recursive collaboration building linden lab and second life
cory ondrejka
[email protected]
topics for today
communication innovation collaboration
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using sl development as a setting
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as well as the broader context of
climate change global recession
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concluding with some challenges
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or, perhaps, opportunities?
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45 minutes, 201 slides
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45 minutes, 200 slides
hope you’ve had your coffee 8
first, some questions
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how many of you... text tweet instant message update a blog or sns play videogames play mmos
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on the other hand
know anyone who still has their assistant printing email?
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on the other hand
know anyone who still has their assistant printing email?
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disclaimer
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not technological determinist
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not technological determinist
but new technology changes options
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not technological determinist
so failure to understand it means we are missing opportunities 16
most true of communication technology
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so, why am i talking about this?
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distant past drove submarines in the us navy national security agency defense contracting lockheed sanders
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distant past drove submarines in the us navy national security agency defense contracting lockheed sanders
(ie,the stuff i can’t talk about) 20
distant past drove submarines in the us navy national security agency defense contracting lockheed sanders (which i raise to establish my non-hippy cred before covering collaboration) 21
more recently arcade game development console game development second life
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focus on linden and sl
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so, from our original list
communication innovation collaboration
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it all starts with communication
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by which we mean
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sharing information
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sharing experience
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at a distance
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the experience economy
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the experience economy
what happens when the information economy becomes interactive 31
getting cheaper
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and more flexible
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the history
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point-to-point sequential
pony express telegraph
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point-to-point simultaneous
telegraph telephone
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one-to-many
radio television (ie, broadcast)
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many-to-many
packet-based the internet the web
image cc:by matt britt 38
and colliding with games
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you know the history, right?
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30 second online game history
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30 second online game history
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30 second online game history
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30 second online game history
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30 second online game history
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emergence of virtual worlds
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second life
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what is second life?
user-created, online world an online game without the game
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a synthetic place
create work play 49
real-time, collaboration
as opposed to the web’s solo, sequential experience 50
on a vast scale
millions of people and places 51
economic scale, too residents have built thousands of businesses in an economy generating more than $1 million every day
built on microtransactions in digital items and experiences 52
breaking the magic circle
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the magic circle?
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all about context
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all about rules
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all about rules beating each other up OK
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all about rules beating each other up OK
beating each other up frowned on 58
for online games, about restrictions
of commerce of communication
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no magic circle in second life
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like much of the web
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innovation beyond second life
ability to create markets collaboration at a distance participation 62
sl and real world mix
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with more expressive user creation
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power of place
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text, sequential, monologue
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place, collaborative, dialog
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bringing us together
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‘cause when you can do anything
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we celebrate our collaboration
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even better collaboration is a gateway drug to technology and to participation
to entrepreneurship and community formation 71
with impressive results
1.2 billion internet users 3.5 billion cell phone users 100’s million social network users 10’s million game/virtual world users
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and then...
technology, participation, entrepreneurship, and community lead to something else... 73
leading to the second topic
communication innovation collaboration
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innovation?
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innovation? productized knowledge
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innovation? productized knowledge innovation is the engine of per-capita growth
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innovation? productized knowledge innovation is the engine of per-capita growth innovation leads to exponential curves
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in other words, dramatic change
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that doesn’t play favorites
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that doesn’t play favorites
buggy whip sales
schumpeter and creative destruction 81
leads to interesting times
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leads to interesting times
we predict linearly
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leads to interesting times reality is exponential
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leads to interesting times
so we’re often really unprepared
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consider the internet/it revolution moore’s law
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a good thing moore’s law
radical drop in computing costs
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connecting us moore’s law
radical drop in computing costs
the internet
image cc:by matt britt 88
in unanticipated ways moore’s law
radical drop in computing costs
the internet
broadband explosion
3D acceleration
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with far reaching results moore’s law
radical drop in computing costs
3D acceleration
the internet
broadband explosion
friend networks
online games
online communities
nichification
virtual worlds
trust friends, not experts
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driving the need for more innovation
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but innovation is hard
expect ready, aim, fire
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get random walks
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with lots of false starts
start 94
before we find the next big thing eureka!
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and we see lots of false patterns
correlation versus causation
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what we know about innovation knowledge collisions communication learning participation 97
knowledge collisions
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at the edges of networks
bringing disjoint knowledge together 99
with easier communication
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helped by trends decreasing costs
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helped by trends decreasing costs
increasing flexibility, availability
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learning and innovation
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maximizing participation
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long tail participation
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this isn’t just consumption
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this isn’t just consumption total value of hits
more or less equal to the rest
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but also potential contributors
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but also potential contributors traditional employees
everyone else
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examples all over
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wikipedia
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“but that’s easy”
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(who would have bet on it?)
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something harder
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“but those are open source people”
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lowered barriers are a big deal
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participation Web Open Source
Wikipedia Mainstream Media
Sims
70%
35%
0%
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participation Web Open Source
Wikipedia Mainstream Media
Sims Second Life
70%
35%
0%
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leading to the third topic
communication innovation collaboration
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what impedes trying?
capital stigma regulation
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capital
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stigma
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regulation
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so, to maximize progress
lots of communities sharing knowledge creating together 124
bringing us back to the web
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which has some broad trends moore’s law
radical drop in computing costs
3D acceleration
the internet
broadband explosion
friend networks
online games
online communities
nichification
virtual worlds
trust friends, not experts
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free-ish computing bandwidth storage
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communities connecting
learning
collaborating 128
enabled new models cheap computing + communities = crowdsourcing collaborative filtering niche fulfillment 129
this is a real power shift
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consider
935
image cc by:nc 2007 esther dyson 131
the gray lady
935
1851 98 pulitzers 1.5m circulation $4b advertising (1999)
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lots of free stuff
1995 0 pulitzers sf classifieds incorporated (1999)
935
1851 98 pulitzers 1.5m circulation $4b advertising (1999)
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about as threatening as
935
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about as threatening as
935
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and if there ever was a problem
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go clubbing
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simple, right?
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except
2008 advertising down 63%
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except
2008 #1 classified ad service 30 million ads/month
2008 advertising down 63%
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except
(despite $500m from nyt.com)
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except
“little interest in maximizing profits”
(despite $500m from nyt.com)
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what have we learned?
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don’t screw with baby seals
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incredibly powerful cheap computing + communities = crowdsourcing collaborative filtering niche fulfillment 145
moreover experience economy + crowd computing = new economies of scale
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remote collaboration redefines
distance tradeoffs local/cluster hiring face-to-face
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driving value and participation
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nichification
finding what you want is valuable friends more trusted than others 149
which shouldn’t surprise us ebay wikipedia youtube flickr google second life etc 150
and what can niches do for you?
markets employees partners 151
consider crowd computing
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getting the right people
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doing the right work
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when you need them
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just in time employees
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consider the development of sl
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2000-2002
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2000-2002 linden street several desks right next to each other a&os culture of asking questions
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2000-2002 linden street several desks right next to each other a&os culture of asking questions face-to-face interactions ad hoc meetings whiteboards 160
2002-2004
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2002-2004 2nd street one large room beta and release remote employees
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2002-2004 2nd street one large room beta and release remote employees entangled seating local face-to-face social signals email, wikis 163
2004-
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2004-
sansome and davis
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2004sansome and davis and mountain view, battery
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2004sansome and davis and mountain view, battery seattle, boston, brighton and singapore
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2004sansome and davis and mountain view, battery seattle, boston, brighton and singapore rapid scaling
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2004sansome and davis and mountain view, battery seattle, boston, brighton and singapore rapid scaling multiple offices irc voice second life 169
reducing non-local penalties
mixed-reality meetings pure virtual meetings virtual rooms live channels 170
more complications awaited
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residents
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plus metaverse entrepreneurs
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and the fortune 500
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all collaborating remotely
most employees never meet in the real world most hired directly within sl
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brings challenges for the future
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user experience
ease of use accessibility
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search
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making the lessons real
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how can remote collaboration help?
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relating this to the headlines unemployment financial crisis climate change 181
but that’s just the start
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we’re smarter together
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bridges two key challenges
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economics and education
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because as we worry about
math and science education stimulating entrepreneurship
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with accelerating complexity
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we need new options
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for entrepreneurs and education
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and whether we call it learning by doing
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or situated learning
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or performance before competence
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we’re smarter together
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and it’s easier to do online
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critical for innovation
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innovation is exponential
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innovation is exponential
small differences today
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innovation is exponential huge differences tomorrow
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which curve do we need to be on?
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and this is just the beginning
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because remote collaboration today
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is the web a decade ago
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we’re just getting started
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stop talking now
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[email protected] image credits to flickr users torley shadoe landman uma ceawlin metamidia r.rasmussen katiya rhode choi skinstad Sougent Harrop hvx silverstar badgerstew isfullofcrap saeru laura grace atul666
orphum thomas roche nancy redgrave jake sutton joe shlabotnik poid chrispearson72 eflemming mahovlich ttrinoid mako kungfu Meta.Live.Nu Fleep Tuque Erehwon Yoshikawa
for cc-by licensed images
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