High-Tech Assessment The tools to use
Objectives • Recognize some high-tech assessment technologies. • Understand how they can be used effectively. • Know where to go for more information.
Traditional Pedagogy and Traditional Assessment • • • •
Class lectures Assigned reading Individual projects Papers and presentations
• Tests, tests, tests • Class participation • Portfolios
Pedagogy and Assessment 2.0 • Online courses – Online quizzes – Online discussion forums • Group projects – ePortfolios – Online Discussion Forums • On-demand online training – Online quizzes – Response times for online tests
•
•
•
Course management systems – Online quizzes – ePortfolios – Online discussion forums – Audience response systems Podcasted lectures – Download rates – Online discussion forums Gaming/Simulation – Game scores – Response Times
On-Demand Online Tutorials • “Screencasts” • Recorded demonstrations of using computer programs. • Camtasia – Leading screencasting system. – Allows audio, video, highlights, mouse-clicks, etc. – Includes quiz function to assess learning.
Examples of tutorial w/quiz in Libraries • TILT • Park Library Online Tutorial • Colorado State
Online Quizzes • Course Management Systems (CMS) – Blackboard – Moodle
• Online survey systems – SurveyMonkey (base version is free)
• Online Tutorials – Camtasia
• Provides instant summaries of results.
• Can track respondents’: – – – –
Answers When started/completed Time on quiz Time on question (some, not all)
• Assessment Uses
– Pre-test/Post-tests – Knowledge retained – Longitudinal assessment
Online Quiz/Test Example
Learning Assessment
Audience Response Systems • “Clickers” • Enable anonymous or non-anonymous responses to ad-hoc questions during a lecture. • Can be used to assess learning and direct course of lecture. • Often integrated with MS Office programs – PowerPoint for presentation – Excel for reporting
• …and Class Management Systems
Demo of ARS and ARS in Libraries • Quizdom Remotes Demo • Lehigh University Library • Dickinson College
Learning Assessment
ePortfolios
• Digital repository of work completed by student. • Meant to assess progress “as a whole.” • Often included with CMS – Blackboard
• Other tools:
– Wikis (PBWiki – cheap and easy to use) – Blogs (MovableType) – Digital Archives (DSpace – campus-wide implementation)
Examples of ePortfolios
• Polaris (UT) • ePortfolio at LaGuardia • Valdosta State
– Assessment of instruction services – Article in Reference Services Review
• UNISA
– Research Information Skills in distance ed class – Article in Education for Information
Gaming/Simulation
• Simulation of real-world experiences • Good for assessing higher-ordered thinking skills • Formative assessment is better. – Based on choices made. – Can be used to compare with others.
• Other measures
– Completion time – Self-correction rates
Examples of Gaming in Libraries • UNC Greensboro (a Web-based board game) • Ohio State – set of games to assess learning. • Arizona State University – developing a simulation game – Quarantined
Learning Assessment
Online Discussion Forums • • • •
Similar to class participation Can be scheduled or unscheduled Better to be synchronous Assessment measures: – Quality of participation – Quantity of participation (minutes, lines, etc.) – Frequency of participation
Demo of Online Discussion Forum in Libraries
Tool Summary
• Online Quizzes/Tests
– Similar to paper-based. – CMS or SurveyMonkey – Good for “open-book” tests. No checks for “cheating”. – Better at assessing lower-ordered thinking skills
• Recorded Demonstrations – – – –
Good for short segments of training. Better for demonstrations. Include a quiz for assessment. Not good for difficult topics.
More Tools Summary
• ARS
– Useful for continuous feedback from students to guide lecture. – Good for assessing the class/course.
• Gaming/Simulation
– Better at assessing higher-order thinking skills. – Complex to create.
References • Wikipedia – ePortfolio
• EDUCAUSE – E-Portfolios (a bit old, but still has some good background) – Gaming – Screencasting – ARS
• E-Portfolios for Learning blog
• Proof of learning: Assessmen
• ePortfolios: Hi-Octane Asses • Bibliographic Gaming • Game on: Games in Libraries
More References
• Leach, Guy J and Tammy S. Sugarman. 2006. Play to win! Using game Research Strategies, v. 20(3):191-203. • Fourie, I. and van Niekerk, D. (1999). Using portfolio assessment in a module in research information skills. Education for Information, 17(4), pp. 333-352. • Chapman, J. M., Perrway, C., and White, M. (2001) The portfolio: an instruction program assessment tool . Reference Services Review, 29, 294-300 .[CrossRef]
Vendor List • Online Testing – Blackboard – SurveyMonkey
• Screencasting/Onli ne Tutorials – Camtasia – Adobe Captivate
• ePortfolios
– Blackboard – Dspace – OpenSource Portfolios (OS
• Audience Response Systems – TurningPoint – Quizdom