Welcome to E-learning game boat have fun
Designed by J.S. Ditshego For CEL 712 BEd(Hons) students University of Pretoria
Begin the Game
Objectives of the game At the end of this game student should be able to: Describe e-learning according to the European e–learning action plan. Describe blended learning. Define virtual learning environment. Describe types of engagement skills in e-learning.
Go to Game Direction
GAME DIRECTION • Question board contains 20 questions. • Make use of the mouse pointer to select the correct answer, by clicking the correct orange button on the left of your answer. • Four people should play the game. • A neutral person should be the score-keeper. • Each player is assign a boat to move. • If your answer is correct you move a boat once. • You can only access the boat if your answer is correct. • Read further instructions on the score board. Click to Play the Game
Green Boat 1
Orange Boat 2
Purple Boat 3
Go and play the game
Red Boat 4
That’s Correct!
Congratulations move your boat
Sorry, that’s not correct!
Click to get a number
Question board
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Select a number from the table don’t repeat the number chosen.
1.
An online access to learning resources refers to…
E-learning.
Blended learning.
Mobile learning. Traditional learning.
2.
Which one of the following computer tool will enable one to understand oral communication?
PowerPoint.
Publisher.
Online dictionary. Word Processor.
3.
Computer based learning can be managed by …
Creating and categorising a database for all written files. Creating a folder.
Creating a PowerPoint base document. Creating a word document.
4.
Which one of the following is not a computer based resource?
Blogger.
Brave net.
Excel.
Flicker.
5.
Which of the following tool will not enable one to create multimedia communication?
Graphic. PowerPoint.
Movie Maker.
Word processor.
6.
Which of the following tool will enable one to create a written communication?
Microsoft Word.
Movie Maker.
PowerPoint. Voice editor.
7.
The type of engagement skill that allow one to look for information that meets one’s needs.
Creating.
Discussing.
Exploring. Testing.
8.
VLE stands for …
Verbal learning environment.
Virtual learning environment.
Visual learning environment. none of the above.
9.
VOIP stands for …
Verbal over internet protocol.
Video over internet protocol. Virtual over internet protocol. Voice over internet protocol.
10. Virtual learning environment should implement the following elements …
Informal assessment procedure. Formal assessment procedure.
Both formal and informal assessment procedure. None form of assessment.
11. Which of the following is an example of an advanced features of information and communication technology?
Live broadcasts.
Mobile video.
3D graphic. Picture.
12. An e-learning activity where a leaner uses websites from different schools to formulate a school’s website?
Analyse and synthesise.
Analyse and collaborate.
Analyse and understand. Analyse and apply.
13. A learning activity where a learner articulate to others what he has read?
Internalise.
Externalise.
Collaborate. Discuss.
14. The activities where a teacher uses item and test analysis to report to parents about a Maths test.
Understand and apply.
Collaborate and discuss.
Collaborate and create. Understand and collaborate.
15. Skills which allows a learner to formulate concept map and link it to Google page for publishing? Create and promote.
Create and understand.
Create and discuss.
Create and collaborate.
16. The ability to formulate something unique?
Analyse. Discuss.
Promote.
Synthesise.
17. Skills which allow grade 12 A learners to collate information from the net and uses only the relevant information to conduct a virtual experiment. Search and select.
Search and apply.
Search and promote. Search and create.
17. Which of the following is not a component of VLE?
Assessment data.
Learning objectives.
Paper based class work. Programme of study.
18. E-learning offers an educator opportunities to _____
Enrich their teaching and learning experience. Explore and apply information.
Promote their knowledge.
All of above.
19. The acronym RSS stands for…
Real similar syndication.
Real simple syndication.
Real simulated software. Real software syndication.
20.
The concept “Blended learning” means learning that_____
Allow learners to have economical choices only. Allow learners to have practical choices only. Allow learners to have both economical and practical choices. Deny learners choices.
Bibliography • Holmes, B. & Gardner, J. 2006 . E-learning concepts and practice. SAGE : London. • Shelly, G.B, Cashman, T.J, Gunter, G.A, Gunter, R.E. (ed) 2006. Integrating technology and digital media in the classroom. 4th ed. Thompson course technology: Boston.