Dndcharactersheet

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_____________________________________________ ______________________________________________ Character Name

Player ®

_____________________ _______________________ ________________ ______________ ______________ Class

Race

Alignment

Level

Deity

__________ __________ __________ ____________ __________ ___________ ___________ ___________ C H A R A C T E R R E C O R D S H E E T S Size

Age ABILITY SCORE

ABILITY NAME

Gender

Height

Weight

ABILITY TEMPORARY TEMPORARY MODIFIER SCORE MODIFIER

Eyes

TOTAL

STR strength

HP hit points

DEX

armor class

AC

dexterity

CON

Hair

Skin

WOUNDS/CURRENT HP

=

10+

+ ARMOR BONUS

TOTAL

DAMAGE REDUCTION

SUBDUAL DAMAGE

+ SHIELD BONUS

+

+

DEX SIZE MODIFIER MODIFIER

HIT DIE TYPE

+ NATURAL ARMOR

MISC MODIFIER

MISS CHANCE

INITIATIVE modifier

INT

=

WIS

+

DEX MISC MODIFIER MODIFIER

TOTAL

BASEbonus ATTACK

wisdom

CHA

CROSS-CLASS

constitution intelligence



charisma



SAVING THROWS

TOTAL

BASE SAVE

ABILITY MAGIC MISC. TEMPORARY MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers

FORTITUDE (constitution)

=

+

+

+

+

REFLEX (dexterity)

=

+

+

+

+

WILL (wisdom)

=

+

+

+

+

□ □ □ □ □ □ □ □

TOTAL

BASE ATTACK BONUS

MELEE RANGED attack bonus

STR SIZE MISC TEMPORARY MODIFIER MODIFIER MODIFIER MODIFIER

=

+

+

+

+

=

+

+

+

+

attack bonus

□ □ □ □

BASE ATTACK BONUS

TOTAL

DEX SIZE MISC MODIFIER MODIFIER MODIFIER

□ □ □ □

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

□ □

RANGE

WEIGHT

TYPE

SIZE



SPECIAL PROPERTIES

□ □ □

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL □ □

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

□ □ □

WEAPON RANGE

WEIGHT

TOTAL ATTACK BONUS

TYPE

SIZE

DAMAGE

CRITICAL

□ □

TYPE

ARMOR BONUS

MAX DEX BONUS □

CHECK PENALTY SPELL FAILURE

SPEED

WEIGHT



SPECIAL PROPERTIES

□ □

SHIELD/PROTECTIVE ITEM ARMOR BONUS



WEIGHT

CHECK PENALTY

SPELL FAILURE

□ □ □

SPECIAL PROPERTIES

□ □ □

AMMUNITION □□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

SKILL NAME

□ □ □ □

KEY ABILITY

SKILL MODIFIER

ARCANE SPELL FAILURE

ARMOR SPELL CHECK RESISTANCE PENALTY

/

MAX RANKS ABILITY MODIFIER

RANKS

MISC MODIFIER

Alchemy Animal empathy Appraise ■ Balance ■ Bluff ■ Climb ■ Concentration ■ Craft ■ ( _______________) Decipher Script Diplomacy ■ Disable Device Disguise ■ Escape Artist ■ Forgery ■ Gather Information ■ Handle Animal Heal ■ Hide ■ Innuendo Intimidate ■ Intuit Direction Jump ■ Knowledge (arcana) Knowledge (architecture

int cha int dex* cha str* con int int cha int cha dex* int cha cha wis dex* wis cha wis str* int

______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______

& engineering)

int int int int int

______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______

int int int wis dex* dex

______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______

cha dex* wis int dex int int wis int wis str** dex* cha dex wis ____

______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______

Knowledge (geography) Knowledge (history) Knowledge (local) Knowledge (nature) Knowledge

(nobility & royalty) Knowledge (the planes) □ Knowledge (religion) □

ARMOR/PROTECTIVE ITEM

SKILLS

□ □

SPECIAL PROPERTIES

SPEED

Listen ■ Move Silently ■ Open Lock Perform ■ ( ____________) ( ______________________) ( ______________________) Pick Pocket Profession ( ___________) Read lips Ride ■ ( ________________) Scry ■ Search ■ Sense Motive ■ Spellcraft Spot ■ Swim ■ Tumble Use Magic Device Use Rope ■ Wilderness Lore ■ ______________________

Skills marked with ■ can be used normally even if the character has zero (0) skill ranks. Skills marked with  are cross-class skills. *armor check penalty, if any, applies. ** –1 per 5 lb. of gear.

SPECIAL ABILITIES/FEATS

SPELLS

campaign 0: ___________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ 1st: _________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ 2nd: ________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ 3rd: _________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ 4th: _________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ 5th: _________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ 6th: _________________________________ _____________________________________ _____________________________________ _____________________________________ _____________________________________ 7th: _________________________________ _____________________________________ _____________________________________ _____________________________________ 8th: _________________________________ _____________________________________ _____________________________________ 9th: _________________________________ _____________________________________

experience points

GEAR ITEM

WT.

ITEM

WT.

SPELL SAVE DC MOD SPELL SAVE DC

LIGHT LOAD

MEDIUM LOAD

LEVEL

SPELLS BONUS PER DAY SPELLS

0

HEAVY LOAD

0

1ST

TOTAL WEIGHT CARRIED

MONEY

LIFT OVER HEAD

LIFT OFF GROUND

PUSH OR DRAG

EQUALS MAX LOAD

2 ~ MAX LOAD

5 ~ MAX LOAD

2ND 3RD

LANGUAGES

4TH

Initial languages = Common + racial languages + Int bonus Each additional language (Speak Language) = __ skill points

5TH 6TH

cp —

7TH sp —

8TH 9TH

gp — number of spells known 0 _______________ 1st ____________ 2nd _________ 3rd _____________ 4th ____________ 5th__________

pp —

6th _____________ 7th ____________ 8th__________ 9th _____________

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

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