Transformation Of DigitalLearning In Creative Education 25th of October, 2008 Azuddin Jud Ismail Director of K-Economy – Melaka Chief Minister Office Malaysia Chief Executive Officer – Melaka ICT Holdings
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IT Technology changes the educational environment
As IT technology used in education, the educational environment and educational method has been change rapidly. ▶ Transition of Educational Media board
ICT
internet
mobile
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IC T
on a
Le ar
E-
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Le ar
ni
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MU- Lea Le rn ar ing ni ng
New technology changed the education In 1990, transparency was replaced with Powerpoint in presentation for audience. People want to create ELearning content by himself with authoring software. In 1994, everyone is able to use Internet. Internet changes the world 1990
1994
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I. Overview
01. e-Learning overview
e-Learning is changing
e-Learning of Computer base Teacher-led Teacher Learning Model Electronics Application Non Tracking Single Courseware PC or CD-ROM
e-Learning of ICT base
Self - led All of Learning Model ICT Application Tracking & DB (computerization) Level Courseware Internet of ubiquitous
I. Overview e-Learning Flow |
01. e-Learning overview
in Korea
1.2~2.4Kbps
9.6~14.4Kbps
2Mbps
5Mbps
ICT Base Learning (WBI, GBL,SBL)
Learne r
Electronic s (CAI, CBT)
Service User
Cyber home learning
EDUNET
Broadcasting education
Computer Based Training
High
eLearning
EOD
Computer Aided Instruction
50Mbps
(m,u,t)Learning
Cyber Learning teaching material Computer communicatio n learning
10Mbps
Internet application education
Learning infromation sharing system
Instructor Learning Center
Service User
ICT application education
Audio-visual education Instructo r
Low 1980s
Early in1990s
Middle in 1990s
late in1990s
Early in 2000s
Middle in 2000s
E-Learning Start
When the computer and any other Hardware were distributed to school, ICT education started. As internet was connected, ELearning era started.
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Every Nation Knows the Advantage of ELearning
The Creative E-Learning system will help move away from traditional education to advanced education satisfy the needs •Beingwhich able to learn anywhere of : •Being able to learn anytime •Being able to learn what you need •Being available to provide education for all •Having lifelong, flexible and open education
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Internet changes educational method
As internet is widely spread, ELearning is a new trend in ecommerce. Internet is prerequisite for E-Learning. Internet Users
CAGR 20% Morgan Stanley
E-Learning Market
CAGR 24%
2007 E-Learning White Paper by Ministry of Commerce, Industry and Energy
Focus on Implementing E-Learning by purpose E-Learning will be applied in various fields for the educational aims. therefore MOE has to map out the strategy for implementing E-Learning according to educational achievement step by step.
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I. Overview
01. e-Learning overview
New Paradigm need New u-Learning technology
Learning concept extension
Various learning model implementation technology Changed learner, Instructor role
Enhance learning initiative for learner
and teaching method implementation technology Personal customize learning providing as
High personal customize leaning
Learning community formation
attainment, attitude, learning method, personality Learning community formation supporting Motivation, asynchronous cooperation learning implementation technology
ICT & E-Learning in Education ICT education is including E-Learning in school. Teacher can use IT technology and contents not only in school but also home School
Student
ICT
Home
Teacher Teacher
ELearning
Student
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Trend for ICT education Many countries designed to use various multimedia contents with IT hardware in school and at home with internet.
School Contents / IT Environment
ICT
Home
ELearning
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Most Important Thing is Digital Contents E-Learning is not goal for future education. ELearning is one of the method for teacher . Teacher will decide to use black board or beam projector or E-Learning for his/ her own lesson. Teacher has to do key role in authoring contents and applying E-Learning in his teaching method. Asset
Sharable Contents
Get
+
Do
Authoring Software
E-Learning System
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e-learning Flow with solutions Teacher Authoring Software Authoring Contents
Administrator LCMS Upload/register /control Contents
Student
LMS
Open Course Applicants Management
Register Course
Tutoring
Learning Management
Attend Course
Set Questions
Planning Examination
Take Examination
Grade & Completion Management
Grade check
Assessment
Content Units under the Concept of SCORM
•Heart •Liver •Lung s
Learning Object
•Heart •Liver •Lung s
>
Sharable Contents Object
>
Creative Contents for Teacher (Level 1)
>
Course
Asset
Character
Picture Heart
Your heart is the organ in your chest that pumps the blood around your body. People also use heart to refer to the area of their chest that is closest to their heart.
Text
Video
Audio 15
What is SCORM? SCORM is the international standard for communication between Contents and LMS. VHS Video Player
VHS Video tape VHS • Die Hard • Robocop • Terminator
• Samsung • Sony • Phillips
SCOR M
SCORM Content
SCORM LMS
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Contents Categor y
Rapid
Tradition al
Strategic
Developme nt Timeframe
< 3 weeks
3~11 weeks
12+ weeks
Budget for Development Staff of 1-3 professionals and little or no budget $5,00030,000 Per instructional hour
Developed by…
SMEs with templates training professional guidance Training professionals, such as Instructional Designers, Instructors, Course Authors, etc.
A cross-functional team Often blended, that includes HR, costs can go Instructional Design and higher. others. 17
Rapid e-Learning Process Traditional Content could be created around course planner and SME, Instructional Designer , Graphic Designer and Programmer. In case of Rapid E-Learning SME will create his content by himself with authoring software without any others’ help. Planning
Designin g
Producing
Course Planner
Instruction al Designer
Designer Programm er
SME
Planning
Designin g
Producin g
Evaluation
Evaluation
Subject Matter Expert 18
Rapid E-Learning Tools Self-Paced
Live
Participants take selfpaced training whenever their schedule permits. In general, self-paced tools fall into two categories:
Live (e.g. synchronous or scheduled) sessions occur at a specific time and use collaborative tools to interact with participants in realtime. Most Live learning offerings include features that can help gage response & comprehension. They also have chat functions and audio components, so that participants can benefit from questions and discussions.
• SW Authored • Template-Driven.
Most self-paced tools include the ability to create learner interactions, such as quiz, assessment and survey. Recorded Live session can become Self-Paced Rapid E-Learning course.
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Self-paced
Live
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e-Learning Development by Category
As usage of Rapid e-Learning grows it will expand the total e-learning market Based on market trends, we estimate that in three years the e-learning mark mix will segment itself as follows:
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Growth Rate of Rapid e-Learning Tools Market $Mil 19% CAGR
>60% CAGR
13%
23%
25%
35%
50%
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Assessment Assessment solution is that enterprises, public institutions, online education sites, etc use to construct item bank for learning assessment or job evaluation. Questions & test papers can be composed easily & managed effectively. Online assessment is composed with the item bank and a system is constructed to operate this assessment professionally.
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Basic Test Service Flow phas e
1
Code Draft
phas e
phas e
Question Authoring
ⓐ Question Draft / Quality Control
2
3
phas e
4
Test Compose
phas e
5
Online Test
phas e
6 ⓑ
Mgmt. of Exceptional Case Score
phas e
phas e
Result Feed Back
ⓒ Check & Review
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▶ Provide various management system depending on the purpose of Item Bank Construction a. Process for the quality mgmt. and question record mgmt. of Item Bank b. Used in times of correct answer error and marking written test after the assessment c. Not only the assessment, but also used for learning
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▶ Create Item
▶ Compose Test paper
▶ Online/offline Assessment
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MCC Project Plan & Process Teachers
Idea Bank
Central Item bank
School-based Item bank
Raw Pool
Central Test Instrument DB
Teachers
Pre-test DB
National Assessme nt
Test Paper for School Online Test 26
Future Educational Environment ▶Contents Virtual reality, holography and any other new technology will be used in education in the future. Educational environment will be changed rapidly according to new technology to be developed.
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The Readiness
Supply Eco-System
5 core technologies for Next-generation e-Learning
Semantic Web
Standardization
Core Technology For Next generation Integrated Web Service
Individualization
Distributed Networking
Classroom environment ▶classroom Induce a future learning model from the ulearning environment (wireless network, one-to-one computer, LMS linkage, etc.) more student’s participation, collaboration, creativity, and learning closely related to everyday lives Student as an Active Learner, Teacher as a Good Facilitator
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THE FUTURE MES
G.M. Admin
The Neo Economy
Remote Administration
Grand Mother LENS
Solution Update
Provinces
M. Admin
Remote Administration
Cities
L. Admin
Remote Administration
School & Universit y
Resource/Data/Information
A
C
Resource/Data/Information
Solution Update
B
Mother LENS
B
B
B Solution Update
Local LENS
B B
B
Resource/Data
B
Individual LENS
B Interoperability
B
B
Activities
Future We have to work together for our young generation. Let’s open neo creative educational era.
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