Continuous Combat Tracking Alternate

  • November 2019
  • PDF

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FLUID INITIATIVE TRACKING Initiative Rate = 10 – (Initiative pool successes) + (Action Speed Factor) Round 1 Phase 01

Combatant

Round 2

Round 3

Phase 01

Phase 01

Combatant

02

02

02

03

03

03

04

04

04

05

05

05

06

06

06

07

07

07

08

08

08

09

09

09

10

10

10

Round 4

Round 5

Round 6

Phase 01

Phase 01

Combatant

Combatant

Phase 01

Combatant

Combatant

02

02

02

03

03

03

04

04

04

05

05

05

06

06

06

07

07

07

08

08

08

09

09

09

10

10

10

Round 7

Round 8

Maneuver

Phase 01

Combatant

Phase 01

Combatant

Speed Factor Modifier -1 Weapon speed is “F”

02

02

Weapon speed is “A”

+0

03

03

Weapon speed is “S”

+1

04

04

Weapon RoF = 1/2

+10

05

05

Weapon RoF = 1/3

+20

06

06

Non-attack maneuver

07

07

Brawl Attack

08

08

Draw Weapon

+10

09

09

Reload*

+10

10

10

Stunned

+10

+0 -1

* Not primitive or archaic weapons

FLUID INITIATIVE TRACKING Initiative Rate = 10 – (Initiative pool successes) + (Action Speed Factor) Round 9 Phase 01

Combatant

Round 10

Round 11

Phase 01

Phase 01

Combatant

Combatant

02

02

02

03

03

03

04

04

04

05

05

05

06

06

06

07

07

07

08

08

08

09

09

09

10

10

10

Round 12

Round 13

Round 14

Phase 01

Phase 01

Phase 01

Combatant

Combatant

Combatant

02

02

02

03

03

03

04

04

04

05

05

05

06

06

06

07

07

07

08

08

08

09

09

09

10

10

10

Round 15

Round 16

Maneuver

Phase 01

Phase 01

Speed Factor Modifier -1 Weapon speed is “F”

Combatant

Combatant

02

02

Weapon speed is “A”

+0

03

03

Weapon speed is “S”

+1

04

04

Weapon RoF = 1/2

+10

05

05

Weapon RoF = 1/3

+20

06

06

Non-attack maneuver

07

07

Brawl Attack

08

08

Draw Weapon

+10

09

09

Reload*

+10

10

10

Stunned

+10

+0 -1

* Not primitive or archaic weapons

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