games.

3. No interaction with the real life people These multi-player games mean that you cannot interact with real life people, but instead you are talking to people that you don’t even know over the internet. 4. Online gaming can be deceiving Online gaming can be deceiving, a gamer could be communicating with somebody online who is telling them false information about themselves, an example of this could be a paedophile using these games to get into contact with children that may give out information about themselves. 5. Cyber bullying can occur via online gaming. 6. Violence in everyday life Video games can make people violent. if they are constantly using violence to solve a problem in a video game it may seep through into their every day lives. 7. Some video games teach kids what many would view as the wrong values. 8. The games can confuse gamers the difference between games/fantasy and reality. 9. Affect on students’ academics Gaming can affect a child's academic performance, if they miss out on homework and are staying up late to play games and are tired at school. They can have attention problems such as focusing on a particular task other than gaming. 10. It also affects the social life of children if they ditch others because they'd rather spend their time online. 11.

Gaming can cause obesity and other severe health problems.

CONCLUSION

Online gaming has been going on for over 15 years, but only recently, we have seen a large increase due to the latest generation of technology making it easier to get online. Not only with games, but also social networks like Facebook, Instagram and Twitter everyone is connected at all times. Smart phones now have internet access and can get onto any of those social networks over the wireless or their providers network, and all the latest gaming consoles have voice chat that comes with it straight out of the box. Along with everything else there will be people who abuse this technology and will let these issues consume their lives to the point where they will have some serious repercussions in the long run. As with everything else, people need to just learn to limit themselves and not go overboard.

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