japanese disgaea 5 wiki : http://wikinavi.net/disgaea5/index.php?%E9%AD%94%E3%83%93%E3%83%AA%E3%83%86%E3%82%A3%E3%83%BCTips:
You can right click wrong shell and make reply to correct description. i will check and correct.
Attacking power is ATK for normal weapon, ATK + HIT/2 for bow, HIT+SPD/2 for gun, INT for spell and ATK+SPD/2 for fist.
combo and combo skill is different. combo skill is special skill with specific partner. check : https://www.gamefaqs.com/ps4/835980-disgaea-5-alliance-of-vengeance/faqs/72523?page=11#Combo Skills
Defense power is DEF for physical and RES for Magic. HIT and SPD is also used for Magic and Spell accuracy cal.
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JP Evility War Demon 戦鬼 破壊の力 Destructive Power Close Combatant 近接格闘術 筋力増強 Muscle Increase 急所突き Fatal Hit 士気向上 Bolster Spirit 頼れる仲間Reliable Ally Queen's Temper 女王様気質 Unrequited Love 一方的恋心 Search coin サーチコイン 動体視力 Dynamic Visual 夢の誘い Dream Invitation 逆ハーレムReverse Harem 生殺与奪 Life and Death 超絶粉砕 Super Crush Heart of a Leader リーダーの心 Muscle Power マッスルパワー 鋼の肉体 Iron Body Abandon Knowledge 知性の放棄 一撃必勝 One Hit Victory Battle Mania バトルマニア 戦術家 Tactician Superlative Ally 最高の仲間 冷静沈着 Cool and Calm 知性の泉 Fountain of Facts Eye for Discovery ディスカバリーアイ Battle of Wits 機知の戦い Analyzer アナライザー Anti-Bully Aura いじめないでオーラ Precious People 大切な人達 I Love Curry カレー大好き 神秘の守りMystic Protection Status guard ステータスガード Death Resistance 死への抵抗 Bunny Ear Radar ウサ耳レーダー 流水の動きFlowing Water Underdog Bravery 立ち向かう勇気 撤退技術 Retreat Technique 反射神経 Reflexes 向上心 Ambition Sonic Charge ソニックチャージ Kamikaze 神風 棺の女王 Queen of Coffins Evil Spirit 邪悪な精神 精神鍛錬 Mental Discipline Malicious Reflect 悪意の散乱 呪い返し Curse Reversal Lich Deimos リッチデイモス 速攻戦 Swift Strategy 強化魔力 Magic Enhancement Violence バイオレント Death Glare 恐怖の視線 孤独の力 Loner Power 力の略奪 Plunder Power Fighting Aura 威圧の闘気 極めた拳 Mastered Fist Breath of Life 生命の息吹 不動拳 Immovable Fist Heavy Armor ヘビーアーマー Pressure プレッシャー 主役補正 Main Character R. Bullet Set バレットセット 二丁拳銃 Dual Wielding Close-Up Shot 零距離射撃 スカイハイ Sky High Never Give Up ネバーギブアップ Idol Assist 偶像のアシスト Hungry Warrior ハラペコウォーリアー Hungry spirit ハングリー精神 Acceleration mascot 加速マスコット Overlord's Dignity 魔王の威厳 個性の力 Strong Personality Gaze of Supremacy 制圧の眼光 Legendary Strength オレさま最強伝説 Sadistic サディスティック Lethal Throw モータルスロー Busty Killer ムチプリキラー Taunt 挑発 Love Field 愛フィールド 愛の鉄拳 Iron Love Fist 愛の守り Love Protection Have You Loved? 愛、届いてますか? 妹オーラ Li'l Sis Aura We All Get Along みんな仲良く Prinny Love プリちゃん好き 兄妹愛 Sibling Love Overlord's Dignity 魔王の尊厳 Dead Sexy 凶器のセクシー 親衛隊 Bodyguards Hasty Rush ヘイストラッシュ Absorption アブソープション Prinny Instructor プリニー教育係 Sardine Supremacy イワシ超至上主義 タイラント Tyrant Tyrant's Slave 暴君のしもべ 月の誓い Moon Promise Intimidating Gaze 威嚇の眼光 忠誠の証 Symbol of Loyalty 天使の煌きAngel Glitter 無償の愛 Unconditional Love 怪盗天使 Chimera Angel 最期の祈りLast Rites Dream Girl ドリームガール プリニー帽Prinny hat Powered by Sweats パワードスイーツ First Impression 思い込みパワー Final boss setting ラスボス設定 Final Boss Glare ラスボスの威圧 No escape ノーエスケープ Super Sis Legend おねえさま最強伝説 Death Spell 死神の魔術 Charismatic Novice 未熟なカリスマ Death March 死神の行進 Astral body アストラルボディ 日本一 Nippon Ichi Dangerous Revival ピンチリバイバル Absolute Justice 絶対正義の鍵 Belated Hero 遅れたヒーロー
PTs
Translation
Unit/Class
Increase stats by 2% with every attack
Killia
Increase ATK during Revenge Mode by 100%
Killia
Decrease Damage taken from adjacent units by 20%
Killia
2
Increase ATK by 10%
Killia
4
Increase Critical rate by 10%
Killia
4
Increase Revenge Gauge gain of ally units on the map by 1%
Killia
5
Increase ATK during combos by 100%
Killia
Increases Damage dealt to male units by 50%
Seraphina
Increase stats by 25% when Killia is on the map
Seraphina
3
If unit is on the map when clearing the stage, receive bonus HL based on unit's Lv.
Seraphina
2
Increase HIT by 10%
Seraphina
3
Increase chance adjacent male units will surrender
Seraphina
Increase chance male units killed by her will surrender
4
Increase stats by male ally units not on the map x 5%
Seraphina
increase her stats by male ally units on the map x 5% only if she is only female ally unit on the map. enemy female units are not counted.
4
Deathblow all Charmed or Controlled Units
Seraphina
Decrease DEF of target unit during an attack by 50%.
Red Magnus
3
Increase stats by units in the same squad x 3%
Red Magnus
2
When attacking normally, increase ATK by 30%
Red Magnus
2
Increase DEF by 10%
Red Magnus
3
Increase ATK by 30%, but INT & RES become 1
Red Magnus
4
Increase stats by 10% when defeating an enemy who had full HP
Red Magnus
4
Increase stats by enemy units within 2 panels x 5%
Red Magnus
Adjacent ally unit's accuracy becomes 100% and evasion becomes 25%
Christo
Increase ATK of adjacent ally unit by 20% of your INT
Christo
3
As long as unit doesn't move, increase INT & RES by 20%
Christo
2
Increase INT by 10%
Christo
3
If unit is on the map when clearing the stage, receive an item
Christo
3
Physical defense is based on RES
Christo
4
Decrease Damage taken from skills that were previously used on the stage by 30%
Christo
Decrease Damage taken by you or adjacent ally units by adjacent ally units x 10%
Usalia Usalia Usalia Usalia Usalia
4
Deathblows will not occur on any units on the map
Usalia
5
Evade attacks from any direction at the rate of 50%
Usalia
Increase evasion by enemy units within 2 panels x 10%
Zeroken
Increase Damage dealt to higher level enemy units by 50%
Zeroken
3
When moving after an attack, increase movement by 2
Zeroken
2
Increase SPD by 10%
Zeroken
3
If unit is on the map when clearing the stage, all ally units on the map earn EXP
Zeroken
4
Increase Critical Rate by panels moved x 3%
Zeroken
4
Increase critical Damage dealt by 100% if target unit's SPD is higher than yours
Zeroken
Increase critical Damage dealt by 100% if target unit's SPD is lower than yours
Increase ATK by units defeated x 10%
Majorita
Increase Attacking power by units defeated x 10%
4
Decrease effects of enemy unit's healing magic by 50%
Majorita
2
Increase Max SP by 10%
Majorita
3
Inflict 10% of damage taken to attacker
Majorita
3
When inflicted with an ailment, inflict attacker with the same ailment
Majorita
6
Once per stage, revive inside the Base Panel after being defeated
Majorita
Increase Revenge Gauge by 20% at the beginning of the stage
Void
3
Increase all stats by 5%
Void
6
Increase stats by 50%, but only earn 50% EXP
Void
5
Paralyze adjacent enemy units at end of turn
Void
5
Increase stats by 50% when there are no ally units on the map
Void
5
Absorbs 5% of a defeated enemy unit's stats
Void
The movement of enemy units within 3 panels becomes 1
Goldion
4
Increase all weapon resistances by 20% when fist is equipped
Goldion
2
Increase Max HP by 10%
Goldion
4
If unit doesn't move, increase damage dealt by 50% on next turn
Goldion
3
Increase DEF by 50%, but cannot be lifted
Goldion
Increase Defense power by 50%, but cannot be lifted
5
Decrease Revenge Gauge of enemy units by 10% at beginning of turn
Decrease Revenge Gauge of enemy units by 10%p at beginning of turn
Asagi
Increase Attacking power by 50% when attacking an Overlord
Asagi
2
Increase ATK by 20% when guns are equipped as both main and sub weapons
Asagi
2
Damage dealt to adjacent unit increased by 50% when gun is equipped
Asagi
4
Movement type becomes Flying type
Asagi
4
During a Combo, will perform another attack (Up to 3 times)
Asagi
Increase stats of ally units on the map by 10%
Pleinair
Increase ATK by 20% when a curry effect is active
Pleinair
5
Increase Mana and EXP earned by ally units by 25%
Pleinair
5
Increase movement of ally units on the map by 2
Pleinair
Increase stats by 10% per unit defeated
Laharl
Increase Damage dealt by Unique Skills by 20%
Laharl
When HP is under 50%, reduce Damage taken by 30%
Laharl
When enemy's HP is under 50%, reduce Damage taken from that enemy by 30%
When no allies are on the map, increase ATK by 50%, but decrease DEF by 50%
Laharl
When no allies are on the map, increase Attacking power by 50%, but decrease Defense power by 50%
When target has full health, increase Damage dealt by 50%
Etna
2
Double the Damage dealt from exploding Prinnies
Etna
4
Increase ATK by 50% when attacking a female unit that does not have a flat chest
Etna
3
Increase Revenge Gauge gain of enemy units on the map by 5%
Etna
Decrease Damage taken by ally units by ally units x 1% (Max 20%)
Flonne
1
Damage by a fist attack is based on RES
Flonne
3
Nullify status ailments against unit
Flonne
3
Increase range of healing magic by 9
Flonne
Decrease Damage taken from elemental attacks by 75%
Sicily
3
Increase team attack chance for ally units on the map by 100%
Sicily
3
Increase stats by Prinnies on the map x 5%
Sicily
3
Increase stats of Laharl and Sicily by 20% when they're both on the map
Sicily
Increase Damage dealt by 20% when attacking.
Laharl-chan
2
Increase Damage dealt by 30% when attacking male units
Laharl-chan
3
Increase ATK of male units in assigned squad by 5%
Laharl-chan
4
At the beginning of the Stage, after the very first attack, unit can attack again
Laharl-chan
Absorb 20% of the defeated unit's stats
Valvatorez
3
Increase EXP, Mana & Class Prof gained by Prinnies in assigned squad by 100%
Valvatorez
1
Using sardines, recover 100% HP & SP and increase ATK by 50% (Lasts 3 turns)
Valvatorez
6
Increase stats of equipped weapons by 30%
Valvatorez
Within 5 panels of Valvatorez, increase stats by panels moved closer x 10%
Fenrich
1
Increase Stats by 10% when the weather is normal
Fenrich
3
Decrease stats of adjacent enemy unit in front by 10%
Fenrich
2
When Valvatorez takes Damage, this unit will take the hit instead
Fenrich
Increase stats of adjacent male ally units by 20%
Artina
2
Increase ATK by 30%, but obtained HL will become 0
Artina
4
Increase the RARE of an item stolen from an enemy unit by 20
Artina
6
Upon defeat, fully heal ally HP, SP and increase stats by 30% (Lasts 3 turns)
Artina
Increase ATK of specials by 10%, and decrease Damage from specials by 20%
Fuka
1
Will be treated like a Prinny. (Won't explode when thrown)
Fuka
3
Increase stats by 30% when using a sweets-type item (Lasts 3 turns)
Fuka
4
At the beginning of the stage, nullify Damage from the very first attack
Fuka
138 139 140 141 142
Increase Attacking power of male units assigned to same squad by 5%
Decrease Defense power of adjacent enemy unit in front by 10%
Increase Attacking power by 30%, but obtained HL will become 0
Increase Attacking power of specials by 10%, and decrease Damage from specials by 20%
Increase ATK by ally units within 2 panels x 10%
DESCO
Increase Attacking power by ally units within 2 panels x 10%
Increase ATK by 50% when giant
DESCO
Increase Attacking power by 50% when giant
5
Movement of adjacent enemy units become 1
DESCO
5
When Magichanging with a female unit, increase stats of weapon by 30%
DESCO
20% chance to deathblow when using magic
Emizel
3
Increase stats of adjacent ally units by 10%
Emizel
2
Increase Damage dealt by units defeated x 2%
Emizel
3
When HP becomes 0, use 10% of SP and retain 1 HP
Emizel
Increase stats by every 10 hours of Disgaea 5 played x 1%
NISA
4
When unit recovers HP, increase stats by percentage of HP healed
NISA
3
Once, when HP is under 25%, heal HP & increase stats by 30% (Lasts 3 turns)
NISA
3
If she becomes the very last unit of a force, increase stats by 100%
NISA
Increase Damage dealt by allies within 3 panels by 20% and enemies by 20%
Mao
3
Increase star Damage dealt by 20%, and decrease star Damage taken by 20%
Mao
3
Increase critical rate by 20% when glasses are equipped
Mao
4
When leader of the Alchemy Squad, can synthesize Chara World items
Mao
Salvatore
137
Increase Attacking power by 50% when attacking a female unit that does not have a flat chest
2
Salvatore
136
Increase Attacking power by 20% when a curry effect is active
3
Salvatore
135
When team attack occurs, will perform another attack (Up to 3 times)
3
Once per stage, make enemy unit within 3 panels take Damage for you up to 3 times
134
Increase Attacking power by 20% when guns are equipped as both main and sub weapons
3
6
133
Increase all equipment stat aptitude by 20% when fist is equipped
Goldion
Increase Mana and Class Proficiency earned by units in the same research squad
E・シールドE · Shield 勇者の証 Hero's Proof Guard the Princess 姫様は僕が守る! I won't lose! 負けないぞ! ラッキー!Lucky! ごんぶと Robust 精密な癒しPrecise Healing Bring it on! かかって来るがいい! Pulverizing Spirit 粉砕の闘気 沼の魔女 Swamp Witch Mental Pain 精神的苦痛
Increase Damage dealt to equal or higher level enemy units by 50%
Execute one additional normal attack when gun is equipped
3
132
Evade attacks from side and back at the rate of 50%
Increase ATK by 50% when attacking an Overlord
N・リサーチャー N · Researcher
128
Increase Attacking power by adjacent ally units x 20%
3
131
127
Increase Attaking power of adjacent ally unit by 20% of your INT
Stats will not decrease by more than 90%
2
Increase stats by distance thrown this turn x 5%. (Receive counts)
Raspberyl
1
Deathblow objects in the Item World (Ignores invincibility)
Raspberyl
4
When leader of the Innocent Aid Squad, increase Innocent growth rate by 3%
Raspberyl
3
Increase chance defeated enemies will surrender by 10%
Raspberyl
Increase stats by 30% when gun is equipped.
Salvatore
units = allys and enemies
Increase Damage dealt by allies within 3 panels by 20%. increase Damage taken by enemies within 3 panels by 20%. both can be stack(20%+20%=40%).
When leader of the Interrogation Squad, increase the effect of extort by 15%
Against Overlords, increase ATK by 40%, and decrease Damage taken by 30%
Almaz
Against Overlords, increase Attacking power by 40%, and decrease Damage taken by 30%
3
Increase ATK by 30% when Sapphire is on the map
Almaz
Increase Attacking power by 30% when Sapphire is on the map
3
When HP is under 50%, increase Damage dealt by 40%
Almaz
4
Increase the RARE of an item when destroying a treasure chest by 30
Almaz
When HP is under 50%, increase ATK and DEF by 50%
Sapphire
1
When using healing magic, enemy units will not be included. (Except reverse Damage) Sapphire
4
When leader of the Item Adventure Squad, increase the Item World invasion rate
Sapphire
4
Deal Damage to enemy units within 2 panels at end of turn
Sapphire
Once per stage, when taking lethal Damage, use 50% of SP and retain 1 HP
Metallica
When capturing a prisoner, halve the prisoner's remaining SP
Metallica
1
Defense power is DEF for physical and RES for Magic.
When attacking normally, increase Attacking power by 30%
3
When leader of the Interrogation Squad, increase the effect of extort
126
Decrease Defense power of target unit during an attack by 50%.
Increase RES by 10%
4
125
combo and combo skill is different. combo skill is special skill with specific partner. check : https://www.gamefaqs.com/ps4/835980-disgaea-5-alliance-of-vengeance/faqs/72523?page=11#Combo Skills
2
T・ネゴシエーション T · negotiation
124
Increase Attacking Power by 100% when you use combo skill
After using Curry, increase ATK by 30% (Lasts 3 turns)
130
123
Attacking power is ATK for normal weapon, ATK + HIT/2 for bow, HIT+SPD/2 for gun, INT for spell and ATK+SPD/2 for fist.
Increase ATK by adjacent ally units x 20%
129
122
Note from bingo0080
Increase Attacking power during Revenge Mode by 100%
3
Live Experiment 悪魔の生体実験 天体観測 Star Gazing Weak Searcher ウィークサーチャー Improved Alchemy 錬成技術向上 Hello Throw 夜露死苦スロー ゴミ掃除 Trash Pickup Innocent Classes イノセント凶育 Recruitment Drive 勧誘 G・マスターG · Master
121
Correct Translation
When HP is under 50%, increase Attacking power and Defense power by 50%
Notes
172
Absolute ruler 絶対的支配者 Mana Burner マナの燃焼 不屈の拳 Indomitable Fist Bend Than Break 柔よく剛を制す 熱血漢 Hard Boiled Man 愛の絆 Bonds of love 王女の煌きQueen Glitter Queen Orders 王女の命令 Love 恋心 Unbearable Power 抑えきれぬ力 Obvious Tendency わかりやすい体質 Withstand 踏みとどまり Electric Soul エレキテルソウル 爆発芸コンExplosive Skit Badass Overlord 宇宙最強の魔王 Badass Sound 宇宙最強システム音 Strongest Body 宇宙最硬の身体 Ultimate Power 宇宙最高の力 裁きの予言Punishing Prophecy Hoarfrost Magic 霧氷の魔力 Calm response 冷静な対応 一極集中 Overconcentrate Badass Daughter 宇宙最強の魔王の娘 Critical point クリティカルポイント 防災活動 Volunteer Work Veteran Support ベテランサポート 収束攻撃 Bundle Attack Critical charge クリティカルチャージ 猛反撃 Terrific Counter Seeking Strength 強さへの欲求
173
Wild Cry ワイルドクライ
143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171
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Muscle Mastery マッスルマスタリ Power Axe パワーアックス 闘争本能 Fighting Instinct 武者震い Shaking Excitement Super Guts スーパーガッツ Assault Attack アサルトアタック Defense Mastery ディフェンスマスタリ Effort 努力 ピアース Pierce Start Dash スタートダッシュ Hit and Away ヒットアンドアウェイ 魔力収束 Magic Bundle Casting Mastery キャストマスタリ Magic Training 魔術の鍛錬 エンラージEnlarge 命の灯火 Lights of Life Over Limit オーバーリミット 魔力節制 Magic Moderation Mind Mastery マインドマスタリ Expand エクスバンド Damage Convert ダメージコンバート 魔力回収 Magic Collection Overflowing Magic あふれる魔力 フューリー Fury 組み手 Grappler Retribution 応報 爆砕拳 Blasting Fist Counter Chance カウンターチャンス Forced Counter 強制カウンター Rapid Movement ラピッドムーヴ 練気掌 Chi Charging 臨機応変 Impromptu 肉斬骨絶 No-Miss Counter Smash Hit スマッシュヒット 蝶舞蜂刺 Counter Dodge Medical Heal メディカルヒール Healing Hands 癒し手の精神 Staff Rebellion レジストワンド 救いの光 Light Salvation 癒しの杖 Staff of Healing 光の加護 Light Protection Expert Hands 練達の癒し手 Resist Mastery レジストマスタリ Res Arrows レジストアロー 慈愛の心 Heart of Affection 活力の矢 Vital Arrow Advanced Healing アドバンスヒール 盗人の技 Thief Skills Dodge Mastery ダッジマスタリ Bomb Trainer 爆弾タル強化 危険回避 Evade Danger 幸運の指 Lucky Finger Treasure Hunt トレジャーライズ Efficient Work 効率的な仕事 Know How to Use It 上手な使い方 Cannon for an Arm 強肩ピッチャー Relaxing Tea 安らぎの茶葉 当たりクジ Winning Lottery Licensed Caregiver 気配りの達人 支援攻撃 Support Attack Hit Mastery ヒットマスタリ ボウレンジBow Range Arrow in the Knee ニーブレイク 落鳳破 Fly Swatter 支援砲火 Support Fire アシスト Assist ホークアイHawkeye Sniping スナイピング Second Attack セカンドアタック Flying Bullets 跳弾 マーキングMarking 蜃気楼 Mirage Sharp Eye 冷眼 Sasuke 猿飛 フェイント Feint Assassination 暗殺 隠密偵察 Secret Recon 武士道 Bushido Mind's Eye 心眼 Head-to-Head 真っ向勝負 Euthanasia 介錯
果たし合いDuelist 死狂い To The Death 英雄の盾 Hero's Shield Synch Guard シンクロガード Advance Guard アドバンスドガード Hold the Line 絶対防衛線 Swift Stance 迎撃の構え 防御態勢 Defensive Stance Elemental Force エレメントフォース Elemental Rise エレメントライズ Mana blade マナブレード Oracle Sword オラクルソード Spirit Protection 精霊の加護 精霊破 Spirit Gun Angel Song 天使の凱歌 愛の祝福 Blessing of love Angel Majesty 天使の威光 守護天使 Guardian Angel All Range + オールレンジ+ Angel Leadership 天使の統率 新薬投入 Medical Insertion 研究意欲 Research Desire 化学反応 Chemical Reaction Tension Booster テンションブースト Effective Delivery 効果的運用 Demon Researcher 魔物研究者 Pro Tosser ぶん投げ名人 Attack Mastery アタックマスタリ Powered Throw パワースロウ Vacuum Lift バキュームリフト Standing Suplex 緑の下パワー Captain Tower キャプテンタワー 加速射撃 Acceleration Shot
6
Increase stats of all ally monster units on the map by 5%
Metallica
3
Increase ATK by 50%, but use 1% of Mana every time Damage is taken
Metallica
When attacking with a fist or unique skill, attack with it again
Adell
1
Unit will be able to parry when fist is equipped
Adell
3
Increase fire Damage dealt by 20%, and decrease fire Damage taken by 20%
Adell
4
Increase ATK by 3% when Rozalin is within 50 panels
Increase Attacking power by 50%, but use 1% of Damage of Mana every time Damage is dealt to enemy.
Adell
Increase Attacking power by 50% when Rozalin is within 3 panels
Increase ATK of male ally units on the map by 20%
Rozalin
Increase Attacking power of male ally units on the map by 20%
4
Increase magic range of units in assigned squad by 1. (Max 3)
Rozalin
2
When Adell is within 3 panels, both recover 5% HP % SP at end of turn
Rozalin
3
Increase star element Damage dealt by 50%, during revenge mode
Rozalin
Increase stats of female ally units on the map by 5%
Axel
1
Nullify warp events in the Chara World
Axel
3
Increase wind Damage dealt by 20%, and decrease wind Damage taken by 20%
Axel
6
Once, units thrown will explode. (Nullified by boss and deathblow immunity)
Axel
Increase ATK by 10%, plus 1% for every 10,000 Reincarnation Lv. (Max 100%)
Zeta
1
When controlling this unit at the base, the system voice will default to his
Zeta
2
Increase DEF by 30% on odd turns, and increase RES by 30% on even turns
Zeta
2
Increase ATK by 30% on odd turns, and increase INT by 30% on even turns
Zeta
Increase stats by female units on the map x 5%
Increase Attacking power by 10%, plus 1% for every 10,000 Reincarnation Lv. (Max 100%)
Deal Damage to a random enemy unit at end of turn
Pram
3
Increase water Damage dealt by 20%, and decrease water Damage taken by 20%
Pram
5
As long as unit doesn't move, evasion becomes 50%
Pram
3
Magic range becomes 1, but increase INT by 50%
Pram
Magic range becomes 1, but increases magic attack power by 50%
Increase ATK of adjacent ally Overlord units by 30%
Peta
Increase Attacking power of adjacent ally Overlord units by 30%
2
Increase critical Damage dealt by 30% when not near enemy units
Peta
3
Decrease duration of stat drops for ally units on the map by 2 turns
Peta
Decrease duration of stat drops and ailment for ally units on the map by 2 turns
5
Once per turn, you can move one more time after using support magic
Peta
Once per turn, you can do full action one more time after using support magic
Increase Damage dealt by empty panels in the attack range x 10%
Priere
2
Increase critical rate by attacks received this turn x 5%
Priere
2
Increase ATK by 40% when counter attacking
Priere
Increase Attacking power by 40% when counter attacking
3
Increase ATK by 40% if an enemy unit's ATK is higher than yours
Priere
Increase Attacking power by 40% if an enemy unit's ATK of all enemies is higher than yours
Increase stats by adjacent enemy unit x 15%
Warrior
2
HP Aptitude increased by 10%
Warrior
2
Increase Damage dealt by 10% when axe is equipped
Warrior
3
Revenge Gauge gain increased by 50%
Warrior
4
Increase stats by enemy units on the map x3%
Warrior
4
For every 5% of HP lost, decrease damage taken by 5% (Max 50%)
Warrior
Increase Damage dealt by panels moved x10%
Valkyrie
2
DEF Aptitude increased by 10%
Valkyrie
3
Increase EXP earned from higher level enemy units by 50%
Valkyrie
1
When attacking normally, damage dealt can't be dispersed to multiple enemy units
Valkyrie
4
Increase movement by 3 when leaving the Base Panel
Valkyrie
5
When defeating an unit after moving, you can move once again
Valkyrie
Special skill power increased by 30%, but 50% more SP used.
Magician
2
INT Aptitude increased by 10%
Magician
2
Increase Skill EXP earned when using skills by 100%
Magician
3
Increase magic range by 2, but 50% more SP used
Magician
3
When remaining SP is insufficient, use HP for skills instead
Magician
5
Special Skill power increased by 50%, but SP drains by 10% each turn
Magician
Special skill Attacking power increased by 30%, but 50% more SP is used.
50% less SP used for special skills
Witch
2
SP Aptitude increased by 10%
Witch
3
Increase magic range by 1
Witch
3
Increase INT by 10% when damaged by skills
Witch
4
Recover 10% of Max SP when defeating an enemy unit with a skill
Witch
When defeating an enemy unit with a skill, recovers 10% of the skill's SP cost
5
When remaining SP is 50% or less, increase damage dealt from skills by 30%
Increase magic area by 1
Witch
When remaining SP is 50% or more, increase Attacking power of Special skills by 30%
Increase ATK by # of counter attacks x 25%.
Martial Artist
Increase Attacking power by # of counter attacks x 25%.
2
Decrease damage taken from counter attacks by 50%
Martial Artist
3
Increase number of counters by 2
Martial Artist
3
After attacking with a fist weapon, decrease target unit's DEF by 10%
Martial Artist
4
Increase critical rate of counter attacks by 50%
Martial Artist
5
When attacking, forces enemy to counter attack. (Max 20 times)
Martial Artist
Increase evasion rate by panels moved x 3% (Max 64%)
Fight Mistress
3
Increase attack range for normal attacks by 1 panel(s) when fist is equipped
Fight Mistress
1
Team attack chance increased by 50%
Fight Mistress
4
Counter attacks will never miss
Fight Mistress
4
Increase damage dealt by skills that relocate the target by 30%
Fight Mistress
5
Evade all counter attacks
Fight Mistress
Cure all ailments when using healing magic
Clergy
2
Increase EXP earned when using healing magic by 200%
Clergy
3
Damage of normal attacks is based on RES when staff is equipped
Clergy
3
When using healing magic, you will also recover 30% of Max HP
Clergy
3
Reverse damage dealt by normal attacks when staff is equipped
Clergy
5
Increase DEF & RES of target unit by 20% when healing (Lasts 3 turns)
Clergy
Increase effect of healing magic by 100%
Healer
2
RES Aptitude increase by 10%
Healer
3
Damage of normal attacks is based on RES and HIT when bow is equipped
Healer
3
Increase RES by 10% when using healing magic to heal units to max HP
Healer
3
Reverse Damage dealt by normal attacks when bow is equipped
Healer
5
When using healing magic, heal target unit an additional 25% of their max HP
Healer
Multiply the success rate of stealing by 2.
Thief
2
SPD Aptitude increased by 10%
Thief
2
Increase explosive Damage of thrown barrels by half of the barrel's HP
Thief
2
Nullify Explosive Damage
Thief
3
Increase the Item Rank by 1 when defeating treasure chests
Thief
5
30% chance to generate a treasure chest when defeating an enemy unit
Thief
Once per turn, you can use an item after completing your actions.
Maid
3
Increase healing item effect by 100%, and attack item Damage by 50%
Maid
4
Increase the range of consumable items by 2%
Maid
2
When using healing items, unit will also recover 20% of Max SP
Maid
2
30% chance to obtain a consumable item when using it
Maid
3
When using a healing item, the range of its effect will be expanded
Maid
Attack an enemy unit within range when an ally unit attacks it
Archer
2
HIT Aptitude increased by 10%
Archer
3
Attack range increased by 1 panel(s) when bow is equipped
Archer
3
After an attack, decrease SPD of target unit by 10% when bow is equipped
Archer
3
Increase ATK by 100% when attacking flying units
Archer
5
Increase damage dealt by support attacks by 50%
Archer
Once per turn, you get free item use.
Increase the range of consumable items by 2
Register attack to give subsequent ally units 100% accuracy.
Gunner
3
When attacking an enemy more than 3 panels away, accuracy becomes 100%
Gunner
3
Attack range increased by 2 panel(s) when gun is equipped
Gunner
4
Increase ATK by 30% when performing Combos or Team Attacks
Gunner
Increase Attacking power by 30% when performing Combos or Team Attacks
3
Attack range is limitless when gun is equipped
Gunner
Attack range becomes like bow.
4
Register attack to increase accuracy of subsequent ally units by 25%
Gunner
Register attack to increase Attacking power of subsequent ally unit by 25%
Increase evasion rate by 50% when attacked from an adjacent panel
Ninja
2
Increase critical rate by 5%
Ninja
3
Increase movement by 1, and jump power by 12
Ninja
4
Cancel out the enemy's counter attack
Ninja
4
Increase damage dealt by 30% when attacking from behind
Ninja
4
Increase movement by 5, but Max HP becomes 1
Ninja
Increase Damage dealt by 50% when attacking a single unit
Lady Samurai
3
Nullify any attack revisions when attacked from the side or behind
Lady Samurai
4
Increase damage dealt by 30% when attacking enemy units from the front
Lady Samurai
4
Normal attack will deathblow targets with less than 25% HP
Lady Samurai
4
Increase damage dealt by 50% when attacking if target's class is unique on map
Lady Samurai
Increase damage dealt by 50% if the target is only enemy on the map. (potential bug)it increase damage to object regardless of how many enemies are on the map.
5
Increase ATK by 100%, but decrease DEF by 100% during Revenge Mode
Lady Samurai
Increase Attacking power by 100%, but decrease Defense power by 100% during Revenge Mode
When defending, protect ally units from attacks
Armor Knight
3
When defending, decrease Damage taken by adjacent ally unit by 10%
Armor Knight
4
When defending, decrease damage taken by 50%
Armor Knight
4
When defending, enemy units cannot enter within 2 panels of this unit
Armor Knight
4
When defending, always counter attack. (Max 20 times)
Armor Knight
4
Always defends when attacked from the front or side
Armor Knight
Reflect element value onto elemental attacks
Magic Knight
3
Increase resistances to all elements except star by 25%
Magic Knight
3
When attacking normally, increase INT by 20% when sword is equipped
Magic Knight
3
When attacking normally, recover 5% of Max SP
Magic Knight
4
Increase resistances of all ally units on the map to all elements except star by 10%
Magic Knight
4
When making a non-element attack, add element of unit's highest resistance
Magic Knight
When defending, enemy units cannot enter within 2 panels of this unit's side line.
When attacking normally, increase attacking power by 20% of INT when sword is equipped
Increase ATK of adjacent ally units by 25%
Celestial Host
3
Increase recovery for ally units within 2 panels by 70%
Celestial Host
4
Decrease DEF of adjacent enemy units by 20%
Celestial Host
Increase Attacking power of adjacent ally units by 25%
Decrease Defense power of adjacent enemy units by 20%
4
Increase DEF of ally unit in front by 100%
Celestial Host
Increase Defense power of ally unit in front by 100%
4
Increase attack and magic range of adjacent ally units by 1
Celestial Host
4
Increase ATK of adjacent units by 50% if allies fill all adjacent panels
Celestial Host
Multiply effect of support magic by 2.
Professor
2
Increase EXP earned when using support magic by 200%
Professor
3
When using support magic, increase one stat that wasn't enhanced by 30%
Professor
4
When using support magic, increase target unit's Revenge Gauge by 10%
Professor
4
The effects of support magic will last 3 more turn(s)
Professor
5
Increase stats of the Magichange weapons by 15%
Professor
When performing a throw without moving, it will not count as an action
Wrestler
2
ATK Aptitude increased by 10%
Wrestler
4
Increase throw range by 2
Wrestler
4
Increase lift range by 2
Wrestler
4
When lifting an enemy, decrease damage taken by 30%
Wrestler
3
Increase damage dealt by tower attacks and tower skills by 50%
Wrestler
Increases Damage dealt by panels between the unit and target by 15%
Pirates
Increase Attacking power of adjacent units by 50% if allies fill all adjacent panels
While lifting something(have something on you), decrease damage taken by 30%. Damage from ending the turn while lifting an enemy unit remains unchanged.
units = allies and enemies
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Demonic Marksman 魔弾の射手 Plunder 分捕り Explorer 小部屋探索 ガンファイトGun Fight 冒険心 Adventuring Spirit Mass Blaster マスブラスター Wisdom Incarnate 叡智の化身 魔力変換 Magic conversion Star Break スターブレイク 対魔デコイAnti-Demon Decoy Concentration コンセントレイション 波紋力 Ripple Impact Veteran Hero 歴戦の勇士 Purgatory 煉獄 インファイトIn the Fight Heavy Stance ヘビースタンス 燃える闘志Fighting Spirit Unstable Settings 定まらない設定 Beetle Size ビートルサイズ Asagiri Power アサリンドパワー Nature Muscle ネイチャーマッスル 8ビットジャイアント 8-bit Giant Robot Doll Body 人形ロボボディ 黒杉ソングDark Song Desperate やけっぱち設定 Prinny プリニー設定 Idol アイドル設定 Depression 落ち込み設定 Mini ちびっこ設定 Next Game's Main 次回作主人公設定 Angel Protection 天使の加護 Angel Conciliation 天使の懐柔 Angel Blessing 天使の祝福 Angel Immunity 天使の免疫 Angel Cheering 天使の激励 Angel Flight 天使の飛来 Flame Haze 陽炎 Nirrti 羅刹 乱定剣 Rebellious Blade Body Replacement 変わり身の術 強行偵察 Aggressive Spying 緊急回避 Emergency Evasion Cursed Dance カーズドダンス 断末魔 Death Throes 呪詛伝染 Contagious Curse Gloomy Dance グルームダンス Dullness Dance ダルネスダンス Sorrowful Moment 死に際の嘆き 爆発体質 Explosive Body 単価1ヘル1 HL Cross Bomber クロスボンバー Through Adversity 逆境チャンス 集束爆弾 Focused Bomb Recycle Spirit リサイクル爆弾 Bullying 弱い者イジメ Poison Heal ポイズンヒール Binding Dash 緊縛ダッシュ Elemental Reverse エレメントリバース 虚弱人生 Weaken Life 孤立無援 Isolation 集団戦法 Group Strategy 忘却撃 Amnesic Blast Axe Guard アックスガード 虎の威 Toady 集団心理 Mass Psyche 猪突猛進 Boar Charge 地の利 Benefits of Gaea Bunny Hop ラビットジャンプ ボウガードBow Guard Hidden Valley 一ノ谷 Lightning Speed 脱兎 Fatal Slash フェイタルスラッシュ 魔力生成 Magic Creation 眠りの粉 Sleep Powder Staff Guard ワンドガード Generate Pain ペインジェネレート Blessing Bell 祝福のベル Mind Break マインドブレイク ゲルボディGel Body 有毒物質 Poisonous Matter Knuckle Guard ナックルガード Poison Gel ポイズンゲル Weak Gel ウィークゲル Impact Charge 衝撃チャージ 脱力オーラWeakening Aura Sword guard ソードガード Softening Aura なごみオーラ Asleep Attack 寝込みアタック Cat step キャットステップ 同族意識 Kinship Awareness Spreading Miasma 瘴気の蔓延 しびれ鱗粉Paralysis Dust Lance Guard ランスガード Poison Accelerator ポイズンアクセル 災厄持続 Lengthen Ailment Overdose オーバードーズ Predation 捕食 Rifle Guard ライフルガード Poison Chance ポイズンチャンス アンデッド Undead 自己再生 Regeneration 屍肉喰らいCorpse Cannibal Shroom Power きのこパワー Listless Spores 脱力の胞子 自己犠牲 Self-Sacrifice Macho Splendor ますらおスプレンダー Mushroom Doping きのこドーピング Eryngi Fluid エリンギャーエキス Sweet Aroma スイートアロマ Prevention プレペンション Herbal Therapy ハーバルテラピー Relaxation リラクゼーション Power Aroma パワーアロマ Leaf Shield リーフシールド 追い討ち Final Blow 爆裂パンチExploding Punch 連武陣 Team Formation 捨て身 Desperation Vendetta ヴェンデッタ 後の先 Beyond the Future Lovely Song ラブリーソング Happy Song ハッピーソング Fortune song フォーチュンソング Cute song キュートソング Charmy song チャーミーソング Lucky song ラッキーソング Sexy Aura セクシーオーラ Temptation テンプテーション Punishing Punisher おしおきパニッシャー Bones Out 骨抜き 羞恥心 Shame Charm Pheromones 魅惑のフェロモン イビルアイ Evil Eye Reduction Curse 縮小の呪い Lock Eyes ロックオンアイ Grief Shout グリーフシャウト 災厄の日 Day of Calamity Calamity shield カラミティシールド 強欲精神 Greedy Disposition Brain Crusher 脳天クラッシャー Golden Finger ゴールドフィンガー 根回し上手Great Debater Money Heal マネーヒール Money Is Power マネーイズパワー Rage Charge 怒りチャージ
4
HIT & SPD Aptitudes increased by 30%
Pirates
4
30% chance to acquire equipment from defeated enemy units
Pirates
2
If unit is on map when clearing a floor, increase chance of mystery room
Pirates
4
Decrease Damage taken from units more than 3 panels away by 50%
Pirates
5
When clearing 3 Item World stages, increase the item's level by 1 (Doesn't stack)
Pirates
Increases Damage dealt by targets of the attack by x 10%
Sage
4
SP, INT, & RES Aptitudes increased by 20%
Sage
4
Every 2% of remaining SP increases INT by 1%
Sage
3
When making star element attacks, target enemy's star resistance becomes 0
Sage
4
Evade magic attacks at the rate of 50%
Sage
6
Increase damage of single target magic attacks by 100%
Sage
When attacking adjacent enemies, deal Damage to enemies adjacent to target
Dark knight
4
HP, ATK, & DEF Aptitudes increased by 20%
Dark knight
4
Increase damage dealt by criticals by 50%
Dark knight
1
Decrease damage taken from adjacent units by 50%
Dark knight
4
Increase stats by 30%, but cannot be lifted
Dark knight
5
Increase ATK & DEF by 5% when attacking or being attacked. (Max 100%)
Dark knight
Evility randomly changes every turn
Asagi?
4
Evade attacks at the rate of 75%, but damage taken will be 10
Asagi?
Evade attacks at the rate of 75%, but damage taken will be 1000%
4
Increase stats by corpses on the map x 5%
Asagi?
Increase stats by undead class monsters on the map x 5%
4
HP Aptitude increased by 100%, but INT & RES Aptitudes decreased by 50%
Asagi?
4
Once, when HP is under 50%, fully recover HP and become giant
Asagi?
5
Decrease stats by 50%, but all Equipment Aptitudes become 200%
Asagi?
5
Ability + 2% of friendly units on the map, the ability of the enemy unit -2%
Asagi?
Requires Mastered
Critical rate becomes 100% when attacking or being attacked
Asagi?
These are the randoms from her unique
Explode when thrown
Asagi?
Increase stats of ally units on the map by 10%
Asagi?
Increase movement by 5
Asagi?
Evade attacks at the rate of 50%
Asagi?
Increase stats by 100%
Asagi?
Decrease Damage taken by ally units within 3 panels by 5% (Max 30%)
Celestial Hostess
3
Revenge Gauge of enemy units fills less frequently
Celestial Hostess
3
Adjacent ally units recover 10% SP at end of turn
Celestial Hostess
2
Nullify stat drops when unit is the target of magic
Celestial Hostess
5
Units in assigned squad recover 3% SP every turn
Celestial Hostess
5
Movement type becomes flying for ally units on the map
Celestial Hostess
When an attack targets over 2 units, evasion rate becomes 50%
Kunoichi
3
Increase stats by 10% every time unit evades an attack
Kunoichi
3
Able to use equipment as an attack item (Based on ATK)
Kunoichi
4
When taking damage, make an ally unit take the damage up to 3 times
Kunoichi
6
When entering a Skip Gate in the Item World, increase floor number by 2
Kunoichi
4
When HP is under 25%, evasion rate becomes 50%
Kunoichi
Increase Damage enemy units on the map take by 3%
Shaman
4
Decrease ATK of enemy units on the map by 30% when defeated (Lasts 3 turns)
Shaman
3
Enemy units adjacent to a unit with an ailment at end of turn will get the ailment
Shaman
6
Decrease critical rate of enemy units on the map by 20%
Shaman
6
Decrease movement of enemy units on the map by 2% (Doesn't stack)
Shaman
4
When defeated, Revenge Gauge for enemy units on the map will become 0
Shaman
Explode when thrown, dealing Damage to a range of 2 equal to 50% of Max HP.
Prinny
2
Healing Fee at the hospital becomes 1HL
Prinny
2
When this unit explodes, it explodes in straight lines of 5 panels
Prinny
3
Increase stats by 30% when inflicted with an ailment
Prinny
3
When this unit explodes, deals damage equal to 100% HP
Prinny
5
If this unit dies from exploding, the number of dispatched units recovers
Prinny
Increase Damage dealt to lower level enemy units by 30%
Imp
3
Reverse damage dealt by poison
Imp
3
Multiply movement & SPD by 2 when paralyzed
Imp
3
Reverses elemental resistances
Imp
3
Reverses the effect of weaken
Imp
3
Increase stats by 20% when not adjacent to any units
Imp
Increase stats by ally units within 2 panels x 5%.
Orc
2
50% chance to inflict amnesia when attacking normally
Orc
3
Increase axe resistance by 20%
Orc
3
Increase ATK by 20% when adjacent to a higher level ally unit
Orc
4
Increase stats by ally units on the map x 3%
Orc
4
Increase ATK by 50%, but decrease HIT by 30%
Orc
Increase Damage dealt when attacking from higher elevation by 30%
Rabbit
2
Increase jump power by 48
Rabbit
3
Increase bow resistance by 20%
Rabbit
3
Increase ATK & SPD by current elevation x 1%
Rabbit
3
When HP is under 30%, increase movement by 2
Rabbit
4
30% chance to deathblow if target has a lower SPD
Rabbit
Recover 10% SP at end of turn
Fairy
2
50% chance to inflict sleep when attacking normally
Fairy
2
Increase staff resistance by 20%
Fairy
3
50% of Damage taken recovers SP
Fairy
3
Ally units fully recover when they level up
Fairy
5
10% of damage dealt by an attack is also dealt to SP
Fairy
Decrease Non-elemental Damage taken by 50%
Sludge
2
50% chance to inflict poison when attacking normally
Sludge
3
Increase fist resistance by 20%
Sludge
4
When attacked by an adjacent non-elemental attack, inflict poison on the attacker
Sludge
4
When attacked by an adjacent non-elemental attack, inflict weaken on the attacker
Sludge
4
Increase ATK by 10% every time attacked by a non-elemental attack
Sludge
Decrease Damage taken from humanoid units by 30%
Slumber Cat
3
Increase sword resistance by 20%
Slumber Cat
3
Nullify Damage taken from ally units
Slumber Cat
3
Increase Damage dealt to sleeping units by 100%
Slumber Cat
4
Evade attacks from lower elevations at the rate of 50%
Slumber Cat
4
Increase stats by units of the same class x 10%
Slumber Cat
Increase chance to inflict ailments & stat drops to enemy units on the map by 30%
Mothman
2
50% chance to inflict paralysis when attacking normally
Mothman
3
Increase spear resistance by 20%
Mothman
4
Increase poison damage dealt to enemy units on map by 25%
Mothman
4
Status ailments will last 2 turns longer on enemy units
Mothman
4
Increase damage dealt to unit inflicted with an ailment from an ailment skill by 60%
Mothman
When dealing Damage with attacks, recover 10% HP
Undead
3
Increase gun resistance by 20%
Undead
3
Increase damage dealt to poisoned units by 100%
Undead
4
Increase defense by 50%, but reverse the recovery of healing magic
Undead
4
When attacked, recover HP equal to 30% of the damage
Undead
4
Recover HP & SP units defeated x 3% when defeating units
Undead
Decrease stats of adjacent female enemy units by 20%
Shroom
2
25% chance to inflict weaken when attacking normally
Shroom
4
When defeated, increase Revenge Gauge of ally units on the map by 20%
Shroom
4
Decrease damage taken from female units by 30%
Shroom
4
Increase one random stat by 20% at end of turn. (Lasts 3 turns)
Shroom
4
30% chance to obtain an SP recover item when attacked by an enemy unit
Shroom
Ally units within 2 panels recover 20% HP at end of turn
Flora Beast
3
Protect Ally units within 3 panels from ailments
Flora Beast
5
Increase resistances of adjacent ally units to all elements except star by 50%
Flora Beast
5
Decrease SP consumption of adjacent ally units by 50%
Flora Beast
4
Increase ATK of ally units within 2 panels by 20% at end of turn (Lasts 3 turns)
Flora Beast
4
Increase DEF & RES of ally units within 2 by 30% at end of turn (Lasts 3 turns)
Flora Beast
When attacking, if target unit's HP is under 10%, attack again
Felynn
3
When attacking normally, deal damage to enemy units adjacent to target
Felynn
4
Increase damage dealt when joining a team attack by 100%
Felynn
4
Increase ATK by 50% , but decrease DEF by 100%
Felynn
4
10% chance to deathblow target on counter attack
Felynn
5
If not defending, will counter attack before being attacked. (Max 5 times)
Felynn
Increase stats of all ally units on the map by 3%
Sea Angel
5
Increase EXP earned by all ally units on the map by 30%
Sea Angel
5
Increase Mana earned by all ally units on the map by 30%
Sea Angel
5
Increase recovery amount of all ally units on the map by 50%
Sea Angel
5
Increase team attack rate of all ally units on the map by 10%
Sea Angel
5
Increase critical rate of all ally units on the map by 5%
Sea Angel
Decrease stats of Adjacent male enemy units by 20%
Succubus
2
25% chance to inflict charm when attacking normally
Succubus
3
Increase damage dealt to charmed units by 100%
Succubus
4
Decrease DEF of target unit by 30% when attacking (Lasts 3 turns)
Succubus
4
Increase stats by male units on the map x 5%
Succubus
5
Charm adjacent male enemy units at end of turn
Succubus
Decrease stats of enemy units on the map by 5%
Chimera
2
25% chance to inflict shrink when attacking normally
Chimera
3
Decrease evasion rate of enemy units on the map by 20%
Chimera
5
When defeated, decrease DEF of enemy units by 30% (Lasts 3 turns)
Chimera
4
When attacking, chance to deathblow target equal to ailments on target x 10%
Chimera
5
Nullify damage from units that are inflicted with ailments
Chimera
Increase stats by money owned x 3%
Nether Noble
3
Increase damage dealt to amnesiac units by 100%
Nether Noble
4
Increase HL earned by 100% when defeating enemy units
Nether Noble
3
Double the effect of bribery when proposing bills to the Dark Assembly
Nether Noble
5
Recover 20% HP at end of turn, but costs HL equal to HP recovered times 10
Nether Noble
5
Increase damage dealt by 50%, but attacking costs damage dealt times 10 HL
Nether Noble
Increase ATK by attacks received x 5%
Bear
Decrease Damage taken from units more than 2 panels(greater than or equal to 3) away by 50%
Increase Attacking power and Defense power by 5% when attacking or being attacked. (Max 100%)
Revenge gauge of enemy units fill more slowly
Decrease movement of enemy units on the map by 2 (Doesn't stack)
Increase Attacking power by 20% when adjacent to a higher level ally unit
Increase Attacking power by 50%, but decrease accuracy power by 30%
it may be HIT instead of accuracy power.
Increase Attacking power by 10% every time attacked by a non-elemental attack
Need to confirm PT Every time you deal Damage with attacks, you recover HP. The amount of hp recovered is as much as 10% of damage you have dealt.
After attacking, if target unit's HP is under 10%, attack again
Increase Attacking power by 50% , but decrease Defense power by 100%
Charm adjacent male enemy units at end of turn with probability
Increase stats by money digits x 3%
Increase Attacking power by attacks received x 5%
562
Best Condition ベストコンディション 野性の力 Wild Power 生存本能 Survival Instincts Hunting 狩猟 逆境パワーPower of Adversity Anti-Element アンチエレメンツ 踏み潰し Crush Ruling Penetration 支配者の眼光 Protection Destruction 加護の破壊 Element Charge 属性チャージ 弱点特効 Attack Weakness 運気好転 Good Fortune Punishment クリミナルパニッシュ Fluffy Barrier もふもふバリアー Geo Damage ジオダメージ スターライトStarlight Geo Protect ジオプロテクト Twin Heads ツインヘッド 竜の秘宝 Dragon Treasure Imperial Wrath 逆鱗 Damage Cut ダメージカット King's Dignity 王者の風格 Double Attack ダブルアタック Immortal Body イモータルボディ Death Fang デスファング Blood Insanity ブラッドインサニティ Turbo Boost ターボブースト Shield Dash シールドダッシュ Combat High コンバットハイ 毒予防 Poison Vaccine マヒ予防 Paralysis Vaccine 眠り予防 Sleep Vaccine 虚弱予防 Weaken Vaccine ド忘れ予防Forget Vaccine 魅了予防 Charm Vaccine 萎縮予防 Shrink Vaccine ワクチン Vaccine 火の祝福 Fire Blessing Cold Blessing 冷気の祝福 Wind Blessing そよ風の祝福 星の祝福 Star Blessing Bad trip バッドトリップ Revitalizing Power 治癒力活性化 Tough Guy タフガイ訓練 Hyper Guy メンタル訓練 Mean Guy 打ち込み訓練 Dense Guy 受け身訓練 Smart Guy ツメコミ学習 瞑想訓練 Wise Guy 射的訓練 Agile Guy Fast Guy 走り込み訓練 勉強好き Study Lover マナ好き Mana Lover 職場体験 Workshop Intern Gear Maintenance 武具の扱い 拳の技術 Fist Tutor 剣の技術 Sword Tutor 槍の技術 Spear Tutor 弓の技術 Bow Tutor 銃の技術 Gun Tutor 杖の技術 Staff Tutor 斧の技術 Axe Tutor 力の技術 Power Tutor 知の技術 Medal Tutor 鎧の技術 Armor Tutor Unity トゥギャザー Aggression 闘気 Magichange Reform 魔チェンジ矯正 二刀流 Double Bladed Cross Formation クロスフォーメーション 魂の絆 Bond of Souls 融合する魂Fusing Souls 武器融合 Weapon Fusion Double Bladed Plus 二刀流強化 Double Chance ダブルチャンス Heart Guard ココロガード ハイリスク High Risk 探究心 Spirit of Inquiry 勝利の味 Taste of victory 拳の師範 Fist Coach 剣の師範 Sword Coach 槍の師範 Spear Coach 弓の師範 Bow Coach 銃の師範 Gun Coach 杖の師範 Staff Coach 銃の師範 Axe Coach 力の師範 Power Coach 知の師範 Medal Coach MWマスタリー MC Mastery 忍殺の魂 Assassin's Soul 粉飾決算 Number Padding 貫通弾 Piercing Shot 奇襲攻撃 Ambush Gambler ギャンブラー 器の力 Power of Bowls 強化弾 Power Shot Red Power レッドパワー Blue Power ブルーパワー Yellow Power イエローパワー Green Power グリーンパワー Purple Power パープルパワー Aqua Power シアンパワー ウサギ好きRabbit Lover Insect Lover 虫好き 暴走団 Motor Gang Improved Recovery 回復力向上 ブースターBooster 貧乳回避 Anti-Flat Chest セーフティSafety 敵寄せ Enemy Lure Normal Spirit 普通之御霊 美食家 Gourmet Extreme Tough Guy 激タフガイ訓練 Extreme Hyper Guy 激メンタル訓練 Extreme Mean Guy 激打ち込み訓練 Extreme Dense Guy 激受け身訓練 Extreme Smart Guy 激ツメコミ訓練 Extreme Wise Guy 激瞑想訓練 Extreme Agile Guy 激射的訓練 Extreme Fast Guy 激走り込み訓練 Hard Worker 勤勉 マナマニアMana Maniac Gear Repair 武具の手入れ Super jump スーパージャンプ Bounty hunter バウンティハンター Alter Sound System システム音変更 Fish's Feelings 魚の気持ち Bird's Feelings 鳥の気持ち Bottle's Feelings ビンの気持ち 偏った魔力Magic Bias
563
Treasure Hunter Treasure Hunter
433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561
564 564.5
Gender Bender Gender Bender Invalid Invalid
3
Increase stats by 10% when HP is full
Bear
3
Increase Max HP by 50%, but decrease INT & RES by 30%
Bear
3
Cannot be deathblowed
Bear
4
Fully recover HP & SP when defeating an enemy unit by attacking normally.
Bear
4
When HP is under 10%, increase damage dealt by 5%
Bear
Decrease resistances of adjacent units to all elements except star by 30%
Dragon King
3
Increase damage dealt to shrunk units by 100%
Dragon King
3
When opponent unit's HP is under 50%, evade attacks at the rate of 50%
Dragon King
4
Element attacks weaken target's element attacks by 20% (Lasts 3 turns)
Dragon King
Element attacks weaken target's element resistance by 20% (Lasts 3 turns)
4
Increase damage of elemental attacks by uses of element attacks on the map x %
Dragon King
Increase damage of elemental attacks by uses of that element on the map x 5 %
4
Increase damage dealt by 50% when exploiting target's negative element
Dragon King
Increase stats by Bonus Gauge level x 5%
Nine-Tailed Fox
3
Increase damage dealt to weakened units by 100%
Nine-Tails
4
Decrease damage taken by 50% when attacked from behind
Nine-Tails
4
When enemy units take Geo damage, deal damage equal to 15% of target's HP
Nine-Tails
5
Increase star element damage dealt by units by 10% when targeting enemies
Nine-Tails
4
Nullify damage taken by ally units from Geo Effects and Geo Chains
Nine-Tails
When attacking without moving, attack again
Twin Dragon
4
Increase equipment effect by 20% when treasure is equipped
Twin Dragon
4
When hit with a critical, increase next attack's damage dealt by 100%
Twin Dragon
4
Nullify damage dealt that is less than 5% of Max HP
Twin Dragon
4
Increase damage dealt to boss units by 50%
Twin Dragon
4
Increase damage dealt by 30% when attacking the same unit as the previous turn
Twin Dragon
Decrease physical attack damage taken by 50%
Horseman
3
Increase damage dealt to paralyzed units by 100%
Horseman
4
When attacking an unit with a HP under 50%, increase damage dealt by 30%
Horseman
3
Multiply movement by 2 for the next turn
Horseman
4
Decrease damage taken by panels moved x 1% (Max 30%)
Horseman
5
Increase ATK by units defeated by allies x 10%
Horseman
1
Cannot be poisoned
Skill Shop
1
Cannot be paralyze
Skill Shop
1
Cannot be put to sleep
Skill Shop
1
Cannot be weakened
Skill Shop
1
Cannot get amnesia
Skill Shop
1
Cannot be charmed
Skill Shop
1
Cannot be shrunk
Skill Shop
1
Decrease chance of being afflicted with ailments by 50%
Skill Shop
1
Increase fire element Damage dealt by 10%
Skill Shop
1
Increase water element Damage dealt by 10%
Skill Shop
1
Increase wind element Damage dealt by 10%
Skill Shop
1
Increase star element Damage dealt by 10%
Skill Shop
2
10% chance to inflict poison, sleep, and paralysis when attacking normally
Skill Shop
1
Increase effects of healing magic on self by 25%
Skill Shop
1
Increase HP Growth Rate by 10%
Skill Shop
1
Increase ATK Growth Rate by 10%
Skill Shop
1
Increase ATK Growth Rate by 10%
Skill Shop
1
Increase DEF Growth Rate by 10%
Skill Shop
1
Increase INT Growth Rate by 10%
Skill Shop
1
Increase RES Growth Rate by 10%
Skill Shop
1
Increase HIT Growth Rate by 10%
Skill Shop
1
Increase SPD Growth Rate by 10%
Skill Shop
1
Increase EXP earned by 10%
Skill Shop
1
Increase Mana earned by 50%
Skill Shop
1
Increase Class Proficiency earned by 10%
Skill Shop
1
Increase all Equipment Aptitudes by 3%
Skill Shop
1
Weapon Mastery grade for fists becomes C
Skill Shop
1
Weapon Mastery grade for sword becomes C
Skill Shop
1
Weapon Mastery grade for spear becomes C
Skill Shop
1
Weapon Mastery grade for bow becomes C
Skill Shop
1
Weapon Mastery grade for gun becomes C
Skill Shop
1
Weapon Mastery grade for staff becomes C
Skill Shop
1
Weapon Mastery grade for axe becomes C
Skill Shop
1
Weapon Mastery grade for ATK monster weapon becomes C
Skill Shop
1
Weapon Mastery grade for INT monster weapon becomes C
Skill Shop
1
Weapon Mastery grade for armor becomes C
Skill Shop
2
Team Attack chance becomes 100%
Ability Squad
3
Increase ATK by 75% when attacking normally
Ability Squad
Increase Attacking power by 75% when attacking normally
2
Modify stats of Magichange weapons based on weapon it changed to
Ability Squad
Modify type of Magichange weapons based on weapon it changed to
5
You will be able to dual wield with main weapon and sub weapon
Ability Squad
2
Increase Magichange range by 2
Ability Squad
2
Increase Magichange turn limit by 3
Ability Squad
3
Increase stats of Magichange weapons when using Dual Magichange
Ability Squad
6
When you Magichange, add 25% of main weapon's stats to Magichange weapon
Ability Squad
4
When Double Bladed is in effect, apply 100% of the sub weapon's stats.
Ability Squad
3
Increase slot amount by 1 when battling in the Chara World
Support Group
3
Reduce effects of negative events in the Chara World
Support Group
4
When in the Chara World, multiply the status growth rate by 2, but DEF will be 0
Support Group
5
Increase the initial turn limit in the Chara World by 5
Support Group
1
Increase stats by stage cleared times of the current map x1%
Demon Class
2
Weapon Mastery grade for fists becomes B
Demon Class
2
Weapon Mastery grade for swords becomes B
Demon Class
2
Weapon Mastery grade for spears becomes B
Demon Class
2
Weapon Mastery grade for bows becomes B
Demon Class
2
Weapon Mastery grade for guns becomes B
Demon Class
2
Weapon Mastery grade for staves becomes B
Demon Class
2
Weapon Mastery grade for Axes becomes B
Demon Class
2
Weapon Master grade for ATK monster weapons becomes B
Demon Class
2
Weapon Mastery grade for INT monster weapons becomes B
Demon Class
2
Increase stats of equipped Magichange weapon by 5%
Demon Class
3
Nullify evasion increasing effects from an enemy unit's Evility
Demon Class
3
When defeating quest targets, add 1 to the defeated target amount
Demon Class
3
When attacking, deal Damage to units between self and target
Demon Class
2
Increase ATK by 20% on the turn unit is dispatched
Demon Class
1
Increase Damage dealt by criticals by 100%, but 50% critical will deal 0 Damage
Demon Class
1
For every Evility cost that is remaining, increase stats by 5%
Demon Class
1
Increase ATK by 10% when attacking normally.
Demon Class
1
Increase stats by 20% when on an red Geo Panel
Demon Class
1
Increase stats by 20% when on an blue Geo Panel
Demon Class
1
Increase stats by 20% when on an Yellow Geo Panel
Demon Class
1
Increase stats by 20% when on an Green Geo Panel
Demon Class
1
Increase stats by 20% when on an Purple Geo Panel
Demon Class
1
Increase stats by 20% when on an aqua Geo Panel
Demon Class
1
Increase stats by Rabbit units on the map x 5%
Demon Class
1
Increase stats by Fairy units on the map x 5%
Demon Class
1
Increases stats by Imp, Orc, and Horseman units on the map x 5%
Demon Class
2
Increase effects of healing magic on self by 50%
Demon Class
2
Increase movement by 1%
Demon Class
1
Increase evasion by 10% if unit has a flat chest
Demon Class
4
When attacked, hits will not be critical
Demon Class
3
Enemy units will prioritize attacking unit
Demon Class
3
All elemental and weapon resistances becomes 0
Demon Class
1
Increase effects of recovery items used on unit by 100%
Demon Class
2
Increase HP Growth Rate by 20%
Demon Class
2
Increase SP Growth Rate by 20%
Demon Class
2
Increase ATK Growth Rate by 20%
Demon Class
2
Increase DEF Growth Rate by 20%
Demon Class
2
Increase INT Growth Rate by 20%
Demon Class
2
Increase RES Growth Rate by 20%
Demon Class
2
Increase HIT Growth Rate by 20%
Demon Class
2
Increase SPD Growth Rate by 20%
Demon Class
2
Increase EXP earned by 20%
Demon Class
2
Increase Mana earned by 100%
Demon Class
2
Increase all Equipment Aptitudes by 5%
Demon Class
1
When controlling unit in the pocket Netherworld, increase jumping power
Demon Class
1
Increase Damage dealt to stray Lost Army or other Netherworld Army by 30%
Demon Class
1
When controlling unit at the base, you can change some system sounds
Demon Class
1
When in the pocket Netherworld, you will appear as a Level Fish
Demon Class
1
When in the pocket Netherworld, you will appear as Mr. Egg
Demon Class
1
When in the pocket Netherworld, you will appear as a Bottlemail
Demon Class
2
Decrease Max HP by 50%, but increase max SP by 100%
Demon Class
2
When unit breaks a Treasure chest, unit will be able to move again
Demon Class
1
Switch Gender of unit.
Demon Class
1
Multiply the Hospital's recovery and revival counts by 2
Demon Class
565
ダメージ賞金
Damage Reward
3 100% of the damage taken will be deducted from your HL instead
Demon Lord Class
566
侵略者
Invader
2 When researching Netherworlds, increase stats by 50%
Demon Lord Class
568
ビン割り名人
Bottle Breaker
1 Deathblow Bottlemails
Demon Lord Class
569
不幸中の幸い
Hidden Blessing
2 Recover 10% HP when attacked from behind by adjacent unit
Demon Lord Class
570
拳名人
Fist Master
3 Weapon Mastery grade for fists becomes A
Demon Lord Class
571
剣名人
Sword Master
3 Weapon Mastery grade for swords becomes A
Demon Lord Class
572
槍名人
Spear Master
3 Weapon Mastery grade for spears becomes A
Demon Lord Class
573
弓名人
Bow Master
3 Weapon Mastery grade for bows becomes A
Demon Lord Class
574
銃名人
Gun Master
3 Weapon Mastery grade for guns becomes A
Demon Lord Class
575
杖名人
Cane Master
3 Weapon Mastery grade for staves becomes A
Demon Lord Class
576
斧名人
Axe Master
3 Weapon Mastery grade for Axes becomes A
Demon Lord Class
577
力名人
Power Master
3 Weapon Mastery grade for ATK monster weapons becomes A
Demon Lord Class
578
知名人
Medal Master
3 Weapon Mastery grade for INT monster weapons becomes A
Demon Lord Class
579
鎧の師範
Armor Master
2 Weapon Mastery grade for Armor becomes B
Demon Lord Class
580
Kill with Fire ファイアガードキル クールガードキルKill With Water
6 Decrease fire resistance for other units on the map by 15%
Demon Lord Class
6 Decrease water resistance for other units on the map by 15%
Demon Lord Class
581
every lost 10% of hp increases damage dealt by 5%
Multiply movement by 2 for the next turn if you do not move
Increase Attacking power by units defeated by allies and himself x 10%
Not 100% sure 100% of the damage dealt will be rewarded for HL
Description is wrong, it gives you HL based on damage you do
582 583
ウィンドガードキルKill With Wind ファイアボディ Fire Body
6 Decrease wind resistance for other units on the map by 15%
Demon Lord Class
1 Increase fire resistance by 25%
Demon Lord Class
584
クールボディ
Cool Body
1 Increase water resistance by 25%
Demon Lord Class
585
ウィンドボディ
Windy Body
1 Increase wind resistance by 25%
Demon Lord Class
586
炎の祝福
Flame Blessing
2 Increase fire element Damage dealt by 20%
Demon Lord Class
587
雪の祝福
Snow Blessing
2 Increase water element Damage dealt by 20%
Demon Lord Class
588
大風の祝福
Gale Blessing
2 Increase wind element Damage dealt by 20%
Demon Lord Class
589
流星の祝福
Meteor Blessing
2 Increase star element Damage dealt by 20%
Demon Lord Class
590
猛烈タフガイ訓練Intense Tough Guy 猛烈メンタル訓練Intense Hyper Guy
3 Increase HP Growth Rate by 40%
Demon Lord Class
3 Increase SP Growth Rate by 40%
Demon Lord Class
Intense Mean Guy 猛烈打ち込み訓練 猛烈受け身訓練 Intense Dense Guy
3 Increase ATK Growth Rate by 40%
Demon Lord Class
3 Increase DEF Growth Rate by 40%
Demon Lord Class
猛烈ツメコミ訓練 Intense Smart Guy 猛烈瞑想訓練 Intense Wise Guy
3 Increase INT Growth Rate by 40%
Demon Lord Class
591 592 593 594 595 596
Intense Agile Guy
3 Increase RES Growth Rate by 40%
Demon Lord Class
3 Increase HIT Growth Rate by 40%
Demon Lord Class
3 Increase SPD Growth Rate by 40%
Demon Lord Class
1 Increase # of counter attacks by 1
Demon Lord Class
3 Increase all Equipment Aptitudes by 10%
Demon Lord Class
3 Increase Damage dealt by magical attack skills by 15%
Demon Lord Class
1 Increase ATK by 50% during battle, Chara World, and research expeditions
Demon Lord Class
2 Decrease stats by 10%, but movement type becomes Flying type
Demon Lord Class
1 Decrease stats by 50%, but increase exp earned by 50%
Demon Lord Class
3 Increase mana earned by 200%
Demon Lord Class
598
猛烈射的訓練 Intense Fast Guy 猛烈走り込み訓練 Counter Knowledge 反撃の心得
599
武具鍛錬
600 601
マジカルブーストMagical boost Braggart 内弁慶
602
魔粒子クラフト
603 604
Overlord Training 大魔王養成ギプス Mana Collector マナ取り上手
605
不安定な力
Unstable Power
1 Increase stats by 50%, but decrease stats by 20% every turn
Demon Lord Class
606
ボードキラー
Board Killer
2 Increase ATK by 50% when attacking Lucky Boards
Demon Lord Class
607
597
Gear Trainer
Magical Mini Craft
転職上手
Job Changer
3 Increase Class Proficiency earned by 40%
Demon Lord Class
608
ガムイーター
Gum Eater
1 Increase recovery effect of Mint Gum by 10,000%, but it won't become ABC gum
Demon Lord Class
609
裏切りの刻印
Seal of Betrayal
1 Deathblow ally units
Demon Lord Class
610
地学の心得
Geologist
2 When researching Netherworlds, you'll find new Netherworlds easily
Demon Lord Class
611
手加減
Handicap
2 When attacking lower level enemy units, remaining HP becomes 1
Demon Lord Class
612
ガリ勉
Study Nerd
3 Increase EXP earned by 40%
Demon Lord Class
613
怪我名人
Medical Expertise
3 Increase effects of healing magic on self by 100%
Demon Lord Class
614
ノー・クリティカルNo Critical Master's Gaze ヌシの眼光
1 When attacking, increase ATK by 10%, but will not be critical
Demon Lord Class
3 Movement of Level Fish becomes 1
Demon Lord Class
1 Decrease all element resistances by 50%, but increase stats by 25%
Demon Lord Class
617
Convert Force コンバートフォース Physical boost フィジカルブースト
3 Increase Damage dealt by physical attack skills by 15%
Demon Lord Class
618
生命保険
Life Insurance
1 Obtain HL when defeated by non-ally units
Demon Lord Class
619
目利き
Archeologist
2 When researching Netherworlds, you'll find rare items easier
Demon Lord Class
615 616
620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 675
拳の極致 Fist Guru 剣の極致 Sword Guru 槍の極致 Spear Guru 弓の極致 Bow Guru 銃の極致 Gun Guru 杖の極致 Staff Guru 斧の極致 Axe Guru 力の極致 Power Guru 知の極致 Medal Guru 鎧の名人 Armor Master 炎の支配 Fire Management 水の支配 Water Management 風の支配 Wind Management Lava Blessing 溶岩の祝福 Blizzard Blessing 吹雪の祝福 Storm Blessing 暴風の祝福 Comet Blessing 彗星の祝福 Super Tough Guy 超タフガイ訓練 Super Hyper Guy 超メンタル訓練 Super Mean Guy 超打ち込み訓練 Super Dense Guy 超受け身訓練 Super Smart Guy 超ツメコミ訓練 Super Wise Guy 超瞑想訓練 Super Agile Guy 超射的訓練 Super Fast Guy 超走り込み訓練 武具名人 Gear Sales Rep Mana Scarcity マナの枯渇 転職のプロPro Job Changer 勉強マニアStudy Maniac Pro Mana Collector マナ取り名人 Precocious Secret 早熟の秘訣 Boorish Counter 反撃など無粋 危険手当 Treatment Testing Image Change 芸風チェンジ Mascot's Feelings マスコットの気持ち Board Freak ボードフリーク Bonus boost ボーナスブースト 鎧の極致 Armor Guru Scorching Blessing 灼熱の祝福 Icic-Hell Blessing 氷獄の祝福 Hurricane Blessing 烈風の祝福 Stellar Blessing 星界の祝福 Ultimate Tough Guy 究極タフガイ訓練 Ultimate Hyper Guy 究極メンタル訓練 Ultimate Mean Guy 究極打ち込み訓練 Ultimate Dense Guy 究極受け身訓練 Ultimate Smart Guy 究極ツメコミ訓練 Ultimate Wise Guy 究極瞑想訓練 Ultimate Agile Guy 究極射的訓練 Ultimate Fast Guy 究極走り込み訓練 Gear Master 武具マスター Career Master 職業マスター Genius Studier 学びの天才 Mana Master マナマスター 凶蝕の力 Eclipse Power Geo Heal Geo Heal Auto Recovery Auto Recovery
4
Weapon Mastery grade for fist becomes S
Overlord Class
4
Weapon Mastery grade for Sword becomes S
Overlord Class
4
Weapon Mastery grade for Spear becomes S
Overlord Class
4
Weapon Mastery grade for bow becomes S
Overlord Class
4
Weapon Mastery grade for Gun becomes S
Overlord Class
4
Weapon Mastery grade for Staff becomes S
Overlord Class
4
Weapon Mastery grade for Axe becomes S
Overlord Class
4
Weapon Mastery grade for ATK monster weapons becomes S.
Overlord Class
4
Weapon Mastery grade for INT monster weapons becomes S
Overlord Class
3
Weapon Mastery for armor becomes A.
Overlord Class
6
Nullify fire element damage
Overlord Class
6
Nullify water element damage
Overlord Class
6
Nullify wind element damage
Overlord Class
3
Fire attribute of Damage + 30%
Overlord Class
3
Water attribute of Damage + 30%
Overlord Class
3
Wind attribute of Damage + 30%
Overlord Class
3
Star attributes of Damage + 30%
Overlord Class
4
Increase HP Growth Rate by 80%
Overlord Class
4
Increase SP Growth Rate by 80%
Overlord Class
4
Increase ATK Growth Rate by 80%
Overlord Class
4
Increase DEF Growth Rate by 80%
Overlord Class
4
Increase INT Growth Rate by 80%
Overlord Class
4
Increase RES Growth Rate by 80%
Overlord Class
4
Increase HIT Growth Rate by 80%
Overlord Class
4
Increase SPD Growth Rate by 80%
Overlord Class
4
Increase all Equipment Aptitudes by 15%
Overlord Class
4
Earn 30% of Mana, but Increase ATK by 50%
Overlord Class
4
Increase Class Proficiency earned by 80%
Overlord Class
4
Increase EXP earned by 80%
Overlord Class
4
Increase Mana earned by 300%
Overlord Class
1
When level is under 1000, increase EXP earned by 20%
Overlord Class
2
Will not counter attack, but increase stats by 20%
Overlord Class
4
Increase effects healing magic on self by 200%
Overlord Class
2
Switch values of HP & SP, and ATK & INT
Overlord Class
1
When in the pocket Netherworld, you will appear as a Luck Board
Overlord Class
1
Increase Bonus when defeating Lucky Boards by 50%
Overlord Class
3
Increase Bonus Gauge by 10%
Overlord Class
4
Growth rate of Armor Weapon Mastery is S
Super Overlord Class
4
Increase fire element damage dealt by 40%
Super Overlord Class
4
Increase water element damage dealt by 40%
Super Overlord Class
4
Increase wind element damage dealt by 40%
Super Overlord Class
4
Increase star element damage dealt by 40%
Super Overlord Class
5
HP growth rate of + 100%
Super Overlord Class
5
SP growth rate of + 100%
Super Overlord Class
5
ATK growth rate of + 100%
Super Overlord Class
5
DEF growth rate of + 100%
Super Overlord Class
5
INT growth rate of + 100%
Super Overlord Class
5
RES growth rate of + 100%
Super Overlord Class
5
HIT growth rate of + 100%
Super Overlord Class
5
SPD growth rate of + 100%
Super Overlord Class
5
Increase all Equipment Aptitudes by 20%
Super Overlord Class
5
Increase Class Proficiency earned by 100%
Super Overlord Class
5
Increase EXP earned by 100%
Super Overlord Class
5
Increase Mana earned by 500%
Super Overlord Class
1
Permanently increase stats when defeating a boss
Final Carnage Quest Boss
3
Reverse damage dealt to unit from Geo Effects and Geo Chains
???
2
Recover 5% HP at end of turn
???
Increase ATK by 50% if it's the first battle.
Increase attacking power by 50% when attacking Lucky Boards
Decrease all element resistances to -50%, but increase stats by 25%