Balance By Drjeager Hahahaha.docx

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Kr patch for future balance in sea server Balance PVE

◆ PVE

Lensia Skill Changes name The maximum level and limit level that can be learned have been adjusted. Maximum level: 27 → 13 Limit level: 29 → 15 The Deep effect color has been changed to green system. Pierce ※ Developer Comment: In the case of Fleury, we decided to use SP to acquire both Deep Pierce and Burt, which is a skill associated with awakening and class mastery, and decided to reduce the maximum level of both skills.

Burt

The maximum level and limit level that can be learned have been adjusted. Maximum level: 16 → 10 Limit level: 18 → 12

Bloom The toggle skill has been changed to a skill that lasts for duration. Increases the amount of Final Attack Damage. Ever Tic 20% → 25% Power ※ Developer Comments: As the loading of maze has been frequently updated, the toggle skill has been turned off continuously. To solve this, change the toggle skill to a skill that lasts for a duration.

Step screw

The power to attract enemies increases slightly. Attack power changed. 18 level damage: 2936% → 2940%

Bloom ※ Developer Comments: It was designed as a skill to attract enemies, but its effectiveness was low and it increased its attractiveness.

Attack power changed. Spinning Level 16 cut Charging ATK: 2495% → 2498% down Level 2 Charging ATK: 4990% → 4995% Level 3 Charging ATK: 7486% → 7493% It no longer shares cooldown time with Will Makers and is available for use together. Scar Maker

※ Developer Comments: Survival buffs and attack buffs are tied together, so you only need to use one of the two skills. Also, since the Will maker is a survival buff, it has been restricted from movement and it has been obstructed to perform the gimmick pattern of the monsters in Nest, so we changed the two skills so that they can be used individually.

Increases the damage and cooldown of your lollypop. 15 levels : 6827% → 10536% Lollipop Cooldown time: 11 seconds → 16 seconds ※ Developer comment: We have upgraded the attack power because it is considered to be low attack power even though it has low utility. The effect of the Will Maker has been adjusted. It no longer shares cooldown time with Scar Maker and is available for use together.

Will Maker

Before changing tent range 3M tent, duration 15 seconds Buff duration of 5 seconds recover every second HP1% if it is over the tent, and all damage taken reduced by 30% after the change reduces damage taken: 20%, duration 10 seconds 10 Max HP % Instant Recovery Recovers 20% of maximum HP for 10 seconds

Bloom The skill has been changed to reduce the number of revolutions and blow the enemy. 13 level Spinning damage: 2612% * Revolutions → 6251% swing ※ Developer Comments: The existing spinning swing time is too long and usability is judged to be low, significantly reduced casting time.

Fling Sky

Fixed the phenomenon of hitting when Lensia disappeared. Fling Sky's invincibility time has been added to the tooltip. Invincible time: 1.9 seconds

Fleuri Spinning skewer

Spinning Skill's attack range has increased slightly.

Rough scoop Increased attack power. Damage (including based on 11th level instant) : 8899% → 12783%

Staff Screw EX

Spinning Swing EX

The ability to increase the destructive power of the spiramen to an exactly hit target is lost. Attack power is increased 100% to hit targets correctly. The strength to attract enemies increases slightly. ※ Developer Comment: It is judged that the ability to increase the super armor destructive power of Staff Sc EX is difficult to show effectiveness in the current game, and it replaces it with an increase in attack power. It has been changed to a skill that reduces the number of revolutions and summons a whirlwind to collect enemies. Added the ability to increase the damage of the spinning swing by 20%. ※ Developer Comments: Fleury is determined to lack the skills to mow, has been changed to drive the enemy to improve it .

Fleuri Class Mastery

[Enhancement] The effect of the spinning skewer has been changed, and before and after the skill has been added to the delay.

Class Mastery II

Attack strength increases. Attack power increase 15% → 20%

Class Mastery III

Deep Pierce will now remove the ability to give additional damage to targets with weaknesses. Deep Pierce's attack power is increased by 750%. ※ Developer comment: It is considered that the complexity of the weakness exposure mechanism is high, and we have removed the weak point exposure mechanism of the deep pierce to simplify it.

[Awakening Attack strength increases. Passive] Scar Increased damage 13% → 15% Maker The new skill, Over The Rainbow, will change. Evil Fencer

Over the Rainbow

Bifrost

* Developer Comment: Evil Fencerer has a great effect on huge monsters, but it was difficult to expect definite damage due to its unique randomness. Also, all the evil spirits must be killed to trigger the buff, causing the Deviation of the DPS. These problems have led to the replacement of the Evil Fencer with a new skill, Over The Rainbow. It can be used on the ground as a forward attacker with short invincibility, but can be used in conjunction with the air or after Bifrost use. ATK: 6778% Invincibility: 0.65 seconds Cool Time: 10 seconds

Increased attack power. Attempting to jump will add an invincibility time, which will be displayed in the tooltip. Invincibility Time : 0.5 sec. Damage: 18300% → 25540% ※ Developer Comment: We have added an invincible time to prevent this because it is often attacked by an enemy attack while jumping for Bifrost use.

Fleuri An effect has been added to guide accurate timing. The effect color has changed to rainbow. Increased attack power. [Awakening Level 16 passive] Stage 1 Charging ATK: 4866% → 5814% spinning cut 2nd Stage Charging ATK: 9731% → 11628% ※ Developer's Comment: The effect has been added to make it down easier to know the timing of the spinning cutdown

.

[Awakening Passive] Burt

Probability changed from active skill to active skill. Attack power and cooldown have been changed. ATK: 25% chance to increase 3000% → 1000% increase in use Cooldown time: probability 10 seconds ※ Developer Comments: Randomness of the random game of the game is determined to match the active time to change the active skill .

Stingbringer Maintain current specifications. The contents of the tooltip have been modified to match the performance of the actual skill. [Awakening 1% HP every 2 seconds → 1% HP recovered every second Passive] Will Maker ※ Developer Comments: This patch focuses on the reorganization of Fleury. That's why Stingbringer's [Awesome Passive] Will Maker, which is associated with Will Maker, will change in Stingbrizer-focused patches. launcher Skill name

Changes Changed version generation method.

Lightning Rise

[Existing] Create unconditional plate immediately in specified range (5m ahead) [Fix] When you hit a projectile in front of you and hit within a certain range (8m)

launcher However, if there is no enemy within the front range, no plate is created. trigger

The casting speed of the trigger when summoned is increased by about 15%.

Set position

It has been changed to use [General Attack Button] instead of [Jump Button] when casting. Increased physical, magic attack power increase.

Blaster Mastery Physical and magic damage increased by 20% -> 25% increased Hyper Galaxy

Skill casting speed has been increased by about 15%.

Impactor Skill name

common

Changes After using all the impactor skills, [Elbow Attack] through [Special Attack Button] has been added or lengthened. All Intense Shocker Super Armor has increased defense.

pulse

The resource displayed in the character status information window has been changed from an inense pulse to a pulse. Super armor Increased armor.

Intense Pulse Intense Shocker Damage reduced by 50%. Class Mastery I

When using Intense Shocker, regenerates his HP by 10%. Resources acquired by skill hits have been changed.

Class Mastery II 1 Intense Pulse -> 10 Pulse The skill has been changed to receive an invincible determination during casting. [Awakening] Limit Runner Resources acquired by skill hits have been changed. 20 pulses -> 2 intense pulses

Impactor [Awakening] Illusive Fist

You can also use [Domination] by clicking [General Attack Button] in the dropping action.

[Awakening] Trigger

The casting speed of the trigger when summoned is increased by about 15%.

Luster Skill name

Changes

Laser Peacock EX

[General Attack Button] for launching additional rides has been extended. Changed version generation method. [Existing] Create unconditional plate immediately in specified range (5m ahead)

Lightning Rise EX [Fix] When you hit a projectile in front of you and hit within a certain range (8m) However, if there is no enemy within the front range, no plate is created. Eternal light soul

Reduced damage buffs are removed from the effects of eternal light souls and changed to the skill effect of Liberoblast. During the use of the main skill, the generation timing of the wing projectile was finely adjusted.

count down

Increased attack power of one wing. 25% of each skill's ATK -> 30% A 20% reduced damage buff is added.

Libero Blast

Cooldown increases. 90 seconds -> 120 seconds

◆ [Majesty]

Although it was the first awakening class, there was no meaningful skill effect, so I hastened the balance adjustment priority. We did not make much adjustments to the DPS part, but we aim to improve some of the inconveniences of the Majesty class and provide a good feel.

Eliminating Force Mirror Dependence • Majesty was suffering a large loss in SP consumption due to the acquisition of the Smasher series [Force Mirror]. • Because of this, we changed the specification of [Force Mirror] and added the corresponding debuff effect to [Gravity Ball EX] Debuff can now be applied. • addition Smasher also the preparation to provide a Force shield], agenda to improve replacement / the [phosphonic mirror from the main line skill, Naturally, the overall reorganization will also be included.

Attack determines adjustment of focusing skills • Gravity Ball, complements the micro-holes, black holes, etc. Summon a point where the jegakgak an attack determination of the various main skills occurs.

Adding gravity control elements • Gravity rush and focus gravity are awkward structures that use [Gravity Force] and their [Cooldown Time] as resources. • If you use gravity balls and microholes by decreasing the cooldown of both skills and increasing the duration of gravity sphere You can use the awakening at any time and at the desired timing. • You can also add [Slow Area] as an element that can increase the duration of [gravity sphere] We have enabled awakening.

Improved usability of skills that are not often used but are clearly recognized as 'Majesty' skills. • Because both the attack and use of the Summon Comet and the Meteor Swarm have not been utilized in the [awakening] mechanism We have combined the two skills into a 'Meteor' group to enhance usability. • When time acceleration is not available, it is aimed to relax whitespace in the deal cycle and to increase the frequency of use of the ultimate machine.

Force user Skill name

Changes Attack power has increased. 1986% → 2168%

Gravity Ball Reduced cooldown time. 9 seconds → 8 seconds Skill casting speed has increased. Micro hole Improved casting speed by 15% Attack power has increased. Thorn black hole

2268% → 2525% The creation position of the black hole has been adjusted.

Summon Comet

Comet's drop position has been adjusted. Attack power has increased. 4798% → 5285%

Raise Gravity

Reduced cooldown time. 24 seconds → 22 seconds Gravity field generation position has been adjusted. Attack power increased by 500%.

Force mirror The effect of increasing the damage of nearby targets has been removed. SP required for initial acquisition has been reduced. Gravity Spear 3→1

Force user SP required for initial acquisition has been reduced. Force Wave 3→1 Cooldown increased. 30 seconds → 35 seconds The duration of the deceleration zone has been reduced. 10 seconds → 7 seconds Slow Area The maximum level and limit level that can be learned have been adjusted. Maximum level 11 → 5 Limit level 13 → 7 The generation position of the deceleration zone has been adjusted. SP required to acquire has been reduced. Payback mana 10 → 5 SP required to acquire has been reduced. Time Acceleration 10 → 5

Majesty Skill name

Changes Increased Dark Attack Power Increase. 20% → 30%

Steel magic SP required to acquire has been reduced. 10 → 3

Majesty Attack power has increased. 4874% → 5284% Switch gravity Reduced cooldown time. 27 seconds → 23 seconds Increased attack power. 40% → 50% Gravity Ball EX

The effect of increasing the damage of the target is added. Increases damage received by 20% Duration 20 seconds Skill casting speed has increased.

Micro Hole EX Improved casting speed by 15% Surman Black Hole EX

The creation position of the black hole has been adjusted. Increases the duration of attribute resistance reduction effects. 10 seconds → 20 seconds

Raise Gravity EX We have been able to use other skills right after the creation of the gravitational field. Gravity field generation position has been adjusted. The Micro Hole Instant will instantly explode and change to make all damage. Class Mastery II The creation position of the microhole instant has been adjusted. Added the effect of reducing the cooldown time before the Force exploits. Class Mastery III Cooldown time of 13 seconds → 10 seconds

Majesty Creation position of force exploitation has been adjusted. Gravity Rush's direct hit determination has been removed. A single gravity sphere has been changed so that it does not explode more than once. Increased attack power. Gravity Rush

1550% → 2750% Reduced cooldown time. 20 seconds → 5 seconds We have relaxed the post-delay at the end of the cast. Increased attack power. 2150% → 2350%

Focus Gravity Reduced cooldown time. 15 seconds → 5 seconds [Awakening Passive] Dark Removed. Mastery [Awake passive] missile missile

Removed. Added an effect to express the remaining duration of gravity sphere. - Gravity spheres now flash red for 3 seconds.

[Awakening Passive] Gravity Mastery

The effect of changing the spec of Gravity Ball EX has been equally added to the effect of increasing the damage received on the [Awake] Gravity Ball. Increases damage received by 20% Duration 20 seconds

Majesty Gravity Ball Increased attack power has increased the ATK of [Awakening] Gravity Ball. 2979% → 3251% A switch that can be used at teleport hit has been added to increase the attack power of Gravity. [Awakening] 20% increase in attack strength of Switchgrity [Awakening passive] teleport

Teleport hit rating slightly increased. Invincibility has been applied at the beginning of the teleport. Teleport can now be activated in the direction you entered when used in conjunction with the [Move Button]. Also, you can use other skills during the cancellation. Newly added awakening passive. Gravity Balls, Micro Halls Hit a 20% chance to get a 'Meteor Light'. Up to 3 cumulative Duration 30 seconds Fisher 'Meteorite' strengthens Summon Comet with [awakening] Summon Comet. Cooldown 5 seconds

[Awakening Passive] Meteor Mastery

Increased casting speed Change number of hits from 1 to 4 Meteor Swarm is enhanced with [Wake Up] Meteor Swarm. [Awakening] When casting a Meteor Swarm, you can summon a meteor shower in front of your character by entering [General Attack Button]. Can be activated by [Normal Attack Button] input in the rising motion for summoning After the meteor shower recalls, the movement becomes free.

Majesty If you do not enter [General Attack Button], you can use same as before. Increases the ATK of the Meteor Swarm. 100% increase in damage Newly added awakening passive. Dark area is given to the slow area. The range of the deceleration zone increases slightly. [Awakening Passive] Slow If there is a gravity sphere in the deceleration zone, the gravity sphere enters an unstable Area state. In an unstable state, an attack that reflects the attack power of [Slow Area] occurs, and when the state ends, it returns to [Gravity Sphere] and the duration is reset. Unstable state duration 6 seconds

Smasher Skill name

Changes The specification has changed. Increases the damage of the Force Mirror. 100% increase in damage

Force Mirror EX

Increases the attack range of the Force Mirror. Increased attack range by 50% Attack hit adds an effect that increases the damage of the target. Increases damage received by 20%

Smasher Duration 12 seconds

◆ PVE buff effect change

Mercenary Skill name

Changes Increased attack power.

Battle Howl 10% → 20%

Avenger Skill name

Changes Increased the increase in the speed of the attack.

Shadow Call 40% → 45%

sniper Skill name

Changes The additional damage rate has increased.

Critical Break 50% → 60%

Acrobat Skill name

Changes

Acrobat Increased attack power. Shortbow Mastery 19.5% → 30%

Hunter Skill name

Changes Increased attack power.

Hunter Ai 30% → 40%

Mara Skill name

Changes Increased Dark Attack Power Increase.

Complete Darkness 20% → 30%

Guardian Skill name

Changes Light Attack Strength increased.

Class Mastery II 5% → 15%

Herratic Skill name

Changes

Brutal Soul

Increased Dark Attack Power Increase.

Herratic 40% → 50%

Gear master Skill name

Changes Increased attack power.

Class Mastery II 25% → 35%

Ray mechanic Skill name

Changes Increased attack power.

Class Mastery II 10% → 15%

Dark Summoner Skill name

Changes Increased attack power.

Class Mastery II 25% → 35%

Soulter Skill name

Changes Increased attack power.

Class Mastery II 30% → 40%

Blade dancer Skill name

Changes Increased attack power.

Class Mastery II 10% → 20%

Spirit dancer Skill name

Changes Increased attack power.

Class Mastery II 10% → 20%

Oracle Elder Skill name

Changes Increased attack power.

Class Mastery II 25% → 35%

Reaper Skill name

Changes The buff has changed.

[Awake Passive] Counter Attack

Increases MP damage per second for 6 seconds (limited to 1 time) -> 10% increase in damage for 6 seconds

Raven Skill name

Changes

Raven Increased attack power. Class Mastery II 20% → 30%

Abyss Walker Skill name

Changes Increased Dark Attack Power Increase.

Incarnation of Dark 20% → 30%

Stingbringer Skill name

Changes Increased attack power.

Class Mastery II 25% → 35%

Land Grid Skill name

Changes Increased attack power.

Class Mastery II 20% → 30%

Petronas Skill name

Changes

Overclocking

Increased attack power.

Petronas 10% → 15%

Luna Skill name

Changes Increased attack power.

Class Mastery II 10% → 15%

◆ PVE skill damage adjustment

• Damage to basic job skills has increased overall. • Damage to Action-Passive Skills has been significantly increased since the first-degree Skill was dealt very low damage

Job title

Change skill

Sword Master

Dash Slash / Dash Combo / Counter Exile / Aerial Combo

Mercenary

Dash Upper / Sicker Kick Combo / Crysis Howl

Avenger

Dash Combo / Ariel Blade / Counter Slash

Bow master

Fake Shot / Triangle Shot

Acrobat

Spirit Firing / Ken's Circle Shot

Hunter

Flamingo / AirRaid

Elemental Road

Flame Spark / Frost Wind

Force user

Gravity Spear / Force Wave

Job title

Change skill

Mara

Ebony spark

Priest

Mind Breaker / Holy Wave

Alchemist

slip

mechanic

Sudden Spanner / Quicks

Dancer

Sinatour / Mist Step

Screamer

Spirit Twing / Blitz Claw

Oracle

Turning slide

chaser

Receive Edge

Bloom

Buzz Off / Rushing Blade

Nitis

Thrust

Patrona

Wall rope

• The following class mastery effects have been changed due to damage adjustments in the basic job skill.

Sword Master Skill name

Changes

Class Mastery II

[Dash Combo] has been changed so as not to increase damage, [Dash Kick] damage has been changed from 10 times to 5 times increase.

Class Mastery III

[Heavy Slash] damage increased by 500%, increased by 250%.

Door load Class Mastery III

[Impact Wave] damage increased by 600%, increased by 200%.

Destroyer Class Mastery III

[Circle Break] damage increased by 700%, increased by 300%.

Dark Avenger Class Mastery III

[Rising Slash] damage increased by 450%, increased by 200%.

sniper Class Mastery II

It has been changed so as not to increase the attack power of [Triangle Shot].

Artillery Class Mastery III

The damage of [Magic Arrow] has been changed from 100% increase to 50% increase.

Silver Hunter Class Mastery III

The damage of [Magic Arrow] has been changed from 300% to 200%.

Selena Class Mastery III

The Flame Worm's attack power has been increased from 1000% to 450%.

Eleestra Class Mastery III

The damage of [Glacial Spikes] has been changed from 1000% to 300%.

Smasher Class Mastery III

[Shockwave] damage increased by 1000%, increased by 450%.

Guardian Class Mastery III

[Shield Blow] damage increased by 1200%, increased by 900%.

Crusader Class Mastery III

[Divine Combo] has increased the last damage increased by 6900% from 3200% increased to increase.

Inquire Class Mastery III

[Charge Bolt] damage per lightning has been changed so that it is not increased by 50% in increase.(Where lightning strikes eight)

Arc hectic Class Mastery III

[Divine Combo] damage increased by 1900%, increased by 900% increased.

Shooting Star Class Mastery III

[Quickshot] Damage has been increased by 600% to 300%.

Soulter Class Mastery III

[Soul Wind] damage increased by 250%, increased by 100%.

Blade dancer Class Mastery III

[Fancy Turn] damage increased by 600%, increased by 450%.

Spirit dancer Class Mastery III

The damage of [Spirit Blow] has been increased by 600% to 200%.

Oracle Class Mastery III

[Sting Breeze] damage increased by 400%, increased by 200%.

Raven Class Mastery III

The attack power of the raging citation has been changed from 1000% to 450% of [Awakening Fan of Edge] damage.

Light fury Class Mastery III

[Pan-of-Edge] The damage of the circle's aura damage has been changed from 1,300% to 600% of one-shot damage.

Abyss Walker Class Mastery III

The damage done by [Speedy Cut] has been changed from 700% to 350%.

Bleed phantom Class Mastery III

[Speedy Cut] damage increased by 500%, increased by 250%.

Stingbringer Class Mastery III

[Cross Cutter] damage increased by 300%, increased by 100%.

Avalanche Class Mastery III

The damage of [Wheel Blade] has been changed from 900% to 600%.

Defensio Class Mastery III

The damage of [Wheel Blade] has been changed from 900% to 600%.

• Damage of the first and second transfer skills that are not included in the above list has been adjusted. • Overall damage has been reduced at low skill levels, except for some skills. However, the skill level of the highest level (except for the increase due to skill statements) damage has been adjusted to be the same or slightly increased. ※ Developer comments: Increase the damage of the basic job skill, lowering the damage of the first and second transfer skill to the low level limit, and suddenly suddenly the skill to learn during the level up process suddenly becomes strong, Adjustment was made. However, since the damage level is adjusted to be the same or slightly increased, based on the skill level of the highest level (except for the increase due to skill sentences, etc.), the skill level of the 95th character .

Balance PVP

◆ PVP

Lensia Skill name

Changes

Deep Pierce

The maximum level and limit level that can be learned have been adjusted. Maximum level: 27 → 13 Limit level: 29 → 15 The effect color has been changed to green system.

Burt

The maximum level and limit level that can be learned have been adjusted. Maximum level: 16 → 10 Limit level: 18 → 12

Bloom Ever Tic The toggle skill has been changed to a skill that lasts for duration. Power Scar Maker

It no longer shares cooldown time with Will Makers and is available for use together. The effect of the Will Maker has been adjusted. It no longer shares cooldown time with Scar Maker and is available for use together.

Will Maker

Before changing tent range 3M 15 seconds tent, duration, 5 seconds Buff duration of all incoming damage reduced by 10% after the change reduces incoming damage 10%, duration 10 seconds

The skill has been changed to reduce the number of revolutions and blow the enemy. Damage Spinning swing based on 13th level : 245% * Number of revolutions → 390%

Fling Sky

Fixed the phenomenon of hitting when Lensia disappeared. Fling Sky's invincibility time has been added to the tooltip. Invincible time: 1.9 seconds

Fleuri Spinning skewer

Spinning Skill's attack range has increased slightly.

Staff Screw EX

The ability to increase the destructive power of the spiramen to an exactly hit target is lost. Attack power is increased 100% to hit targets correctly. The strength to attract enemies increases slightly.

Spinning Swing EX

It has been changed to a skill that reduces the number of revolutions and summons a whirlwind to collect enemies. Added the ability to increase the damage of the spinning swing by 20%.

Class Mastery

[Enhancement] The effect of the spinning skewer has been changed, and before and after the skill has been added to the delay.

Evil Fencer

The new skill, Over The Rainbow, will change.

Over the Rainbow

It can be used on the ground as a forward attacker with short invincibility, but can be used in conjunction with the air or after Bifrost use. ATK: 73% Invincibility: 0.65 seconds Cool Time: 60 seconds

[Awakening passive] An effect has been added to guide accurate timing. spinning cut The effect color has changed to rainbow. down Probability changed from active skill to active skill. [Awakening Attack power and cooldown have been changed. Passive] Burt Damage: 25% chance to increase 600% → 150% increase in use Cooldown time: 10 seconds launcher Skill name

Changes Changed version generation method.

Lightning Rise [Existing] Create unconditional plate immediately in specified range (5m ahead)

launcher [Fix] When you hit a projectile in front of you and hit within a certain range (8m) However, if there is no enemy within the front range, no plate is created. trigger

The casting speed of the trigger when summoned is increased by about 15%.

Set position

It has been changed to use [General Attack Button] instead of [Jump Button] when casting.

Hyper Galaxy

Skill casting speed has been increased by about 15%.

Impactor Skill name

Changes

common

[Elbow Attack] through [Special Attack Button] has been added or lengthened after all intense shockers have been used.

pulse

The resource displayed in the character status information window has been changed from an inense pulse to a pulse.

Intense Pulse

Intense Shocker Damage reduced by 20%.

Class Mastery I

When using Intense Shocker, it regains 1% of your HP. Resources acquired by skill hits have been changed.

[Awakening] Limit Runner 20 pulses -> 2 intense pulses Illusive Fist

You can also use [Domination] by clicking [General Attack Button] in the dropping action.

[Awakening] Trigger

The casting speed of the trigger when summoned is increased by about 15%.

Luster Skill name

Changes

Laser Peacock EX

[General Attack Button] for launching additional rides has been extended. Changed version generation method. [Existing] Create unconditional plate immediately in specified range (5m ahead)

Lightning Rise EX [Fix] When you hit a projectile in front of you and hit within a certain range (8m) However, if there is no enemy within the front range, no plate is created. Eternal light soul

Reduced damage buffs are removed from the effects of eternal light souls and changed to the skill effect of Liberoblast.

Libero Blast

A 20% reduced damage buff is added.

Force user Skill name

Changes

Thorn black hole

The creation position of the black hole has been adjusted.

Summon Comet

The creation position of Comet has been adjusted.

Raise Gravity

Gravity field generation position has been adjusted. Attack power has been added 25%.

Force mirror The effect of increasing the damage of nearby targets has been removed. Cooldown increases in all levels. Teleport 5-second cooldown increased SP required for initial acquisition has been reduced. Gravity Spear 3→1

Force user SP required for initial acquisition has been reduced. Force Wave 3→1 Cooldown increased. 30 seconds → 60 seconds The duration of the deceleration zone has been reduced. 10 seconds → 7 seconds Slow Area The maximum level and limit level that can be learned have been adjusted. Maximum level 11 → 5 Limit level 13 → 7 The generation position of the slow area has been adjusted. SP required to acquire has been reduced. Payback mana 10 → 5 SP required to acquire has been reduced. Time Acceleration 10 → 5

Majesty Skill name

Changes SP required to acquire has been reduced.

Steel magic 10 → 3 The effect of increasing the damage of the target is added. Gravity Ball EX Increased damage by 10%

Majesty Duration 10 seconds Surman Black Hole EX

The creation position of the black hole has been adjusted.

Raise Gravity EX

Gravity field generation position has been adjusted. Gravity Rush's direct hit determination has been removed. A single gravity sphere has been changed so that it does not explode more than once.

Gravity Rush

Increased attack power. 80% → 140% We have relaxed the post-delay at the end of the cast. Now the gravity attack of the old explosion refers to his attack power.

Focus Gravity Damage 100% [Awakening Passive] Dark Removed. Mastery [Awake passive] missile missile

Removed. Duration of gravity sphere increases. 5 seconds -> 10 seconds Added an effect to express the remaining duration of gravity sphere.

[Awakening Passive] Gravity Mastery

- Gravity spheres now flash red for 3 seconds. The effect of changing the spec of Gravity Ball EX has been equally added to the effect of increasing the damage received on the [Awake] Gravity Ball. Increased damage by 10% Duration 10 seconds

Majesty Increased cooldown of Teleport also increases the cooldown of Teleport. Increased 5-second cooldown for all levels [Awakening passive] teleport

Teleport hit rating slightly increased. Invincibility has been applied at the beginning of the teleport. Teleport can now be activated in the direction you entered when used in conjunction with the [Move Button]. Also, you can use other skills during the cancellation. Newly added awakening passive. Gravity Ball, Micro Hole Hit when you get a 5% chance to get a 'Meteor Light'. Up to 3 cumulative Duration 30 seconds Fisher 'Meteorite' strengthens Summon Comet with [awakening] Summon Comet. Cooldown 10 seconds

[Awakening Passive] Meteor Mastery

Increased casting speed Change number of hits from 1 to 4 Meteor Swarm is enhanced with [Wake Up] Meteor Swarm. [Awakening] When casting a Meteor Swarm, you can summon a meteor shower in front of your character by entering [General Attack Button]. Can be activated by [Normal Attack Button] input in the rising motion for summoning After the meteor shower recalls, the movement becomes free. If you do not enter [General Attack Button], you can use same as before. Newly added awakening passive.

Majesty Dark area is given to the slow area. The range of the deceleration zone increases slightly. If there is a gravity sphere in the deceleration zone, the gravity sphere enters an unstable [Awakening Passive] Slow state. Area When the instability state is over, it returns to the [Gravity Sphere] state and the duration is reset. Unstable state duration 6 seconds

Smasher Skill name

Changes The specification has changed. Increases the damage of the Force Mirror. 100% increase in damage

Force Mirror EX Attack hit adds an effect that increases the damage of the target. Increased damage by 10% Duration 12 seconds

◆ PVP buff effect change

Reaper Skill name

Changes

Reaper The buff has changed . [ Awake Passive ] Counter Attack

Increases MP damage per second for 6 seconds ( limited to 1 time ) > Increases5% of Final Damage for 6 seconds

◆ Changes in shot behavior

• The first action of the character's bombing, the Ely of Ebay, the weather attacker and Tempest-eBay, the Paladin-Autoblock, the Guardian-Stance of the Face, Lentia - Honith Touch (except counterattack), Sword Master - Pairing, Patrona - Air Shavers are not accelerated by increased action speed.

• You can rotate the camera while shooting.

◆ Skill effect transparency option change

• The effects that are thought to play an important role in game play have been changed so that the effect transparency is maximized to some extent. job

skill

effect

Eleestra

Glacier Field

Freezing zone

Majesty

[Awakening Passive] Gravity Mastery

Gravity sphere

Convolution

Divine power

[Awakening] Conculation

Divine power

Herratic

Land corruption

Fallen Zone

Academic

Wax

Wax

Inquiries

job

skill

effect

Generation field

Generation field

Singularity

Plasma ball

Screamer

Serman Puppet

The waves spreading around the doll

Soulter

Surman Totem

The waves spreading around the totem

Dancer

Axatic dance

Minotaurs summoned

Ring of energy

Chakra membrane

Untouched art

Chakra of light

Ring of Chakra

Chakra ring

Scar Maker

Red Tane

[Awakening] Scar Maker

Red Tane

Angelic Spear

Magic spear and wings

man to man

Shield

Air Shaving EX

Recovery airflow

[Awakening Passive] Airflow Master

Recovery airflow

Reverse order

Explosive airflow

mechanic

Light fury

Bringer

Bloom

Stingbringer

Petronas

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