DYNAMIC PHYSICAL EDUCATION
FOR ELEMENTARY SCHOOL CHILDREN
Developmental Levels and Domains of Learning Chapter 2 R O B E R T FIFTEENTH
EDITION
Copyright © 2007 Pearson Education, Inc., publishing as Benjamin Cummings
P A N G R A Z I
Developmental Levels Developmental Level I Kindergarten – Second Grade (Ages 5-7) Developmental Level II Third Grade – Fourth Grade (Ages 8-9) Developmental Level III Fifth grade – Sixth Grade (Ages 10-11) Copyright © 2007 Pearson Education, Inc., publishing as Benjamin Cummings
Developmental Level I Least difficult Form the foundation for more complex skills Much concentration is required to perform skills Performed individually or with a partner Examples: Tossing and catching Striking a stationary object Playing games incorporating fundamental locomotor movements
Copyright © 2007 Pearson Education, Inc., publishing as Benjamin Cummings
Developmental Level II More difficult Skills are performed in a more consistent manner Less concentration required Performed in small groups Examples: Different speeds of objects Different sizes of objects Games requiring locomotor movements and specialized skills (throwing, catching, etc.)
Copyright © 2007 Pearson Education, Inc., publishing as Benjamin Cummings
Developmental Level III Advanced individual and specialized skills and activities Skills often performed automatically without thinking Able to perform well in group activities Examples: Cognitive decisions about when to use a skill Strategy is incorporated into a game More emphasis on manipulative activity and less on movement concept activities Copyright © 2007 Pearson Education, Inc., publishing as Benjamin Cummings
Domains of Learning Psychomotor Domain Skills involving physical and psychological components Thinking and doing together What separates physical education from other learning
Cognitive Domain Skills involving thought processes
Affective Domain Skills involving emotional thought or feeling Improving self-esteem
Copyright © 2007 Pearson Education, Inc., publishing as Benjamin Cummings
Psychomotor Domain Imitation – observe a skill and attempt to repeat it Manipulation – perform a skill according to instructions Precision – reproduce a skill with accuracy, usually independent of original source Articulation – combine more than one skill in sequence with harmony and consistency Naturalization – complete one or more skills with ease, becoming automatic Copyright © 2007 Pearson Education, Inc., publishing as Benjamin Cummings
Cognitive Domain Knowledge – to recall information Comprehension – translate information from one form or another; to interpret Application – apply learned materials to a new and concrete situation Analysis – ability to identify component parts of a whole and the relationship among the parts Synthesis – combine two or more elements into a new combination or set of relationships Evaluation – ability to judge the value of work based on internal or external criteria Copyright © 2007 Pearson Education, Inc., publishing as Benjamin Cummings
Affective Domain
Awareness – for a child to willingly accept his or her role in the class setting Cooperation – to openly contribute to class activities by offering and accepting stimulus from other students Actualization – to display a strong sense of selfworth, positive attitude, and complete effort Copyright © 2007 Pearson Education, Inc., publishing as Benjamin Cummings
Christ-Like Character
Supporting State and National Standards
Patience
Self-Control
Kindness
Gentleness
Joy
Goodness
Peace
Unity
Faith
Respect
Trust
And so much more!
Teamwork
(Leadership, problem solving…)
GALATIANS 5:22 (FRUIT OF THE SPIRIT) Copyright © 2007 Pearson Education, Inc., publishing as Benjamin Cummings