AUDIENCES & INSTITUTIONS
VIDEO GAMES Lesson 4 Video Game Cover Conventions
AIMS •To understand the conventional layout of a video game cover •To understand how to analyse representations in a video game cover •To understand how to decode target audience from a video game cover
KEY TERMS Conventions
TASK Annotate the conventions of the video game cover you found last lesson. QUESTION WHAT CONVENTIONS WOULD WE TYPICALLY EXPECT TO FIND ON A VIDEO GAME COVER?
SLIDE 1 – FRONT COVER CONVENTIONS Format In this example the format is X-Box 360. Online play is available, which is connoted by the X-Box live logo. The purpose of this feature is to ensure the audience’s console is compatible with the game.
Main Image
Title/Logo/ Typography
Background Image
Age Advice
Institutional Information
SLIDE 2 – BACK COVER CONVENTIONS
In-Game Screenshots Blurb
Game Information Online Information
Gameplay Features Expanded Age Advice
Credits and Copyright
Health Warning
Barcode
P.E.E. Point. Example. Explain. Point – Simply identify the feature ( 1-5 words, underlined) Example - Describe how that feature is used on your cover in detail (1-2 sentences) Explain - say what the purpose of that feature is on a video game cover. (1-2 sentences) For Example: P - Format E - In this example the format is X-Box 360. Online play is available, which is connoted by the X-Box live logo. E- The purpose of this feature is to ensure the audience’s console is compatible with the game.
TASK Annotate the conventions of the video game cover you found last lesson using P.E.E. DUE, PRINTED OUT BEGINNING OF NEXT LESSON WEDNESDAY 7th OCTOBER 2.05PM