Design 2
Dermott McMeel construction |architect | research interests
1: Me
Technology & Environment influence |understanding | expectation
Dermott McMeel construction |architect | research interests
1: Me
Technology & Environment influence |understanding | expectation
Dermott McMeel construction |architect | research interests
1: Me
Technology & Design Process influence |enhancing | undermining
Traditional Method RIBA plan of work |contracts | design & build
History Vitruvius | Bauhaus | Jencks
2: Traditional Strategies for Design & Construction
Business of Architecture professionalism | office management
3: Oblique Strategies for Design & Construction
Oblique Brian Eno | indirect | transverse
3: Oblique Strategies for Design & Construction
Oblique Brian Eno | indirect | transverse
3: Oblique Strategies for Design & Construction Alternative Jiricna | Scarpa
Oblique Brian Eno | indirect | transverse
3: Oblique Strategies for Design & Construction Alternative Jiricna | Scarpa
Randomness chance & creativity| Lewis Hyde | penicillin
4: Semester 2, Design 2
Creative Process analysis | synthesis | evaluation
4: Semester 2, Design 2
Creative Process analysis | synthesis | evaluation
Making & The Future medium | representation | effect | re-making | skills
4: Semester 2, Design 2
Creative Process analysis | synthesis | evaluation
Making & The Future medium | representation | effect | re-making | skills
4: Semester 2, Design 2 Occupancy Bill Massie | change space & perception
5: Medieval Carnival as Design Process
Dirt Return unexpected juxtaposition | newness | precluded by conventions
5: Medieval Carnival as Design Process
Suspension & Subversion of normal conventions Pro’s & con’s to conventions | restrictions | new possibilities - chaos
Dirt Return unexpected juxtaposition | newness | precluded by conventions
5: Medieval Carnival as Design Process
Suspension & Subversion of normal conventions Pro’s & con’s to conventions | restrictions | new possibilities - chaos
Dirt Return unexpected juxtaposition | newness | precluded by conventions
5: Medieval Carnival as Design Process Participation & Negotiation new communication | misunderstanding | flash collaboration skills
6: Oblique Strategies for Making
Dirt Return unexpected juxtaposition | newness | precluded by systemisation
6: Oblique Strategies for Making
Breaching Thresholds new tools (3D scanning-prototyping-laser cutting)| influence design process | unknown effects
Dirt Return unexpected juxtaposition | newness | precluded by systemisation
6: Oblique Strategies for Making
Breaching Thresholds new tools (3D scanning-prototyping-laser cutting)| influence design process | unknown effects
Dirt Return unexpected juxtaposition | newness | precluded by systemisation
6: Oblique Strategies for Making Inhabit changes space | changes occupants | new technological possibilities
Breaching Thresholds new tools (3D scanning-prototyping-laser cutting)| influence design process | unknown effects
Dirt Return unexpected juxtaposition | newness | precluded by systemisation
6: Oblique Strategies for Making Inhabit changes space | changes occupants | new technological possibilities
Tracking & Trace
document | new mediums | new representation & understanding
| tutorial group 3 & 4 | medium: computer
Dirt Return tutorial group 1 & 2 | medium: paper
7: Week 1 & 2 | tutorial group 5 & 6 | medium: miniature
| tutorial group 7 & 8 | medium: 1:1
Thresholds tutorial group 1 & 2 | medium: computer
| tutorial group 7 & 8 | medium: paper
7: Week 3 & 4 | tutorial group 3 & 4 | medium: miniature
| tutorial group 5 & 6 | medium: 1:1
| tutorial group 7 & 8 | medium: computer
| tutorial group 5 & 6 | medium: paper
7: Week 5 & 6 Inhabit tutorial group 1 & 2 | medium: miniature
| tutorial group 3 & 4 | medium: 1:1
| tutorial group 5 & 6 | medium: computer
| tutorial group 3 & 4 | medium: paper
7: Week 7 & 8 | tutorial group 7 & 8 | medium: miniature
Tracking & Trace tutorial group 1 & 2 | medium: 1:1
Design 2 A Parallel Skill-set
Skills for design… Skills for collaboration… Technical skills… Learning skills
1.
http://www.youtube.com/watch?v=2Dgaz6NIUFk http://www.rtastudio.co.nz/ http://www.sial.rmit.edu.au/Projects/Shoal_Fly_By.php http://www.createascape.org.uk/
3.
Lawson, B (2006), How Designers Think. p. 49 http://www.ejal.com/ http://www.pushpullbar.com/forums/italy/6319-verona-castelvecchio-museum-carlo-scarpa-4.html
Reference 4. 6.
http://www.massiearchitecture.com/ http://www.youtube.com/watch?v=jwMj3PJDxuo
http://graffitiresearchlab.com/?page_id=6 http://aleafofgrass.wordpress.com/2008/08/ http://www.channelu.com/Turbo/NeXT/cube.