D&d Cheat Sheet Sample Dungeons & Dragons Alternative Character Sheet

  • June 2020
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At-Will Me lee Basic Ra nged Basic How ling Str ike How ling Ch arge Pressing Str ike Th unde r Hawk Oak Hammer Th unde rfury

Bloodclaw: +15

Rage: +2

Brutal 2

+24 +24

1d12+17 1d6+10

+24

1d12+2d6+17

41 +BC +Rage +5d6 +2d12, Rampage

+25 Rage: speed +2 Shift2, +24

1d12+3d6+19 shift 1 Frost Charger Bracers 1d12+17 Push 2 Rage: +1d6+2 Once per round, own turn: knock prone

49 +BC +Rage +5d6 +2d12, Rampage

+24 vs Fort

Range 10/20

29 +BC +Rage +5d6 +2d12 16

29 +BC (Rage: 37) +5d6 +2d12, Rampage Rampage

Every hit knocks prone, +5 damage on prone targets

Reaction: MBA when adj. attacks

Encounter Co mba t S print

Move

Move speed +4. +4 defenses against OA

Sw ift Char ge

Free

Trigger: Enemy dies

Charge an enemy, Frost

Rampage

Charger Bracers Cu rtai n of St eel Ba ttle Awar ene ss La ugh it Of f

Reaction

Trigger: Enemy adj. hits or misses

+24, 3d12+17 (+BC +Rage)

Interrupt

Trigger: Enemy adj. shifts or makes attack that doesn’t include you Trigger: Enemy hits

MBA

Fu el the Fire

Minor

Ma ster stro ke

Standard

St orm of Bl ade s

Standard

Up to 5 MBA’s

Rampage

Sh oul der Sla m

Standard Use on Charge

1 st att ack: +30, 2d12+19 (+BC +Rage), Frost Charger Bracers Pus h 2, Shi ft 2 nd att ack: +24, 1d12+17 (+BC +Rage)

1st: 43 (+BC +Rage) +2d12 +5d6, Rampage 2nd: 29 +BC +Rage

Interrupt

53 (+BC +Rage) +2d12 +5d6, Rampage

Reduce damage by 5, gain +2 bonus to next attack and damage roll before ENT Each adj. enemy can make OA. Until ENT gain +2 to attack rolls for each enemy that makes the OA. +26, 2d12+17 (+BC +Rage)

41 (+BC +Rage) +2d12 +5d6, Rampage

+5d6 +2d12, Rampage

Daily Powers Co mba t S urge Ult ima te Parry Th und er Hawk (4 W) Oa k H amm er Ra ge (5W) Th und erfu ry Ra ge (6W)

Free Must be raging. Reroll an attack that missed. Reaction Trigger: Take damage from attack Reduce damage by 17 Standard Gain Thunder Hawk Rage attack +24, 2d12+17 Thunder (+BC +Rage), half on miss Standard Gain Oak Hammer Rage: Every hit knocks +24, 3d12+17 (+BC +Rage), prone, +5 damage on prone targets prone, half on miss Standard Gain Thunderfury rage: MBA when adj. +24, 3d12+17 (+BC +Rage), prone, half on miss enemy attacks

Daily Items Powers (2 per day, additional usage after milestone) Э Elixir of Spee d, minor, gain +2 speed for 1hour Э Salve of Power , minor, healing surge for regaining level 5 daily power

Consumables Э Э Э Potio n of Cla rity , minor, healing surge, reroll d20 +3 Э Э Э Potio n of V itality , minor, healing surge, gain 25 HP, make saving throw Potio n of Resistance , minor, resist 5, Э Necr otic , Э Fi re , Э Lig htning

41 (+BC +Rage) +2d12 +5d6, Rampage 53 (+BC +Rage) +2d12 +5d6, Rampage 53 (+BC +Rage) +2d12 +5d6, Rampage

Э Cl earsense P owder , minor, self or adj. Can make save vs blind or deaf, level 15 Э Alchemist’ s Aci d, standard, range 5/10, +14 vs Ref, 2d10 acid, 5 acid ongoing, on miss half damage Э Antivenom , minor, gain +2 bonus to save agains poison level 20 or lower, EOE

AC 32 - Fort 30 - Reflex 23 - Will 23 +2 AC against enemy I hit last time Initiative: +9 HP: 141, Bloodied: 70 Surges: 15 Surge Value: 40 (+5 when bloodied, + # of surges spent) Acrobatics +14, Perception +14, Athletics +19, Endurance +20 Arcana +7, Bluff +8, Diplomacy +8, Dungeoneering +11, Heal +9, History +7, Insight +9, Intimidate +8, Nature +9, Religion +7, Stealth +9, Streetwise +8, Thievery +9 Abilities: +5 saving throw vs poison 2nd wind as minor action Stand your ground: Forced movement reduced by one, immediate save vs prone

Enemy shifts or attacks someone else Battle Awareness MBA interrupt

Charging Add 1d6 damage use Howling Strike or Shoulder Slam enemies adj. to target take 6 damage shift after charge

Healing Tattoo: Extra HP equal to surges spent When bloodied: Surge Value is +5 (Belt of Blood)

When hitting a target: +2 AC ENT

Kill: Swift Charge 10 temp HP

When hit Laugh it off, damage –4 +2 attack/damage Ultimate Parry (daily), damage –17

Reroll Combat Surge Potion of Clarity (+3) Spend Action Point (Kensei Control Action)

Crit +2d12 +5d6 (Charging) Rampage

Action point: +1 to all attack and damage rolls during action (Chessenta) Spend AP to reroll attack, damage, skill, ability check

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