Adidas Coaching Clinic September 29-30th Palms Casino, Las Vegas Coach Bob Knight – Session One – Offensive Play Everything is not what it seems due to offensive play. 1. Getting ball in position to get a good shot. a. Half court spacing – spread the defense, screen and get outside. b. Always set yourself up away from baseline so you can go either way. c. Don’t set up two cuts in the same direction, hurts your spacing. d. Running helps cut down on turnover to assist ratio. e. Coach has no problem telling a kid he is not allowed to shoot. f. Free shooting is detrimental. Take 12 – 15 foot shots under supervision. g. When you step on the floor you are ready.
2. Screening a. Coach is not big on the ball screen because one guy is handling the ball too much. b. You need to help each other to get open. c. You need to change the position with the ball and someone will be open. d. Number one practice drill is 4 on 4. This is also a great defensive drill. You can do this with no dribble or one dribble. Always trying to get to the basket. Start in a 2 on 2 set with screens from both sides. You work your way up to 4 on 4. Use restrictions like 8 passes or Billy needs to touch in post before anyone can shoot. e. Everything you do should have the “O” and the “D” in mind. f. Transition both ways is necessary. g. Don’t put non-shooter in position to let the other team get off him. h. You need a good angle to set the screen. i. On the screen, the set up, and the cut you need to constantly stop and correct sloppy play. Don’t let it continue.
j. In motion offense it’s like snowflakes, never the same. k. You may say best scorer must screen twice before can shoot. l. Stat: How many points do you give up off of bad passes? m. You have to be demanding.
Adidas Coaching Clinic September 29-30th Palms Casino, Las Vegas Coach Bob Knight – Session One – Offensive Play - continued 3. Downscreen a. Go nail the guy and you must meet the opponent. b. Take the defender up and then go low. c. Go shoulder to shoulder. d. Screener must watch the “D” man and if screener sees switch develop you can slip. e. Cutters need to be high and keep the spacing wide.
4. Flarescreen a. You need to be always ready to slip. b. On the screen your feet need to be wider than your hips. c. You need to be ready on the switch with feet balanced d. You put your left hand on your right wrist. e. Set with back to corner.
5. Backscreen a. Bounce the pass into the post. b. Make sure you throw it away from the other team. c. Hold the ball on the perimeter for a two count to see what develops. d. You need to set up to the middle of the floor so you can backcut.
e. If defensive man is in post on backcut, don’t go in. f. You set up the cut by using foot deception. g. Coach got away from cross screen because it is to congested, although he still uses it occasionally.
Adidas Coaching Clinic September 29-30th Palms Casino, Las Vegas Coach Bob Knight - Session Two 1. General a. Good coaches are ones that demand the most from their players b. Teach your players to think quicker and demand the most from themselves c. Put players in positions to think 2. Team Defense Drills a. Always set a restriction (e.g.: 15 sec. shot clock) b. Always try to put the defense at a disadvantage 1. 5 vs. 4 full court to 4 vs. 5 back 2. 4 vs. 4 with 1 extra man in each corner (“6 vs. 4”)
4 vs. 4 shell where corner guys can attack, defense must communicate and rotate
3. “5 vs. 5 change”
Coach dictates when to “change.” On signal, player drops the ball and moves to defense Players may not guard the man guarding them
4. 4 vs. 4 with Post (“5 vs. 4”)
4 vs. 4 shell where Post man is pressure release Post has freedom to do what he wants. He can screen or look to score Defense must communicate and rotate to stop the post
3. Zone Offense Attack a. Against man-to-to man, you can dictate where the defense plays, but against a zone, you can control who they guard. 1. Always look for the most favorable match up (“mismatch”) b. Attack the gaps 1. Dribble away from where you want to pass 2. Never dribble and pass to the same direction c. Players without the ball should make hard, cross-court cuts into the gaps 1. Start very low and behind the zone to the point where you are almost out of bounds 2. Always fill the baseline/short corner on a reversal d. vs. 2-3 Zone 1. Attack the baseline, flash middle, and look opposite e. vs. 3-2 Zone
1. Attack the middle with 3 players flat against the baseline
Adidas Coaching Clinic September 29-30th Palms Casino, Las Vegas Coach Bob Knight - Session Two - continued f. Miscellaneous 1. Always attack the gaps 2. Dribble out the point to the wing in order to prevent a turnover on a wing to point pass 3. Use a dribble from the point on a reversal to freeze the zone (“freeze dribble”) 4. Ball should pass the midline before going back to the same side 5. Use a lot of shot fakes
Adidas Coaching Clinic September 29-30th Palms Casino, Las Vegas Ben Howland - UCLA Bruin Basketball – 310-206-6276 I. General a. Low field goal % defense and winning the rebound margin wins ballgames. b. Define roles 1. Get players to understand their roles c. Practice defense for at least 20 minutes per practice 1. Every drill is competitive and there is always a penalty for the loser II. Defense a. Defend the ball, not a man 1. Players may not always guard the same man; be ready to stop ball III. Transition Defense a. Take away transition offense and make them score in the ½ court set b. On a miss: 1, 2 are always safeties, 3, 4, 5 hit the offensive boards c. On a make: 1 or 2 always stop the ball early on the outlet, in bounder’s defender to half-court line IV. Defensive Positioning a. Pressure the ball with your body square to the offensive man b. Deny one pass away; up to one step beyond arc
c. Jump to the ball under control, but don’t lunge at the ball d. ALWAYS talk V. Close out under control a. Sprint half the distance, then use short, choppy steps the other half b. Contest every shot to the level of release with hands up VI. Extending screens a. Lock and trail shooters b. Extend by being in the passing lane, show and bump offensive player on the curl c. After bump, release back to your man d. Always feel/touch your man in order to prevent him from slipping the screen VII. Defending the Double Stagger screen a. Top/Ball side defender must extend on the screen b. Low defender must protect against the slip VIII. Defending on-ball screens a. Ball defender must force the offense to use the screen, and then go over the top of the screen 1. There is no ball pressure if player goes under the screen and the PG has better vision of the floor b. Screener’s defender must hedge/extend and recover c. You may double in the corner, occasionally on the wing, but never on the top IX. Defending the dribble hand-off a. Switch on the dribble hand-off
Adidas Coaching Clinic September 29-30th Palms Casino, Las Vegas Bo Ryan – “Swing Offense” Wisconsin Phone #- 800-262-4597 The swing is from Johnny Orr’s upscreen, Tom Davis’ flex, and Bob Knight’s principles’, like the fade. 1. The Swing is “O” in transition a. If you score a point per possession you will win 90% of your games. b. You want to get the ball to the best offensive player, get him the ball first. c. You need to get your guys to firmly believe they need to work. d. You should practice the skip pass to post entry every day. e. Doesn’t make v-cuts f. The five spots on the floor are 2 wings, 1 post, and 2 guard top. g. Against an overplay have your point dribble entry, and the wing backcuts as the post leaves to open lane up. h. You can also always downscreen to get into offense. i. Nice thing about the swing is you can always get a stagger screen. j. Ways to beat full court pressure: Put big man in the middle and throw over the top.
2. Things that Coach Ryan feels are important for success a. Who is the leading scorer? Who cares as long as someone scores or gets fouled. b. You have to get the ball into the post. You need to run post-passing drills. You need to teach them. Don’t assume they can do it. c. Don’t yell play “D”. Tell them what to do. It’s called coaching. d. Chart 3-point shots. Shot 12% better on kickouts. You need post touches. e. Kids learn to shoot while already facing when they are young. That’s why percentage is better from inside out. The skip pass is the next best way to get a 3-point shot. The ball screen is the lowest % 3-point shot.
f. On transition Defense: Send the 1 and 2 back. If the other players can’t grab the ball with 2 hands then they need to get back. g. On rebounding: Keep your hands up. The best was Bill Walton. h. It takes three seconds to secure a rebound after the shot goes
Adidas Coaching Clinic September 29-30th Palms Casino, Las Vegas Bill Self – Man offenses and Zone offenses “If you think you have all of the answers then you are probably way off base” – Self 1. Half Court Man Offenses a. Coach likes when you have a one-man front because you can get back if you turn it over. b. You first need to swing the ball to get the defense to move. c. On post Defense you need to beat the offensive man to the first step. d. You need to take a “cheat step” on the top in order to receive the pass at full speed. Then you square up. e. Getting ready to screen: You can create a bad hedge by stopping and restarting. f. When the defense is applying heavy pressure you need to run the 1 – 4 This will help to eliminate pressure. g. The 3 out and 2 in is a great offense if you have depth at the big positions. You can where the opponent out.
2. Zone offenses a. Main objective is to get the bottom guys in the zone out. b. Ball needs to be a hot potato to get bottom guys out. Move ball quickly.
c. If you can occupy the outside bottom guy on defense, you can do whatever you want. d. See diagrams for plays and tips how to make plays work.
Kansas practices call 785-864-3056 for the office phone, or if you want to work summer camp.
Adidas Coaching Clinic September 29-30th Palms Casino, Las Vegas Coach Jim Harrick I. General a. Elements of a successful coach 1. Organization 2. Philosophy 3. Discipline 4. Surround yourself with good people 5. Praise for those around you
Acknowledge a great pass or play
6. Explain 7. Demonstrate
8. Correct 9. Repeat II. Readiness a. Concentration 1. Players always give their undivided attention; when they step on the floor, they are ready to play 2. Players are always in a stance defensively b. Poise 1. “Be on balance, quick, but not in a hurry.” III. Miscellaneous a. Two foot jump stop at all times unless using a screen b. Always v-cut offensively c. Always defend the shot with hands up d. Always follow your shot e. Always block out on foul shots
Adidas Coaching Clinic September 29-30th Palms Casino, Las Vegas John Calipari - Memphis Tigers - coachcalipari.com “Think outside of the box”
I. General a. Screens are not a focal point of the offense b. Post touches with his back to the basket are not ideal c. Missing lay-ups are okay d. Shoot a lot of 3 point field goals e. If there is a play that a player can make, let them make it f. Coach less and win II. Keys to the offense a. Offense is geared to score as many points per possession as possible b. Beat your man; it is harder to defend the dribble than to defend the screen c. Drive to get a lay-up first, create second 1. Commit one way and GO 2. Avoid the pass to the ball side corner 3. Avoid bounce pass through lane to post; instead bounce ball off backboard for post to catch d. Hard cuts will open up the drive lane e. Send 3-4 guys to the offensive glass III. Miscellaneous a. Coaching is learning and helping b. Help another coach c. Be stimulated and learn d. Add one thing for every player to work on, every year
e. During the season, it’s about what is best for the team; in the off season, it is about what is best for the individual f. The goal for your team is to be having fun at the end of the year For more go to coachcalipari.com, click on videos, and then click on style of play
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Building a Tenacious Full Court Defense- Andy Landers Press 1. 2. 3. 4. 5.
To control tempo To force turnovers To drive or to change the tempo Because other teams do not There will always be one time in a game where you may need to press due to time and score. If you press frequently, they will become comfortable and confident in the press. 6. You want your team to want to press and not need to press. 7. There is not enough time in practice to teach a lot of different presses
Full Court Pressure 1. This is about pressure on the ball and spacing everywhere else 2. Three levels • The back court • The area around the half court line, the mid court area, called the ready area • Half court defense
Drills 1. Zig Zags • Keep the nose on the ball to the mid court level and keep squared up. • Do not get beat down the line so get one foot out of bounds. Play through the lines. • The offensive player goes half speed. • On change of direction, do not care how the defender gets his nose back on the ball (slide shuffle or sprint) but he must get his nose ahead of the ball and has squared himself to the dribbler. • As the offensive player reaches the mid court area, the defender should take his nose off of the ball and cut the floor. Keep the man on the sideline and do not let him come back to the middle. • Must try to turn the player twice before half court
2. Zig Zags with sideline cut • Try to keep the ball close to the sideline as it crosses half court • Keep your head on his hip and not on the ball • Once the ball has crossed half court, make ball reversal difficult. Make them throw over you and allow your teammate to intercept the pass. • On the sideline slide, sweep the man with your arms like a bird swooping down on him. • Do not allow the ball to be dribbled back to the center of the floor • It is difficult to guard the ball one on one full court. In fact it is almost impossible. That is why your teammates must get involved. No one person can defend the full court. It takes a team effort.
3. One on one backside- this starts building the backside help • Start with two lines at opposite ends of the court • The offensive player with the ball dribbles down the floor with the defender using his zigzag rules to defend him 1. Pressure the ball hard with your nose on the ball 2. If the ball crosses the half court near the sideline, cut it (keep the ball on that side of the floor)
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3. If the ball crosses the half-court in the middle, stay square to the ball until it goes to the sideline and then you will cut it The backside defender will: 1. Eyeball his man and the ball at all times while in a stance 2. You must anticipate that the defense on the ball will break down and you must be ready to rotate to the ball to stop the ball going to the basket 3. If a long pass is thrown to your man, you must close out on the ball with high hands or possibly intercept the pass 4. If the ball gets into the lane area and you have rotated to get square to the ball to stop the ball, the original defender (the zig-zagger) on the ball must rotate over to your man once the ball is passed
4. 2 on 2 support • The man on the ball uses his zigzag rules • The man off of the ball rotates ahead of the ball so that his outside shoulder is aligned to the inside shoulder of the man on the ball as he knows he must help as the ball cannot be contained 1 on 1 full court. He is not guarding his man; he is helping on the ball. • Once the ball is passed, the helper must sprint back to his man and apply ball pressure • Once the ball crosses the mid court, the ball must be cut and the opposite defender must look to intercept the pass • The offensive player without the ball must stay behind or even with the ball • Add a coach in the middle of the floor that the offensive players pass to and make the defenders rotate ahead of the ball and then back to their men to apply pressure
5. 3 on 3 support • Cut on the sidelines, contain in the middle • Do not turn your head on the ball, open to the ball when you are rotating • One player is on the ball, one is in support and one is spacing (see Spacing rule below) • Play normal half court defense once within the 3 point circle 6. 3 on 3 Sidesaddle • The back defender: 1. Lines up even with his man 2. The farther the ball is from his man, the farther he is from his man 3. Spacing rule- be as far from your man as you can be but if the ball is thrown to your man, be there • Teach spacing first, then middle cut (have the defender body up by turning his back to the ball and send him backdoor) then sideline upcut (make them catch it below the free throw line extended) 1. The simple objective of a press offense is to get the ball ahead of your front line of defense to create a numbers advantage. If the ball is caught behind your first line of defense, they will send a cutter long to create this advantage. 2. The sideline cut is the most difficult cut in basketball to defend
7. 4 on 4 support • Make it difficult for the ball to advance up the floor • Use all of the other drills rules as the ball advances • Do not let the ball come back to the middle once it nears or reaches half court • Once the ball is contained on the sideline, the defender of the player in the middle of the floor must be on the line and up the line to intercept passes back to the middle 2-2-1 Press • Front men 1. When the ball comes inbounds, pressure the ball, cut the middle and send the ball handler down the sideline 2. The opposite guard gets into support 3. If the ball is passed back, either pressure the ball (middle) or cut the sideline
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Middle men 1. Spacing rule- be as far from your man as you can be but if the ball is thrown to your man, be there. Make him look open but be ready to intercept the pass. 2. When the spacing is good and the ball is progressing up the sideline, double team the ball near half court 3. Play through the lines (stop sideline dribble with feet outside of the line) 4. Once the trap is set, the man opposite the ball turns and sprints into the lane for support and basket protection Back man 1. Have your nose on the ball but 40 to 60 feet from it 2. Once the trap is set, take the closest man to the sideline and deny him Give up the pass backwards and nothing else
Run and Jump • Rule- If I leave my man and come to jump yours, I have to be able to get there and create a defensive play. • Run and Jump is not run and trap • Yell out to the person defending on the ball “Blitz”. That tells the man on the ball that you are coming to jump the ball. • When you get there, he will rotate in the direction you came from and pick up the first open man. • He will keep rotating until he finds the first open man, as there may be some other rotations that may have occurred. • Anything that goes over the top, one of the back defenders will pick up and the front defender will rotate. • You can play this defense with the out of bounds offensive player covered or leave the defender in the middle of the court to double team the ball once it is entered • Think spacing- be as far away from you man as you can be if the ball is thrown to him, get there. • If you are going to support, encourage pressure on the ball. Andy Landers PO Box 1472 Athens GA 30613 800-259-2809
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Offense Memphis The 4-1 drive and kick offense is something that we picked up from The University of Memphis, and have absolutly fallen in love with. It fits in to what we want to do, and the personel that we have. Make sure to read the literature page for more info on what we have found through research. Here is our alignment out of our primary transition. This is the only time that the 5 will be on the ballside block, as once penetration starts, 5 will bail backside to create a lane for the ball. Players 1) Pt guard: Attacks off the dribble well, good playmaking ability, and able to get to the rim out of transition. 2) Shooting guard: Decent shooter, but real good about getting to the rim off of penetration. Almost a slasher type of player, but can hit an occasional 3 on a kick out.
3) Off guard: Terminology is probably backwards but this needs to be your best shooter, as they get a lot of skips on penetration over the top. 4) Trail: Usually a decent post player who can handle the ball. Bigger person, but one you feel confident can take a defender off of the dribble. 5) Post: Doesnt have to be a great back to the basket player, just someone who is big, physical, and has a soft touch around the basket. Needs to be your best rebounder In this sequence you can see that once the ball has started penetration inside the perimeter, the 5 will bail to the backside block. This will do two things. A) open a lane of penetration to the rim. Let the ball have a clear path B) Put the 5 defender in a bind help wise. Notice the spacing. Athletes need to be about 15-18 feet apart at all times
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Offense Rules for this offense: Guards: Penetration: 1) Any penetration to the basket, needs to be just that, penetration with the mindset that you are going to get to the rim. Players will want to try to go side to side with the dribble at first. The key to this is to get the guard in the mindset that they are getting to point A from B in a straight line. It is the person with the ball responsible for getting their teammate open. This is different from traditional methods when it is the cutters responsibility to get open. Here we want enough penetration to where we create a help situation
Guards Rules Ctd: Penetration Ctd. On penetration, penetrate until you are cut off by a help defender. The help defender needs to CUT you off, almost to where they are going to take a charge if you keep going. Reason being is that we are trying to put pressure on the defense by attacking the rim. The results should be the following, either a lay up, or get fouled shooting the layup. Notice how in this we show how much help is needed before a guard stops their dribble.
Guards Rules CTD: Penetration: On penetration, as soon as the help goes, the nearest guard will rotate over the top of the ball. We make sure to tell them to stay outside of the perimeter on this to create spacing, and a longer recovery on help. On the kick out we tell the 2 one of two things. If they are a shooter, who you feel confident shooting the ball, tell them to fire away. If they arent a great shooter, as soon as they catch the ball, tell them to rip, and drive right back over the top looking to get to the rim. The two players who are backside (4 and 3) are just to stand there to help tie down helpside
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Offense Guard Rules CTD Penetration: As soon as the 1 kicks the ball out, their job is to head to one of the corners. They can either head to the playside corner, (as shown here), or the weakside corner shown in the next sequence. Make sure they are sprinting out to the corner to help clear a lane, and that they are getting width on this. We are seeing a lot that the 2 on penetration has been able to kick back out to the 1. We dont mind this our 1 can shoot pretty well, and gives us another look. Notice here that the guard rules stay the same on penetration. 2 is attacking the rim, the 4 will rotate over the top of the 2, (a little exxageratted here) to make a longer recovery for the defender. What we are telling our 2 to do here, is mainly keep your head up and your goal is to get to the rim, draw help from 5, and third option is kick back out to the 4. Guard Rules CTD: Penetration: Here you see what happens if the 1 had cycled out to the weakside. In this case to keep spacing integrity, the 4, and 3 would replace each other, and the 1 would sprint to replace the 3. We dont get this a lot due to the fact that it isnt real natural for a kid
Guard Rules CTD: Reversals: BLUR SCREEN We get this a lot during our secondary where we have a slot to slot pass. We will also do this most times in our offense once we get into it. This screen is very effective just becuase of the misdirection that it causes.
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Offense Guard Rules CTD: Reversals: BLUR SCREEN After the ball has been reversed to the 4, the 1 will dive to the middle of the free throw line. Timing is the key element to this, as the 4 must time this out to where they are rubbing off of the 1's butt as they attack the rim off of the dribble. As soon as the 4 clears the 1 with the dribble, the 1 will flare out to the backside slot. The 4 is rounding the corner heading downhill trying to get to the rim or draw help. Notice we are still following our rules here as the 2 is coming over the top of the 4, because they are the nearest guard
FOR MORE GUARD INFO SEE BREAKDOWN DRILLS, AND INFO SHEET. THESE ARE OUR BASIC RULES THOUGH POST RULES: What to do on penetration. 1) Penetration over the top: It is very important for your 5 to understand two things. First where the penetration is coming from, is it over the top, or is it baseline penetration. And second would I be better to stay put, or should I follow circle shooting rules that you will see in the next few sequences.
POST RULES CTD: PENETRATION OVER THE TOP On penetration over the top, the rule of the 5 is simple, circle under the basket to the opposite block. We are still following our basic concepts of make the defense have a longer recovery, and also give the ball a lane to the rim. Where the 5 has to read this is that if their defender leaves early, they may be better suited to just sit and stay, and recieve the dump off from the 1.
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Offense POST RULES CTD PENETRATION In this sequence you can see that we are having a baseline penetration. Normally I hate this move offensively, we either get trapped or kick the ball out of bounds. However, with this offense I am starting to allow my guards to do this because of the rules of the 5. In the case of baseline penetration, the rule of the 5 is to circle over the top, and get to the bottom of the dots, hands ready for any quick pass. We try to make this pass quick, and high so the post can go get it and score. I know Calipari said a lot of times that was a lob for a dunk. Well I coach girls so we just tell them catch it high and keep it high. In the case of the guards here, the 1 would be the nearest guard so they would rotate over the top of the 2, and the two would get out to the perimeter on any pass. It could be either playside or weakside, but more than likely weakside. POST RULES CTD: WHEN TO POST UP. There are two times that the 5 should post up on the ball side block. The first as we stated early is in primary transition, only to bail as soon as we start penetration. This is simply to clear a lane for the ball to get to the rim. The second time is on any quick skip from side to side when the post was already backside as you see in this sequence. We will tell the 5 on a skip duck in and pin. We will try to get you the ball, but if we don't, as soon as penetration inside the perimeter happens get to the backside block quickly.
Those are the basic rules to the offense. We try to make sure of the following things. 1) Get to the rim, either get the lay up or get fouled. This will put pressure on the defense constantly 2) If you are a shooter on the kickout, then shoot. We dont mind it, we have plenty of people for backside rebounding purposes. 3) If you are not shooting attack on the kickout, dont hesitate, drive the helper over the top
Created with Basketball Playbook from www.jes-soft.com
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Offense Memphis breakdown To install this offense we are working a lot on dribble penetration, and getting kids in the habit of explosive first steps. Our goal here is to get to the rim for a lay up, a foul, or to create a help situation for a kick out, or dump into the post. With that in mind, footwork is a big thing we are working on to better our players. In the next few pages you will see some breakdown drills that we are working on. Some are individual, some are team. I hope they can help you.
Rip Drill Rip drill is something we will do daily in order to get the kids used to attacking the rim. During this drill things you will need are a ball, a passer, and a chair. Here the circle near the top of the key is a coach who will be our passer. The circle near the seam is where the chair needs to be. We start this drill with the passer, passing down the floor to the first person in line. We make sure the reciever has their hands in ready position to catch and shoot, or in this case drive over the top. We will work three footwork moves on this side of the floor. 1) Rip over, 2) Rip Under 3) Jab Cross Over. On the catch we work in that order. First time through catch rip over the top, big first cross over step, and attack the rim for the layup. After all have gone, we will go to the rip under, and then the Jab Cross Over. Usually try to speed up the pace by telling the passer to get the next pass moving when the 1st person starts their dribble. We want a layup here Make sure the guards are attacking hard, and getting to the rim in as few dribbles as possible
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Offense As we move up the floor, we will work the right slot a little bit. We will work two moves up here. The drawing might be a bit confusing so I will try to explain a little better. I have done a better job with filming practices this year, so if you need to see anything, just let me know. Here we move the coach to the left elbow, and tell them to do the same thing give a pretty hard pass that isnt perfect for the guard to catch. The first time through we will rip and drive over the right side of the floor, just making a one step move to attack the rim. Same thing, to keep pace, we will tell the passer to hit the second person as soon as the first takes their first dribble towards the rim. The second time through we will just work a catch and cross over to attack the left side of the floor.
Make sure footwork is good, and that your kids are attacking full speed. Get to the rim for the layup. The third and final place we will work is the left seam. Just two moves from here. Same sequence as earlier. Coach as a passer, and a line behind the chair. The first time through we will just work a one step off of the catch, with a right hand dribble to the rim. we are similating a kick out and a drive back over the top while the defender is recovering. We will tell them either to go around the rim and work on a lay back, or cross over after the first dribble and left hand lay up. The second time through we work on a sweep fake baseline side, then drive right back over the top following the same rules as above with the one step.
Circle Shooting Circle shooting is a post drill, and the first one that we work on. We try to work on our kids getting used to looping under or over to get used to penetration rules for posts. The first few mins we will work on looping under the basket, as we tell them this is what they will do in the case of a guard penetrating over the top. The passer will be right below the free throw line where the guard should be, and will just dump the ball to the post. In this case we will give them all kind of passes. Bounce, direct, and lobs. This is just so they can get used to catching in different surroundings. To speed up we tell second perso to go as soon as the pass is in the air to the person in front of them. We will usually do this for about 5 mins, working both 2
Offense the left and right side of the floor In this case after the first five mins we will switch and work shooting as if there were a baseline penetration, and the post is looping to the bottom of the dots. Same thing here just the passer is moved to the short corner. We work several things as far as passes just in case, but we want a high pass thrown here. We will work both the left and right side of the floor. Tell second person in line to go as soon as the pass is in the air for the person in front of them
1 on 1 Closeout We will work this drill with everyone but the 5's. All we are working on here is dribble penetration 1 on 1 with a closeout coming at them. We will run this on both sides of the floor. here 1 would be working with the 2, while 3 would be working with 4.
What we will start with is to tell the defender, in this case the 1 to pass the ball out to the 2, and then close out hard. When the season gets here we will try to do what the opponents do on closeouts. (Are they aggressive, do they lay off, do they run and jump to block the shot), but early we just work on getting the defender out there and putting a lot of pressure on the ball. Early we will tell the defender to handcheck, foul slap, and body up so we can get into the mindset of attacking through physical play.
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Offense Once the guard on the perimeter catches the ball in this we tell them to attack the rim. Dont wait on the closeout to get there. This does two things. A it works on our offense, we want to go on the catch. B it works on our defense as we work closeouts, and recovering to defened penetration. As you can see here we show two different types of penetration. The 2 is driving over the top, while the 4 is utilizing baseline penetration. I dont care what they do, but I do tell them dont do the same thing every time. Switch it up, and get to the rim. They can go at the same time. Have defense go to offense, and offense step off. New person rotating in will be a defender.
Things to look for in 1 on 1 Closeout • Make your guards take an explosive first step, always beat your defender with this step. • When they feel pressure dont let them dribble spin, just get lower than the pressure, and keep attacking. Stay lower than the defender. • Get to the rim, either take a lay up or get fouled. As a coach get excited, when they get fouled if they miss the layup just reconfirm "good now go beat them from the line" if they get the And 1, let them know. Kids will do what they think pleases you • Dont stop until you get there. This will look ugly at first but let them know they are getting better
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Offense Memphis breakdown 2 Just to help ease the downloading, I am just breaking this down so the PDF files wont be so big.
2-0 Penetrate and Kick Shooting Put a line at the slot, and a line at the seam. Here the two circles represent the following. The one on the perimeter is a coach who will be the passer. The one inside the perimeter near the lane is another coach serving as a helpside defender. Here we are going to recieve the pass in the slot, and they are to attack the rim with the dribble looking for the layup. I tell the help defender sometimes go, sometimes stay, make the guard read this. The person in the slot will follow our penetration rules, as the nearest guard will rotate over the top.
Here the helpside defender went to help, and we tell them get to where they are about to run you over. In this case there will be a pitch out to the person looping over the ball. We tell the person recieving the pass as soon as you catch it attack the rim just as in rip drill for a lay up. Once your kids get the hang of attacking the rim hard, you can allow your better shooters to spot up on the kick out and hit the three. The 1 here on the kick out would work on looping out to the playside corner
We will work this drill in different areas of the floor to make sure that we are understanding the concept. As you see here we are slot to slot. Still a passer and a help defender. On the catch, we will tell the reciever to drive the ball either towards the midline, or towards the sideline, but get to the rim. On the kick out, the 1 would cycle out either playside or weakside. We usually call this Guard/Trail 2-0 Penetrate and Kick Shooting. Once again as you get better at this allow your shooters to spot up every once in a while
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Offense Here the same as before just moving to a different set of spots.
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Offense Memphis breakdown 3
3-0 Penetrate and Kick Shooting. 2 passes. Here we just work the same drill we just did with 2 on 0 P&K shooting, but just start adding people to it. We also make sure that we add a pass. We still want to make sure that we are following our rules, and that we are attacking the rim. Nothing but layups the first part of the year.
We tell the guard we dont care which side they penetrate to but we dont want to get into a habit of penetrating to the same side everytime. Here the 1 chose to penetrate over the top, makin the 3 the nearest guard. Thus 3 will loop over the top of the 1 to recieve the kick out.
After 1 has kicked out they will sprint out to a side. I dont care if it is playside, or weakside, but they must get there in a hurry. On the kick out that 3 recieves, tell them to attack the rim hard as soon as they catch the ball. 2 being the nearest guard will loop over the top ready to recieve the second pass. As soon as they catch the second kick out, the 2 will drive back over the top to get the layup at the rim. The 3 will loop out to a side on the kick out. As your kids get better you can allow the last person to catch to shoot the three. We tell the person who started in the 1 position to get safety on the shot, and the other two to crash the boards hard
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Offense Just another variation of this with guards. Here same things are involved, penetration with a kick and a drive. We still want two passes so that we get in a rhythm of moving the ball side to side, and getting to the rim.
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Offense Memphis breakdown 4
2 on 2 Closeout. This is a drill we will work in order to get a lot of live action where we have to read. We will tell the defense to pick what they are going to do. Either play tight and physical. Heavy help or little help. Switch on interchanges or stay. Or sag off and make them attack you. Whatever you do have them be physical at the rim.
Here we are working just 2 on 2 with slot and seam for our guards. Two defenders start in the paint and pitch out to one of the guards, it doesnt matter who. As soon as they pitch out, close out hard.
After the closeout we are live until we either get a score, or foul, or the defense has the ball. We really enforce the ideas of getting to the rim. If you have the ball get your teammate open. It is not their job to get open with a v cut or l cut. If the defense doesnt help get to the rim and get fouled. Point A to Point B as quick as possible. Try not to dribble spin. On any pitch out we are live. Early in the year I tell my guards to attack the rim, we will shoot later. Also on the pitch out tell the 1 to get to the corner either playside or weakside.
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Offense Here we will go slot to slot 2 on 2. We can work our blur screen stuff here, as well as just regular penetrate and kick.
Here you see that we just moved this to a side
We will also work this with our posts from different areas. Here we are working from the slot area with the post backside. We will switch up areas on the floor to get them different looks
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Offense Memphis breakdown 5
3 on 3 Closeout This is the exact same as 2 on 2 closout but we will make sure that we work with the post every time here.
Here you can see where we work slot seam, with backside posts. You can use your imagination and put people anywhere you would like to work different areas on the floor. We always tell our kids early in the year we don't want a 3 yet. Get to the rim at all costs. We will tell our kids to not be afraid to make mistakes. Dont be timid, attack attack attack. We will also work up in sequences of 4-4 where we work just perimeter kids. 4-4 where we will put a post in, and 5 on 5 work later in the year.
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Offense Memphis trouble shooting Many times we will run into problems as we did last spring, and here are somethings we have done to correct those problems. IF you have any questions feel free to pm call or email me at any time.
Too much pressure and we can't get around them! • • •
This came up a few times last spring and we would work a few things. Either allow the ball screen, or dribble hand off. In the dribble handoff, let the reciever catch the pass off of the bounce. Dont jump stop to hand off. Try not to work on this early, as your kids will want to do this all of the time. If the defenders jump the handoff, we will back cut to the rim. We have an open lane to the basket, so we will be ok.
My kids are too quick to pitch out! • • •
Drill, Drill, Drill them on attacking the rim on 1 on 1 work. We emphasize this so much, my kids probably think these are the only words that I can speak. Work a lot of 1-0 situations to where they are attacking the rim, and you are watching their footwork. Have a pad during 1-0 work where you bump them when they get into the lane. Make them take the layup while getting fouled.
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Offense
We seem to be in too big of a rush. • • •
Work with them during 2 on 2 to work out timing and spacing issues. Make them understand that they have to keep spacing to make this effectice. Dont worry too much, being in a big rush is better than being too slow. Make them keep their heads up to see the help and where it is coming from
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ACS – Princeton Offense – Sets+Entries+Options/Quick Hitters I.
Sets (“Calls”): 1. 2. 3. 4. 5.
II.
Up (“Thumbs Up”) Down (“Thumbs Down”) Post-Entry (“Post”) Flare (“Flare”) Open (“Open”)
Entries: 1. Up – 2-man Game entries – (all entries lead back to “Basic Positions) a. Dribble out/backdoor b. Dribble hand-off c. Wing entry/use high post screen d. Wing entry/fake screen/backdoor e. Wing entry/follow/butt-screen/kick/3 f. Wing entry/follow/butt-screen/kick/slip g. Wing entry/follow/fake butt-screen/continuation cut h. Dribble at wing/Pick & Roll i. Dribble at wing/Pick & Pop j. Ball reversal (post must be at hi-post to consider this ‘Up’)
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2. Down a. Opposite guard through to initiate b. Ball reversal/passer cut-through from original setting (post must be at low-post to consider this ‘Down’) c. Ball reversal/passer cut-through from other sets (post low) 3. Post-Entry – Run out of “Basic Positions” (post goes low after pass to wing…post uses St. Bonny pivot to establish position) a. Wing entry (pass) b. Dribble exchange c. Ball reversal across key/wing entry d. Ball reversal across key/dribble exchange 4. Flare – Entry comes within other sets. a. Thumbs Up flare b. Thumbs Down reverse option flare c. All other flares come from a dribble across the top (a backdoor cut is initially made, followed by a kick to wing and then the flare) 5. Open – Entry comes after flare screen is set and is not open…post pops out to key so that we have a 5-out look.
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III.
Options (after the entry is established): 1. Up (at some point the ball must be reversed to opposite wing) a. weak-side guard back-cuts off hi-post b. strong-side guard uses flare (‘Flare’ options below) c. strong-side guard flares/post slips/post-entry/“Post” (options below) d. strong-side guard flares/post slips/no post-entry/ball reversal/“Thumbs Down” (options below) e. strong-side guard flares/post pops/“Open” (options below)
2. Down a. Reverse option/Backdoor b. Reverse/Backdoor/Post c. Reverse/Backdoor/“Flare” (options below) d. Hi-post entry/Away/Backdoor e. Hi-post/Away/Backdoor/Fake P&R f. Hi-post/Away/Backdoor/P&R g. Hi-post/Backdoor h. Hi-post/Backdoor/Down-screen/Post www.mensbasketballhoopscoop.blogspot.com i. Hi-post/Backdoor/Down-screen/Kick/Post j. Hi-post/Backdoor/Down-screen/Kick/Jumper k. Hi-post/Backdoor/Down-screen/Kick/Up-screen/post l. Hi-post/Backdoor/Down-screen/Kick/Up-screen/pop/post m. Hi-post/Backdoor/Down-screen/Kick/Up-screen/pop/Jumper n. Hi-post/Backdoor/Down-screen/Kick/Upscreen/pop/reversal/“Thumbs Down” o. Hi-post/Backdoor/Down-screen/Kick/Up-screen/pop/dribble reversal/backdoor/“Flare” p. Hi-post/X/cutter 1 q. Hi-post/X/cutter 2/attack r. Hi-post/X/cutter 2/weave/attack s. Hi-post/X/cutter 2/weave/post backdoor t. Hi-post/fake X/backdoor u. Hi-post/fake X/kick/3 v. Hi-post/fake X/kick/P&R w. Hi-post/fake X/kick/P&R/stagger
3. Post – (If we don’t enter the post, we go into “Thumbs Down” on pass reversal and we go into “Flare” on dribble reversal. ‘Wing Flash’ and ‘Dribble Reverse’ are options for later in the season. The following options occur when the ball is entered to the post.)
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Post options continued: a. Post makes a move to score. This is always option #1!!! b. Passer drifts/kick/re-post c. Drift/kick/3 d. Drift/Ball-side elbow high position goes backdoor; weak-side elbow high position slides across e. Drift/ball-side elbow screens away/weak-side elbow goes backdoor f. Drift/ball-side elbow screens away/weak-side elbow curls g. Drift/ball-side elbow screens away/weak-side elbow curls/pop h. Drift/ball-side elbow screens away/weak-side elbow uses i. Drift/ball-side elbow screens away/weak-side elbow uses/slip j. Up-screen at elbow/curl k. Up-screen/curl/pop l. Up-screen/use it/3 m. Up-screen/use it/slip n. Up-screen/use it/pop/“Thumbs Down” or “Flare” o. Cut-through…everyone else slides around to get back to “Basic Positions” p. Cut-through/ball-side elbow screens away/weak-side elbow curls q. Cut-through/ball-side elbow screens away/weak-side elbow curls/pop www.mensbasketballhoopscoop.blogspot.com r. Cut-through/ball-side elbow screens away/weak-side elbow uses s. Cut-through/ball-side elbow screens away/weak-side elbow uses/slip
4. Flare a. b. c. d. e. f.
flare/backdoor (defense follows over the top) flare/drive/lay-up (defense under with good closeout) flare/drive/dish (defense under with good closeout) flare/drive/baby jumper (defense under with good closeout) flare/3 (defense under with no closeout) flare/not available/“Open” (defense covered flare well)
5. Open a. b. c. d.
Dribble/backdoor (defender cheats out) Dribble/backdoor/post Dribble/backdoor/kick/3 Dribble/backdoor/kick/post
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Open options continued: e. Dribble/backdoor/kick/up-screen/post/“Thumbs Down” or “Flare” f. Dribble hand-off/attack (defender lays back) g. Dribble hand-off/weave/attack h. Dribble hand-off/weave/post backdoor i. Ball-side Down-screen/backdoor (defender cheats out) j. Down-screen/backdoor/pop/kick/3 k. Down-screen/backdoor/pop/kick/post l. Down-screen/backdoor/pop/kick/up-screen/post m. Down-screen/backdoor/pop/kick/up-screen/pop/post n. Down-screen/backdoor/pop/kick/up-screen/pop/“Thumbs Down” or “Flare” o. Down-screen/curl (defender trails) p. Down-screen/curl/pop/kick/3 q. Down-screen/curl/pop/kick/post r. Down-screen/curl/pop/kick/up-screen/post s. Down-screen/curl/pop/kick/up-screen/pop/post t. Down-screen/curl/pop/kick/up-screen/pop/“Thumbs Down” or “Flare” u. Down-screen/use-it (defender lays back)/3 v. Down-screen/use-it/kick corner/3 w. Down-screen/use-it/kick corner/backdoor www.mensbasketballhoopscoop.blogspot.com x. Down-screen/use-it/kick corner/backdoor/up-screen/post y. Down-screen/use-it/kick corner/backdoor/up-screen/pop/post z. Down-screen/use-it/kick corner/backdoor/up-screen/pop/ “Thumbs Down” or “Flare” IV.
Quick Hitters 1. Square In 2. Scissors 3. Elbows Through a. Triangle b. Lob 4. UCLA 5. Marquette
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Tom Crean (Marquette University): “Individual Workouts”
2-man Jumper Drill: Top 3 focal points or keys: 1. Mental Preparation 2. Energy and Enthusiasm 3. Competitiveness Player 1 shoots and follows his own shot Player 2 rebounds for player 1 Each player shoots 25 shots (2’s and 3’s) before alternating Shooter must move and shoot from a variety of spots. Mix in shots off the dribble, not just shots off the pass This can be made into a game by players keeping score for each other. This drill is good for the following areas: 1. spacing 2. passing 3. communication 4. catching and shooting 5. shooting off the dribble
3,2,1 Drill (with a passer and rebounder): o Player 1 shoots from 7 spots around the court’s perimeter o Start by shooting a 3-pt shot, follow shot. o Player 2 rebounds and passes back to player 1 o Shoot a 2 pt shot, follow shot (one dribble left or right) o Player 2 rebounds and passes to player 1 o Player 1 shoots a lay-up o Players keep track of their scores. o Players should be making game like moves and shots at game speed!
4 Minute Team Shooting Drill: o Team must make 10 shots from 5 spots around perimeter (50 points) o Drill starts in the corner > wing > top > wing > corner o Each player must follow their own shot and outlet pass to next player in line. o You can split the group up to compete against each other o Teams have 4 minutes to make as many shots as they can.
Tom Crean Marquette University Al McQuire Center Suite 111 North 12st Milwaukee, Wisconsin 53233 Phone : 1-800-373-4668
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Defense- Full Court Press- Walberg Principles • This defense is designed to see how much pressure can I put on you • The defense is designed so that in the first 28 minutes we wear you down and the last 4 minutes we play to win • Take no timeouts in the first half- give them no breaks and just wear them down • Most players cannot play hard for more than 2 minutes- sub for your team and try to wear the other team out with quick substitutions • It is easier to wear someone down by making them dribble full court than to be able to pass the ball • Does not do closeout drills or slide drills- uses FLYOUTS or WALKOUTS • Uses “just get your ass there ASAP” and “just cover them” • Want VERTICAL TRAPS- trapping from behind, not on the same plane or they can see you coming • High side- be above your man in the line of the ball • If something bad is happening SEE IT AND FIX IT • Players must move while the pass is in the air, not on the catch • Move on the pivot- if the offensive man’s shoulders move to your right, move to your right- turn and slide on the pivot • These things must be drilled with a 4-man shell in the full court • Players must learn to move in angles and not in horizontal or vertical straight lines • Allow no lay-ups • Allow no 3’s to their best shooter • Challenge every shot with HAND AND VOICE • If a team starts to beat your press with 1 or 2 players, deny the inbounds • Always know where the point guard is • During the first possessions of the game, study how the other team is trying to break your press • Name different press intensities with a color Three zones of the press • Pressure zone- the ball is pressured and the ball handler is forced to dribble • Cushion zone- if the ball has entered this zone, the defenders give cushion so as to still cover the ball but not allow easy penetration into the offensive zone • Try to allow no passes into this zone (impossible but try anyway) • Do not get 3 behind the ball • Jab and recover- allow cushion but apply fake pressure • Vertical trap zone- trap from behind with the Controller and the Gapper • The Gapper becomes the SEE IT AND FIX IT person if things start to fall apart- he looks for the next open man • Even as the ball gets to the high side, continue to play on the high side and do not become a hugger • Umbrella- the normal half-court defense zone where the players are helping each other to form the umbrella to cover the basket- trap all pick and rolls • As the ball travels down the court, you can have 2 defenders trailing the ball but you cannot have 3 or the defense will break down
Four quarters of the press (and normal defense) • If the ball is in an inside quarter, all defenders are on the inside quarters of the floor • If the ball is in an outside quarter, no matter where your man is, you are on that side of the court that the ball is on • Guard people with an open foot position and not a deny stance
Rules • Pressure the ball • No offensive player is allowed to make a straight line pass if the ball is above his head • Yell “PRESSURE, PRESSURE, PRESSURE”- this will cause some discomfort to the offensive player • Cause them to SOY- soil on yourself or to PTP- pee their pants • You may do this press in any variation (man, 1-2-11, 2-2-1, 2-1-2, etc.) • Do not be a HUGGER- a defender that is too close to his man • Do not be a SNIFFER- a defender that is behind the rear end of his offensive player- get ahead • When subs start to enter the game, SOY starts to happen • You must cover each others back • The controller guards 1 person while everyone else covers 2 • You may not start your best 5 as you may want your best 5 to enter once fatigue is starting to occur Positions 1. Controller • Must be one tough SOB • Pressure the ball • Make the offensive player put the ball on the floor • Will need 3 players to fill this position as they may get into foul trouble • May not be your best point guard to start the game but someone who is able to get ahead and to stop the sideline dribble • Must be able to zig-zag his player- MUST GET 1 BACKCOURT TURN
2.
3.
4.
5.
• Can get 3 fouls in the first half (you are playing 3 people) • Guards 1 person • May not be able to shoot Gapper • Will always turn to be a trapper when the ball is dribbled sideline • Will run and jump the ball if the ball is dribbled middle • If the ball switches sides of the floor, the Controller and Gapper will switch roles • Trap from behind if the Controller is doing his job or sprint ahead hard to trap on top if the Controller becomes a sniffer • Punch out- tap the ball from behind • Phasing- if the person in your zone clears out, you must backpedal and stay in a gap until the offensive player has phased into another area and you can turn him over to another player • Do not get gapped- back pedal and phase your player until he is released Taker • Take the sideline pass over half court away • Can be a slower player • Must be smart Reader • Must be the smartest guy • Goes for steals all of the time • He is reading what the ball is doing and where the ball is going to go • If he reads the offensive player beating our defense, he sprints to get within the umbrella • If he reads the trap coming, he looks to intercept • If the ball goes middle or switches sides of the floor, he becomes the Taker and switches roles • Must not be in the same plane as the Taker- Reader is up and Taker is back Teaser • Tease the ball handler to throw the ball to your man • His eyes must be on the ball and the offensive man’s shoulders • Once he sees the offensive man’s eyes taken off of the lone pass, he must get further from his man
If you have players that bitch about playing time, make them a Controller and they will commit move fouls and have to sit The offense will use different press break alignments- after the ball is inbounded the defenders get to their quarters By pressing the whole game, the game becomes longer as you will get more possessions and shots (a 32 minute game will seem like a 40 minute game) Press off of missed baskets Use a 1-2-1-1 alignment The back man (teaser) must get back Does not do any conditioning drills- the only running drills he does is losers run and down and back in under 10 seconds touching lines Drills 1. Full Court Shell • Guard to Guard a. The guards pass the ball back and forth to each other b. The defense must make adjustments to pressure the ball, get into gaps, get into the correct quarter of the court and to not play on the same plane
• •
Guard to Guard then up the sideline- play live on the dribble Guard to Guard then up the middle- play live on the dribble- guards cannot get split, but if they do get back into the umbrella
2. • • • • • •
10 Liners 1 day/year Team is split into 2 groups The groups must do a down and back in under 10 seconds while touching lines Do this until it is successful for 10 times All group members must make the 10-second time limit and touch the lines for the trip to count as a success (his team had to do 27 last year to make their 10 trips) This helps the team get closer as they pull for each other
Vance Walberg at Rocklin 9/29/07 Opening: • • • • • •
A high school coach, Clovis West…nothing remarkable about the school or the kids, in 23 years he had 3 Division 1 players. Starting in the late 80’s he saw a different successful Division 1 coach every year, he would go for a week. He noticed the culture, weight room, little things that a program did….that you can’t get off of notes, clinics, dvds. This offense / defense (they go hand in hand) is proven at the high school level (Clovis West), JC (Fresno City), and Division 1 (Memphis). This offense, defense, and substitution mentality neautralizes the opponents effectiveness….enhances your teams’. The offense won’t get you any wins: we win by practicing harder, out hustling the opponent, defending, depth, rebounding, getting to the foul line, and out of bounds plays. He had 7 guys at the end of last year, said he put basketball back 100 years with his team’s performance.
Basics: • • • • • • • • • • • • • • • •
Four out One in. Two side = right side / Three side = left side Blow Out Zone, Breakdown Zone, Drop Zone, Drag Zone, Rack Zone. We need to use all of these….including drag zone, it clarifies everyone’s movement and reads. 1and 5 are point grds (1 is the better / older pt. grd), tougher to pressure two pg’s. 2 and 3 are patient, start w/ inside foot at rim 2 and 3 must be locked and loaded, spacing at NBA range. 4 must read and stay opposite, cleans everything up. Idea is to create the biggest gaps possible for drives. Looking to get to the rack zone 1st; “rack zone mentality” Drop zone is for players “not good enough to get to rack zone” 1 and 5 have complete “rack it” freedom, do anything you want, just make sure you get to the basket. They are the only ones who can soot pull up 3’s, it helps them with the rack it if they need to be guarded on the pull up 3. 1 can be dead middle when we cross half court, 5 can be left sideline…tougher to help and gives 1 more options….new and good wrinkle. Maybe use as special. Any time we shoot a three with a foot on the line = team runs After drag 23 (kick out to three side from the drag zone) passer follows to three side under the post player, creates bigger gaps. “Kick ahead” = pass up the floor, “Kick / Pitch Back” = grd to grd pass, “Kick Out” = Wing go behind action. Pitch Back is 6-8 feet, rack it mentality on pitch back, positive “pitch back” = a catch past the mid line, rack it % goes up on a pitch back catch past mid line.
• • • • • •
On a Drag drive on the Two side, the 3 must “find the window” on the Three Side…locked and loaded at the NBA 3 pt range. Positive Kick Out = the higher the kick out is rec’d the better % of success. Positive Back Door = The better the spacing the higher the %....rather be higher than the elbow than lower on drop zone. 4 must call “ball” loud and flash to elbow when the drop zone is used. Drop zone is a two man game with the wing, remember we want to “rack it ideally”, 5, 4, 3 are the outlets….if two man game doesn’t work out. Kick Back, Drop 23 is a good look…look for back doors after kick backs.
DRILLS (details): • • • •
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“Olympic Shooting” details: call for ball, set up at NBA three. Drills and hustle make the offense, it all goes together. Mentioned “20 minute drill” and “4 min drill” to determine shooters. “4 Minute Drill” each basket has a name Worst shooters are in hell, 2nd and 3rd place shooters are in pergatory, 1st place team is in heaven. He charts every player, every day. 70% or better are green light, 50-70% can’t shoot if we’re getting “streaked”, must rack it. “4 Minute Drill”: To get to heaven at team has to beat the 1st place team 2 days in a row or by ten in one day. “Scramble” (3 on 2 Teams) details: defenders play parallel, there is no “ball” or “back”, they start wide to take away kick ahead pass, then pinch middle if the middle keeps the ball, they force the middle guy to dribble it up. “Scramble”: Teams. Ball handler sweeps, blows out, and attacks the side opposite of who passed him the ball, he hits the wing and spots to shoot 3 at high elbow, the man who threw the outlet pass sprints to the block…shot pass or three on kick out from the drive. Play in teams and keep score. Win at everything…win win win! “Cardinal” Details: Push ups if the ball hits the ground out of the net. Quick passes! Defense “is in your lane” = pass it…defense is “out of your lane” = rack it. Defense does not wait for skip pass. “Texas 11” details: start ball in the half court line. Half court guy can’t move. 2 on 1 back is same principles as Cardinal offensively. Shoulders and hips square to the hoop. Stay in your lanes.
Zone Stuff • Don’t hesitate on 3’s against the zone, make sure to rebound. 3 out of 10 makes and 4 out of 7 offensive rebounds. • 4 to the glass. • Wings are elevated vs zone • Dribble at is always a back door, never hand off • Push (Circle) and Wheel are great vs zone, swing it and expoit weak side. • Alternate sides where offense is initiated, 2 side then 3 side. • “1 or 5 Fade” (zone special) 1 hits 2, 5 sets fade screen on the top of the zone.
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“Bump’ – If the zone is a bump zone, call “Bump”. Wing goes to strong side short corner rather than cutting all the way through. Quick two on one vs the Middle of the zone “2 Set”– 3 out 2 in. Elevated mid post and also short corner action. Hit wing, wing hit mid post, for quick dump to short corner. “22” – Same alignment as “2 set”. Elevated mid post and also short corner action. Hit wing, wing pass back to point and drift to corner, reverse it and skip to back to wing for 3 pt shot. “52” or “53 – 4 out 1 in. 1 hits 2. 5 screens down on weak side of zone. 2 skips to 3 or goes through mid post to the 3 for a three pt shot. His teams shoot 50 threes per game if the are zoned.
Random thoughts by Walberg Last year he moved the 1 to the middle of the floor and the 5 to the sideline (parallel to the 3 lane). 2 side 3 side Drop 2 = drop zone, two man game with 2 Drop 3 = drop zone, two man game with 3 Drop 23 = drop zone, back door to 2, to 3 in the corner Drop 32 = drop zone, back door to 3, to 2 in the corner Drag 2 = drive, stop in drag zone, skip to 2 Drag 3 = drive, stop in drag zone, skip to 3 Drag 34 = drive to drag zone, skip to 3, post 4 Drag 24 = drive to drag zone, skip to 2, post 4 Rack it….means Rack it (finish / off the glass).
1 and 5 are drive first shoot second players. 2 and 3 are shoot first drive second players Emphasized backboard passes or finish on rack it. No bounce passes, direct passes. On drag zone drives options are trail or skip to window….the same side wing is not an option unless emergency. Defense will tip it if we try to go to same side wing. Keep score in every drill, tally all wins in the foul section on the scoreboard, to get actual credit for the win, winning team must make a free throw. Live full court is played to 8 by 2’s and 3’s…whoever makes the winning basket also has to make a free throw…if that player misses the foul shot then the team goes back to 5 or 6 or whatever they had previously and the game resumes. Cream rises to the top, the best players end up getting the ball, because they have to win on the court and the foul line.
Square shoulders to the basket, get low, attack in a direct line, clip the hip, try to bump the defender three times per drive. Ref won’t call the first 2, will call the third….or will get a lay up.
In the breakdown zone, if 1 passes to 5 immediately, reads should be : If 5 squares up to 1 or dribbles with inside hand…after a reversal from 1, 1 should x cut and brush screen. If 5 reverses to 3 and does not dribble we are in “wheel.” If 5 dribbles toward 3with his outside hand, we are in “circle”. Calipari was impressed by how much he got out of his kids, didn’t look like much…they were drilled so much on what they needed to do to be successful and so clear on their reads that they maximized their potential. Everything is mapped out and drilled home, kids know what to do in situations, and are taught to be aggressive…it pays off. Do not take any negative steps on offense, when you have the ball, everything is attack. We do not hesitate, 3’s are up…if you are open you have to shoot it. If they close too hard, rack it…simple. On 3’s….make 3 out of 10, offensive rebound 4 out of 7 misses. 4 to the boards offensively. Best shooter is back on defense, creeps around the 3 pt line for kick out after rebound, 1 and 5 go to the boards, 1 finds ball as controller in press, and 5 is at the foul line to become gapper. He sends his 1 and 5 to the boards, right into 2-2-1. His best shooter 2 or 3 gets to the top of the key as back man…anything that is not square to the rim for a put back, gets passed the shooter for the 3 pt shot. That shooter also becomes the “taker” in the 2-2-1. 3 or key, midrange jumpers = bench…in games, scrimmages and practice, must be in the key. Want to maximize each possession: 60% layups = 1.2 points per pos. / 38% 3 ptr = 1.14 ppp / 76% free throw = 1.4 ppp. Memphis shot 28% from midrange the last two years. Go back and chart your bad shots over the last season, guarantee they midrandge. We don’t want bad 3’s, but at least they stretch the defense. Offense and defense go hand in hand…it is an overall mentality and one suffers without the other. Once the 4 man’s defender loses vision, he needs to throw his hands up and prepare to clean up. Condition with the ball, 90%. Get better while you get in shape.
Important: in transition 2/3 are at the high x on the wing, in the ½ court they are on the low x on the wing. Blood Drills are named that, because we want have blood in our eyes when we attack.