_____________________________________________ ______________________________________________ Character Name
Player ®
_____________________ _______________________ ________________ ______________ ______________ Class
Race
Alignment
Level
Deity
__________ __________ __________ ____________ __________ ___________ ___________ ___________ C H A R A C T E R R E C O R D S H E E T S Size
Age ABILITY SCORE
ABILITY NAME
Gender
Height
Weight
ABILITY TEMPORARY TEMPORARY MODIFIER SCORE MODIFIER
Eyes
TOTAL
STR strength
HP hit points
DEX
armor class
AC
dexterity
CON
Hair
Skin
WOUNDS/CURRENT HP
=
10+
+ ARMOR BONUS
TOTAL
DAMAGE REDUCTION
SUBDUAL DAMAGE
+ SHIELD BONUS
+
+
DEX SIZE MODIFIER MODIFIER
HIT DIE TYPE
+ NATURAL ARMOR
MISC MODIFIER
MISS CHANCE
INITIATIVE modifier
INT
=
WIS
+
DEX MISC MODIFIER MODIFIER
TOTAL
BASEbonus ATTACK
wisdom
CHA
CROSS-CLASS
constitution intelligence
□
charisma
□
SAVING THROWS
TOTAL
BASE SAVE
ABILITY MAGIC MISC. TEMPORARY MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
FORTITUDE (constitution)
=
+
+
+
+
REFLEX (dexterity)
=
+
+
+
+
WILL (wisdom)
=
+
+
+
+
□ □ □ □ □ □ □ □
TOTAL
BASE ATTACK BONUS
MELEE RANGED attack bonus
STR SIZE MISC TEMPORARY MODIFIER MODIFIER MODIFIER MODIFIER
=
+
+
+
+
=
+
+
+
+
attack bonus
□ □ □ □
BASE ATTACK BONUS
TOTAL
DEX SIZE MISC MODIFIER MODIFIER MODIFIER
□ □ □ □
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
□ □
RANGE
WEIGHT
TYPE
SIZE
□
SPECIAL PROPERTIES
□ □ □
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL □ □
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
□ □ □
WEAPON RANGE
WEIGHT
TOTAL ATTACK BONUS
TYPE
SIZE
DAMAGE
CRITICAL
□ □
TYPE
ARMOR BONUS
MAX DEX BONUS □
CHECK PENALTY SPELL FAILURE
SPEED
WEIGHT
□
SPECIAL PROPERTIES
□ □
SHIELD/PROTECTIVE ITEM ARMOR BONUS
□
WEIGHT
CHECK PENALTY
SPELL FAILURE
□ □ □
SPECIAL PROPERTIES
□ □ □
AMMUNITION □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
SKILL NAME
□ □ □ □
KEY ABILITY
SKILL MODIFIER
ARCANE SPELL FAILURE
ARMOR SPELL CHECK RESISTANCE PENALTY
/
MAX RANKS ABILITY MODIFIER
RANKS
MISC MODIFIER
Alchemy Animal empathy Appraise ■ Balance ■ Bluff ■ Climb ■ Concentration ■ Craft ■ ( _______________) Decipher Script Diplomacy ■ Disable Device Disguise ■ Escape Artist ■ Forgery ■ Gather Information ■ Handle Animal Heal ■ Hide ■ Innuendo Intimidate ■ Intuit Direction Jump ■ Knowledge (arcana) Knowledge (architecture
int cha int dex* cha str* con int int cha int cha dex* int cha cha wis dex* wis cha wis str* int
______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______
& engineering)
int int int int int
______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______
int int int wis dex* dex
______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______
cha dex* wis int dex int int wis int wis str** dex* cha dex wis ____
______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______
Knowledge (geography) Knowledge (history) Knowledge (local) Knowledge (nature) Knowledge
(nobility & royalty) Knowledge (the planes) □ Knowledge (religion) □
ARMOR/PROTECTIVE ITEM
SKILLS
□ □
SPECIAL PROPERTIES
SPEED
Listen ■ Move Silently ■ Open Lock Perform ■ ( ____________) ( ______________________) ( ______________________) Pick Pocket Profession ( ___________) Read lips Ride ■ ( ________________) Scry ■ Search ■ Sense Motive ■ Spellcraft Spot ■ Swim ■ Tumble Use Magic Device Use Rope ■ Wilderness Lore ■ ______________________
Skills marked with ■ can be used normally even if the character has zero (0) skill ranks. Skills marked with are cross-class skills. *armor check penalty, if any, applies. ** –1 per 5 lb. of gear.
SPECIAL ABILITIES/FEATS
SPELLS
campaign 0: ___________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ 1st: _________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ 2nd: ________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ 3rd: _________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ 4th: _________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ 5th: _________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ 6th: _________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ 7th: _________________________________ _____________________________________ _____________________________________ _____________________________________ 8th: _________________________________ _____________________________________ _____________________________________ 9th: _________________________________ _____________________________________
experience points
GEAR ITEM
WT.
ITEM
WT.
SPELL SAVE DC MOD SPELL SAVE DC
LIGHT LOAD
MEDIUM LOAD
LEVEL
SPELLS BONUS PER DAY SPELLS
0
HEAVY LOAD
0
1ST
TOTAL WEIGHT CARRIED
MONEY
LIFT OVER HEAD
LIFT OFF GROUND
PUSH OR DRAG
EQUALS MAX LOAD
2 ~ MAX LOAD
5 ~ MAX LOAD
2ND 3RD
LANGUAGES
4TH
Initial languages = Common + racial languages + Int bonus Each additional language (Speak Language) = __ skill points
5TH 6TH
cp —
7TH sp —
8TH 9TH
gp — number of spells known 0 _______________ 1st ____________ 2nd _________ 3rd _____________ 4th ____________ 5th__________
pp —
6th _____________ 7th ____________ 8th__________ 9th _____________
©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.