GODS of WAR The Game of War and Diplomacy Set-up: 2 – 4 players Each player gets 1000 gold to build a castle and 1500 gold for in game purposes. Each Player can worship one god: God Name Khane
God of:
Zoelna
Lust
Urses
Death
Larthox Baeur
Effect 1 +1 attack +3 attack
Effect 2
Effect 3
Worship cost
+1 defence -2 defence
+ 100 gold per turn
Free 100 g per turn
-1 attack Masonry + 0 attack
+2 defence +4 defence
Every 3 turns you cannot do anything and suffer a -2 defence penalty 1 man returns per turn Never suffer defence penalties
Change
+2 defence
1 time payment 500g 100 g per turn
War
-1 attack
Can Change effect to 1 other gods for one turn only.
Parts can be bought for your castle pre-game: Parts Costs are as Follows: Turret: 50g Wall: 50g Tunnel: 50g Central Hall: 100g Training Academy: Varies 1: 0g 2: 50g 3: 75g 4: 100g 5: 125g 6: 150g 7: 175g 8: 200g
50g per turn
The Turn: Players Take turns. You can call to attack a territory or to play economically. The attack: Take all Variants from worship and add the number to the amount of Training Academies owned. Defender Takes Variants from worship and adds to Amount of defensive turrets owned. Should the Attackers number be higher, s/he obtains 500g from his opponent. Should s/he lose, 500g is given to the defender. This represents Manpower overwhelming the defences. The winner can use his/her winnings to upgrade the castle. The economics By Playing Economically, you obtain 200 gold, but are more susceptible to invasion. Suffer - 1 defence. You can offer Diplomacy or hire mercenaries in this time. Diplomacy means that you cannot attack, or be attacked by the other player for three turns. Mercenaries are hired by gold. These people will counter-invade an attacker’s territory, and the counter-defender will suffer a - 2 defence penalty. Well done. Your turn is over. Player 2, your go!