Cscw 08 Keynote Cory Ondrejka

  • April 2020
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recursive collaboration building linden lab and second life

cory ondrejka [email protected]

topics for today

communication innovation collaboration

2

using sl development as a setting

3

as well as the broader context of

climate change global recession

4

concluding with some challenges

5

or, perhaps, opportunities?

6

45 minutes, 201 slides

7

45 minutes, 200 slides

hope you’ve had your coffee 8

first, some questions

9

how many of you... text tweet instant message update a blog or sns play videogames play mmos

10

on the other hand

know anyone who still has their assistant printing email?

11

on the other hand

know anyone who still has their assistant printing email?

12

disclaimer

13

not technological determinist

14

not technological determinist

but new technology changes options

15

not technological determinist

so failure to understand it means we are missing opportunities 16

most true of communication technology

17

so, why am i talking about this?

18

distant past drove submarines in the us navy national security agency defense contracting lockheed sanders

19

distant past drove submarines in the us navy national security agency defense contracting lockheed sanders

(ie,the stuff i can’t talk about) 20

distant past drove submarines in the us navy national security agency defense contracting lockheed sanders (which i raise to establish my non-hippy cred before covering collaboration) 21

more recently arcade game development console game development second life

22

focus on linden and sl

23

so, from our original list

communication innovation collaboration

24

it all starts with communication

25

by which we mean

26

sharing information

27

sharing experience

28

at a distance

29

the experience economy

30

the experience economy

what happens when the information economy becomes interactive 31

getting cheaper

32

and more flexible

33

the history

34

point-to-point sequential

pony express telegraph

35

point-to-point simultaneous

telegraph telephone

36

one-to-many

radio television (ie, broadcast)

37

many-to-many

packet-based the internet the web

image cc:by matt britt 38

and colliding with games

39

you know the history, right?

40

30 second online game history

41

30 second online game history

42

30 second online game history

43

30 second online game history

44

30 second online game history

45

emergence of virtual worlds

46

second life

47

what is second life?

user-created, online world an online game without the game

48

a synthetic place

create work play 49

real-time, collaboration

as opposed to the web’s solo, sequential experience 50

on a vast scale

millions of people and places 51

economic scale, too residents have built thousands of businesses in an economy generating more than $1 million every day

built on microtransactions in digital items and experiences 52

breaking the magic circle

53

the magic circle?

54

all about context

55

all about rules

56

all about rules beating each other up OK

57

all about rules beating each other up OK

beating each other up frowned on 58

for online games, about restrictions

of commerce of communication

59

no magic circle in second life

60

like much of the web

61

innovation beyond second life

ability to create markets collaboration at a distance participation 62

sl and real world mix

63

with more expressive user creation

64

power of place

65

text, sequential, monologue

66

place, collaborative, dialog

67

bringing us together

68

‘cause when you can do anything

69

we celebrate our collaboration

70

even better collaboration is a gateway drug to technology and to participation

to entrepreneurship and community formation 71

with impressive results

1.2 billion internet users 3.5 billion cell phone users 100’s million social network users 10’s million game/virtual world users

72

and then...

technology, participation, entrepreneurship, and community lead to something else... 73

leading to the second topic

communication innovation collaboration

74

innovation?

75

innovation? productized knowledge

76

innovation? productized knowledge innovation is the engine of per-capita growth

77

innovation? productized knowledge innovation is the engine of per-capita growth innovation leads to exponential curves

78

in other words, dramatic change

79

that doesn’t play favorites

80

that doesn’t play favorites

buggy whip sales

schumpeter and creative destruction 81

leads to interesting times

82

leads to interesting times

we predict linearly

83

leads to interesting times reality is exponential

84

leads to interesting times

so we’re often really unprepared

85

consider the internet/it revolution moore’s law

86

a good thing moore’s law

radical drop in computing costs

87

connecting us moore’s law

radical drop in computing costs

the internet

image cc:by matt britt 88

in unanticipated ways moore’s law

radical drop in computing costs

the internet

broadband explosion

3D acceleration

89

with far reaching results moore’s law

radical drop in computing costs

3D acceleration

the internet

broadband explosion

friend networks

online games

online communities

nichification

virtual worlds

trust friends, not experts

90

driving the need for more innovation

91

but innovation is hard

expect ready, aim, fire

92

get random walks

93

with lots of false starts

start 94

before we find the next big thing eureka!

95

and we see lots of false patterns

correlation versus causation

96

what we know about innovation knowledge collisions communication learning participation 97

knowledge collisions

98

at the edges of networks

bringing disjoint knowledge together 99

with easier communication

100

helped by trends decreasing costs

101

helped by trends decreasing costs

increasing flexibility, availability

102

learning and innovation

103

maximizing participation

104

long tail participation

105

this isn’t just consumption

106

this isn’t just consumption total value of hits

more or less equal to the rest

107

but also potential contributors

108

but also potential contributors traditional employees

everyone else

109

examples all over

110

wikipedia

111

“but that’s easy”

112

(who would have bet on it?)

113

something harder

114

“but those are open source people”

115

lowered barriers are a big deal

116

participation Web Open Source

Wikipedia Mainstream Media

Sims

70%

35%

0%

117

participation Web Open Source

Wikipedia Mainstream Media

Sims Second Life

70%

35%

0%

118

leading to the third topic

communication innovation collaboration

119

what impedes trying?

capital stigma regulation

120

capital

121

stigma

122

regulation

123

so, to maximize progress

lots of communities sharing knowledge creating together 124

bringing us back to the web

125

which has some broad trends moore’s law

radical drop in computing costs

3D acceleration

the internet

broadband explosion

friend networks

online games

online communities

nichification

virtual worlds

trust friends, not experts

126

free-ish computing bandwidth storage

127

communities connecting

learning

collaborating 128

enabled new models cheap computing + communities = crowdsourcing collaborative filtering niche fulfillment 129

this is a real power shift

130

consider

935

image cc by:nc 2007 esther dyson 131

the gray lady

935

1851 98 pulitzers 1.5m circulation $4b advertising (1999)

132

lots of free stuff

1995 0 pulitzers sf classifieds incorporated (1999)

935

1851 98 pulitzers 1.5m circulation $4b advertising (1999)

133

about as threatening as

935

134

about as threatening as

935

135

and if there ever was a problem

136

go clubbing

137

simple, right?

138

except

2008 advertising down 63%

139

except

2008 #1 classified ad service 30 million ads/month

2008 advertising down 63%

140

except

(despite $500m from nyt.com)

141

except

“little interest in maximizing profits”

(despite $500m from nyt.com)

142

what have we learned?

143

don’t screw with baby seals

144

incredibly powerful cheap computing + communities = crowdsourcing collaborative filtering niche fulfillment 145

moreover experience economy + crowd computing = new economies of scale

146

remote collaboration redefines

distance tradeoffs local/cluster hiring face-to-face

147

driving value and participation

148

nichification

finding what you want is valuable friends more trusted than others 149

which shouldn’t surprise us ebay wikipedia youtube flickr google second life etc 150

and what can niches do for you?

markets employees partners 151

consider crowd computing

152

getting the right people

153

doing the right work

154

when you need them

155

just in time employees

156

consider the development of sl

157

2000-2002

158

2000-2002 linden street several desks right next to each other a&os culture of asking questions

159

2000-2002 linden street several desks right next to each other a&os culture of asking questions face-to-face interactions ad hoc meetings whiteboards 160

2002-2004

161

2002-2004 2nd street one large room beta and release remote employees

162

2002-2004 2nd street one large room beta and release remote employees entangled seating local face-to-face social signals email, wikis 163

2004-

164

2004-

sansome and davis

165

2004sansome and davis and mountain view, battery

166

2004sansome and davis and mountain view, battery seattle, boston, brighton and singapore

167

2004sansome and davis and mountain view, battery seattle, boston, brighton and singapore rapid scaling

168

2004sansome and davis and mountain view, battery seattle, boston, brighton and singapore rapid scaling multiple offices irc voice second life 169

reducing non-local penalties

mixed-reality meetings pure virtual meetings virtual rooms live channels 170

more complications awaited

171

residents

172

plus metaverse entrepreneurs

173

and the fortune 500

174

all collaborating remotely

most employees never meet in the real world most hired directly within sl

175

brings challenges for the future

176

user experience

ease of use accessibility

177

search

178

making the lessons real

179

how can remote collaboration help?

180

relating this to the headlines unemployment financial crisis climate change 181

but that’s just the start

182

we’re smarter together

183

bridges two key challenges

184

economics and education

185

because as we worry about

math and science education stimulating entrepreneurship

186

with accelerating complexity

187

we need new options

188

for entrepreneurs and education

189

and whether we call it learning by doing

190

or situated learning

191

or performance before competence

192

we’re smarter together

193

and it’s easier to do online

194

critical for innovation

195

innovation is exponential

196

innovation is exponential

small differences today

197

innovation is exponential huge differences tomorrow

198

which curve do we need to be on?

199

and this is just the beginning

200

because remote collaboration today

201

is the web a decade ago

202

we’re just getting started

203

stop talking now

204

[email protected] image credits to flickr users torley shadoe landman uma ceawlin metamidia r.rasmussen katiya rhode choi skinstad Sougent Harrop hvx silverstar badgerstew isfullofcrap saeru laura grace atul666

orphum thomas roche nancy redgrave jake sutton joe shlabotnik poid chrispearson72 eflemming mahovlich ttrinoid mako kungfu Meta.Live.Nu Fleep Tuque Erehwon Yoshikawa

for cc-by licensed images

205

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