Matakuliah Tahun
: T0732 / Sistem Multimedia : 2007
Multimedia Authoring Tools Pertemuan 8
Learning Outcomes Pada akhir pertemuan ini, diharapkan mahasiswa akan mampu : • memilih jenis - jenis authoring tools
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Outline Materi • Multimedia Authoring • Types of Authoring System • Multimedia Programming Tools
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Multimedia Authoring • Authoring tools provide an integrated environment for binding together the different elements of a Multimedia production.
Text
Graphic Authoring
Video
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Audio
Animation
The Components of an Authoring Tool • Most authoring systems provide facilities for: – Loading and saving media assets (graphics, sounds, videos, text, etc.) – Creating or editing audio and graphic images – Page or slide building (layering multimedia data to create a single page) – Animation / transition effects – Specifying the sequence of the application – Adding interactive controls for navigation and actions at run-time – Creation of CD-ROM or web-based distributions Bina Nusantara
Types of Authoring System • There are numerous development models that can be used for multimedia applications • Authoring systems generally fall into one or more of the following categories: – – – – –
Slide, card or frame based Icon based The score model Object-oriented models Scripting language based
• Some systems combine one or more of these to create more sophisticated tools Bina Nusantara
Slide, Card or Frame Based •
In these, authoring systems elements are organised as pages of a book or a stack of cards.
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The authoring system lets you link these pages or cards into organised sequences.
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You can jump, on command, to any page you wish in a structured navigation pattern.
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A page may contain hyperlinks to other pages to provide navigation or pages may be sequentially viewed
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There may be global parameters that can be set to affect the entire application – e.g. background colour, default font, etc.
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Slide, Card or Frame Based
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Icon-Based Authoring •
Each part is represented an icon (symbolic picture)
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Each icon does a specific task, e.g. plays a sound
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Icons are then linked together to form complete applications
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Can easily visualise the structure and navigation of the final application
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A screenshot of Macromedia Authorware
Icon-Based Authoring
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The Score Model • This model has an analogy with a musical score • Instead of musical instruments playing notes we have multimedia objects (sounds, images, video, text, etc.) that do something at specific points (times) in the score • There is usually some way to animate the objects (e.g. rotation, scaling, colour changes, etc.) between each transition (i.e. when they start and when they finish) • Each multimedia object lives in a track • A score has one or more tracks Bina Nusantara
Scores and Timelines • Timelines are a useful way of representing multimedia data during the course of a presentation or application – Time is represented along the x-axis – Tracks are represented along the y-axis
• The developer can move objects left and right to change the order of the information and can lengthen or shorten the bars to change their duration 0 seconds Track 1 Track 2 Track 3 Track 4 Bina Nusantara
5 seconds
10 seconds
Background music Animation Voice over (narration) Video
15 seconds
Scores and Timelines
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Scripting Language Based Models •
Scripting languages are cut-down versions of complete programming languages – They tend to have less features and are therefore easier to learn
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Scripting Language Based Models •
Scripting models allow the developer to write small scripts (programs) which can be associated with a multimedia object – e.g. you may write a script to make a graphic image move across the screen or to make a window pop up when an item is clicked
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Scripting Language Based Models • Scripting languages are cut-down versions of complete programming languages – They tend to have less features and are therefore easier to learn
• Scripting models allow the developer to write small scripts (programs) which can be associated with a multimedia object – e.g. you may write a script to make a graphic image move across the screen or to make a window pop up when an item is clicked Bina Nusantara
Object-oriented models • In an object-oriented model, everything that can be put in an application is considered an object • Every object has: – State - A description of its unique properties • e.g. a graphic image’s state would describe its size, colour depth, author’s name, etc.
– Behaviour - The things that the object can do • e.g. a video can be played, stopped or rewound
• Icon and score-based models usually have objectoriented features also • Objects are self contained and can be reused in later projects 17
Microsoft PowerPoint •
PowerPoint is: – a “business graphics” package – a slide-based multimedia tool
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Supports vector graphics, bitmapped images, sound, video and hyperlinks Supports many slide transitions and animations (see right) Developers can script objects to make them display at specific times or events – The events are represented by a limited number of presets – and cannot be altered
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Macromedia Director •
Director is a package with many features – Sound and audio editing – Bitmap and vector graphics editing – Asset management
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Uses a metaphor of cast, stage and score – The Cast are the media assets – The Stage is the screen or individual page – The Score is the sequence of events
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Director has its own programming language called Lingo which can be used to add new functionality
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Director is one of the most widely used PC tools
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Macromedia Director
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Macromedia Flash • Flash is a tool for creating animated vector graphics and multimedia • It uses a timeline and object-oriented model • Has a very useful feature called tweening which can be used to create animations – You specify a start and end point and Flash calculates all the inbetween frames of the animation
• Flash is a popular format on websites. Bina Nusantara
Tracks
Macromedia Flash Screenshot
Timeline
Tweening
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Multimedia Programming Tools • Programming tools differ from authoring tools in that they tend to be much lower level and require the developer to have more knowledge of the underlying hardware and programming language • Programming tools give the developer access to much more functionality than authoring tools but require much more effort (and money!)
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Authoring versus Programming Programming Language Authoring System •Require programming skills •Difficult to use •Inexpensive •Low level program •Program run quickly •General Purpose Tool
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•Designed for nonprogrammers •Easy to use •Expensive •High level program •Programs run slowly •Facilitates multimedia & instructional design