A Half-Elf Army For Warhammer Fantasy Battle Many centuries ago a proud and militaristic high elf family was exiled for some slight to the myriad complex laws of politeness in the Phoenix King’s court. After months at sea they were wrecked upon the shores of Albion. They were attacked by fell creatures at every turn and shunned by the human tribes, soon what was a family of thousands was cut down to just seven hundred. Minhir, the patriarch of the clan knew the dire peril of a lonely exile, put on his dwindling clan and allowed his people to take wives and husbands from the local human warrior tribes, this influenced the culture of the colony, making it tribal and warlike, and proud. After a couple of centuries, the children of the mixed race began to age. Minhir realised that the blood mix had lead to mortality amongst his people; they lived for thousands of years but did die. This lead to a greater love of life amongst the Forgotten as they were now known, and the development of an independent culture, freer than high elf society, more open than wood elf, and imbued with a fearlessness and love of live neither culture possessed. Minhir was mortally wounded in a battle against Orcs however on his deathbed he said, “Though we are forgotten, we have found in our deaths the secret to life, we are a growing people, we are a fighting people we know the truth”. When threatened the tribes of the forgotten band together under a warchief and amass on the plain of battle and let vent their fury.
Universal Special Rules Blood is thicker than water. The half elves fight in strict family or tribal groupings. Therefore no warband may be bigger than 25 strong Rivalry, All half-elf champions wish to show how great they are in front of their Lords and Kings. For each core warrior warband (not archers or noble cavalry) not encaged roll a d6, if 6 the unit rushes an extra 2d6 towards the enemy. If this brings them into contact with an enemy unit it counts as a charge, if this brings them into contact with any sort of terrain the unit must halt and remains unformed. The rule of one Only one of the Lord characters may ride a war beast the rest must be on foot or mounted on an elf steed. Hero and Sage Characters may only choose from the Pegasus or Great eagle and again only one may have a war beast, the rest must be on a steed or foot.
Characters 0-1999 2000 + 3000 + 4000 + + 1000
Army Size 0-1999 2000 + 3000 + 4000 + + 1000
Max 3 Chars Max 4 Chars Max 6 chars Max 8 Chars + 2 max
0 lords 1 lords 2 lords 3 lords + 1 lord
Army Size and unit choice Chart Core units Special units 2+ 0–3 3+ 0–4 4+ 0–5 5+ 0–6 +1 min. + 0 – 1 per
3 heroes 4 heroes 6 heroes 8 Heroes + 2 heroes
Rare units 0–1 0–2 0–3 0–4 + 0 – 1 per
War Beasts These can be chosen as mounts at the costs shown. Name M WS BS S T W I A LD SV Cost Dragon 6 6 0 6 6 6 3 5 8 3+ + 320 Griffon 6 5 0 5 5 4 5 4 7 * + 200 Great Eagle 2 5 0 4 4 3 4 2 8 * + 50 Pegasus 8 3 0 4 4 3 4 2 7 * + 50 All can fly; the griffon is a large target and causes terror. The dragon causes terror, is a large target, it has scaly skin and can breathe fire.
Lords Warchief Name Warchief Warhorse
M 5 9
WS BS S T W I A LD SV 7 6 4 3 3 8 4 10 * 3 0 3 3 1 4 1 5 * 125 points May Choose: A lance +6, a spear + 6, a great weapon + 6 or an extra hand weapon + 6. A longbow + 15 May wear light armour + 3, Heavy armour + 6 and carry a shield +3. May ride a dragon, a griffon, an eagle or a Pegasus, or an elven steed + 18. May have Barding at + 6
Heroes Sage Sages are Heroes that are really too old to fight but their tactical wisdom and calmness steady many troops. They are taken from the hero allocations 90 points May Choose: A lance + 6, a spear + 6, a great weapon + 6 or an extra hand weapon + 6. A longbow + 15 May wear light armour + 3, Heavy armour + 6 and carry a shield +3. May ride an eagle or a Pegasus, or an elven steed + 18. May have Barding at + 6
Name Sage Warhorse
M 5 9
WS 4 3
BS 4 0
S 3 3
T 3 3
W 3 1
I 5 4
A 2 1
LD 10 5
SV * *
Dragon Centaur An ancient and wise creature often found as guardians of Dragons brood sites, they advise the Forgotten and aid them in their struggles against darkness, occasionally one of these will join with them for battle and vent their rage upon un suspecting foes 65 pts Rending claws May have a double handed weapon +20 pts Scaly Skin
Name Sage
M 6
WS 5
BS 3
S 5
T 6
W 4
I 5
A 4
LD 10
SV 3+
Companions 70 points May Choose: A lance + 4, a spear + 4, a great weapon + 4 or an extra hand weapon + 4. A longbow + 10 May wear light armour + 2, Heavy armour + 4 and carry a shield +2. May ride an eagle or a Pegasus, or an elven steed + 12. May have Barding at + 5
Name Companion Warhorse
M 5 9
WS 6 3
BS 6 0
S 4 3
T 3 3
W 2 1
1 Companion may be promoted to battle standard-bearer for 25pts
I 7 4
A 3 1
LD 9 5
SV * *
Core Units Harriers Light Cavalry 17 per model Hand weapon May upgrade to a Chieftain for 12 pts May upgrade to a standard bearer for 12 pts May upgrade to a Musician for 6 pts (Fast Cavalry Rules Apply) May have shield +1, Spear +2, light armour + 2, Longbow + 3
Name Harrier Chieftain Warhorse
M * * 9
WS 4 5 3
BS 3 3 *
S 4 4 3
T 3 3 3
W 1 1 *
I 4 4 4
A 1 2 1
LD 8 9 5
SV 6+ 6+ *
Noble Cavalry 19 per model Hand weapon, Spear, light Armour, Barded Steed May upgrade to a Chieftain for 14 pts May upgrade to a standard bearer for 14 pts May upgrade to a Musician for 7 pts May have shield +2, Replace spear for lance +2, Replace light armour for heavy + 2, Longbow + 3 (but cannot take lance and longbow)
Name Noble Chieftain Warhorse
M * * 9
WS 4 5 3
BS 3 3 *
S 4 4 3
T 3 3 3
W 1 1 *
I 4 4 4
A 1 2 1
LD 9 9 5
SV 4+ 4+ *
Noble Kinbands Max Size 25 12 per model Hand weapon, May upgrade to a Chieftain for 12 pts May upgrade to a standard bearer for 12 pts May upgrade to a Musician for 6 pts May have shield +1, spear + 1, Light armour + 2
Name Warrior Chieftain
M 5 5
WS 4 4
BS 4 4
S 4 4
T 3 3
W 1 1
I 5 5
A 1 2
LD 9 9
SV * *
Wain Riders 85 per model (You may have two chariots for 1 special choice slot) Hand weapon, spear and longbow 2 crew May upgrade any 1 crew to a Chieftain for 18 pts
Name Crew Chieftain Chariot Warhorse
M * * * 9
WS 4 5 * 3
BS 4 4 * *
S 3 3 5 3
T * * 4 *
W * * 4 *
I 5 5 * 4
A 1 2 * 1
LD 8 9 * *
SV 5+ 5+ *
Warrior Kinbands Max Size 25 8 per model Hand weapon, May upgrade to a Chieftain for 10 pts May upgrade to a standard bearer for 10 pts May upgrade to a Musician for 5 pts May have shield +1, spear + 1, Great weapon + 3, Light armour + 3
Name Warrior Chieftain
M 5 5
WS 4 4
BS 4 4
S 3 3
T 3 3
W 1 1
I 5 5
A 1 2
LD 8 9
SV * *
Archer Kinbands Max Size 25 8 per model Longbow and Hand weapon, May upgrade to a Huntsman for 12 pts May upgrade to a standard bearer for 12 pts May upgrade to a Musician for 6 pts May have shield +1 one unit may have light armour at + 2 pts
Name Archer Huntsman
M 5 5
WS 4 4
BS 4 5
S 3 3
T 3 3
W 1 1
I 5 5
A 1 1
LD 8 9
SV * *
BS 5 6
S 3 3
T 3 3
W 1 1
I 5 5
A 1 1
LD 8 9
SV * *
Skirmisher Kinbands Max Size 16 14 per model Longbow and Hand weapon, May upgrade to a Huntsman for 14 pts May upgrade to a standard bearer for 14 pts May upgrade to a Musician for 7 pts May have shield +1 Can skirmish Name Skirmisher Huntsman
M 5 5
WS 4 4
Special units Cymbrogi 14 per model Maximum unit size 10 2 hand weapons (Extra Attack included in profile), Light armour or Shield May upgrade to a War Crafter for 18 pts Frenzy, Skirmishers
Name Cymbrogi War Crafter Field Bolt Thrower 65 pts per model (3 crew) Hand weapon, Name Half Elf
Name Bolt Thrower Rapid Fire
M 5 5
M 5
Range 48” 36”
WS 5 6
WS 4
BS 3 3
BS 4
S 4 4
T 3 3
S 3
T 3
Strength 6 – 1 per Rank 3
W 1 1
W 1
I 4 4
A 3 4
I 5
Damage D3 1 x 2 d6
LD 9 9
A 1
SV 6+ 6+
LD 7
SV *
Saves None allowed
Each bolt thrower can be fired once or as rapid fire. Rapid fire cannot be aimed so nominate a target and roll 2 d6 to see how many of the 12 shots hit. Each shot is strength 3 and resolved as normal T7 W3
Mountain Kindred 40pts per model Spear and Longbow May have shield (+3 pts) May upgrade 1 to a Craggeye Flying cavalry, hit and run Name Half Elf Craggeye War Hawk
M 5 5 1
WS 4 4 4
BS 4 4 0
S 3 3 4
T 3 3 3
W 2 2 *
I 5 5 5
A 1 2 1
LD 8 9 5
SV * * *
Beast Packs 13 points + cost of beasts (minimum of 1 master and 1 beast) Masters have 2 hand weapons, unless hawkers who need one arm free to carry their hawk May have war dogs at 18 pts each May have enraged forest boars at 8 pts each May have feral cats at 18pts each May have hawk, at 5 pts each maximum 1 hawk per master. The hawk is used in the shooting phase like a missile weapon and has unlimited range as long as the target is in sight. The hawks are trained to attack vulnerable parts of the target so get a minus 1 on the target’s saving through. Packs may be mixed, unless hawkers, who band together Name Master War Dog Forest Boar Feral Cat Hawk
M 5 5 5 5 *
WS 4 4 4 4 *
BS 4 * * * *
S 4 3 4 3 3
T 3 3 4 3 *
W 1 2 1 1 *
I 5 5 5 5 *
A 1 1 1 2 2
LD 8 5 5 5 *
SV * * * * -1
Rare Units 0 – 6 Centaurs (Must form one unit) 35pts per model Light Armour Huge Axe, (Use choppa rule from the orcs) May have shield + 4 pts May upgrade to Lord + 18 pts May upgrade to standard bearer +18 pts May upgrade to musician +9points
Name Centaur Centaur Lord
M 9 9
WS 3 3
BS 3 3
S 4 4
T 5 5
W 2 2
I 3 3
A 2 3
LD 7 8
SV 5+ 5+
0 – 1 unit of Mounted Cymbrogi 28 per model Maximum unit size 10 2 hand weapons (Extra Attack included in profile), Light armour or Shield Replace one hand weapon for a spear (does not affect extra attacks) +5 pts May upgrade to a War Crafter for 18 pts May have standard for +18pts May have a musician for + 9 pts Frenzy, Skirmishers
Name Cymbrogi War Crafter Warhorse
M 5 5 9
WS 5 6 3
BS 3 3 *
S 4 4 3
T 3 3 3
W 1 1 *
I 4 4 4
A 3 4 1
LD 9 9 5
SV 6+ 6+ *
Steward (maximum 1 per warchief) 95 pts per model Light armour, great weapon, (Such is the size of a warchief’s steward that he can wield a great weapon one handed and it still has all its benefits, he will strike last however, Battle horn (automatically rallies any fleeing warband within 12”) May exchange Battle horn for a shield +18pts Causes fear, large target Name M WS BS S T W I A LD SV Steward 5 4 3 5 5 4 3 4 8 6+ Great Eagle (1 – 3 great eagles count as one rare choice) 50 pts per model Fly Name M WS BS S Great Eagle 2 5 0 4
T 4
W 3
I 4
A 2
LD 8
SV *
A Half-Elf Army For Warhammer Fantasy Battle