business 2020
cory ondrejka •
[email protected] • http://ondrejka.net
90 minutes, 287 slides
90 minutes, 286 slides
(so we’ll be moving quickly)
90 minutes, 285 slides
(i hope you’ve had coffee)
30,000’ view
30,000’ view change accelerating increasing impact of digital/online time to react decreasing agile or dead
change accelerating
predictions trends stories
increasing impact of digital/online
digital consumers and customers b2b v. b2c technology, globalism, distance global v. niche
time to react decreasing
reduced barriers to entry innovation convergence and collaboration
agile or dead
changing organizations experimentation agile blueprint
the “so what?”
agility means understanding and capitalizing on change
ibm apple facebook pixar hulu zappos
first, a brief digression
us navy lockheed martin arcade games video games second life annenberg school for communication, usc emi music consulting, advising, and speaking
big, complex orgs us navy lockheed martin arcade games video games second life annenberg school for communication, usc emi music consulting, advising, and speaking
(I mention these to establish my non-hippy cred before talking about communities and collaboration)
small, agile us navy lockheed martin arcade games video games second life annenberg school for communication, usc emi music consulting, advising, and speaking
common themes
• creating products loved by customers • technology invention, development, deployment • cultural transformation • communication
all linked to creating something people will love
“product”
i’ve done this in programmer, marketing, executive, consultant, and board member roles
some questions for you
do you rely on •mobile •email •sms •social networking •twitter
do you regularly •post to a blog •update your status •play online games •spend time in virtual worlds
know anyone who still prints out email?
tell them the asteroid is coming
change accelerating
predictions trends stories
predictions
disclaimer
predictions are hard
(especially about the future)
partially because we’re poorly wired for long-term predictions
we predict linearly
starting from a few data points we can’t help but linearly extrapolate
starting from a few data points we can’t help but linearly extrapolate
starting from a few data points we can’t help but linearly extrapolate
reality is exponential
or, more correctly, innovation drives exponential changes
so what we thought was a linear trend was actually the early part of an exponential
so what we thought was a linear trend was actually the early part of an exponential
resulting in less short-term change, but greater long-term change
(perhaps causing us to ignore the trend)
so we get clobbered later
fairly predictable sequence
fairly predictable sequence “bob is telling us something”
fairly predictable sequence “nothing there, fire bob”
fairly predictable sequence “bob may have been on to something”
fairly predictable sequence “oh #$@!!”
just ask automakers
so, if predictions are hard, what do we do?
try to find trends driving the exponential change
and understand how they apply to your business
when doing this, important to ask is your company a technology company or one that needs to understand technology?
technology changes behavior and opportunity space
(usually by radically changing costs to do something)
3 trends that matter
•Moore’s Law •communication diversity •radical changes in cost structure
moore’s Law
18-month doubling is more than you might expect
10 years means 6 doublings
so 64 times cheaper, faster, longer lasting
1-2 orders of magnitude
64x is hard to imagine
64x is hard to imagine 64x mips, same size
64x is hard to imagine 64x mips, same size
64x is hard to imagine 64x smaller, same perf
64x is hard to imagine
64x more storage is > 2 terrabytes 64x battery life is 2 years of standby, 1 continuous month of talking
leads directly to channel diversity all those mobile computers are connected and always available
also leads to radical cost reductions
64x cheaper is $3
more broadly, anything with a computational or connection cost constraint, i.e. •storage •data transmission •CPU processing time
is getting much cheaper, much faster than you think practically free in many cases
allowing a host of platforms that further reduce product development costs by helping reach communities, process information, build websites, etc
driving additional trends
it is unlikely to ever be harder/more expensive than it is today...
• to move or store information • for customers to shape messages • for customers, partners, or competitors to create new channels
which takes the impact of moore’s law far beyond IT
so we see exponentials (and acceleration) everywhere
(NY Times)
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Mobile
Fixed Line
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0 1998
2000
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changes happening so quickly, exponentials catch each other
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Cellular
Internet
Mobile Broadband
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50
25
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Cellular
Internet
Mobile Broadband
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storytime
some examples of moore’s impact already on music media marketing
music
revenues peaked in 2000, generally declined since
pre 2000
post 2000
direct result of moore’s law driving decreased costs and increased connectivity this is a new world but change is hard to manage
CD revenues skyrocketing, new technology teams experimenting at some major record labels (EMI Massive Attack album delivered via stream) Internet bubble pulls tech talent and knowledge away (David Bowie’s “Hours” via download from EMI) Revenues peak
1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 Napster Recession begins Revenues decline
iTunes Guitar Hero EMI goes DRM free Rock Band/iPhone Games as music drivers iTunes rich digital packages
CD revenues skyrocketing, new technology teams experimenting at some major record labels (EMI Massive Attack album delivered via stream) Internet bubble pulls tech talent and knowledge away (David Bowie’s “Hours” via download from EMI) Revenues peak
1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 Napster Recession begins Revenues decline
iTunes Guitar Hero EMI goes DRM free Rock Band/iPhone Games as music drivers iTunes rich digital packages
CD revenues skyrocketing, new technology teams experimenting at some major record labels (EMI Massive Attack album delivered via stream) Internet bubble pulls tech talent and knowledge away (David Bowie’s “Hours” via download from EMI) Revenues peak
1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 Napster Recession begins Revenues decline
iTunes Guitar Hero EMI goes DRM free Rock Band/iPhone Games as music drivers iTunes rich digital packages
media
(newspapers)
image cc by:nc 2007 esther dyson
the gray lady
the gray lady
and some history
1851 101 pulitzers 1.5m circulation $4b advertising (1999)
versus craig
and some free stuff
1995 0 pulitzers sf classifieds incorporated (1999)
this should be easy
craig’s as threatening as
and seal problems are easy to solve
so we’d expect
craig
nyt
what really happened?
nyt
craig
2008 advertising down 63%
2008 #1 classified ad service 30 million ads/month
2008 advertising down 63%
and “little interest in maximizing profits”
Despite $500m from nyt.com
“customers” only becoming more engaged
second life
a moment about second life
• a user-generated, virtual world • game-like technology but not a game • 3D, persistent web • significant scale
what happens when your community has the keys to the kingdom?
user generated content
• almost unheard of in 2000, now well demonstrated • in SL’s case, drove economic and customer growth • produced enormously beneficial/long-lasting press
evergreen pr
evergreen pr
unexpected
really unexpected
interesting incentives
please do not view this as history the next moment of creative destruction is coming
gaps, especially during technological discontinuities, are very difficult to discover internally
both internal and external resources can help you find gaps
(gaps in core IP/business should ultimately be filled internally)
questions to think about who will first know if the rules change: customers, partners, or employees? who is responsible for capturing this knowledge? how will you collect it?
we’ve covered accelerating change (and hopefully scared you a bit)
increasing impact of digital/online
digital consumers and customers b2b v. b2c technology, globalism, distance global v. niche
digital consumers and employees
(you’ve probably noticed that customers are more connected)
a lot to learn from employees and customers
5,000
4,000
Mobile
Fixed Line
3,000
2,000
1,000
0 1998
2000
2002
2004
2006
2008
100
Cellular
Internet
Mobile Broadband
75
50
25
0 1999
2001
2003
2005
2007
customization and remix culture
second life
music
which demolishes the b2b/b2c distinction
in a remix world, where are the real boundaries of your business?
maybe they aren’t where you think
product
design
sales
customers
maybe they aren’t where you think?
product
design
sales
customers
edge of company?
are communities reviewing, recommending, or reselling?
product
design
sales
edge of company?
customers
are communities remixing?
product
design
edge of company?
sales
customers
where could you put the line?
product
design
sales
edge of company?
customers
if customers are acting as partners, need to recognize it and act on it
partners require different levels of trust, support, engagement, information, etc if they to succeed
benefits if you do collaborate what can you do with fully engaged customers?
negatively costed sales/support teams? crowdsourced product design? customer pr?
and all this is happening at a distance
technology, globalism, and distance
drivers are global
drivers are global (if delayed)
100
Cellular
Internet
Mobile Broadband
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25
0 1999
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Cellular (Developed)
Cellular (Developing)
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technologies driving communication and collaboration at a distance
twitter second life facebook flickr
(see, e.g. Iranian Elections)
but is there a dichotomy lurking?
globalism versus niche
customers are more engaged, connected, and powerful than ever before
reduced costs, increased capabilities lead to my favorite non-word “nichification”
“nichification” the act of creating multiple $0 billion markets from few multi-billion dollar markets
starts from “long tail”
this is usually a search and inventory discussion
especially in hit driven industries hits
everything else
but, the basic power-law curve applies elsewhere
long tail communities
sorted by size of community mass market
niche
or by targeting requirements untargeted
highly targeted
niche communities (due to lack of scale and need for targeting) are rarely well served
so in our moore’s law world, what’s a niche to do?
they serve themselves
fragmenting/ignoring the mass market along the way
so even while technology connects the global economy
communities within that global ecosystem can use the accelerating capabilities to customize based on what they want
this inverts how value is determined, taking it away from producers and suppliers and moving it into the communities themselves
since no one else effectively targets them, they will target themselves
(which can be a good thing)
(if you can move quickly enough)
time to react decreasing
reduced barriers to entry innovation convergence and collaboration
reduced barriers to entry
what stops people from trying?
risk
(monetary, experiential, reputation, legal, or otherwise)
moore’s law is radically reducing the capitol requirements to try (and trying online may help reduce experiential, regulatory and reputational risk as well)
not to mention all the great platforms out there
reduced risk means more participation
more experimentation
more trying
which means more innovation
(60 second innovation aside)
innovation is productized knowledge (engine of per capita growth)
relies on knowledge collisions where networks/organizations overlap
it is undirected
(that is to say, it is a random walk)
not
so, to maximize innovation lots of experiments inexpensive learning between tries
you want long tail innovation
otherwise it’s monkeys and typewriters
instead of exponentials (more on experiments in a moment)
convergence and collaboration
increased digital importance means more activities leave digital breadcrumbs
more chance the ever to know
•where are your customers? •what are they doing?
(with some details)
where •buying? •discovering? •using? •talking about? •complaining? •finding competitors?
doing •what you think they are doing •what you want them to be doing •what they think they are doing •what they want to be doing •what they are really doing
and the impacts can be rapid and far-reaching
are you using this data?
but a word of warning: both of the following statements are 100%, completely, incontrovertibly true
customers know exactly what they want customers don’t have a clue what they want
customers know exactly what they want customers don’t have a clue what they want
“know” and “want” could mean •they can tell you •they can show you •they are complaining •they are choosing a competitor •they are talking about your product on Facebook or Twitter
but it is very hard to know you want something when it’s an unknown or you’ve never had it before
question to ponder who is responsible for understanding what your customers want? are you gathering and using the data that is out there?
so, change is accelerating digital’s impact is increasing and time to react is shrinking
can you be agile enough?
agile or dead
changing organizations experimentation agile blueprint
changing organizations
more challenging than anything else I’ve talked about
because it is hard to be fearless
particularly to lead fearlessly
there is no description of cultural transformation that captures how difficult it is
historically, big change arrived every 7-10 years
this was already hard for organizations
problems with 10 years of latency • experts and stars build their reputation before the change but need to operate in the next • sometimes, experts are surfing a larger trend, and aren’t actually rockstars • or, the world is different, so expertise no longer applies
was this growth due to skill or an externalities?
does prior performance help you now?
are you bold enough to admit you aren’t the best leader can you get others to follow your example?
driving transformation •focus on business goals •admit reality •communication •find internal leaders •embrace agility
some companies have managed to repeatedly reinvent themselves (apple, ibm)
how to do this in an accelerating world?
experimentation
failure is a necessary part of an experimental culture
you have to be ready to
fail fast fail cheap fail publicly
few actions as expensive as a covered up failure
nota bene: “experimental culture” does not mean “just try stuff”
experiments need expectations, reporting, and measured outcomes to avoid burning a lot of money
and a willingness to be afraid of words like “expect”, “believe”
never been more opportunity to know but you have to be ready to be wrong
and not to punish smart tests that fail
the trick question who is allowed to experiment at your companies?
it also requires understanding the often uncomfortable difference between vanity metrics and those actually tied to the business
facebook friends youtube views twitter mentions? google search count average customer support wait time revenues
sexy, but maybe not important... facebook friends youtube views twitter mentions? google search count average customer support wait time revenues
(imho, social media alone not that interesting, social media + action very interesting)
facebook friends youtube views twitter mentions? google search count average customer support wait time revenues
the good (and bad) thing is that nearly every online/digital activity leaves some record
are you ready for terabytes a week of data?
building agile organizations
expect engaged customers, more data about them, more diversity of communication, and the need for more agility
eureka moment for me when i realized that marketing = product development
to a programmer product development is all about creating something customers will love to do that, you had better • understand your market and customers • be able to acquire/design/create products leveraging what you know • continuously improve products as a result of customer use and feedback
to a programmer marketer marketing
product development is all about creating something customers will love to do that, you had better • understand your market and customers • be able to acquire/design/create products leveraging what you know • continuously improve products as a result of customer use and feedback
sales promotion communications product creation
marketing
customers
market understanding customer needs analytics
so, bring agility to entire cycle
product creation
marketing
customers
recognizing that your customers are increasingly engaged and empowered
product creation
marketing
customers
which means you had better be able to detect the changes and respond quicker than competitors product creation
marketing
customers
first, kill all the silos
product creation
marketing
customers
if product developers need permission to see customer data or talk to marketing, you are introducing delays you can’t afford
product creation
marketing
customers
think about how to blend traditionally separate services
community management
customer support
marketing
agile development comes from the software world, but the ideas are broadly applicable
agile development means
• fail cheaply, fast, and publicly • regularly release to customers for feedback • build in testing and metrics
it’s all about staying out of the weeds, having the flexibility to try new things, and managing changing requirements
1 n
chance of building = the right piece of software
(where “n” is estimated time in weeks)
allow technology to help you
if social networks are proliferating...
when top level domains expand...
when customers are using dozens of different blogging and microblogging services...
when you need to reach customers on the social networks they already use...
when you need to analyze multi-terabyte datasets in realtime...
address business needs, not TLAs
businesses never need CRM or CMS
never
businesses need to reach customers manage and publish information effectively communicate etc
decide on these business needs first, then choose technology to solve them don’t pick the technology just ‘cause
beyond that, know where your IP needs to be be careful about building from scratch if you don’t need to
recognize that the drivers accelerating change should be helping you
adaption rate will be the key competitive advantage for the business of 2020
build for change rather than chasing it
because change is accelerating
any questions
cory ondrejka •
[email protected] • http://ondrejka.net