BRYANT CANNON 1246 W 30th Apt 110 Los Angeles, CA 90007 (951)640-9238
[email protected] Objective: Education: University of Southern California Class of 2010 B.A. in Interactive Entertainment Coursework: CTIN-309 – Introduction to Interactive Entertainment – Survey of the history of Interactive Media as well as a critical discourse of the medium. CTIN-483 – Programming for Interactivity – Technical instruction with the Torque Game Builder engine to create full interactive experiences. CTIN-488 – Game Design Workshop – A lecture and lab in prototyping, playtesting, and presenting 3 different video game concepts. CTIN-489 – Intermediate Game Design Workshop – Lab-style class that brings game concepts from paper to reality. General Work Experience: Multimedia Seller, Borders Group – 2006-present – I am accountable for managing and distributing multimedia product to the store shelves while offering general customer service and/or working the register. USC SCA Post-Production Help Desk – January 2009-present – I assist cinema students who require assistance in Avid. Creations: Pipeline: Tile-based puzzle game created for a game programming class. Resurrection Plant: Functional strategy board game prototype involving the genetic altering of plants. The God Game (tentative): (In Progress) a “God” game that demonstrates a creation’s flee from its creator. Achievements: • AP Scholar with Distinction, 2006 • Indoor Drumline Open Class Champions, Quad Captain, 2006 Computer Skills:
Proficient with Microsoft Word, PowerPoint and Excel; Adobe Photoshop, Premier, some Dreamweaver, some Flash; Avid, FinalCut; programming experience includes C++, Java, Torque 2D/3D, command line, some Python, and some PHP.