ICT Literacy Training Program for Teachers Learning Technologies Division
HUMAN CAPITAL DEVELOPMENT GROUP Commission on Information and Communications Technology
film
Process Questions ●
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Any immediate reactions to the film and the comic strips? Describe the world and the people of the 21st Century. – – –
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How different is today's society from that of your youth? What are considered important? What skills are considered necessary?
What are the implications on today's education? –
Describe the school/classroom, students, and teachers of today.
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AGE OF INFORM ATI ON REV OL UT ION
Digital Economy We are living in a new economy… ● powered by technology ● fueled by information ● driven by knowledge. - Secretary’s Commission on Achieving Necessary Skills (SCANS), US Dept of Labor, 1991 iSchools ICT Literacy Training Program for Teachers
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technology research & devt
globalization
SOCIETY knowledge workers
media rapid changes
●
●
●
“instant” universal access to information, people, ideas real-time inter-operation/ interactivity through networked devices and databases active participation/involvement rather than passive observation
DIGITAL AGE READINESS INFORMATION AGE
DIGITAL WORLD
21 CENTURY SKILLS st
“Without 21st century skills, students are being prepared to succeed in yesterday’s world – not tomorrow’s.” – enGauge: 21 Century Skills st
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Learning can, of course, take place in the classroom, but most of it doesn’t. Today’s learners are not just students; learning has suddenly become everybody’s business. In fact, learning “how to learn” may now be your most critical survival skill. from Jensen, E. Super Teaching. 1995.
21st Century Skills ●
●
Innovation is the key!
lifelong learning, learning how to learn, continuous development from “content-absorbers” to “information navigators”
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LITERACY IN THE DIGITAL AGE
21st Century Skills ●
desired competencies: – – –
●
sift through loads of information and manage, integrate, evaluate, and create information act autonomously and reflectively join and function collaboratively in socially heterogeneous groups
must be provided the necessary tools for life –
use ICT to leverage knowledge & skills and match to current needs and opportunities Information literacy = e-literacy
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Bridging the Digital Divide ● ● ●
Phase 1: access to technology (infrastructure) Phase 2: Internet access (connectivity) Phase 3: capability/readiness of individuals to use technology, networks, and information efficiently, effectively, productively (meaningful & innovative) –
training and support
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REFLECTION ●
“education”
●
what is your vision of an ideal class
●
–
role of a teacher
–
students
–
community
–
strategies, assessment
–
setup and materials
what is vs. what could be –
hindrances to what could be
–
what can be done
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ICT4E Integrating technology into education in a meaningful way is key to making learning relevant to the generation of young learners for whom technology is an important part of their daily lives. from Educating for the Future by BSA, June 2004
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Growing up Digital:
THE NET GENERATION ●
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techno-natives (kids) vs. techno-migrants (us) –
India: “hole in the wall” experiment – 8-13 y old kids learn computers on their own
–
“instant”/ “copy-paste” generation
US figures: –
90% (5-17 years old) use computers
–
65% are online
–
2 million new Internet users per month (2002) ●
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children and teens: fastest-growing (41% increase from 2000)
interactive Internet use: winning over passive TV-watching
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Digital Age Learning ●
look at WHAT students learn and HOW & WHEN they learn –
●
educate for opportunity!
potential of technology: – –
in society-at-large: driver for change, door to opportunities in education: to tap experts, visualize and analyze data, link to real-world contexts, timely feedback, reflection, and analysis (Bransford et al, 1999 in enGauge 21st Century Skills) when used appropriately enhanced teaching and learning
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EDUCATION vis-à-vis 21st C Skills ●
significant implications for – – – – – – –
pedagogy (evaluate standards vis-à-vis 21st C skills) teacher and student roles curriculum strategies and tools assessment standards infrastructure (equipment, materials/supplies, layout) role of community
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Traditional vs. 21 Century learning st
Traditional Learning Lifelong Learning Model Teacher = source of knowledge; Educators = guides, facilitators, planning for teaching; rigid
catalysts of learning; designing for learning; flexible
Learners conform to / receive knowledge from teacher – teacher-centered • chalk & talk • rote-learning & repetition • textbook-based • exam-driven
Learners learn by asking/inquiring, doing, authentic learning - studentcentered • life skills, competency-based, multiple intelligences & learning styles • vast information resources –
Learners work by themselves
People learn in groups and from each other; collaborative learning
From: TechKnowLogia, Jan-March 2003, p. 78. www.TechKnowLogia.org
Traditional vs. 21 Century learning st
Traditional Learning Model Tests: to prevent progress until
Lifelong Learning
Assessment: guides learning complete mastery of strategies and identifies facts/skills and to ration access pathways for future learning to further learning • integrated with the lesson • tests are separate from the • rapid feedback lesson All learners do the same thing Educators develop individualized learning plans Teachers receive initial training Educators are lifelong learners: plus ad hoc in-service training initial training and on-going professional development are linked = if learning has taken Grades = to establish ranking Rubrics place have access to learning “Good” learners are identified People and permitted to continue their education
opportunities over a lifetime
From: TechKnowLogia, Jan-March 2003, p. 78. www.TechKnowLogia.org
How does a teacher become a catalyst for transforming a plagiarist into the artist? How do we reach for Picasso, when we are entrenched in a “paint by number” ideology? 75% of teachers: sequential, analytical presenters BUT 70% of students do not learn best this way The lesson plan is like a restaurant menu – it’s a useful planning tool, but it’s not the meal. from Jensen, E. Super Teaching. 1995.
From the Business Software Alliance from Educating for the Future by BSA, June 2004 (how the business sector views 21st Century Learning)
General Math, Science, and Engineering Skills: marrying cutting-edge technology with current
problems and opportunities – facilitate analysis, evaluating information, making sound decisions, assessing and understanding results and implications, recommending improvements, etc.
General Workforce Skills: use ICT to collaborate and
practice teamwork on projects for shared credit; to enhance selfdirection, adaptability, accountability; critical thinking and creative problem solving; social responsibility and ethical behavior
Global and Civic Awareness: interact with/ participate in gov’t,
economic, and social institutions globally and locally, includes: finding multiple and best sources through ICT for accurate and unbiased information to gain multicultural literacy, and make sound decisions about various matters, taking advantage of egovernment services, etc.
ICT Literacy: use of ICT tools to communicate and express ideas effectively, to facilitate analysis and problem solving, to sort through resources for research and information synthesis, to manage time and tasks effectively – includes technological literacy and information literacy
Basic Literacy: functional proficiency in language and numeracy KNOWLEDGEABLE, SKILLED, SAVVY, GLOBALLY AWARE, ENGAGED, PRODUCTIVE STUDENTS adapted from Educating for the Future by BSA, June 2004
ICT4E Findings ●
“simply putting computers into schols is not enough to impact student learning” but well-utilized ICTs enhance learning – – – – –
allow multi-channel learning (different learning styles, tailored to individual needs and pacing) are motivating and engaging (authentic, multi-disciplinary, multisensorial, enjoyable) bring abstract concepts to life (via images, sounds movements, animations, simulations) foster inquiry and exploration in cost-effective & safe ways (bringing the world into the classroom) provide efficiency
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Effective ICT4E infrastructure and connectivity ample and appropriate training (pre- / inservice) on ICT and corresponding student-centered pedagogy reliable tech support & continued ICT4E training appropriate policy framework (system changes, incentives, and sustainability), curriculum changes iSchools ICT Literacy Training Program for Teachers
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Indicators of student practices in the ICT-supported classrooms ●
collaborate on a project with other students in the same class, from another school in own country, or from another country
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exchange information with students from another country
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gather and analyze resource materials on a problem or topic
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gather evidence to argue a position about an issue
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use graphics in a report
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collect information about another country or culture
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draw conclusions or make predictions using data gathered or obtained from resource materials communicate with parents or other members of the community about what you do in school Adapted from Kozma et al, 2004. Appearing in M&E for ICT in Education, InfoDev, 2005
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Sample Positive ICT4E Impact ●
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use of computer tutorials in math, science, social science, reading: score significantly higher on tests + more positive attitudes toward instruction and the subject matters (US, Kenya) use of word processors: scored higher on measures on writing skill (US) use of networked computers: enhanced communication skills, knowledge of other cultures, reasoning skills, collaboration skills, Internet skills (Kenya, Uganda, Chile) teacher training on ICT4E: innovative pedagogical approaches and classroom practices, more positive attitudes about technology and teaching (Costa Rica) Studies mentioned in M&E in ICT in Education Projects, InfoDev 2005. iSchools ICT Literacy Training Program for Teachers
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Findings in TIMSS (1999, 2003) ●
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Students who used computers and Internet performed better in science and mathematics Students who had other opportunities for learning outside the classrooms (ICT included) performed better in science and mathematics
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ICT4E Issues ●
limited/ unequal access to ICT, costly investment –
●
●
including power, telecommunications access, Internet service
under-utilized by teachers –
unprepared
–
satisfied with current approach to teaching
–
technical difficulties abound
–
no sufficient time to adapt (overly packed curricula & school day, teaching to the test)
–
lacking strong admin support and policies
need for more Impact Research/ Studies via effective M&E iSchools ICT Literacy Training Program for Teachers
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ICT4E Philippines: Guiding Policies ● ● ●
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UN Millennium Development Goals PGMA’s 10-point Agenda: EFA (Education for All) MTPDP 2004-2010: Building on the Country's Strengths in Information and Communication Technology (to leapfrog into the new economy) BEC 2002: Information and Communication Technology shall be used in every learning area, wherever hardware and software are available National Framework Plan for ICT in Basic Education, 2005 iSchools ICT Literacy Training Program for Teachers
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An Educational Crisis
NATIONAL ACHIEVEMENT TEST RESULTS SY 2003-2004
SY 2004-2005
Grade 6
50.03%
58.73%
HS 4th year
44.36%
46.80%
Minimum mastery level: 75%
• HS Readiness Test – Out of 1.2 million Grade 6 examinees, only 8,000 passed – 75% of elementary graduates cannot read independently • Youth Literacy Rate: 95.1% • Youth Functional Literacy Rate: 85.3% iSchools ICT Literacy Training Program for Teachers
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An Educational Crisis
SHORTAGE OF QUALIFIED TEACHERS ●
1:50 teacher: student ratio (sometimes, reaching 1:70)
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Non-Majors among teachers
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–
General Science 58%
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Biology
–
Chemistry 66%
–
Physics
–
Math
56% 73%
20%
Low English Proficiency –
based on the Self-Assessment Test for English: 80% have inadequate proficiency
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An Educational Crisis
EDUCATION INVESTMENT ●
only 12.35% of national budget 10000 8000 6000
7500 5890
4000 2000
2289 950
0 US
Japan
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Korea
Thailand
114 Philippinnes
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An Educational Crisis
COHORT SURVIVAL TREND 100
source: Department of Education
100 80 60
66 58
40
43
20
23
0 Grade 1
●
Grade 6 Graduate
HS I
HS IV Graduate
College I
14 College Graduate
dropout rate for HS: 9% in SY 1998-1999 to 13.10% in SY 2002-2003
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2003 Functional Literacy, Education and Mass Media Survey Percentage Distribution: Reasons for not attending school employment / looking for w ork
30.5
lack of personal interest
22
high cost of education
19.9
housekeeping
11.8
illness/ disability
2.5
cannot cope w ith school w ork
2.2 1.5
school is very far no school w ithin the area
0.4
no regular transportation
0.2
Source: 2003 FLEMMS Results
9.1
others
0
5
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15
20
25
30
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ICT4E – Philippine Experience • various initiatives: – – – – – – – –
DTI PCPS GILAS DOST-SEI ELSA text2teach SEAMEO INNOTECH FIT-ED Intel Teach to the Future Microsoft’s Partners in Learning/ Learn.ph – Coke edVenture – Knowledge Channel
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• primary level: 1:25,000 computer:student ratio • secondary level: 1:300 computer:student ratio – 67% penetration – DTI-DepEd initiative: by 2006, full penetration at 10 PCs per school
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CICT-HCDG ICT4E Program vision: A nation competent in the use of ICT as a tool for sustainable human development KRAs:
●
●
–
A Culture of Creative ICT Use
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An Educational System that Maximizes the Use of ICT in Learning
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World Class Knowledge Worker
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Table of Activities in ICT in Education Educators Training
Applications Dev
Content Dev
Infrastructure Deployment
Elementary
Yes ADOC - TT
No
No
No
High School
Yes iSchools / Webboard
Yes OSEI / iSchools
Yes OSEI / iSchools
Yes iSchools / PhEdNet
Alternative Learning
Yes eSkwela
No
Yes eSkwela
Yes eSkwela / PhEdNet
University
Yes eQuality
Yes eQuality
Yes POSITIVE
Yes eQuality
ICT4E Initiatives –High School • Educators’ Training • Infrastructure Deployment – ICT Literacy using FOSS – Lab Management – Sustainability Training – M&E – iSchool Web Board – Intel Teach to the Future (FOSS version?)
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– Computer Labs with Internet • PCs for Teachers and Principals
– Phil Education Network (PhEdNet) • a “walled garden” that hosts educational, learning and teaching materials for use by Filipino students, their teachers and parents 39
ICT4E Initiatives –High School • Applications Development: common and integrated systems – Adopting existing system: Ubuntu developed systems – ‘ground up development’ via the Open Source in Education Initiative (OSEI)
• Content Development – Developing skoool.ph – Transforming existing DepEd materials into multimedia (OSEI) – HS Student-developed materials via contest: Science, Math, English, Social Studies – Faculty-developed Material • Contest: Science, Math, English, Social Studies • iSchool WebBoard
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Related ICT4E Projects ●
National ICT Competency Standards (vendor-neutral) – – –
NICS-Basic NICS-Advanced NICS-Teachers ●
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focus on effective integration of ICT in teaching & learning
ICT Literacy Project – FOSS CD KIT –
FOSS Applications and CBTs
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iSchools Internet in Public High Schools ● ● ●
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Community Mobilization Infrastructure Deployment Educators’ Training (Teachers, Lab Mgt, Sustainability, M&E) Content Development: competitions (student web contest, teachers’ WebQuest contest) Applications Development: common and integrated systems ICT4E M&E
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iSchools ICT4E Training Program for Teachers ●
based on NICS-Teachers
●
ICT Skills of Teachers: – –
Preparation, Delivery, Classroom Management/Admin hard skills + soft skills
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iSchools ICT4E Training Program for Teachers ●
Phase 1: ICT Literacy Training (NICS-Basic) – – – – – – –
Module 1: intro to ICT4E Module 2: ICT Basics and File Management Module 3: Internet Module 4: Cyber Security, and Cyber Ethics Module 5: Word Processing Module 6: Electronic Spreadsheet Module 7: Multimedia Presentation
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iSchools ICT4E Training Program for Teachers ●
Phase 2: iSchools WebBoard empowering teachers to build online self-learning materials Phase 3 onwards: more advanced ICT4E skills –
●
–
including producing own WebQuests, conducting online collaborative projects, designing integrated multidisciplinary student projects, etc.
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END OF PRESENTATION Thank you
Commission on Information and Communications Technology