2002 Uw-platteville

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UWP Offense

Week 1 Implementation Tuesday

Wednesday

Thursday

AM PM

AM PM

AM PM

Friday

AM

Offensive Goals Goals •

To outscore our opponent. VICTORY!



To score six times a game.



To out-hit and punish every defense we face.



To average 400 yards of total offense.



To be one of the Top 5 DIII offenses in the nation. Return to Directory

Offensive Objectives •

ATTACK: We will play a fast break, up-tempo attack. We will force each opponent to react and adjust to our offense. We will always use intelligence and conditioning to our advantage.



GATA: We will “GET AFTER THEIR ASS!” This is the cornerstone principle of Platteville Football.



ELIMINATION OF SIW’s: It’s tough enough to beat your opponent. Take away the negative plays to ensure that we don’t beat ourselves. TURNOVER RATIO is the number one factor in winning and losing college football games.



SCORE: The object of our offense is to score. We will score first, fast, and we will finish the fourth quarter. We will maximize the Red Zone and we will take advantage of every turnover that our defense creates by scoring points.



TEAM: Foremost, we must be come a true team. On and off the field, we act as one, united as a whole group, where together we can accomplish greatness. Return to Directory

Philosophy • Attitude • Spread the Field • Multiple Looks for the Defense • Throw to Uncovered Receivers • Hurt the Blitz • Game Planning Return to Directory

Attitude A.M.F. • Play with poise through the good and the bad. • Score one more point than our opponent. • Out hit and out physical our opponent.

Return to Directory

Spread the Field Use Formations and Motions •

Forces the defense to declare their coverage and blitzes.



Easier for the quarterback to read coverage.



Helps the run game (5 to 6 simple plays).



Create mismatches. Return to Directory

Multiplicity Different Looks for the Defense • Secondary – Different Formations, Motions, Routes. • Linebackers – Run Game, Play Action, Screens, Drop-back. • D-Line – Basic Run Game, 3 to 4 Protections, Screens Return to Directory

Uncovered Principle Make Them Cover You Up • By Alignment, Motion, and Shifts. • By Bubble Screen. **This forces defensive adjustments that help in protection and in running game.

Return to Directory

Uncovered Principle Rules • Any receiver that is not covered up and can catch the ball and gain 4 yards. • Only throw on 1st and 2nd downs or on 3rd down with less than 5 yards to go.

Return to Directory

Uncovered Receivers - Orange Throwing Uncovered • The receiver may widen his alignment or switch his stance. • The QB will catch the snap and get the ball to receiver as quick as possible • The receiver show his numbers to the QB, secure the ball, run to daylight. • All other receivers will block the most dangerous man. Return to Directory

Uncovered Receivers - Orange Throwing Uncovered

C

B

B E

T

B T

B

C

E

X

Z W

Y

R

Return to Directory

Y

Uncovered Bubble - Silver Foot Race to the Sidelines • Used mostly in a trips formation • No cut-back, until you get to the numbers • Receivers block the most dangerous man

Return to Directory

Uncovered Bubble - Silver Throwing Uncovered Bubble • The QB catches the snap, delivers the ball on the up-field shoulder, fades back after the throw. • The receiver will have his inside foot up in his stance and runs the bubble, secures the ball, runs to the sidelines.

Return to Directory

Uncovered Bubble - Silver Throwing Uncovered Bubble C

B E

B

B T

T

C

E

Z

X W

R

Return to Directory

Y

3 0n 2 NO Cut-back

Uncovered Uncovered Receiver Drill QB

X

W

QB

W

R

Y

QB QB QB X

W W

X X

QB

W W

Down Orange, Orange Set, Go Y

Z

R

R

C

Z

R

Return to Directory

Y

Z

Y

Z

Play Call: Chase Left

Hurt the Blitz Recognize it – Protect it – Attack it! • Protections must be simple (man scheme). • Attack (must have a game plan). – – – – –

Sight adjustments Hot routes Bring in extra protection Screens No back/Quick Game Return to Directory

Game Planning The Right Tools in the Toolbox • Must be able to adjust during game. • Routes must be adjustable. • Must have the right tools in the toolbox.

Return to Directory

Offensive Mechanics Multiple with Simplicity • Focus Only On The Words That Affect You • Learn To See The Big Picture

Return to Directory

Huddle Procedure LOS

5 YDS. QB

X W R Y Z Return to Directory

Play Calls

• Running Game - Words • Passing Game - Numbers Return to Directory

Running Game Basic Play Call

Dive Right Tells us the running play we are running.

Tells us the direction we are running the play to.

Return to Directory

Passing Game Basic Play Call The first number indicates the protection and the release of the running back.

962 The second number indicates the formation and the series that we are running.

Return to Directory

The last number indicates what concept we are running in our routes. It also indicates where the strength is located (odd = left, even = right)

Cadence • On First Sound Down

• On One “Down Blue – Blue, Set Go”

• On Two on Two “Down Blue – Blue, Set Go, Go”

• Hard Count “Down Blue – Blue, Set Go Go, Go, Go”

• On Repeat “Down Blue – Blue, Set Go, Go, Set Go” Return to Directory

Color Phase •Orange

Uncovered

•Silver

Uncovered Bubble

•Red & White

Right

•Black & Blue

Left

•Gold

39

•Brown

32

Return to Directory

Terminology Personnel • Split Ends • Wings • X/Z • W/Y • R Return to Directory

Terminology Terms • Wide Side (Field)/Short Side (Boundary) • Front-side/Back-side • Split • Landmark • Trouble • Run/Quick Check Return to Directory

Terminology Terms • R.A.C. • A.M.F. • D.A. • Sight Adjust • 6 Second Rule • Q Receiver

Return to Directory

6 Second Rule Doing the Little Things •

Where do I align, according to the formation?



How does my assignment affect my split?



What is my assignment?



What coverage is the defense in?



How does the coverage affect my assignment?



Who is the Q Receiver? Who causes the sight adjustment? Return to Directory

Formations Doubles

X XX

##

ZZ

W

W

W

Y

R

RR

Right Middle LeftHash Hash Return to Directory

Y

Y

##

Formations Trips

X X

##

Z Z

W R

Y

W R

R

Right LeftHash Hash Return to Directory

Y

R

##

Tuesday 8-20-02

Morning

The Playbook Run Game

Passing Game

Chase

15/16 32 31 Double 39 (Angle)

Return to Directory

Chase 3-2

4-1 B E

T

B T

E

N

E

4-2 B E

T

B E

BEARS B

B T

E

E

Return to Directory

T

N

T

E

15/16 FS

C

SS

M

W E

N

C

S

T E Cut

Z

X W

R

Return to Directory

Y

The Quick Game 30’s Our 3-step passing game is the 30’s series. This is the “BREAD AND BUTTER” of our offense. We will throw it at anytime, anywhere on the field. We prefer to use it against covers 3 and 1 or against the blitz. This is a high percentage series. The completion should be 80% - 85%. These are the only “pass plays” we teach. The basic concepts do not apply to the 30’s. We can run these plays out of most of our formations, but a majority of the time we like to run them from Doubles, Trips, or Panther. Return to Directory

32 (Brown)

FS C

C

W E

M

S

N

T E

SS

Z

X Y

W

R

Return to Directory

39 (Gold) SS

FS

C

W

S

M E

X

N

T

E Y

W

C

R

Return to Directory

Z

31 Double

FS

C

C

M

W E

N

SS

S T E

X

Z W

Y

R

Return to Directory

Tuesday 8-20-02

Afternoon

Motion Motion is the second part of how we get aligned before we want the ball snapped. We use motion in our offense for specific, defined purposes. The basics of our motions will be first in the play call. A player and a type of motion will be the few words before the play. We will designate WHO we want to be in motion and we will designate WHAT type of motion we want. The QB will control final destination with the snap count. It is vital to our offense that our WRs, RBs, and QBs know who has to be on the line of scrimmage and who has to be off. Return to Directory

Motions • Ram/Lion • Player Specific • Out • In X

Z W

Y R

Return to Directory

Q Receiver ‘Q’ Receiver: within all of our passing concepts, we will have a player built in that will break off his route so the QB has a quick option against the blitz. The QB and WRs must always know who is the Q and who makes him adjust his route.

Return to Directory

The Playbook Run Game

Passing Game

Zone

25/26 981/982 961/962 951/952

Return to Directory

Zone 3-2

4-1 B E

T

B T

E

N

E

Ace

E

E

A-Back

4-2 B

B

BEARS B

B

T

T

Ace

B

E

E

T

N A

Return to Directory

T

E

25/26 FS C

SS

C

S

M

W E

T E CUT

N

X

Z Y

W

R

Return to Directory

Vertical Concept * 1-2 * “1-2” signify the Vertical Concept in our offense. This concept allows our offense to attack and stretch the defense toward the end zone. The vertical passing game is a staple of our offense. We normally will designate our areas of attack as 18-22 yards down the field. The specific parts of the field that this concept attacks include: 4yards outside of the numbers on each side of the field, 2 yards outside each hash mark, and in some cases directly down the middle of the field. We will also have a lower level control route. This concept will be used against any kind of coverage we see, whether it is Man-to-Man, any zone concept. Return to Directory

981/982

SS

FS vs. Cover 2

S

C

M E T

C

W N

E

vs Blitzes

X W

Y

R

Return to Directory

Z

961/962 SS

C

FS

M

S

W

E T

N

E

C vs Blitz Z

X W

Y

R

Return to Directory

951/952

SS

C

FS

S

W

M E T

W

N

C E Z

X Y R

Return to Directory

Wednesday 8-21-02

Morning

The Playbook Run Game

Passing Game

Speed

Slip Screen

Speed Dog

983/984 963/964 953/954

Return to Directory

Speed & Speed Dog 3-2

4-1

B

E

B

T

T

Ace

B

E

E

N

4-1 to 3 Technique B

B

B

T

T Ace-Back

E

E

B

T

T

Duce

B

B

B T Ace

E

4-1 Ghost Speed

4-1 Speed Dog E

E

Ace-Back

4-2 E

B

T

E

E

B

T Ace

Return to Directory

T B

E

Slip Screen Right/Left FS C

C W E

N

S

SS

M T E Z

X W

R

Return to Directory

Y

Smash Concept * 3-4 * The Smash Concept is one of the best ways we have of putting pressure on two deep coverage by creating situations where the cornerback cannot cover two people; he will see a six yard hitch in front of him and have a deeperdeveloping flag route behind him. Depending on the coverage and situation, we can use it to attack down the field on the deep outside edge, or underneath as a ball-control pass. This concept is good against Cover 2 primarily, but we can and will use it vs. Cover 3 and Man-toMan defenses. Return to Directory

983/984

SS

FS

C

W vs. Blitz E

S

M N

C

TE

X

Z W

Y

R

Return to Directory

963/964 SS

C

FS

M

S

W

E T

N

vs Blitz

C

E Z

X W

Y

R

Return to Directory

953/954

SS

FS

C E

N

S

W

M T E

C Y

X W

R

Return to Directory

Z

Smoke This Route Package may or may not change the route combination. The QB will semi role to the call. The receivers’ routes will most likely be deeper since the QB is rolling to them. The back-side receiver’s routes will change into a crossing concept on different levels. We may also use throwbacks to keep the defense honest.

Return to Directory

83/84 Smoke

Return to Directory

Wednesday 8-21-02

Afternoon

The Playbook Run Game

Passing Game

Dallas

85/86 Y – W “Shake” “GO”

Return to Directory

Dallas 3-2

4-1 B E

T

B T

E

B N

E

E

Ace-Back

4-2 B E

T

4-1 to 2i Technique B

B T

E

E

T

T Cap

Return to Directory

E

85/86 SS

FS

C

W

S

M E N

C

T E Z

W X

Y

R

Return to Directory

Double Moves We like to tag a double move route to our base plays to keep the defense honest. Our shake route is a corner post. The receiver will push vertical and then break to the corner for three steps, then plant and break to the post. The other double move we employ is a Go route. This can be tagged off a slant and a post. The receiver will push vertical and break the slant/post for two steps then break back to the outside. Return to Directory

84 Smoke Y Shake

Return to Directory

982 Go

Return to Directory

Thursday 8-22-02

Morning

The Playbook Run Game

Passing Game

Goal Line - Roy/Lee

Play Action Uncovered

Dive/Dive Lead

“Trail”

Chase/Chase Lead

“Texas”

Belly/Belly Lead Sneak/Fake Run Sneak Speed Dog Dive Counter G Return to Directory

Goal Line Offense In goal line and short yardage situations we will use a tight end formation. We have the ability to use two tight ends and adjust our backfield to a one or two back set. Out of this formation we can still run our basic passing package. We will use four or five basic running plays. The key to success in this formation is aggressive blocking and the mentality that we are going to get the first down or touchdown.

Return to Directory

Goal Line Formations X

Z QB

Roy

Y

R A

X Y

Z QB

R A

Lee

Return to Directory

Goal Line Formation Adjustments

X A

A

A

7

5

3

Z QB

A

R

1

A

2

Return to Directory

A

Y

A

4

A

8

6

Goal Line Formation Adjustments • Open – Tells the back-side Tight End to flex to a WR position. • Strong – Tells R to align between the front-side Guard and Tackle. • Weak – Tells R to align between the back-side Guard and Tackle. • Gun – Tells the QB we are in shotgun and the backs to align in split backs. • Wing – Tells the Y to align 1 by 1 off the front-side tackle. • Over – Tells the back-side Tackle to align outside the frontside tackle. Return to Directory

Dive/Lead Dive Roy Lead Dive left

Lee Strong Lead Dive left B

SS E B

C

T

T

C

C

B

B

E B

X

Ace

B T

E

T

Ace

Y

Roy 5 Dive right

E LT

X

C

A

B

B

B T

C

R

Roy 6 Over Dive left

E

E B

Ace

C

A

B

T

Z

R

C

SS

X

Z

Y

B

C

B

SS

C

C

Z

B

E

T

T

X A

A

SS

B

C R

Return to Directory

C

Z

Ace

Y

R

B

E

Trey

Y

Chase/Lead Chase Roy Strong Wing Lead Chase right

Roy 4 Chase Right C B

B E

B T

T

C B

SS E

X

C

B

E

Ace

A

B

T

T

C

SS B

X

B Z

B

Z

B

B

Ace

Y

Y R

R A

Lee Lead Chase left

Roy 4 Over Chase right C B

B T

N

SS B T

SS E LT

X

A

Duce

Z

B

C

C

B T

X Y

A

E

B

B T

E B Z

B

Ace

Y R

R A

Return to Directory

C

Belly/Lead Belly Roy 2 Wing Lead Belly right C B B

SS

B

E

N

T

C

C

B

B

E

X

Roy 1 Wing Lead Belly left

B

Z

E

SS

B N

T

Z

Y

R

Y

A

A

FS B

E

C B T

B T

X Y

R

Roy 2 Over Belly right

Lee 3 Belly left

C

B

E

X

C

FS

C B

SS E

B Z

T

B N

SS

T LT

X

C

B Z

A Y

R

R

Return to Directory

A

Sneak/Fake Run Sneak Lee 1 Fk Lead Dive Sneak right B

SS E B

C

Roy Fk Lead Dive Sneak right T

B T

C

C B

E B

X

B

B T

E

E B

C

Z

Trey

Trey

Y

Wedge

Wedge A

T

X

Z

Y

SS

R

R

A

Roy 4 Over Fk Dive Sneak left

C E

T

T

E LT

X

B

B

B

B

B

SS

C

C

Z

B

E

SS

B T

T

X

Wedge

Y R

R

Return to Directory

B

E

C

Z

A A

Wedge

Roy 5 Fk Dive Sneak right

Trey

Y

Speed Dog Roy 2 Gun Speed Dog Check FS

SS

C B B

C

B T

N

T

Lee 1 Gun Speed Dog Check

QB

Y

SS

B

B

T

X

R

Duce QB

Z

Y

Duce

A QB

R

B

FS

SS

C

C

B T

B

Z

A

B

T

Lee 1 Gun Speed Dog Check C

B N

T

N

A

Roy 2 Gun Speed Dog Check C

T

A

FS

B

X

A

R

B B

Z

Duce

C

C

B

X

FS

SS

B N

Y

Y

A

Z

Duce

A

Return to Directory

B

T

X

A QB

R

Dive Counter G Roy Wing R Mo Fk Dive Counter G left FS

C B

T

B T

B N

Roy Wing R Mo Fk Dive Counter G left C

C

B SS

X

FS E

Z

B

B T

Y

Y

R

A

Lee Wing R Mo Fk Dive Counter G right

Lee Wing R Mo Fk Dive Counter G right

FS B

T

B T

X

C SS

B

C

B E

FS

Z

Y

E

T

Z

A

B N

C

SS

X

R

C

B

T

T

X R

SS

R

A

Return to Directory

E

Z

Y

A

C

B

B

Play Action Uncovered Play Action Uncovered Bubble • Attacks a double edge player • Simple play action fake • Another big play opportunity

Return to Directory

Uncovered Play Action Uncovered Bubble FS

C B

SS

S

Z W R

Fake Chase 16 Return to Directory

Y

“Trail” This Route Package utilizes a Crossing route with an Angle route behind it. This is very good in short yardage and against teams that want to wall off our shallow crossing package. Like Follow, we tag one player and Trail. Trail tells the next player outside that he will be doing the crossing route. So in Trips right, if we say W Trail, the next WR outside, Y, would be doing the crossing Route. This is also a front-side and back-side tag. Return to Directory

“Trail” W Trail

Y W Return to Directory

“Texas” This Route Package compliments our vertical passing game. The R-back is running an angle route, the Wing has a seam choice, and the Split End runs a hook route.

Return to Directory

“Texas”

Return to Directory

Thursday 8-22-02

Afternoon

Shift Shifting is a type of motion we will use to change our alignments before the ball is snapped. Shifts and Motions different because when we shift all players will reset before the ball is snapped. We use shifts in our offense for specific, defined purposes some of which include: •

To disguise our intentions/delay defensive recognition



To create personnel advantages



To create coverage problems or checks



To force the coverage to bump, changing personnel and alignment

The basics of our shifts, like our motions, will be first in the play call. All shift are player specific. We will designate WHO we want shift and WHAT shift we want. The QB will control when he wants the shift. It is vital to our offense that our WRs, RBs, and QBs know who will be shifting their alignments on each call. Return to Directory

Stem W Stem / Y Stem Y WStemStem-Tells TellsYWtotoalign alignaway awayfrom fromthe the formation formation call call and and then then shift shift to to his his alignment. alignment. R R will will do do so so also. also. X

Z W

R

R

RY

WR

Return to Directory

Y

Y

The Playbook Run Game

Passing Game

Draw

85/86 Iowa 180 East/West 160 East/West Cluster 150 East/West

Return to Directory

R/Q Draw 3-2

4-1 B E

T

B T

E

E

4-2 E

T

N Ace

Playboy

B

B

B T

E

Playboy

Return to Directory

E

85/86 Iowa SS

FS

C

W

S

M E N

C

T E Z

W X

Y

R

Return to Directory

Mesh Concept * 0 East/West * Our “0” concept is known as the Mesh Concept, and it attacks the underneath edge of coverage very rapidly, many times from a tightened environment. This concept creates multiple “rubs” by incorporating different crossing routes. Our Mesh Concept is a quick rhythm concept, whose primary purpose is to attack man-to-man defense by creating match-up problems and multiple rubs. With this in mind we also have a zone better built into the mesh concept. This concept, we believe, attacks most of the defenses we will face. Since “0” is only a single number, East and West will be used to identify the formation strength, with East being right and West being left. Return to Directory

180 East/West

FS

SS

C

S E T

X

W

M N

C

E Z

W

Y

R

Return to Directory

160 East/West

SS

FS

C

M

W E

N

C

S T E

X

Y W

R

Return to Directory

Z

Cluster 150 East/West

FS

C

SS

S

W

E T

E

N

Z

W X

Y R

Return to Directory

C

M

Friday 8-23-02

Morning

The Playbook Run Game

Passing Game

Bronco

987/988

Mustang

967/968 957/958 Fresno Baltimore

Return to Directory

Bronco 3-2

3-2 B N

E

B

B E

B N

E

Ace-Back

Ace-Back

3-2 - Panther B E

4-1 B

B N

E

E

E

T Playboy

Ace-Back

Return to Directory

T

E

Mustang 3-2

3-2 B E

B

B N

E

B N

E

Ace-Back

E

Ace-Back

4-1 B E

T Playboy

Return to Directory

T

E

987/988

FS C

C

W

X

M E

vs Blitz

S N

SS

T E Z

W

Y

R

Return to Directory

967/968

SS

FS

C W vs Blitz

C

M E

N

S

T E

X

Z W

R

Return to Directory

Y

957/958

FS

C

C M

W N

E

S

SS

T E

X

Y W R

Return to Directory

Z

Fresno This Route Package is a reverse Flat-Curl package on the front-side. This is good versus 2-Deep coverage. The Split End runs a whip route, and the wing runs a hook route. The wing wraps the LB. He must find the window. The R-Back sits down over the box.

Return to Directory

Fresno

Return to Directory

Baltimore This Route Package is a reverse Flat-Curl package on the back-side. This is good versus 2-Deep coverage. The Split End runs a whip route, and the wing runs a hook route. The wing wraps the LB. He must find the window.

Return to Directory

Baltimore

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