Cockroach Queen Level 5 Controller Medium natural beast XP 200 Initiative +2 Senses Perception +3; Darkvision Pheromone Stench- aura 2; an enemy in the aura takes a –2 penalty to attack rolls. HP 62; Bloodied 31 AC 19; Fortitude 17, Reflex 13, Will 14 Speed 8; Climb 8 m Bite (standard; at-will)- Reach 2; +10 vs. AC; 1d10 + 4 damage. r Roach Swarm (standard; recharge ⚃ ⚄ ⚅ ) Ranged 5; +8 vs. Fortitude/ Reflex/ Will; the target is immobilized/ blinded/ or distracted (as per cockroach swarm attack) (save ends). Skills: Stealth +14 Alignment Unaligned Languages — Str 18 (+6) Dex 10 (+2) Wis 12 (+3) Con 14 (+4) Int 1 (–3) Cha 8 (+1)
Cockroach Drone Level 5 Skirmisher Medium natural beast XP 200 Initiative +2 Senses Perception +3; Darkvision Pheromone Stench- aura 2; an enemy in the aura takes a –2 penalty to attack rolls. HP 66; Bloodied 33 AC 19; Fortitude 18, Reflex 16, Will 14 Speed 8; Climb 8 m Bleeding Bite (standard; at-will)- Reach 2; +10 vs. AC; 1d10 + 3 damage Secondary Attack: +8 vs. Fortitude; ongoing 5 damage (save ends). Slippery Shell Whenever the drone is struck by an attack, it can shift 3 squares as a free action. Skills: Stealth +14 Alignment Unaligned Languages — Str 16 (+5) Dex 16 (+5) Wis 12 (+3) Con 18 (+6) Int 1 (–3) Cha 8 (+1)
Cockroach Queen
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Cockroach Drone 1 66
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Cockroach Swarm Level 1 Lurker Medium natural beast (swarm) Initiative +8 Senses Perception +4; darkvision Swarm Attack aura 1; the cockroach swarm makes a basic attack as a free action against each enemy that begins its turn in the aura. HP 22; Bloodied 11; AC 22; Fortitude 21, Reflex 21, Will 19 Resist half damage from melee and ranged attacks; Vulnerable 10 against close and area attacks Speed 8, climb 8 m Blind (standard; at-will) +3 vs. Reflex; Target is blinded until start of cockroach swarm’s next turn m Choke (standard; at-will) +3 vs. Fortitude; Target is immobilized until start of cockroach swarm’s next turn m Distract (standard; at-will) +3 vs. Will; Target takes a -2 to all rolls until start of cockroach swarm’s next turn Scatter
(Move; At-Will)
The swarm scatters in multiple directions and its individuals blend into their environment. The swarm then reforms after taking a move action during its next turn. It can remain scattered indefinitely. The swarm is immune to attack while scattered. Skills: Stealth +10 Alignment Unaligned Languages — Str 10 (0) Dex 18 (+4) Wis 10 (0) Con 10 (0) Int 1 (–5) Cha 11 (0)
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