Azuddin Jud Ismail - Digital E-learning

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Transformation Of DigitalLearning In Creative Education 25th of October, 2008 Azuddin Jud Ismail Director of K-Economy – Melaka Chief Minister Office Malaysia Chief Executive Officer – Melaka ICT Holdings [email protected] 1

IT Technology changes the educational environment

As IT technology used in education, the educational environment and educational method has been change rapidly. ▶ Transition of Educational Media board

ICT

internet

mobile

Picture 10

Tr

ad iti

IC T

on a

Le ar

E-

lL ea r

ni

Le ar

ni

ng

ng

ni

ng

MU- Lea Le rn ar ing ni ng

New technology changed the education  In 1990, transparency was replaced with Powerpoint in presentation for audience. People want to create ELearning content by himself with authoring software.  In 1994, everyone is able to use Internet. Internet changes the world 1990

1994

3

I. Overview

01. e-Learning overview

e-Learning is changing

e-Learning of Computer base Teacher-led Teacher Learning Model Electronics Application Non Tracking Single Courseware PC or CD-ROM

e-Learning of ICT base

Self - led All of Learning Model ICT Application Tracking & DB (computerization) Level Courseware Internet of ubiquitous

I. Overview e-Learning Flow |

01. e-Learning overview

in Korea

1.2~2.4Kbps

9.6~14.4Kbps

2Mbps

5Mbps

ICT Base Learning (WBI, GBL,SBL)

Learne r

Electronic s (CAI, CBT)

Service User

Cyber home learning

EDUNET

Broadcasting education

Computer Based Training

High

eLearning

EOD

Computer Aided Instruction

50Mbps

(m,u,t)Learning

Cyber Learning teaching material Computer communicatio n learning

10Mbps

Internet application education

Learning infromation sharing system

Instructor Learning Center

Service User

ICT application education

Audio-visual education Instructo r

Low 1980s

Early in1990s

Middle in 1990s

late in1990s

Early in 2000s

Middle in 2000s

E-Learning Start

When the computer and any other Hardware were distributed to school, ICT education started. As internet was connected, ELearning era started.

6

Every Nation Knows the Advantage of ELearning

The Creative E-Learning system will help move away from traditional education to advanced education satisfy the needs •Beingwhich able to learn anywhere of : •Being able to learn anytime •Being able to learn what you need •Being available to provide education for all •Having lifelong, flexible and open education

7

Internet changes educational method

As internet is widely spread, ELearning is a new trend in ecommerce. Internet is prerequisite for E-Learning. Internet Users

CAGR 20% Morgan Stanley

E-Learning Market

CAGR 24%

2007 E-Learning White Paper by Ministry of Commerce, Industry and Energy

Focus on Implementing E-Learning by purpose E-Learning will be applied in various fields for the educational aims. therefore MOE has to map out the strategy for implementing E-Learning according to educational achievement step by step.

9

I. Overview

01. e-Learning overview

New Paradigm need New u-Learning technology

Learning concept extension

Various learning model implementation technology Changed learner, Instructor role

Enhance learning initiative for learner

and teaching method implementation technology Personal customize learning providing as

High personal customize leaning

Learning community formation

attainment, attitude, learning method, personality Learning community formation supporting Motivation, asynchronous cooperation learning implementation technology

ICT & E-Learning in Education  ICT education is including E-Learning in school. Teacher can use IT technology and contents not only in school but also home School

Student

ICT

Home

Teacher Teacher

ELearning

Student

11

Trend for ICT education Many countries designed to use various multimedia contents with IT hardware in school and at home with internet.

School Contents / IT Environment

ICT

Home

ELearning

12

Most Important Thing is Digital Contents E-Learning is not goal for future education. ELearning is one of the method for teacher . Teacher will decide to use black board or beam projector or E-Learning for his/ her own lesson. Teacher has to do key role in authoring contents and applying E-Learning in his teaching method. Asset

Sharable Contents

Get

+

Do

Authoring Software

E-Learning System

13

e-learning Flow with solutions Teacher Authoring Software Authoring Contents

Administrator LCMS Upload/register /control Contents

Student

LMS

Open Course Applicants Management

Register Course

Tutoring

Learning Management

Attend Course

Set Questions

Planning Examination

Take Examination

Grade & Completion Management

Grade check

Assessment

Content Units under the Concept of SCORM

•Heart •Liver •Lung s

Learning Object

•Heart •Liver •Lung s

>

Sharable Contents Object

>

Creative Contents for Teacher (Level 1)

>

Course

Asset

Character

Picture Heart

Your heart is the organ in your chest that pumps the blood around your body. People also use heart to refer to the area of their chest that is closest to their heart.

Text

Video

Audio 15

What is SCORM? SCORM is the international standard for communication between Contents and LMS. VHS Video Player

VHS Video tape VHS • Die Hard • Robocop • Terminator

• Samsung • Sony • Phillips

SCOR M

SCORM Content

SCORM LMS

16

Contents Categor y

Rapid

Tradition al

Strategic

Developme nt Timeframe

< 3 weeks

3~11 weeks

12+ weeks

Budget for Development Staff of 1-3 professionals and little or no budget $5,00030,000 Per instructional hour

Developed by…

SMEs with templates training professional guidance Training professionals, such as Instructional Designers, Instructors, Course Authors, etc.

A cross-functional team Often blended, that includes HR, costs can go Instructional Design and higher. others. 17

Rapid e-Learning Process Traditional Content could be created around course planner and SME, Instructional Designer , Graphic Designer and Programmer. In case of Rapid E-Learning SME will create his content by himself with authoring software without any others’ help. Planning

Designin g

Producing

Course Planner

Instruction al Designer

Designer Programm er

SME

Planning

Designin g

Producin g

Evaluation

Evaluation

Subject Matter Expert 18

Rapid E-Learning Tools Self-Paced

Live

Participants take selfpaced training whenever their schedule permits. In general, self-paced tools fall into two categories:

Live (e.g. synchronous or scheduled) sessions occur at a specific time and use collaborative tools to interact with participants in realtime. Most Live learning offerings include features that can help gage response & comprehension. They also have chat functions and audio components, so that participants can benefit from questions and discussions.

• SW Authored • Template-Driven.

Most self-paced tools include the ability to create learner interactions, such as quiz, assessment and survey. Recorded Live session can become Self-Paced Rapid E-Learning course.

19

Self-paced

Live

20

e-Learning Development by Category

As usage of Rapid e-Learning grows it will expand the total e-learning market Based on market trends, we estimate that in three years the e-learning mark mix will segment itself as follows:

21

Growth Rate of Rapid e-Learning Tools Market $Mil 19% CAGR

>60% CAGR

13%

23%

25%

35%

50%

22

Assessment  Assessment solution is that enterprises, public institutions, online education sites, etc use to construct item bank for learning assessment or job evaluation. Questions & test papers can be composed easily & managed effectively. Online assessment is composed with the item bank and a system is constructed to operate this assessment professionally.

23

Basic Test Service Flow phas e

1

Code Draft

phas e

phas e

Question Authoring

ⓐ Question Draft / Quality Control

2

3

phas e

4

Test Compose

phas e

5

Online Test

phas e

6 ⓑ

Mgmt. of Exceptional Case Score

phas e

phas e

Result Feed Back

ⓒ Check & Review

7

8

▶ Provide various management system depending on the purpose of Item Bank Construction a. Process for the quality mgmt. and question record mgmt. of Item Bank b. Used in times of correct answer error and marking written test after the assessment c. Not only the assessment, but also used for learning

24

▶ Create Item

▶ Compose Test paper

▶ Online/offline Assessment

25

MCC Project Plan & Process Teachers

Idea Bank

Central Item bank

School-based Item bank

Raw Pool

Central Test Instrument DB

Teachers

Pre-test DB

National Assessme nt

Test Paper for School Online Test 26

Future Educational Environment ▶Contents  Virtual reality, holography and any other new technology will be used in education in the future.  Educational environment will be changed rapidly according to new technology to be developed.

27

The Readiness

Supply Eco-System

5 core technologies for Next-generation e-Learning

Semantic Web

Standardization

Core Technology For Next generation Integrated Web Service

Individualization

Distributed Networking

Classroom environment ▶classroom  Induce a future learning model from the ulearning environment (wireless network, one-to-one computer, LMS linkage, etc.)  more student’s participation, collaboration, creativity, and learning closely related to everyday lives  Student as an Active Learner, Teacher as a Good Facilitator

29

THE FUTURE MES

G.M. Admin

The Neo Economy

Remote Administration

Grand Mother LENS

Solution Update

Provinces

M. Admin

Remote Administration

Cities

L. Admin

Remote Administration

School & Universit y

Resource/Data/Information

A

C

Resource/Data/Information

Solution Update

B

Mother LENS

B

B

B Solution Update

Local LENS

B B

B

Resource/Data

B

Individual LENS

B Interoperability

B

B

Activities

Future We have to work together for our young generation. Let’s open neo creative educational era.

31

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