Drizzt Do'urden V3.5

  • June 2020
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Drizzt Do'Urden

R. A. Salvatore

Menzoberranyr

CHARACTER NAME

PLAYER

REGION

Elf(Drow)

Male

Chaotic Good

Mielikki

RACE

GENDER

ALIGNMENT

DEITY

1/10/5 (18)

Medium

Humanoid (elf)

140

5'4"

130 lbs

Lavender

White

LEVEL (ECL)

SIZE

TYPE

AGE

HEIGHT

WEIGHT

EYES

HAIR

ABILITY NAME

ABILITY SCORE

ABILITY MODIFIER

13

+1

20

+5

STR STRENGTH

DEX DEXTERITY

TEMP. SCORE

TEMP. MODIFIER

TOTAL

HP

WOUNDS

CON INT INTELLIGENCE

WIS WISDOM

CHA

15

+2

17

+3

17

+3

14

CHARISMA

HIT POINTS

AC

40 ft/x4

23

ARMOR CLASS

TOUCH

10 + +9

=

SAVING THROWS

TOTAL

MODIFIER

FORTITUDE

+15

(CONSTITUTION)

REFLEX

+12

(DEXTERITY)

WILL

+7

(WISDOM)

=

= = =

+13 +7 +4

+2

+

+5

+

+3

+

MISC. & MAGIC

+ + +

+0 +0 +0

TEMP MODIFIER

+5

+

DEX MODIFIER

TOTAL ABILITY MODIFIER

19

ARMOR CLASS

+9

+4 MISC. MODIFIER

CONDITIONAL MODIFIERS

+

GRAPPLE MODIFIER

+17

=

+

BASE ATTACK

TOTAL

+1

+

+

STR MODIFIER

MELEE

+0

ARCANE SPELL FAILURE *

MISC. MODIFIER

ACTION POINTS STR MODIFIER

BASE ATTACK BONUS

+17/+12/+7/+2

=

ATTACK BONUS

RANGED

+

SIZE MODIFIER

TOTAL

+21/+16/+11/+6

16

=

ATTACK BONUS

+1

+

16

+5

+

BASE ATTACK BONUS

TOTAL

SIZE MODIFIER

+0

+

+0

+

DEX MODIFIER

MISC. MODIFIER

+ +

SIZE MODIFIER

+0

+

+0

+

MISC. MODIFIER

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

+21/+16/+11/+6

1d6+4 +1d6 cold

15-20/x2

TYPE

SIZE

SPECIAL PROPERTIES

0 ft

4 lb

S

Medium

One-handed ……………

AMMUNITION

WEAPON WEIGHT

TOTAL ATTACK BONUS

TYPE

SIZE

……………

……………

DAMAGE

…………… CRITICAL

SPECIAL PROPERTIES

……………

AMMUNITION

……………

……………

……………

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

+3 frost scimitar

+17/+12/+7/+2

1d6+4 +1d6 cold

15-20/x2

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

0 ft

4 lb

S

Medium

Two-Weapon (primary) ……………

AMMUNITION

WEAPON

TOTAL ATTACK BONUS

+2 defending scimitar

+16/+11

……………

……………

DAMAGE

…………… CRITICAL

1d6+4

15-20/x2

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

0 ft

4 lb

S

Medium

Two-Weapon (secondary) ……………

AMMUNITION

WEAPON WEIGHT

TOTAL ATTACK BONUS

TYPE

SIZE

WEAPON WEIGHT

AMMUNITION

SIZE

……………

…………… CRITICAL

SPECIAL PROPERTIES

TOTAL ATTACK BONUS

TYPE

…………… DAMAGE

……………

AMMUNITION

RANGE

TEMP. MODIFIER

WEAPON WEIGHT

RANGE

TEMP. MODIFIER

+3 frost scimitar RANGE

RANGE

27

SPELL RESISTANCE

+0

+

+0

+0

+

SIZE MODIFIER

+0

+

NATURAL ARMOR

……………

……………

DAMAGE

…………… CRITICAL

SPECIAL PROPERTIES

……………

……………

……………

……………

+

DEFLECT MOD

+0

–2

MISC MOD

ARMOR CHECK PENALTY

DAMAGE REDUCTION

SKILLS

MAX RANKS KEY ABILITY

SKILL MODIFIER

6 Appraise¹

INT

6 Balance¹

DEX*

+3 +3 +2 +8 +2 +3 +3 +2 +3 +2 +3 +3 +2 +9 +3 +13 +2 +8 +3 +3 +3 +3 +3 +3 +7 +3 +3 +3 +20 +15 +5 +2 +9 +13 +3 +3

SKILL NAME

6 Bluff¹

CHA

… Climb¹

STR*

… Concentration¹

CON

… Craft skills…¹

INT

6 Decipher Script

INT

6 Disable Device

+16/+11/+6/+1

+16

+4 DEX MODIFIER

6 Diplomacy¹

+

TEMP.

BASE ATTACK BONUS

+

SHIELD BONUS

FLAT-FOOTED

INITIATIVE

BASE SAVE

+0

+

ARMOR BONUS

14

ARMOR CLASS

+2

SPEED

128

TOTAL CONSTITUTION

CHARACTER RECORD SHEET

NONLETHAL DAMAGE

CROSS-CLASS

Bbn/Ftr/Rgr CLASS

CHA INT

6 Disguise¹

CHA

6 Escape Artist¹

DEX*

6 Forgery¹

INT

6 Gather Information¹

CHA

… Handle Animal

CHA

… Heal¹

WIS

… Hide¹

DEX*

… Intimidate¹

CHA

… Jump¹

STR*

6 Knowledge (arcana)

INT

6 Knowledge (arch & eng)

INT

… Knowledge (dungeoneering)

INT

… Knowledge (geography)

INT

6 Knowledge (history)

INT

6 Knowledge (local)

INT

… Knowledge (nature)

INT

6 Knowledge (nobility)

INT

6 Knowledge (religion)

INT

6 Knowledge (the planes)

INT

… Listen¹

WIS

… Move Silently¹

DEX*

6 Open Lock

DEX

6 Perform skills ...¹

CHA

… Ride¹

DEX

… Search¹

INT

6 Sense Motive¹

WIS

6 Sleight of Hand

DEX*

6 Speak Language

INT

6 Spellcraft

INT

… Spot¹

WIS

… Survival¹

WIS

… Swim¹

STR**

6 Tumble

DEX*

6 Use Magic Device

CHA

… Use Rope¹

DEX

+3 +15 +10 –3 +5 +2 +7

ABILITY MODIFIER

19 / 9.5 MISC. MODIFIER

RANKS

=

3

+

0

+

0

=

5

+

0

+

-2

=

2

+

0

+

0

=

1

+

9

+

-2

=

2

+

0

+

0

=

3

+

0

+

0

=

3

+

0

+

0

=

2

+

0

+

0

=

3

+

0

+

0

=

2

+

0

+

0

=

5

+

0

+

-2

=

3

+

0

+

0

=

2

+

0

+

0

=

2

+

7

+

0

=

3

+

0

+

0

=

5

+

10

+

-2

=

2

+

0

+

0

=

1

+

5

+

2

=

3

+

0

+

0

=

3

+

0

+

0

=

3

+

0

+

0

=

3

+

0

+

0

=

3

+

0

+

0

=

3

+

0

+

0

=

3

+

2

+

2

=

3

+

0

+

0

=

3

+

0

+

0

=

3

+

0

+

0

=

3

+

15

+

2

=

5

+

12

+

-2

=

5

+

0

+

0

=

2

+

0

+

0

=

5

+

2

+

2

=

3

+

8

+

2

=

3

+

0

+

0

=

5

+

0

+

-2

=

0

+

0

+

0

=

3

+

0

+

0

=

3

+

10

+

2

=

3

+

7

+

0

=

1

+

0

+

-4

=

5

+

0

+

0

=

2

+

0

+

0

=

5

+

2

+

0

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

Skills marked with ¹ can be used normally even if the character has zero (0) skill ranks. Skills marked with 6 are cross-class skills. * ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.

SPECIAL ABILITIES –– RACE ABILITIES –– • +2 Dexterity, -2 Constitution, +2 Intelligence, +2 Charisma • Base land speed of 30 feet. • Darkvision 120 feet. • Immunity to sleep effects • Spell-like abilities: 1/day - dancing lights, darkness, faerie fire. • Spell Resistance 27 • +2 racial bonus on saving throws against Enchantment spells or effects. • +2 racial bonus on Listen, Search, and Spot checks. • Automatic Searching: Passing within 5 feet of a secret or concealed door entitles you to a free Search check, as if you were actively looking for it • +2 racial bonus on Will saves against spells and spell-like effects. • Proficient with hand crossbow. • Light Blindness(Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds you for 1 round. On subsequent rounds, you are dazzled as long as you remain in the affected area. • Favored Class: Wizard –– CLASS ABILITIES –– • Proficient in all armor, and all shields(including tower shields) • Proficient with all simple and martial weapons, and with Hand Crossbow. • Fast Movement(Ex): +10 to speed when in medium armor or lighter and not carrying a heavy load. • Rage: You can fly into a screaming frenzy once per encounter, up to 1 time per day. This gives +4 to Strength and Constitution, +32 hit points, and a +2 morale bonus to Will saves, but gives a -2 penalty to AC. Cannot use any skills that require patience or concentration while enraged. Your rage lasts up to 7 rounds. • Animal Companion(Ex): You have selected a Select a Companion as your companion. • Wild Empathy(Ex): You can make a check(1d20+9) to improve the attitude of an animal. You must be within 30 feet of it, and it generally takes one minute to perform the action. • Favored Enemy: You have certain types of enemies that you have extensive knowledge about. Against these creatures, you gain the listed bonus to Bluff, Listen, Sense Motive, Spot, and Survival checks, as well as weapon damage rolls. ¤ Humanoid (goblinoid) (+4 bonus) ¤ Magical beast (+2 bonus) • Spells: You can now cast Ranger spells. Your caster level is 2. –– FEATS –– • Blind-Fight (PH 89) : Reroll miss chance for concealment • Combat Reflexes (PH 92) : Additional attacks of opportunity. • Dodge (PH 93) : +1 dodge bonus to AC against selected target. • Mobility (PH 98) : +4 dodge bonus to AC against some attacks of opportunity. • Endurance (PH 93)² : +4 bonus on checks or saves to resist nonlethal damage. • Improved Critical (PH 95) (Scimitar) : Double threat range of weapon. • Improved Initiative (PH 96) : +4 bonus on initiative checks. • Quick Draw (PH 98) : Draw weapon as free action. • Track (PH 101)² : Use Survival skill to track. • Two-Weapon Fighting (PH 102)² : Reduce two-weapon fighting penalties by 2. • Improved Two-Weapon Fighting (PH 96) : Gain second off-hand attack. • Weapon Focus (PH 102) (Scimitar) : +1 bonus on attack rolls with selected weapon. • Weapon Specialization (PH 102) (Scimitar) : +2 bonus on damage rolls with selected weapon. • Twin Sword Style (PG 46) : Gain +2 shield bonus on AC against designated opponent while fighting with two swords.

154,000 / 171,000

The Legend of Drizzt CAMPAIGN

EXPERIENCE POINTS

GEAR ARMOR/PROTECTIVE ITEM

+4 Mithral chainmail

TYPE

ARMOR BONUS

MAX DEX BONUS

Light

+9

+4

ACP

SPELL FAILURE

SPEED

WEIGHT

–2

20%

40

20

SHIELD/PROTECTIVE ITEM

SPECIAL PROPERTIES

ARMOR BONUS

WEIGHT

CHECK PENALTY

SPELL FAILURE

SPECIAL PROPERTIES

OTHER POSSESSIONS Wgt

ITEM

Wgt

ITEM

Magic Items Equipped by Slot Ring Slot (RH) (none) (0 GP) Ring Slot (LH) (none) (0 GP) Hand Slot (none) (0 GP) Arm Slot

0

(none) (0 GP) Head Slot

0

(none) (0 GP) Face Slot

0

(none) (0 GP) Shoulder Slot

0

(none) (0 GP) Neck Slot

0

(none) (0 GP) Body Slot

0

(none) (0 GP) Torso Slot

0

(none) (0 GP) Waist Slot

0

(none) (0 GP) Feet Slot

0

(none) (0 GP) TOTAL WEIGHT CARRIED NOTES

0

20 LANGUAGES

Common Drow Sign Language

1

Elven

3

Goblin Undercommon

4

2

CARRYING INFO

TURN/REBUKE ATTEMPTS

5 6

Times/Day

50

100

150

LIGHT LOAD

MED LOAD

HEAVY LOAD

Used

Turning/Rebuking Check Modifier

7 8

buking Check

9 10

150

300

750

1-3

11 12

Up to 0

LIFT OVER HEAD

LIFT OFF GROUND

MONEY

13

PUSH DRAG

4-6 7-9

14

PP

10-12

15

GP

13-15

16

SP

16-18

17

CP

19-21

18

Art

22+

19

Gems

20 Other (GP)

Most Powerful Undead Affected(Max HD)

# of HD Turned/Rebuked

2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.

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