Drizzt Do'Urden
R. A. Salvatore
Menzoberranyr
CHARACTER NAME
PLAYER
REGION
Elf(Drow)
Male
Chaotic Good
Mielikki
RACE
GENDER
ALIGNMENT
DEITY
1/10/5 (18)
Medium
Humanoid (elf)
140
5'4"
130 lbs
Lavender
White
LEVEL (ECL)
SIZE
TYPE
AGE
HEIGHT
WEIGHT
EYES
HAIR
ABILITY NAME
ABILITY SCORE
ABILITY MODIFIER
13
+1
20
+5
STR STRENGTH
DEX DEXTERITY
TEMP. SCORE
TEMP. MODIFIER
TOTAL
HP
WOUNDS
CON INT INTELLIGENCE
WIS WISDOM
CHA
15
+2
17
+3
17
+3
14
CHARISMA
HIT POINTS
AC
40 ft/x4
23
ARMOR CLASS
TOUCH
10 + +9
=
SAVING THROWS
TOTAL
MODIFIER
FORTITUDE
+15
(CONSTITUTION)
REFLEX
+12
(DEXTERITY)
WILL
+7
(WISDOM)
=
= = =
+13 +7 +4
+2
+
+5
+
+3
+
MISC. & MAGIC
+ + +
+0 +0 +0
TEMP MODIFIER
+5
+
DEX MODIFIER
TOTAL ABILITY MODIFIER
19
ARMOR CLASS
+9
+4 MISC. MODIFIER
CONDITIONAL MODIFIERS
+
GRAPPLE MODIFIER
+17
=
+
BASE ATTACK
TOTAL
+1
+
+
STR MODIFIER
MELEE
+0
ARCANE SPELL FAILURE *
MISC. MODIFIER
ACTION POINTS STR MODIFIER
BASE ATTACK BONUS
+17/+12/+7/+2
=
ATTACK BONUS
RANGED
+
SIZE MODIFIER
TOTAL
+21/+16/+11/+6
16
=
ATTACK BONUS
+1
+
16
+5
+
BASE ATTACK BONUS
TOTAL
SIZE MODIFIER
+0
+
+0
+
DEX MODIFIER
MISC. MODIFIER
+ +
SIZE MODIFIER
+0
+
+0
+
MISC. MODIFIER
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
+21/+16/+11/+6
1d6+4 +1d6 cold
15-20/x2
TYPE
SIZE
SPECIAL PROPERTIES
0 ft
4 lb
S
Medium
One-handed
AMMUNITION
WEAPON WEIGHT
TOTAL ATTACK BONUS
TYPE
SIZE
DAMAGE
CRITICAL
SPECIAL PROPERTIES
AMMUNITION
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
+3 frost scimitar
+17/+12/+7/+2
1d6+4 +1d6 cold
15-20/x2
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
0 ft
4 lb
S
Medium
Two-Weapon (primary)
AMMUNITION
WEAPON
TOTAL ATTACK BONUS
+2 defending scimitar
+16/+11
DAMAGE
CRITICAL
1d6+4
15-20/x2
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
0 ft
4 lb
S
Medium
Two-Weapon (secondary)
AMMUNITION
WEAPON WEIGHT
TOTAL ATTACK BONUS
TYPE
SIZE
WEAPON WEIGHT
AMMUNITION
SIZE
CRITICAL
SPECIAL PROPERTIES
TOTAL ATTACK BONUS
TYPE
DAMAGE
AMMUNITION
RANGE
TEMP. MODIFIER
WEAPON WEIGHT
RANGE
TEMP. MODIFIER
+3 frost scimitar RANGE
RANGE
27
SPELL RESISTANCE
+0
+
+0
+0
+
SIZE MODIFIER
+0
+
NATURAL ARMOR
DAMAGE
CRITICAL
SPECIAL PROPERTIES
+
DEFLECT MOD
+0
–2
MISC MOD
ARMOR CHECK PENALTY
DAMAGE REDUCTION
SKILLS
MAX RANKS KEY ABILITY
SKILL MODIFIER
6 Appraise¹
INT
6 Balance¹
DEX*
+3 +3 +2 +8 +2 +3 +3 +2 +3 +2 +3 +3 +2 +9 +3 +13 +2 +8 +3 +3 +3 +3 +3 +3 +7 +3 +3 +3 +20 +15 +5 +2 +9 +13 +3 +3
SKILL NAME
6 Bluff¹
CHA
Climb¹
STR*
Concentration¹
CON
Craft skills…¹
INT
6 Decipher Script
INT
6 Disable Device
+16/+11/+6/+1
+16
+4 DEX MODIFIER
6 Diplomacy¹
+
TEMP.
BASE ATTACK BONUS
+
SHIELD BONUS
FLAT-FOOTED
INITIATIVE
BASE SAVE
+0
+
ARMOR BONUS
14
ARMOR CLASS
+2
SPEED
128
TOTAL CONSTITUTION
CHARACTER RECORD SHEET
NONLETHAL DAMAGE
CROSS-CLASS
Bbn/Ftr/Rgr CLASS
CHA INT
6 Disguise¹
CHA
6 Escape Artist¹
DEX*
6 Forgery¹
INT
6 Gather Information¹
CHA
Handle Animal
CHA
Heal¹
WIS
Hide¹
DEX*
Intimidate¹
CHA
Jump¹
STR*
6 Knowledge (arcana)
INT
6 Knowledge (arch & eng)
INT
Knowledge (dungeoneering)
INT
Knowledge (geography)
INT
6 Knowledge (history)
INT
6 Knowledge (local)
INT
Knowledge (nature)
INT
6 Knowledge (nobility)
INT
6 Knowledge (religion)
INT
6 Knowledge (the planes)
INT
Listen¹
WIS
Move Silently¹
DEX*
6 Open Lock
DEX
6 Perform skills ...¹
CHA
Ride¹
DEX
Search¹
INT
6 Sense Motive¹
WIS
6 Sleight of Hand
DEX*
6 Speak Language
INT
6 Spellcraft
INT
Spot¹
WIS
Survival¹
WIS
Swim¹
STR**
6 Tumble
DEX*
6 Use Magic Device
CHA
Use Rope¹
DEX
+3 +15 +10 –3 +5 +2 +7
ABILITY MODIFIER
19 / 9.5 MISC. MODIFIER
RANKS
=
3
+
0
+
0
=
5
+
0
+
-2
=
2
+
0
+
0
=
1
+
9
+
-2
=
2
+
0
+
0
=
3
+
0
+
0
=
3
+
0
+
0
=
2
+
0
+
0
=
3
+
0
+
0
=
2
+
0
+
0
=
5
+
0
+
-2
=
3
+
0
+
0
=
2
+
0
+
0
=
2
+
7
+
0
=
3
+
0
+
0
=
5
+
10
+
-2
=
2
+
0
+
0
=
1
+
5
+
2
=
3
+
0
+
0
=
3
+
0
+
0
=
3
+
0
+
0
=
3
+
0
+
0
=
3
+
0
+
0
=
3
+
0
+
0
=
3
+
2
+
2
=
3
+
0
+
0
=
3
+
0
+
0
=
3
+
0
+
0
=
3
+
15
+
2
=
5
+
12
+
-2
=
5
+
0
+
0
=
2
+
0
+
0
=
5
+
2
+
2
=
3
+
8
+
2
=
3
+
0
+
0
=
5
+
0
+
-2
=
0
+
0
+
0
=
3
+
0
+
0
=
3
+
10
+
2
=
3
+
7
+
0
=
1
+
0
+
-4
=
5
+
0
+
0
=
2
+
0
+
0
=
5
+
2
+
0
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
Skills marked with ¹ can be used normally even if the character has zero (0) skill ranks. Skills marked with 6 are cross-class skills. * ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.
SPECIAL ABILITIES –– RACE ABILITIES –– • +2 Dexterity, -2 Constitution, +2 Intelligence, +2 Charisma • Base land speed of 30 feet. • Darkvision 120 feet. • Immunity to sleep effects • Spell-like abilities: 1/day - dancing lights, darkness, faerie fire. • Spell Resistance 27 • +2 racial bonus on saving throws against Enchantment spells or effects. • +2 racial bonus on Listen, Search, and Spot checks. • Automatic Searching: Passing within 5 feet of a secret or concealed door entitles you to a free Search check, as if you were actively looking for it • +2 racial bonus on Will saves against spells and spell-like effects. • Proficient with hand crossbow. • Light Blindness(Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds you for 1 round. On subsequent rounds, you are dazzled as long as you remain in the affected area. • Favored Class: Wizard –– CLASS ABILITIES –– • Proficient in all armor, and all shields(including tower shields) • Proficient with all simple and martial weapons, and with Hand Crossbow. • Fast Movement(Ex): +10 to speed when in medium armor or lighter and not carrying a heavy load. • Rage: You can fly into a screaming frenzy once per encounter, up to 1 time per day. This gives +4 to Strength and Constitution, +32 hit points, and a +2 morale bonus to Will saves, but gives a -2 penalty to AC. Cannot use any skills that require patience or concentration while enraged. Your rage lasts up to 7 rounds. • Animal Companion(Ex): You have selected a Select a Companion as your companion. • Wild Empathy(Ex): You can make a check(1d20+9) to improve the attitude of an animal. You must be within 30 feet of it, and it generally takes one minute to perform the action. • Favored Enemy: You have certain types of enemies that you have extensive knowledge about. Against these creatures, you gain the listed bonus to Bluff, Listen, Sense Motive, Spot, and Survival checks, as well as weapon damage rolls. ¤ Humanoid (goblinoid) (+4 bonus) ¤ Magical beast (+2 bonus) • Spells: You can now cast Ranger spells. Your caster level is 2. –– FEATS –– • Blind-Fight (PH 89) : Reroll miss chance for concealment • Combat Reflexes (PH 92) : Additional attacks of opportunity. • Dodge (PH 93) : +1 dodge bonus to AC against selected target. • Mobility (PH 98) : +4 dodge bonus to AC against some attacks of opportunity. • Endurance (PH 93)² : +4 bonus on checks or saves to resist nonlethal damage. • Improved Critical (PH 95) (Scimitar) : Double threat range of weapon. • Improved Initiative (PH 96) : +4 bonus on initiative checks. • Quick Draw (PH 98) : Draw weapon as free action. • Track (PH 101)² : Use Survival skill to track. • Two-Weapon Fighting (PH 102)² : Reduce two-weapon fighting penalties by 2. • Improved Two-Weapon Fighting (PH 96) : Gain second off-hand attack. • Weapon Focus (PH 102) (Scimitar) : +1 bonus on attack rolls with selected weapon. • Weapon Specialization (PH 102) (Scimitar) : +2 bonus on damage rolls with selected weapon. • Twin Sword Style (PG 46) : Gain +2 shield bonus on AC against designated opponent while fighting with two swords.
154,000 / 171,000
The Legend of Drizzt CAMPAIGN
EXPERIENCE POINTS
GEAR ARMOR/PROTECTIVE ITEM
+4 Mithral chainmail
TYPE
ARMOR BONUS
MAX DEX BONUS
Light
+9
+4
ACP
SPELL FAILURE
SPEED
WEIGHT
–2
20%
40
20
SHIELD/PROTECTIVE ITEM
SPECIAL PROPERTIES
ARMOR BONUS
WEIGHT
CHECK PENALTY
SPELL FAILURE
SPECIAL PROPERTIES
OTHER POSSESSIONS Wgt
ITEM
Wgt
ITEM
Magic Items Equipped by Slot Ring Slot (RH) (none) (0 GP) Ring Slot (LH) (none) (0 GP) Hand Slot (none) (0 GP) Arm Slot
0
(none) (0 GP) Head Slot
0
(none) (0 GP) Face Slot
0
(none) (0 GP) Shoulder Slot
0
(none) (0 GP) Neck Slot
0
(none) (0 GP) Body Slot
0
(none) (0 GP) Torso Slot
0
(none) (0 GP) Waist Slot
0
(none) (0 GP) Feet Slot
0
(none) (0 GP) TOTAL WEIGHT CARRIED NOTES
0
20 LANGUAGES
Common Drow Sign Language
1
Elven
3
Goblin Undercommon
4
2
CARRYING INFO
TURN/REBUKE ATTEMPTS
5 6
Times/Day
50
100
150
LIGHT LOAD
MED LOAD
HEAVY LOAD
Used
Turning/Rebuking Check Modifier
7 8
buking Check
9 10
150
300
750
1-3
11 12
Up to 0
LIFT OVER HEAD
LIFT OFF GROUND
MONEY
13
PUSH DRAG
4-6 7-9
14
PP
10-12
15
GP
13-15
16
SP
16-18
17
CP
19-21
18
Art
22+
19
Gems
20 Other (GP)
Most Powerful Undead Affected(Max HD)
# of HD Turned/Rebuked
2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.