combat
FLUID INITIATIVE TRACKING Initiative Rate = 10 – (Initiative pool successes) + (Action Speed Factor) Round 1 Phase 01
Combatant
Round 2
Round 3
Phase 01
Phase 01
Combatant
02
02
02
03
03
03
04
04
04
05
05
05
06
06
06
07
07
07
08
08
08
09
09
09
10
10
10
Round 4
Round 5
Round 6
Phase 01
Phase 01
Combatant
Combatant
Phase 01
Combatant
Combatant
02
02
02
03
03
03
04
04
04
05
05
05
06
06
06
07
07
07
08
08
08
09
09
09
10
10
10
Round 7
Round 8
Maneuver
Phase 01
Combatant
Phase 01
Combatant
Speed Factor Modifier -1 Weapon speed is “F”
02
02
Weapon speed is “A”
+0
03
03
Weapon speed is “S”
+1
04
04
Weapon RoF = 1/2
+10
05
05
Weapon RoF = 1/3
+20
06
06
Non-attack maneuver
07
07
Brawl Attack
08
08
Draw Weapon
+10
09
09
Reload*
+10
10
10
Stunned
+10
+0 -1
* Not primitive or archaic weapons
Combat
FLUID INITIATIVE TRACKING Initiative Rate = 10 – (Initiative pool successes) + (Action Speed Factor) Round 9 Phase 01
Combatant
Round 10
Round 11
Phase 01
Phase 01
Combatant
Combatant
02
02
02
03
03
03
04
04
04
05
05
05
06
06
06
07
07
07
08
08
08
09
09
09
10
10
10
Round 12
Round 13
Round 14
Phase 01
Phase 01
Phase 01
Combatant
Combatant
Combatant
02
02
02
03
03
03
04
04
04
05
05
05
06
06
06
07
07
07
08
08
08
09
09
09
10
10
10
Round 15
Round 16
Maneuver
Phase 01
Phase 01
Speed Factor Modifier -1 Weapon speed is “F”
Combatant
Combatant
02
02
Weapon speed is “A”
+0
03
03
Weapon speed is “S”
+1
04
04
Weapon RoF = 1/2
+10
05
05
Weapon RoF = 1/3
+20
06
06
Non-attack maneuver
07
07
Brawl Attack
08
08
Draw Weapon
+10
09
09
Reload*
+10
10
10
Stunned
+10
+0 -1
* Not primitive or archaic weapons