Design 2

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Design 2

Dermott McMeel construction |architect | research interests

1: Me

Technology & Environment influence |understanding | expectation

Dermott McMeel construction |architect | research interests

1: Me

Technology & Environment influence |understanding | expectation

Dermott McMeel construction |architect | research interests

1: Me

Technology & Design Process influence |enhancing | undermining

Traditional Method RIBA plan of work |contracts | design & build

History Vitruvius | Bauhaus | Jencks

2: Traditional Strategies for Design & Construction

Business of Architecture professionalism | office management

3: Oblique Strategies for Design & Construction

Oblique Brian Eno | indirect | transverse

3: Oblique Strategies for Design & Construction

Oblique Brian Eno | indirect | transverse

3: Oblique Strategies for Design & Construction Alternative Jiricna | Scarpa

Oblique Brian Eno | indirect | transverse

3: Oblique Strategies for Design & Construction Alternative Jiricna | Scarpa

Randomness chance & creativity| Lewis Hyde | penicillin

4: Semester 2, Design 2

Creative Process analysis | synthesis | evaluation

4: Semester 2, Design 2

Creative Process analysis | synthesis | evaluation

Making & The Future medium | representation | effect | re-making | skills

4: Semester 2, Design 2

Creative Process analysis | synthesis | evaluation

Making & The Future medium | representation | effect | re-making | skills

4: Semester 2, Design 2 Occupancy Bill Massie | change space & perception

5: Medieval Carnival as Design Process

Dirt Return unexpected juxtaposition | newness | precluded by conventions

5: Medieval Carnival as Design Process

Suspension & Subversion of normal conventions Pro’s & con’s to conventions | restrictions | new possibilities - chaos

Dirt Return unexpected juxtaposition | newness | precluded by conventions

5: Medieval Carnival as Design Process

Suspension & Subversion of normal conventions Pro’s & con’s to conventions | restrictions | new possibilities - chaos

Dirt Return unexpected juxtaposition | newness | precluded by conventions

5: Medieval Carnival as Design Process Participation & Negotiation new communication | misunderstanding | flash collaboration skills

6: Oblique Strategies for Making

Dirt Return unexpected juxtaposition | newness | precluded by systemisation

6: Oblique Strategies for Making

Breaching Thresholds new tools (3D scanning-prototyping-laser cutting)| influence design process | unknown effects

Dirt Return unexpected juxtaposition | newness | precluded by systemisation

6: Oblique Strategies for Making

Breaching Thresholds new tools (3D scanning-prototyping-laser cutting)| influence design process | unknown effects

Dirt Return unexpected juxtaposition | newness | precluded by systemisation

6: Oblique Strategies for Making Inhabit changes space | changes occupants | new technological possibilities

Breaching Thresholds new tools (3D scanning-prototyping-laser cutting)| influence design process | unknown effects

Dirt Return unexpected juxtaposition | newness | precluded by systemisation

6: Oblique Strategies for Making Inhabit changes space | changes occupants | new technological possibilities

Tracking & Trace

document | new mediums | new representation & understanding

| tutorial group 3 & 4 | medium: computer

Dirt Return tutorial group 1 & 2 | medium: paper

7: Week 1 & 2 | tutorial group 5 & 6 | medium: miniature

| tutorial group 7 & 8 | medium: 1:1

Thresholds tutorial group 1 & 2 | medium: computer

| tutorial group 7 & 8 | medium: paper

7: Week 3 & 4 | tutorial group 3 & 4 | medium: miniature

| tutorial group 5 & 6 | medium: 1:1

| tutorial group 7 & 8 | medium: computer

| tutorial group 5 & 6 | medium: paper

7: Week 5 & 6 Inhabit tutorial group 1 & 2 | medium: miniature

| tutorial group 3 & 4 | medium: 1:1

| tutorial group 5 & 6 | medium: computer

| tutorial group 3 & 4 | medium: paper

7: Week 7 & 8 | tutorial group 7 & 8 | medium: miniature

Tracking & Trace tutorial group 1 & 2 | medium: 1:1

Design 2 A Parallel Skill-set

Skills for design… Skills for collaboration… Technical skills… Learning skills

1.

http://www.youtube.com/watch?v=2Dgaz6NIUFk http://www.rtastudio.co.nz/ http://www.sial.rmit.edu.au/Projects/Shoal_Fly_By.php http://www.createascape.org.uk/

3.

Lawson, B (2006), How Designers Think. p. 49 http://www.ejal.com/ http://www.pushpullbar.com/forums/italy/6319-verona-castelvecchio-museum-carlo-scarpa-4.html

Reference 4. 6.

http://www.massiearchitecture.com/ http://www.youtube.com/watch?v=jwMj3PJDxuo

http://graffitiresearchlab.com/?page_id=6 http://aleafofgrass.wordpress.com/2008/08/ http://www.channelu.com/Turbo/NeXT/cube.

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