AD HOC STRATEGIES IN THE DESIGN OF THE BUILT ENVIRONMENT Heuristic Reasoning in Architectural Design Approaches
Heuristic Reasoning
Heuristic method or reasoning is particularly used to rapidly come to a solution that is hoped to produce ‘optimal solution’ in a problem solving process.
Ad Hoc Design
Ad hoc design is generally associated with design strategies for a specific problem, and which cannot be adapted to other purposes. In this case, ad hoc design is being seen from the study of post-disaster rebuilding processes which involved various parties from the built industry in the redevelopment of the built environment.
Natural Disaster Banda Aceh, Indonesia, 26 December 2004
Situation
In this situation, the architect is being faced with a problem-solving process which is unknown beforehand whether a particular design strategy will yield a solution or not.
Design Knowledge Rules of Thumb
Concept of Situation*
General Theories
* The concept of Heuristic Reasoning in this context bears a resemblance to Maurice Merleau-Ponty’s concept of Situation
Concept of Situation
The context of Banda Aceh after the tsunami has led the architect to see situation in the terms of ‘involvement in circumstances’.
Situation Demands
Active Concerns with Sets of Natural, Cultural, or Human Problem
Quick Response
Learn How To Act
In the creative process of architectural design in responding to disaster, attempts shall be made to overcome the complexity and contradiction of the situation and make some sense out of it.
Rapidness
Cost
Environmental Impact
Culture
Religion
Social
Labor
Capacity Building
Community Involvement
Sustainability
Technology
Material
Human Behaviour
Accountability
Safety
Process of Selection
Design Decisions
All design decisions were made through a process of identifying some of the most critical problems and attempted a set of action that would lead to a more specific problem solving strategy.
Examples of Design Considerations
Planning:
Safety and accessibility
Layout:
Privacy and social interaction
Height:
Lifestyle and climate
Weight:
Mobility
Size and Space:
Milieu of social practice
Shape:
Efficiency and stability
Openings:
Ventilation, view and comfort level
Structure:
Easy, strong and safe
Materials:
Climate consideration and durability
Detailing:
Simple and easy
Color:
Climate and visual connectivity
Conclusion
Basis of Design Methods and Decisions (underlying basis)
Design Approach (looking at problems)
Logical Structure/ Heuristic Reasoning
Reference
1.
Rowe, Peter (1987). Design Thinking. Cambridge, MA: The MIT Press.
2.
Merleu-Ponty, Maurice (1962). Phenomenolgy of Perception. (translated by Colin Smith). London, UK: Routledge and Kegan Paul.
3.
Mallin, Samuel (1979). Merleu-Ponty’s Philosophy. New Haven, Connecticut: Yale University Press.
4.
Amirrol, Hafiz and Zubir, Syed Sobri (2006). Architecture of the Unsettlement. Southampton, UK: WIT Press.
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